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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.82 by root, Thu May 17 14:14:54 2007 UTC vs.
Revision 1.93 by root, Tue Jul 31 17:33:14 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
260 * to check for objects to make sure there are no common errors. 259 * to check for objects to make sure there are no common errors.
261 */ 260 */
262void 261void
263object::post_load_check () 262object::post_load_check ()
264{ 263{
264 if (type >= NUM_TYPES)
265 {
266 LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ());
267 type = 0;
268 }
269
265 switch (type) 270 switch (type)
266 { 271 {
267 case BOW: 272 case BOW:
268 case WAND: 273 case WAND:
269 case ROD: 274 case ROD:
319 * also have to catch is if this object is not using the normal name for 324 * also have to catch is if this object is not using the normal name for
320 * the object. In that case, we also want to use the loaded name. 325 * the object. In that case, we also want to use the loaded name.
321 * Otherwise, what happens is that the the plural name will lose 326 * Otherwise, what happens is that the the plural name will lose
322 * information (appear as just 'hearts' and not 'goblins heart') 327 * information (appear as just 'hearts' and not 'goblins heart')
323 */ 328 */
324 if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl) 329 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
325 name_pl = 0; 330 name_pl = 0;
326 331
327 if (!name_pl) 332 if (!name_pl)
328 name_pl = name; 333 name_pl = name;
329 334
378 * something that has item_power 1 is probably just fine if our calculated 383 * something that has item_power 1 is probably just fine if our calculated
379 * value is 1 or 2 - these values are small enough that hard to be precise. 384 * value is 1 or 2 - these values are small enough that hard to be precise.
380 * similarly, it item_power is 0, the first check will always pass, 385 * similarly, it item_power is 0, the first check will always pass,
381 * but not the second one. 386 * but not the second one.
382 */ 387 */
388#if 0 //TODO
383 if (ip > 2 * item_power && ip > (item_power + 3)) 389 if (ip > 2 * item_power && ip > (item_power + 3))
384 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); 390 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
391#endif
385 } 392 }
386 393
387 /* Old spellcasting object - need to load in the appropiate object */ 394 /* Old spellcasting object - need to load in the appropiate object */
388 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || 395 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL ||
389 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 396 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
402 { 409 {
403 object *tmp = get_archetype_by_object_name (slaying); 410 object *tmp = get_archetype_by_object_name (slaying);
404 insert_ob_in_ob (tmp, this); 411 insert_ob_in_ob (tmp, this);
405 randomitems = NULL; /* So another spell isn't created for this object */ 412 randomitems = NULL; /* So another spell isn't created for this object */
406 /* without this, value is all screwed up */ 413 /* without this, value is all screwed up */
407 value = arch->clone.value * inv->value; 414 value = arch->value * inv->value;
408 } 415 }
409 416
410 if (QUERY_FLAG (this, FLAG_MONSTER)) 417 if (QUERY_FLAG (this, FLAG_MONSTER))
411 { 418 {
412 if (stats.hp > stats.maxhp) 419 if (stats.hp > stats.maxhp)
509 516
510next: ; 517next: ;
511 } 518 }
512} 519}
513 520
514#define GET_FLAG(op,flag) \ 521#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
515 if (f.get_sint32 ()) \
516 SET_FLAG (op, flag); \
517 else \
518 CLEAR_FLAG (op, flag) \
519 522
520bool 523bool
521object::parse_kv (object_thawer &f) 524object::parse_kv (object_thawer &f)
522{ 525{
523 object *op_inv = inv; 526 object *op_inv = inv;
632 f.get (move_slow_penalty); 635 f.get (move_slow_penalty);
633 break; 636 break;
634 637
635 case KW_face: 638 case KW_face:
636 face = face_find (f.get_str ()); 639 face = face_find (f.get_str ());
640 break;
641
642 case KW_sound:
643 sound = sound_find (f.get_str ());
644 if (!sound)
645 sound = face_find (f.get_str ());//TODO: really fall back to face name?
637 break; 646 break;
638 647
639 case KW_x: f.get (x); break; 648 case KW_x: f.get (x); break;
640 case KW_y: f.get (y); break; 649 case KW_y: f.get (y); break;
641 650
769 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); 778 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
770 779
771 break; 780 break;
772 781
773 case KW_friendly: 782 case KW_friendly:
774 if (f.get_sint32 ()) 783 if (f.get_bool ())
775 if (type != PLAYER) 784 if (type != PLAYER)
776 add_friendly_object (this); 785 add_friendly_object (this);
777 786
778 break; 787 break;
779 788
955 randomitems = 0; 964 randomitems = 0;
956 break; 965 break;
957 966
958 case KW_msg: 967 case KW_msg:
959 f.get_ml (KW_endmsg, msg); 968 f.get_ml (KW_endmsg, msg);
960 //TODO: allow longer messages
961 if (strlen (msg) >= HUGE_BUF)
962 {
963 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg);
964 msg = "ERROR, please report: string too long, winged.\n";
965 }
966 break; 969 break;
967 970
968 case KW_lore: 971 case KW_lore:
969 f.get_ml (KW_endlore, lore); 972 f.get_ml (KW_endlore, lore);
970 //TODO: allow longer messages
971 /* Just print a warning so we can be reasonably safe
972 * about not overflowing the buffer.
973 */
974 if (strlen (lore) > (HUGE_BUF / 2))
975 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
976 HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore);
977 break; 973 break;
978 974
979 case KW_editable: 975 case KW_editable:
980 case KW_editor_folder: 976 case KW_editor_folder:
981 break; 977 break;
1020 f.next (); 1016 f.next ();
1021 1017
1022 object *op = object::create (); 1018 object *op = object::create ();
1023 1019
1024 op->map = map; 1020 op->map = map;
1025 arch->clone.copy_to (op); 1021 arch->copy_to (op);
1026 // copy_to activates, this should be fixed properly 1022 // copy_to activates, this should be fixed properly
1027 op->deactivate (); 1023 op->deactivate ();
1028 1024
1029 if (!op->parse_kv (f)) 1025 if (!op->parse_kv (f))
1030 { 1026 {
1276 CMP_OUT (name_pl); 1272 CMP_OUT (name_pl);
1277 CMP_OUT (custom_name); 1273 CMP_OUT (custom_name);
1278 CMP_OUT (title); 1274 CMP_OUT (title);
1279 CMP_OUT (race); 1275 CMP_OUT (race);
1280 CMP_OUT (slaying); 1276 CMP_OUT (slaying);
1281
1282 if (op->msg != tmp->msg)
1283 f.put (KW_msg, KW_endmsg, op->msg);
1284 if (op->lore != tmp->lore)
1285 f.put (KW_lore, KW_endlore, op->lore);
1286
1287 CMP_OUT (other_arch); 1277 CMP_OUT (other_arch);
1288 1278
1279 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1280 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore);
1281
1282 if (op->sound != tmp->sound) f.put (KW_sound, op->sound ? &faces [op->sound] : 0);
1289 if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0); 1283 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1290 1284
1291 if (op->animation_id != tmp->animation_id) 1285 if (op->animation_id != tmp->animation_id)
1292 if (op->animation_id) 1286 if (op->animation_id)
1293 { 1287 {
1294 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1288 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1295 1289
1296 if (!QUERY_FLAG (op, FLAG_ANIMATE)) 1290 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1297 f.put (KW_is_animated, (sint32) 0); 1291 f.put (KW_is_animated, (sint32)0);
1298 } 1292 }
1299 else 1293 else
1300 f.put (KW_animation, (const char *) 0); 1294 f.put (KW_animation, (const char *)0);
1301 1295
1302 CMP_OUT2 (str, stats.Str); 1296 CMP_OUT2 (str, stats.Str);
1303 CMP_OUT2 (dex, stats.Dex); 1297 CMP_OUT2 (dex, stats.Dex);
1304 CMP_OUT2 (con, stats.Con); 1298 CMP_OUT2 (con, stats.Con);
1305 CMP_OUT2 (wis, stats.Wis); 1299 CMP_OUT2 (wis, stats.Wis);
1413 if (owner) 1407 if (owner)
1414 return true; 1408 return true;
1415 1409
1416 archetype *at = arch ? (archetype *)arch : empty_archetype; 1410 archetype *at = arch ? (archetype *)arch : empty_archetype;
1417 1411
1418 f.put (KW_arch, at->name); 1412 f.put (KW_arch, at->archname);
1419 write_diff (f, this, &at->clone); 1413 write_diff (f, this, at);
1420 1414
1421 for (object *tmp = inv; tmp; tmp = tmp->below) 1415 for (object *tmp = inv; tmp; tmp = tmp->below)
1422 tmp->write (f); 1416 tmp->write (f);
1423 1417
1424 f.put (this); 1418 f.put (this);

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