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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.38 by pippijn, Wed Jan 3 00:21:35 2007 UTC vs.
Revision 1.84 by root, Tue May 22 10:49:58 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 27 variable. */
27 28
28
29#include <global.h> 29#include <global.h>
30#include <loader.h> 30#include <loader.h>
31#include <sproto.h> 31#include <sproto.h>
32 32
33/* Maps the MOVE_* values to names */ 33/////////////////////////////////////////////////////////////////////////////
34static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
35 34
36/* This table is only necessary to convert objects that existed before the 35/* This table is only necessary to convert objects that existed before the
37 * spell object conversion to the new object. It was not practical 36 * spell object conversion to the new object. It was not practical
38 * to go through every mapping looking for every potion, rod, wand, etc 37 * to go through every mapping looking for every potion, rod, wand, etc
39 * that had a sp set and update to the new value. So this maps the 38 * that had a sp set and update to the new value. So this maps the
251 "spell_cause_rabies", /* 204 */ 250 "spell_cause_rabies", /* 204 */
252 "spell_glyph", /* 205 */ 251 "spell_glyph", /* 205 */
253 NULL 252 NULL
254}; 253};
255 254
256extern int arch_init; 255extern bool loading_arch;
257 256
258/* This function checks the object after it has been loaded (when we 257/* This function checks the object after it has been loaded (when we
259 * get the 'end' in the input stream). This function can be used to 258 * get the 'end' in the input stream). This function can be used to
260 * deal with legacy objects where fields may have changed. It can also be used 259 * deal with legacy objects where fields may have changed. It can also be used
261 * to check for objects to make sure there are no common errors. 260 * to check for objects to make sure there are no common errors.
262 */ 261 */
263static void 262void
264check_loaded_object (object *op) 263object::post_load_check ()
265{ 264{
266 int ip; 265 if (type >= NUM_TYPES)
266 {
267 LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ());
268 type = 0;
269 }
270
271 switch (type)
272 {
273 case BOW:
274 case WAND:
275 case ROD:
276 case HORN:
277 if (slot [body_range].info != -1)
278 {
279 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
280 slot [body_range].info = -1;
281 }
282 break;
283
284 case WEAPON:
285 if (slot [body_combat].info != -1)
286 {
287 LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
288 slot [body_combat].info = -1;
289 }
290 break;
291
292 case SHIELD:
293 if (slot [body_shield].info != -1)
294 {
295 LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
296 slot [body_shield].info = -1;
297 }
298 break;
299
300 case PLAYER:
301 if (slot [body_shield].info != 1)
302 {
303 LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
304 slot [body_shield].info = 1;
305 }
306
307 if (slot [body_combat].info != 1)
308 {
309 LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
310 slot [body_combat].info = 1;
311 }
312
313 if (slot [body_range].info != 1)
314 {
315 LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
316 slot [body_range].info = 1;
317 }
318 break;
319 }
267 320
268 /* We do some specialised handling to handle legacy cases of name_pl. 321 /* We do some specialised handling to handle legacy cases of name_pl.
269 * If the object doesn't have a name_pl, we just use the object name - 322 * If the object doesn't have a name_pl, we just use the object name -
270 * this isn't perfect (things won't be properly pluralised), but works to 323 * this isn't perfect (things won't be properly pluralised), but works to
271 * that degree (5 heart is still quite understandable). But the case we 324 * that degree (5 heart is still quite understandable). But the case we
272 * also have to catch is if this object is not using the normal name for 325 * also have to catch is if this object is not using the normal name for
273 * the object. In that case, we also want to use the loaded name. 326 * the object. In that case, we also want to use the loaded name.
274 * Otherwise, what happens is that the the plural name will lose 327 * Otherwise, what happens is that the the plural name will lose
275 * information (appear as just 'hearts' and not 'goblins heart') 328 * information (appear as just 'hearts' and not 'goblins heart')
276 */ 329 */
277 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 330 if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl)
278 op->name_pl = NULL; 331 name_pl = 0;
279 332
280 if (!op->name_pl) 333 if (!name_pl)
281 op->name_pl = op->name; 334 name_pl = name;
282 335
283 /* objects now have a materialname. try to patch it in */ 336 /* objects now have a materialname. try to patch it in */
284 if (!(op->is_weapon () && op->level > 0)) 337 if (!(is_weapon () && level > 0))
285 { 338 set_materialname (this, map ? map->difficulty : 5, 0);
286 if (op->map != NULL) 339
287 set_materialname (op, op->map->difficulty, NULL);
288 else
289 set_materialname (op, 5, NULL);
290 }
291 /* only do these when program is first run - a bit 340 /* only do these when program is first run - a bit
292 * excessive to do this at every run - most of this is 341 * excessive to do this at every run - most of this is
293 * really just to catch any errors - program will still run, but 342 * really just to catch any errors - program will still run, but
294 * not in the ideal fashion. 343 * not in the ideal fashion.
295 */ 344 */
296 if ((op->type == WEAPON || op->type == BOW) && arch_init) 345 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
297 { 346 {
298 if (!op->skill) 347 if (!skill)
299 {
300 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); 348 LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ());
301 }
302 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 349 else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) ||
303 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) 350 (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2))
304 {
305 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); 351 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
306 }
307 } 352 }
308 353
309 /* We changed last_heal to gen_sp_armour, which is what it 354 /* We changed last_heal to gen_sp_armour, which is what it
310 * really does for many objects. Need to catch any in maps 355 * really does for many objects. Need to catch any in maps
311 * that may have an old value. 356 * that may have an old value.
312 */ 357 */
313 if ((op->type == WEAPON) || 358 if (type == WEAPON
314 (op->type == ARMOUR) || (op->type == HELMET) || 359 || type == ARMOUR || type == HELMET
315 (op->type == SHIELD) || (op->type == RING) || 360 || type == SHIELD || type == RING
316 (op->type == BOOTS) || (op->type == GLOVES) || 361 || type == BOOTS || type == GLOVES
317 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) 362 || type == AMULET || type == GIRDLE
363 || type == BRACERS || type == CLOAK)
318 { 364 {
319 if (op->last_heal) 365 if (last_heal)
320 { 366 {
321 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 367 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
322 op->gen_sp_armour = op->last_heal; 368 gen_sp_armour = last_heal;
323 op->last_heal = 0; 369 last_heal = 0;
324 } 370 }
325 if (editor) 371
326 ip = 0;
327 else
328 ip = calc_item_power (op, 0); 372 int ip = calc_item_power (this, 0);
373
329 /* Legacy objects from before item power was in the game */ 374 /* Legacy objects from before item power was in the game */
330 if (!op->item_power && ip) 375 if (!item_power && ip)
331 { 376 {
332 if (ip > 3) 377 if (ip > 3)
333 {
334 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); 378 LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip);
335 } 379
336 op->item_power = ip; 380 item_power = ip;
337 } 381 }
382
338 /* Check for possibly bogus values. Has to meet both these criteria - 383 /* Check for possibly bogus values. Has to meet both these criteria -
339 * something that has item_power 1 is probably just fine if our calculated 384 * something that has item_power 1 is probably just fine if our calculated
340 * value is 1 or 2 - these values are small enough that hard to be precise. 385 * value is 1 or 2 - these values are small enough that hard to be precise.
341 * similarly, it item_power is 0, the first check will always pass, 386 * similarly, it item_power is 0, the first check will always pass,
342 * but not the second one. 387 * but not the second one.
343 */ 388 */
389#if 0 //TODO
344 if (ip > 2 * op->item_power && ip > (op->item_power + 3)) 390 if (ip > 2 * item_power && ip > (item_power + 3))
345 {
346 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); 391 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
347 } 392#endif
348
349 } 393 }
394
350 /* Old spellcasting object - need to load in the appropiate object */ 395 /* Old spellcasting object - need to load in the appropiate object */
351 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 396 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL ||
352 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 397 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
353 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 398 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch)
354 { 399 {
355 object *tmp;
356
357 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 400 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
358 * in that spell was stored in sp. 401 * in that spell was stored in sp.
359 */ 402 */
360 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 403 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
361 insert_ob_in_ob (tmp, op); 404 insert_ob_in_ob (tmp, this);
362 op->randomitems = NULL; /* So another spell isn't created for this object */ 405 randomitems = NULL; /* So another spell isn't created for this object */
363 } 406 }
407
364 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 408 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
365
366 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 409 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
367 { 410 {
368 object *tmp;
369
370 tmp = get_archetype_by_object_name (op->slaying); 411 object *tmp = get_archetype_by_object_name (slaying);
371 insert_ob_in_ob (tmp, op); 412 insert_ob_in_ob (tmp, this);
372 op->randomitems = NULL; /* So another spell isn't created for this object */ 413 randomitems = NULL; /* So another spell isn't created for this object */
373 /* without this, value is all screwed up */ 414 /* without this, value is all screwed up */
374 op->value = op->arch->clone.value * op->inv->value; 415 value = arch->clone.value * inv->value;
375 } 416 }
376 417
377 if (QUERY_FLAG (op, FLAG_MONSTER)) 418 if (QUERY_FLAG (this, FLAG_MONSTER))
378 { 419 {
379 if (op->stats.hp > op->stats.maxhp) 420 if (stats.hp > stats.maxhp)
421 {
380 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 422 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
423 stats.maxhp = stats.hp;
424 }
381 425
382 /* The archs just need to be updated for this */ 426 /* The archs just need to be updated for this */
383 if (op->move_type == 0) 427 if (move_type == 0)
384 op->move_type = MOVE_WALK; 428 move_type = MOVE_WALK;
385 } 429 }
386 430
387 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) 431 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
388 { 432 {
389 /* Object will duplicate it's content as part of the 433 /* Object will duplicate it's content as part of the
390 * generation process. To do this, we must flag inventory 434 * generation process. To do this, we must flag inventory
391 * so it remains unevaluated concerning the randomitems and 435 * so it remains unevaluated concerning the randomitems and
392 * the living (a demonlord shouldn't cast from inside generator!) 436 * the living (a demonlord shouldn't cast from inside generator!)
393 */ 437 */
394 flag_inv (op, FLAG_IS_A_TEMPLATE); 438 flag_inv (this, FLAG_IS_A_TEMPLATE);
395 } 439 }
396 440
397 /* Handle player movers. We use move_type for player movers 441 /* Handle player movers. We use move_type for player movers
398 * because they operate on their own time (move_on 442 * because they operate on their own time (move_on
399 * would potentially cause them to be triggered when someone steps 443 * would potentially cause them to be triggered when someone steps
400 * on them). If move_type is set, presume person knows what they 444 * on them). If move_type is set, presume person knows what they
401 * are doing, otherwise, set move_type based on maxhp value. 445 * are doing, otherwise, set move_type based on maxhp value.
402 */ 446 */
403 if (op->type == PLAYERMOVER) 447 if (type == PLAYERMOVER)
404 { 448 {
405 if (!op->move_type) 449 if (!move_type)
406 { 450 {
407 if (op->stats.maxhp) 451 if (stats.maxhp)
408 { 452 {
409 op->move_type = MOVE_ALL; 453 move_type = MOVE_ALL;
410 op->stats.maxhp = 0; 454 stats.maxhp = 0;
411 } 455 }
412 else 456 else
457 move_type = MOVE_WALK;
458 }
459 }
460}
461
462static void
463set_move (MoveType &mt, const char *str)
464{
465 static const struct flagstr {
466 const char *name;
467 MoveType flags;
468 } move_flags[] = {
469 { "walk" , MOVE_WALK },
470 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
471 { "fly_low" , MOVE_FLY_LOW },
472 { "fly_high", MOVE_FLY_HIGH },
473 { "swim" , MOVE_SWIM },
474 { "boat" , MOVE_BOAT },
475 { "ship" , MOVE_SHIP },
476 { "all" , MOVE_ALL },
477 };
478
479 if (!str)
480 {
481 mt = 0;
482 return;
483 }
484
485 if (isdigit (*str))
486 {
487 mt = atoi (str);
488 return;
489 }
490
491 mt = 0;
492
493 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
494 {
495 bool negate = 0;
496
497 if (*str == '-')
498 {
499 negate = 1;
500 str++;
501 }
502
503 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
504 {
505 if (!strcmp (f->name, str))
413 { 506 {
414 op->move_type = MOVE_WALK; 507 if (negate)
508 mt &= ~f->flags;
509 else
510 mt |= f->flags;
511
512 goto next;
415 } 513 }
416 } 514 }
417 }
418 515
516 LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str);
517
518next: ;
519 }
419} 520}
420 521
421static void
422set_move (MoveType & mt, const char *str)
423{
424 if (!str)
425 {
426 mt = 0;
427 return;
428 }
429
430 if (isdigit (*str))
431 {
432 mt = atoi (str);
433 return;
434 }
435
436 mt = 0;
437
438 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
439 {
440 if (!strcasecmp (str, "all"))
441 mt |= MOVE_ALL;
442 else
443 {
444 int i, negate = 0;
445
446 if (*str == '-')
447 {
448 negate = 1;
449 str++;
450 }
451
452 for (i = 0; move_name[i]; i++)
453 {
454 if (!strcasecmp (move_name[i], str))
455 {
456 if (negate)
457 mt &= ~(1 << i);
458 else
459 mt |= (1 << i);
460
461 break;
462 }
463 }
464
465 if (!move_name[i])
466 {
467 /* fly is a special case - covers both fly_low and
468 * fly_high - since it doesn't match to a specific
469 * single bit, have to special case it.
470 */
471 if (!strcasecmp (str, "flying"))
472 {
473 if (negate)
474 mt &= ~MOVE_FLYING;
475 else
476 mt |= MOVE_FLYING;
477 }
478 else
479 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
480 }
481 }
482 }
483}
484
485#define GET_FLAG(op,flag) \ 522#define GET_FLAG(op,flag) \
486 if (thawer.get_sint32 ()) \ 523 if (f.get_sint32 ()) \
487 SET_FLAG (op, flag); \ 524 SET_FLAG (op, flag); \
488 else \ 525 else \
489 CLEAR_FLAG (op, flag) \ 526 CLEAR_FLAG (op, flag) \
490 527
491int 528bool
492parse_object (object *op, object_thawer &thawer, int map_flags) 529object::parse_kv (object_thawer &f)
493{ 530{
494 bool ismore = 0;
495 object *op_inv = op->inv; 531 object *op_inv = inv;
496 532
497 for (;;) 533 for (;;)
498 { 534 {
499 keyword kw = thawer.get_kv ();
500
501 switch (kw) 535 switch (f.kw)
502 { 536 {
503 case KW_Object: // uppercase alias
504 case KW_object:
505 thawer.get (op->name);
506
507 if (op->arch)
508 op->arch->name = op->name;
509
510 break;
511
512 case KW_uuid: 537 case KW_uuid:
513 if (const char *s = thawer.get_str ()) 538 if (const char *s = f.get_str ())
514 { 539 {
515 unsigned int version; 540 unsigned int version;
516 unsigned long long seq; 541 unsigned long long seq;
517 542
518 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) 543 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
519 { 544 {
520 op->uuid.seq = seq; 545 uuid.seq = seq;
521 break; 546 break;
522 } 547 }
523 } 548 }
524 549
525 op->uuid = gen_uuid (); 550 uuid = gen_uuid ();
526 break; 551 break;
527 552
528 case KW_oid: 553 case KW_oid:
529 thawer.get (op, thawer.get_sint32 ()); 554 f.get (this, f.get_sint32 ());
530 break; 555 break;
531 556
532 case KW_name: thawer.get (op->name); break; 557 case KW_name: f.get (name); break;
533 case KW_name_pl: thawer.get (op->name_pl); break; 558 case KW_name_pl: f.get (name_pl); break;
534 case KW_title: thawer.get (op->title); break; 559 case KW_title: f.get (title); break;
535 case KW_custom_name: thawer.get (op->custom_name); break; 560 case KW_custom_name: f.get (custom_name); break;
536 561
537 case KW_attach: thawer.get_ornull (op->attach); break; 562 case KW_attach: f.get_ornull (attach); break;
538 case KW_skill: thawer.get_ornull (op->skill); break; 563 case KW_skill: f.get_ornull (skill); break;
539 case KW_race: thawer.get_ornull (op->race); break; 564 case KW_race: f.get_ornull (race); break;
540 case KW_slaying: thawer.get_ornull (op->slaying); break; 565 case KW_slaying: f.get_ornull (slaying); break;
541 566
542 case KW_arch: 567 case KW_arch:
543 { 568 {
544 const char *str = thawer.get_str ();
545
546 if (op->arch)
547 {
548 /* If op->arch has been set, then this new object
549 * must be part of the inventory. So process
550 * appropriately.
551 */
552 archetype *arch = archetype::find (str);
553
554 object *tmp;
555
556 if (arch)
557 tmp = arch_to_object (arch);
558 else
559 {
560 tmp = object::create (); 569 object *tmp = object::read (f);
561 /* record the name of the broken object */
562 tmp->name = str;
563 }
564
565 // decativate the object we, as we are still going
566 // to read the speed value. Objects should be activated
567 // when the map, object or player is completly loaded.
568 tmp->deactivate (); 570 tmp->deactivate ();
569 571
570 parse_object (tmp, thawer, map_flags);
571
572 if (tmp->arch)
573 { 572 {
574 // was: insert_ob_in_ob (tmp, op); 573 // was: insert_ob_in_ob (tmp, op);
575 // but manually adding it can improve map loading times a lot 574 // but manually adding it can improve map loading times a lot
576 // also, appending instead of prepending keeps the 575 // also, appending instead of prepending keeps the
577 // save ordering the same between repeated load/saves. 576 // save ordering the same between repeated load/saves.
578 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 577 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
579 CLEAR_FLAG (tmp, FLAG_REMOVED); 578 CLEAR_FLAG (tmp, FLAG_REMOVED);
580 579
581 if (!op_inv) 580 if (!op_inv)
582 { 581 {
583 op->inv = tmp;
584 tmp->above = 0;
585 }
586 else
587 {
588 while (op_inv->below)
589 op_inv = op_inv->below;
590
591 op_inv->below = tmp;
592 tmp->above = op_inv;
593 }
594
595 tmp->below = 0;
596 tmp->env = op;
597 op_inv = tmp; 582 inv = tmp;
583 tmp->above = 0;
598 } 584 }
599 else 585 else
600 { 586 {
601 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); 587 while (op_inv->below)
602 tmp->destroy (); 588 op_inv = op_inv->below;
589
590 op_inv->below = tmp;
591 tmp->above = op_inv;
603 } 592 }
593
594 tmp->below = 0;
595 tmp->env = this;
596 op_inv = tmp;
604 } 597 }
605 else
606 {
607 /* This is the actual archetype definition then */
608 op->arch = archetype::find (str);
609
610 if (op->arch)
611 {
612 op->arch->clone.copy_to (op);
613 // copy_to activates, this should be fixed properly
614 op->deactivate ();
615 }
616 else if (!arch_init)
617 /* record the name of the broken object */
618 op->name = str;
619 }
620 } 598 }
621 break; 599 continue;
622 600
623 case KW_other_arch: 601 case KW_other_arch:
602 other_arch =
603 loading_arch
604 ? archetype::get (f.get_str ())
624 op->other_arch = archetype::find (thawer.get_str ()); 605 : archetype::find (f.get_str ());
606
607 if (!other_arch)
608 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ());
625 break; 609 break;
626 610
627 case KW_animation: 611 case KW_animation:
628 { 612 {
613 CLEAR_FLAG (this, FLAG_ANIMATE);
614 animation_id = 0;
615
629 const char *str = thawer.get_str (); 616 const char *str = f.get_str ();
630
631 if (!str)
632 {
633 op->animation_id = 0;
634 CLEAR_FLAG (op, FLAG_ANIMATE);
635 }
636 else
637 {
638 op->animation_id = find_animation (str); 617 if (str && (animation_id = find_animation (str)))
639 SET_FLAG (op, FLAG_ANIMATE); 618 SET_FLAG (this, FLAG_ANIMATE);
640 }
641 } 619 }
642
643 break; 620 break;
644 621
645 case KW_last_heal: thawer.get (op->last_heal); break; 622 case KW_last_heal: f.get (last_heal); break;
646 case KW_last_sp: thawer.get (op->last_sp); break; 623 case KW_last_sp: f.get (last_sp); break;
647 case KW_last_grace: thawer.get (op->last_grace); break; 624 case KW_last_grace: f.get (last_grace); break;
648 case KW_last_eat: thawer.get (op->last_eat); break; 625 case KW_last_eat: f.get (last_eat); break;
649 case KW_speed_left: thawer.get (op->speed_left); break; 626 case KW_speed_left: f.get (speed_left); break;
650 627
651 case KW_speed: 628 case KW_speed:
652 thawer.get (op->speed); 629 f.get (speed);
653 630
654 //TODO: maybe do in check_object 631 //TODO: maybe do in check_object
655 // removed check for style maps 632 // removed check for style maps
656 if (op->speed < 0) 633 if (speed < 0)
657 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 634 speed_left = speed_left - rndm ();
658 635
659 break; 636 break;
660 637
661 case KW_slow_move: 638 case KW_slow_move:
662 op->move_slow |= MOVE_WALK; 639 move_slow |= MOVE_WALK;
663 thawer.get (op->move_slow_penalty); 640 f.get (move_slow_penalty);
664 break; 641 break;
665 642
666 case KW_face: 643 case KW_face:
667 op->face = &new_faces[FindFace (thawer.get_str (), 0)]; 644 face = face_find (f.get_str ());
668 break; 645 break;
669 646
670 case KW_x: thawer.get (op->x); break; 647 case KW_x: f.get (x); break;
671 case KW_y: thawer.get (op->y); break; 648 case KW_y: f.get (y); break;
672 649
673 case KW_Str: // uppercase alias 650 case KW_Str: // uppercase alias
674 case KW_str: thawer.get (op->stats.Str); break; 651 case KW_str: f.get (stats.Str); break;
675 case KW_Dex: // uppercase alias 652 case KW_Dex: // uppercase alias
676 case KW_dex: thawer.get (op->stats.Dex); break; 653 case KW_dex: f.get (stats.Dex); break;
677 case KW_Con: // uppercase alias 654 case KW_Con: // uppercase alias
678 case KW_con: thawer.get (op->stats.Con); break; 655 case KW_con: f.get (stats.Con); break;
679 case KW_Wis: // uppercase alias 656 case KW_Wis: // uppercase alias
680 case KW_wis: thawer.get (op->stats.Wis); break; 657 case KW_wis: f.get (stats.Wis); break;
681 case KW_Cha: // uppercase alias 658 case KW_Cha: // uppercase alias
682 case KW_cha: thawer.get (op->stats.Cha); break; 659 case KW_cha: f.get (stats.Cha); break;
683 case KW_Int: // uppercase alias 660 case KW_Int: // uppercase alias
684 case KW_int: thawer.get (op->stats.Int); break; 661 case KW_int: f.get (stats.Int); break;
685 case KW_Pow: // uppercase alias 662 case KW_Pow: // uppercase alias
686 case KW_pow: thawer.get (op->stats.Pow); break; 663 case KW_pow: f.get (stats.Pow); break;
687 664
688 case KW_hp: thawer.get (op->stats.hp); break; 665 case KW_hp: f.get (stats.hp); break;
689 case KW_maxhp: thawer.get (op->stats.maxhp); break; 666 case KW_maxhp: f.get (stats.maxhp); break;
690 case KW_sp: thawer.get (op->stats.sp); break; 667 case KW_sp: f.get (stats.sp); break;
691 case KW_maxsp: thawer.get (op->stats.maxsp); break; 668 case KW_maxsp: f.get (stats.maxsp); break;
692 case KW_grace: thawer.get (op->stats.grace); break; 669 case KW_grace: f.get (stats.grace); break;
693 case KW_maxgrace: thawer.get (op->stats.maxgrace); break; 670 case KW_maxgrace: f.get (stats.maxgrace); break;
694 671
695 case KW_exp: thawer.get (op->stats.exp); break; 672 case KW_exp: f.get (stats.exp); break;
696 case KW_perm_exp: thawer.get (op->perm_exp); break; 673 case KW_perm_exp: f.get (perm_exp); break;
697 case KW_food: thawer.get (op->stats.food); break; 674 case KW_food: f.get (stats.food); break;
698 case KW_dam: thawer.get (op->stats.dam); break; 675 case KW_dam: f.get (stats.dam); break;
699 case KW_wc: thawer.get (op->stats.wc); break; 676 case KW_wc: f.get (stats.wc); break;
700 case KW_ac: thawer.get (op->stats.ac); break; 677 case KW_ac: f.get (stats.ac); break;
701 case KW_nrof: thawer.get (op->nrof); break; 678 case KW_nrof: f.get (nrof); break;
702 case KW_level: thawer.get (op->level); break; 679 case KW_level: f.get (level); break;
703 case KW_direction: thawer.get (op->direction); break; 680 case KW_direction: f.get (direction); break;
704 case KW_type: thawer.get (op->type); break; 681 case KW_type: f.get (type); break;
705 case KW_subtype: thawer.get (op->subtype); break; 682 case KW_subtype: f.get (subtype); break;
706 case KW_value: thawer.get (op->value); break; 683 case KW_value: f.get (value); break;
707 case KW_weight: thawer.get (op->weight); break; 684 case KW_weight: f.get (weight); break;
708 case KW_carrying: thawer.get (op->carrying); break; 685 case KW_carrying: f.get (carrying); break;
709 case KW_attacktype: thawer.get (op->attacktype); break; 686 case KW_attacktype: f.get (attacktype); break;
710 case KW_path_attuned: thawer.get (op->path_attuned); break; 687 case KW_path_attuned: f.get (path_attuned); break;
711 case KW_path_repelled: thawer.get (op->path_repelled); break; 688 case KW_path_repelled: f.get (path_repelled); break;
712 case KW_path_denied: thawer.get (op->path_denied); break; 689 case KW_path_denied: f.get (path_denied); break;
713 case KW_invisible: thawer.get (op->invisible); break; 690 case KW_invisible: f.get (invisible); break;
714 case KW_magic: thawer.get (op->magic); break; 691 case KW_magic: f.get (magic); break;
715 case KW_state: thawer.get (op->state); break; 692 case KW_state: f.get (state); break;
716 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break; 693 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
717 case KW_material: thawer.get (op->material); break; 694 case KW_material: f.get (materials); break; //TODO: nuke
718 case KW_materialname: thawer.get (op->materialname); break; 695 case KW_materialname: f.get (materialname); break;
719 696
720 /* These are the new values */ 697 /* These are the new values */
721 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; 698 case KW_move_block: set_move (move_block, f.get_str ()); break;
722 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; 699 case KW_move_allow: set_move (move_allow, f.get_str ()); break;
723 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break; 700 case KW_move_type: set_move (move_type, f.get_str ()); break;
724 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break; 701 case KW_move_on: set_move (move_on, f.get_str ()); break;
725 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break; 702 case KW_move_off: set_move (move_off, f.get_str ()); break;
726 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break; 703 case KW_move_slow: set_move (move_slow, f.get_str ()); break;
727 704
728 /* These are all legacy - any new objects should use the move_ .. values */ 705 /* These are all legacy - any new objects should use the move_ .. values */
729 case KW_no_pass: 706 case KW_no_pass:
730 { 707 {
731 if (thawer.get_sint32 ()) 708 if (f.get_sint32 ())
732 op->move_block = MOVE_ALL; 709 move_block = MOVE_ALL;
733 else 710 else
734 op->move_block = 0; 711 move_block = 0;
735 } 712 }
736 713
737 break; 714 break;
738 715
739 /* These are all legacy - any new objects should use the move_ .. values */ 716 /* These are all legacy - any new objects should use the move_ .. values */
740 case KW_walk_on: 717 case KW_walk_on:
741 { 718 {
742 if (thawer.get_sint32 ()) 719 if (f.get_sint32 ())
743 op->move_on |= MOVE_WALK; 720 move_on |= MOVE_WALK;
744 else 721 else
745 op->move_on &= ~MOVE_WALK; 722 move_on &= ~MOVE_WALK;
746 } 723 }
747 724
748 break; 725 break;
749 726
750 /* These are all legacy - any new objects should use the move_ .. values */ 727 /* These are all legacy - any new objects should use the move_ .. values */
751 case KW_walk_off: 728 case KW_walk_off:
752 { 729 {
753 if (thawer.get_sint32 ()) 730 if (f.get_sint32 ())
754 op->move_off |= MOVE_WALK; 731 move_off |= MOVE_WALK;
755 else 732 else
756 op->move_off &= ~MOVE_WALK; 733 move_off &= ~MOVE_WALK;
757 } 734 }
758 break; 735 break;
759 736
760 /* These are all legacy - any new objects should use the move_ .. values */ 737 /* These are all legacy - any new objects should use the move_ .. values */
761 case KW_fly_on: 738 case KW_fly_on:
762 { 739 {
763 if (thawer.get_sint32 ()) 740 if (f.get_sint32 ())
764 op->move_on |= MOVE_FLY_LOW; 741 move_on |= MOVE_FLY_LOW;
765 else 742 else
766 op->move_on &= ~MOVE_FLY_LOW; 743 move_on &= ~MOVE_FLY_LOW;
767 } 744 }
768 break; 745 break;
769 746
770 /* These are all legacy - any new objects should use the move_ .. values */ 747 /* These are all legacy - any new objects should use the move_ .. values */
771 case KW_fly_off: 748 case KW_fly_off:
772 { 749 {
773 if (thawer.get_sint32 ()) 750 if (f.get_sint32 ())
774 op->move_off |= MOVE_FLY_LOW; 751 move_off |= MOVE_FLY_LOW;
775 else 752 else
776 op->move_off &= ~MOVE_FLY_LOW; 753 move_off &= ~MOVE_FLY_LOW;
777 } 754 }
778 break; 755 break;
779 756
780 //TODO: remove these after converting archetypes 757 //TODO: remove these after converting archetypes
781 case KW_can_use_wand: 758 case KW_can_use_wand:
782 GET_FLAG (op, FLAG_USE_RANGE); 759 GET_FLAG (this, FLAG_USE_RANGE);
783 break; 760 break;
784 761
785 /* These are all legacy - any new objects should use the move_ .. values */ 762 /* These are all legacy - any new objects should use the move_ .. values */
786 case KW_flying: 763 case KW_flying:
787 { 764 {
788 if (thawer.get_sint32 ()) 765 if (f.get_sint32 ())
789 op->move_type |= MOVE_FLY_LOW; 766 move_type |= MOVE_FLY_LOW;
790 else 767 else
791 op->move_type &= ~MOVE_FLY_LOW; 768 move_type &= ~MOVE_FLY_LOW;
792 } 769 }
793 break; 770 break;
794 771
795 772
796 case KW_identified: 773 case KW_identified:
797 GET_FLAG (op, FLAG_IDENTIFIED); 774 GET_FLAG (this, FLAG_IDENTIFIED);
798 //TODO: move to check_object or so 775 //TODO: move to check_object or so
799 if (QUERY_FLAG (op, FLAG_IDENTIFIED)) 776 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
800 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); 777 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
801 778
802 break; 779 break;
803 780
804 case KW_wiz: 781 case KW_friendly:
805 GET_FLAG (op, FLAG_WIZ); 782 if (f.get_sint32 ())
806 //TODO: move to check_object 783 if (type != PLAYER)
807 if (QUERY_FLAG (op, FLAG_WIZ)) 784 add_friendly_object (this);
785
786 break;
787
788 case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
789 case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
790 case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
791 case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
792 case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
793 case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
794 case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
795 case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
796 case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
797 case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
798 case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
799 case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
800 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
801 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
802 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
803 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
804 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
805 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
806 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
807 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
808 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
809 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
810 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
811 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
812 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
813 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
814 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
815 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
816 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
817 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
818 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
819 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
820 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
821 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
822 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
823 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
824 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
825 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
826 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
827 case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
828 case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
829 case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
830 case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
831 case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
832 case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
833 case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
834 case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
835 case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
836 case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
837 case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
838 case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
839 case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
840 case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
841 case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
842 case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
843 case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
844 case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
845 case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
846 case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
847 case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
848 case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
849 case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
850 case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
851 case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
852 case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
853 case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
854 case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
855 case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
856 case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
857 case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
858 case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
859 case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
860 case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
861 case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
862 case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
863 case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
864 case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
865 case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
866 case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
867 case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
868 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
869 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
870 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
871 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
872 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
873 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
874 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
875
876 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
877 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
878 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
879 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
880 case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
881 case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
882 case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
883 case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
884 case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
885 case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
886 case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
887 case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
888 case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
889 case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
890 case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
891 case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
892 case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
893 case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
894 case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
895 case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
896 case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
897 case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
898 case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
899 case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
900 case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
901 case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
902 case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
903
904 case KW_luck: f.get (stats.luck); break;
905 case KW_run_away: f.get (run_away); break;
906 case KW_pick_up: f.get (pick_up); break;
907 case KW_item_power: f.get (item_power); break;
908 case KW_gen_sp_armour: f.get (gen_sp_armour); break;
909 case KW_anim_speed: f.get (anim_speed); break;
910 case KW_container: f.get (weight_limit); break;
911 case KW_will_apply: f.get (will_apply); break;
912 case KW_attack_movement: f.get (attack_movement); break;
913 case KW_move_state: f.get (move_status); break;
914 case KW_expmul: f.get (expmul); break;
915 case KW_glow_radius: f.get (glow_radius); break;
916 case KW_weapontype: f.get (weapontype); break;
917 case KW_tooltype: f.get (tooltype); break;
918 case KW_casting_time: f.get (casting_time); break;
919 case KW_elevation: f.get (elevation); break;
920 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
921 case KW_client_type: f.get (client_type); break;
922 case KW_duration: f.get (duration); break;
923 case KW_range: f.get (range); break;
924 case KW_range_modifier: f.get (range_modifier); break;
925 case KW_dam_modifier: f.get (dam_modifier); break;
926 case KW_duration_modifier: f.get (duration_modifier); break;
927
928 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
929 //TODO: parse from other include files
930 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
931 case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
932 case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
933 case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
934 case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
935 case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
936 case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
937 case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
938 case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
939 case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
940 case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
941 case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
942 case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
943 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
944 case KW_can_apply:
945 break;
946
947 case KW_connected:
948 add_button_link (this, map, f.get_sint32 ());
949 break;
950
951 case KW_randomitems:
952 if (f.get_str ())
808 { 953 {
809 SET_FLAG (op, FLAG_WAS_WIZ); 954 randomitems =
810 SET_FLAG (op, FLAG_WIZPASS); 955 loading_arch
811 SET_FLAG (op, FLAG_WIZCAST); 956 ? treasurelist::get (f.get_str ())
957 : treasurelist::find (f.get_str ());
958
959 if (!randomitems)
960 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
812 } 961 }
813 else 962 else
963 randomitems = 0;
964 break;
965
966 case KW_msg:
967 f.get_ml (KW_endmsg, msg);
968 //TODO: allow longer messages
969 if (strlen (msg) >= HUGE_BUF)
814 { 970 {
815 CLEAR_FLAG (op, FLAG_WIZPASS); 971 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg);
816 CLEAR_FLAG (op, FLAG_WIZCAST); 972 msg = "ERROR, please report: string too long, winged.\n";
817 } 973 }
818 break; 974 break;
819 975
820 case KW_friendly:
821 GET_FLAG (op, FLAG_FRIENDLY);
822 //TODO: move to check_object or so
823 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
824 add_friendly_object (op);
825 break;
826
827 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
828 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
829 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
830 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
831 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
832 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
833 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
834 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
835 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
836 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
837 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
838 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
839 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
840 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
841 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
842 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
843 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
844 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
845 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
846 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
847 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
848 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
849 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
850 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
851 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
852 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
853 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
854 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
855 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
856 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
857 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
858 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
859 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
860 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
861 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
862 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
863 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
864 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
865 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
866 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
867 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
868 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
869 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
870 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
871 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
872 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
873 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
874 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
875 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
876 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
877 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
878 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
879 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
880 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
881 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
882 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
883 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
884 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
885 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
886 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
887 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
888 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
889 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
890 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
891 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
892 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
893 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
894 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
895 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
896 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
897 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
898 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
899 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
900 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
901 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
902 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
903 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
904 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
905 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
906 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
907 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
908 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
909 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
910 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
911
912 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
913 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
914 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
915 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
916 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
917 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
918 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
919 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
920 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
921 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
922 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
923 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
924 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
925 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
926 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
927 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
928 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
929 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
930 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
931 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
932 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
933 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
934 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
935 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
936 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
937 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
938 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
939
940 case KW_luck: thawer.get (op->stats.luck); break;
941 case KW_run_away: thawer.get (op->run_away); break;
942 case KW_pick_up: thawer.get (op->pick_up); break;
943 case KW_item_power: thawer.get (op->item_power); break;
944 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
945 case KW_anim_speed: thawer.get (op->anim_speed); break;
946 case KW_container: thawer.get (op->weight_limit); break;
947 case KW_will_apply: thawer.get (op->will_apply); break;
948 case KW_attack_movement: thawer.get (op->attack_movement); break;
949 case KW_move_state: thawer.get (op->move_status); break;
950 case KW_expmul: thawer.get (op->expmul); break;
951 case KW_glow_radius: thawer.get (op->glow_radius); break;
952 case KW_weapontype: thawer.get (op->weapontype); break;
953 case KW_tooltype: thawer.get (op->tooltype); break;
954 case KW_casting_time: thawer.get (op->casting_time); break;
955 case KW_elevation: thawer.get (op->elevation); break;
956 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
957 case KW_client_type: thawer.get (op->client_type); break;
958 case KW_duration: thawer.get (op->duration); break;
959 case KW_range: thawer.get (op->range); break;
960 case KW_range_modifier: thawer.get (op->range_modifier); break;
961 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
962 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
963
964 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
965 //TODO: parse from other include files
966 case KW_body_range: thawer.get (op->body_info[0]); break;
967 case KW_body_arm: thawer.get (op->body_info[1]); break;
968 case KW_body_torso: thawer.get (op->body_info[2]); break;
969 case KW_body_head: thawer.get (op->body_info[3]); break;
970 case KW_body_neck: thawer.get (op->body_info[4]); break;
971 case KW_body_skill: thawer.get (op->body_info[5]); break;
972 case KW_body_finger: thawer.get (op->body_info[6]); break;
973 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
974 case KW_body_foot: thawer.get (op->body_info[8]); break;
975 case KW_body_hand: thawer.get (op->body_info[9]); break;
976 case KW_body_wrist: thawer.get (op->body_info[10]); break;
977 case KW_body_waist: thawer.get (op->body_info[11]); break;
978 case KW_can_apply:
979 break;
980
981 case KW_connected:
982 add_button_link (op, op->map, thawer.get_sint32 ());
983 break;
984
985 case KW_randomitems:
986 op->randomitems = find_treasurelist (thawer.get_str ());
987 break;
988
989 case KW_msg:
990 thawer.get_ml (KW_endmsg, op->msg);
991 //TODO: allow longer messages
992 if (strlen (op->msg) >= HUGE_BUF)
993 {
994 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
995 op->msg = "ERROR, please report: string too long, winged.\n";
996 }
997 break;
998
999 case KW_lore: 976 case KW_lore:
1000 thawer.get_ml (KW_endlore, op->lore); 977 f.get_ml (KW_endlore, lore);
1001 //TODO: allow longer messages 978 //TODO: allow longer messages
1002 /* Just print a warning so we can be reasonably safe 979 /* Just print a warning so we can be reasonably safe
1003 * about not overflowing the buffer. 980 * about not overflowing the buffer.
1004 */ 981 */
1005 if (strlen (op->lore) > (HUGE_BUF / 2)) 982 if (strlen (lore) > (HUGE_BUF / 2))
1006 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 983 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1007 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 984 HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore);
1008 break; 985 break;
1009 986
1010 case KW_editable: 987 case KW_editable:
1011 case KW_editor_folder: 988 case KW_editor_folder:
1012 break; 989 break;
1013 990
1014 case KW_More: // uppercase alias
1015 case KW_more:
1016 /* We need to record that this is a multipart object,
1017 * so the calling function can glue things back together
1018 */
1019 ismore = 1;
1020 break;
1021
1022 case KW_end: 991 case KW_end:
1023 check_loaded_object (op);
1024
1025 if (!arch_init) 992 if (!loading_arch)
1026 op->instantiate (); 993 instantiate ();
1027 994
1028 return ismore ? LL_MORE : LL_NORMAL; 995 f.next ();
1029
1030 case KW_EOF:
1031 return LL_EOF; 996 return true;
1032 997
1033 case KW_ERROR: 998 case KW_ERROR:
1034 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true); 999 set_ob_key_value (this, f.kw_str, f.value, true);
1035 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D 1000 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1036 break; 1001 break;
1037 1002
1038 default: 1003 default:
1039 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1004 if (!f.parse_error ("object", name))
1005 return false;
1040 break; 1006 break;
1041 } 1007 }
1008
1009 f.next ();
1042 } 1010 }
1043} 1011}
1044 1012
1045/* 1013object *
1046 * Loads an object from the given file-pointer. 1014object::read (object_thawer &f, maptile *map)
1047 * Variables will be read and parsed and patched into the object
1048 * until the string "end" is reached, or the end of the file.
1049 *
1050 * bufstat is used to determine various file attributes:
1051 * LO_REPATE (0): We are reading from the same buffer as the last call.
1052 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1053 * will also be reading from this (treasure file, artifacts.)
1054 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1055 * be reset.
1056 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1057 *
1058 */
1059int
1060load_object (object_thawer &fp, object *op, int map_flags)
1061{ 1015{
1062 coroapi::cede_every (1000); // cede once in a while 1016 assert (f.kw == KW_arch);
1063 1017
1064 return parse_object (op, fp, map_flags); 1018 archetype *arch = archetype::find (f.get_str ());
1019
1020 if (!arch)
1021 {
1022 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1023 arch = archetype::find ("earthwall");
1024 }
1025
1026 assert (arch); //D maybe use exception handling of sorts?
1027
1028 f.next ();
1029
1030 object *op = object::create ();
1031
1032 op->map = map;
1033 arch->clone.copy_to (op);
1034 // copy_to activates, this should be fixed properly
1035 op->deactivate ();
1036
1037 if (!op->parse_kv (f))
1038 {
1039 op->destroy (true);
1040 return 0;
1041 }
1042
1043 op->post_load_check ();
1044 return op;
1065} 1045}
1066 1046
1067/* This takes a buffer, scans it for variables, and sets those variables 1047/* This takes a buffer, scans it for variables, and sets those variables
1068 * as appropriate in op. 1048 * as appropriate in op.
1069 * 1049 *
1071 * override values and in c_wiz to mutate values. 1051 * override values and in c_wiz to mutate values.
1072 */ 1052 */
1073int 1053int
1074set_variable (object *op, char *buf) 1054set_variable (object *op, char *buf)
1075{ 1055{
1076 object_thawer thawer (buf, (AV *)0); 1056 object_thawer f (buf, (AV *)0);
1077 1057
1078 return parse_object (op, thawer, 0); 1058 f.next ();
1079} 1059 return op->parse_kv (f);
1080
1081/*
1082 * Initialises the array of variable-names. Needed before any
1083 * objects can be loaded. Called by init_library().
1084 */
1085
1086void
1087init_vars ()
1088{
1089} 1060}
1090 1061
1091/* This returns a string of the integer movement type */ 1062/* This returns a string of the integer movement type */
1092#if 0 1063#if 0
1093// unused function 1064// unused function
1138 return retbuf + 1; 1109 return retbuf + 1;
1139} 1110}
1140#endif 1111#endif
1141 1112
1142// compare *op against *tmp and output differences 1113// compare *op against *tmp and output differences
1143void 1114static void
1144put (object_freezer &f, object *op, object *tmp) 1115write_diff (object_freezer &f, object *op, object *tmp)
1145{ 1116{
1146 static const keyword resist_save[NROFATTACKS] = { 1117 static const keyword resist_save[NROFATTACKS] = {
1147# define def(uc, lc, name, plus, change) KW_resist_ ## lc, 1118# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1148# include "attackinc.h" 1119# include "attackinc.h"
1149# undef def 1120# undef def
1154 * the 15'th element of this array should match that name. 1125 * the 15'th element of this array should match that name.
1155 * If an entry is NULL, that is a flag not to loaded/saved. 1126 * If an entry is NULL, that is a flag not to loaded/saved.
1156 */ 1127 */
1157 static const keyword flag_names [NUM_FLAGS] = { 1128 static const keyword flag_names [NUM_FLAGS] = {
1158 KW_alive, 1129 KW_alive,
1159 KW_wiz,
1160 KW_NULL, 1130 KW_NULL,
1161 KW_NULL, 1131 KW_NULL,
1162 KW_was_wiz, 1132 KW_NULL,
1133 KW_NULL,
1163 KW_applied, 1134 KW_applied,
1164 KW_unpaid, 1135 KW_unpaid,
1165 KW_can_use_shield, 1136 KW_can_use_shield,
1166 KW_no_pick, 1137 KW_no_pick,
1167 KW_NULL, // walk_on 1138 KW_NULL, // walk_on
1173 KW_monster, 1144 KW_monster,
1174 KW_friendly, 1145 KW_friendly,
1175 KW_generator, 1146 KW_generator,
1176 KW_is_thrown, 1147 KW_is_thrown,
1177 KW_auto_apply, 1148 KW_auto_apply,
1178 KW_NULL, // was KW_treasure 1149 KW_treasure_env,
1179 KW_player_sold, 1150 KW_player_sold,
1180 /* 20 */ 1151 /* 20 */
1181 KW_see_invisible, 1152 KW_see_invisible,
1182 KW_can_roll, 1153 KW_can_roll,
1183 KW_overlay_floor, 1154 KW_overlay_floor,
1244 KW_can_use_skill, 1215 KW_can_use_skill,
1245 KW_been_applied, 1216 KW_been_applied,
1246 /* 80 */ 1217 /* 80 */
1247 KW_has_ready_scroll, 1218 KW_has_ready_scroll,
1248 KW_can_use_rod, 1219 KW_can_use_rod,
1249 KW_NULL, 1220 KW_precious,
1250 KW_can_use_horn, 1221 KW_can_use_horn,
1251 KW_make_invisible, 1222 KW_make_invisible,
1252 KW_inv_locked, 1223 KW_inv_locked,
1253 KW_is_wooded, 1224 KW_is_wooded,
1254 KW_is_hilly, 1225 KW_is_hilly,
1266 KW_berserk, 1237 KW_berserk,
1267 KW_neutral, 1238 KW_neutral,
1268 /* 100 */ 1239 /* 100 */
1269 KW_no_attack, 1240 KW_no_attack,
1270 KW_no_damage, 1241 KW_no_damage,
1271 KW_NULL, 1242 KW_obj_original,
1272 KW_NULL, 1243 KW_NULL,
1273 KW_activate_on_push, 1244 KW_activate_on_push,
1274 KW_activate_on_release, 1245 KW_activate_on_release,
1275 KW_is_water, 1246 KW_is_water,
1276 KW_use_content_on_gen, 1247 KW_use_content_on_gen,
1277 KW_NULL, 1248 KW_NULL,
1278 KW_is_buildable, 1249 KW_is_buildable,
1279 /* 110 */ 1250 /* 110 */
1251 KW_destroy_on_death,
1252 KW_NULL,
1280 }; 1253 };
1281 1254
1282 int i; 1255 int i;
1283 1256
1284 /* This saves the key/value lists. We do it first so that any 1257 /* This saves the key/value lists. We do it first so that any
1285 * keys that match field names will be overwritten by the loader. 1258 * keys that match field names will be overwritten by the loader.
1286 */ 1259 */
1287 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) 1260 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1288 { 1261 {
1289 /* Find the field in the opposing member. */ 1262 /* Find the field in the opposing member. */
1290 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1263 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1291 1264
1292 /* If there's no partnering field, or it's got a different value, save our field. */ 1265 /* If there's no partnering field, or it's got a different value, save our field. */
1318 f.put (KW_msg, KW_endmsg, op->msg); 1291 f.put (KW_msg, KW_endmsg, op->msg);
1319 if (op->lore != tmp->lore) 1292 if (op->lore != tmp->lore)
1320 f.put (KW_lore, KW_endlore, op->lore); 1293 f.put (KW_lore, KW_endlore, op->lore);
1321 1294
1322 CMP_OUT (other_arch); 1295 CMP_OUT (other_arch);
1323 CMP_OUT (face); 1296
1297 if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0);
1324 1298
1325 if (op->animation_id != tmp->animation_id) 1299 if (op->animation_id != tmp->animation_id)
1326 if (op->animation_id) 1300 if (op->animation_id)
1327 { 1301 {
1328 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1302 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1376 f.put (resist_save[i], op->resist[i]); 1350 f.put (resist_save[i], op->resist[i]);
1377 1351
1378 CMP_OUT (path_attuned); 1352 CMP_OUT (path_attuned);
1379 CMP_OUT (path_repelled); 1353 CMP_OUT (path_repelled);
1380 CMP_OUT (path_denied); 1354 CMP_OUT (path_denied);
1381 CMP_OUT (material); 1355 CMP_OUT2 (material, materials);//TODO: nuke
1382 CMP_OUT (materialname); 1356 CMP_OUT (materialname);
1383 CMP_OUT (value); 1357 CMP_OUT (value);
1384 CMP_OUT (carrying); 1358 CMP_OUT (carrying);
1385 CMP_OUT (weight); 1359 CMP_OUT (weight);
1386 CMP_OUT (invisible); 1360 CMP_OUT (invisible);
1425 if (op->flag != tmp->flag) 1399 if (op->flag != tmp->flag)
1426 for (i = 0; i <= NUM_FLAGS; i++) 1400 for (i = 0; i <= NUM_FLAGS; i++)
1427 if (flag_names [i] && op->flag [i] != tmp->flag [i]) 1401 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1428 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1402 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1429 1403
1430 /* Save body locations */ 1404 // save body locations
1431 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1405 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1432 if (op->body_info[i] != tmp->body_info[i]) 1406 if (op->slot[i].info != tmp->slot[i].info)
1433 f.put (body_locations[i].save_name, op->body_info[i]); 1407 f.put (body_locations[i].save_name, op->slot[i].info);
1434} 1408}
1435 1409
1436/* 1410/*
1437 * Dumps all variables in an object to a file. 1411 * Dumps all variables in an object to a file.
1438 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1412 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1439 * the only place this is not set is when saving the player. 1413 * the only place this is not set is when saving the player.
1440 */ 1414 */
1441void 1415bool
1442save_object (object_freezer &fp, object *op, int flag) 1416object::write (object_freezer &f)
1443{ 1417{
1444 /* Even if the object does have an owner, it would seem that we should 1418 /* Even if the object does have an owner, it would seem that we should
1445 * still save it. 1419 * still save it.
1446 */ 1420 */
1447 if (op->owner) 1421 if (owner)
1448 return; 1422 return true;
1449 1423
1450 /* If it is unpaid and we don't want to save those, just return. */
1451 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1452 return;
1453
1454 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype; 1424 archetype *at = arch ? (archetype *)arch : empty_archetype;
1455 1425
1456 fp.put (KW_arch, at->name); 1426 f.put (KW_arch, at->name);
1457 put (fp, op, &at->clone); 1427 write_diff (f, this, &at->clone);
1458 1428
1459 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1460
1461 for (object *tmp = op->inv; tmp; tmp = tmp->below) 1429 for (object *tmp = inv; tmp; tmp = tmp->below)
1462 save_object (fp, tmp, flag); 1430 tmp->write (f);
1463 1431
1464 fp.put (op); 1432 f.put (this);
1465 fp.put (KW_end); 1433 f.put (KW_end);
1434
1435 return true;
1466} 1436}
1467 1437
1438/////////////////////////////////////////////////////////////////////////////
1439
1440// generic resource file load,
1441// currently supports: region, treasures, archetypes
1442bool load_resource_file (const char *filename)
1443{
1444 object_thawer f (filename);
1445
1446 bool success = false;
1447 bool seen_arch = false;
1448
1449 f.next ();
1450
1451 for (;;)
1452 {
1453 switch (f.kw)
1454 {
1455 case KW_region:
1456 if (!region::read (f))
1457 goto finish;
1458 break;
1459
1460 case KW_treasure:
1461 case KW_treasureone:
1462 if (!treasurelist::read (f))
1463 goto finish;
1464 break;
1465
1466 case KW_object:
1467 seen_arch = true;
1468 if (!archetype::read (f))
1469 goto finish;
1470 break;
1471
1472 case KW_EOF:
1473 success = true;
1474 goto finish;
1475
1476 default:
1477 if (!f.parse_error ("resource file"))
1478 goto finish;
1479
1480 f.next ();
1481 break;
1482 }
1483 }
1484
1485finish:
1486 if (seen_arch)
1487 init_archetype_pointers ();
1488
1489 return success;
1490}
1491

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