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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.88 by root, Mon Jun 4 13:04:00 2007 UTC vs.
Revision 1.108 by elmex, Sun Apr 13 13:32:48 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify
9 * under the terms of the GNU General Public License as published by the Free 9 * it under the terms of the GNU General Public License as published by
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * the Free Software Foundation, either version 3 of the License, or
11 * any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 20 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
29#include <global.h> 28#include <global.h>
30#include <loader.h> 29#include <loader.h>
31#include <sproto.h> 30#include <sproto.h>
32 31
33///////////////////////////////////////////////////////////////////////////// 32/////////////////////////////////////////////////////////////////////////////
33
34extern archetype *loading_arch;
34 35
35/* This table is only necessary to convert objects that existed before the 36/* This table is only necessary to convert objects that existed before the
36 * spell object conversion to the new object. It was not practical 37 * spell object conversion to the new object. It was not practical
37 * to go through every mapping looking for every potion, rod, wand, etc 38 * to go through every mapping looking for every potion, rod, wand, etc
38 * that had a sp set and update to the new value. So this maps the 39 * that had a sp set and update to the new value. So this maps the
168 "spell_magic_drain", /* 122 */ 169 "spell_magic_drain", /* 122 */
169 "spell_counterspell", /* 123 */ 170 "spell_counterspell", /* 123 */
170 "spell_disarm", /* 124 */ 171 "spell_disarm", /* 124 */
171 "spell_cure_confusion", /* 125 */ 172 "spell_cure_confusion", /* 125 */
172 "spell_restoration", /* 126 */ 173 "spell_restoration", /* 126 */
173 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ 174 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
174 "spell_counterwall", /* 128 */ 175 "spell_counterwall", /* 128 */
175 "spell_cause_light_wounds", /* 129 */ 176 "spell_cause_light_wounds", /* 129 */
176 "spell_cause_medium_wounds", /* 130 */ 177 "spell_cause_medium_wounds", /* 130 */
177 "spell_cause_heavy_wounds", /* 131 */ 178 "spell_cause_heavy_wounds", /* 131 */
178 "spell_charm_monsters", /* 132 */ 179 "spell_charm_monsters", /* 132 */
250 "spell_cause_rabies", /* 204 */ 251 "spell_cause_rabies", /* 204 */
251 "spell_glyph", /* 205 */ 252 "spell_glyph", /* 205 */
252 NULL 253 NULL
253}; 254};
254 255
255extern bool loading_arch;
256
257/* This function checks the object after it has been loaded (when we 256/* This function checks the object after it has been loaded (when we
258 * get the 'end' in the input stream). This function can be used to 257 * get the 'end' in the input stream). This function can be used to
259 * deal with legacy objects where fields may have changed. It can also be used 258 * deal with legacy objects where fields may have changed. It can also be used
260 * to check for objects to make sure there are no common errors. 259 * to check for objects to make sure there are no common errors.
261 */ 260 */
395 /* Old spellcasting object - need to load in the appropiate object */ 394 /* Old spellcasting object - need to load in the appropiate object */
396 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || 395 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL ||
397 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 396 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
398 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) 397 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch)
399 { 398 {
400 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 399 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
401 * in that spell was stored in sp. 400 * in that spell was stored in sp.
402 */ 401 */
403 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); 402 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
404 insert_ob_in_ob (tmp, this); 403 insert_ob_in_ob (tmp, this);
405 randomitems = NULL; /* So another spell isn't created for this object */ 404 randomitems = NULL; /* So another spell isn't created for this object */
530 { 529 {
531 switch (f.kw) 530 switch (f.kw)
532 { 531 {
533 case KW_uuid: 532 case KW_uuid:
534 if (const char *s = f.get_str ()) 533 if (const char *s = f.get_str ())
535 { 534 if (!uuid.parse (s))
536 unsigned int version;
537 unsigned long long seq;
538
539 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
540 { 535 {
541 uuid.seq = seq; 536 f.parse_warn ("unparseable uuid");
542 break; 537 uuid = UUID::gen ();
543 } 538 }
544 }
545
546 uuid = gen_uuid ();
547 break; 539 break;
548 540
549 case KW_oid: 541 case KW_oid:
550 f.get (this, f.get_sint32 ()); 542 f.get (this, f.get_sint32 ());
551 break; 543 break;
557 549
558 case KW_attach: f.get_ornull (attach); break; 550 case KW_attach: f.get_ornull (attach); break;
559 case KW_skill: f.get_ornull (skill); break; 551 case KW_skill: f.get_ornull (skill); break;
560 case KW_race: f.get_ornull (race); break; 552 case KW_race: f.get_ornull (race); break;
561 case KW_slaying: f.get_ornull (slaying); break; 553 case KW_slaying: f.get_ornull (slaying); break;
554 case KW_tag: f.get_ornull (tag); break;
562 555
563 case KW_arch: 556 case KW_arch:
564 { 557 {
565 object *tmp = object::read (f); 558 object *tmp = object::read (f);
566 tmp->deactivate (); 559 tmp->deactivate ();
568 { 561 {
569 // was: insert_ob_in_ob (tmp, op); 562 // was: insert_ob_in_ob (tmp, op);
570 // but manually adding it can improve map loading times a lot 563 // but manually adding it can improve map loading times a lot
571 // also, appending instead of prepending keeps the 564 // also, appending instead of prepending keeps the
572 // save ordering the same between repeated load/saves. 565 // save ordering the same between repeated load/saves.
566 // and finally we do not want any funny effects
573 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 567 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
574 CLEAR_FLAG (tmp, FLAG_REMOVED); 568 CLEAR_FLAG (tmp, FLAG_REMOVED);
575 569
576 if (!op_inv) 570 if (!op_inv)
577 { 571 {
599 loading_arch 593 loading_arch
600 ? archetype::get (f.get_str ()) 594 ? archetype::get (f.get_str ())
601 : archetype::find (f.get_str ()); 595 : archetype::find (f.get_str ());
602 596
603 if (!other_arch) 597 if (!other_arch)
604 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); 598 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
599 break;
600
601 case KW_owner:
602 f.delayed_deref (this, owner, f.get_str ());
605 break; 603 break;
606 604
607 case KW_animation: 605 case KW_animation:
608 { 606 {
609 CLEAR_FLAG (this, FLAG_ANIMATE); 607 CLEAR_FLAG (this, FLAG_ANIMATE);
636 f.get (move_slow_penalty); 634 f.get (move_slow_penalty);
637 break; 635 break;
638 636
639 case KW_face: 637 case KW_face:
640 face = face_find (f.get_str ()); 638 face = face_find (f.get_str ());
639 break;
640
641 case KW_sound:
642 sound = sound_find (f.get_str ());
643 if (!sound)
644 f.parse_warn ("sound not found");
645 break;
646
647 case KW_sound_destroy:
648 sound_destroy = sound_find (f.get_str ());
649 if (!sound_destroy)
650 f.parse_warn ("sound not found");
641 break; 651 break;
642 652
643 case KW_x: f.get (x); break; 653 case KW_x: f.get (x); break;
644 case KW_y: f.get (y); break; 654 case KW_y: f.get (y); break;
645 655
796 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; 806 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
797 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; 807 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
798 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; 808 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
799 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; 809 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
800 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; 810 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
811 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
801 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; 812 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
802 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; 813 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
803 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; 814 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
804 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; 815 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
805 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; 816 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
959 randomitems = 0; 970 randomitems = 0;
960 break; 971 break;
961 972
962 case KW_msg: 973 case KW_msg:
963 f.get_ml (KW_endmsg, msg); 974 f.get_ml (KW_endmsg, msg);
964 //TODO: allow longer messages
965 if (strlen (msg) >= HUGE_BUF)
966 {
967 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg);
968 msg = "ERROR, please report: string too long, winged.\n";
969 }
970 break; 975 break;
971 976
972 case KW_lore: 977 case KW_lore:
973 f.get_ml (KW_endlore, lore); 978 f.get_ml (KW_endlore, lore);
974 //TODO: allow longer messages
975 /* Just print a warning so we can be reasonably safe
976 * about not overflowing the buffer.
977 */
978 if (strlen (lore) > (HUGE_BUF / 2))
979 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
980 HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore);
981 break; 979 break;
982 980
983 case KW_editable: 981 case KW_editable:
984 case KW_editor_folder: 982 case KW_editor_folder:
985 break; 983 break;
1049int 1047int
1050set_variable (object *op, char *buf) 1048set_variable (object *op, char *buf)
1051{ 1049{
1052 object_thawer f (buf, (AV *)0); 1050 object_thawer f (buf, (AV *)0);
1053 1051
1054 f.next ();
1055 return op->parse_kv (f); 1052 return op->parse_kv (f);
1056} 1053}
1057 1054
1058/* This returns a string of the integer movement type */ 1055/* This returns a string of the integer movement type */
1059#if 0 1056#if 0
1265 1262
1266 /* We don't need to worry about the arch's extra fields - they 1263 /* We don't need to worry about the arch's extra fields - they
1267 * will get taken care of the copy_to method. 1264 * will get taken care of the copy_to method.
1268 */ 1265 */
1269 1266
1270 { 1267 f.put (KW_uuid, op->uuid.c_str ());
1271 char uids[64];
1272 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1273 f.put (KW_uuid, (const char *)uids);
1274 }
1275 1268
1276#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1269#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v)
1277#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1270#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v)
1271
1272 if (object *owner = op->owner)
1273 f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1278 1274
1279 CMP_OUT (name); 1275 CMP_OUT (name);
1280 CMP_OUT (name_pl); 1276 CMP_OUT (name_pl);
1281 CMP_OUT (custom_name); 1277 CMP_OUT (custom_name);
1282 CMP_OUT (title); 1278 CMP_OUT (title);
1283 CMP_OUT (race); 1279 CMP_OUT (race);
1284 CMP_OUT (slaying); 1280 CMP_OUT (slaying);
1281 CMP_OUT (tag);
1282 CMP_OUT (other_arch);
1285 1283
1286 if (op->msg != tmp->msg) 1284 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1287 f.put (KW_msg, KW_endmsg, op->msg);
1288 if (op->lore != tmp->lore)
1289 f.put (KW_lore, KW_endlore, op->lore); 1285 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore);
1290 if (op->other_arch != tmp->other_arch)
1291 f.put (KW_other_arch, op->other_arch ? &op->other_arch->archname : 0);
1292 1286
1293 if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0); 1287 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1288 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1289 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1294 1290
1295 if (op->animation_id != tmp->animation_id) 1291 if (op->animation_id != tmp->animation_id)
1296 if (op->animation_id) 1292 if (op->animation_id)
1297 { 1293 {
1298 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1294 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1299 1295
1300 if (!QUERY_FLAG (op, FLAG_ANIMATE)) 1296 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1301 f.put (KW_is_animated, (sint32) 0); 1297 f.put (KW_is_animated, (sint32)0);
1302 } 1298 }
1303 else 1299 else
1304 f.put (KW_animation, (const char *) 0); 1300 f.put (KW_animation, (const char *)0);
1305 1301
1306 CMP_OUT2 (str, stats.Str); 1302 CMP_OUT2 (str, stats.Str);
1307 CMP_OUT2 (dex, stats.Dex); 1303 CMP_OUT2 (dex, stats.Dex);
1308 CMP_OUT2 (con, stats.Con); 1304 CMP_OUT2 (con, stats.Con);
1309 CMP_OUT2 (wis, stats.Wis); 1305 CMP_OUT2 (wis, stats.Wis);
1340 CMP_OUT (type); 1336 CMP_OUT (type);
1341 CMP_OUT (subtype); 1337 CMP_OUT (subtype);
1342 CMP_OUT (attacktype); 1338 CMP_OUT (attacktype);
1343 1339
1344 for (i = 0; i < NROFATTACKS; i++) 1340 for (i = 0; i < NROFATTACKS; i++)
1345 if (op->resist[i] != tmp->resist[i]) 1341 if (expect_false (op->resist[i] != tmp->resist[i]))
1346 f.put (resist_save[i], op->resist[i]); 1342 f.put (resist_save[i], op->resist[i]);
1347 1343
1348 CMP_OUT (path_attuned); 1344 CMP_OUT (path_attuned);
1349 CMP_OUT (path_repelled); 1345 CMP_OUT (path_repelled);
1350 CMP_OUT (path_denied); 1346 CMP_OUT (path_denied);
1392 CMP_OUT (move_slow); 1388 CMP_OUT (move_slow);
1393 CMP_OUT (move_slow_penalty); 1389 CMP_OUT (move_slow_penalty);
1394 1390
1395 if (op->flag != tmp->flag) 1391 if (op->flag != tmp->flag)
1396 for (i = 0; i <= NUM_FLAGS; i++) 1392 for (i = 0; i <= NUM_FLAGS; i++)
1397 if (flag_names [i] && op->flag [i] != tmp->flag [i]) 1393 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i]))
1398 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1394 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1399 1395
1400 // save body locations 1396 // save body locations
1401 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1397 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1402 if (op->slot[i].info != tmp->slot[i].info) 1398 if (expect_false (op->slot[i].info != tmp->slot[i].info))
1403 f.put (body_locations[i].save_name, op->slot[i].info); 1399 f.put (body_locations[i].save_name, op->slot[i].info);
1404} 1400}
1405 1401
1406/* 1402/*
1407 * Dumps all variables in an object to a file. 1403 * Dumps all variables in an object to a file.
1409 * the only place this is not set is when saving the player. 1405 * the only place this is not set is when saving the player.
1410 */ 1406 */
1411bool 1407bool
1412object::write (object_freezer &f) 1408object::write (object_freezer &f)
1413{ 1409{
1414 /* Even if the object does have an owner, it would seem that we should
1415 * still save it.
1416 */
1417 if (owner)
1418 return true;
1419
1420 archetype *at = arch ? (archetype *)arch : empty_archetype; 1410 archetype *at = arch ? (archetype *)arch : empty_archetype;
1421 1411
1422 f.put (KW_arch, at->archname); 1412 f.put (KW_arch, at->archname);
1423 write_diff (f, this, at); 1413 write_diff (f, this, at);
1424 1414
1440 object_thawer f (filename); 1430 object_thawer f (filename);
1441 1431
1442 bool success = false; 1432 bool success = false;
1443 bool seen_arch = false; 1433 bool seen_arch = false;
1444 1434
1445 f.next ();
1446
1447 for (;;) 1435 for (;;)
1448 { 1436 {
1449 switch (f.kw) 1437 switch (f.kw)
1450 { 1438 {
1451 case KW_region: 1439 case KW_region:

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