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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.99 by root, Sat Aug 25 22:19:26 2007 UTC vs.
Revision 1.101 by root, Tue Sep 4 18:20:35 2007 UTC

28#include <global.h> 28#include <global.h>
29#include <loader.h> 29#include <loader.h>
30#include <sproto.h> 30#include <sproto.h>
31 31
32///////////////////////////////////////////////////////////////////////////// 32/////////////////////////////////////////////////////////////////////////////
33
34extern archetype *loading_arch;
33 35
34/* This table is only necessary to convert objects that existed before the 36/* This table is only necessary to convert objects that existed before the
35 * spell object conversion to the new object. It was not practical 37 * spell object conversion to the new object. It was not practical
36 * to go through every mapping looking for every potion, rod, wand, etc 38 * to go through every mapping looking for every potion, rod, wand, etc
37 * that had a sp set and update to the new value. So this maps the 39 * that had a sp set and update to the new value. So this maps the
249 "spell_cause_rabies", /* 204 */ 251 "spell_cause_rabies", /* 204 */
250 "spell_glyph", /* 205 */ 252 "spell_glyph", /* 205 */
251 NULL 253 NULL
252}; 254};
253 255
254extern bool loading_arch;
255
256/* This function checks the object after it has been loaded (when we 256/* This function checks the object after it has been loaded (when we
257 * get the 'end' in the input stream). This function can be used to 257 * get the 'end' in the input stream). This function can be used to
258 * deal with legacy objects where fields may have changed. It can also be used 258 * deal with legacy objects where fields may have changed. It can also be used
259 * to check for objects to make sure there are no common errors. 259 * to check for objects to make sure there are no common errors.
260 */ 260 */
394 /* Old spellcasting object - need to load in the appropiate object */ 394 /* Old spellcasting object - need to load in the appropiate object */
395 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || 395 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL ||
396 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 396 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
397 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) 397 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch)
398 { 398 {
399 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 399 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
400 * in that spell was stored in sp. 400 * in that spell was stored in sp.
401 */ 401 */
402 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); 402 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
403 insert_ob_in_ob (tmp, this); 403 insert_ob_in_ob (tmp, this);
404 randomitems = NULL; /* So another spell isn't created for this object */ 404 randomitems = NULL; /* So another spell isn't created for this object */
602 if (!other_arch) 602 if (!other_arch)
603 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); 603 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ());
604 break; 604 break;
605 605
606 case KW_owner: 606 case KW_owner:
607 if (const char *s = f.get_str ()) 607 f.delayed_deref (this, owner, f.get_str ());
608 {
609 unsigned int version;
610 unsigned long long seq;
611 char name[256];
612
613 if (3 == sscanf (s, "<%d.%llx>/%256s", &version, &seq, name) && version == 1)
614 {
615 UUID uuid = seq;
616 player *pl = player::find (name);
617
618 if (pl && pl->ob->uuid == uuid)
619 owner = pl->ob;
620 }
621 }
622 break; 608 break;
623 609
624 case KW_animation: 610 case KW_animation:
625 { 611 {
626 CLEAR_FLAG (this, FLAG_ANIMATE); 612 CLEAR_FLAG (this, FLAG_ANIMATE);
1065int 1051int
1066set_variable (object *op, char *buf) 1052set_variable (object *op, char *buf)
1067{ 1053{
1068 object_thawer f (buf, (AV *)0); 1054 object_thawer f (buf, (AV *)0);
1069 1055
1070 f.next ();
1071 return op->parse_kv (f); 1056 return op->parse_kv (f);
1072} 1057}
1073 1058
1074/* This returns a string of the integer movement type */ 1059/* This returns a string of the integer movement type */
1075#if 0 1060#if 0
1290 } 1275 }
1291 1276
1292#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) 1277#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v)
1293#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) 1278#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v)
1294 1279
1295 if (object *pl = op->owner) 1280 if (object *owner = op->owner)
1296 if (pl->contr) 1281 f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1297 {
1298 char owner[256];
1299 snprintf (owner, sizeof (owner), "<1.%llx>/%s", (unsigned long long)pl->uuid.seq, &pl->name);
1300 f.put (KW_owner, (const char *)owner);
1301 }
1302 1282
1303 CMP_OUT (name); 1283 CMP_OUT (name);
1304 CMP_OUT (name_pl); 1284 CMP_OUT (name_pl);
1305 CMP_OUT (custom_name); 1285 CMP_OUT (custom_name);
1306 CMP_OUT (title); 1286 CMP_OUT (title);
1457 object_thawer f (filename); 1437 object_thawer f (filename);
1458 1438
1459 bool success = false; 1439 bool success = false;
1460 bool seen_arch = false; 1440 bool seen_arch = false;
1461 1441
1462 f.next ();
1463
1464 for (;;) 1442 for (;;)
1465 { 1443 {
1466 switch (f.kw) 1444 switch (f.kw)
1467 { 1445 {
1468 case KW_region: 1446 case KW_region:

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