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Revision: 1.122
Committed: Mon Sep 15 00:16:19 2008 UTC (15 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_71
Changes since 1.121: +3 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include <global.h>
25 #include <loader.h>
26 #include <sproto.h>
27
28 /////////////////////////////////////////////////////////////////////////////
29
30 extern archetype *loading_arch;
31
32 /* This table is only necessary to convert objects that existed before the
33 * spell object conversion to the new object. It was not practical
34 * to go through every mapping looking for every potion, rod, wand, etc
35 * that had a sp set and update to the new value. So this maps the
36 * old spell numbers to the name of the new archs.
37 * If you are adding a new spell, you should not modify this - you
38 * new spell won't have been used, and thus won't have any legacy object.
39 * NULL entries in this table are valid - to denote objects that should
40 * not be updated for whatever reason.
41 */
42 const char *spell_mapping[] = {
43 "spell_magic_bullet", /* 0 */
44 "spell_small_fireball", /* 1 */
45 "spell_medium_fireball", /* 2 */
46 "spell_large_fireball", /* 3 */
47 "spell_burning_hands", /* 4 */
48 "spell_sm_lightning", /* 5 */
49 "spell_large_lightning", /* 6 */
50 "spell_magic_missile", /* 7 */
51 "spell_create_bomb", /* 8 */
52 "spell_summon_golem", /* 9 */
53 "spell_summon_fire_elemental", /* 10 */
54 "spell_summon_earth_elemental", /* 11 */
55 "spell_summon_water_elemental", /* 12 */
56 "spell_summon_air_elemental", /* 13 */
57 "spell_dimension_door", /* 14 */
58 "spell_create_earth_wall", /* 15 */
59 "spell_paralyze", /* 16 */
60 "spell_icestorm", /* 17 */
61 "spell_magic_mapping", /* 18 */
62 "spell_turn_undead", /* 19 */
63 "spell_fear", /* 20 */
64 "spell_poison_cloud", /* 21 */
65 "spell_wonder", /* 22 */
66 "spell_destruction", /* 23 */
67 "spell_perceive_self", /* 24 */
68 "spell_word_of_recall", /* 25 */
69 "spell_invisible", /* 26 */
70 "spell_invisible_to_undead", /* 27 */
71 "spell_probe", /* 28 */
72 "spell_lg_magic_bullet", /* 29 */
73 "spell_improved_invisibility", /* 30 */
74 "spell_holy_word", /* 31 */
75 "spell_minor_healing", /* 32 */
76 "spell_medium_healing", /* 33 */
77 "spell_major_healing", /* 34 */
78 "spell_heal", /* 35 */
79 "spell_create_food", /* 36 */
80 "spell_earth_to_dust", /* 37 */
81 "spell_armour", /* 38 */
82 "spell_strength", /* 39 */
83 "spell_dexterity", /* 40 */
84 "spell_constitution", /* 41 */
85 "spell_charisma", /* 42 */
86 "spell_create_fire_wall", /* 43 */
87 "spell_create_frost_wall", /* 44 */
88 "spell_protection_from_cold", /* 45 */
89 "spell_protection_from_electricity", /* 46 */
90 "spell_protection_from_fire", /* 47 */
91 "spell_protection_from_poison", /* 48 */
92 "spell_protection_from_slow", /* 49 */
93 "spell_protection_from_paralysis", /* 50 */
94 "spell_protection_from_draining", /* 51 */
95 "spell_protection_from_magic", /* 52 */
96 "spell_protection_from_attack", /* 53 */
97 "spell_levitate", /* 54 */
98 "spell_small_speedball", /* 55 */
99 "spell_large_speedball", /* 56 */
100 "spell_hellfire", /* 57 */
101 "spell_dragonbreath", /* 58 */
102 "spell_large_icestorm", /* 59 */
103 "spell_charging", /* 60 */
104 "spell_polymorph", /* 61 */
105 "spell_cancellation", /* 62 */
106 "spell_confusion", /* 63 */
107 "spell_mass_confusion", /* 64 */
108 "spell_summon_pet_monster", /* 65 */
109 "spell_slow", /* 66 */
110 "spell_regenerate_spellpoints", /* 67 */
111 "spell_cure_poison", /* 68 */
112 "spell_protection_from_confusion", /* 69 */
113 "spell_protection_from_cancellation", /* 70 */
114 "spell_protection_from_depletion", /* 71 */
115 "spell_alchemy", /* 72 */
116 "spell_remove_curse", /* 73 */
117 "spell_remove_damnation", /* 74 */
118 "spell_identify", /* 75 */
119 "spell_detect_magic", /* 76 */
120 "spell_detect_monster", /* 77 */
121 "spell_detect_evil", /* 78 */
122 "spell_detect_curse", /* 79 */
123 "spell_heroism", /* 80 */
124 "spell_aggravation", /* 81 */
125 "spell_firebolt", /* 82 */
126 "spell_frostbolt", /* 83 */
127 "spell_shockwave", /* 84 */
128 "spell_color_spray", /* 85 */
129 "spell_haste", /* 86 */
130 "spell_face_of_death", /* 87 */
131 "spell_ball_lightning", /* 88 */
132 "spell_meteor_swarm", /* 89 */
133 "spell_comet", /* 90 */
134 "spell_mystic_fist", /* 91 */
135 "spell_raise_dead", /* 92 */
136 "spell_resurrection", /* 93 */
137 "spell_reincarnation", /* 94 */
138 "spell_immunity_to_cold", /* 95 */
139 "spell_immunity_to_electricity", /* 96 */
140 "spell_immunity_to_fire", /* 97 */
141 "spell_immunity_to_poison", /* 98 */
142 "spell_immunity_to_slow", /* 99 */
143 "spell_immunity_to_paralysis", /* 100 */
144 "spell_immunity_to_draining", /* 101 */
145 "spell_immunity_to_magic", /* 102 */
146 "spell_immunity_to_attack", /* 103 */
147 "spell_invulnerability", /* 104 */
148 "spell_defense", /* 105 */
149 "spell_rune_of_fire", /* 106 */
150 "spell_rune_of_frost", /* 107 */
151 "spell_rune_of_shocking", /* 108 */
152 "spell_rune_of_blasting", /* 109 */
153 "spell_rune_of_death", /* 110 */
154 "spell_marking_rune", /* 111 */
155 "spell_build_director", /* 112 */
156 "spell_create_pool_of_chaos", /* 113 */
157 "spell_build_bullet_wall", /* 114 */
158 "spell_build_lightning_wall", /* 115 */
159 "spell_build_fireball_wall", /* 116 */
160 "spell_magic_rune", /* 117 */
161 "spell_rune_of_magic_drain", /* 118 */
162 "spell_antimagic_rune", /* 119 */
163 "spell_rune_of_transference", /* 120 */
164 "spell_transference", /* 121 */
165 "spell_magic_drain", /* 122 */
166 "spell_counterspell", /* 123 */
167 "spell_disarm", /* 124 */
168 "spell_cure_confusion", /* 125 */
169 "spell_restoration", /* 126 */
170 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
171 "spell_counterwall", /* 128 */
172 "spell_cause_light_wounds", /* 129 */
173 "spell_cause_medium_wounds", /* 130 */
174 "spell_cause_heavy_wounds", /* 131 */
175 "spell_charm_monsters", /* 132 */
176 "spell_banishment", /* 133 */
177 "spell_create_missile", /* 134 */
178 "spell_show_invisible", /* 135 */
179 "spell_xray", /* 136 */
180 "spell_pacify", /* 137 */
181 "spell_summon_fog", /* 138 */
182 "spell_steambolt", /* 139 */
183 "spell_command_undead", /* 140 */
184 "spell_holy_orb", /* 141 */
185 "spell_summon_avatar", /* 142 */
186 "spell_holy_possession", /* 143 */
187 "spell_bless", /* 144 */
188 "spell_curse", /* 145 */
189 "spell_regeneration", /* 146 */
190 "spell_consecrate", /* 147 */
191 "spell_summon_cult_monsters", /* 148 */
192 "spell_cause_critical_wounds", /* 149 */
193 "spell_holy_wrath", /* 150 */
194 "spell_retributive_strike", /* 151 */
195 "spell_finger_of_death", /* 152 */
196 "spell_insect_plague", /* 153 */
197 "spell_call_holy_servant", /* 154 */
198 "spell_wall_of_thorns", /* 155 */
199 "spell_staff_to_snake", /* 156 */
200 "spell_light", /* 157 */
201 "spell_darkness", /* 158 */
202 "spell_nightfall", /* 159 */
203 "spell_daylight", /* 160 */
204 "spell_sunspear", /* 161 */
205 "spell_faery_fire", /* 162 */
206 "spell_cure_blindness", /* 163 */
207 "spell_dark_vision", /* 164 */
208 "spell_bullet_swarm", /* 165 */
209 "spell_bullet_storm", /* 166 */
210 "spell_cause_many_wounds", /* 167 */
211 "spell_small_snowstorm", /* 168 */
212 "spell_medium_snowstorm", /* 169 */
213 "spell_large_snowstorm", /* 170 */
214 "spell_cure_disease", /* 171 */
215 "spell_cause_red_death", /* 172 */
216 "spell_cause_flu", /* 173 */
217 "spell_cause_black_death", /* 174 */
218 "spell_cause_leprosy", /* 175 */
219 "spell_cause_smallpox", /* 176 */
220 "spell_cause_white_death", /* 177 */
221 "spell_cause_anthrax", /* 178 */
222 "spell_cause_typhoid", /* 179 */
223 "spell_mana_blast", /* 180 */
224 "spell_small_manaball", /* 181 */
225 "spell_medium_manaball", /* 182 */
226 "spell_large_manaball", /* 183 */
227 "spell_manabolt", /* 184 */
228 "spell_dancing_sword", /* 185 */
229 "spell_animate_weapon", /* 186 */
230 "spell_cause_cold", /* 187 */
231 "spell_divine_shock", /* 188 */
232 "spell_windstorm", /* 189 */
233 "spell_sanctuary", /* 190 */
234 "spell_peace", /* 191 */
235 "spell_spiderweb", /* 192 */
236 "spell_conflict", /* 193 */
237 "spell_rage", /* 194 */
238 "spell_forked_lightning", /* 195 */
239 "spell_poison_fog", /* 196 */
240 "spell_flaming_aura", /* 197 */
241 "spell_vitriol", /* 198 */
242 "spell_vitriol_splash", /* 199 */
243 "spell_iron_skin", /* 200 */
244 "spell_wrathful_eye", /* 201 */
245 "spell_town_portal", /* 202 */
246 "spell_missile_swarm", /* 203 */
247 "spell_cause_rabies", /* 204 */
248 "spell_glyph", /* 205 */
249 NULL
250 };
251
252 /* This function checks the object after it has been loaded (when we
253 * get the 'end' in the input stream). This function can be used to
254 * deal with legacy objects where fields may have changed. It can also be used
255 * to check for objects to make sure there are no common errors.
256 */
257 void
258 object::post_load_check ()
259 {
260 if (type >= NUM_TYPES)
261 {
262 LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ());
263 type = 0;
264 }
265
266 switch (type)
267 {
268 case BOW:
269 case WAND:
270 case ROD:
271 case HORN:
272 if (slot [body_range].info != -1)
273 {
274 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
275 slot [body_range].info = -1;
276 }
277 break;
278
279 case WEAPON:
280 if (slot [body_combat].info != -1)
281 {
282 LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
283 slot [body_combat].info = -1;
284 }
285 break;
286
287 case SHIELD:
288 if (slot [body_shield].info != -1)
289 {
290 LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
291 slot [body_shield].info = -1;
292 }
293 break;
294
295 case PLAYER:
296 if (slot [body_shield].info != 1)
297 {
298 LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
299 slot [body_shield].info = 1;
300 }
301
302 if (slot [body_combat].info != 1)
303 {
304 LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
305 slot [body_combat].info = 1;
306 }
307
308 if (slot [body_range].info != 1)
309 {
310 LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
311 slot [body_range].info = 1;
312 }
313 break;
314 }
315
316 /* We do some specialised handling to handle legacy cases of name_pl.
317 * If the object doesn't have a name_pl, we just use the object name -
318 * this isn't perfect (things won't be properly pluralised), but works to
319 * that degree (5 heart is still quite understandable). But the case we
320 * also have to catch is if this object is not using the normal name for
321 * the object. In that case, we also want to use the loaded name.
322 * Otherwise, what happens is that the the plural name will lose
323 * information (appear as just 'hearts' and not 'goblins heart')
324 */
325 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
326 name_pl = 0;
327
328 if (!name_pl)
329 name_pl = name;
330
331 /* objects now have a materialname. try to patch it in */
332 if (!(is_weapon () && level > 0))
333 set_materialname (this, map ? map->difficulty : 5, 0);
334
335 /* only do these when program is first run - a bit
336 * excessive to do this at every run - most of this is
337 * really just to catch any errors - program will still run, but
338 * not in the ideal fashion.
339 */
340 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
341 {
342 if (!skill)
343 LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ());
344 else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) ||
345 (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2))
346 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
347 }
348
349 /* We changed last_heal to gen_sp_armour, which is what it
350 * really does for many objects. Need to catch any in maps
351 * that may have an old value.
352 */
353 if (type == WEAPON
354 || type == ARMOUR || type == HELMET
355 || type == SHIELD || type == RING
356 || type == BOOTS || type == GLOVES
357 || type == AMULET || type == GIRDLE
358 || type == BRACERS || type == CLOAK)
359 {
360 if (last_heal)
361 {
362 LOG (llevError, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
363 gen_sp_armour = last_heal;
364 last_heal = 0;
365 }
366
367 int ip = calc_item_power (this, 0);
368
369 /* Legacy objects from before item power was in the game */
370 if (!item_power && ip)
371 {
372 if (ip > 3)
373 LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip);
374
375 item_power = ip;
376 }
377
378 /* Check for possibly bogus values. Has to meet both these criteria -
379 * something that has item_power 1 is probably just fine if our calculated
380 * value is 1 or 2 - these values are small enough that hard to be precise.
381 * similarly, it item_power is 0, the first check will always pass,
382 * but not the second one.
383 */
384 #if 0 //TODO
385 if (ip > 2 * item_power && ip > (item_power + 3))
386 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
387 #endif
388 }
389
390 /* old style spellcasting object (pretty common) - need to load in the appropiate object */
391 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
392 if ((type == ROD
393 || type == WAND
394 || type == SCROLL
395 || type == HORN
396 || type == FIREWALL
397 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
398 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
399 && !inv
400 && !loading_arch
401 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
402 // TODO: at least one watchout-comments is redundant - investigate/remove
403 {
404 // TODO: fix firewall object on map
405 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
406 * in that spell was stored in sp.
407 */
408 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
409 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
410 insert_ob_in_ob (tmp, this);
411 randomitems = 0;
412 }
413
414 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
415 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
416 {
417 LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ());
418 object *tmp = get_archetype_by_object_name (slaying);
419 insert_ob_in_ob (tmp, this);
420 randomitems = 0; /* So another spell isn't created for this object */
421 /* without this, value is all screwed up */
422 value = arch->value * inv->value;
423 }
424
425 if (QUERY_FLAG (this, FLAG_MONSTER))
426 {
427 if (stats.hp > stats.maxhp)
428 {
429 LOG (llevInfo, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
430 stats.maxhp = stats.hp;
431 }
432
433 /* The archs just need to be updated for this */
434 if (move_type == 0)
435 move_type = MOVE_WALK;
436 }
437
438 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
439 /* Object will duplicate it's content as part of the
440 * generation process. To do this, we must flag inventory
441 * so it remains unevaluated concerning the randomitems and
442 * the living (a demonlord shouldn't cast from inside generator!)
443 */
444 /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
445 flag_inv (this, FLAG_IS_A_TEMPLATE);
446
447 /* Handle player movers. We use move_type for player movers
448 * because they operate on their own time (move_on
449 * would potentially cause them to be triggered when someone steps
450 * on them). If move_type is set, presume person knows what they
451 * are doing, otherwise, set move_type based on maxhp value.
452 */
453 if (type == PLAYERMOVER)
454 {
455 if (!move_type)
456 {
457 if (stats.maxhp)
458 {
459 move_type = MOVE_ALL;
460 stats.maxhp = 0;
461 }
462 else
463 move_type = MOVE_WALK;
464 }
465 }
466 }
467
468 static void
469 set_move (MoveType &mt, const char *str)
470 {
471 static const struct flagstr {
472 const char *name;
473 MoveType flags;
474 } move_flags[] = {
475 { "walk" , MOVE_WALK },
476 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
477 { "fly_low" , MOVE_FLY_LOW },
478 { "fly_high", MOVE_FLY_HIGH },
479 { "swim" , MOVE_SWIM },
480 { "boat" , MOVE_BOAT },
481 { "ship" , MOVE_SHIP },
482 { "all" , MOVE_ALL },
483 };
484
485 if (!str)
486 {
487 mt = 0;
488 return;
489 }
490
491 if (isdigit (*str))
492 {
493 mt = atoi (str);
494 return;
495 }
496
497 mt = 0;
498
499 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
500 {
501 bool negate = 0;
502
503 if (*str == '-')
504 {
505 negate = 1;
506 str++;
507 }
508
509 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
510 {
511 if (!strcmp (f->name, str))
512 {
513 if (negate)
514 mt &= ~f->flags;
515 else
516 mt |= f->flags;
517
518 goto next;
519 }
520 }
521
522 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
523
524 next: ;
525 }
526 }
527
528 #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
529
530 bool
531 object::parse_kv (object_thawer &f)
532 {
533 object *op_inv = inv;
534 key_value *last_kv = key_values;
535
536 for (;;)
537 {
538 switch (f.kw)
539 {
540 case KW_uuid:
541 if (const char *s = f.get_str ())
542 if (!uuid.parse (s))
543 {
544 f.parse_warn ("unparseable uuid");
545 uuid = UUID::gen ();
546 }
547 break;
548
549 case KW_oid:
550 f.get (this, f.get_sint32 ());
551 break;
552
553 case KW_name: f.get (name); break;
554 case KW_name_pl: f.get (name_pl); break;
555 case KW_title: f.get (title); break;
556 case KW_custom_name: f.get (custom_name); break;
557
558 case KW_attach: f.get_ornull (attach); break;
559 case KW_skill: f.get_ornull (skill); break;
560 case KW_race: f.get_ornull (race); break;
561 case KW_slaying: f.get_ornull (slaying); break;
562 case KW_tag: f.get_ornull (tag); break;
563
564 case KW_arch:
565 if (object *tmp = object::read (f))
566 {
567 tmp->deactivate ();
568
569 // was: insert_ob_in_ob (tmp, op);
570 // but manually adding it can improve map loading times a lot
571 // also, appending instead of prepending keeps the
572 // save ordering the same between repeated load/saves.
573 // and finally we do not want any funny effects
574 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
575 CLEAR_FLAG (tmp, FLAG_REMOVED);
576
577 if (!op_inv)
578 {
579 inv = tmp;
580 tmp->above = 0;
581 }
582 else
583 {
584 while (op_inv->below)
585 op_inv = op_inv->below;
586
587 op_inv->below = tmp;
588 tmp->above = op_inv;
589 }
590
591 tmp->below = 0;
592 tmp->env = this;
593 op_inv = tmp;
594 }
595 else
596 LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n");
597
598 continue;
599
600 case KW_other_arch:
601 if (loading_arch == this)
602 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
603 else
604 {
605 other_arch = archetype::find (f.get_str ());
606
607 if (!other_arch)
608 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
609 }
610 break;
611
612 case KW_owner:
613 f.delayed_deref (this, owner, f.get_str ());
614 break;
615
616 case KW_animation:
617 {
618 CLEAR_FLAG (this, FLAG_ANIMATE);
619 animation_id = 0;
620
621 const char *str = f.get_str ();
622 if (str && (animation_id = find_animation (str)))
623 SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here
624 }
625 break;
626
627 case KW_last_heal: f.get (last_heal); break;
628 case KW_last_sp: f.get (last_sp); break;
629 case KW_last_grace: f.get (last_grace); break;
630 case KW_last_eat: f.get (last_eat); break;
631 case KW_speed_left: f.get (speed_left); break;
632
633 case KW_speed:
634 f.get (speed);
635
636 //TODO: maybe do in check_object
637 // removed check for style maps
638 if (speed < 0)
639 speed_left = speed_left - rndm ();
640
641 break;
642
643 case KW_slow_move:
644 move_slow |= MOVE_WALK;
645 f.get (move_slow_penalty);
646 break;
647
648 case KW_face:
649 face = face_find (f.get_str ());
650 break;
651
652 case KW_sound:
653 sound = sound_find (f.get_str ());
654 if (!sound)
655 f.parse_warn ("sound not found");
656 break;
657
658 case KW_sound_destroy:
659 sound_destroy = sound_find (f.get_str ());
660 if (!sound_destroy)
661 f.parse_warn ("sound not found");
662 break;
663
664 case KW_x: f.get (x); break;
665 case KW_y: f.get (y); break;
666
667 case KW_Str: // uppercase alias
668 case KW_str: f.get (stats.Str); break;
669 case KW_Dex: // uppercase alias
670 case KW_dex: f.get (stats.Dex); break;
671 case KW_Con: // uppercase alias
672 case KW_con: f.get (stats.Con); break;
673 case KW_Wis: // uppercase alias
674 case KW_wis: f.get (stats.Wis); break;
675 case KW_Cha: // uppercase alias
676 case KW_cha: f.get (stats.Cha); break;
677 case KW_Int: // uppercase alias
678 case KW_int: f.get (stats.Int); break;
679 case KW_Pow: // uppercase alias
680 case KW_pow: f.get (stats.Pow); break;
681
682 case KW_hp: f.get (stats.hp); break;
683 case KW_maxhp: f.get (stats.maxhp); break;
684 case KW_sp: f.get (stats.sp); break;
685 case KW_maxsp: f.get (stats.maxsp); break;
686 case KW_grace: f.get (stats.grace); break;
687 case KW_maxgrace: f.get (stats.maxgrace); break;
688
689 case KW_exp: f.get (stats.exp); break;
690 case KW_perm_exp: f.get (perm_exp); break;
691 case KW_food: f.get (stats.food); break;
692 case KW_dam: f.get (stats.dam); break;
693 case KW_wc: f.get (stats.wc); break;
694 case KW_ac: f.get (stats.ac); break;
695 case KW_nrof: f.get (nrof); break;
696 case KW_level: f.get (level); break;
697 case KW_direction: f.get (direction); break;
698 case KW_type: f.get (type); break;
699 case KW_subtype: f.get (subtype); break;
700 case KW_value: f.get (value); break;
701 case KW_weight: f.get (weight); break;
702 case KW_carrying: f.get (carrying); break;
703 case KW_attacktype: f.get (attacktype); break;
704 case KW_path_attuned: f.get (path_attuned); break;
705 case KW_path_repelled: f.get (path_repelled); break;
706 case KW_path_denied: f.get (path_denied); break;
707 case KW_invisible: f.get (invisible); break;
708 case KW_magic: f.get (magic); break;
709 case KW_state: f.get (state); break;
710 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
711 case KW_material: f.get (materials); break; //TODO: nuke
712 case KW_materialname: f.get (materialname); break;
713
714 /* These are the new values */
715 case KW_move_block: set_move (move_block, f.get_str ()); break;
716 case KW_move_allow: set_move (move_allow, f.get_str ()); break;
717 case KW_move_type: set_move (move_type, f.get_str ()); break;
718 case KW_move_on: set_move (move_on, f.get_str ()); break;
719 case KW_move_off: set_move (move_off, f.get_str ()); break;
720 case KW_move_slow: set_move (move_slow, f.get_str ()); break;
721
722 /* These are all legacy - any new objects should use the move_ .. values */
723 case KW_no_pass:
724 {
725 if (f.get_sint32 ())
726 move_block = MOVE_ALL;
727 else
728 move_block = 0;
729 }
730
731 break;
732
733 /* These are all legacy - any new objects should use the move_ .. values */
734 case KW_walk_on:
735 {
736 if (f.get_sint32 ())
737 move_on |= MOVE_WALK;
738 else
739 move_on &= ~MOVE_WALK;
740 }
741
742 break;
743
744 /* These are all legacy - any new objects should use the move_ .. values */
745 case KW_walk_off:
746 {
747 if (f.get_sint32 ())
748 move_off |= MOVE_WALK;
749 else
750 move_off &= ~MOVE_WALK;
751 }
752 break;
753
754 /* These are all legacy - any new objects should use the move_ .. values */
755 case KW_fly_on:
756 {
757 if (f.get_sint32 ())
758 move_on |= MOVE_FLY_LOW;
759 else
760 move_on &= ~MOVE_FLY_LOW;
761 }
762 break;
763
764 /* These are all legacy - any new objects should use the move_ .. values */
765 case KW_fly_off:
766 {
767 if (f.get_sint32 ())
768 move_off |= MOVE_FLY_LOW;
769 else
770 move_off &= ~MOVE_FLY_LOW;
771 }
772 break;
773
774 //TODO: remove these after converting archetypes
775 case KW_can_use_wand:
776 GET_FLAG (this, FLAG_USE_RANGE);
777 break;
778
779 /* These are all legacy - any new objects should use the move_ .. values */
780 case KW_flying:
781 {
782 if (f.get_sint32 ())
783 move_type |= MOVE_FLY_LOW;
784 else
785 move_type &= ~MOVE_FLY_LOW;
786 }
787 break;
788
789
790 case KW_identified:
791 GET_FLAG (this, FLAG_IDENTIFIED);
792 //TODO: move to check_object or so
793 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
794 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
795
796 break;
797
798 case KW_friendly:
799 if (f.get_bool ())
800 if (type != PLAYER)
801 add_friendly_object (this);
802
803 break;
804
805 case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
806 case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
807 case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
808 case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
809 case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
810 case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
811 case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
812 case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
813 case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
814 case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
815 case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
816 case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
817 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
818 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
819 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
820 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
821 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
822 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
823 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
824 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
825 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
826 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
827 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
828 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
829 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
830 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
831 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
832 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
833 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
834 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
835 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
836 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
837 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
838 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
839 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
840 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
841 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
842 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
843 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
844 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
845 case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
846 case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
847 case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
848 case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
849 case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
850 case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
851 case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
852 case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
853 case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
854 case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
855 case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
856 case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
857 case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
858 case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
859 case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
860 case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
861 case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
862 case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
863 case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
864 case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
865 case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
866 case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
867 case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
868 case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
869 case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
870 case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
871 case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
872 case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
873 case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
874 case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
875 case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
876 case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
877 case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
878 case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
879 case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
880 case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
881 case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
882 case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
883 case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
884 case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
885 case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
886 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
887 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
888 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
889 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
890 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
891 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
892 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
893
894 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
895 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
896 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
897 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
898 case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
899 case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
900 case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
901 case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
902 case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
903 case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
904 case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
905 case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
906 case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
907 case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
908 case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
909 case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
910 case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
911 case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
912 case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
913 case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
914 case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
915 case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
916 case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
917 case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
918 case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
919 case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
920 case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
921
922 case KW_luck: f.get (stats.luck); break;
923 case KW_run_away: f.get (run_away); break;
924 case KW_pick_up: f.get (pick_up); break;
925 case KW_item_power: f.get (item_power); break;
926 case KW_gen_sp_armour: f.get (gen_sp_armour); break;
927 case KW_anim_speed: f.get (anim_speed); break;
928 case KW_container: f.get (weight_limit); break;
929 case KW_will_apply: f.get (will_apply); break;
930 case KW_attack_movement: f.get (attack_movement); break;
931 case KW_move_state: f.get (move_status); break;
932 case KW_expmul: f.get (expmul); break;
933 case KW_glow_radius: f.get (glow_radius); break;
934 case KW_weapontype: f.get (weapontype); break;
935 case KW_tooltype: f.get (tooltype); break;
936 case KW_casting_time: f.get (casting_time); break;
937
938 // elevation is deprecated
939 case KW_elevation: break;
940
941 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
942 case KW_client_type: f.get (client_type); break;
943 case KW_duration: f.get (duration); break;
944 case KW_range: f.get (range); break;
945 case KW_range_modifier: f.get (range_modifier); break;
946 case KW_dam_modifier: f.get (dam_modifier); break;
947 case KW_duration_modifier: f.get (duration_modifier); break;
948
949 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
950 //TODO: parse from other include files
951 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
952 case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
953 case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
954 case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
955 case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
956 case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
957 case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
958 case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
959 case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
960 case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
961 case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
962 case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
963 case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
964 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
965 case KW_can_apply:
966 break;
967
968 case KW_connected:
969 add_button_link (this, map, f.get_sint32 ());
970 break;
971
972 case KW_randomitems:
973 if (f.get_str ())
974 {
975 randomitems =
976 loading_arch
977 ? treasurelist::get (f.get_str ())
978 : treasurelist::find (f.get_str ());
979
980 if (!randomitems)
981 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
982 }
983 else
984 randomitems = 0;
985 break;
986
987 case KW_msg:
988 f.get_ml (KW_endmsg, msg);
989 break;
990
991 case KW_lore:
992 f.get_ml (KW_endlore, lore);
993 break;
994
995 case KW_editable:
996 case KW_editor_folder:
997 break;
998
999 case KW_end:
1000 if (!loading_arch)
1001 instantiate ();
1002
1003 f.next ();
1004 return true;
1005
1006 case KW_ERROR:
1007 // append as key value pair (do not use kv_set as it prepends)
1008 // we also do not even try to find old values, duplicate keys stay duplicate
1009 {
1010 key_value *kv = new key_value;
1011
1012 kv->next = 0;
1013 kv->key = shstr (f.kw_str);
1014 kv->value = shstr (f.value);
1015
1016 if (!last_kv)
1017 key_values = last_kv = kv;
1018 else
1019 {
1020 while (last_kv->next)
1021 last_kv = last_kv->next;
1022
1023 last_kv->next = kv;
1024 last_kv = kv;
1025 }
1026 }
1027 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1028 break;
1029
1030 default:
1031 if (!f.parse_error ("object", name))
1032 return false;
1033 break;
1034 }
1035
1036 f.next ();
1037 }
1038 }
1039
1040 object *
1041 object::read (object_thawer &f, maptile *map)
1042 {
1043 assert (f.kw == KW_arch);
1044
1045 archetype *arch = archetype::find (f.get_str ());
1046
1047 if (!arch)
1048 {
1049 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1050 arch = archetype::find ("earthwall");
1051 }
1052
1053 assert (arch); //D maybe use exception handling of sorts?
1054
1055 f.next ();
1056
1057 object *op = arch->instance ();
1058 op->map = map;
1059 // instance() activates, this should be fixed properly
1060 op->deactivate ();
1061
1062 if (!op->parse_kv (f))
1063 {
1064 op->destroy (true);
1065 return 0;
1066 }
1067
1068 op->post_load_check ();
1069 return op;
1070 }
1071
1072 /* This takes a buffer, scans it for variables, and sets those variables
1073 * as appropriate in op.
1074 *
1075 * This function appears to be used in only 2 places - in crossedit to
1076 * override values and in c_wiz to mutate values.
1077 */
1078 int
1079 set_variable (object *op, char *buf)
1080 {
1081 object_thawer f (buf, (AV *)0);
1082
1083 return op->parse_kv (f);
1084 }
1085
1086 /* This returns a string of the integer movement type */
1087 #if 0
1088 // unused function
1089 static char *
1090 get_string_move_type (MoveType mt)
1091 {
1092 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1093 int i, all_count = 0, count;
1094
1095 strcpy (retbuf, "");
1096 strcpy (retbuf_all, " all");
1097
1098 /* Quick check, and probably fairly common */
1099 if (mt == MOVE_ALL)
1100 return retbuf_all + 1;
1101 if (mt == 0)
1102 {
1103 strcpy (retbuf, "0");
1104 return retbuf;
1105 }
1106
1107 /* We basically slide the bits down. Why look at MOVE_ALL?
1108 * because we may want to return a string like 'all -swim',
1109 * and if we just looked at mt, we couldn't get that.
1110 */
1111 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1112 {
1113 if (mt & (1 << count))
1114 {
1115 strcat (retbuf, " ");
1116 strcat (retbuf, move_name[count]);
1117 }
1118 else
1119 {
1120 strcat (retbuf_all, " -");
1121 strcat (retbuf_all, move_name[count]);
1122 all_count++;
1123 }
1124 }
1125 /* Basically, if there is a single negation, return it, eg
1126 * 'all -swim'. But more than that, just return the
1127 * enumerated values. It doesn't make sense to return
1128 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1129 */
1130 if (all_count <= 1)
1131 return retbuf_all + 1;
1132 else
1133 return retbuf + 1;
1134 }
1135 #endif
1136
1137 // compare *op against *tmp and output differences
1138 static void
1139 write_diff (object_freezer &f, object *op, object *tmp)
1140 {
1141 static const keyword resist_save[NROFATTACKS] = {
1142 # define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1143 # include "attackinc.h"
1144 # undef def
1145 };
1146
1147 /* This is a list of keywords that correspond to the FLAG_.. values.
1148 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1149 * the 15'th element of this array should match that name.
1150 * If an entry is NULL, that is a flag not to loaded/saved.
1151 */
1152 static const keyword flag_names [NUM_FLAGS] = {
1153 KW_alive,
1154 KW_NULL,
1155 KW_NULL,
1156 KW_NULL,
1157 KW_NULL,
1158 KW_applied,
1159 KW_unpaid,
1160 KW_can_use_shield,
1161 KW_no_pick,
1162 KW_NULL, // walk_on
1163 KW_NULL, // no_pass
1164 /* 10 */
1165 KW_is_animated,
1166 KW_NULL, // slow_move
1167 KW_NULL, // flying
1168 KW_monster,
1169 KW_friendly,
1170 KW_generator,
1171 KW_is_thrown,
1172 KW_auto_apply,
1173 KW_treasure_env,
1174 KW_player_sold,
1175 /* 20 */
1176 KW_see_invisible,
1177 KW_can_roll,
1178 KW_overlay_floor,
1179 KW_is_turnable,
1180 KW_NULL, // walk_off
1181 KW_NULL, // fly_on
1182 KW_NULL, // fly_off
1183 KW_is_used_up,
1184 KW_identified,
1185 KW_reflecting,
1186 /* 30 */
1187 KW_changing,
1188 KW_splitting,
1189 KW_hitback,
1190 KW_startequip,
1191 KW_blocksview,
1192 KW_undead,
1193 KW_scared,
1194 KW_unaggressive,
1195 KW_reflect_missile,
1196 KW_reflect_spell,
1197 /* 40 */
1198 KW_no_magic,
1199 KW_no_fix_player,
1200 KW_is_lightable,
1201 KW_tear_down,
1202 KW_run_away,
1203 KW_NULL, // pass_thru
1204 KW_NULL, // an_pass_thru
1205 KW_pick_up,
1206 KW_unique,
1207 KW_no_drop,
1208 /* 50 */
1209 KW_NULL, // wizcast
1210 KW_can_cast_spell,
1211 KW_can_use_scroll,
1212 KW_can_use_range,
1213 KW_can_use_bow,
1214 KW_can_use_armour,
1215 KW_can_use_weapon,
1216 KW_can_use_ring,
1217 KW_has_ready_range,
1218 KW_has_ready_bow,
1219 /* 60 */
1220 KW_xrays,
1221 KW_NULL,
1222 KW_is_floor,
1223 KW_lifesave,
1224 KW_no_strength,
1225 KW_sleep,
1226 KW_stand_still,
1227 KW_random_move,
1228 KW_only_attack,
1229 KW_confused,
1230 /* 70 */
1231 KW_stealth,
1232 KW_NULL,
1233 KW_NULL,
1234 KW_cursed,
1235 KW_damned,
1236 KW_see_anywhere,
1237 KW_known_magical,
1238 KW_known_cursed,
1239 KW_can_use_skill,
1240 KW_been_applied,
1241 /* 80 */
1242 KW_has_ready_scroll,
1243 KW_can_use_rod,
1244 KW_precious,
1245 KW_can_use_horn,
1246 KW_make_invisible,
1247 KW_inv_locked,
1248 KW_is_wooded,
1249 KW_is_hilly,
1250 KW_has_ready_skill,
1251 KW_has_ready_weapon,
1252 /* 90 */
1253 KW_no_skill_ident,
1254 KW_is_blind,
1255 KW_can_see_in_dark,
1256 KW_is_cauldron,
1257 KW_NULL,
1258 KW_no_steal,
1259 KW_one_hit,
1260 KW_NULL,
1261 KW_berserk,
1262 KW_neutral,
1263 /* 100 */
1264 KW_no_attack,
1265 KW_no_damage,
1266 KW_obj_original,
1267 KW_NULL,
1268 KW_activate_on_push,
1269 KW_activate_on_release,
1270 KW_is_water,
1271 KW_use_content_on_gen,
1272 KW_NULL,
1273 KW_is_buildable,
1274 /* 110 */
1275 KW_destroy_on_death,
1276 KW_NULL,
1277 };
1278
1279 /* This saves the key/value lists. We do it first so that any
1280 * keys that match field names will be overwritten by the loader.
1281 */
1282 for (key_value *kv = op->key_values; kv; kv = kv->next)
1283 if (!tmp->key_values || tmp->kv (kv->key) != kv->value)
1284 f.put (kv->key, kv->value);
1285
1286 /* We don't need to worry about the arch's extra fields - they
1287 * will get taken care of the copy_to method.
1288 */
1289
1290 f.put (KW_uuid, op->uuid.c_str ());
1291
1292 #define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v)
1293 #define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v)
1294
1295 if (object *owner = op->owner)
1296 f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1297
1298 CMP_OUT (name);
1299 CMP_OUT (name_pl);
1300 CMP_OUT (custom_name);
1301 CMP_OUT (title);
1302 CMP_OUT (race);
1303 CMP_OUT (skill);
1304 CMP_OUT (slaying);
1305 CMP_OUT (tag);
1306 CMP_OUT (other_arch);
1307
1308 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1309 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore);
1310
1311 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1312 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1313 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1314
1315 if (op->animation_id != tmp->animation_id)
1316 if (op->animation_id)
1317 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1318 else
1319 {
1320 f.put (KW_animation, (const char *)0);
1321 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1322 }
1323
1324 CMP_OUT2 (str, stats.Str);
1325 CMP_OUT2 (dex, stats.Dex);
1326 CMP_OUT2 (con, stats.Con);
1327 CMP_OUT2 (wis, stats.Wis);
1328 CMP_OUT2 (pow, stats.Pow);
1329 CMP_OUT2 (cha, stats.Cha);
1330 CMP_OUT2 (int, stats.Int);
1331
1332 CMP_OUT2 (hp, stats.hp);
1333 CMP_OUT2 (maxhp, stats.maxhp);
1334 CMP_OUT2 (sp, stats.sp);
1335 CMP_OUT2 (maxsp, stats.maxsp);
1336 CMP_OUT2 (grace, stats.grace);
1337 CMP_OUT2 (maxgrace, stats.maxgrace);
1338 CMP_OUT2 (exp, stats.exp);
1339
1340 CMP_OUT (perm_exp);
1341 CMP_OUT (expmul);
1342
1343 CMP_OUT2 (food, stats.food);
1344 CMP_OUT2 (dam, stats.dam);
1345 CMP_OUT2 (luck, stats.luck);
1346 CMP_OUT2 (wc, stats.wc);
1347 CMP_OUT2 (ac, stats.ac);
1348
1349 CMP_OUT (x);
1350 CMP_OUT (y);
1351 CMP_OUT (speed);
1352 CMP_OUT (speed_left);
1353 CMP_OUT2 (move_state, move_status);
1354 CMP_OUT (attack_movement);
1355 CMP_OUT (nrof);
1356 CMP_OUT (level);
1357 CMP_OUT (direction);
1358 CMP_OUT (type);
1359 CMP_OUT (subtype);
1360 CMP_OUT (attacktype);
1361
1362 for (int i = 0; i < NROFATTACKS; i++)
1363 if (expect_false (op->resist[i] != tmp->resist[i]))
1364 f.put (resist_save[i], op->resist[i]);
1365
1366 CMP_OUT (path_attuned);
1367 CMP_OUT (path_repelled);
1368 CMP_OUT (path_denied);
1369 CMP_OUT2 (material, materials);//TODO: nuke
1370 CMP_OUT (materialname);
1371 CMP_OUT (value);
1372 CMP_OUT (carrying);
1373 CMP_OUT (weight);
1374 CMP_OUT (invisible);
1375 CMP_OUT (state);
1376 CMP_OUT (magic);
1377 CMP_OUT (last_heal);
1378 CMP_OUT (last_sp);
1379 CMP_OUT (last_grace);
1380 CMP_OUT (last_eat);
1381 CMP_OUT (glow_radius);
1382
1383 if (op->flag [FLAG_IS_LINKED])
1384 if (int i = get_button_value (op))
1385 f.put (KW_connected, i);
1386
1387 CMP_OUT (randomitems);
1388 CMP_OUT2 (container, weight_limit);
1389
1390 CMP_OUT (run_away);
1391 CMP_OUT (pick_up);
1392 CMP_OUT (will_apply);
1393 CMP_OUT (smoothlevel);
1394 CMP_OUT (weapontype);
1395 CMP_OUT (tooltype);
1396 CMP_OUT (client_type);
1397 CMP_OUT (item_power);
1398 CMP_OUT (duration);
1399 CMP_OUT (range);
1400 CMP_OUT (range_modifier);
1401 CMP_OUT (duration_modifier);
1402 CMP_OUT (dam_modifier);
1403 CMP_OUT (gen_sp_armour);
1404
1405 CMP_OUT (move_type);
1406 CMP_OUT (move_block);
1407 CMP_OUT (move_allow);
1408 CMP_OUT (move_on);
1409 CMP_OUT (move_off);
1410 CMP_OUT (move_slow);
1411 CMP_OUT (move_slow_penalty);
1412
1413 if (op->flag != tmp->flag)
1414 for (int i = 0; i <= NUM_FLAGS; i++)
1415 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i]))
1416 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1417
1418 // save body locations
1419 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1420 if (expect_false (op->slot[i].info != tmp->slot[i].info))
1421 f.put (body_locations[i].save_name, op->slot[i].info);
1422 }
1423
1424 /*
1425 * Dumps all variables in an object to a file.
1426 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1427 * the only place this is not set is when saving the player.
1428 */
1429 bool
1430 object::write (object_freezer &f)
1431 {
1432 archetype *at = arch ? arch : archetype::empty;
1433
1434 f.put (KW_arch, at->archname);
1435 write_diff (f, this, at);
1436
1437 for (object *tmp = inv; tmp; tmp = tmp->below)
1438 tmp->write (f);
1439
1440 f.put (this);
1441 f.put (KW_end);
1442
1443 return true;
1444 }
1445
1446 /////////////////////////////////////////////////////////////////////////////
1447
1448 // generic resource file load,
1449 // currently supports: region, treasures, archetypes
1450 bool
1451 load_resource_file_ (const char *filename)
1452 {
1453 object_thawer f (filename);
1454
1455 for (;;)
1456 {
1457 switch (f.kw)
1458 {
1459 case KW_region:
1460 if (!region::read (f))
1461 return false;
1462 break;
1463
1464 case KW_treasure:
1465 case KW_treasureone:
1466 if (!treasurelist::read (f))
1467 return false;
1468 break;
1469
1470 case KW_object:
1471 if (!archetype::read (f))
1472 return false;
1473 break;
1474
1475 case KW_EOF:
1476 return true;
1477
1478 default:
1479 if (!f.parse_error ("resource file"))
1480 return false;
1481
1482 f.next ();
1483 break;
1484 }
1485 }
1486 }
1487