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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.99 by root, Sat Aug 25 22:19:26 2007 UTC vs.
Revision 1.135 by root, Fri Oct 23 03:08:34 2009 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27 24
28#include <global.h> 25#include <global.h>
29#include <loader.h> 26#include <loader.h>
30#include <sproto.h> 27#include <sproto.h>
31 28
32///////////////////////////////////////////////////////////////////////////// 29/////////////////////////////////////////////////////////////////////////////
30
31extern archetype *loading_arch;
33 32
34/* This table is only necessary to convert objects that existed before the 33/* This table is only necessary to convert objects that existed before the
35 * spell object conversion to the new object. It was not practical 34 * spell object conversion to the new object. It was not practical
36 * to go through every mapping looking for every potion, rod, wand, etc 35 * to go through every mapping looking for every potion, rod, wand, etc
37 * that had a sp set and update to the new value. So this maps the 36 * that had a sp set and update to the new value. So this maps the
167 "spell_magic_drain", /* 122 */ 166 "spell_magic_drain", /* 122 */
168 "spell_counterspell", /* 123 */ 167 "spell_counterspell", /* 123 */
169 "spell_disarm", /* 124 */ 168 "spell_disarm", /* 124 */
170 "spell_cure_confusion", /* 125 */ 169 "spell_cure_confusion", /* 125 */
171 "spell_restoration", /* 126 */ 170 "spell_restoration", /* 126 */
172 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ 171 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
173 "spell_counterwall", /* 128 */ 172 "spell_counterwall", /* 128 */
174 "spell_cause_light_wounds", /* 129 */ 173 "spell_cause_light_wounds", /* 129 */
175 "spell_cause_medium_wounds", /* 130 */ 174 "spell_cause_medium_wounds", /* 130 */
176 "spell_cause_heavy_wounds", /* 131 */ 175 "spell_cause_heavy_wounds", /* 131 */
177 "spell_charm_monsters", /* 132 */ 176 "spell_charm_monsters", /* 132 */
249 "spell_cause_rabies", /* 204 */ 248 "spell_cause_rabies", /* 204 */
250 "spell_glyph", /* 205 */ 249 "spell_glyph", /* 205 */
251 NULL 250 NULL
252}; 251};
253 252
254extern bool loading_arch;
255
256/* This function checks the object after it has been loaded (when we 253/* This function checks the object after it has been loaded (when we
257 * get the 'end' in the input stream). This function can be used to 254 * get the 'end' in the input stream). This function can be used to
258 * deal with legacy objects where fields may have changed. It can also be used 255 * deal with legacy objects where fields may have changed. It can also be used
259 * to check for objects to make sure there are no common errors. 256 * to check for objects to make sure there are no common errors.
260 */ 257 */
261void 258void
262object::post_load_check () 259object::post_load_check ()
263{ 260{
264 if (type >= NUM_TYPES) 261 if (type >= NUM_TYPES)
265 { 262 {
266 LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ()); 263 LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ());
267 type = 0; 264 type = 0;
268 } 265 }
269 266
270 switch (type) 267 switch (type)
271 { 268 {
273 case WAND: 270 case WAND:
274 case ROD: 271 case ROD:
275 case HORN: 272 case HORN:
276 if (slot [body_range].info != -1) 273 if (slot [body_range].info != -1)
277 { 274 {
278 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); 275 LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
279 slot [body_range].info = -1; 276 slot [body_range].info = -1;
280 } 277 }
281 break; 278 break;
282 279
283 case WEAPON: 280 case WEAPON:
284 if (slot [body_combat].info != -1) 281 if (slot [body_combat].info != -1)
285 { 282 {
286 LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); 283 LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
287 slot [body_combat].info = -1; 284 slot [body_combat].info = -1;
288 } 285 }
289 break; 286 break;
290 287
291 case SHIELD: 288 case SHIELD:
292 if (slot [body_shield].info != -1) 289 if (slot [body_shield].info != -1)
293 { 290 {
294 LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); 291 LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
295 slot [body_shield].info = -1; 292 slot [body_shield].info = -1;
296 } 293 }
297 break; 294 break;
298 295
299 case PLAYER: 296 case PLAYER:
300 if (slot [body_shield].info != 1) 297 if (slot [body_shield].info != 1)
301 { 298 {
302 LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); 299 LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
303 slot [body_shield].info = 1; 300 slot [body_shield].info = 1;
304 } 301 }
305 302
306 if (slot [body_combat].info != 1) 303 if (slot [body_combat].info != 1)
307 { 304 {
308 LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); 305 LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
309 slot [body_combat].info = 1; 306 slot [body_combat].info = 1;
310 } 307 }
311 308
312 if (slot [body_range].info != 1) 309 if (slot [body_range].info != 1)
313 { 310 {
314 LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); 311 LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
315 slot [body_range].info = 1; 312 slot [body_range].info = 1;
316 } 313 }
317 break; 314 break;
318 } 315 }
319 316
342 * not in the ideal fashion. 339 * not in the ideal fashion.
343 */ 340 */
344 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) 341 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
345 { 342 {
346 if (!skill) 343 if (!skill)
347 LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ()); 344 LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ());
348 else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) || 345 else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) ||
349 (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2)) 346 (skill == shstr_two_handed_weapons && slot[body_arm].info != -2))
350 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); 347 LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
351 } 348 }
352 349
353 /* We changed last_heal to gen_sp_armour, which is what it 350 /* We changed last_heal to gen_sp_armour, which is what it
354 * really does for many objects. Need to catch any in maps 351 * really does for many objects. Need to catch any in maps
355 * that may have an old value. 352 * that may have an old value.
361 || type == AMULET || type == GIRDLE 358 || type == AMULET || type == GIRDLE
362 || type == BRACERS || type == CLOAK) 359 || type == BRACERS || type == CLOAK)
363 { 360 {
364 if (last_heal) 361 if (last_heal)
365 { 362 {
366 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); 363 LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
367 gen_sp_armour = last_heal; 364 gen_sp_armour = last_heal;
368 last_heal = 0; 365 last_heal = 0;
369 } 366 }
370 367
371 int ip = calc_item_power (this, 0); 368 int ip = calc_item_power (this, 0);
372 369
373 /* Legacy objects from before item power was in the game */ 370 /* Legacy objects from before item power was in the game */
374 if (!item_power && ip) 371 if (!item_power && ip)
375 { 372 {
376 if (ip > 3) 373 if (ip > 3)
377 LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip); 374 LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip);
378 375
379 item_power = ip; 376 item_power = ip;
380 } 377 }
381 378
382 /* Check for possibly bogus values. Has to meet both these criteria - 379 /* Check for possibly bogus values. Has to meet both these criteria -
389 if (ip > 2 * item_power && ip > (item_power + 3)) 386 if (ip > 2 * item_power && ip > (item_power + 3))
390 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); 387 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
391#endif 388#endif
392 } 389 }
393 390
394 /* Old spellcasting object - need to load in the appropiate object */ 391 /* old style spellcasting object (pretty common) - need to load in the appropiate object */
395 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || 392 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
393 if ((type == ROD
394 || type == WAND
395 || type == SCROLL
396 || type == HORN
397 || type == FIREWALL
396 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 398 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
397 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) 399 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
400 && !inv
401 && !loading_arch
402 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
403 // TODO: at least one watchout-comments is redundant - investigate/remove
398 { 404 {
405 // TODO: fix firewall object on map
399 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 406 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
400 * in that spell was stored in sp. 407 * in that spell was stored in sp.
401 */ 408 */
409 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
402 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); 410 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
403 insert_ob_in_ob (tmp, this); 411 insert_ob_in_ob (tmp, this);
404 randomitems = NULL; /* So another spell isn't created for this object */ 412 randomitems = 0;
405 } 413 }
406 414
407 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 415 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
408 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) 416 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
409 { 417 {
418 LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ());
410 object *tmp = get_archetype_by_object_name (slaying); 419 object *tmp = get_archetype_by_object_name (slaying);
411 insert_ob_in_ob (tmp, this); 420 insert_ob_in_ob (tmp, this);
412 randomitems = NULL; /* So another spell isn't created for this object */ 421 randomitems = 0; /* So another spell isn't created for this object */
413 /* without this, value is all screwed up */ 422 /* without this, value is all screwed up */
414 value = arch->value * inv->value; 423 value = arch->value * inv->value;
415 } 424 }
416 425
417 if (QUERY_FLAG (this, FLAG_MONSTER)) 426 if (QUERY_FLAG (this, FLAG_MONSTER))
418 { 427 {
419 if (stats.hp > stats.maxhp) 428 if (stats.hp > stats.maxhp)
420 { 429 {
421 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); 430 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
422 stats.maxhp = stats.hp; 431 stats.maxhp = stats.hp;
423 } 432 }
424 433
425 /* The archs just need to be updated for this */ 434 /* The archs just need to be updated for this */
426 if (move_type == 0) 435 if (move_type == 0)
427 move_type = MOVE_WALK; 436 move_type = MOVE_WALK;
428 } 437 }
429 438
430 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) 439 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
431 {
432 /* Object will duplicate it's content as part of the 440 /* Object will duplicate it's content as part of the
433 * generation process. To do this, we must flag inventory 441 * generation process. To do this, we must flag inventory
434 * so it remains unevaluated concerning the randomitems and 442 * so it remains unevaluated concerning the randomitems and
435 * the living (a demonlord shouldn't cast from inside generator!) 443 * the living (a demonlord shouldn't cast from inside generator!)
436 */ 444 */
445 /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
437 flag_inv (this, FLAG_IS_A_TEMPLATE); 446 flag_inv (this, FLAG_IS_A_TEMPLATE);
438 }
439 447
440 /* Handle player movers. We use move_type for player movers 448 /* Handle player movers. We use move_type for player movers
441 * because they operate on their own time (move_on 449 * because they operate on their own time (move_on
442 * would potentially cause them to be triggered when someone steps 450 * would potentially cause them to be triggered when someone steps
443 * on them). If move_type is set, presume person knows what they 451 * on them). If move_type is set, presume person knows what they
444 * are doing, otherwise, set move_type based on maxhp value. 452 * are doing, otherwise, set move_type based on maxhp value.
445 */ 453 */
446 if (type == PLAYERMOVER) 454 if (type == PLAYERMOVER)
447 { 455 {
448 if (!move_type) 456 if (!move_type)
453 stats.maxhp = 0; 461 stats.maxhp = 0;
454 } 462 }
455 else 463 else
456 move_type = MOVE_WALK; 464 move_type = MOVE_WALK;
457 } 465 }
466 }
467
468 // if the object has an animation, try to provide a default face
469 if (has_anim ())
470 {
471 const animation &anim_ob = anim ();
472
473 if (anim_speed)
474 // if this item is time-animated, force the last frame
475 animate_object (this, 0);
476 else if (flag [FLAG_MONSTER])
477 // if it is a monster, set appropriate facing
478 animate_object (this, direction);
458 } 479 }
459} 480}
460 481
461static void 482static void
462set_move (MoveType &mt, const char *str) 483set_move (MoveType &mt, const char *str)
510 531
511 goto next; 532 goto next;
512 } 533 }
513 } 534 }
514 535
515 LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str); 536 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
516 537
517next: ; 538next: ;
518 } 539 }
519} 540}
520 541
522 543
523bool 544bool
524object::parse_kv (object_thawer &f) 545object::parse_kv (object_thawer &f)
525{ 546{
526 object *op_inv = inv; 547 object *op_inv = inv;
548 key_value *last_kv = key_values;
527 549
528 for (;;) 550 for (;;)
529 { 551 {
530 switch (f.kw) 552 switch (f.kw)
531 { 553 {
532 case KW_uuid: 554 case KW_uuid:
533 if (const char *s = f.get_str ()) 555 if (const char *s = f.get_str ())
534 { 556 if (!uuid.parse (s))
535 unsigned int version;
536 unsigned long long seq;
537
538 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
539 { 557 {
540 uuid.seq = seq; 558 f.parse_warn ("unparseable uuid");
541 break; 559 uuid = UUID::gen ();
542 } 560 }
543 }
544
545 uuid = gen_uuid ();
546 break; 561 break;
547 562
548 case KW_oid: 563 case KW_oid:
549 f.get (this, f.get_sint32 ()); 564 f.get (this, f.get_sint32 ());
550 break; 565 break;
556 571
557 case KW_attach: f.get_ornull (attach); break; 572 case KW_attach: f.get_ornull (attach); break;
558 case KW_skill: f.get_ornull (skill); break; 573 case KW_skill: f.get_ornull (skill); break;
559 case KW_race: f.get_ornull (race); break; 574 case KW_race: f.get_ornull (race); break;
560 case KW_slaying: f.get_ornull (slaying); break; 575 case KW_slaying: f.get_ornull (slaying); break;
576 case KW_tag: f.get_ornull (tag); break;
561 577
562 case KW_arch: 578 case KW_arch:
563 {
564 object *tmp = object::read (f); 579 if (object *tmp = object::read (f))
565 tmp->deactivate ();
566
567 { 580 {
581 tmp->deactivate ();
582
568 // was: insert_ob_in_ob (tmp, op); 583 // was: insert_ob_in_ob (tmp, op);
569 // but manually adding it can improve map loading times a lot 584 // but manually adding it can improve map loading times a lot
570 // also, appending instead of prepending keeps the 585 // also, appending instead of prepending keeps the
571 // save ordering the same between repeated load/saves. 586 // save ordering the same between repeated load/saves.
587 // and finally we do not want any funny effects
572 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 588 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
573 CLEAR_FLAG (tmp, FLAG_REMOVED); 589 CLEAR_FLAG (tmp, FLAG_REMOVED);
574 590
575 if (!op_inv) 591 if (!op_inv)
576 { 592 {
588 604
589 tmp->below = 0; 605 tmp->below = 0;
590 tmp->env = this; 606 tmp->env = this;
591 op_inv = tmp; 607 op_inv = tmp;
592 } 608 }
593 } 609 else
610 LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n");
611
594 continue; 612 continue;
595 613
596 case KW_other_arch: 614 case KW_other_arch:
597 other_arch =
598 loading_arch 615 if (loading_arch == this)
599 ? archetype::get (f.get_str ()) 616 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
617 else
618 {
600 : archetype::find (f.get_str ()); 619 other_arch = archetype::find (f.get_str ());
601 620
602 if (!other_arch) 621 if (!other_arch)
603 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); 622 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
623 }
604 break; 624 break;
605 625
606 case KW_owner: 626 case KW_owner:
607 if (const char *s = f.get_str ()) 627 f.delayed_deref (this, owner, f.get_str ());
608 {
609 unsigned int version;
610 unsigned long long seq;
611 char name[256];
612
613 if (3 == sscanf (s, "<%d.%llx>/%256s", &version, &seq, name) && version == 1)
614 {
615 UUID uuid = seq;
616 player *pl = player::find (name);
617
618 if (pl && pl->ob->uuid == uuid)
619 owner = pl->ob;
620 }
621 }
622 break; 628 break;
623 629
624 case KW_animation: 630 case KW_animation:
625 { 631 {
626 CLEAR_FLAG (this, FLAG_ANIMATE); 632 CLEAR_FLAG (this, FLAG_ANIMATE);
627 animation_id = 0; 633 animation_id = 0;
628 634
629 const char *str = f.get_str (); 635 const char *str = f.get_str ();
630 if (str && (animation_id = find_animation (str))) 636 if (str && (animation_id = find_animation (str)))
631 SET_FLAG (this, FLAG_ANIMATE); 637 SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here
632 } 638 }
633 break; 639 break;
634 640
635 case KW_last_heal: f.get (last_heal); break; 641 case KW_last_heal: f.get (last_heal); break;
636 case KW_last_sp: f.get (last_sp); break; 642 case KW_last_sp: f.get (last_sp); break;
825 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; 831 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
826 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; 832 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
827 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; 833 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
828 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; 834 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
829 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; 835 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
836 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
830 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; 837 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
831 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; 838 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
832 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; 839 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
833 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; 840 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
834 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; 841 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
934 case KW_anim_speed: f.get (anim_speed); break; 941 case KW_anim_speed: f.get (anim_speed); break;
935 case KW_container: f.get (weight_limit); break; 942 case KW_container: f.get (weight_limit); break;
936 case KW_will_apply: f.get (will_apply); break; 943 case KW_will_apply: f.get (will_apply); break;
937 case KW_attack_movement: f.get (attack_movement); break; 944 case KW_attack_movement: f.get (attack_movement); break;
938 case KW_move_state: f.get (move_status); break; 945 case KW_move_state: f.get (move_status); break;
939 case KW_expmul: f.get (expmul); break; 946 //case KW_expmul: f.get (expmul); break;//D declared const for the time being
940 case KW_glow_radius: f.get (glow_radius); break; 947 case KW_glow_radius: f.get (glow_radius); break;
941 case KW_weapontype: f.get (weapontype); break; 948 case KW_weapontype: f.get (weapontype); break;
942 case KW_tooltype: f.get (tooltype); break;
943 case KW_casting_time: f.get (casting_time); break; 949 case KW_casting_time: f.get (casting_time); break;
950
951 // elevation is deprecated
944 case KW_elevation: f.get (elevation); break; 952 case KW_elevation: break;
953
945 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; 954 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
946 case KW_client_type: f.get (client_type); break; 955 case KW_client_type: f.get (client_type); break;
947 case KW_duration: f.get (duration); break; 956 case KW_duration: f.get (duration); break;
948 case KW_range: f.get (range); break; 957 case KW_range: f.get (range); break;
949 case KW_range_modifier: f.get (range_modifier); break; 958 case KW_range_modifier: f.get (range_modifier); break;
968 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; 977 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
969 case KW_can_apply: 978 case KW_can_apply:
970 break; 979 break;
971 980
972 case KW_connected: 981 case KW_connected:
973 add_button_link (this, map, f.get_sint32 ()); 982 {
983 shstr connected;
984
985 f.get (connected);
986 add_link (map, connected);
987 }
974 break; 988 break;
975 989
976 case KW_randomitems: 990 case KW_randomitems:
977 if (f.get_str ()) 991 if (f.get_str ())
978 { 992 {
980 loading_arch 994 loading_arch
981 ? treasurelist::get (f.get_str ()) 995 ? treasurelist::get (f.get_str ())
982 : treasurelist::find (f.get_str ()); 996 : treasurelist::find (f.get_str ());
983 997
984 if (!randomitems) 998 if (!randomitems)
999 {
985 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); 1000 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
1001 randomitems = treasurelist::get (shstr_none); // avoid crashes
1002 }
986 } 1003 }
987 else 1004 else
988 randomitems = 0; 1005 randomitems = 0;
989 break; 1006 break;
990 1007
1006 1023
1007 f.next (); 1024 f.next ();
1008 return true; 1025 return true;
1009 1026
1010 case KW_ERROR: 1027 case KW_ERROR:
1011 set_ob_key_value (this, f.kw_str, f.value, true); 1028 // append as key value pair (do not use kv_set as it prepends)
1029 // we also do not even try to find old values, duplicate keys stay duplicate
1030 {
1031 key_value *kv = new key_value;
1032
1033 kv->next = 0;
1034 kv->key = shstr (f.kw_str);
1035 kv->value = shstr (f.value);
1036
1037 if (!last_kv)
1038 key_values = last_kv = kv;
1039 else
1040 {
1041 while (last_kv->next)
1042 last_kv = last_kv->next;
1043
1044 last_kv->next = kv;
1045 last_kv = kv;
1046 }
1047 }
1012 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D 1048 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1013 break; 1049 break;
1014 1050
1015 default: 1051 default:
1016 if (!f.parse_error ("object", name)) 1052 if (!f.parse_error ("object", name))
1037 1073
1038 assert (arch); //D maybe use exception handling of sorts? 1074 assert (arch); //D maybe use exception handling of sorts?
1039 1075
1040 f.next (); 1076 f.next ();
1041 1077
1042 object *op = object::create (); 1078 object *op = arch->instance ();
1043
1044 op->map = map; 1079 op->map = map;
1045 arch->copy_to (op);
1046 // copy_to activates, this should be fixed properly 1080 // instance() activates, this should be fixed properly
1047 op->deactivate (); 1081 op->deactivate ();
1048 1082
1049 if (!op->parse_kv (f)) 1083 if (!op->parse_kv (f))
1050 { 1084 {
1051 op->destroy (true); 1085 op->destroy ();
1052 return 0; 1086 return 0;
1053 } 1087 }
1054 1088
1055 op->post_load_check (); 1089 op->post_load_check ();
1056 return op; 1090 return op;
1065int 1099int
1066set_variable (object *op, char *buf) 1100set_variable (object *op, char *buf)
1067{ 1101{
1068 object_thawer f (buf, (AV *)0); 1102 object_thawer f (buf, (AV *)0);
1069 1103
1070 f.next ();
1071 return op->parse_kv (f); 1104 return op->parse_kv (f);
1072} 1105}
1073 1106
1074/* This returns a string of the integer movement type */ 1107/* This returns a string of the integer movement type */
1075#if 0 1108#if 0
1262 /* 110 */ 1295 /* 110 */
1263 KW_destroy_on_death, 1296 KW_destroy_on_death,
1264 KW_NULL, 1297 KW_NULL,
1265 }; 1298 };
1266 1299
1267 int i;
1268
1269 /* This saves the key/value lists. We do it first so that any 1300 /* This saves the key/value lists. We do it first so that any
1270 * keys that match field names will be overwritten by the loader. 1301 * keys that match field names will be overwritten by the loader.
1271 */ 1302 */
1272 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) 1303 for (key_value *kv = op->key_values; kv; kv = kv->next)
1273 { 1304 if (!tmp->key_values || tmp->kv (kv->key) != kv->value)
1274 /* Find the field in the opposing member. */ 1305 f.put (kv->key, kv->value);
1275 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1276
1277 /* If there's no partnering field, or it's got a different value, save our field. */
1278 if (!arch_field || my_field->value != arch_field->value)
1279 f.put (my_field->key, my_field->value);
1280 }
1281 1306
1282 /* We don't need to worry about the arch's extra fields - they 1307 /* We don't need to worry about the arch's extra fields - they
1283 * will get taken care of the copy_to method. 1308 * will get taken care of the copy_to method.
1284 */ 1309 */
1285 1310
1286 { 1311 if (op->uuid)
1287 char uids[64]; 1312 f.put (KW_uuid, op->uuid.c_str ());
1288 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1289 f.put (KW_uuid, (const char *)uids);
1290 }
1291 1313
1292#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) 1314#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v)
1293#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) 1315#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v)
1294 1316
1295 if (object *pl = op->owner) 1317 if (object *owner = op->owner)
1296 if (pl->contr) 1318 f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1297 {
1298 char owner[256];
1299 snprintf (owner, sizeof (owner), "<1.%llx>/%s", (unsigned long long)pl->uuid.seq, &pl->name);
1300 f.put (KW_owner, (const char *)owner);
1301 }
1302 1319
1303 CMP_OUT (name); 1320 CMP_OUT (name);
1304 CMP_OUT (name_pl); 1321 CMP_OUT (name_pl);
1305 CMP_OUT (custom_name); 1322 CMP_OUT (custom_name);
1306 CMP_OUT (title); 1323 CMP_OUT (title);
1307 CMP_OUT (race); 1324 CMP_OUT (race);
1325 CMP_OUT (skill);
1308 CMP_OUT (slaying); 1326 CMP_OUT (slaying);
1327 CMP_OUT (tag);
1309 CMP_OUT (other_arch); 1328 CMP_OUT (other_arch);
1310 1329
1311 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); 1330 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1312 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); 1331 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore);
1313 1332
1314 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); 1333 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1315 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); 1334 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1316 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); 1335 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1317 1336
1318 if (op->animation_id != tmp->animation_id) 1337 if (op->animation_id != tmp->animation_id)
1319 if (op->animation_id) 1338 if (op->has_anim ())
1339 f.put (KW_animation, op->anim ().name);
1340 else
1320 { 1341 {
1321 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1342 f.put (KW_animation, (const char *)0);
1322 1343 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1323 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1324 f.put (KW_is_animated, (sint32)0);
1325 } 1344 }
1326 else
1327 f.put (KW_animation, (const char *)0);
1328 1345
1329 CMP_OUT2 (str, stats.Str); 1346 CMP_OUT2 (str, stats.Str);
1330 CMP_OUT2 (dex, stats.Dex); 1347 CMP_OUT2 (dex, stats.Dex);
1331 CMP_OUT2 (con, stats.Con); 1348 CMP_OUT2 (con, stats.Con);
1332 CMP_OUT2 (wis, stats.Wis); 1349 CMP_OUT2 (wis, stats.Wis);
1362 CMP_OUT (direction); 1379 CMP_OUT (direction);
1363 CMP_OUT (type); 1380 CMP_OUT (type);
1364 CMP_OUT (subtype); 1381 CMP_OUT (subtype);
1365 CMP_OUT (attacktype); 1382 CMP_OUT (attacktype);
1366 1383
1367 for (i = 0; i < NROFATTACKS; i++) 1384 for (int i = 0; i < NROFATTACKS; i++)
1368 if (expect_false (op->resist[i] != tmp->resist[i])) 1385 if (expect_false (op->resist[i] != tmp->resist[i]))
1369 f.put (resist_save[i], op->resist[i]); 1386 f.put (resist_save[i], op->resist[i]);
1370 1387
1371 CMP_OUT (path_attuned); 1388 CMP_OUT (path_attuned);
1372 CMP_OUT (path_repelled); 1389 CMP_OUT (path_repelled);
1383 CMP_OUT (last_sp); 1400 CMP_OUT (last_sp);
1384 CMP_OUT (last_grace); 1401 CMP_OUT (last_grace);
1385 CMP_OUT (last_eat); 1402 CMP_OUT (last_eat);
1386 CMP_OUT (glow_radius); 1403 CMP_OUT (glow_radius);
1387 1404
1388 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) 1405 if (op->flag [FLAG_IS_LINKED])
1406 if (auto (ol, op->find_link ()))
1389 f.put (KW_connected, i); 1407 f.put (KW_connected, ol->id);
1390 1408
1391 CMP_OUT (randomitems); 1409 CMP_OUT (randomitems);
1392 CMP_OUT2 (container, weight_limit); 1410 CMP_OUT2 (container, weight_limit);
1393 1411
1394 CMP_OUT (run_away); 1412 CMP_OUT (run_away);
1395 CMP_OUT (pick_up); 1413 CMP_OUT (pick_up);
1396 CMP_OUT (will_apply); 1414 CMP_OUT (will_apply);
1397 CMP_OUT (smoothlevel); 1415 CMP_OUT (smoothlevel);
1398 CMP_OUT (weapontype); 1416 CMP_OUT (weapontype);
1399 CMP_OUT (tooltype);
1400 CMP_OUT (elevation);
1401 CMP_OUT (client_type); 1417 CMP_OUT (client_type);
1402 CMP_OUT (item_power); 1418 CMP_OUT (item_power);
1403 CMP_OUT (duration); 1419 CMP_OUT (duration);
1404 CMP_OUT (range); 1420 CMP_OUT (range);
1405 CMP_OUT (range_modifier); 1421 CMP_OUT (range_modifier);
1414 CMP_OUT (move_off); 1430 CMP_OUT (move_off);
1415 CMP_OUT (move_slow); 1431 CMP_OUT (move_slow);
1416 CMP_OUT (move_slow_penalty); 1432 CMP_OUT (move_slow_penalty);
1417 1433
1418 if (op->flag != tmp->flag) 1434 if (op->flag != tmp->flag)
1419 for (i = 0; i <= NUM_FLAGS; i++) 1435 for (int i = 0; i <= NUM_FLAGS; i++)
1420 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i])) 1436 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i]))
1421 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1437 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1422 1438
1423 // save body locations 1439 // save body locations
1424 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1440 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1425 if (expect_false (op->slot[i].info != tmp->slot[i].info)) 1441 if (expect_false (op->slot[i].info != tmp->slot[i].info))
1426 f.put (body_locations[i].save_name, op->slot[i].info); 1442 f.put (body_locations[i].save_name, op->slot[i].info);
1427} 1443}
1428 1444
1429/* 1445/*
1432 * the only place this is not set is when saving the player. 1448 * the only place this is not set is when saving the player.
1433 */ 1449 */
1434bool 1450bool
1435object::write (object_freezer &f) 1451object::write (object_freezer &f)
1436{ 1452{
1437 archetype *at = arch ? (archetype *)arch : empty_archetype; 1453 if (is_arch ())
1438 1454 {
1455 f.put (KW_object, arch->archname);
1456 write_diff (f, this, archetype::empty);
1457 }
1458 else
1459 {
1439 f.put (KW_arch, at->archname); 1460 f.put (KW_arch, arch->archname);
1440 write_diff (f, this, at); 1461 write_diff (f, this, arch);
1462 }
1441 1463
1442 for (object *tmp = inv; tmp; tmp = tmp->below) 1464 for (object *tmp = inv; tmp; tmp = tmp->below)
1443 tmp->write (f); 1465 tmp->write (f);
1444 1466
1445 f.put (this); 1467 f.put (this);
1450 1472
1451///////////////////////////////////////////////////////////////////////////// 1473/////////////////////////////////////////////////////////////////////////////
1452 1474
1453// generic resource file load, 1475// generic resource file load,
1454// currently supports: region, treasures, archetypes 1476// currently supports: region, treasures, archetypes
1477bool
1455bool load_resource_file (const char *filename) 1478load_resource_file_ (const char *filename)
1456{ 1479{
1457 object_thawer f (filename); 1480 object_thawer f (filename);
1458
1459 bool success = false;
1460 bool seen_arch = false;
1461
1462 f.next ();
1463 1481
1464 for (;;) 1482 for (;;)
1465 { 1483 {
1466 switch (f.kw) 1484 switch (f.kw)
1467 { 1485 {
1468 case KW_region: 1486 case KW_region:
1469 if (!region::read (f)) 1487 if (!region::read (f))
1470 goto finish; 1488 return false;
1471 break; 1489 break;
1472 1490
1473 case KW_treasure: 1491 case KW_treasure:
1474 case KW_treasureone: 1492 case KW_treasureone:
1475 if (!treasurelist::read (f)) 1493 if (!treasurelist::read (f))
1476 goto finish; 1494 return false;
1477 break; 1495 break;
1478 1496
1479 case KW_object: 1497 case KW_object:
1480 seen_arch = true;
1481 if (!archetype::read (f)) 1498 if (!archetype::read (f))
1482 goto finish; 1499 return false;
1483 break; 1500 break;
1484 1501
1485 case KW_EOF: 1502 case KW_EOF:
1486 success = true; 1503 return true;
1487 goto finish;
1488 1504
1489 default: 1505 default:
1490 if (!f.parse_error ("resource file")) 1506 if (!f.parse_error ("resource file"))
1491 goto finish; 1507 return false;
1492 1508
1493 f.next (); 1509 f.next ();
1494 break; 1510 break;
1495 } 1511 }
1496 } 1512 }
1497
1498finish:
1499 if (seen_arch)
1500 init_archetype_pointers ();
1501
1502 return success;
1503} 1513}
1504 1514

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