1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
27 | variable. */ |
… | |
… | |
260 | * to check for objects to make sure there are no common errors. |
260 | * to check for objects to make sure there are no common errors. |
261 | */ |
261 | */ |
262 | void |
262 | void |
263 | object::post_load_check () |
263 | object::post_load_check () |
264 | { |
264 | { |
265 | // as a kind of a hack, we now adjust the range, shield and combat slots |
265 | if (type >= NUM_TYPES) |
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|
266 | { |
|
|
267 | LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ()); |
|
|
268 | type = 0; |
|
|
269 | } |
|
|
270 | |
266 | switch (type) |
271 | switch (type) |
267 | { |
272 | { |
268 | case BOW: |
273 | case BOW: |
269 | case WAND: |
274 | case WAND: |
270 | case ROD: |
275 | case ROD: |
271 | case HORN: |
276 | case HORN: |
272 | case SKILL: // maybe have to think about this one, as skills get applied togethr with their governing weapons |
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|
273 | case SKILL_TOOL: |
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|
274 | if (slot [body_range].info != 1) |
277 | if (slot [body_range].info != -1) |
275 | { |
278 | { |
276 | LOG (llevInfo, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); |
279 | LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); |
277 | slot [body_range].info = 1; |
280 | slot [body_range].info = -1; |
278 | } |
281 | } |
279 | break; |
282 | break; |
280 | |
283 | |
281 | case WEAPON: |
284 | case WEAPON: |
282 | if (slot [body_combat].info != 1) |
285 | if (slot [body_combat].info != -1) |
283 | { |
286 | { |
284 | LOG (llevInfo, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); |
287 | LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); |
285 | slot [body_combat].info = 1; |
288 | slot [body_combat].info = -1; |
286 | } |
289 | } |
287 | break; |
290 | break; |
288 | |
291 | |
289 | case SHIELD: |
292 | case SHIELD: |
290 | if (slot [body_shield].info != 1) |
293 | if (slot [body_shield].info != -1) |
291 | { |
294 | { |
292 | LOG (llevInfo, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
295 | LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); |
293 | slot [body_shield].info = 1; |
296 | slot [body_shield].info = -1; |
294 | } |
297 | } |
295 | break; |
298 | break; |
296 | |
299 | |
297 | case PLAYER: |
300 | case PLAYER: |
298 | if (slot [body_shield].info != 1) |
301 | if (slot [body_shield].info != 1) |
299 | { |
302 | { |
300 | LOG (llevInfo, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
303 | LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
301 | slot [body_shield].info = 1; |
304 | slot [body_shield].info = 1; |
302 | } |
305 | } |
303 | |
306 | |
304 | if (slot [body_combat].info != 1) |
307 | if (slot [body_combat].info != 1) |
305 | { |
308 | { |
306 | LOG (llevInfo, "%s: body_shield %d != 1\n", debug_desc (), slot [body_combat].info); |
309 | LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); |
307 | slot [body_combat].info = 1; |
310 | slot [body_combat].info = 1; |
|
|
311 | } |
|
|
312 | |
|
|
313 | if (slot [body_range].info != 1) |
|
|
314 | { |
|
|
315 | LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); |
|
|
316 | slot [body_range].info = 1; |
308 | } |
317 | } |
309 | break; |
318 | break; |
310 | } |
319 | } |
311 | |
320 | |
312 | /* We do some specialised handling to handle legacy cases of name_pl. |
321 | /* We do some specialised handling to handle legacy cases of name_pl. |
… | |
… | |
316 | * also have to catch is if this object is not using the normal name for |
325 | * also have to catch is if this object is not using the normal name for |
317 | * the object. In that case, we also want to use the loaded name. |
326 | * the object. In that case, we also want to use the loaded name. |
318 | * Otherwise, what happens is that the the plural name will lose |
327 | * Otherwise, what happens is that the the plural name will lose |
319 | * information (appear as just 'hearts' and not 'goblins heart') |
328 | * information (appear as just 'hearts' and not 'goblins heart') |
320 | */ |
329 | */ |
321 | if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl) |
330 | if (arch && name != arch->object::name && name_pl == arch->object::name_pl) |
322 | name_pl = 0; |
331 | name_pl = 0; |
323 | |
332 | |
324 | if (!name_pl) |
333 | if (!name_pl) |
325 | name_pl = name; |
334 | name_pl = name; |
326 | |
335 | |
327 | /* objects now have a materialname. try to patch it in */ |
336 | /* objects now have a materialname. try to patch it in */ |
328 | if (!(is_weapon () && level > 0)) |
337 | if (!(is_weapon () && level > 0)) |
329 | { |
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|
330 | if (map != NULL) |
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|
331 | set_materialname (this, map->difficulty, NULL); |
338 | set_materialname (this, map ? map->difficulty : 5, 0); |
332 | else |
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|
333 | set_materialname (this, 5, NULL); |
|
|
334 | } |
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|
335 | |
339 | |
336 | /* only do these when program is first run - a bit |
340 | /* only do these when program is first run - a bit |
337 | * excessive to do this at every run - most of this is |
341 | * excessive to do this at every run - most of this is |
338 | * really just to catch any errors - program will still run, but |
342 | * really just to catch any errors - program will still run, but |
339 | * not in the ideal fashion. |
343 | * not in the ideal fashion. |
… | |
… | |
380 | * something that has item_power 1 is probably just fine if our calculated |
384 | * something that has item_power 1 is probably just fine if our calculated |
381 | * value is 1 or 2 - these values are small enough that hard to be precise. |
385 | * value is 1 or 2 - these values are small enough that hard to be precise. |
382 | * similarly, it item_power is 0, the first check will always pass, |
386 | * similarly, it item_power is 0, the first check will always pass, |
383 | * but not the second one. |
387 | * but not the second one. |
384 | */ |
388 | */ |
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|
389 | #if 0 //TODO |
385 | if (ip > 2 * item_power && ip > (item_power + 3)) |
390 | if (ip > 2 * item_power && ip > (item_power + 3)) |
386 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
391 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
|
|
392 | #endif |
387 | } |
393 | } |
388 | |
394 | |
389 | /* Old spellcasting object - need to load in the appropiate object */ |
395 | /* Old spellcasting object - need to load in the appropiate object */ |
390 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
396 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
391 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
397 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
… | |
… | |
404 | { |
410 | { |
405 | object *tmp = get_archetype_by_object_name (slaying); |
411 | object *tmp = get_archetype_by_object_name (slaying); |
406 | insert_ob_in_ob (tmp, this); |
412 | insert_ob_in_ob (tmp, this); |
407 | randomitems = NULL; /* So another spell isn't created for this object */ |
413 | randomitems = NULL; /* So another spell isn't created for this object */ |
408 | /* without this, value is all screwed up */ |
414 | /* without this, value is all screwed up */ |
409 | value = arch->clone.value * inv->value; |
415 | value = arch->value * inv->value; |
410 | } |
416 | } |
411 | |
417 | |
412 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
418 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
413 | { |
419 | { |
414 | if (stats.hp > stats.maxhp) |
420 | if (stats.hp > stats.maxhp) |
… | |
… | |
511 | |
517 | |
512 | next: ; |
518 | next: ; |
513 | } |
519 | } |
514 | } |
520 | } |
515 | |
521 | |
516 | #define GET_FLAG(op,flag) \ |
522 | #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () |
517 | if (f.get_sint32 ()) \ |
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518 | SET_FLAG (op, flag); \ |
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519 | else \ |
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|
520 | CLEAR_FLAG (op, flag) \ |
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|
521 | |
523 | |
522 | bool |
524 | bool |
523 | object::parse_kv (object_thawer &f) |
525 | object::parse_kv (object_thawer &f) |
524 | { |
526 | { |
525 | object *op_inv = inv; |
527 | object *op_inv = inv; |
… | |
… | |
770 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
772 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
771 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
773 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
772 | |
774 | |
773 | break; |
775 | break; |
774 | |
776 | |
775 | case KW_wiz: |
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776 | GET_FLAG (this, FLAG_WIZ); |
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|
777 | //TODO: move to check_object |
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|
778 | if (QUERY_FLAG (this, FLAG_WIZ)) |
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|
779 | { |
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|
780 | SET_FLAG (this, FLAG_WAS_WIZ); |
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|
781 | SET_FLAG (this, FLAG_WIZPASS); |
|
|
782 | SET_FLAG (this, FLAG_WIZCAST); |
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|
783 | } |
|
|
784 | else |
|
|
785 | { |
|
|
786 | CLEAR_FLAG (this, FLAG_WIZPASS); |
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|
787 | CLEAR_FLAG (this, FLAG_WIZCAST); |
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|
788 | } |
|
|
789 | break; |
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|
790 | |
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|
791 | case KW_friendly: |
777 | case KW_friendly: |
792 | if (f.get_sint32 ()) |
778 | if (f.get_bool ()) |
793 | if (type != PLAYER) |
779 | if (type != PLAYER) |
794 | add_friendly_object (this); |
780 | add_friendly_object (this); |
795 | |
781 | |
796 | break; |
782 | break; |
797 | |
783 | |
… | |
… | |
826 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
812 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
827 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
813 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
828 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
814 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
829 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
815 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
830 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
816 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
831 | case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break; |
|
|
832 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
817 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
833 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
818 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
834 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
819 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
835 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
820 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
836 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
821 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
… | |
… | |
1039 | f.next (); |
1024 | f.next (); |
1040 | |
1025 | |
1041 | object *op = object::create (); |
1026 | object *op = object::create (); |
1042 | |
1027 | |
1043 | op->map = map; |
1028 | op->map = map; |
1044 | arch->clone.copy_to (op); |
1029 | arch->copy_to (op); |
1045 | // copy_to activates, this should be fixed properly |
1030 | // copy_to activates, this should be fixed properly |
1046 | op->deactivate (); |
1031 | op->deactivate (); |
1047 | |
1032 | |
1048 | if (!op->parse_kv (f)) |
1033 | if (!op->parse_kv (f)) |
1049 | { |
1034 | { |
… | |
… | |
1136 | * the 15'th element of this array should match that name. |
1121 | * the 15'th element of this array should match that name. |
1137 | * If an entry is NULL, that is a flag not to loaded/saved. |
1122 | * If an entry is NULL, that is a flag not to loaded/saved. |
1138 | */ |
1123 | */ |
1139 | static const keyword flag_names [NUM_FLAGS] = { |
1124 | static const keyword flag_names [NUM_FLAGS] = { |
1140 | KW_alive, |
1125 | KW_alive, |
1141 | KW_wiz, |
|
|
1142 | KW_NULL, |
1126 | KW_NULL, |
1143 | KW_NULL, |
1127 | KW_NULL, |
1144 | KW_was_wiz, |
1128 | KW_NULL, |
|
|
1129 | KW_NULL, |
1145 | KW_applied, |
1130 | KW_applied, |
1146 | KW_unpaid, |
1131 | KW_unpaid, |
1147 | KW_can_use_shield, |
1132 | KW_can_use_shield, |
1148 | KW_no_pick, |
1133 | KW_no_pick, |
1149 | KW_NULL, // walk_on |
1134 | KW_NULL, // walk_on |
… | |
… | |
1300 | |
1285 | |
1301 | if (op->msg != tmp->msg) |
1286 | if (op->msg != tmp->msg) |
1302 | f.put (KW_msg, KW_endmsg, op->msg); |
1287 | f.put (KW_msg, KW_endmsg, op->msg); |
1303 | if (op->lore != tmp->lore) |
1288 | if (op->lore != tmp->lore) |
1304 | f.put (KW_lore, KW_endlore, op->lore); |
1289 | f.put (KW_lore, KW_endlore, op->lore); |
1305 | |
1290 | if (op->other_arch != tmp->other_arch) |
1306 | CMP_OUT (other_arch); |
1291 | f.put (KW_other_arch, op->other_arch ? &op->other_arch->archname : 0); |
1307 | |
1292 | |
1308 | if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0); |
1293 | if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0); |
1309 | |
1294 | |
1310 | if (op->animation_id != tmp->animation_id) |
1295 | if (op->animation_id != tmp->animation_id) |
1311 | if (op->animation_id) |
1296 | if (op->animation_id) |
… | |
… | |
1432 | if (owner) |
1417 | if (owner) |
1433 | return true; |
1418 | return true; |
1434 | |
1419 | |
1435 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
1420 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
1436 | |
1421 | |
1437 | f.put (KW_arch, at->name); |
1422 | f.put (KW_arch, at->archname); |
1438 | write_diff (f, this, &at->clone); |
1423 | write_diff (f, this, at); |
1439 | |
1424 | |
1440 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1425 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1441 | tmp->write (f); |
1426 | tmp->write (f); |
1442 | |
1427 | |
1443 | f.put (this); |
1428 | f.put (this); |