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Revision: 1.109
Committed: Sun Apr 20 00:44:12 2008 UTC (16 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.108: +31 -38 lines
Log Message:
reloadable archetypes, maybe

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27
28 #include <global.h>
29 #include <loader.h>
30 #include <sproto.h>
31
32 /////////////////////////////////////////////////////////////////////////////
33
34 extern archetype *loading_arch;
35
36 /* This table is only necessary to convert objects that existed before the
37 * spell object conversion to the new object. It was not practical
38 * to go through every mapping looking for every potion, rod, wand, etc
39 * that had a sp set and update to the new value. So this maps the
40 * old spell numbers to the name of the new archs.
41 * If you are adding a new spell, you should not modify this - you
42 * new spell won't have been used, and thus won't have any legacy object.
43 * NULL entries in this table are valid - to denote objects that should
44 * not be updated for whatever reason.
45 */
46 const char *spell_mapping[] = {
47 "spell_magic_bullet", /* 0 */
48 "spell_small_fireball", /* 1 */
49 "spell_medium_fireball", /* 2 */
50 "spell_large_fireball", /* 3 */
51 "spell_burning_hands", /* 4 */
52 "spell_sm_lightning", /* 5 */
53 "spell_large_lightning", /* 6 */
54 "spell_magic_missile", /* 7 */
55 "spell_create_bomb", /* 8 */
56 "spell_summon_golem", /* 9 */
57 "spell_summon_fire_elemental", /* 10 */
58 "spell_summon_earth_elemental", /* 11 */
59 "spell_summon_water_elemental", /* 12 */
60 "spell_summon_air_elemental", /* 13 */
61 "spell_dimension_door", /* 14 */
62 "spell_create_earth_wall", /* 15 */
63 "spell_paralyze", /* 16 */
64 "spell_icestorm", /* 17 */
65 "spell_magic_mapping", /* 18 */
66 "spell_turn_undead", /* 19 */
67 "spell_fear", /* 20 */
68 "spell_poison_cloud", /* 21 */
69 "spell_wonder", /* 22 */
70 "spell_destruction", /* 23 */
71 "spell_perceive_self", /* 24 */
72 "spell_word_of_recall", /* 25 */
73 "spell_invisible", /* 26 */
74 "spell_invisible_to_undead", /* 27 */
75 "spell_probe", /* 28 */
76 "spell_lg_magic_bullet", /* 29 */
77 "spell_improved_invisibility", /* 30 */
78 "spell_holy_word", /* 31 */
79 "spell_minor_healing", /* 32 */
80 "spell_medium_healing", /* 33 */
81 "spell_major_healing", /* 34 */
82 "spell_heal", /* 35 */
83 "spell_create_food", /* 36 */
84 "spell_earth_to_dust", /* 37 */
85 "spell_armour", /* 38 */
86 "spell_strength", /* 39 */
87 "spell_dexterity", /* 40 */
88 "spell_constitution", /* 41 */
89 "spell_charisma", /* 42 */
90 "spell_create_fire_wall", /* 43 */
91 "spell_create_frost_wall", /* 44 */
92 "spell_protection_from_cold", /* 45 */
93 "spell_protection_from_electricity", /* 46 */
94 "spell_protection_from_fire", /* 47 */
95 "spell_protection_from_poison", /* 48 */
96 "spell_protection_from_slow", /* 49 */
97 "spell_protection_from_paralysis", /* 50 */
98 "spell_protection_from_draining", /* 51 */
99 "spell_protection_from_magic", /* 52 */
100 "spell_protection_from_attack", /* 53 */
101 "spell_levitate", /* 54 */
102 "spell_small_speedball", /* 55 */
103 "spell_large_speedball", /* 56 */
104 "spell_hellfire", /* 57 */
105 "spell_dragonbreath", /* 58 */
106 "spell_large_icestorm", /* 59 */
107 "spell_charging", /* 60 */
108 "spell_polymorph", /* 61 */
109 "spell_cancellation", /* 62 */
110 "spell_confusion", /* 63 */
111 "spell_mass_confusion", /* 64 */
112 "spell_summon_pet_monster", /* 65 */
113 "spell_slow", /* 66 */
114 "spell_regenerate_spellpoints", /* 67 */
115 "spell_cure_poison", /* 68 */
116 "spell_protection_from_confusion", /* 69 */
117 "spell_protection_from_cancellation", /* 70 */
118 "spell_protection_from_depletion", /* 71 */
119 "spell_alchemy", /* 72 */
120 "spell_remove_curse", /* 73 */
121 "spell_remove_damnation", /* 74 */
122 "spell_identify", /* 75 */
123 "spell_detect_magic", /* 76 */
124 "spell_detect_monster", /* 77 */
125 "spell_detect_evil", /* 78 */
126 "spell_detect_curse", /* 79 */
127 "spell_heroism", /* 80 */
128 "spell_aggravation", /* 81 */
129 "spell_firebolt", /* 82 */
130 "spell_frostbolt", /* 83 */
131 "spell_shockwave", /* 84 */
132 "spell_color_spray", /* 85 */
133 "spell_haste", /* 86 */
134 "spell_face_of_death", /* 87 */
135 "spell_ball_lightning", /* 88 */
136 "spell_meteor_swarm", /* 89 */
137 "spell_comet", /* 90 */
138 "spell_mystic_fist", /* 91 */
139 "spell_raise_dead", /* 92 */
140 "spell_resurrection", /* 93 */
141 "spell_reincarnation", /* 94 */
142 "spell_immunity_to_cold", /* 95 */
143 "spell_immunity_to_electricity", /* 96 */
144 "spell_immunity_to_fire", /* 97 */
145 "spell_immunity_to_poison", /* 98 */
146 "spell_immunity_to_slow", /* 99 */
147 "spell_immunity_to_paralysis", /* 100 */
148 "spell_immunity_to_draining", /* 101 */
149 "spell_immunity_to_magic", /* 102 */
150 "spell_immunity_to_attack", /* 103 */
151 "spell_invulnerability", /* 104 */
152 "spell_defense", /* 105 */
153 "spell_rune_of_fire", /* 106 */
154 "spell_rune_of_frost", /* 107 */
155 "spell_rune_of_shocking", /* 108 */
156 "spell_rune_of_blasting", /* 109 */
157 "spell_rune_of_death", /* 110 */
158 "spell_marking_rune", /* 111 */
159 "spell_build_director", /* 112 */
160 "spell_create_pool_of_chaos", /* 113 */
161 "spell_build_bullet_wall", /* 114 */
162 "spell_build_lightning_wall", /* 115 */
163 "spell_build_fireball_wall", /* 116 */
164 "spell_magic_rune", /* 117 */
165 "spell_rune_of_magic_drain", /* 118 */
166 "spell_antimagic_rune", /* 119 */
167 "spell_rune_of_transference", /* 120 */
168 "spell_transference", /* 121 */
169 "spell_magic_drain", /* 122 */
170 "spell_counterspell", /* 123 */
171 "spell_disarm", /* 124 */
172 "spell_cure_confusion", /* 125 */
173 "spell_restoration", /* 126 */
174 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
175 "spell_counterwall", /* 128 */
176 "spell_cause_light_wounds", /* 129 */
177 "spell_cause_medium_wounds", /* 130 */
178 "spell_cause_heavy_wounds", /* 131 */
179 "spell_charm_monsters", /* 132 */
180 "spell_banishment", /* 133 */
181 "spell_create_missile", /* 134 */
182 "spell_show_invisible", /* 135 */
183 "spell_xray", /* 136 */
184 "spell_pacify", /* 137 */
185 "spell_summon_fog", /* 138 */
186 "spell_steambolt", /* 139 */
187 "spell_command_undead", /* 140 */
188 "spell_holy_orb", /* 141 */
189 "spell_summon_avatar", /* 142 */
190 "spell_holy_possession", /* 143 */
191 "spell_bless", /* 144 */
192 "spell_curse", /* 145 */
193 "spell_regeneration", /* 146 */
194 "spell_consecrate", /* 147 */
195 "spell_summon_cult_monsters", /* 148 */
196 "spell_cause_critical_wounds", /* 149 */
197 "spell_holy_wrath", /* 150 */
198 "spell_retributive_strike", /* 151 */
199 "spell_finger_of_death", /* 152 */
200 "spell_insect_plague", /* 153 */
201 "spell_call_holy_servant", /* 154 */
202 "spell_wall_of_thorns", /* 155 */
203 "spell_staff_to_snake", /* 156 */
204 "spell_light", /* 157 */
205 "spell_darkness", /* 158 */
206 "spell_nightfall", /* 159 */
207 "spell_daylight", /* 160 */
208 "spell_sunspear", /* 161 */
209 "spell_faery_fire", /* 162 */
210 "spell_cure_blindness", /* 163 */
211 "spell_dark_vision", /* 164 */
212 "spell_bullet_swarm", /* 165 */
213 "spell_bullet_storm", /* 166 */
214 "spell_cause_many_wounds", /* 167 */
215 "spell_small_snowstorm", /* 168 */
216 "spell_medium_snowstorm", /* 169 */
217 "spell_large_snowstorm", /* 170 */
218 "spell_cure_disease", /* 171 */
219 "spell_cause_red_death", /* 172 */
220 "spell_cause_flu", /* 173 */
221 "spell_cause_black_death", /* 174 */
222 "spell_cause_leprosy", /* 175 */
223 "spell_cause_smallpox", /* 176 */
224 "spell_cause_white_death", /* 177 */
225 "spell_cause_anthrax", /* 178 */
226 "spell_cause_typhoid", /* 179 */
227 "spell_mana_blast", /* 180 */
228 "spell_small_manaball", /* 181 */
229 "spell_medium_manaball", /* 182 */
230 "spell_large_manaball", /* 183 */
231 "spell_manabolt", /* 184 */
232 "spell_dancing_sword", /* 185 */
233 "spell_animate_weapon", /* 186 */
234 "spell_cause_cold", /* 187 */
235 "spell_divine_shock", /* 188 */
236 "spell_windstorm", /* 189 */
237 "spell_sanctuary", /* 190 */
238 "spell_peace", /* 191 */
239 "spell_spiderweb", /* 192 */
240 "spell_conflict", /* 193 */
241 "spell_rage", /* 194 */
242 "spell_forked_lightning", /* 195 */
243 "spell_poison_fog", /* 196 */
244 "spell_flaming_aura", /* 197 */
245 "spell_vitriol", /* 198 */
246 "spell_vitriol_splash", /* 199 */
247 "spell_iron_skin", /* 200 */
248 "spell_wrathful_eye", /* 201 */
249 "spell_town_portal", /* 202 */
250 "spell_missile_swarm", /* 203 */
251 "spell_cause_rabies", /* 204 */
252 "spell_glyph", /* 205 */
253 NULL
254 };
255
256 /* This function checks the object after it has been loaded (when we
257 * get the 'end' in the input stream). This function can be used to
258 * deal with legacy objects where fields may have changed. It can also be used
259 * to check for objects to make sure there are no common errors.
260 */
261 void
262 object::post_load_check ()
263 {
264 if (type >= NUM_TYPES)
265 {
266 LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ());
267 type = 0;
268 }
269
270 switch (type)
271 {
272 case BOW:
273 case WAND:
274 case ROD:
275 case HORN:
276 if (slot [body_range].info != -1)
277 {
278 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
279 slot [body_range].info = -1;
280 }
281 break;
282
283 case WEAPON:
284 if (slot [body_combat].info != -1)
285 {
286 LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
287 slot [body_combat].info = -1;
288 }
289 break;
290
291 case SHIELD:
292 if (slot [body_shield].info != -1)
293 {
294 LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
295 slot [body_shield].info = -1;
296 }
297 break;
298
299 case PLAYER:
300 if (slot [body_shield].info != 1)
301 {
302 LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
303 slot [body_shield].info = 1;
304 }
305
306 if (slot [body_combat].info != 1)
307 {
308 LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
309 slot [body_combat].info = 1;
310 }
311
312 if (slot [body_range].info != 1)
313 {
314 LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
315 slot [body_range].info = 1;
316 }
317 break;
318 }
319
320 /* We do some specialised handling to handle legacy cases of name_pl.
321 * If the object doesn't have a name_pl, we just use the object name -
322 * this isn't perfect (things won't be properly pluralised), but works to
323 * that degree (5 heart is still quite understandable). But the case we
324 * also have to catch is if this object is not using the normal name for
325 * the object. In that case, we also want to use the loaded name.
326 * Otherwise, what happens is that the the plural name will lose
327 * information (appear as just 'hearts' and not 'goblins heart')
328 */
329 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
330 name_pl = 0;
331
332 if (!name_pl)
333 name_pl = name;
334
335 /* objects now have a materialname. try to patch it in */
336 if (!(is_weapon () && level > 0))
337 set_materialname (this, map ? map->difficulty : 5, 0);
338
339 /* only do these when program is first run - a bit
340 * excessive to do this at every run - most of this is
341 * really just to catch any errors - program will still run, but
342 * not in the ideal fashion.
343 */
344 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
345 {
346 if (!skill)
347 LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ());
348 else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) ||
349 (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2))
350 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
351 }
352
353 /* We changed last_heal to gen_sp_armour, which is what it
354 * really does for many objects. Need to catch any in maps
355 * that may have an old value.
356 */
357 if (type == WEAPON
358 || type == ARMOUR || type == HELMET
359 || type == SHIELD || type == RING
360 || type == BOOTS || type == GLOVES
361 || type == AMULET || type == GIRDLE
362 || type == BRACERS || type == CLOAK)
363 {
364 if (last_heal)
365 {
366 LOG (llevError, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
367 gen_sp_armour = last_heal;
368 last_heal = 0;
369 }
370
371 int ip = calc_item_power (this, 0);
372
373 /* Legacy objects from before item power was in the game */
374 if (!item_power && ip)
375 {
376 if (ip > 3)
377 LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip);
378
379 item_power = ip;
380 }
381
382 /* Check for possibly bogus values. Has to meet both these criteria -
383 * something that has item_power 1 is probably just fine if our calculated
384 * value is 1 or 2 - these values are small enough that hard to be precise.
385 * similarly, it item_power is 0, the first check will always pass,
386 * but not the second one.
387 */
388 #if 0 //TODO
389 if (ip > 2 * item_power && ip > (item_power + 3))
390 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
391 #endif
392 }
393
394 /* Old spellcasting object - need to load in the appropiate object */
395 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL ||
396 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
397 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch)
398 {
399 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
400 * in that spell was stored in sp.
401 */
402 LOG (llevError, "old spellcasting object found: %s", debug_desc ());
403 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
404 insert_ob_in_ob (tmp, this);
405 randomitems = NULL; /* So another spell isn't created for this object */
406 }
407
408 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
409 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
410 {
411 LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ());
412 object *tmp = get_archetype_by_object_name (slaying);
413 insert_ob_in_ob (tmp, this);
414 randomitems = NULL; /* So another spell isn't created for this object */
415 /* without this, value is all screwed up */
416 value = arch->value * inv->value;
417 }
418
419 if (QUERY_FLAG (this, FLAG_MONSTER))
420 {
421 if (stats.hp > stats.maxhp)
422 {
423 LOG (llevInfo, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
424 stats.maxhp = stats.hp;
425 }
426
427 /* The archs just need to be updated for this */
428 if (move_type == 0)
429 move_type = MOVE_WALK;
430 }
431
432 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
433 /* Object will duplicate it's content as part of the
434 * generation process. To do this, we must flag inventory
435 * so it remains unevaluated concerning the randomitems and
436 * the living (a demonlord shouldn't cast from inside generator!)
437 */
438 /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
439 flag_inv (this, FLAG_IS_A_TEMPLATE);
440
441 /* Handle player movers. We use move_type for player movers
442 * because they operate on their own time (move_on
443 * would potentially cause them to be triggered when someone steps
444 * on them). If move_type is set, presume person knows what they
445 * are doing, otherwise, set move_type based on maxhp value.
446 */
447 if (type == PLAYERMOVER)
448 {
449 if (!move_type)
450 {
451 if (stats.maxhp)
452 {
453 move_type = MOVE_ALL;
454 stats.maxhp = 0;
455 }
456 else
457 move_type = MOVE_WALK;
458 }
459 }
460 }
461
462 static void
463 set_move (MoveType &mt, const char *str)
464 {
465 static const struct flagstr {
466 const char *name;
467 MoveType flags;
468 } move_flags[] = {
469 { "walk" , MOVE_WALK },
470 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
471 { "fly_low" , MOVE_FLY_LOW },
472 { "fly_high", MOVE_FLY_HIGH },
473 { "swim" , MOVE_SWIM },
474 { "boat" , MOVE_BOAT },
475 { "ship" , MOVE_SHIP },
476 { "all" , MOVE_ALL },
477 };
478
479 if (!str)
480 {
481 mt = 0;
482 return;
483 }
484
485 if (isdigit (*str))
486 {
487 mt = atoi (str);
488 return;
489 }
490
491 mt = 0;
492
493 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
494 {
495 bool negate = 0;
496
497 if (*str == '-')
498 {
499 negate = 1;
500 str++;
501 }
502
503 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
504 {
505 if (!strcmp (f->name, str))
506 {
507 if (negate)
508 mt &= ~f->flags;
509 else
510 mt |= f->flags;
511
512 goto next;
513 }
514 }
515
516 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
517
518 next: ;
519 }
520 }
521
522 #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
523
524 bool
525 object::parse_kv (object_thawer &f)
526 {
527 object *op_inv = inv;
528
529 for (;;)
530 {
531 switch (f.kw)
532 {
533 case KW_uuid:
534 if (const char *s = f.get_str ())
535 if (!uuid.parse (s))
536 {
537 f.parse_warn ("unparseable uuid");
538 uuid = UUID::gen ();
539 }
540 break;
541
542 case KW_oid:
543 f.get (this, f.get_sint32 ());
544 break;
545
546 case KW_name: f.get (name); break;
547 case KW_name_pl: f.get (name_pl); break;
548 case KW_title: f.get (title); break;
549 case KW_custom_name: f.get (custom_name); break;
550
551 case KW_attach: f.get_ornull (attach); break;
552 case KW_skill: f.get_ornull (skill); break;
553 case KW_race: f.get_ornull (race); break;
554 case KW_slaying: f.get_ornull (slaying); break;
555 case KW_tag: f.get_ornull (tag); break;
556
557 case KW_arch:
558 {
559 object *tmp = object::read (f);
560 tmp->deactivate ();
561
562 {
563 // was: insert_ob_in_ob (tmp, op);
564 // but manually adding it can improve map loading times a lot
565 // also, appending instead of prepending keeps the
566 // save ordering the same between repeated load/saves.
567 // and finally we do not want any funny effects
568 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
569 CLEAR_FLAG (tmp, FLAG_REMOVED);
570
571 if (!op_inv)
572 {
573 inv = tmp;
574 tmp->above = 0;
575 }
576 else
577 {
578 while (op_inv->below)
579 op_inv = op_inv->below;
580
581 op_inv->below = tmp;
582 tmp->above = op_inv;
583 }
584
585 tmp->below = 0;
586 tmp->env = this;
587 op_inv = tmp;
588 }
589 }
590 continue;
591
592 case KW_other_arch:
593 if (loading_arch == this)
594 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
595 else
596 {
597 other_arch = archetype::find (f.get_str ());
598
599 if (!other_arch)
600 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
601 }
602 break;
603
604 case KW_owner:
605 f.delayed_deref (this, owner, f.get_str ());
606 break;
607
608 case KW_animation:
609 {
610 CLEAR_FLAG (this, FLAG_ANIMATE);
611 animation_id = 0;
612
613 const char *str = f.get_str ();
614 if (str && (animation_id = find_animation (str)))
615 SET_FLAG (this, FLAG_ANIMATE);
616 }
617 break;
618
619 case KW_last_heal: f.get (last_heal); break;
620 case KW_last_sp: f.get (last_sp); break;
621 case KW_last_grace: f.get (last_grace); break;
622 case KW_last_eat: f.get (last_eat); break;
623 case KW_speed_left: f.get (speed_left); break;
624
625 case KW_speed:
626 f.get (speed);
627
628 //TODO: maybe do in check_object
629 // removed check for style maps
630 if (speed < 0)
631 speed_left = speed_left - rndm ();
632
633 break;
634
635 case KW_slow_move:
636 move_slow |= MOVE_WALK;
637 f.get (move_slow_penalty);
638 break;
639
640 case KW_face:
641 face = face_find (f.get_str ());
642 break;
643
644 case KW_sound:
645 sound = sound_find (f.get_str ());
646 if (!sound)
647 f.parse_warn ("sound not found");
648 break;
649
650 case KW_sound_destroy:
651 sound_destroy = sound_find (f.get_str ());
652 if (!sound_destroy)
653 f.parse_warn ("sound not found");
654 break;
655
656 case KW_x: f.get (x); break;
657 case KW_y: f.get (y); break;
658
659 case KW_Str: // uppercase alias
660 case KW_str: f.get (stats.Str); break;
661 case KW_Dex: // uppercase alias
662 case KW_dex: f.get (stats.Dex); break;
663 case KW_Con: // uppercase alias
664 case KW_con: f.get (stats.Con); break;
665 case KW_Wis: // uppercase alias
666 case KW_wis: f.get (stats.Wis); break;
667 case KW_Cha: // uppercase alias
668 case KW_cha: f.get (stats.Cha); break;
669 case KW_Int: // uppercase alias
670 case KW_int: f.get (stats.Int); break;
671 case KW_Pow: // uppercase alias
672 case KW_pow: f.get (stats.Pow); break;
673
674 case KW_hp: f.get (stats.hp); break;
675 case KW_maxhp: f.get (stats.maxhp); break;
676 case KW_sp: f.get (stats.sp); break;
677 case KW_maxsp: f.get (stats.maxsp); break;
678 case KW_grace: f.get (stats.grace); break;
679 case KW_maxgrace: f.get (stats.maxgrace); break;
680
681 case KW_exp: f.get (stats.exp); break;
682 case KW_perm_exp: f.get (perm_exp); break;
683 case KW_food: f.get (stats.food); break;
684 case KW_dam: f.get (stats.dam); break;
685 case KW_wc: f.get (stats.wc); break;
686 case KW_ac: f.get (stats.ac); break;
687 case KW_nrof: f.get (nrof); break;
688 case KW_level: f.get (level); break;
689 case KW_direction: f.get (direction); break;
690 case KW_type: f.get (type); break;
691 case KW_subtype: f.get (subtype); break;
692 case KW_value: f.get (value); break;
693 case KW_weight: f.get (weight); break;
694 case KW_carrying: f.get (carrying); break;
695 case KW_attacktype: f.get (attacktype); break;
696 case KW_path_attuned: f.get (path_attuned); break;
697 case KW_path_repelled: f.get (path_repelled); break;
698 case KW_path_denied: f.get (path_denied); break;
699 case KW_invisible: f.get (invisible); break;
700 case KW_magic: f.get (magic); break;
701 case KW_state: f.get (state); break;
702 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
703 case KW_material: f.get (materials); break; //TODO: nuke
704 case KW_materialname: f.get (materialname); break;
705
706 /* These are the new values */
707 case KW_move_block: set_move (move_block, f.get_str ()); break;
708 case KW_move_allow: set_move (move_allow, f.get_str ()); break;
709 case KW_move_type: set_move (move_type, f.get_str ()); break;
710 case KW_move_on: set_move (move_on, f.get_str ()); break;
711 case KW_move_off: set_move (move_off, f.get_str ()); break;
712 case KW_move_slow: set_move (move_slow, f.get_str ()); break;
713
714 /* These are all legacy - any new objects should use the move_ .. values */
715 case KW_no_pass:
716 {
717 if (f.get_sint32 ())
718 move_block = MOVE_ALL;
719 else
720 move_block = 0;
721 }
722
723 break;
724
725 /* These are all legacy - any new objects should use the move_ .. values */
726 case KW_walk_on:
727 {
728 if (f.get_sint32 ())
729 move_on |= MOVE_WALK;
730 else
731 move_on &= ~MOVE_WALK;
732 }
733
734 break;
735
736 /* These are all legacy - any new objects should use the move_ .. values */
737 case KW_walk_off:
738 {
739 if (f.get_sint32 ())
740 move_off |= MOVE_WALK;
741 else
742 move_off &= ~MOVE_WALK;
743 }
744 break;
745
746 /* These are all legacy - any new objects should use the move_ .. values */
747 case KW_fly_on:
748 {
749 if (f.get_sint32 ())
750 move_on |= MOVE_FLY_LOW;
751 else
752 move_on &= ~MOVE_FLY_LOW;
753 }
754 break;
755
756 /* These are all legacy - any new objects should use the move_ .. values */
757 case KW_fly_off:
758 {
759 if (f.get_sint32 ())
760 move_off |= MOVE_FLY_LOW;
761 else
762 move_off &= ~MOVE_FLY_LOW;
763 }
764 break;
765
766 //TODO: remove these after converting archetypes
767 case KW_can_use_wand:
768 GET_FLAG (this, FLAG_USE_RANGE);
769 break;
770
771 /* These are all legacy - any new objects should use the move_ .. values */
772 case KW_flying:
773 {
774 if (f.get_sint32 ())
775 move_type |= MOVE_FLY_LOW;
776 else
777 move_type &= ~MOVE_FLY_LOW;
778 }
779 break;
780
781
782 case KW_identified:
783 GET_FLAG (this, FLAG_IDENTIFIED);
784 //TODO: move to check_object or so
785 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
786 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
787
788 break;
789
790 case KW_friendly:
791 if (f.get_bool ())
792 if (type != PLAYER)
793 add_friendly_object (this);
794
795 break;
796
797 case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
798 case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
799 case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
800 case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
801 case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
802 case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
803 case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
804 case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
805 case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
806 case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
807 case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
808 case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
809 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
810 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
811 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
812 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
813 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
814 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
815 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
816 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
817 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
818 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
819 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
820 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
821 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
822 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
823 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
824 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
825 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
826 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
827 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
828 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
829 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
830 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
831 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
832 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
833 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
834 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
835 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
836 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
837 case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
838 case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
839 case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
840 case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
841 case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
842 case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
843 case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
844 case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
845 case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
846 case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
847 case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
848 case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
849 case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
850 case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
851 case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
852 case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
853 case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
854 case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
855 case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
856 case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
857 case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
858 case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
859 case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
860 case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
861 case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
862 case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
863 case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
864 case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
865 case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
866 case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
867 case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
868 case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
869 case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
870 case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
871 case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
872 case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
873 case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
874 case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
875 case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
876 case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
877 case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
878 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
879 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
880 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
881 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
882 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
883 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
884 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
885
886 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
887 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
888 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
889 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
890 case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
891 case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
892 case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
893 case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
894 case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
895 case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
896 case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
897 case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
898 case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
899 case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
900 case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
901 case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
902 case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
903 case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
904 case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
905 case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
906 case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
907 case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
908 case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
909 case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
910 case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
911 case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
912 case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
913
914 case KW_luck: f.get (stats.luck); break;
915 case KW_run_away: f.get (run_away); break;
916 case KW_pick_up: f.get (pick_up); break;
917 case KW_item_power: f.get (item_power); break;
918 case KW_gen_sp_armour: f.get (gen_sp_armour); break;
919 case KW_anim_speed: f.get (anim_speed); break;
920 case KW_container: f.get (weight_limit); break;
921 case KW_will_apply: f.get (will_apply); break;
922 case KW_attack_movement: f.get (attack_movement); break;
923 case KW_move_state: f.get (move_status); break;
924 case KW_expmul: f.get (expmul); break;
925 case KW_glow_radius: f.get (glow_radius); break;
926 case KW_weapontype: f.get (weapontype); break;
927 case KW_tooltype: f.get (tooltype); break;
928 case KW_casting_time: f.get (casting_time); break;
929 case KW_elevation: f.get (elevation); break;
930 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
931 case KW_client_type: f.get (client_type); break;
932 case KW_duration: f.get (duration); break;
933 case KW_range: f.get (range); break;
934 case KW_range_modifier: f.get (range_modifier); break;
935 case KW_dam_modifier: f.get (dam_modifier); break;
936 case KW_duration_modifier: f.get (duration_modifier); break;
937
938 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
939 //TODO: parse from other include files
940 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
941 case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
942 case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
943 case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
944 case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
945 case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
946 case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
947 case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
948 case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
949 case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
950 case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
951 case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
952 case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
953 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
954 case KW_can_apply:
955 break;
956
957 case KW_connected:
958 add_button_link (this, map, f.get_sint32 ());
959 break;
960
961 case KW_randomitems:
962 if (f.get_str ())
963 {
964 randomitems =
965 loading_arch
966 ? treasurelist::get (f.get_str ())
967 : treasurelist::find (f.get_str ());
968
969 if (!randomitems)
970 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
971 }
972 else
973 randomitems = 0;
974 break;
975
976 case KW_msg:
977 f.get_ml (KW_endmsg, msg);
978 break;
979
980 case KW_lore:
981 f.get_ml (KW_endlore, lore);
982 break;
983
984 case KW_editable:
985 case KW_editor_folder:
986 break;
987
988 case KW_end:
989 if (!loading_arch)
990 instantiate ();
991
992 f.next ();
993 return true;
994
995 case KW_ERROR:
996 set_ob_key_value (this, f.kw_str, f.value, true);
997 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
998 break;
999
1000 default:
1001 if (!f.parse_error ("object", name))
1002 return false;
1003 break;
1004 }
1005
1006 f.next ();
1007 }
1008 }
1009
1010 object *
1011 object::read (object_thawer &f, maptile *map)
1012 {
1013 assert (f.kw == KW_arch);
1014
1015 archetype *arch = archetype::find (f.get_str ());
1016
1017 if (!arch)
1018 {
1019 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1020 arch = archetype::find ("earthwall");
1021 }
1022
1023 assert (arch); //D maybe use exception handling of sorts?
1024
1025 f.next ();
1026
1027 object *op = object::create ();
1028
1029 op->map = map;
1030 arch->copy_to (op);
1031 // copy_to activates, this should be fixed properly
1032 op->deactivate ();
1033
1034 if (!op->parse_kv (f))
1035 {
1036 op->destroy (true);
1037 return 0;
1038 }
1039
1040 op->post_load_check ();
1041 return op;
1042 }
1043
1044 /* This takes a buffer, scans it for variables, and sets those variables
1045 * as appropriate in op.
1046 *
1047 * This function appears to be used in only 2 places - in crossedit to
1048 * override values and in c_wiz to mutate values.
1049 */
1050 int
1051 set_variable (object *op, char *buf)
1052 {
1053 object_thawer f (buf, (AV *)0);
1054
1055 return op->parse_kv (f);
1056 }
1057
1058 /* This returns a string of the integer movement type */
1059 #if 0
1060 // unused function
1061 static char *
1062 get_string_move_type (MoveType mt)
1063 {
1064 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1065 int i, all_count = 0, count;
1066
1067 strcpy (retbuf, "");
1068 strcpy (retbuf_all, " all");
1069
1070 /* Quick check, and probably fairly common */
1071 if (mt == MOVE_ALL)
1072 return retbuf_all + 1;
1073 if (mt == 0)
1074 {
1075 strcpy (retbuf, "0");
1076 return retbuf;
1077 }
1078
1079 /* We basically slide the bits down. Why look at MOVE_ALL?
1080 * because we may want to return a string like 'all -swim',
1081 * and if we just looked at mt, we couldn't get that.
1082 */
1083 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1084 {
1085 if (mt & (1 << count))
1086 {
1087 strcat (retbuf, " ");
1088 strcat (retbuf, move_name[count]);
1089 }
1090 else
1091 {
1092 strcat (retbuf_all, " -");
1093 strcat (retbuf_all, move_name[count]);
1094 all_count++;
1095 }
1096 }
1097 /* Basically, if there is a single negation, return it, eg
1098 * 'all -swim'. But more than that, just return the
1099 * enumerated values. It doesn't make sense to return
1100 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1101 */
1102 if (all_count <= 1)
1103 return retbuf_all + 1;
1104 else
1105 return retbuf + 1;
1106 }
1107 #endif
1108
1109 // compare *op against *tmp and output differences
1110 static void
1111 write_diff (object_freezer &f, object *op, object *tmp)
1112 {
1113 static const keyword resist_save[NROFATTACKS] = {
1114 # define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1115 # include "attackinc.h"
1116 # undef def
1117 };
1118
1119 /* This is a list of keywords that correspond to the FLAG_.. values.
1120 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1121 * the 15'th element of this array should match that name.
1122 * If an entry is NULL, that is a flag not to loaded/saved.
1123 */
1124 static const keyword flag_names [NUM_FLAGS] = {
1125 KW_alive,
1126 KW_NULL,
1127 KW_NULL,
1128 KW_NULL,
1129 KW_NULL,
1130 KW_applied,
1131 KW_unpaid,
1132 KW_can_use_shield,
1133 KW_no_pick,
1134 KW_NULL, // walk_on
1135 KW_NULL, // no_pass
1136 /* 10 */
1137 KW_is_animated,
1138 KW_NULL, // slow_move
1139 KW_NULL, // flying
1140 KW_monster,
1141 KW_friendly,
1142 KW_generator,
1143 KW_is_thrown,
1144 KW_auto_apply,
1145 KW_treasure_env,
1146 KW_player_sold,
1147 /* 20 */
1148 KW_see_invisible,
1149 KW_can_roll,
1150 KW_overlay_floor,
1151 KW_is_turnable,
1152 KW_NULL, // walk_off
1153 KW_NULL, // fly_on
1154 KW_NULL, // fly_off
1155 KW_is_used_up,
1156 KW_identified,
1157 KW_reflecting,
1158 /* 30 */
1159 KW_changing,
1160 KW_splitting,
1161 KW_hitback,
1162 KW_startequip,
1163 KW_blocksview,
1164 KW_undead,
1165 KW_scared,
1166 KW_unaggressive,
1167 KW_reflect_missile,
1168 KW_reflect_spell,
1169 /* 40 */
1170 KW_no_magic,
1171 KW_no_fix_player,
1172 KW_is_lightable,
1173 KW_tear_down,
1174 KW_run_away,
1175 KW_NULL, // pass_thru
1176 KW_NULL, // an_pass_thru
1177 KW_pick_up,
1178 KW_unique,
1179 KW_no_drop,
1180 /* 50 */
1181 KW_NULL, // wizcast
1182 KW_can_cast_spell,
1183 KW_can_use_scroll,
1184 KW_can_use_range,
1185 KW_can_use_bow,
1186 KW_can_use_armour,
1187 KW_can_use_weapon,
1188 KW_can_use_ring,
1189 KW_has_ready_range,
1190 KW_has_ready_bow,
1191 /* 60 */
1192 KW_xrays,
1193 KW_NULL,
1194 KW_is_floor,
1195 KW_lifesave,
1196 KW_no_strength,
1197 KW_sleep,
1198 KW_stand_still,
1199 KW_random_move,
1200 KW_only_attack,
1201 KW_confused,
1202 /* 70 */
1203 KW_stealth,
1204 KW_NULL,
1205 KW_NULL,
1206 KW_cursed,
1207 KW_damned,
1208 KW_see_anywhere,
1209 KW_known_magical,
1210 KW_known_cursed,
1211 KW_can_use_skill,
1212 KW_been_applied,
1213 /* 80 */
1214 KW_has_ready_scroll,
1215 KW_can_use_rod,
1216 KW_precious,
1217 KW_can_use_horn,
1218 KW_make_invisible,
1219 KW_inv_locked,
1220 KW_is_wooded,
1221 KW_is_hilly,
1222 KW_has_ready_skill,
1223 KW_has_ready_weapon,
1224 /* 90 */
1225 KW_no_skill_ident,
1226 KW_is_blind,
1227 KW_can_see_in_dark,
1228 KW_is_cauldron,
1229 KW_NULL,
1230 KW_no_steal,
1231 KW_one_hit,
1232 KW_NULL,
1233 KW_berserk,
1234 KW_neutral,
1235 /* 100 */
1236 KW_no_attack,
1237 KW_no_damage,
1238 KW_obj_original,
1239 KW_NULL,
1240 KW_activate_on_push,
1241 KW_activate_on_release,
1242 KW_is_water,
1243 KW_use_content_on_gen,
1244 KW_NULL,
1245 KW_is_buildable,
1246 /* 110 */
1247 KW_destroy_on_death,
1248 KW_NULL,
1249 };
1250
1251 int i;
1252
1253 /* This saves the key/value lists. We do it first so that any
1254 * keys that match field names will be overwritten by the loader.
1255 */
1256 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1257 {
1258 /* Find the field in the opposing member. */
1259 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1260
1261 /* If there's no partnering field, or it's got a different value, save our field. */
1262 if (!arch_field || my_field->value != arch_field->value)
1263 f.put (my_field->key, my_field->value);
1264 }
1265
1266 /* We don't need to worry about the arch's extra fields - they
1267 * will get taken care of the copy_to method.
1268 */
1269
1270 f.put (KW_uuid, op->uuid.c_str ());
1271
1272 #define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v)
1273 #define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v)
1274
1275 if (object *owner = op->owner)
1276 f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1277
1278 CMP_OUT (name);
1279 CMP_OUT (name_pl);
1280 CMP_OUT (custom_name);
1281 CMP_OUT (title);
1282 CMP_OUT (race);
1283 CMP_OUT (slaying);
1284 CMP_OUT (tag);
1285 CMP_OUT (other_arch);
1286
1287 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1288 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore);
1289
1290 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1291 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1292 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1293
1294 if (op->animation_id != tmp->animation_id)
1295 if (op->animation_id)
1296 {
1297 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1298
1299 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1300 f.put (KW_is_animated, (sint32)0);
1301 }
1302 else
1303 f.put (KW_animation, (const char *)0);
1304
1305 CMP_OUT2 (str, stats.Str);
1306 CMP_OUT2 (dex, stats.Dex);
1307 CMP_OUT2 (con, stats.Con);
1308 CMP_OUT2 (wis, stats.Wis);
1309 CMP_OUT2 (pow, stats.Pow);
1310 CMP_OUT2 (cha, stats.Cha);
1311 CMP_OUT2 (int, stats.Int);
1312
1313 CMP_OUT2 (hp, stats.hp);
1314 CMP_OUT2 (maxhp, stats.maxhp);
1315 CMP_OUT2 (sp, stats.sp);
1316 CMP_OUT2 (maxsp, stats.maxsp);
1317 CMP_OUT2 (grace, stats.grace);
1318 CMP_OUT2 (maxgrace, stats.maxgrace);
1319 CMP_OUT2 (exp, stats.exp);
1320
1321 CMP_OUT (perm_exp);
1322 CMP_OUT (expmul);
1323
1324 CMP_OUT2 (food, stats.food);
1325 CMP_OUT2 (dam, stats.dam);
1326 CMP_OUT2 (luck, stats.luck);
1327 CMP_OUT2 (wc, stats.wc);
1328 CMP_OUT2 (ac, stats.ac);
1329
1330 CMP_OUT (x);
1331 CMP_OUT (y);
1332 CMP_OUT (speed);
1333 CMP_OUT (speed_left);
1334 CMP_OUT2 (move_state, move_status);
1335 CMP_OUT (attack_movement);
1336 CMP_OUT (nrof);
1337 CMP_OUT (level);
1338 CMP_OUT (direction);
1339 CMP_OUT (type);
1340 CMP_OUT (subtype);
1341 CMP_OUT (attacktype);
1342
1343 for (i = 0; i < NROFATTACKS; i++)
1344 if (expect_false (op->resist[i] != tmp->resist[i]))
1345 f.put (resist_save[i], op->resist[i]);
1346
1347 CMP_OUT (path_attuned);
1348 CMP_OUT (path_repelled);
1349 CMP_OUT (path_denied);
1350 CMP_OUT2 (material, materials);//TODO: nuke
1351 CMP_OUT (materialname);
1352 CMP_OUT (value);
1353 CMP_OUT (carrying);
1354 CMP_OUT (weight);
1355 CMP_OUT (invisible);
1356 CMP_OUT (state);
1357 CMP_OUT (magic);
1358 CMP_OUT (last_heal);
1359 CMP_OUT (last_sp);
1360 CMP_OUT (last_grace);
1361 CMP_OUT (last_eat);
1362 CMP_OUT (glow_radius);
1363
1364 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op)))
1365 f.put (KW_connected, i);
1366
1367 CMP_OUT (randomitems);
1368 CMP_OUT2 (container, weight_limit);
1369
1370 CMP_OUT (run_away);
1371 CMP_OUT (pick_up);
1372 CMP_OUT (will_apply);
1373 CMP_OUT (smoothlevel);
1374 CMP_OUT (weapontype);
1375 CMP_OUT (tooltype);
1376 CMP_OUT (elevation);
1377 CMP_OUT (client_type);
1378 CMP_OUT (item_power);
1379 CMP_OUT (duration);
1380 CMP_OUT (range);
1381 CMP_OUT (range_modifier);
1382 CMP_OUT (duration_modifier);
1383 CMP_OUT (dam_modifier);
1384 CMP_OUT (gen_sp_armour);
1385
1386 CMP_OUT (move_type);
1387 CMP_OUT (move_block);
1388 CMP_OUT (move_allow);
1389 CMP_OUT (move_on);
1390 CMP_OUT (move_off);
1391 CMP_OUT (move_slow);
1392 CMP_OUT (move_slow_penalty);
1393
1394 if (op->flag != tmp->flag)
1395 for (i = 0; i <= NUM_FLAGS; i++)
1396 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i]))
1397 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1398
1399 // save body locations
1400 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1401 if (expect_false (op->slot[i].info != tmp->slot[i].info))
1402 f.put (body_locations[i].save_name, op->slot[i].info);
1403 }
1404
1405 /*
1406 * Dumps all variables in an object to a file.
1407 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1408 * the only place this is not set is when saving the player.
1409 */
1410 bool
1411 object::write (object_freezer &f)
1412 {
1413 archetype *at = arch ? (archetype *)arch : archetype::empty;
1414
1415 f.put (KW_arch, at->archname);
1416 write_diff (f, this, at);
1417
1418 for (object *tmp = inv; tmp; tmp = tmp->below)
1419 tmp->write (f);
1420
1421 f.put (this);
1422 f.put (KW_end);
1423
1424 return true;
1425 }
1426
1427 /////////////////////////////////////////////////////////////////////////////
1428
1429 // generic resource file load,
1430 // currently supports: region, treasures, archetypes
1431 bool
1432 load_resource_file_ (const char *filename)
1433 {
1434 object_thawer f (filename);
1435
1436 for (;;)
1437 {
1438 switch (f.kw)
1439 {
1440 case KW_region:
1441 if (!region::read (f))
1442 return false;
1443 break;
1444
1445 case KW_treasure:
1446 case KW_treasureone:
1447 if (!treasurelist::read (f))
1448 return false;
1449 break;
1450
1451 case KW_object:
1452 if (!archetype::read (f))
1453 return false;
1454 break;
1455
1456 case KW_EOF:
1457 return true;
1458
1459 default:
1460 if (!f.parse_error ("resource file"))
1461 return false;
1462
1463 f.next ();
1464 break;
1465 }
1466 }
1467 }
1468