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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.51 by root, Thu Feb 1 17:29:16 2007 UTC vs.
Revision 1.93 by root, Tue Jul 31 17:33:14 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
28 27
29#include <global.h> 28#include <global.h>
30#include <loader.h> 29#include <loader.h>
31#include <sproto.h> 30#include <sproto.h>
32 31
33// resource loader pure base class 32/////////////////////////////////////////////////////////////////////////////
34struct loader_base
35{
36 const char *filename;
37 virtual const char *type () const = 0;
38
39 virtual archetype *get_arch (const char *name);
40 virtual void put_arch (archetype *arch);
41
42 virtual object *get_object (const char *name);
43 virtual void put_object (object *op);
44
45 virtual player *get_player ();
46 virtual void put_player (player *pl);
47
48 virtual region *get_region (const char *name);
49 virtual void put_region (region *region);
50
51 virtual facetile *get_face (const char *name);
52 virtual void put_face (facetile *face);
53
54 virtual treasurelist *get_treasure (const char *name, bool one = false);
55 virtual void put_treasure (treasurelist *treasure);
56
57 virtual animation *get_animation (const char *name);
58 virtual void put_animation (animation *anim);
59};
60
61// pure base class for default archetype loader
62struct loader_arch : virtual loader_base {
63 archetype *get_arch (const char *name);
64 void put_arch (archetype *arch);
65};
66
67// pure base class for default object loader
68struct loader_object : virtual loader_base {
69 object *get_object (const char *name);
70 void put_object (object *op);
71};
72
73// pure base class for default player loader
74struct loader_player : virtual loader_base {
75 virtual player *get_player ();
76 virtual void put_player (player *pl);
77};
78
79// pure base class for default region loader
80struct loader_region : virtual loader_base {
81 region *get_region ();
82 void put_region (region *region);
83};
84
85// pure base class for default face loader
86struct loader_face : virtual loader_base {
87 facetile *get_face (const char *name);
88 void put_face (facetile *face);
89};
90
91// pure base class for default treasure loader
92struct loader_treasure : virtual loader_base {
93 treasurelist *get_treasure (const char *name, bool one = false);
94 void put_treasure (treasurelist *treasure);
95};
96
97// pure base class for default animation loader
98struct loader_animation : virtual loader_base {
99 animation *get_animation (const char *name);
100 void put_animation (animation *anim);
101};
102
103// future generic resource loader
104// handles generic stuff valid in most files, such as
105// animations, treasures, faces and so on
106struct loader_generic
107: virtual loader_base,
108 loader_object, loader_player,
109 loader_region, loader_face,
110 loader_treasure, loader_animation
111{
112 const char *type () const = 0;
113};
114
115// the base class warns about and skips everything
116archetype *
117loader_base::get_arch (const char *name)
118{
119 LOG (llevError, "%s: found archetype definition '%s', which is not allowed in files of type %s.\n",
120 filename, name, type ());
121
122 return new archetype;
123}
124
125object *
126loader_base::get_object (const char *name)
127{
128 LOG (llevError, "%s: found object definition '%s', which is not allowed in files of type %s.\n",
129 filename, name, type ());
130
131 return object::create ();
132}
133
134player *
135loader_base::get_player ()
136{
137 LOG (llevError, "%s: found player definition, which is not allowed in files of type %s.\n",
138 filename, type ());
139
140 return player::create ();
141}
142
143region *
144loader_base::get_region (const char *name)
145{
146 LOG (llevError, "%s: found region definition '%s', which is not allowed in files of type %s.\n",
147 filename, name, type ());
148
149 return new region;
150}
151
152facetile *
153loader_base::get_face (const char *name)
154{
155 LOG (llevError, "%s: found face definition '%s', which is not allowed in files of type %s.\n",
156 filename, name, type ());
157
158 return new facetile;
159}
160
161treasurelist *
162loader_base::get_treasure (const char *name, bool one)
163{
164 LOG (llevError, "%s: found treasure definition '%s', which is not allowed in files of type %s.\n",
165 filename, name, type ());
166
167 return new treasurelist;//D
168}
169
170animation *
171loader_base::get_animation (const char *name)
172{
173 LOG (llevError, "%s: found animation definition '%s', which is not allowed in files of type %s.\n",
174 filename, name, type ());
175
176 return new animation;
177}
178
179void
180loader_base::put_arch (archetype *arch)
181{
182 delete arch;
183}
184
185void
186loader_base::put_object (object *op)
187{
188 op->destroy ();
189}
190
191void
192loader_base::put_player (player *pl)
193{
194 delete pl;
195}
196
197void
198loader_base::put_region (region *region)
199{
200 delete region;
201}
202
203void
204loader_base::put_face (facetile *face)
205{
206 delete face;
207}
208
209void
210loader_base::put_treasure (treasurelist *treasure)
211{
212 delete treasure;
213}
214
215void
216loader_base::put_animation (animation *anim)
217{
218 delete anim;
219}
220
221/* Maps the MOVE_* values to names */
222static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
223 33
224/* This table is only necessary to convert objects that existed before the 34/* This table is only necessary to convert objects that existed before the
225 * spell object conversion to the new object. It was not practical 35 * spell object conversion to the new object. It was not practical
226 * to go through every mapping looking for every potion, rod, wand, etc 36 * to go through every mapping looking for every potion, rod, wand, etc
227 * that had a sp set and update to the new value. So this maps the 37 * that had a sp set and update to the new value. So this maps the
439 "spell_cause_rabies", /* 204 */ 249 "spell_cause_rabies", /* 204 */
440 "spell_glyph", /* 205 */ 250 "spell_glyph", /* 205 */
441 NULL 251 NULL
442}; 252};
443 253
444extern int arch_init; 254extern bool loading_arch;
445 255
446/* This function checks the object after it has been loaded (when we 256/* This function checks the object after it has been loaded (when we
447 * get the 'end' in the input stream). This function can be used to 257 * get the 'end' in the input stream). This function can be used to
448 * deal with legacy objects where fields may have changed. It can also be used 258 * deal with legacy objects where fields may have changed. It can also be used
449 * to check for objects to make sure there are no common errors. 259 * to check for objects to make sure there are no common errors.
450 */ 260 */
451static void 261void
452check_loaded_object (object *op) 262object::post_load_check ()
453{ 263{
454 int ip; 264 if (type >= NUM_TYPES)
265 {
266 LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ());
267 type = 0;
268 }
269
270 switch (type)
271 {
272 case BOW:
273 case WAND:
274 case ROD:
275 case HORN:
276 if (slot [body_range].info != -1)
277 {
278 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
279 slot [body_range].info = -1;
280 }
281 break;
282
283 case WEAPON:
284 if (slot [body_combat].info != -1)
285 {
286 LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
287 slot [body_combat].info = -1;
288 }
289 break;
290
291 case SHIELD:
292 if (slot [body_shield].info != -1)
293 {
294 LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
295 slot [body_shield].info = -1;
296 }
297 break;
298
299 case PLAYER:
300 if (slot [body_shield].info != 1)
301 {
302 LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
303 slot [body_shield].info = 1;
304 }
305
306 if (slot [body_combat].info != 1)
307 {
308 LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
309 slot [body_combat].info = 1;
310 }
311
312 if (slot [body_range].info != 1)
313 {
314 LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
315 slot [body_range].info = 1;
316 }
317 break;
318 }
455 319
456 /* We do some specialised handling to handle legacy cases of name_pl. 320 /* We do some specialised handling to handle legacy cases of name_pl.
457 * If the object doesn't have a name_pl, we just use the object name - 321 * If the object doesn't have a name_pl, we just use the object name -
458 * this isn't perfect (things won't be properly pluralised), but works to 322 * this isn't perfect (things won't be properly pluralised), but works to
459 * that degree (5 heart is still quite understandable). But the case we 323 * that degree (5 heart is still quite understandable). But the case we
460 * also have to catch is if this object is not using the normal name for 324 * also have to catch is if this object is not using the normal name for
461 * the object. In that case, we also want to use the loaded name. 325 * the object. In that case, we also want to use the loaded name.
462 * Otherwise, what happens is that the the plural name will lose 326 * Otherwise, what happens is that the the plural name will lose
463 * information (appear as just 'hearts' and not 'goblins heart') 327 * information (appear as just 'hearts' and not 'goblins heart')
464 */ 328 */
465 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 329 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
466 op->name_pl = NULL; 330 name_pl = 0;
467 331
468 if (!op->name_pl) 332 if (!name_pl)
469 op->name_pl = op->name; 333 name_pl = name;
470 334
471 /* objects now have a materialname. try to patch it in */ 335 /* objects now have a materialname. try to patch it in */
472 if (!(op->is_weapon () && op->level > 0)) 336 if (!(is_weapon () && level > 0))
473 { 337 set_materialname (this, map ? map->difficulty : 5, 0);
474 if (op->map != NULL) 338
475 set_materialname (op, op->map->difficulty, NULL);
476 else
477 set_materialname (op, 5, NULL);
478 }
479 /* only do these when program is first run - a bit 339 /* only do these when program is first run - a bit
480 * excessive to do this at every run - most of this is 340 * excessive to do this at every run - most of this is
481 * really just to catch any errors - program will still run, but 341 * really just to catch any errors - program will still run, but
482 * not in the ideal fashion. 342 * not in the ideal fashion.
483 */ 343 */
484 if ((op->type == WEAPON || op->type == BOW) && arch_init) 344 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
485 { 345 {
486 if (!op->skill) 346 if (!skill)
487 {
488 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); 347 LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ());
489 }
490 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 348 else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) ||
491 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) 349 (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2))
492 {
493 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); 350 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
494 }
495 } 351 }
496 352
497 /* We changed last_heal to gen_sp_armour, which is what it 353 /* We changed last_heal to gen_sp_armour, which is what it
498 * really does for many objects. Need to catch any in maps 354 * really does for many objects. Need to catch any in maps
499 * that may have an old value. 355 * that may have an old value.
500 */ 356 */
501 if ((op->type == WEAPON) || 357 if (type == WEAPON
502 (op->type == ARMOUR) || (op->type == HELMET) || 358 || type == ARMOUR || type == HELMET
503 (op->type == SHIELD) || (op->type == RING) || 359 || type == SHIELD || type == RING
504 (op->type == BOOTS) || (op->type == GLOVES) || 360 || type == BOOTS || type == GLOVES
505 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) 361 || type == AMULET || type == GIRDLE
362 || type == BRACERS || type == CLOAK)
506 { 363 {
507 if (op->last_heal) 364 if (last_heal)
508 { 365 {
509 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 366 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
510 op->gen_sp_armour = op->last_heal; 367 gen_sp_armour = last_heal;
511 op->last_heal = 0; 368 last_heal = 0;
512 } 369 }
513 370
514 ip = calc_item_power (op, 0); 371 int ip = calc_item_power (this, 0);
372
515 /* Legacy objects from before item power was in the game */ 373 /* Legacy objects from before item power was in the game */
516 if (!op->item_power && ip) 374 if (!item_power && ip)
517 { 375 {
518 if (ip > 3) 376 if (ip > 3)
519 {
520 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); 377 LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip);
521 } 378
522 op->item_power = ip; 379 item_power = ip;
523 } 380 }
381
524 /* Check for possibly bogus values. Has to meet both these criteria - 382 /* Check for possibly bogus values. Has to meet both these criteria -
525 * something that has item_power 1 is probably just fine if our calculated 383 * something that has item_power 1 is probably just fine if our calculated
526 * value is 1 or 2 - these values are small enough that hard to be precise. 384 * value is 1 or 2 - these values are small enough that hard to be precise.
527 * similarly, it item_power is 0, the first check will always pass, 385 * similarly, it item_power is 0, the first check will always pass,
528 * but not the second one. 386 * but not the second one.
529 */ 387 */
388#if 0 //TODO
530 if (ip > 2 * op->item_power && ip > (op->item_power + 3)) 389 if (ip > 2 * item_power && ip > (item_power + 3))
531 {
532 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); 390 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
533 } 391#endif
534
535 } 392 }
393
536 /* Old spellcasting object - need to load in the appropiate object */ 394 /* Old spellcasting object - need to load in the appropiate object */
537 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 395 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL ||
538 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 396 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
539 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 397 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch)
540 { 398 {
541 object *tmp;
542
543 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 399 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
544 * in that spell was stored in sp. 400 * in that spell was stored in sp.
545 */ 401 */
546 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 402 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
547 insert_ob_in_ob (tmp, op); 403 insert_ob_in_ob (tmp, this);
548 op->randomitems = NULL; /* So another spell isn't created for this object */ 404 randomitems = NULL; /* So another spell isn't created for this object */
549 } 405 }
406
550 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 407 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
551
552 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 408 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
553 { 409 {
554 object *tmp;
555
556 tmp = get_archetype_by_object_name (op->slaying); 410 object *tmp = get_archetype_by_object_name (slaying);
557 insert_ob_in_ob (tmp, op); 411 insert_ob_in_ob (tmp, this);
558 op->randomitems = NULL; /* So another spell isn't created for this object */ 412 randomitems = NULL; /* So another spell isn't created for this object */
559 /* without this, value is all screwed up */ 413 /* without this, value is all screwed up */
560 op->value = op->arch->clone.value * op->inv->value; 414 value = arch->value * inv->value;
561 } 415 }
562 416
563 if (QUERY_FLAG (op, FLAG_MONSTER)) 417 if (QUERY_FLAG (this, FLAG_MONSTER))
564 { 418 {
565 if (op->stats.hp > op->stats.maxhp) 419 if (stats.hp > stats.maxhp)
566 { 420 {
567 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 421 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
568 op->stats.maxhp = op->stats.hp; 422 stats.maxhp = stats.hp;
569 } 423 }
570 424
571 /* The archs just need to be updated for this */ 425 /* The archs just need to be updated for this */
572 if (op->move_type == 0) 426 if (move_type == 0)
573 op->move_type = MOVE_WALK; 427 move_type = MOVE_WALK;
574 } 428 }
575 429
576 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) 430 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
577 { 431 {
578 /* Object will duplicate it's content as part of the 432 /* Object will duplicate it's content as part of the
579 * generation process. To do this, we must flag inventory 433 * generation process. To do this, we must flag inventory
580 * so it remains unevaluated concerning the randomitems and 434 * so it remains unevaluated concerning the randomitems and
581 * the living (a demonlord shouldn't cast from inside generator!) 435 * the living (a demonlord shouldn't cast from inside generator!)
582 */ 436 */
583 flag_inv (op, FLAG_IS_A_TEMPLATE); 437 flag_inv (this, FLAG_IS_A_TEMPLATE);
584 } 438 }
585 439
586 /* Handle player movers. We use move_type for player movers 440 /* Handle player movers. We use move_type for player movers
587 * because they operate on their own time (move_on 441 * because they operate on their own time (move_on
588 * would potentially cause them to be triggered when someone steps 442 * would potentially cause them to be triggered when someone steps
589 * on them). If move_type is set, presume person knows what they 443 * on them). If move_type is set, presume person knows what they
590 * are doing, otherwise, set move_type based on maxhp value. 444 * are doing, otherwise, set move_type based on maxhp value.
591 */ 445 */
592 if (op->type == PLAYERMOVER) 446 if (type == PLAYERMOVER)
593 { 447 {
594 if (!op->move_type) 448 if (!move_type)
595 { 449 {
596 if (op->stats.maxhp) 450 if (stats.maxhp)
597 { 451 {
598 op->move_type = MOVE_ALL; 452 move_type = MOVE_ALL;
599 op->stats.maxhp = 0; 453 stats.maxhp = 0;
600 } 454 }
601 else 455 else
456 move_type = MOVE_WALK;
457 }
458 }
459}
460
461static void
462set_move (MoveType &mt, const char *str)
463{
464 static const struct flagstr {
465 const char *name;
466 MoveType flags;
467 } move_flags[] = {
468 { "walk" , MOVE_WALK },
469 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
470 { "fly_low" , MOVE_FLY_LOW },
471 { "fly_high", MOVE_FLY_HIGH },
472 { "swim" , MOVE_SWIM },
473 { "boat" , MOVE_BOAT },
474 { "ship" , MOVE_SHIP },
475 { "all" , MOVE_ALL },
476 };
477
478 if (!str)
479 {
480 mt = 0;
481 return;
482 }
483
484 if (isdigit (*str))
485 {
486 mt = atoi (str);
487 return;
488 }
489
490 mt = 0;
491
492 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
493 {
494 bool negate = 0;
495
496 if (*str == '-')
497 {
498 negate = 1;
499 str++;
500 }
501
502 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
503 {
504 if (!strcmp (f->name, str))
602 { 505 {
603 op->move_type = MOVE_WALK; 506 if (negate)
507 mt &= ~f->flags;
508 else
509 mt |= f->flags;
510
511 goto next;
604 } 512 }
605 } 513 }
606 }
607 514
515 LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str);
516
517next: ;
518 }
608} 519}
609 520
610static void 521#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
611set_move (MoveType & mt, const char *str) 522
523bool
524object::parse_kv (object_thawer &f)
612{ 525{
613 if (!str) 526 object *op_inv = inv;
614 { 527
615 mt = 0; 528 for (;;)
616 return;
617 } 529 {
618 530 switch (f.kw)
619 if (isdigit (*str))
620 {
621 mt = atoi (str);
622 return;
623 }
624
625 mt = 0;
626
627 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
628 {
629 if (!strcasecmp (str, "all"))
630 mt |= MOVE_ALL;
631 else
632 { 531 {
633 int i, negate = 0;
634
635 if (*str == '-')
636 {
637 negate = 1;
638 str++;
639 }
640
641 for (i = 0; move_name[i]; i++)
642 {
643 if (!strcasecmp (move_name[i], str))
644 {
645 if (negate)
646 mt &= ~(1 << i);
647 else
648 mt |= (1 << i);
649
650 break;
651 }
652 }
653
654 if (!move_name[i])
655 {
656 /* fly is a special case - covers both fly_low and
657 * fly_high - since it doesn't match to a specific
658 * single bit, have to special case it.
659 */
660 if (!strcasecmp (str, "flying"))
661 {
662 if (negate)
663 mt &= ~MOVE_FLYING;
664 else
665 mt |= MOVE_FLYING;
666 }
667 else
668 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
669 }
670 }
671 }
672}
673
674#define GET_FLAG(op,flag) \
675 if (thawer.get_sint32 ()) \
676 SET_FLAG (op, flag); \
677 else \
678 CLEAR_FLAG (op, flag) \
679
680int
681parse_object (object *op, object_thawer &thawer, int map_flags)
682{
683 bool ismore = 0;
684 object *op_inv = op->inv;
685
686 for (;;)
687 {
688 keyword kw = thawer.get_kv ();
689
690 switch (kw)
691 {
692 case KW_Object: // uppercase alias
693 case KW_object:
694 thawer.get (op->name);
695
696 if (op->arch)
697 op->arch->name = op->name;
698
699 break;
700
701 case KW_uuid: 532 case KW_uuid:
702 if (const char *s = thawer.get_str ()) 533 if (const char *s = f.get_str ())
703 { 534 {
704 unsigned int version; 535 unsigned int version;
705 unsigned long long seq; 536 unsigned long long seq;
706 537
707 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) 538 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
708 { 539 {
709 op->uuid.seq = seq; 540 uuid.seq = seq;
710 break; 541 break;
711 } 542 }
712 } 543 }
713 544
714 op->uuid = gen_uuid (); 545 uuid = gen_uuid ();
715 break; 546 break;
716 547
717 case KW_oid: 548 case KW_oid:
718 thawer.get (op, thawer.get_sint32 ()); 549 f.get (this, f.get_sint32 ());
719 break; 550 break;
720 551
721 case KW_name: thawer.get (op->name); break; 552 case KW_name: f.get (name); break;
722 case KW_name_pl: thawer.get (op->name_pl); break; 553 case KW_name_pl: f.get (name_pl); break;
723 case KW_title: thawer.get (op->title); break; 554 case KW_title: f.get (title); break;
724 case KW_custom_name: thawer.get (op->custom_name); break; 555 case KW_custom_name: f.get (custom_name); break;
725 556
726 case KW_attach: thawer.get_ornull (op->attach); break; 557 case KW_attach: f.get_ornull (attach); break;
727 case KW_skill: thawer.get_ornull (op->skill); break; 558 case KW_skill: f.get_ornull (skill); break;
728 case KW_race: thawer.get_ornull (op->race); break; 559 case KW_race: f.get_ornull (race); break;
729 case KW_slaying: thawer.get_ornull (op->slaying); break; 560 case KW_slaying: f.get_ornull (slaying); break;
730 561
731 case KW_arch: 562 case KW_arch:
732 { 563 {
733 const char *str = thawer.get_str ();
734
735 if (op->arch)
736 {
737 /* If op->arch has been set, then this new object
738 * must be part of the inventory. So process
739 * appropriately.
740 */
741 archetype *arch = archetype::find (str);
742
743 object *tmp;
744
745 if (arch)
746 tmp = arch_to_object (arch);
747 else
748 {
749 tmp = object::create (); 564 object *tmp = object::read (f);
750 /* record the name of the broken object */
751 tmp->name = str;
752 }
753
754 // decativate the object we, as we are still going
755 // to read the speed value. Objects should be activated
756 // when the map, object or player is completly loaded.
757 tmp->deactivate (); 565 tmp->deactivate ();
758 566
759 parse_object (tmp, thawer, map_flags);
760
761 if (tmp->arch)
762 { 567 {
763 // was: insert_ob_in_ob (tmp, op); 568 // was: insert_ob_in_ob (tmp, op);
764 // but manually adding it can improve map loading times a lot 569 // but manually adding it can improve map loading times a lot
765 // also, appending instead of prepending keeps the 570 // also, appending instead of prepending keeps the
766 // save ordering the same between repeated load/saves. 571 // save ordering the same between repeated load/saves.
767 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 572 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
768 CLEAR_FLAG (tmp, FLAG_REMOVED); 573 CLEAR_FLAG (tmp, FLAG_REMOVED);
769 574
770 if (!op_inv) 575 if (!op_inv)
771 { 576 {
772 op->inv = tmp;
773 tmp->above = 0;
774 }
775 else
776 {
777 while (op_inv->below)
778 op_inv = op_inv->below;
779
780 op_inv->below = tmp;
781 tmp->above = op_inv;
782 }
783
784 tmp->below = 0;
785 tmp->env = op;
786 op_inv = tmp; 577 inv = tmp;
578 tmp->above = 0;
787 } 579 }
788 else 580 else
789 { 581 {
790 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); 582 while (op_inv->below)
791 tmp->destroy (); 583 op_inv = op_inv->below;
584
585 op_inv->below = tmp;
586 tmp->above = op_inv;
792 } 587 }
588
589 tmp->below = 0;
590 tmp->env = this;
591 op_inv = tmp;
793 } 592 }
794 else
795 {
796 /* This is the actual archetype definition then */
797 op->arch = archetype::find (str);
798
799 if (op->arch)
800 {
801 op->arch->clone.copy_to (op);
802 // copy_to activates, this should be fixed properly
803 op->deactivate ();
804 }
805 else if (!arch_init)
806 /* record the name of the broken object */
807 op->name = str;
808 }
809 } 593 }
810 break; 594 continue;
811 595
812 case KW_other_arch: 596 case KW_other_arch:
597 other_arch =
598 loading_arch
599 ? archetype::get (f.get_str ())
813 op->other_arch = archetype::find (thawer.get_str ()); 600 : archetype::find (f.get_str ());
601
602 if (!other_arch)
603 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ());
814 break; 604 break;
815 605
816 case KW_animation: 606 case KW_animation:
817 { 607 {
608 CLEAR_FLAG (this, FLAG_ANIMATE);
609 animation_id = 0;
610
818 const char *str = thawer.get_str (); 611 const char *str = f.get_str ();
819
820 if (!str)
821 {
822 op->animation_id = 0;
823 CLEAR_FLAG (op, FLAG_ANIMATE);
824 }
825 else if ((op->animation_id = find_animation (str))) 612 if (str && (animation_id = find_animation (str)))
826 SET_FLAG (op, FLAG_ANIMATE); 613 SET_FLAG (this, FLAG_ANIMATE);
827 } 614 }
828
829 break; 615 break;
830 616
831 case KW_last_heal: thawer.get (op->last_heal); break; 617 case KW_last_heal: f.get (last_heal); break;
832 case KW_last_sp: thawer.get (op->last_sp); break; 618 case KW_last_sp: f.get (last_sp); break;
833 case KW_last_grace: thawer.get (op->last_grace); break; 619 case KW_last_grace: f.get (last_grace); break;
834 case KW_last_eat: thawer.get (op->last_eat); break; 620 case KW_last_eat: f.get (last_eat); break;
835 case KW_speed_left: thawer.get (op->speed_left); break; 621 case KW_speed_left: f.get (speed_left); break;
836 622
837 case KW_speed: 623 case KW_speed:
838 thawer.get (op->speed); 624 f.get (speed);
839 625
840 //TODO: maybe do in check_object 626 //TODO: maybe do in check_object
841 // removed check for style maps 627 // removed check for style maps
842 if (op->speed < 0) 628 if (speed < 0)
843 op->speed_left = op->speed_left - rndm (); 629 speed_left = speed_left - rndm ();
844 630
845 break; 631 break;
846 632
847 case KW_slow_move: 633 case KW_slow_move:
848 op->move_slow |= MOVE_WALK; 634 move_slow |= MOVE_WALK;
849 thawer.get (op->move_slow_penalty); 635 f.get (move_slow_penalty);
850 break; 636 break;
851 637
852 case KW_face: 638 case KW_face:
853 op->face = &new_faces[FindFace (thawer.get_str (), 0)]; 639 face = face_find (f.get_str ());
854 break; 640 break;
855 641
642 case KW_sound:
643 sound = sound_find (f.get_str ());
644 if (!sound)
645 sound = face_find (f.get_str ());//TODO: really fall back to face name?
646 break;
647
856 case KW_x: thawer.get (op->x); break; 648 case KW_x: f.get (x); break;
857 case KW_y: thawer.get (op->y); break; 649 case KW_y: f.get (y); break;
858 650
859 case KW_Str: // uppercase alias 651 case KW_Str: // uppercase alias
860 case KW_str: thawer.get (op->stats.Str); break; 652 case KW_str: f.get (stats.Str); break;
861 case KW_Dex: // uppercase alias 653 case KW_Dex: // uppercase alias
862 case KW_dex: thawer.get (op->stats.Dex); break; 654 case KW_dex: f.get (stats.Dex); break;
863 case KW_Con: // uppercase alias 655 case KW_Con: // uppercase alias
864 case KW_con: thawer.get (op->stats.Con); break; 656 case KW_con: f.get (stats.Con); break;
865 case KW_Wis: // uppercase alias 657 case KW_Wis: // uppercase alias
866 case KW_wis: thawer.get (op->stats.Wis); break; 658 case KW_wis: f.get (stats.Wis); break;
867 case KW_Cha: // uppercase alias 659 case KW_Cha: // uppercase alias
868 case KW_cha: thawer.get (op->stats.Cha); break; 660 case KW_cha: f.get (stats.Cha); break;
869 case KW_Int: // uppercase alias 661 case KW_Int: // uppercase alias
870 case KW_int: thawer.get (op->stats.Int); break; 662 case KW_int: f.get (stats.Int); break;
871 case KW_Pow: // uppercase alias 663 case KW_Pow: // uppercase alias
872 case KW_pow: thawer.get (op->stats.Pow); break; 664 case KW_pow: f.get (stats.Pow); break;
873 665
874 case KW_hp: thawer.get (op->stats.hp); break; 666 case KW_hp: f.get (stats.hp); break;
875 case KW_maxhp: thawer.get (op->stats.maxhp); break; 667 case KW_maxhp: f.get (stats.maxhp); break;
876 case KW_sp: thawer.get (op->stats.sp); break; 668 case KW_sp: f.get (stats.sp); break;
877 case KW_maxsp: thawer.get (op->stats.maxsp); break; 669 case KW_maxsp: f.get (stats.maxsp); break;
878 case KW_grace: thawer.get (op->stats.grace); break; 670 case KW_grace: f.get (stats.grace); break;
879 case KW_maxgrace: thawer.get (op->stats.maxgrace); break; 671 case KW_maxgrace: f.get (stats.maxgrace); break;
880 672
881 case KW_exp: thawer.get (op->stats.exp); break; 673 case KW_exp: f.get (stats.exp); break;
882 case KW_perm_exp: thawer.get (op->perm_exp); break; 674 case KW_perm_exp: f.get (perm_exp); break;
883 case KW_food: thawer.get (op->stats.food); break; 675 case KW_food: f.get (stats.food); break;
884 case KW_dam: thawer.get (op->stats.dam); break; 676 case KW_dam: f.get (stats.dam); break;
885 case KW_wc: thawer.get (op->stats.wc); break; 677 case KW_wc: f.get (stats.wc); break;
886 case KW_ac: thawer.get (op->stats.ac); break; 678 case KW_ac: f.get (stats.ac); break;
887 case KW_nrof: thawer.get (op->nrof); break; 679 case KW_nrof: f.get (nrof); break;
888 case KW_level: thawer.get (op->level); break; 680 case KW_level: f.get (level); break;
889 case KW_direction: thawer.get (op->direction); break; 681 case KW_direction: f.get (direction); break;
890 case KW_type: thawer.get (op->type); break; 682 case KW_type: f.get (type); break;
891 case KW_subtype: thawer.get (op->subtype); break; 683 case KW_subtype: f.get (subtype); break;
892 case KW_value: thawer.get (op->value); break; 684 case KW_value: f.get (value); break;
893 case KW_weight: thawer.get (op->weight); break; 685 case KW_weight: f.get (weight); break;
894 case KW_carrying: thawer.get (op->carrying); break; 686 case KW_carrying: f.get (carrying); break;
895 case KW_attacktype: thawer.get (op->attacktype); break; 687 case KW_attacktype: f.get (attacktype); break;
896 case KW_path_attuned: thawer.get (op->path_attuned); break; 688 case KW_path_attuned: f.get (path_attuned); break;
897 case KW_path_repelled: thawer.get (op->path_repelled); break; 689 case KW_path_repelled: f.get (path_repelled); break;
898 case KW_path_denied: thawer.get (op->path_denied); break; 690 case KW_path_denied: f.get (path_denied); break;
899 case KW_invisible: thawer.get (op->invisible); break; 691 case KW_invisible: f.get (invisible); break;
900 case KW_magic: thawer.get (op->magic); break; 692 case KW_magic: f.get (magic); break;
901 case KW_state: thawer.get (op->state); break; 693 case KW_state: f.get (state); break;
902 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break; 694 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
903 case KW_material: thawer.get (op->material); break; 695 case KW_material: f.get (materials); break; //TODO: nuke
904 case KW_materialname: thawer.get (op->materialname); break; 696 case KW_materialname: f.get (materialname); break;
905 697
906 /* These are the new values */ 698 /* These are the new values */
907 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; 699 case KW_move_block: set_move (move_block, f.get_str ()); break;
908 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; 700 case KW_move_allow: set_move (move_allow, f.get_str ()); break;
909 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break; 701 case KW_move_type: set_move (move_type, f.get_str ()); break;
910 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break; 702 case KW_move_on: set_move (move_on, f.get_str ()); break;
911 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break; 703 case KW_move_off: set_move (move_off, f.get_str ()); break;
912 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break; 704 case KW_move_slow: set_move (move_slow, f.get_str ()); break;
913 705
914 /* These are all legacy - any new objects should use the move_ .. values */ 706 /* These are all legacy - any new objects should use the move_ .. values */
915 case KW_no_pass: 707 case KW_no_pass:
916 { 708 {
917 if (thawer.get_sint32 ()) 709 if (f.get_sint32 ())
918 op->move_block = MOVE_ALL; 710 move_block = MOVE_ALL;
919 else 711 else
920 op->move_block = 0; 712 move_block = 0;
921 } 713 }
922 714
923 break; 715 break;
924 716
925 /* These are all legacy - any new objects should use the move_ .. values */ 717 /* These are all legacy - any new objects should use the move_ .. values */
926 case KW_walk_on: 718 case KW_walk_on:
927 { 719 {
928 if (thawer.get_sint32 ()) 720 if (f.get_sint32 ())
929 op->move_on |= MOVE_WALK; 721 move_on |= MOVE_WALK;
930 else 722 else
931 op->move_on &= ~MOVE_WALK; 723 move_on &= ~MOVE_WALK;
932 } 724 }
933 725
934 break; 726 break;
935 727
936 /* These are all legacy - any new objects should use the move_ .. values */ 728 /* These are all legacy - any new objects should use the move_ .. values */
937 case KW_walk_off: 729 case KW_walk_off:
938 { 730 {
939 if (thawer.get_sint32 ()) 731 if (f.get_sint32 ())
940 op->move_off |= MOVE_WALK; 732 move_off |= MOVE_WALK;
941 else 733 else
942 op->move_off &= ~MOVE_WALK; 734 move_off &= ~MOVE_WALK;
943 } 735 }
944 break; 736 break;
945 737
946 /* These are all legacy - any new objects should use the move_ .. values */ 738 /* These are all legacy - any new objects should use the move_ .. values */
947 case KW_fly_on: 739 case KW_fly_on:
948 { 740 {
949 if (thawer.get_sint32 ()) 741 if (f.get_sint32 ())
950 op->move_on |= MOVE_FLY_LOW; 742 move_on |= MOVE_FLY_LOW;
951 else 743 else
952 op->move_on &= ~MOVE_FLY_LOW; 744 move_on &= ~MOVE_FLY_LOW;
953 } 745 }
954 break; 746 break;
955 747
956 /* These are all legacy - any new objects should use the move_ .. values */ 748 /* These are all legacy - any new objects should use the move_ .. values */
957 case KW_fly_off: 749 case KW_fly_off:
958 { 750 {
959 if (thawer.get_sint32 ()) 751 if (f.get_sint32 ())
960 op->move_off |= MOVE_FLY_LOW; 752 move_off |= MOVE_FLY_LOW;
961 else 753 else
962 op->move_off &= ~MOVE_FLY_LOW; 754 move_off &= ~MOVE_FLY_LOW;
963 } 755 }
964 break; 756 break;
965 757
966 //TODO: remove these after converting archetypes 758 //TODO: remove these after converting archetypes
967 case KW_can_use_wand: 759 case KW_can_use_wand:
968 GET_FLAG (op, FLAG_USE_RANGE); 760 GET_FLAG (this, FLAG_USE_RANGE);
969 break; 761 break;
970 762
971 /* These are all legacy - any new objects should use the move_ .. values */ 763 /* These are all legacy - any new objects should use the move_ .. values */
972 case KW_flying: 764 case KW_flying:
973 { 765 {
974 if (thawer.get_sint32 ()) 766 if (f.get_sint32 ())
975 op->move_type |= MOVE_FLY_LOW; 767 move_type |= MOVE_FLY_LOW;
976 else 768 else
977 op->move_type &= ~MOVE_FLY_LOW; 769 move_type &= ~MOVE_FLY_LOW;
978 } 770 }
979 break; 771 break;
980 772
981 773
982 case KW_identified: 774 case KW_identified:
983 GET_FLAG (op, FLAG_IDENTIFIED); 775 GET_FLAG (this, FLAG_IDENTIFIED);
984 //TODO: move to check_object or so 776 //TODO: move to check_object or so
985 if (QUERY_FLAG (op, FLAG_IDENTIFIED)) 777 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
986 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); 778 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
987 779
988 break; 780 break;
989 781
990 case KW_wiz: 782 case KW_friendly:
991 GET_FLAG (op, FLAG_WIZ); 783 if (f.get_bool ())
992 //TODO: move to check_object 784 if (type != PLAYER)
993 if (QUERY_FLAG (op, FLAG_WIZ)) 785 add_friendly_object (this);
786
787 break;
788
789 case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
790 case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
791 case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
792 case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
793 case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
794 case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
795 case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
796 case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
797 case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
798 case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
799 case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
800 case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
801 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
802 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
803 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
804 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
805 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
806 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
807 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
808 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
809 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
810 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
811 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
812 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
813 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
814 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
815 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
816 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
817 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
818 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
819 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
820 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
821 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
822 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
823 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
824 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
825 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
826 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
827 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
828 case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
829 case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
830 case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
831 case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
832 case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
833 case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
834 case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
835 case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
836 case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
837 case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
838 case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
839 case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
840 case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
841 case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
842 case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
843 case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
844 case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
845 case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
846 case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
847 case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
848 case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
849 case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
850 case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
851 case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
852 case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
853 case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
854 case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
855 case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
856 case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
857 case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
858 case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
859 case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
860 case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
861 case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
862 case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
863 case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
864 case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
865 case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
866 case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
867 case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
868 case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
869 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
870 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
871 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
872 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
873 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
874 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
875 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
876
877 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
878 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
879 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
880 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
881 case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
882 case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
883 case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
884 case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
885 case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
886 case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
887 case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
888 case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
889 case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
890 case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
891 case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
892 case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
893 case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
894 case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
895 case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
896 case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
897 case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
898 case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
899 case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
900 case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
901 case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
902 case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
903 case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
904
905 case KW_luck: f.get (stats.luck); break;
906 case KW_run_away: f.get (run_away); break;
907 case KW_pick_up: f.get (pick_up); break;
908 case KW_item_power: f.get (item_power); break;
909 case KW_gen_sp_armour: f.get (gen_sp_armour); break;
910 case KW_anim_speed: f.get (anim_speed); break;
911 case KW_container: f.get (weight_limit); break;
912 case KW_will_apply: f.get (will_apply); break;
913 case KW_attack_movement: f.get (attack_movement); break;
914 case KW_move_state: f.get (move_status); break;
915 case KW_expmul: f.get (expmul); break;
916 case KW_glow_radius: f.get (glow_radius); break;
917 case KW_weapontype: f.get (weapontype); break;
918 case KW_tooltype: f.get (tooltype); break;
919 case KW_casting_time: f.get (casting_time); break;
920 case KW_elevation: f.get (elevation); break;
921 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
922 case KW_client_type: f.get (client_type); break;
923 case KW_duration: f.get (duration); break;
924 case KW_range: f.get (range); break;
925 case KW_range_modifier: f.get (range_modifier); break;
926 case KW_dam_modifier: f.get (dam_modifier); break;
927 case KW_duration_modifier: f.get (duration_modifier); break;
928
929 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
930 //TODO: parse from other include files
931 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
932 case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
933 case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
934 case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
935 case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
936 case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
937 case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
938 case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
939 case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
940 case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
941 case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
942 case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
943 case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
944 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
945 case KW_can_apply:
946 break;
947
948 case KW_connected:
949 add_button_link (this, map, f.get_sint32 ());
950 break;
951
952 case KW_randomitems:
953 if (f.get_str ())
994 { 954 {
995 SET_FLAG (op, FLAG_WAS_WIZ); 955 randomitems =
996 SET_FLAG (op, FLAG_WIZPASS); 956 loading_arch
997 SET_FLAG (op, FLAG_WIZCAST); 957 ? treasurelist::get (f.get_str ())
958 : treasurelist::find (f.get_str ());
959
960 if (!randomitems)
961 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
998 } 962 }
999 else 963 else
1000 { 964 randomitems = 0;
1001 CLEAR_FLAG (op, FLAG_WIZPASS);
1002 CLEAR_FLAG (op, FLAG_WIZCAST);
1003 }
1004 break;
1005
1006 case KW_friendly:
1007 if (thawer.get_sint32 ())
1008 if (op->type != PLAYER)
1009 add_friendly_object (op);
1010
1011 break;
1012
1013 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
1014 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
1015 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
1016 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
1017 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
1018 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
1019 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
1020 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
1021 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
1022 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
1023 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
1024 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
1025 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
1026 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
1027 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
1028 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
1029 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
1030 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
1031 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
1032 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
1033 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
1034 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
1035 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
1036 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
1037 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
1038 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
1039 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
1040 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
1041 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
1042 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
1043 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
1044 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
1045 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
1046 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
1047 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
1048 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
1049 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
1050 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
1051 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
1052 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
1053 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
1054 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
1055 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
1056 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
1057 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
1058 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
1059 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
1060 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
1061 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
1062 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
1063 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
1064 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
1065 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
1066 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
1067 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
1068 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
1069 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
1070 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
1071 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
1072 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
1073 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
1074 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
1075 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
1076 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
1077 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
1078 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
1079 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
1080 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
1081 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
1082 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
1083 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
1084 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
1085 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
1086 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
1087 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
1088 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
1089 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
1090 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
1091 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
1092 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
1093 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
1094 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
1095 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
1096 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
1097 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
1098 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
1099
1100 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
1101 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
1102 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
1103 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
1104 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
1105 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
1106 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
1107 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
1108 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
1109 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
1110 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
1111 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
1112 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
1113 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
1114 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
1115 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
1116 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
1117 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
1118 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
1119 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
1120 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
1121 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
1122 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
1123 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
1124 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
1125 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
1126 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
1127
1128 case KW_luck: thawer.get (op->stats.luck); break;
1129 case KW_run_away: thawer.get (op->run_away); break;
1130 case KW_pick_up: thawer.get (op->pick_up); break;
1131 case KW_item_power: thawer.get (op->item_power); break;
1132 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
1133 case KW_anim_speed: thawer.get (op->anim_speed); break;
1134 case KW_container: thawer.get (op->weight_limit); break;
1135 case KW_will_apply: thawer.get (op->will_apply); break;
1136 case KW_attack_movement: thawer.get (op->attack_movement); break;
1137 case KW_move_state: thawer.get (op->move_status); break;
1138 case KW_expmul: thawer.get (op->expmul); break;
1139 case KW_glow_radius: thawer.get (op->glow_radius); break;
1140 case KW_weapontype: thawer.get (op->weapontype); break;
1141 case KW_tooltype: thawer.get (op->tooltype); break;
1142 case KW_casting_time: thawer.get (op->casting_time); break;
1143 case KW_elevation: thawer.get (op->elevation); break;
1144 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
1145 case KW_client_type: thawer.get (op->client_type); break;
1146 case KW_duration: thawer.get (op->duration); break;
1147 case KW_range: thawer.get (op->range); break;
1148 case KW_range_modifier: thawer.get (op->range_modifier); break;
1149 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
1150 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
1151
1152 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1153 //TODO: parse from other include files
1154 case KW_body_range: thawer.get (op->body_info[0]); break;
1155 case KW_body_arm: thawer.get (op->body_info[1]); break;
1156 case KW_body_torso: thawer.get (op->body_info[2]); break;
1157 case KW_body_head: thawer.get (op->body_info[3]); break;
1158 case KW_body_neck: thawer.get (op->body_info[4]); break;
1159 case KW_body_skill: thawer.get (op->body_info[5]); break;
1160 case KW_body_finger: thawer.get (op->body_info[6]); break;
1161 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
1162 case KW_body_foot: thawer.get (op->body_info[8]); break;
1163 case KW_body_hand: thawer.get (op->body_info[9]); break;
1164 case KW_body_wrist: thawer.get (op->body_info[10]); break;
1165 case KW_body_waist: thawer.get (op->body_info[11]); break;
1166 case KW_can_apply:
1167 break;
1168
1169 case KW_connected:
1170 add_button_link (op, op->map, thawer.get_sint32 ());
1171 break;
1172
1173 case KW_randomitems:
1174 op->randomitems = find_treasurelist (thawer.get_str ());
1175 break; 965 break;
1176 966
1177 case KW_msg: 967 case KW_msg:
1178 thawer.get_ml (KW_endmsg, op->msg); 968 f.get_ml (KW_endmsg, msg);
1179 //TODO: allow longer messages
1180 if (strlen (op->msg) >= HUGE_BUF)
1181 {
1182 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1183 op->msg = "ERROR, please report: string too long, winged.\n";
1184 }
1185 break; 969 break;
1186 970
1187 case KW_lore: 971 case KW_lore:
1188 thawer.get_ml (KW_endlore, op->lore); 972 f.get_ml (KW_endlore, lore);
1189 //TODO: allow longer messages
1190 /* Just print a warning so we can be reasonably safe
1191 * about not overflowing the buffer.
1192 */
1193 if (strlen (op->lore) > (HUGE_BUF / 2))
1194 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1195 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1196 break; 973 break;
1197 974
1198 case KW_editable: 975 case KW_editable:
1199 case KW_editor_folder: 976 case KW_editor_folder:
1200 break; 977 break;
1201 978
1202 case KW_More: // uppercase alias
1203 case KW_more:
1204 /* We need to record that this is a multipart object,
1205 * so the calling function can glue things back together
1206 */
1207 ismore = 1;
1208 break;
1209
1210 case KW_end: 979 case KW_end:
1211 check_loaded_object (op);
1212
1213 if (!arch_init) 980 if (!loading_arch)
1214 op->instantiate (); 981 instantiate ();
1215 982
1216 return ismore ? LL_MORE : LL_NORMAL; 983 f.next ();
1217
1218 case KW_EOF:
1219 return LL_EOF; 984 return true;
1220 985
1221 case KW_ERROR: 986 case KW_ERROR:
1222 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true); 987 set_ob_key_value (this, f.kw_str, f.value, true);
1223 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D 988 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1224 break; 989 break;
1225 990
1226 default: 991 default:
1227 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 992 if (!f.parse_error ("object", name))
993 return false;
1228 break; 994 break;
1229 } 995 }
996
997 f.next ();
1230 } 998 }
1231} 999}
1232 1000
1233/* 1001object *
1234 * Loads an object from the given file-pointer. 1002object::read (object_thawer &f, maptile *map)
1235 * Variables will be read and parsed and patched into the object
1236 * until the string "end" is reached, or the end of the file.
1237 *
1238 * bufstat is used to determine various file attributes:
1239 * LO_REPATE (0): We are reading from the same buffer as the last call.
1240 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1241 * will also be reading from this (treasure file, artifacts.)
1242 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1243 * be reset.
1244 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1245 *
1246 */
1247int
1248load_object (object_thawer &fp, object *op, int map_flags)
1249{ 1003{
1250 coroapi::cede_every (1000); // cede once in a while 1004 assert (f.kw == KW_arch);
1251 1005
1252 return parse_object (op, fp, map_flags); 1006 archetype *arch = archetype::find (f.get_str ());
1007
1008 if (!arch)
1009 {
1010 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1011 arch = archetype::find ("earthwall");
1012 }
1013
1014 assert (arch); //D maybe use exception handling of sorts?
1015
1016 f.next ();
1017
1018 object *op = object::create ();
1019
1020 op->map = map;
1021 arch->copy_to (op);
1022 // copy_to activates, this should be fixed properly
1023 op->deactivate ();
1024
1025 if (!op->parse_kv (f))
1026 {
1027 op->destroy (true);
1028 return 0;
1029 }
1030
1031 op->post_load_check ();
1032 return op;
1253} 1033}
1254 1034
1255/* This takes a buffer, scans it for variables, and sets those variables 1035/* This takes a buffer, scans it for variables, and sets those variables
1256 * as appropriate in op. 1036 * as appropriate in op.
1257 * 1037 *
1259 * override values and in c_wiz to mutate values. 1039 * override values and in c_wiz to mutate values.
1260 */ 1040 */
1261int 1041int
1262set_variable (object *op, char *buf) 1042set_variable (object *op, char *buf)
1263{ 1043{
1264 object_thawer thawer (buf, (AV *)0); 1044 object_thawer f (buf, (AV *)0);
1265 1045
1266 return parse_object (op, thawer, 0); 1046 f.next ();
1267} 1047 return op->parse_kv (f);
1268
1269/*
1270 * Initialises the array of variable-names. Needed before any
1271 * objects can be loaded. Called by init_library().
1272 */
1273
1274void
1275init_vars ()
1276{
1277} 1048}
1278 1049
1279/* This returns a string of the integer movement type */ 1050/* This returns a string of the integer movement type */
1280#if 0 1051#if 0
1281// unused function 1052// unused function
1326 return retbuf + 1; 1097 return retbuf + 1;
1327} 1098}
1328#endif 1099#endif
1329 1100
1330// compare *op against *tmp and output differences 1101// compare *op against *tmp and output differences
1331void 1102static void
1332put (object_freezer &f, object *op, object *tmp) 1103write_diff (object_freezer &f, object *op, object *tmp)
1333{ 1104{
1334 static const keyword resist_save[NROFATTACKS] = { 1105 static const keyword resist_save[NROFATTACKS] = {
1335# define def(uc, lc, name, plus, change) KW_resist_ ## lc, 1106# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1336# include "attackinc.h" 1107# include "attackinc.h"
1337# undef def 1108# undef def
1342 * the 15'th element of this array should match that name. 1113 * the 15'th element of this array should match that name.
1343 * If an entry is NULL, that is a flag not to loaded/saved. 1114 * If an entry is NULL, that is a flag not to loaded/saved.
1344 */ 1115 */
1345 static const keyword flag_names [NUM_FLAGS] = { 1116 static const keyword flag_names [NUM_FLAGS] = {
1346 KW_alive, 1117 KW_alive,
1347 KW_wiz,
1348 KW_NULL, 1118 KW_NULL,
1349 KW_NULL, 1119 KW_NULL,
1350 KW_was_wiz, 1120 KW_NULL,
1121 KW_NULL,
1351 KW_applied, 1122 KW_applied,
1352 KW_unpaid, 1123 KW_unpaid,
1353 KW_can_use_shield, 1124 KW_can_use_shield,
1354 KW_no_pick, 1125 KW_no_pick,
1355 KW_NULL, // walk_on 1126 KW_NULL, // walk_on
1361 KW_monster, 1132 KW_monster,
1362 KW_friendly, 1133 KW_friendly,
1363 KW_generator, 1134 KW_generator,
1364 KW_is_thrown, 1135 KW_is_thrown,
1365 KW_auto_apply, 1136 KW_auto_apply,
1366 KW_NULL, // was KW_treasure 1137 KW_treasure_env,
1367 KW_player_sold, 1138 KW_player_sold,
1368 /* 20 */ 1139 /* 20 */
1369 KW_see_invisible, 1140 KW_see_invisible,
1370 KW_can_roll, 1141 KW_can_roll,
1371 KW_overlay_floor, 1142 KW_overlay_floor,
1432 KW_can_use_skill, 1203 KW_can_use_skill,
1433 KW_been_applied, 1204 KW_been_applied,
1434 /* 80 */ 1205 /* 80 */
1435 KW_has_ready_scroll, 1206 KW_has_ready_scroll,
1436 KW_can_use_rod, 1207 KW_can_use_rod,
1437 KW_NULL, 1208 KW_precious,
1438 KW_can_use_horn, 1209 KW_can_use_horn,
1439 KW_make_invisible, 1210 KW_make_invisible,
1440 KW_inv_locked, 1211 KW_inv_locked,
1441 KW_is_wooded, 1212 KW_is_wooded,
1442 KW_is_hilly, 1213 KW_is_hilly,
1501 CMP_OUT (name_pl); 1272 CMP_OUT (name_pl);
1502 CMP_OUT (custom_name); 1273 CMP_OUT (custom_name);
1503 CMP_OUT (title); 1274 CMP_OUT (title);
1504 CMP_OUT (race); 1275 CMP_OUT (race);
1505 CMP_OUT (slaying); 1276 CMP_OUT (slaying);
1506
1507 if (op->msg != tmp->msg)
1508 f.put (KW_msg, KW_endmsg, op->msg);
1509 if (op->lore != tmp->lore)
1510 f.put (KW_lore, KW_endlore, op->lore);
1511
1512 CMP_OUT (other_arch); 1277 CMP_OUT (other_arch);
1513 CMP_OUT (face); 1278
1279 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1280 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore);
1281
1282 if (op->sound != tmp->sound) f.put (KW_sound, op->sound ? &faces [op->sound] : 0);
1283 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1514 1284
1515 if (op->animation_id != tmp->animation_id) 1285 if (op->animation_id != tmp->animation_id)
1516 if (op->animation_id) 1286 if (op->animation_id)
1517 { 1287 {
1518 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1288 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1519 1289
1520 if (!QUERY_FLAG (op, FLAG_ANIMATE)) 1290 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1521 f.put (KW_is_animated, (sint32) 0); 1291 f.put (KW_is_animated, (sint32)0);
1522 } 1292 }
1523 else 1293 else
1524 f.put (KW_animation, (const char *) 0); 1294 f.put (KW_animation, (const char *)0);
1525 1295
1526 CMP_OUT2 (str, stats.Str); 1296 CMP_OUT2 (str, stats.Str);
1527 CMP_OUT2 (dex, stats.Dex); 1297 CMP_OUT2 (dex, stats.Dex);
1528 CMP_OUT2 (con, stats.Con); 1298 CMP_OUT2 (con, stats.Con);
1529 CMP_OUT2 (wis, stats.Wis); 1299 CMP_OUT2 (wis, stats.Wis);
1566 f.put (resist_save[i], op->resist[i]); 1336 f.put (resist_save[i], op->resist[i]);
1567 1337
1568 CMP_OUT (path_attuned); 1338 CMP_OUT (path_attuned);
1569 CMP_OUT (path_repelled); 1339 CMP_OUT (path_repelled);
1570 CMP_OUT (path_denied); 1340 CMP_OUT (path_denied);
1571 CMP_OUT (material); 1341 CMP_OUT2 (material, materials);//TODO: nuke
1572 CMP_OUT (materialname); 1342 CMP_OUT (materialname);
1573 CMP_OUT (value); 1343 CMP_OUT (value);
1574 CMP_OUT (carrying); 1344 CMP_OUT (carrying);
1575 CMP_OUT (weight); 1345 CMP_OUT (weight);
1576 CMP_OUT (invisible); 1346 CMP_OUT (invisible);
1615 if (op->flag != tmp->flag) 1385 if (op->flag != tmp->flag)
1616 for (i = 0; i <= NUM_FLAGS; i++) 1386 for (i = 0; i <= NUM_FLAGS; i++)
1617 if (flag_names [i] && op->flag [i] != tmp->flag [i]) 1387 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1618 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1388 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1619 1389
1620 /* Save body locations */ 1390 // save body locations
1621 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1391 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1622 if (op->body_info[i] != tmp->body_info[i]) 1392 if (op->slot[i].info != tmp->slot[i].info)
1623 f.put (body_locations[i].save_name, op->body_info[i]); 1393 f.put (body_locations[i].save_name, op->slot[i].info);
1624} 1394}
1625 1395
1626/* 1396/*
1627 * Dumps all variables in an object to a file. 1397 * Dumps all variables in an object to a file.
1628 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1398 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1629 * the only place this is not set is when saving the player. 1399 * the only place this is not set is when saving the player.
1630 */ 1400 */
1631void 1401bool
1632save_object (object_freezer &fp, object *op, int flag) 1402object::write (object_freezer &f)
1633{ 1403{
1634 /* Even if the object does have an owner, it would seem that we should 1404 /* Even if the object does have an owner, it would seem that we should
1635 * still save it. 1405 * still save it.
1636 */ 1406 */
1637 if (op->owner) 1407 if (owner)
1638 return; 1408 return true;
1639 1409
1640 /* If it is unpaid and we don't want to save those, just return. */
1641 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1642 return;
1643
1644 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype; 1410 archetype *at = arch ? (archetype *)arch : empty_archetype;
1645 1411
1646 fp.put (KW_arch, at->name); 1412 f.put (KW_arch, at->archname);
1647 put (fp, op, &at->clone); 1413 write_diff (f, this, at);
1648 1414
1649 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1650
1651 for (object *tmp = op->inv; tmp; tmp = tmp->below) 1415 for (object *tmp = inv; tmp; tmp = tmp->below)
1652 save_object (fp, tmp, flag); 1416 tmp->write (f);
1653 1417
1654 fp.put (op); 1418 f.put (this);
1655 fp.put (KW_end); 1419 f.put (KW_end);
1420
1421 return true;
1656} 1422}
1657 1423
1424/////////////////////////////////////////////////////////////////////////////
1425
1426// generic resource file load,
1427// currently supports: region, treasures, archetypes
1428bool load_resource_file (const char *filename)
1429{
1430 object_thawer f (filename);
1431
1432 bool success = false;
1433 bool seen_arch = false;
1434
1435 f.next ();
1436
1437 for (;;)
1438 {
1439 switch (f.kw)
1440 {
1441 case KW_region:
1442 if (!region::read (f))
1443 goto finish;
1444 break;
1445
1446 case KW_treasure:
1447 case KW_treasureone:
1448 if (!treasurelist::read (f))
1449 goto finish;
1450 break;
1451
1452 case KW_object:
1453 seen_arch = true;
1454 if (!archetype::read (f))
1455 goto finish;
1456 break;
1457
1458 case KW_EOF:
1459 success = true;
1460 goto finish;
1461
1462 default:
1463 if (!f.parse_error ("resource file"))
1464 goto finish;
1465
1466 f.next ();
1467 break;
1468 }
1469 }
1470
1471finish:
1472 if (seen_arch)
1473 init_archetype_pointers ();
1474
1475 return success;
1476}
1477

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