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/cvs/deliantra/server/common/loader.C
Revision: 1.100
Committed: Tue Sep 4 05:43:20 2007 UTC (16 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.99: +3 -25 lines
Log Message:
- implemented ref/deref "framework" that allows one to create
  semipersistent references and dereference them later
  (works only for players right now).
- (partially) expose freezer and thawer to perl.
- thawers now do next() automatically after instantiating.
- allow the thawer to record delayed dereference requests to be
  resolved, well, later (should be a different class actually
  but lets stay realistic).
- use thawers when loading maps and players and resolve delayed
  derefs after loading them before activating them.
- serialise io for no good reason.

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27
28 #include <global.h>
29 #include <loader.h>
30 #include <sproto.h>
31
32 /////////////////////////////////////////////////////////////////////////////
33
34 /* This table is only necessary to convert objects that existed before the
35 * spell object conversion to the new object. It was not practical
36 * to go through every mapping looking for every potion, rod, wand, etc
37 * that had a sp set and update to the new value. So this maps the
38 * old spell numbers to the name of the new archs.
39 * If you are adding a new spell, you should not modify this - you
40 * new spell won't have been used, and thus won't have any legacy object.
41 * NULL entries in this table are valid - to denote objects that should
42 * not be updated for whatever reason.
43 */
44 const char *spell_mapping[] = {
45 "spell_magic_bullet", /* 0 */
46 "spell_small_fireball", /* 1 */
47 "spell_medium_fireball", /* 2 */
48 "spell_large_fireball", /* 3 */
49 "spell_burning_hands", /* 4 */
50 "spell_sm_lightning", /* 5 */
51 "spell_large_lightning", /* 6 */
52 "spell_magic_missile", /* 7 */
53 "spell_create_bomb", /* 8 */
54 "spell_summon_golem", /* 9 */
55 "spell_summon_fire_elemental", /* 10 */
56 "spell_summon_earth_elemental", /* 11 */
57 "spell_summon_water_elemental", /* 12 */
58 "spell_summon_air_elemental", /* 13 */
59 "spell_dimension_door", /* 14 */
60 "spell_create_earth_wall", /* 15 */
61 "spell_paralyze", /* 16 */
62 "spell_icestorm", /* 17 */
63 "spell_magic_mapping", /* 18 */
64 "spell_turn_undead", /* 19 */
65 "spell_fear", /* 20 */
66 "spell_poison_cloud", /* 21 */
67 "spell_wonder", /* 22 */
68 "spell_destruction", /* 23 */
69 "spell_perceive_self", /* 24 */
70 "spell_word_of_recall", /* 25 */
71 "spell_invisible", /* 26 */
72 "spell_invisible_to_undead", /* 27 */
73 "spell_probe", /* 28 */
74 "spell_lg_magic_bullet", /* 29 */
75 "spell_improved_invisibility", /* 30 */
76 "spell_holy_word", /* 31 */
77 "spell_minor_healing", /* 32 */
78 "spell_medium_healing", /* 33 */
79 "spell_major_healing", /* 34 */
80 "spell_heal", /* 35 */
81 "spell_create_food", /* 36 */
82 "spell_earth_to_dust", /* 37 */
83 "spell_armour", /* 38 */
84 "spell_strength", /* 39 */
85 "spell_dexterity", /* 40 */
86 "spell_constitution", /* 41 */
87 "spell_charisma", /* 42 */
88 "spell_create_fire_wall", /* 43 */
89 "spell_create_frost_wall", /* 44 */
90 "spell_protection_from_cold", /* 45 */
91 "spell_protection_from_electricity", /* 46 */
92 "spell_protection_from_fire", /* 47 */
93 "spell_protection_from_poison", /* 48 */
94 "spell_protection_from_slow", /* 49 */
95 "spell_protection_from_paralysis", /* 50 */
96 "spell_protection_from_draining", /* 51 */
97 "spell_protection_from_magic", /* 52 */
98 "spell_protection_from_attack", /* 53 */
99 "spell_levitate", /* 54 */
100 "spell_small_speedball", /* 55 */
101 "spell_large_speedball", /* 56 */
102 "spell_hellfire", /* 57 */
103 "spell_dragonbreath", /* 58 */
104 "spell_large_icestorm", /* 59 */
105 "spell_charging", /* 60 */
106 "spell_polymorph", /* 61 */
107 "spell_cancellation", /* 62 */
108 "spell_confusion", /* 63 */
109 "spell_mass_confusion", /* 64 */
110 "spell_summon_pet_monster", /* 65 */
111 "spell_slow", /* 66 */
112 "spell_regenerate_spellpoints", /* 67 */
113 "spell_cure_poison", /* 68 */
114 "spell_protection_from_confusion", /* 69 */
115 "spell_protection_from_cancellation", /* 70 */
116 "spell_protection_from_depletion", /* 71 */
117 "spell_alchemy", /* 72 */
118 "spell_remove_curse", /* 73 */
119 "spell_remove_damnation", /* 74 */
120 "spell_identify", /* 75 */
121 "spell_detect_magic", /* 76 */
122 "spell_detect_monster", /* 77 */
123 "spell_detect_evil", /* 78 */
124 "spell_detect_curse", /* 79 */
125 "spell_heroism", /* 80 */
126 "spell_aggravation", /* 81 */
127 "spell_firebolt", /* 82 */
128 "spell_frostbolt", /* 83 */
129 "spell_shockwave", /* 84 */
130 "spell_color_spray", /* 85 */
131 "spell_haste", /* 86 */
132 "spell_face_of_death", /* 87 */
133 "spell_ball_lightning", /* 88 */
134 "spell_meteor_swarm", /* 89 */
135 "spell_comet", /* 90 */
136 "spell_mystic_fist", /* 91 */
137 "spell_raise_dead", /* 92 */
138 "spell_resurrection", /* 93 */
139 "spell_reincarnation", /* 94 */
140 "spell_immunity_to_cold", /* 95 */
141 "spell_immunity_to_electricity", /* 96 */
142 "spell_immunity_to_fire", /* 97 */
143 "spell_immunity_to_poison", /* 98 */
144 "spell_immunity_to_slow", /* 99 */
145 "spell_immunity_to_paralysis", /* 100 */
146 "spell_immunity_to_draining", /* 101 */
147 "spell_immunity_to_magic", /* 102 */
148 "spell_immunity_to_attack", /* 103 */
149 "spell_invulnerability", /* 104 */
150 "spell_defense", /* 105 */
151 "spell_rune_of_fire", /* 106 */
152 "spell_rune_of_frost", /* 107 */
153 "spell_rune_of_shocking", /* 108 */
154 "spell_rune_of_blasting", /* 109 */
155 "spell_rune_of_death", /* 110 */
156 "spell_marking_rune", /* 111 */
157 "spell_build_director", /* 112 */
158 "spell_create_pool_of_chaos", /* 113 */
159 "spell_build_bullet_wall", /* 114 */
160 "spell_build_lightning_wall", /* 115 */
161 "spell_build_fireball_wall", /* 116 */
162 "spell_magic_rune", /* 117 */
163 "spell_rune_of_magic_drain", /* 118 */
164 "spell_antimagic_rune", /* 119 */
165 "spell_rune_of_transference", /* 120 */
166 "spell_transference", /* 121 */
167 "spell_magic_drain", /* 122 */
168 "spell_counterspell", /* 123 */
169 "spell_disarm", /* 124 */
170 "spell_cure_confusion", /* 125 */
171 "spell_restoration", /* 126 */
172 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */
173 "spell_counterwall", /* 128 */
174 "spell_cause_light_wounds", /* 129 */
175 "spell_cause_medium_wounds", /* 130 */
176 "spell_cause_heavy_wounds", /* 131 */
177 "spell_charm_monsters", /* 132 */
178 "spell_banishment", /* 133 */
179 "spell_create_missile", /* 134 */
180 "spell_show_invisible", /* 135 */
181 "spell_xray", /* 136 */
182 "spell_pacify", /* 137 */
183 "spell_summon_fog", /* 138 */
184 "spell_steambolt", /* 139 */
185 "spell_command_undead", /* 140 */
186 "spell_holy_orb", /* 141 */
187 "spell_summon_avatar", /* 142 */
188 "spell_holy_possession", /* 143 */
189 "spell_bless", /* 144 */
190 "spell_curse", /* 145 */
191 "spell_regeneration", /* 146 */
192 "spell_consecrate", /* 147 */
193 "spell_summon_cult_monsters", /* 148 */
194 "spell_cause_critical_wounds", /* 149 */
195 "spell_holy_wrath", /* 150 */
196 "spell_retributive_strike", /* 151 */
197 "spell_finger_of_death", /* 152 */
198 "spell_insect_plague", /* 153 */
199 "spell_call_holy_servant", /* 154 */
200 "spell_wall_of_thorns", /* 155 */
201 "spell_staff_to_snake", /* 156 */
202 "spell_light", /* 157 */
203 "spell_darkness", /* 158 */
204 "spell_nightfall", /* 159 */
205 "spell_daylight", /* 160 */
206 "spell_sunspear", /* 161 */
207 "spell_faery_fire", /* 162 */
208 "spell_cure_blindness", /* 163 */
209 "spell_dark_vision", /* 164 */
210 "spell_bullet_swarm", /* 165 */
211 "spell_bullet_storm", /* 166 */
212 "spell_cause_many_wounds", /* 167 */
213 "spell_small_snowstorm", /* 168 */
214 "spell_medium_snowstorm", /* 169 */
215 "spell_large_snowstorm", /* 170 */
216 "spell_cure_disease", /* 171 */
217 "spell_cause_red_death", /* 172 */
218 "spell_cause_flu", /* 173 */
219 "spell_cause_black_death", /* 174 */
220 "spell_cause_leprosy", /* 175 */
221 "spell_cause_smallpox", /* 176 */
222 "spell_cause_white_death", /* 177 */
223 "spell_cause_anthrax", /* 178 */
224 "spell_cause_typhoid", /* 179 */
225 "spell_mana_blast", /* 180 */
226 "spell_small_manaball", /* 181 */
227 "spell_medium_manaball", /* 182 */
228 "spell_large_manaball", /* 183 */
229 "spell_manabolt", /* 184 */
230 "spell_dancing_sword", /* 185 */
231 "spell_animate_weapon", /* 186 */
232 "spell_cause_cold", /* 187 */
233 "spell_divine_shock", /* 188 */
234 "spell_windstorm", /* 189 */
235 "spell_sanctuary", /* 190 */
236 "spell_peace", /* 191 */
237 "spell_spiderweb", /* 192 */
238 "spell_conflict", /* 193 */
239 "spell_rage", /* 194 */
240 "spell_forked_lightning", /* 195 */
241 "spell_poison_fog", /* 196 */
242 "spell_flaming_aura", /* 197 */
243 "spell_vitriol", /* 198 */
244 "spell_vitriol_splash", /* 199 */
245 "spell_iron_skin", /* 200 */
246 "spell_wrathful_eye", /* 201 */
247 "spell_town_portal", /* 202 */
248 "spell_missile_swarm", /* 203 */
249 "spell_cause_rabies", /* 204 */
250 "spell_glyph", /* 205 */
251 NULL
252 };
253
254 extern bool loading_arch;
255
256 /* This function checks the object after it has been loaded (when we
257 * get the 'end' in the input stream). This function can be used to
258 * deal with legacy objects where fields may have changed. It can also be used
259 * to check for objects to make sure there are no common errors.
260 */
261 void
262 object::post_load_check ()
263 {
264 if (type >= NUM_TYPES)
265 {
266 LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ());
267 type = 0;
268 }
269
270 switch (type)
271 {
272 case BOW:
273 case WAND:
274 case ROD:
275 case HORN:
276 if (slot [body_range].info != -1)
277 {
278 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
279 slot [body_range].info = -1;
280 }
281 break;
282
283 case WEAPON:
284 if (slot [body_combat].info != -1)
285 {
286 LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
287 slot [body_combat].info = -1;
288 }
289 break;
290
291 case SHIELD:
292 if (slot [body_shield].info != -1)
293 {
294 LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
295 slot [body_shield].info = -1;
296 }
297 break;
298
299 case PLAYER:
300 if (slot [body_shield].info != 1)
301 {
302 LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
303 slot [body_shield].info = 1;
304 }
305
306 if (slot [body_combat].info != 1)
307 {
308 LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
309 slot [body_combat].info = 1;
310 }
311
312 if (slot [body_range].info != 1)
313 {
314 LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
315 slot [body_range].info = 1;
316 }
317 break;
318 }
319
320 /* We do some specialised handling to handle legacy cases of name_pl.
321 * If the object doesn't have a name_pl, we just use the object name -
322 * this isn't perfect (things won't be properly pluralised), but works to
323 * that degree (5 heart is still quite understandable). But the case we
324 * also have to catch is if this object is not using the normal name for
325 * the object. In that case, we also want to use the loaded name.
326 * Otherwise, what happens is that the the plural name will lose
327 * information (appear as just 'hearts' and not 'goblins heart')
328 */
329 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
330 name_pl = 0;
331
332 if (!name_pl)
333 name_pl = name;
334
335 /* objects now have a materialname. try to patch it in */
336 if (!(is_weapon () && level > 0))
337 set_materialname (this, map ? map->difficulty : 5, 0);
338
339 /* only do these when program is first run - a bit
340 * excessive to do this at every run - most of this is
341 * really just to catch any errors - program will still run, but
342 * not in the ideal fashion.
343 */
344 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
345 {
346 if (!skill)
347 LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ());
348 else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) ||
349 (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2))
350 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
351 }
352
353 /* We changed last_heal to gen_sp_armour, which is what it
354 * really does for many objects. Need to catch any in maps
355 * that may have an old value.
356 */
357 if (type == WEAPON
358 || type == ARMOUR || type == HELMET
359 || type == SHIELD || type == RING
360 || type == BOOTS || type == GLOVES
361 || type == AMULET || type == GIRDLE
362 || type == BRACERS || type == CLOAK)
363 {
364 if (last_heal)
365 {
366 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
367 gen_sp_armour = last_heal;
368 last_heal = 0;
369 }
370
371 int ip = calc_item_power (this, 0);
372
373 /* Legacy objects from before item power was in the game */
374 if (!item_power && ip)
375 {
376 if (ip > 3)
377 LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip);
378
379 item_power = ip;
380 }
381
382 /* Check for possibly bogus values. Has to meet both these criteria -
383 * something that has item_power 1 is probably just fine if our calculated
384 * value is 1 or 2 - these values are small enough that hard to be precise.
385 * similarly, it item_power is 0, the first check will always pass,
386 * but not the second one.
387 */
388 #if 0 //TODO
389 if (ip > 2 * item_power && ip > (item_power + 3))
390 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
391 #endif
392 }
393
394 /* Old spellcasting object - need to load in the appropiate object */
395 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL ||
396 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
397 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch)
398 {
399 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
400 * in that spell was stored in sp.
401 */
402 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
403 insert_ob_in_ob (tmp, this);
404 randomitems = NULL; /* So another spell isn't created for this object */
405 }
406
407 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
408 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
409 {
410 object *tmp = get_archetype_by_object_name (slaying);
411 insert_ob_in_ob (tmp, this);
412 randomitems = NULL; /* So another spell isn't created for this object */
413 /* without this, value is all screwed up */
414 value = arch->value * inv->value;
415 }
416
417 if (QUERY_FLAG (this, FLAG_MONSTER))
418 {
419 if (stats.hp > stats.maxhp)
420 {
421 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
422 stats.maxhp = stats.hp;
423 }
424
425 /* The archs just need to be updated for this */
426 if (move_type == 0)
427 move_type = MOVE_WALK;
428 }
429
430 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
431 {
432 /* Object will duplicate it's content as part of the
433 * generation process. To do this, we must flag inventory
434 * so it remains unevaluated concerning the randomitems and
435 * the living (a demonlord shouldn't cast from inside generator!)
436 */
437 flag_inv (this, FLAG_IS_A_TEMPLATE);
438 }
439
440 /* Handle player movers. We use move_type for player movers
441 * because they operate on their own time (move_on
442 * would potentially cause them to be triggered when someone steps
443 * on them). If move_type is set, presume person knows what they
444 * are doing, otherwise, set move_type based on maxhp value.
445 */
446 if (type == PLAYERMOVER)
447 {
448 if (!move_type)
449 {
450 if (stats.maxhp)
451 {
452 move_type = MOVE_ALL;
453 stats.maxhp = 0;
454 }
455 else
456 move_type = MOVE_WALK;
457 }
458 }
459 }
460
461 static void
462 set_move (MoveType &mt, const char *str)
463 {
464 static const struct flagstr {
465 const char *name;
466 MoveType flags;
467 } move_flags[] = {
468 { "walk" , MOVE_WALK },
469 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
470 { "fly_low" , MOVE_FLY_LOW },
471 { "fly_high", MOVE_FLY_HIGH },
472 { "swim" , MOVE_SWIM },
473 { "boat" , MOVE_BOAT },
474 { "ship" , MOVE_SHIP },
475 { "all" , MOVE_ALL },
476 };
477
478 if (!str)
479 {
480 mt = 0;
481 return;
482 }
483
484 if (isdigit (*str))
485 {
486 mt = atoi (str);
487 return;
488 }
489
490 mt = 0;
491
492 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
493 {
494 bool negate = 0;
495
496 if (*str == '-')
497 {
498 negate = 1;
499 str++;
500 }
501
502 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
503 {
504 if (!strcmp (f->name, str))
505 {
506 if (negate)
507 mt &= ~f->flags;
508 else
509 mt |= f->flags;
510
511 goto next;
512 }
513 }
514
515 LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str);
516
517 next: ;
518 }
519 }
520
521 #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
522
523 bool
524 object::parse_kv (object_thawer &f)
525 {
526 object *op_inv = inv;
527
528 for (;;)
529 {
530 switch (f.kw)
531 {
532 case KW_uuid:
533 if (const char *s = f.get_str ())
534 {
535 unsigned int version;
536 unsigned long long seq;
537
538 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
539 {
540 uuid.seq = seq;
541 break;
542 }
543 }
544
545 uuid = gen_uuid ();
546 break;
547
548 case KW_oid:
549 f.get (this, f.get_sint32 ());
550 break;
551
552 case KW_name: f.get (name); break;
553 case KW_name_pl: f.get (name_pl); break;
554 case KW_title: f.get (title); break;
555 case KW_custom_name: f.get (custom_name); break;
556
557 case KW_attach: f.get_ornull (attach); break;
558 case KW_skill: f.get_ornull (skill); break;
559 case KW_race: f.get_ornull (race); break;
560 case KW_slaying: f.get_ornull (slaying); break;
561
562 case KW_arch:
563 {
564 object *tmp = object::read (f);
565 tmp->deactivate ();
566
567 {
568 // was: insert_ob_in_ob (tmp, op);
569 // but manually adding it can improve map loading times a lot
570 // also, appending instead of prepending keeps the
571 // save ordering the same between repeated load/saves.
572 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
573 CLEAR_FLAG (tmp, FLAG_REMOVED);
574
575 if (!op_inv)
576 {
577 inv = tmp;
578 tmp->above = 0;
579 }
580 else
581 {
582 while (op_inv->below)
583 op_inv = op_inv->below;
584
585 op_inv->below = tmp;
586 tmp->above = op_inv;
587 }
588
589 tmp->below = 0;
590 tmp->env = this;
591 op_inv = tmp;
592 }
593 }
594 continue;
595
596 case KW_other_arch:
597 other_arch =
598 loading_arch
599 ? archetype::get (f.get_str ())
600 : archetype::find (f.get_str ());
601
602 if (!other_arch)
603 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ());
604 break;
605
606 case KW_owner:
607 f.delayed_deref (this, owner, f.get_str ());
608 break;
609
610 case KW_animation:
611 {
612 CLEAR_FLAG (this, FLAG_ANIMATE);
613 animation_id = 0;
614
615 const char *str = f.get_str ();
616 if (str && (animation_id = find_animation (str)))
617 SET_FLAG (this, FLAG_ANIMATE);
618 }
619 break;
620
621 case KW_last_heal: f.get (last_heal); break;
622 case KW_last_sp: f.get (last_sp); break;
623 case KW_last_grace: f.get (last_grace); break;
624 case KW_last_eat: f.get (last_eat); break;
625 case KW_speed_left: f.get (speed_left); break;
626
627 case KW_speed:
628 f.get (speed);
629
630 //TODO: maybe do in check_object
631 // removed check for style maps
632 if (speed < 0)
633 speed_left = speed_left - rndm ();
634
635 break;
636
637 case KW_slow_move:
638 move_slow |= MOVE_WALK;
639 f.get (move_slow_penalty);
640 break;
641
642 case KW_face:
643 face = face_find (f.get_str ());
644 break;
645
646 case KW_sound:
647 sound = sound_find (f.get_str ());
648 if (!sound)
649 f.parse_warn ("sound not found");
650 break;
651
652 case KW_sound_destroy:
653 sound_destroy = sound_find (f.get_str ());
654 if (!sound_destroy)
655 f.parse_warn ("sound not found");
656 break;
657
658 case KW_x: f.get (x); break;
659 case KW_y: f.get (y); break;
660
661 case KW_Str: // uppercase alias
662 case KW_str: f.get (stats.Str); break;
663 case KW_Dex: // uppercase alias
664 case KW_dex: f.get (stats.Dex); break;
665 case KW_Con: // uppercase alias
666 case KW_con: f.get (stats.Con); break;
667 case KW_Wis: // uppercase alias
668 case KW_wis: f.get (stats.Wis); break;
669 case KW_Cha: // uppercase alias
670 case KW_cha: f.get (stats.Cha); break;
671 case KW_Int: // uppercase alias
672 case KW_int: f.get (stats.Int); break;
673 case KW_Pow: // uppercase alias
674 case KW_pow: f.get (stats.Pow); break;
675
676 case KW_hp: f.get (stats.hp); break;
677 case KW_maxhp: f.get (stats.maxhp); break;
678 case KW_sp: f.get (stats.sp); break;
679 case KW_maxsp: f.get (stats.maxsp); break;
680 case KW_grace: f.get (stats.grace); break;
681 case KW_maxgrace: f.get (stats.maxgrace); break;
682
683 case KW_exp: f.get (stats.exp); break;
684 case KW_perm_exp: f.get (perm_exp); break;
685 case KW_food: f.get (stats.food); break;
686 case KW_dam: f.get (stats.dam); break;
687 case KW_wc: f.get (stats.wc); break;
688 case KW_ac: f.get (stats.ac); break;
689 case KW_nrof: f.get (nrof); break;
690 case KW_level: f.get (level); break;
691 case KW_direction: f.get (direction); break;
692 case KW_type: f.get (type); break;
693 case KW_subtype: f.get (subtype); break;
694 case KW_value: f.get (value); break;
695 case KW_weight: f.get (weight); break;
696 case KW_carrying: f.get (carrying); break;
697 case KW_attacktype: f.get (attacktype); break;
698 case KW_path_attuned: f.get (path_attuned); break;
699 case KW_path_repelled: f.get (path_repelled); break;
700 case KW_path_denied: f.get (path_denied); break;
701 case KW_invisible: f.get (invisible); break;
702 case KW_magic: f.get (magic); break;
703 case KW_state: f.get (state); break;
704 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
705 case KW_material: f.get (materials); break; //TODO: nuke
706 case KW_materialname: f.get (materialname); break;
707
708 /* These are the new values */
709 case KW_move_block: set_move (move_block, f.get_str ()); break;
710 case KW_move_allow: set_move (move_allow, f.get_str ()); break;
711 case KW_move_type: set_move (move_type, f.get_str ()); break;
712 case KW_move_on: set_move (move_on, f.get_str ()); break;
713 case KW_move_off: set_move (move_off, f.get_str ()); break;
714 case KW_move_slow: set_move (move_slow, f.get_str ()); break;
715
716 /* These are all legacy - any new objects should use the move_ .. values */
717 case KW_no_pass:
718 {
719 if (f.get_sint32 ())
720 move_block = MOVE_ALL;
721 else
722 move_block = 0;
723 }
724
725 break;
726
727 /* These are all legacy - any new objects should use the move_ .. values */
728 case KW_walk_on:
729 {
730 if (f.get_sint32 ())
731 move_on |= MOVE_WALK;
732 else
733 move_on &= ~MOVE_WALK;
734 }
735
736 break;
737
738 /* These are all legacy - any new objects should use the move_ .. values */
739 case KW_walk_off:
740 {
741 if (f.get_sint32 ())
742 move_off |= MOVE_WALK;
743 else
744 move_off &= ~MOVE_WALK;
745 }
746 break;
747
748 /* These are all legacy - any new objects should use the move_ .. values */
749 case KW_fly_on:
750 {
751 if (f.get_sint32 ())
752 move_on |= MOVE_FLY_LOW;
753 else
754 move_on &= ~MOVE_FLY_LOW;
755 }
756 break;
757
758 /* These are all legacy - any new objects should use the move_ .. values */
759 case KW_fly_off:
760 {
761 if (f.get_sint32 ())
762 move_off |= MOVE_FLY_LOW;
763 else
764 move_off &= ~MOVE_FLY_LOW;
765 }
766 break;
767
768 //TODO: remove these after converting archetypes
769 case KW_can_use_wand:
770 GET_FLAG (this, FLAG_USE_RANGE);
771 break;
772
773 /* These are all legacy - any new objects should use the move_ .. values */
774 case KW_flying:
775 {
776 if (f.get_sint32 ())
777 move_type |= MOVE_FLY_LOW;
778 else
779 move_type &= ~MOVE_FLY_LOW;
780 }
781 break;
782
783
784 case KW_identified:
785 GET_FLAG (this, FLAG_IDENTIFIED);
786 //TODO: move to check_object or so
787 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
788 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
789
790 break;
791
792 case KW_friendly:
793 if (f.get_bool ())
794 if (type != PLAYER)
795 add_friendly_object (this);
796
797 break;
798
799 case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
800 case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
801 case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
802 case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
803 case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
804 case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
805 case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
806 case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
807 case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
808 case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
809 case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
810 case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
811 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
812 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
813 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
814 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
815 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
816 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
817 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
818 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
819 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
820 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
821 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
822 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
823 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
824 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
825 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
826 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
827 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
828 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
829 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
830 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
831 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
832 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
833 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
834 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
835 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
836 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
837 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
838 case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
839 case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
840 case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
841 case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
842 case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
843 case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
844 case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
845 case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
846 case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
847 case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
848 case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
849 case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
850 case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
851 case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
852 case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
853 case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
854 case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
855 case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
856 case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
857 case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
858 case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
859 case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
860 case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
861 case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
862 case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
863 case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
864 case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
865 case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
866 case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
867 case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
868 case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
869 case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
870 case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
871 case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
872 case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
873 case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
874 case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
875 case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
876 case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
877 case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
878 case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
879 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
880 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
881 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
882 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
883 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
884 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
885 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
886
887 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
888 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
889 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
890 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
891 case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
892 case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
893 case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
894 case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
895 case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
896 case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
897 case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
898 case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
899 case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
900 case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
901 case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
902 case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
903 case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
904 case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
905 case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
906 case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
907 case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
908 case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
909 case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
910 case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
911 case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
912 case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
913 case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
914
915 case KW_luck: f.get (stats.luck); break;
916 case KW_run_away: f.get (run_away); break;
917 case KW_pick_up: f.get (pick_up); break;
918 case KW_item_power: f.get (item_power); break;
919 case KW_gen_sp_armour: f.get (gen_sp_armour); break;
920 case KW_anim_speed: f.get (anim_speed); break;
921 case KW_container: f.get (weight_limit); break;
922 case KW_will_apply: f.get (will_apply); break;
923 case KW_attack_movement: f.get (attack_movement); break;
924 case KW_move_state: f.get (move_status); break;
925 case KW_expmul: f.get (expmul); break;
926 case KW_glow_radius: f.get (glow_radius); break;
927 case KW_weapontype: f.get (weapontype); break;
928 case KW_tooltype: f.get (tooltype); break;
929 case KW_casting_time: f.get (casting_time); break;
930 case KW_elevation: f.get (elevation); break;
931 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
932 case KW_client_type: f.get (client_type); break;
933 case KW_duration: f.get (duration); break;
934 case KW_range: f.get (range); break;
935 case KW_range_modifier: f.get (range_modifier); break;
936 case KW_dam_modifier: f.get (dam_modifier); break;
937 case KW_duration_modifier: f.get (duration_modifier); break;
938
939 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
940 //TODO: parse from other include files
941 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
942 case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
943 case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
944 case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
945 case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
946 case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
947 case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
948 case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
949 case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
950 case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
951 case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
952 case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
953 case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
954 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
955 case KW_can_apply:
956 break;
957
958 case KW_connected:
959 add_button_link (this, map, f.get_sint32 ());
960 break;
961
962 case KW_randomitems:
963 if (f.get_str ())
964 {
965 randomitems =
966 loading_arch
967 ? treasurelist::get (f.get_str ())
968 : treasurelist::find (f.get_str ());
969
970 if (!randomitems)
971 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
972 }
973 else
974 randomitems = 0;
975 break;
976
977 case KW_msg:
978 f.get_ml (KW_endmsg, msg);
979 break;
980
981 case KW_lore:
982 f.get_ml (KW_endlore, lore);
983 break;
984
985 case KW_editable:
986 case KW_editor_folder:
987 break;
988
989 case KW_end:
990 if (!loading_arch)
991 instantiate ();
992
993 f.next ();
994 return true;
995
996 case KW_ERROR:
997 set_ob_key_value (this, f.kw_str, f.value, true);
998 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
999 break;
1000
1001 default:
1002 if (!f.parse_error ("object", name))
1003 return false;
1004 break;
1005 }
1006
1007 f.next ();
1008 }
1009 }
1010
1011 object *
1012 object::read (object_thawer &f, maptile *map)
1013 {
1014 assert (f.kw == KW_arch);
1015
1016 archetype *arch = archetype::find (f.get_str ());
1017
1018 if (!arch)
1019 {
1020 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1021 arch = archetype::find ("earthwall");
1022 }
1023
1024 assert (arch); //D maybe use exception handling of sorts?
1025
1026 f.next ();
1027
1028 object *op = object::create ();
1029
1030 op->map = map;
1031 arch->copy_to (op);
1032 // copy_to activates, this should be fixed properly
1033 op->deactivate ();
1034
1035 if (!op->parse_kv (f))
1036 {
1037 op->destroy (true);
1038 return 0;
1039 }
1040
1041 op->post_load_check ();
1042 return op;
1043 }
1044
1045 /* This takes a buffer, scans it for variables, and sets those variables
1046 * as appropriate in op.
1047 *
1048 * This function appears to be used in only 2 places - in crossedit to
1049 * override values and in c_wiz to mutate values.
1050 */
1051 int
1052 set_variable (object *op, char *buf)
1053 {
1054 object_thawer f (buf, (AV *)0);
1055
1056 return op->parse_kv (f);
1057 }
1058
1059 /* This returns a string of the integer movement type */
1060 #if 0
1061 // unused function
1062 static char *
1063 get_string_move_type (MoveType mt)
1064 {
1065 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1066 int i, all_count = 0, count;
1067
1068 strcpy (retbuf, "");
1069 strcpy (retbuf_all, " all");
1070
1071 /* Quick check, and probably fairly common */
1072 if (mt == MOVE_ALL)
1073 return retbuf_all + 1;
1074 if (mt == 0)
1075 {
1076 strcpy (retbuf, "0");
1077 return retbuf;
1078 }
1079
1080 /* We basically slide the bits down. Why look at MOVE_ALL?
1081 * because we may want to return a string like 'all -swim',
1082 * and if we just looked at mt, we couldn't get that.
1083 */
1084 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1085 {
1086 if (mt & (1 << count))
1087 {
1088 strcat (retbuf, " ");
1089 strcat (retbuf, move_name[count]);
1090 }
1091 else
1092 {
1093 strcat (retbuf_all, " -");
1094 strcat (retbuf_all, move_name[count]);
1095 all_count++;
1096 }
1097 }
1098 /* Basically, if there is a single negation, return it, eg
1099 * 'all -swim'. But more than that, just return the
1100 * enumerated values. It doesn't make sense to return
1101 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1102 */
1103 if (all_count <= 1)
1104 return retbuf_all + 1;
1105 else
1106 return retbuf + 1;
1107 }
1108 #endif
1109
1110 // compare *op against *tmp and output differences
1111 static void
1112 write_diff (object_freezer &f, object *op, object *tmp)
1113 {
1114 static const keyword resist_save[NROFATTACKS] = {
1115 # define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1116 # include "attackinc.h"
1117 # undef def
1118 };
1119
1120 /* This is a list of keywords that correspond to the FLAG_.. values.
1121 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1122 * the 15'th element of this array should match that name.
1123 * If an entry is NULL, that is a flag not to loaded/saved.
1124 */
1125 static const keyword flag_names [NUM_FLAGS] = {
1126 KW_alive,
1127 KW_NULL,
1128 KW_NULL,
1129 KW_NULL,
1130 KW_NULL,
1131 KW_applied,
1132 KW_unpaid,
1133 KW_can_use_shield,
1134 KW_no_pick,
1135 KW_NULL, // walk_on
1136 KW_NULL, // no_pass
1137 /* 10 */
1138 KW_is_animated,
1139 KW_NULL, // slow_move
1140 KW_NULL, // flying
1141 KW_monster,
1142 KW_friendly,
1143 KW_generator,
1144 KW_is_thrown,
1145 KW_auto_apply,
1146 KW_treasure_env,
1147 KW_player_sold,
1148 /* 20 */
1149 KW_see_invisible,
1150 KW_can_roll,
1151 KW_overlay_floor,
1152 KW_is_turnable,
1153 KW_NULL, // walk_off
1154 KW_NULL, // fly_on
1155 KW_NULL, // fly_off
1156 KW_is_used_up,
1157 KW_identified,
1158 KW_reflecting,
1159 /* 30 */
1160 KW_changing,
1161 KW_splitting,
1162 KW_hitback,
1163 KW_startequip,
1164 KW_blocksview,
1165 KW_undead,
1166 KW_scared,
1167 KW_unaggressive,
1168 KW_reflect_missile,
1169 KW_reflect_spell,
1170 /* 40 */
1171 KW_no_magic,
1172 KW_no_fix_player,
1173 KW_is_lightable,
1174 KW_tear_down,
1175 KW_run_away,
1176 KW_NULL, // pass_thru
1177 KW_NULL, // an_pass_thru
1178 KW_pick_up,
1179 KW_unique,
1180 KW_no_drop,
1181 /* 50 */
1182 KW_NULL, // wizcast
1183 KW_can_cast_spell,
1184 KW_can_use_scroll,
1185 KW_can_use_range,
1186 KW_can_use_bow,
1187 KW_can_use_armour,
1188 KW_can_use_weapon,
1189 KW_can_use_ring,
1190 KW_has_ready_range,
1191 KW_has_ready_bow,
1192 /* 60 */
1193 KW_xrays,
1194 KW_NULL,
1195 KW_is_floor,
1196 KW_lifesave,
1197 KW_no_strength,
1198 KW_sleep,
1199 KW_stand_still,
1200 KW_random_move,
1201 KW_only_attack,
1202 KW_confused,
1203 /* 70 */
1204 KW_stealth,
1205 KW_NULL,
1206 KW_NULL,
1207 KW_cursed,
1208 KW_damned,
1209 KW_see_anywhere,
1210 KW_known_magical,
1211 KW_known_cursed,
1212 KW_can_use_skill,
1213 KW_been_applied,
1214 /* 80 */
1215 KW_has_ready_scroll,
1216 KW_can_use_rod,
1217 KW_precious,
1218 KW_can_use_horn,
1219 KW_make_invisible,
1220 KW_inv_locked,
1221 KW_is_wooded,
1222 KW_is_hilly,
1223 KW_has_ready_skill,
1224 KW_has_ready_weapon,
1225 /* 90 */
1226 KW_no_skill_ident,
1227 KW_is_blind,
1228 KW_can_see_in_dark,
1229 KW_is_cauldron,
1230 KW_NULL,
1231 KW_no_steal,
1232 KW_one_hit,
1233 KW_NULL,
1234 KW_berserk,
1235 KW_neutral,
1236 /* 100 */
1237 KW_no_attack,
1238 KW_no_damage,
1239 KW_obj_original,
1240 KW_NULL,
1241 KW_activate_on_push,
1242 KW_activate_on_release,
1243 KW_is_water,
1244 KW_use_content_on_gen,
1245 KW_NULL,
1246 KW_is_buildable,
1247 /* 110 */
1248 KW_destroy_on_death,
1249 KW_NULL,
1250 };
1251
1252 int i;
1253
1254 /* This saves the key/value lists. We do it first so that any
1255 * keys that match field names will be overwritten by the loader.
1256 */
1257 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1258 {
1259 /* Find the field in the opposing member. */
1260 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1261
1262 /* If there's no partnering field, or it's got a different value, save our field. */
1263 if (!arch_field || my_field->value != arch_field->value)
1264 f.put (my_field->key, my_field->value);
1265 }
1266
1267 /* We don't need to worry about the arch's extra fields - they
1268 * will get taken care of the copy_to method.
1269 */
1270
1271 {
1272 char uids[64];
1273 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1274 f.put (KW_uuid, (const char *)uids);
1275 }
1276
1277 #define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v)
1278 #define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v)
1279
1280 if (object *owner = op->owner)
1281 f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1282
1283 CMP_OUT (name);
1284 CMP_OUT (name_pl);
1285 CMP_OUT (custom_name);
1286 CMP_OUT (title);
1287 CMP_OUT (race);
1288 CMP_OUT (slaying);
1289 CMP_OUT (other_arch);
1290
1291 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1292 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore);
1293
1294 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1295 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1296 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1297
1298 if (op->animation_id != tmp->animation_id)
1299 if (op->animation_id)
1300 {
1301 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1302
1303 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1304 f.put (KW_is_animated, (sint32)0);
1305 }
1306 else
1307 f.put (KW_animation, (const char *)0);
1308
1309 CMP_OUT2 (str, stats.Str);
1310 CMP_OUT2 (dex, stats.Dex);
1311 CMP_OUT2 (con, stats.Con);
1312 CMP_OUT2 (wis, stats.Wis);
1313 CMP_OUT2 (pow, stats.Pow);
1314 CMP_OUT2 (cha, stats.Cha);
1315 CMP_OUT2 (int, stats.Int);
1316
1317 CMP_OUT2 (hp, stats.hp);
1318 CMP_OUT2 (maxhp, stats.maxhp);
1319 CMP_OUT2 (sp, stats.sp);
1320 CMP_OUT2 (maxsp, stats.maxsp);
1321 CMP_OUT2 (grace, stats.grace);
1322 CMP_OUT2 (maxgrace, stats.maxgrace);
1323 CMP_OUT2 (exp, stats.exp);
1324
1325 CMP_OUT (perm_exp);
1326 CMP_OUT (expmul);
1327
1328 CMP_OUT2 (food, stats.food);
1329 CMP_OUT2 (dam, stats.dam);
1330 CMP_OUT2 (luck, stats.luck);
1331 CMP_OUT2 (wc, stats.wc);
1332 CMP_OUT2 (ac, stats.ac);
1333
1334 CMP_OUT (x);
1335 CMP_OUT (y);
1336 CMP_OUT (speed);
1337 CMP_OUT (speed_left);
1338 CMP_OUT2 (move_state, move_status);
1339 CMP_OUT (attack_movement);
1340 CMP_OUT (nrof);
1341 CMP_OUT (level);
1342 CMP_OUT (direction);
1343 CMP_OUT (type);
1344 CMP_OUT (subtype);
1345 CMP_OUT (attacktype);
1346
1347 for (i = 0; i < NROFATTACKS; i++)
1348 if (expect_false (op->resist[i] != tmp->resist[i]))
1349 f.put (resist_save[i], op->resist[i]);
1350
1351 CMP_OUT (path_attuned);
1352 CMP_OUT (path_repelled);
1353 CMP_OUT (path_denied);
1354 CMP_OUT2 (material, materials);//TODO: nuke
1355 CMP_OUT (materialname);
1356 CMP_OUT (value);
1357 CMP_OUT (carrying);
1358 CMP_OUT (weight);
1359 CMP_OUT (invisible);
1360 CMP_OUT (state);
1361 CMP_OUT (magic);
1362 CMP_OUT (last_heal);
1363 CMP_OUT (last_sp);
1364 CMP_OUT (last_grace);
1365 CMP_OUT (last_eat);
1366 CMP_OUT (glow_radius);
1367
1368 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op)))
1369 f.put (KW_connected, i);
1370
1371 CMP_OUT (randomitems);
1372 CMP_OUT2 (container, weight_limit);
1373
1374 CMP_OUT (run_away);
1375 CMP_OUT (pick_up);
1376 CMP_OUT (will_apply);
1377 CMP_OUT (smoothlevel);
1378 CMP_OUT (weapontype);
1379 CMP_OUT (tooltype);
1380 CMP_OUT (elevation);
1381 CMP_OUT (client_type);
1382 CMP_OUT (item_power);
1383 CMP_OUT (duration);
1384 CMP_OUT (range);
1385 CMP_OUT (range_modifier);
1386 CMP_OUT (duration_modifier);
1387 CMP_OUT (dam_modifier);
1388 CMP_OUT (gen_sp_armour);
1389
1390 CMP_OUT (move_type);
1391 CMP_OUT (move_block);
1392 CMP_OUT (move_allow);
1393 CMP_OUT (move_on);
1394 CMP_OUT (move_off);
1395 CMP_OUT (move_slow);
1396 CMP_OUT (move_slow_penalty);
1397
1398 if (op->flag != tmp->flag)
1399 for (i = 0; i <= NUM_FLAGS; i++)
1400 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i]))
1401 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1402
1403 // save body locations
1404 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1405 if (expect_false (op->slot[i].info != tmp->slot[i].info))
1406 f.put (body_locations[i].save_name, op->slot[i].info);
1407 }
1408
1409 /*
1410 * Dumps all variables in an object to a file.
1411 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1412 * the only place this is not set is when saving the player.
1413 */
1414 bool
1415 object::write (object_freezer &f)
1416 {
1417 archetype *at = arch ? (archetype *)arch : empty_archetype;
1418
1419 f.put (KW_arch, at->archname);
1420 write_diff (f, this, at);
1421
1422 for (object *tmp = inv; tmp; tmp = tmp->below)
1423 tmp->write (f);
1424
1425 f.put (this);
1426 f.put (KW_end);
1427
1428 return true;
1429 }
1430
1431 /////////////////////////////////////////////////////////////////////////////
1432
1433 // generic resource file load,
1434 // currently supports: region, treasures, archetypes
1435 bool load_resource_file (const char *filename)
1436 {
1437 object_thawer f (filename);
1438
1439 bool success = false;
1440 bool seen_arch = false;
1441
1442 for (;;)
1443 {
1444 switch (f.kw)
1445 {
1446 case KW_region:
1447 if (!region::read (f))
1448 goto finish;
1449 break;
1450
1451 case KW_treasure:
1452 case KW_treasureone:
1453 if (!treasurelist::read (f))
1454 goto finish;
1455 break;
1456
1457 case KW_object:
1458 seen_arch = true;
1459 if (!archetype::read (f))
1460 goto finish;
1461 break;
1462
1463 case KW_EOF:
1464 success = true;
1465 goto finish;
1466
1467 default:
1468 if (!f.parse_error ("resource file"))
1469 goto finish;
1470
1471 f.next ();
1472 break;
1473 }
1474 }
1475
1476 finish:
1477 if (seen_arch)
1478 init_archetype_pointers ();
1479
1480 return success;
1481 }
1482