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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.83 by root, Sat May 19 00:08:11 2007 UTC vs.
Revision 1.92 by root, Tue Jul 10 05:51:37 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
325 * also have to catch is if this object is not using the normal name for 324 * also have to catch is if this object is not using the normal name for
326 * the object. In that case, we also want to use the loaded name. 325 * the object. In that case, we also want to use the loaded name.
327 * Otherwise, what happens is that the the plural name will lose 326 * Otherwise, what happens is that the the plural name will lose
328 * information (appear as just 'hearts' and not 'goblins heart') 327 * information (appear as just 'hearts' and not 'goblins heart')
329 */ 328 */
330 if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl) 329 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
331 name_pl = 0; 330 name_pl = 0;
332 331
333 if (!name_pl) 332 if (!name_pl)
334 name_pl = name; 333 name_pl = name;
335 334
384 * something that has item_power 1 is probably just fine if our calculated 383 * something that has item_power 1 is probably just fine if our calculated
385 * value is 1 or 2 - these values are small enough that hard to be precise. 384 * value is 1 or 2 - these values are small enough that hard to be precise.
386 * similarly, it item_power is 0, the first check will always pass, 385 * similarly, it item_power is 0, the first check will always pass,
387 * but not the second one. 386 * but not the second one.
388 */ 387 */
388#if 0 //TODO
389 if (ip > 2 * item_power && ip > (item_power + 3)) 389 if (ip > 2 * item_power && ip > (item_power + 3))
390 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); 390 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
391#endif
391 } 392 }
392 393
393 /* Old spellcasting object - need to load in the appropiate object */ 394 /* Old spellcasting object - need to load in the appropiate object */
394 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || 395 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL ||
395 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 396 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
408 { 409 {
409 object *tmp = get_archetype_by_object_name (slaying); 410 object *tmp = get_archetype_by_object_name (slaying);
410 insert_ob_in_ob (tmp, this); 411 insert_ob_in_ob (tmp, this);
411 randomitems = NULL; /* So another spell isn't created for this object */ 412 randomitems = NULL; /* So another spell isn't created for this object */
412 /* without this, value is all screwed up */ 413 /* without this, value is all screwed up */
413 value = arch->clone.value * inv->value; 414 value = arch->value * inv->value;
414 } 415 }
415 416
416 if (QUERY_FLAG (this, FLAG_MONSTER)) 417 if (QUERY_FLAG (this, FLAG_MONSTER))
417 { 418 {
418 if (stats.hp > stats.maxhp) 419 if (stats.hp > stats.maxhp)
515 516
516next: ; 517next: ;
517 } 518 }
518} 519}
519 520
520#define GET_FLAG(op,flag) \ 521#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
521 if (f.get_sint32 ()) \
522 SET_FLAG (op, flag); \
523 else \
524 CLEAR_FLAG (op, flag) \
525 522
526bool 523bool
527object::parse_kv (object_thawer &f) 524object::parse_kv (object_thawer &f)
528{ 525{
529 object *op_inv = inv; 526 object *op_inv = inv;
775 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); 772 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
776 773
777 break; 774 break;
778 775
779 case KW_friendly: 776 case KW_friendly:
780 if (f.get_sint32 ()) 777 if (f.get_bool ())
781 if (type != PLAYER) 778 if (type != PLAYER)
782 add_friendly_object (this); 779 add_friendly_object (this);
783 780
784 break; 781 break;
785 782
961 randomitems = 0; 958 randomitems = 0;
962 break; 959 break;
963 960
964 case KW_msg: 961 case KW_msg:
965 f.get_ml (KW_endmsg, msg); 962 f.get_ml (KW_endmsg, msg);
966 //TODO: allow longer messages
967 if (strlen (msg) >= HUGE_BUF)
968 {
969 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg);
970 msg = "ERROR, please report: string too long, winged.\n";
971 }
972 break; 963 break;
973 964
974 case KW_lore: 965 case KW_lore:
975 f.get_ml (KW_endlore, lore); 966 f.get_ml (KW_endlore, lore);
976 //TODO: allow longer messages
977 /* Just print a warning so we can be reasonably safe
978 * about not overflowing the buffer.
979 */
980 if (strlen (lore) > (HUGE_BUF / 2))
981 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
982 HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore);
983 break; 967 break;
984 968
985 case KW_editable: 969 case KW_editable:
986 case KW_editor_folder: 970 case KW_editor_folder:
987 break; 971 break;
1026 f.next (); 1010 f.next ();
1027 1011
1028 object *op = object::create (); 1012 object *op = object::create ();
1029 1013
1030 op->map = map; 1014 op->map = map;
1031 arch->clone.copy_to (op); 1015 arch->copy_to (op);
1032 // copy_to activates, this should be fixed properly 1016 // copy_to activates, this should be fixed properly
1033 op->deactivate (); 1017 op->deactivate ();
1034 1018
1035 if (!op->parse_kv (f)) 1019 if (!op->parse_kv (f))
1036 { 1020 {
1298 if (op->animation_id) 1282 if (op->animation_id)
1299 { 1283 {
1300 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1284 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1301 1285
1302 if (!QUERY_FLAG (op, FLAG_ANIMATE)) 1286 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1303 f.put (KW_is_animated, (sint32) 0); 1287 f.put (KW_is_animated, (sint32)0);
1304 } 1288 }
1305 else 1289 else
1306 f.put (KW_animation, (const char *) 0); 1290 f.put (KW_animation, (const char *)0);
1307 1291
1308 CMP_OUT2 (str, stats.Str); 1292 CMP_OUT2 (str, stats.Str);
1309 CMP_OUT2 (dex, stats.Dex); 1293 CMP_OUT2 (dex, stats.Dex);
1310 CMP_OUT2 (con, stats.Con); 1294 CMP_OUT2 (con, stats.Con);
1311 CMP_OUT2 (wis, stats.Wis); 1295 CMP_OUT2 (wis, stats.Wis);
1419 if (owner) 1403 if (owner)
1420 return true; 1404 return true;
1421 1405
1422 archetype *at = arch ? (archetype *)arch : empty_archetype; 1406 archetype *at = arch ? (archetype *)arch : empty_archetype;
1423 1407
1424 f.put (KW_arch, at->name); 1408 f.put (KW_arch, at->archname);
1425 write_diff (f, this, &at->clone); 1409 write_diff (f, this, at);
1426 1410
1427 for (object *tmp = inv; tmp; tmp = tmp->below) 1411 for (object *tmp = inv; tmp; tmp = tmp->below)
1428 tmp->write (f); 1412 tmp->write (f);
1429 1413
1430 f.put (this); 1414 f.put (this);

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