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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.83 by root, Sat May 19 00:08:11 2007 UTC vs.
Revision 1.123 by root, Mon Sep 29 10:32:50 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying
27 variable. */
28 23
29#include <global.h> 24#include <global.h>
30#include <loader.h> 25#include <loader.h>
31#include <sproto.h> 26#include <sproto.h>
32 27
33///////////////////////////////////////////////////////////////////////////// 28/////////////////////////////////////////////////////////////////////////////
29
30extern archetype *loading_arch;
34 31
35/* This table is only necessary to convert objects that existed before the 32/* This table is only necessary to convert objects that existed before the
36 * spell object conversion to the new object. It was not practical 33 * spell object conversion to the new object. It was not practical
37 * to go through every mapping looking for every potion, rod, wand, etc 34 * to go through every mapping looking for every potion, rod, wand, etc
38 * that had a sp set and update to the new value. So this maps the 35 * that had a sp set and update to the new value. So this maps the
168 "spell_magic_drain", /* 122 */ 165 "spell_magic_drain", /* 122 */
169 "spell_counterspell", /* 123 */ 166 "spell_counterspell", /* 123 */
170 "spell_disarm", /* 124 */ 167 "spell_disarm", /* 124 */
171 "spell_cure_confusion", /* 125 */ 168 "spell_cure_confusion", /* 125 */
172 "spell_restoration", /* 126 */ 169 "spell_restoration", /* 126 */
173 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ 170 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
174 "spell_counterwall", /* 128 */ 171 "spell_counterwall", /* 128 */
175 "spell_cause_light_wounds", /* 129 */ 172 "spell_cause_light_wounds", /* 129 */
176 "spell_cause_medium_wounds", /* 130 */ 173 "spell_cause_medium_wounds", /* 130 */
177 "spell_cause_heavy_wounds", /* 131 */ 174 "spell_cause_heavy_wounds", /* 131 */
178 "spell_charm_monsters", /* 132 */ 175 "spell_charm_monsters", /* 132 */
250 "spell_cause_rabies", /* 204 */ 247 "spell_cause_rabies", /* 204 */
251 "spell_glyph", /* 205 */ 248 "spell_glyph", /* 205 */
252 NULL 249 NULL
253}; 250};
254 251
255extern bool loading_arch;
256
257/* This function checks the object after it has been loaded (when we 252/* This function checks the object after it has been loaded (when we
258 * get the 'end' in the input stream). This function can be used to 253 * get the 'end' in the input stream). This function can be used to
259 * deal with legacy objects where fields may have changed. It can also be used 254 * deal with legacy objects where fields may have changed. It can also be used
260 * to check for objects to make sure there are no common errors. 255 * to check for objects to make sure there are no common errors.
261 */ 256 */
325 * also have to catch is if this object is not using the normal name for 320 * also have to catch is if this object is not using the normal name for
326 * the object. In that case, we also want to use the loaded name. 321 * the object. In that case, we also want to use the loaded name.
327 * Otherwise, what happens is that the the plural name will lose 322 * Otherwise, what happens is that the the plural name will lose
328 * information (appear as just 'hearts' and not 'goblins heart') 323 * information (appear as just 'hearts' and not 'goblins heart')
329 */ 324 */
330 if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl) 325 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
331 name_pl = 0; 326 name_pl = 0;
332 327
333 if (!name_pl) 328 if (!name_pl)
334 name_pl = name; 329 name_pl = name;
335 330
362 || type == AMULET || type == GIRDLE 357 || type == AMULET || type == GIRDLE
363 || type == BRACERS || type == CLOAK) 358 || type == BRACERS || type == CLOAK)
364 { 359 {
365 if (last_heal) 360 if (last_heal)
366 { 361 {
367 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); 362 LOG (llevError, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
368 gen_sp_armour = last_heal; 363 gen_sp_armour = last_heal;
369 last_heal = 0; 364 last_heal = 0;
370 } 365 }
371 366
372 int ip = calc_item_power (this, 0); 367 int ip = calc_item_power (this, 0);
384 * something that has item_power 1 is probably just fine if our calculated 379 * something that has item_power 1 is probably just fine if our calculated
385 * value is 1 or 2 - these values are small enough that hard to be precise. 380 * value is 1 or 2 - these values are small enough that hard to be precise.
386 * similarly, it item_power is 0, the first check will always pass, 381 * similarly, it item_power is 0, the first check will always pass,
387 * but not the second one. 382 * but not the second one.
388 */ 383 */
384#if 0 //TODO
389 if (ip > 2 * item_power && ip > (item_power + 3)) 385 if (ip > 2 * item_power && ip > (item_power + 3))
390 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); 386 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
387#endif
391 } 388 }
392 389
393 /* Old spellcasting object - need to load in the appropiate object */ 390 /* old style spellcasting object (pretty common) - need to load in the appropiate object */
394 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || 391 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
392 if ((type == ROD
393 || type == WAND
394 || type == SCROLL
395 || type == HORN
396 || type == FIREWALL
395 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 397 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
396 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) 398 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
399 && !inv
400 && !loading_arch
401 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
402 // TODO: at least one watchout-comments is redundant - investigate/remove
397 { 403 {
404 // TODO: fix firewall object on map
398 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 405 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
399 * in that spell was stored in sp. 406 * in that spell was stored in sp.
400 */ 407 */
408 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
401 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); 409 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
402 insert_ob_in_ob (tmp, this); 410 insert_ob_in_ob (tmp, this);
403 randomitems = NULL; /* So another spell isn't created for this object */ 411 randomitems = 0;
404 } 412 }
405 413
406 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 414 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
407 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) 415 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
408 { 416 {
417 LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ());
409 object *tmp = get_archetype_by_object_name (slaying); 418 object *tmp = get_archetype_by_object_name (slaying);
410 insert_ob_in_ob (tmp, this); 419 insert_ob_in_ob (tmp, this);
411 randomitems = NULL; /* So another spell isn't created for this object */ 420 randomitems = 0; /* So another spell isn't created for this object */
412 /* without this, value is all screwed up */ 421 /* without this, value is all screwed up */
413 value = arch->clone.value * inv->value; 422 value = arch->value * inv->value;
414 } 423 }
415 424
416 if (QUERY_FLAG (this, FLAG_MONSTER)) 425 if (QUERY_FLAG (this, FLAG_MONSTER))
417 { 426 {
418 if (stats.hp > stats.maxhp) 427 if (stats.hp > stats.maxhp)
419 { 428 {
420 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); 429 LOG (llevInfo, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
421 stats.maxhp = stats.hp; 430 stats.maxhp = stats.hp;
422 } 431 }
423 432
424 /* The archs just need to be updated for this */ 433 /* The archs just need to be updated for this */
425 if (move_type == 0) 434 if (move_type == 0)
426 move_type = MOVE_WALK; 435 move_type = MOVE_WALK;
427 } 436 }
428 437
429 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) 438 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
430 {
431 /* Object will duplicate it's content as part of the 439 /* Object will duplicate it's content as part of the
432 * generation process. To do this, we must flag inventory 440 * generation process. To do this, we must flag inventory
433 * so it remains unevaluated concerning the randomitems and 441 * so it remains unevaluated concerning the randomitems and
434 * the living (a demonlord shouldn't cast from inside generator!) 442 * the living (a demonlord shouldn't cast from inside generator!)
435 */ 443 */
444 /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
436 flag_inv (this, FLAG_IS_A_TEMPLATE); 445 flag_inv (this, FLAG_IS_A_TEMPLATE);
437 }
438 446
439 /* Handle player movers. We use move_type for player movers 447 /* Handle player movers. We use move_type for player movers
440 * because they operate on their own time (move_on 448 * because they operate on their own time (move_on
441 * would potentially cause them to be triggered when someone steps 449 * would potentially cause them to be triggered when someone steps
442 * on them). If move_type is set, presume person knows what they 450 * on them). If move_type is set, presume person knows what they
443 * are doing, otherwise, set move_type based on maxhp value. 451 * are doing, otherwise, set move_type based on maxhp value.
444 */ 452 */
445 if (type == PLAYERMOVER) 453 if (type == PLAYERMOVER)
446 { 454 {
447 if (!move_type) 455 if (!move_type)
509 517
510 goto next; 518 goto next;
511 } 519 }
512 } 520 }
513 521
514 LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str); 522 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
515 523
516next: ; 524next: ;
517 } 525 }
518} 526}
519 527
520#define GET_FLAG(op,flag) \ 528#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
521 if (f.get_sint32 ()) \
522 SET_FLAG (op, flag); \
523 else \
524 CLEAR_FLAG (op, flag) \
525 529
526bool 530bool
527object::parse_kv (object_thawer &f) 531object::parse_kv (object_thawer &f)
528{ 532{
529 object *op_inv = inv; 533 object *op_inv = inv;
534 key_value *last_kv = key_values;
530 535
531 for (;;) 536 for (;;)
532 { 537 {
533 switch (f.kw) 538 switch (f.kw)
534 { 539 {
535 case KW_uuid: 540 case KW_uuid:
536 if (const char *s = f.get_str ()) 541 if (const char *s = f.get_str ())
537 { 542 if (!uuid.parse (s))
538 unsigned int version;
539 unsigned long long seq;
540
541 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
542 { 543 {
543 uuid.seq = seq; 544 f.parse_warn ("unparseable uuid");
544 break; 545 uuid = UUID::gen ();
545 } 546 }
546 }
547
548 uuid = gen_uuid ();
549 break; 547 break;
550 548
551 case KW_oid: 549 case KW_oid:
552 f.get (this, f.get_sint32 ()); 550 f.get (this, f.get_sint32 ());
553 break; 551 break;
559 557
560 case KW_attach: f.get_ornull (attach); break; 558 case KW_attach: f.get_ornull (attach); break;
561 case KW_skill: f.get_ornull (skill); break; 559 case KW_skill: f.get_ornull (skill); break;
562 case KW_race: f.get_ornull (race); break; 560 case KW_race: f.get_ornull (race); break;
563 case KW_slaying: f.get_ornull (slaying); break; 561 case KW_slaying: f.get_ornull (slaying); break;
562 case KW_tag: f.get_ornull (tag); break;
564 563
565 case KW_arch: 564 case KW_arch:
566 {
567 object *tmp = object::read (f); 565 if (object *tmp = object::read (f))
568 tmp->deactivate ();
569
570 { 566 {
567 tmp->deactivate ();
568
571 // was: insert_ob_in_ob (tmp, op); 569 // was: insert_ob_in_ob (tmp, op);
572 // but manually adding it can improve map loading times a lot 570 // but manually adding it can improve map loading times a lot
573 // also, appending instead of prepending keeps the 571 // also, appending instead of prepending keeps the
574 // save ordering the same between repeated load/saves. 572 // save ordering the same between repeated load/saves.
573 // and finally we do not want any funny effects
575 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 574 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
576 CLEAR_FLAG (tmp, FLAG_REMOVED); 575 CLEAR_FLAG (tmp, FLAG_REMOVED);
577 576
578 if (!op_inv) 577 if (!op_inv)
579 { 578 {
591 590
592 tmp->below = 0; 591 tmp->below = 0;
593 tmp->env = this; 592 tmp->env = this;
594 op_inv = tmp; 593 op_inv = tmp;
595 } 594 }
596 } 595 else
596 LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n");
597
597 continue; 598 continue;
598 599
599 case KW_other_arch: 600 case KW_other_arch:
600 other_arch =
601 loading_arch 601 if (loading_arch == this)
602 ? archetype::get (f.get_str ()) 602 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
603 else
604 {
603 : archetype::find (f.get_str ()); 605 other_arch = archetype::find (f.get_str ());
604 606
605 if (!other_arch) 607 if (!other_arch)
606 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); 608 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
609 }
610 break;
611
612 case KW_owner:
613 f.delayed_deref (this, owner, f.get_str ());
607 break; 614 break;
608 615
609 case KW_animation: 616 case KW_animation:
610 { 617 {
611 CLEAR_FLAG (this, FLAG_ANIMATE); 618 CLEAR_FLAG (this, FLAG_ANIMATE);
612 animation_id = 0; 619 animation_id = 0;
613 620
614 const char *str = f.get_str (); 621 const char *str = f.get_str ();
615 if (str && (animation_id = find_animation (str))) 622 if (str && (animation_id = find_animation (str)))
616 SET_FLAG (this, FLAG_ANIMATE); 623 SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here
617 } 624 }
618 break; 625 break;
619 626
620 case KW_last_heal: f.get (last_heal); break; 627 case KW_last_heal: f.get (last_heal); break;
621 case KW_last_sp: f.get (last_sp); break; 628 case KW_last_sp: f.get (last_sp); break;
638 f.get (move_slow_penalty); 645 f.get (move_slow_penalty);
639 break; 646 break;
640 647
641 case KW_face: 648 case KW_face:
642 face = face_find (f.get_str ()); 649 face = face_find (f.get_str ());
650 break;
651
652 case KW_sound:
653 sound = sound_find (f.get_str ());
654 if (!sound)
655 f.parse_warn ("sound not found");
656 break;
657
658 case KW_sound_destroy:
659 sound_destroy = sound_find (f.get_str ());
660 if (!sound_destroy)
661 f.parse_warn ("sound not found");
643 break; 662 break;
644 663
645 case KW_x: f.get (x); break; 664 case KW_x: f.get (x); break;
646 case KW_y: f.get (y); break; 665 case KW_y: f.get (y); break;
647 666
775 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); 794 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
776 795
777 break; 796 break;
778 797
779 case KW_friendly: 798 case KW_friendly:
780 if (f.get_sint32 ()) 799 if (f.get_bool ())
781 if (type != PLAYER) 800 if (type != PLAYER)
782 add_friendly_object (this); 801 add_friendly_object (this);
783 802
784 break; 803 break;
785 804
798 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; 817 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
799 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; 818 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
800 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; 819 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
801 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; 820 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
802 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; 821 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
822 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
803 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; 823 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
804 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; 824 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
805 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; 825 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
806 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; 826 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
807 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; 827 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
912 case KW_expmul: f.get (expmul); break; 932 case KW_expmul: f.get (expmul); break;
913 case KW_glow_radius: f.get (glow_radius); break; 933 case KW_glow_radius: f.get (glow_radius); break;
914 case KW_weapontype: f.get (weapontype); break; 934 case KW_weapontype: f.get (weapontype); break;
915 case KW_tooltype: f.get (tooltype); break; 935 case KW_tooltype: f.get (tooltype); break;
916 case KW_casting_time: f.get (casting_time); break; 936 case KW_casting_time: f.get (casting_time); break;
937
938 // elevation is deprecated
917 case KW_elevation: f.get (elevation); break; 939 case KW_elevation: break;
940
918 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; 941 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
919 case KW_client_type: f.get (client_type); break; 942 case KW_client_type: f.get (client_type); break;
920 case KW_duration: f.get (duration); break; 943 case KW_duration: f.get (duration); break;
921 case KW_range: f.get (range); break; 944 case KW_range: f.get (range); break;
922 case KW_range_modifier: f.get (range_modifier); break; 945 case KW_range_modifier: f.get (range_modifier); break;
961 randomitems = 0; 984 randomitems = 0;
962 break; 985 break;
963 986
964 case KW_msg: 987 case KW_msg:
965 f.get_ml (KW_endmsg, msg); 988 f.get_ml (KW_endmsg, msg);
966 //TODO: allow longer messages
967 if (strlen (msg) >= HUGE_BUF)
968 {
969 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg);
970 msg = "ERROR, please report: string too long, winged.\n";
971 }
972 break; 989 break;
973 990
974 case KW_lore: 991 case KW_lore:
975 f.get_ml (KW_endlore, lore); 992 f.get_ml (KW_endlore, lore);
976 //TODO: allow longer messages
977 /* Just print a warning so we can be reasonably safe
978 * about not overflowing the buffer.
979 */
980 if (strlen (lore) > (HUGE_BUF / 2))
981 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
982 HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore);
983 break; 993 break;
984 994
985 case KW_editable: 995 case KW_editable:
986 case KW_editor_folder: 996 case KW_editor_folder:
987 break; 997 break;
992 1002
993 f.next (); 1003 f.next ();
994 return true; 1004 return true;
995 1005
996 case KW_ERROR: 1006 case KW_ERROR:
997 set_ob_key_value (this, f.kw_str, f.value, true); 1007 // append as key value pair (do not use kv_set as it prepends)
1008 // we also do not even try to find old values, duplicate keys stay duplicate
1009 {
1010 key_value *kv = new key_value;
1011
1012 kv->next = 0;
1013 kv->key = shstr (f.kw_str);
1014 kv->value = shstr (f.value);
1015
1016 if (!last_kv)
1017 key_values = last_kv = kv;
1018 else
1019 {
1020 while (last_kv->next)
1021 last_kv = last_kv->next;
1022
1023 last_kv->next = kv;
1024 last_kv = kv;
1025 }
1026 }
998 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D 1027 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
999 break; 1028 break;
1000 1029
1001 default: 1030 default:
1002 if (!f.parse_error ("object", name)) 1031 if (!f.parse_error ("object", name))
1023 1052
1024 assert (arch); //D maybe use exception handling of sorts? 1053 assert (arch); //D maybe use exception handling of sorts?
1025 1054
1026 f.next (); 1055 f.next ();
1027 1056
1028 object *op = object::create (); 1057 object *op = arch->instance ();
1029
1030 op->map = map; 1058 op->map = map;
1031 arch->clone.copy_to (op);
1032 // copy_to activates, this should be fixed properly 1059 // instance() activates, this should be fixed properly
1033 op->deactivate (); 1060 op->deactivate ();
1034 1061
1035 if (!op->parse_kv (f)) 1062 if (!op->parse_kv (f))
1036 { 1063 {
1037 op->destroy (true); 1064 op->destroy ();
1038 return 0; 1065 return 0;
1039 } 1066 }
1040 1067
1041 op->post_load_check (); 1068 op->post_load_check ();
1042 return op; 1069 return op;
1051int 1078int
1052set_variable (object *op, char *buf) 1079set_variable (object *op, char *buf)
1053{ 1080{
1054 object_thawer f (buf, (AV *)0); 1081 object_thawer f (buf, (AV *)0);
1055 1082
1056 f.next ();
1057 return op->parse_kv (f); 1083 return op->parse_kv (f);
1058} 1084}
1059 1085
1060/* This returns a string of the integer movement type */ 1086/* This returns a string of the integer movement type */
1061#if 0 1087#if 0
1248 /* 110 */ 1274 /* 110 */
1249 KW_destroy_on_death, 1275 KW_destroy_on_death,
1250 KW_NULL, 1276 KW_NULL,
1251 }; 1277 };
1252 1278
1253 int i;
1254
1255 /* This saves the key/value lists. We do it first so that any 1279 /* This saves the key/value lists. We do it first so that any
1256 * keys that match field names will be overwritten by the loader. 1280 * keys that match field names will be overwritten by the loader.
1257 */ 1281 */
1258 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) 1282 for (key_value *kv = op->key_values; kv; kv = kv->next)
1259 { 1283 if (!tmp->key_values || tmp->kv (kv->key) != kv->value)
1260 /* Find the field in the opposing member. */ 1284 f.put (kv->key, kv->value);
1261 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1262
1263 /* If there's no partnering field, or it's got a different value, save our field. */
1264 if (!arch_field || my_field->value != arch_field->value)
1265 f.put (my_field->key, my_field->value);
1266 }
1267 1285
1268 /* We don't need to worry about the arch's extra fields - they 1286 /* We don't need to worry about the arch's extra fields - they
1269 * will get taken care of the copy_to method. 1287 * will get taken care of the copy_to method.
1270 */ 1288 */
1271 1289
1272 { 1290 f.put (KW_uuid, op->uuid.c_str ());
1273 char uids[64];
1274 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1275 f.put (KW_uuid, (const char *)uids);
1276 }
1277 1291
1278#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1292#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v)
1279#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1293#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v)
1294
1295 if (object *owner = op->owner)
1296 f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1280 1297
1281 CMP_OUT (name); 1298 CMP_OUT (name);
1282 CMP_OUT (name_pl); 1299 CMP_OUT (name_pl);
1283 CMP_OUT (custom_name); 1300 CMP_OUT (custom_name);
1284 CMP_OUT (title); 1301 CMP_OUT (title);
1285 CMP_OUT (race); 1302 CMP_OUT (race);
1303 CMP_OUT (skill);
1286 CMP_OUT (slaying); 1304 CMP_OUT (slaying);
1287 1305 CMP_OUT (tag);
1288 if (op->msg != tmp->msg)
1289 f.put (KW_msg, KW_endmsg, op->msg);
1290 if (op->lore != tmp->lore)
1291 f.put (KW_lore, KW_endlore, op->lore);
1292
1293 CMP_OUT (other_arch); 1306 CMP_OUT (other_arch);
1294 1307
1308 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1309 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore);
1310
1295 if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0); 1311 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1312 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1313 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1296 1314
1297 if (op->animation_id != tmp->animation_id) 1315 if (op->animation_id != tmp->animation_id)
1298 if (op->animation_id) 1316 if (op->animation_id)
1317 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1318 else
1299 { 1319 {
1300 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1320 f.put (KW_animation, (const char *)0);
1301 1321 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1302 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1303 f.put (KW_is_animated, (sint32) 0);
1304 } 1322 }
1305 else
1306 f.put (KW_animation, (const char *) 0);
1307 1323
1308 CMP_OUT2 (str, stats.Str); 1324 CMP_OUT2 (str, stats.Str);
1309 CMP_OUT2 (dex, stats.Dex); 1325 CMP_OUT2 (dex, stats.Dex);
1310 CMP_OUT2 (con, stats.Con); 1326 CMP_OUT2 (con, stats.Con);
1311 CMP_OUT2 (wis, stats.Wis); 1327 CMP_OUT2 (wis, stats.Wis);
1341 CMP_OUT (direction); 1357 CMP_OUT (direction);
1342 CMP_OUT (type); 1358 CMP_OUT (type);
1343 CMP_OUT (subtype); 1359 CMP_OUT (subtype);
1344 CMP_OUT (attacktype); 1360 CMP_OUT (attacktype);
1345 1361
1346 for (i = 0; i < NROFATTACKS; i++) 1362 for (int i = 0; i < NROFATTACKS; i++)
1347 if (op->resist[i] != tmp->resist[i]) 1363 if (expect_false (op->resist[i] != tmp->resist[i]))
1348 f.put (resist_save[i], op->resist[i]); 1364 f.put (resist_save[i], op->resist[i]);
1349 1365
1350 CMP_OUT (path_attuned); 1366 CMP_OUT (path_attuned);
1351 CMP_OUT (path_repelled); 1367 CMP_OUT (path_repelled);
1352 CMP_OUT (path_denied); 1368 CMP_OUT (path_denied);
1362 CMP_OUT (last_sp); 1378 CMP_OUT (last_sp);
1363 CMP_OUT (last_grace); 1379 CMP_OUT (last_grace);
1364 CMP_OUT (last_eat); 1380 CMP_OUT (last_eat);
1365 CMP_OUT (glow_radius); 1381 CMP_OUT (glow_radius);
1366 1382
1367 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) 1383 if (op->flag [FLAG_IS_LINKED])
1384 if (int i = get_button_value (op))
1368 f.put (KW_connected, i); 1385 f.put (KW_connected, i);
1369 1386
1370 CMP_OUT (randomitems); 1387 CMP_OUT (randomitems);
1371 CMP_OUT2 (container, weight_limit); 1388 CMP_OUT2 (container, weight_limit);
1372 1389
1373 CMP_OUT (run_away); 1390 CMP_OUT (run_away);
1374 CMP_OUT (pick_up); 1391 CMP_OUT (pick_up);
1375 CMP_OUT (will_apply); 1392 CMP_OUT (will_apply);
1376 CMP_OUT (smoothlevel); 1393 CMP_OUT (smoothlevel);
1377 CMP_OUT (weapontype); 1394 CMP_OUT (weapontype);
1378 CMP_OUT (tooltype); 1395 CMP_OUT (tooltype);
1379 CMP_OUT (elevation);
1380 CMP_OUT (client_type); 1396 CMP_OUT (client_type);
1381 CMP_OUT (item_power); 1397 CMP_OUT (item_power);
1382 CMP_OUT (duration); 1398 CMP_OUT (duration);
1383 CMP_OUT (range); 1399 CMP_OUT (range);
1384 CMP_OUT (range_modifier); 1400 CMP_OUT (range_modifier);
1393 CMP_OUT (move_off); 1409 CMP_OUT (move_off);
1394 CMP_OUT (move_slow); 1410 CMP_OUT (move_slow);
1395 CMP_OUT (move_slow_penalty); 1411 CMP_OUT (move_slow_penalty);
1396 1412
1397 if (op->flag != tmp->flag) 1413 if (op->flag != tmp->flag)
1398 for (i = 0; i <= NUM_FLAGS; i++) 1414 for (int i = 0; i <= NUM_FLAGS; i++)
1399 if (flag_names [i] && op->flag [i] != tmp->flag [i]) 1415 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i]))
1400 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1416 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1401 1417
1402 // save body locations 1418 // save body locations
1403 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1419 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1404 if (op->slot[i].info != tmp->slot[i].info) 1420 if (expect_false (op->slot[i].info != tmp->slot[i].info))
1405 f.put (body_locations[i].save_name, op->slot[i].info); 1421 f.put (body_locations[i].save_name, op->slot[i].info);
1406} 1422}
1407 1423
1408/* 1424/*
1409 * Dumps all variables in an object to a file. 1425 * Dumps all variables in an object to a file.
1411 * the only place this is not set is when saving the player. 1427 * the only place this is not set is when saving the player.
1412 */ 1428 */
1413bool 1429bool
1414object::write (object_freezer &f) 1430object::write (object_freezer &f)
1415{ 1431{
1416 /* Even if the object does have an owner, it would seem that we should 1432 archetype *at = arch ? arch : archetype::empty;
1417 * still save it.
1418 */
1419 if (owner)
1420 return true;
1421 1433
1422 archetype *at = arch ? (archetype *)arch : empty_archetype;
1423
1424 f.put (KW_arch, at->name); 1434 f.put (KW_arch, at->archname);
1425 write_diff (f, this, &at->clone); 1435 write_diff (f, this, at);
1426 1436
1427 for (object *tmp = inv; tmp; tmp = tmp->below) 1437 for (object *tmp = inv; tmp; tmp = tmp->below)
1428 tmp->write (f); 1438 tmp->write (f);
1429 1439
1430 f.put (this); 1440 f.put (this);
1435 1445
1436///////////////////////////////////////////////////////////////////////////// 1446/////////////////////////////////////////////////////////////////////////////
1437 1447
1438// generic resource file load, 1448// generic resource file load,
1439// currently supports: region, treasures, archetypes 1449// currently supports: region, treasures, archetypes
1450bool
1440bool load_resource_file (const char *filename) 1451load_resource_file_ (const char *filename)
1441{ 1452{
1442 object_thawer f (filename); 1453 object_thawer f (filename);
1443
1444 bool success = false;
1445 bool seen_arch = false;
1446
1447 f.next ();
1448 1454
1449 for (;;) 1455 for (;;)
1450 { 1456 {
1451 switch (f.kw) 1457 switch (f.kw)
1452 { 1458 {
1453 case KW_region: 1459 case KW_region:
1454 if (!region::read (f)) 1460 if (!region::read (f))
1455 goto finish; 1461 return false;
1456 break; 1462 break;
1457 1463
1458 case KW_treasure: 1464 case KW_treasure:
1459 case KW_treasureone: 1465 case KW_treasureone:
1460 if (!treasurelist::read (f)) 1466 if (!treasurelist::read (f))
1461 goto finish; 1467 return false;
1462 break; 1468 break;
1463 1469
1464 case KW_object: 1470 case KW_object:
1465 seen_arch = true;
1466 if (!archetype::read (f)) 1471 if (!archetype::read (f))
1467 goto finish; 1472 return false;
1468 break; 1473 break;
1469 1474
1470 case KW_EOF: 1475 case KW_EOF:
1471 success = true; 1476 return true;
1472 goto finish;
1473 1477
1474 default: 1478 default:
1475 if (!f.parse_error ("resource file")) 1479 if (!f.parse_error ("resource file"))
1476 goto finish; 1480 return false;
1477 1481
1478 f.next (); 1482 f.next ();
1479 break; 1483 break;
1480 } 1484 }
1481 } 1485 }
1482
1483finish:
1484 if (seen_arch)
1485 init_archetype_pointers ();
1486
1487 return success;
1488} 1486}
1489 1487

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