ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/loader.C
Revision: 1.136
Committed: Wed Nov 4 00:02:48 2009 UTC (14 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.135: +0 -51 lines
Log Message:
agpl reorganisation

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #include <global.h>
26 #include <loader.h>
27 #include <sproto.h>
28
29 /////////////////////////////////////////////////////////////////////////////
30
31 extern archetype *loading_arch;
32
33 /* This table is only necessary to convert objects that existed before the
34 * spell object conversion to the new object. It was not practical
35 * to go through every mapping looking for every potion, rod, wand, etc
36 * that had a sp set and update to the new value. So this maps the
37 * old spell numbers to the name of the new archs.
38 * If you are adding a new spell, you should not modify this - you
39 * new spell won't have been used, and thus won't have any legacy object.
40 * NULL entries in this table are valid - to denote objects that should
41 * not be updated for whatever reason.
42 */
43 const char *spell_mapping[] = {
44 "spell_magic_bullet", /* 0 */
45 "spell_small_fireball", /* 1 */
46 "spell_medium_fireball", /* 2 */
47 "spell_large_fireball", /* 3 */
48 "spell_burning_hands", /* 4 */
49 "spell_sm_lightning", /* 5 */
50 "spell_large_lightning", /* 6 */
51 "spell_magic_missile", /* 7 */
52 "spell_create_bomb", /* 8 */
53 "spell_summon_golem", /* 9 */
54 "spell_summon_fire_elemental", /* 10 */
55 "spell_summon_earth_elemental", /* 11 */
56 "spell_summon_water_elemental", /* 12 */
57 "spell_summon_air_elemental", /* 13 */
58 "spell_dimension_door", /* 14 */
59 "spell_create_earth_wall", /* 15 */
60 "spell_paralyze", /* 16 */
61 "spell_icestorm", /* 17 */
62 "spell_magic_mapping", /* 18 */
63 "spell_turn_undead", /* 19 */
64 "spell_fear", /* 20 */
65 "spell_poison_cloud", /* 21 */
66 "spell_wonder", /* 22 */
67 "spell_destruction", /* 23 */
68 "spell_perceive_self", /* 24 */
69 "spell_word_of_recall", /* 25 */
70 "spell_invisible", /* 26 */
71 "spell_invisible_to_undead", /* 27 */
72 "spell_probe", /* 28 */
73 "spell_lg_magic_bullet", /* 29 */
74 "spell_improved_invisibility", /* 30 */
75 "spell_holy_word", /* 31 */
76 "spell_minor_healing", /* 32 */
77 "spell_medium_healing", /* 33 */
78 "spell_major_healing", /* 34 */
79 "spell_heal", /* 35 */
80 "spell_create_food", /* 36 */
81 "spell_earth_to_dust", /* 37 */
82 "spell_armour", /* 38 */
83 "spell_strength", /* 39 */
84 "spell_dexterity", /* 40 */
85 "spell_constitution", /* 41 */
86 "spell_charisma", /* 42 */
87 "spell_create_fire_wall", /* 43 */
88 "spell_create_frost_wall", /* 44 */
89 "spell_protection_from_cold", /* 45 */
90 "spell_protection_from_electricity", /* 46 */
91 "spell_protection_from_fire", /* 47 */
92 "spell_protection_from_poison", /* 48 */
93 "spell_protection_from_slow", /* 49 */
94 "spell_protection_from_paralysis", /* 50 */
95 "spell_protection_from_draining", /* 51 */
96 "spell_protection_from_magic", /* 52 */
97 "spell_protection_from_attack", /* 53 */
98 "spell_levitate", /* 54 */
99 "spell_small_speedball", /* 55 */
100 "spell_large_speedball", /* 56 */
101 "spell_hellfire", /* 57 */
102 "spell_dragonbreath", /* 58 */
103 "spell_large_icestorm", /* 59 */
104 "spell_charging", /* 60 */
105 "spell_polymorph", /* 61 */
106 "spell_cancellation", /* 62 */
107 "spell_confusion", /* 63 */
108 "spell_mass_confusion", /* 64 */
109 "spell_summon_pet_monster", /* 65 */
110 "spell_slow", /* 66 */
111 "spell_regenerate_spellpoints", /* 67 */
112 "spell_cure_poison", /* 68 */
113 "spell_protection_from_confusion", /* 69 */
114 "spell_protection_from_cancellation", /* 70 */
115 "spell_protection_from_depletion", /* 71 */
116 "spell_alchemy", /* 72 */
117 "spell_remove_curse", /* 73 */
118 "spell_remove_damnation", /* 74 */
119 "spell_identify", /* 75 */
120 "spell_detect_magic", /* 76 */
121 "spell_detect_monster", /* 77 */
122 "spell_detect_evil", /* 78 */
123 "spell_detect_curse", /* 79 */
124 "spell_heroism", /* 80 */
125 "spell_aggravation", /* 81 */
126 "spell_firebolt", /* 82 */
127 "spell_frostbolt", /* 83 */
128 "spell_shockwave", /* 84 */
129 "spell_color_spray", /* 85 */
130 "spell_haste", /* 86 */
131 "spell_face_of_death", /* 87 */
132 "spell_ball_lightning", /* 88 */
133 "spell_meteor_swarm", /* 89 */
134 "spell_comet", /* 90 */
135 "spell_mystic_fist", /* 91 */
136 "spell_raise_dead", /* 92 */
137 "spell_resurrection", /* 93 */
138 "spell_reincarnation", /* 94 */
139 "spell_immunity_to_cold", /* 95 */
140 "spell_immunity_to_electricity", /* 96 */
141 "spell_immunity_to_fire", /* 97 */
142 "spell_immunity_to_poison", /* 98 */
143 "spell_immunity_to_slow", /* 99 */
144 "spell_immunity_to_paralysis", /* 100 */
145 "spell_immunity_to_draining", /* 101 */
146 "spell_immunity_to_magic", /* 102 */
147 "spell_immunity_to_attack", /* 103 */
148 "spell_invulnerability", /* 104 */
149 "spell_defense", /* 105 */
150 "spell_rune_of_fire", /* 106 */
151 "spell_rune_of_frost", /* 107 */
152 "spell_rune_of_shocking", /* 108 */
153 "spell_rune_of_blasting", /* 109 */
154 "spell_rune_of_death", /* 110 */
155 "spell_marking_rune", /* 111 */
156 "spell_build_director", /* 112 */
157 "spell_create_pool_of_chaos", /* 113 */
158 "spell_build_bullet_wall", /* 114 */
159 "spell_build_lightning_wall", /* 115 */
160 "spell_build_fireball_wall", /* 116 */
161 "spell_magic_rune", /* 117 */
162 "spell_rune_of_magic_drain", /* 118 */
163 "spell_antimagic_rune", /* 119 */
164 "spell_rune_of_transference", /* 120 */
165 "spell_transference", /* 121 */
166 "spell_magic_drain", /* 122 */
167 "spell_counterspell", /* 123 */
168 "spell_disarm", /* 124 */
169 "spell_cure_confusion", /* 125 */
170 "spell_restoration", /* 126 */
171 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
172 "spell_counterwall", /* 128 */
173 "spell_cause_light_wounds", /* 129 */
174 "spell_cause_medium_wounds", /* 130 */
175 "spell_cause_heavy_wounds", /* 131 */
176 "spell_charm_monsters", /* 132 */
177 "spell_banishment", /* 133 */
178 "spell_create_missile", /* 134 */
179 "spell_show_invisible", /* 135 */
180 "spell_xray", /* 136 */
181 "spell_pacify", /* 137 */
182 "spell_summon_fog", /* 138 */
183 "spell_steambolt", /* 139 */
184 "spell_command_undead", /* 140 */
185 "spell_holy_orb", /* 141 */
186 "spell_summon_avatar", /* 142 */
187 "spell_holy_possession", /* 143 */
188 "spell_bless", /* 144 */
189 "spell_curse", /* 145 */
190 "spell_regeneration", /* 146 */
191 "spell_consecrate", /* 147 */
192 "spell_summon_cult_monsters", /* 148 */
193 "spell_cause_critical_wounds", /* 149 */
194 "spell_holy_wrath", /* 150 */
195 "spell_retributive_strike", /* 151 */
196 "spell_finger_of_death", /* 152 */
197 "spell_insect_plague", /* 153 */
198 "spell_call_holy_servant", /* 154 */
199 "spell_wall_of_thorns", /* 155 */
200 "spell_staff_to_snake", /* 156 */
201 "spell_light", /* 157 */
202 "spell_darkness", /* 158 */
203 "spell_nightfall", /* 159 */
204 "spell_daylight", /* 160 */
205 "spell_sunspear", /* 161 */
206 "spell_faery_fire", /* 162 */
207 "spell_cure_blindness", /* 163 */
208 "spell_dark_vision", /* 164 */
209 "spell_bullet_swarm", /* 165 */
210 "spell_bullet_storm", /* 166 */
211 "spell_cause_many_wounds", /* 167 */
212 "spell_small_snowstorm", /* 168 */
213 "spell_medium_snowstorm", /* 169 */
214 "spell_large_snowstorm", /* 170 */
215 "spell_cure_disease", /* 171 */
216 "spell_cause_red_death", /* 172 */
217 "spell_cause_flu", /* 173 */
218 "spell_cause_black_death", /* 174 */
219 "spell_cause_leprosy", /* 175 */
220 "spell_cause_smallpox", /* 176 */
221 "spell_cause_white_death", /* 177 */
222 "spell_cause_anthrax", /* 178 */
223 "spell_cause_typhoid", /* 179 */
224 "spell_mana_blast", /* 180 */
225 "spell_small_manaball", /* 181 */
226 "spell_medium_manaball", /* 182 */
227 "spell_large_manaball", /* 183 */
228 "spell_manabolt", /* 184 */
229 "spell_dancing_sword", /* 185 */
230 "spell_animate_weapon", /* 186 */
231 "spell_cause_cold", /* 187 */
232 "spell_divine_shock", /* 188 */
233 "spell_windstorm", /* 189 */
234 "spell_sanctuary", /* 190 */
235 "spell_peace", /* 191 */
236 "spell_spiderweb", /* 192 */
237 "spell_conflict", /* 193 */
238 "spell_rage", /* 194 */
239 "spell_forked_lightning", /* 195 */
240 "spell_poison_fog", /* 196 */
241 "spell_flaming_aura", /* 197 */
242 "spell_vitriol", /* 198 */
243 "spell_vitriol_splash", /* 199 */
244 "spell_iron_skin", /* 200 */
245 "spell_wrathful_eye", /* 201 */
246 "spell_town_portal", /* 202 */
247 "spell_missile_swarm", /* 203 */
248 "spell_cause_rabies", /* 204 */
249 "spell_glyph", /* 205 */
250 NULL
251 };
252
253 /* This function checks the object after it has been loaded (when we
254 * get the 'end' in the input stream). This function can be used to
255 * deal with legacy objects where fields may have changed. It can also be used
256 * to check for objects to make sure there are no common errors.
257 */
258 void
259 object::post_load_check ()
260 {
261 if (type >= NUM_TYPES)
262 {
263 LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ());
264 type = 0;
265 }
266
267 switch (type)
268 {
269 case BOW:
270 case WAND:
271 case ROD:
272 case HORN:
273 if (slot [body_range].info != -1)
274 {
275 LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
276 slot [body_range].info = -1;
277 }
278 break;
279
280 case WEAPON:
281 if (slot [body_combat].info != -1)
282 {
283 LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
284 slot [body_combat].info = -1;
285 }
286 break;
287
288 case SHIELD:
289 if (slot [body_shield].info != -1)
290 {
291 LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
292 slot [body_shield].info = -1;
293 }
294 break;
295
296 case PLAYER:
297 if (slot [body_shield].info != 1)
298 {
299 LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
300 slot [body_shield].info = 1;
301 }
302
303 if (slot [body_combat].info != 1)
304 {
305 LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
306 slot [body_combat].info = 1;
307 }
308
309 if (slot [body_range].info != 1)
310 {
311 LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
312 slot [body_range].info = 1;
313 }
314 break;
315 }
316
317 /* We do some specialised handling to handle legacy cases of name_pl.
318 * If the object doesn't have a name_pl, we just use the object name -
319 * this isn't perfect (things won't be properly pluralised), but works to
320 * that degree (5 heart is still quite understandable). But the case we
321 * also have to catch is if this object is not using the normal name for
322 * the object. In that case, we also want to use the loaded name.
323 * Otherwise, what happens is that the the plural name will lose
324 * information (appear as just 'hearts' and not 'goblins heart')
325 */
326 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
327 name_pl = 0;
328
329 if (!name_pl)
330 name_pl = name;
331
332 /* objects now have a materialname. try to patch it in */
333 if (!(is_weapon () && level > 0))
334 set_materialname (this, map ? map->difficulty : 5, 0);
335
336 /* only do these when program is first run - a bit
337 * excessive to do this at every run - most of this is
338 * really just to catch any errors - program will still run, but
339 * not in the ideal fashion.
340 */
341 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
342 {
343 if (!skill)
344 LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ());
345 else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) ||
346 (skill == shstr_two_handed_weapons && slot[body_arm].info != -2))
347 LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
348 }
349
350 /* We changed last_heal to gen_sp_armour, which is what it
351 * really does for many objects. Need to catch any in maps
352 * that may have an old value.
353 */
354 if (type == WEAPON
355 || type == ARMOUR || type == HELMET
356 || type == SHIELD || type == RING
357 || type == BOOTS || type == GLOVES
358 || type == AMULET || type == GIRDLE
359 || type == BRACERS || type == CLOAK)
360 {
361 if (last_heal)
362 {
363 LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
364 gen_sp_armour = last_heal;
365 last_heal = 0;
366 }
367
368 int ip = calc_item_power (this, 0);
369
370 /* Legacy objects from before item power was in the game */
371 if (!item_power && ip)
372 {
373 if (ip > 3)
374 LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip);
375
376 item_power = ip;
377 }
378
379 /* Check for possibly bogus values. Has to meet both these criteria -
380 * something that has item_power 1 is probably just fine if our calculated
381 * value is 1 or 2 - these values are small enough that hard to be precise.
382 * similarly, it item_power is 0, the first check will always pass,
383 * but not the second one.
384 */
385 #if 0 //TODO
386 if (ip > 2 * item_power && ip > (item_power + 3))
387 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
388 #endif
389 }
390
391 /* old style spellcasting object (pretty common) - need to load in the appropiate object */
392 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
393 if ((type == ROD
394 || type == WAND
395 || type == SCROLL
396 || type == HORN
397 || type == FIREWALL
398 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
399 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
400 && !inv
401 && !loading_arch
402 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
403 // TODO: at least one watchout-comments is redundant - investigate/remove
404 {
405 // TODO: fix firewall object on map
406 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
407 * in that spell was stored in sp.
408 */
409 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
410 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
411 insert_ob_in_ob (tmp, this);
412 randomitems = 0;
413 }
414
415 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
416 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
417 {
418 LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ());
419 object *tmp = get_archetype_by_object_name (slaying);
420 insert_ob_in_ob (tmp, this);
421 randomitems = 0; /* So another spell isn't created for this object */
422 /* without this, value is all screwed up */
423 value = arch->value * inv->value;
424 }
425
426 if (QUERY_FLAG (this, FLAG_MONSTER))
427 {
428 if (stats.hp > stats.maxhp)
429 {
430 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
431 stats.maxhp = stats.hp;
432 }
433
434 /* The archs just need to be updated for this */
435 if (move_type == 0)
436 move_type = MOVE_WALK;
437 }
438
439 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
440 /* Object will duplicate it's content as part of the
441 * generation process. To do this, we must flag inventory
442 * so it remains unevaluated concerning the randomitems and
443 * the living (a demonlord shouldn't cast from inside generator!)
444 */
445 /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
446 flag_inv (this, FLAG_IS_A_TEMPLATE);
447
448 /* Handle player movers. We use move_type for player movers
449 * because they operate on their own time (move_on
450 * would potentially cause them to be triggered when someone steps
451 * on them). If move_type is set, presume person knows what they
452 * are doing, otherwise, set move_type based on maxhp value.
453 */
454 if (type == PLAYERMOVER)
455 {
456 if (!move_type)
457 {
458 if (stats.maxhp)
459 {
460 move_type = MOVE_ALL;
461 stats.maxhp = 0;
462 }
463 else
464 move_type = MOVE_WALK;
465 }
466 }
467
468 // if the object has an animation, try to provide a default face
469 if (has_anim ())
470 {
471 const animation &anim_ob = anim ();
472
473 if (anim_speed)
474 // if this item is time-animated, force the last frame
475 animate_object (this, 0);
476 else if (flag [FLAG_MONSTER])
477 // if it is a monster, set appropriate facing
478 animate_object (this, direction);
479 }
480 }
481
482 static void
483 set_move (MoveType &mt, const char *str)
484 {
485 static const struct flagstr {
486 const char *name;
487 MoveType flags;
488 } move_flags[] = {
489 { "walk" , MOVE_WALK },
490 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
491 { "fly_low" , MOVE_FLY_LOW },
492 { "fly_high", MOVE_FLY_HIGH },
493 { "swim" , MOVE_SWIM },
494 { "boat" , MOVE_BOAT },
495 { "ship" , MOVE_SHIP },
496 { "all" , MOVE_ALL },
497 };
498
499 if (!str)
500 {
501 mt = 0;
502 return;
503 }
504
505 if (isdigit (*str))
506 {
507 mt = atoi (str);
508 return;
509 }
510
511 mt = 0;
512
513 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
514 {
515 bool negate = 0;
516
517 if (*str == '-')
518 {
519 negate = 1;
520 str++;
521 }
522
523 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
524 {
525 if (!strcmp (f->name, str))
526 {
527 if (negate)
528 mt &= ~f->flags;
529 else
530 mt |= f->flags;
531
532 goto next;
533 }
534 }
535
536 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
537
538 next: ;
539 }
540 }
541
542 #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
543
544 bool
545 object::parse_kv (object_thawer &f)
546 {
547 object *op_inv = inv;
548 key_value *last_kv = key_values;
549
550 for (;;)
551 {
552 switch (f.kw)
553 {
554 case KW_uuid:
555 if (const char *s = f.get_str ())
556 if (!uuid.parse (s))
557 {
558 f.parse_warn ("unparseable uuid");
559 uuid = UUID::gen ();
560 }
561 break;
562
563 case KW_oid:
564 f.get (this, f.get_sint32 ());
565 break;
566
567 case KW_name: f.get (name); break;
568 case KW_name_pl: f.get (name_pl); break;
569 case KW_title: f.get (title); break;
570 case KW_custom_name: f.get (custom_name); break;
571
572 case KW_attach: f.get_ornull (attach); break;
573 case KW_skill: f.get_ornull (skill); break;
574 case KW_race: f.get_ornull (race); break;
575 case KW_slaying: f.get_ornull (slaying); break;
576 case KW_tag: f.get_ornull (tag); break;
577
578 case KW_arch:
579 if (object *tmp = object::read (f))
580 {
581 tmp->deactivate ();
582
583 // was: insert_ob_in_ob (tmp, op);
584 // but manually adding it can improve map loading times a lot
585 // also, appending instead of prepending keeps the
586 // save ordering the same between repeated load/saves.
587 // and finally we do not want any funny effects
588 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
589 CLEAR_FLAG (tmp, FLAG_REMOVED);
590
591 if (!op_inv)
592 {
593 inv = tmp;
594 tmp->above = 0;
595 }
596 else
597 {
598 while (op_inv->below)
599 op_inv = op_inv->below;
600
601 op_inv->below = tmp;
602 tmp->above = op_inv;
603 }
604
605 tmp->below = 0;
606 tmp->env = this;
607 op_inv = tmp;
608 }
609 else
610 LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n");
611
612 continue;
613
614 case KW_other_arch:
615 if (loading_arch == this)
616 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
617 else
618 {
619 other_arch = archetype::find (f.get_str ());
620
621 if (!other_arch)
622 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
623 }
624 break;
625
626 case KW_owner:
627 f.delayed_deref (this, owner, f.get_str ());
628 break;
629
630 case KW_animation:
631 {
632 CLEAR_FLAG (this, FLAG_ANIMATE);
633 animation_id = 0;
634
635 const char *str = f.get_str ();
636 if (str && (animation_id = find_animation (str)))
637 SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here
638 }
639 break;
640
641 case KW_last_heal: f.get (last_heal); break;
642 case KW_last_sp: f.get (last_sp); break;
643 case KW_last_grace: f.get (last_grace); break;
644 case KW_last_eat: f.get (last_eat); break;
645 case KW_speed_left: f.get (speed_left); break;
646
647 case KW_speed:
648 f.get (speed);
649
650 //TODO: maybe do in check_object
651 // removed check for style maps
652 if (speed < 0)
653 speed_left = speed_left - rndm ();
654
655 break;
656
657 case KW_slow_move:
658 move_slow |= MOVE_WALK;
659 f.get (move_slow_penalty);
660 break;
661
662 case KW_face:
663 face = face_find (f.get_str ());
664 break;
665
666 case KW_sound:
667 sound = sound_find (f.get_str ());
668 if (!sound)
669 f.parse_warn ("sound not found");
670 break;
671
672 case KW_sound_destroy:
673 sound_destroy = sound_find (f.get_str ());
674 if (!sound_destroy)
675 f.parse_warn ("sound not found");
676 break;
677
678 case KW_x: f.get (x); break;
679 case KW_y: f.get (y); break;
680
681 case KW_Str: // uppercase alias
682 case KW_str: f.get (stats.Str); break;
683 case KW_Dex: // uppercase alias
684 case KW_dex: f.get (stats.Dex); break;
685 case KW_Con: // uppercase alias
686 case KW_con: f.get (stats.Con); break;
687 case KW_Wis: // uppercase alias
688 case KW_wis: f.get (stats.Wis); break;
689 case KW_Cha: // uppercase alias
690 case KW_cha: f.get (stats.Cha); break;
691 case KW_Int: // uppercase alias
692 case KW_int: f.get (stats.Int); break;
693 case KW_Pow: // uppercase alias
694 case KW_pow: f.get (stats.Pow); break;
695
696 case KW_hp: f.get (stats.hp); break;
697 case KW_maxhp: f.get (stats.maxhp); break;
698 case KW_sp: f.get (stats.sp); break;
699 case KW_maxsp: f.get (stats.maxsp); break;
700 case KW_grace: f.get (stats.grace); break;
701 case KW_maxgrace: f.get (stats.maxgrace); break;
702
703 case KW_exp: f.get (stats.exp); break;
704 case KW_perm_exp: f.get (perm_exp); break;
705 case KW_food: f.get (stats.food); break;
706 case KW_dam: f.get (stats.dam); break;
707 case KW_wc: f.get (stats.wc); break;
708 case KW_ac: f.get (stats.ac); break;
709 case KW_nrof: f.get (nrof); break;
710 case KW_level: f.get (level); break;
711 case KW_direction: f.get (direction); break;
712 case KW_type: f.get (type); break;
713 case KW_subtype: f.get (subtype); break;
714 case KW_value: f.get (value); break;
715 case KW_weight: f.get (weight); break;
716 case KW_carrying: f.get (carrying); break;
717 case KW_attacktype: f.get (attacktype); break;
718 case KW_path_attuned: f.get (path_attuned); break;
719 case KW_path_repelled: f.get (path_repelled); break;
720 case KW_path_denied: f.get (path_denied); break;
721 case KW_invisible: f.get (invisible); break;
722 case KW_magic: f.get (magic); break;
723 case KW_state: f.get (state); break;
724 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
725 case KW_material: f.get (materials); break; //TODO: nuke
726 case KW_materialname: f.get (materialname); break;
727
728 /* These are the new values */
729 case KW_move_block: set_move (move_block, f.get_str ()); break;
730 case KW_move_allow: set_move (move_allow, f.get_str ()); break;
731 case KW_move_type: set_move (move_type, f.get_str ()); break;
732 case KW_move_on: set_move (move_on, f.get_str ()); break;
733 case KW_move_off: set_move (move_off, f.get_str ()); break;
734 case KW_move_slow: set_move (move_slow, f.get_str ()); break;
735
736 /* These are all legacy - any new objects should use the move_ .. values */
737 case KW_no_pass:
738 {
739 if (f.get_sint32 ())
740 move_block = MOVE_ALL;
741 else
742 move_block = 0;
743 }
744
745 break;
746
747 /* These are all legacy - any new objects should use the move_ .. values */
748 case KW_walk_on:
749 {
750 if (f.get_sint32 ())
751 move_on |= MOVE_WALK;
752 else
753 move_on &= ~MOVE_WALK;
754 }
755
756 break;
757
758 /* These are all legacy - any new objects should use the move_ .. values */
759 case KW_walk_off:
760 {
761 if (f.get_sint32 ())
762 move_off |= MOVE_WALK;
763 else
764 move_off &= ~MOVE_WALK;
765 }
766 break;
767
768 /* These are all legacy - any new objects should use the move_ .. values */
769 case KW_fly_on:
770 {
771 if (f.get_sint32 ())
772 move_on |= MOVE_FLY_LOW;
773 else
774 move_on &= ~MOVE_FLY_LOW;
775 }
776 break;
777
778 /* These are all legacy - any new objects should use the move_ .. values */
779 case KW_fly_off:
780 {
781 if (f.get_sint32 ())
782 move_off |= MOVE_FLY_LOW;
783 else
784 move_off &= ~MOVE_FLY_LOW;
785 }
786 break;
787
788 //TODO: remove these after converting archetypes
789 case KW_can_use_wand:
790 GET_FLAG (this, FLAG_USE_RANGE);
791 break;
792
793 /* These are all legacy - any new objects should use the move_ .. values */
794 case KW_flying:
795 {
796 if (f.get_sint32 ())
797 move_type |= MOVE_FLY_LOW;
798 else
799 move_type &= ~MOVE_FLY_LOW;
800 }
801 break;
802
803
804 case KW_identified:
805 GET_FLAG (this, FLAG_IDENTIFIED);
806 //TODO: move to check_object or so
807 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
808 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
809
810 break;
811
812 case KW_friendly:
813 if (f.get_bool ())
814 if (type != PLAYER)
815 add_friendly_object (this);
816
817 break;
818
819 case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
820 case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
821 case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
822 case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
823 case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
824 case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
825 case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
826 case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
827 case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
828 case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
829 case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
830 case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
831 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
832 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
833 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
834 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
835 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
836 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
837 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
838 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
839 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
840 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
841 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
842 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
843 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
844 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
845 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
846 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
847 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
848 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
849 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
850 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
851 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
852 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
853 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
854 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
855 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
856 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
857 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
858 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
859 case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
860 case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
861 case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
862 case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
863 case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
864 case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
865 case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
866 case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
867 case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
868 case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
869 case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
870 case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
871 case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
872 case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
873 case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
874 case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
875 case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
876 case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
877 case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
878 case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
879 case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
880 case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
881 case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
882 case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
883 case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
884 case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
885 case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
886 case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
887 case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
888 case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
889 case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
890 case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
891 case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
892 case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
893 case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
894 case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
895 case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
896 case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
897 case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
898 case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
899 case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
900 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
901 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
902 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
903 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
904 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
905 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
906 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
907
908 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
909 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
910 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
911 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
912 case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
913 case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
914 case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
915 case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
916 case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
917 case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
918 case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
919 case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
920 case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
921 case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
922 case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
923 case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
924 case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
925 case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
926 case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
927 case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
928 case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
929 case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
930 case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
931 case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
932 case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
933 case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
934 case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
935
936 case KW_luck: f.get (stats.luck); break;
937 case KW_run_away: f.get (run_away); break;
938 case KW_pick_up: f.get (pick_up); break;
939 case KW_item_power: f.get (item_power); break;
940 case KW_gen_sp_armour: f.get (gen_sp_armour); break;
941 case KW_anim_speed: f.get (anim_speed); break;
942 case KW_container: f.get (weight_limit); break;
943 case KW_will_apply: f.get (will_apply); break;
944 case KW_attack_movement: f.get (attack_movement); break;
945 case KW_move_state: f.get (move_status); break;
946 //case KW_expmul: f.get (expmul); break;//D declared const for the time being
947 case KW_glow_radius: f.get (glow_radius); break;
948 case KW_weapontype: f.get (weapontype); break;
949 case KW_casting_time: f.get (casting_time); break;
950
951 // elevation is deprecated
952 case KW_elevation: break;
953
954 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
955 case KW_client_type: f.get (client_type); break;
956 case KW_duration: f.get (duration); break;
957 case KW_range: f.get (range); break;
958 case KW_range_modifier: f.get (range_modifier); break;
959 case KW_dam_modifier: f.get (dam_modifier); break;
960 case KW_duration_modifier: f.get (duration_modifier); break;
961
962 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
963 //TODO: parse from other include files
964 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
965 case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
966 case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
967 case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
968 case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
969 case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
970 case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
971 case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
972 case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
973 case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
974 case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
975 case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
976 case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
977 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
978 case KW_can_apply:
979 break;
980
981 case KW_connected:
982 {
983 shstr connected;
984
985 f.get (connected);
986 add_link (map, connected);
987 }
988 break;
989
990 case KW_randomitems:
991 if (f.get_str ())
992 {
993 randomitems =
994 loading_arch
995 ? treasurelist::get (f.get_str ())
996 : treasurelist::find (f.get_str ());
997
998 if (!randomitems)
999 {
1000 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
1001 randomitems = treasurelist::get (shstr_none); // avoid crashes
1002 }
1003 }
1004 else
1005 randomitems = 0;
1006 break;
1007
1008 case KW_msg:
1009 f.get_ml (KW_endmsg, msg);
1010 break;
1011
1012 case KW_lore:
1013 f.get_ml (KW_endlore, lore);
1014 break;
1015
1016 case KW_editable:
1017 case KW_editor_folder:
1018 break;
1019
1020 case KW_end:
1021 if (!loading_arch)
1022 instantiate ();
1023
1024 f.next ();
1025 return true;
1026
1027 case KW_ERROR:
1028 // append as key value pair (do not use kv_set as it prepends)
1029 // we also do not even try to find old values, duplicate keys stay duplicate
1030 {
1031 key_value *kv = new key_value;
1032
1033 kv->next = 0;
1034 kv->key = shstr (f.kw_str);
1035 kv->value = shstr (f.value);
1036
1037 if (!last_kv)
1038 key_values = last_kv = kv;
1039 else
1040 {
1041 while (last_kv->next)
1042 last_kv = last_kv->next;
1043
1044 last_kv->next = kv;
1045 last_kv = kv;
1046 }
1047 }
1048 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1049 break;
1050
1051 default:
1052 if (!f.parse_error ("object", name))
1053 return false;
1054 break;
1055 }
1056
1057 f.next ();
1058 }
1059 }
1060
1061 object *
1062 object::read (object_thawer &f, maptile *map)
1063 {
1064 assert (f.kw == KW_arch);
1065
1066 archetype *arch = archetype::find (f.get_str ());
1067
1068 if (!arch)
1069 {
1070 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1071 arch = archetype::find ("earthwall");
1072 }
1073
1074 assert (arch); //D maybe use exception handling of sorts?
1075
1076 f.next ();
1077
1078 object *op = arch->instance ();
1079 op->map = map;
1080 // instance() activates, this should be fixed properly
1081 op->deactivate ();
1082
1083 if (!op->parse_kv (f))
1084 {
1085 op->destroy ();
1086 return 0;
1087 }
1088
1089 op->post_load_check ();
1090 return op;
1091 }
1092
1093 /* This takes a buffer, scans it for variables, and sets those variables
1094 * as appropriate in op.
1095 *
1096 * This function appears to be used in only 2 places - in crossedit to
1097 * override values and in c_wiz to mutate values.
1098 */
1099 int
1100 set_variable (object *op, char *buf)
1101 {
1102 object_thawer f (buf, (AV *)0);
1103
1104 return op->parse_kv (f);
1105 }
1106
1107 // compare *op against *tmp and output differences
1108 static void
1109 write_diff (object_freezer &f, object *op, object *tmp)
1110 {
1111 static const keyword resist_save[NROFATTACKS] = {
1112 # define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1113 # include "attackinc.h"
1114 # undef def
1115 };
1116
1117 /* This is a list of keywords that correspond to the FLAG_.. values.
1118 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1119 * the 15'th element of this array should match that name.
1120 * If an entry is NULL, that is a flag not to loaded/saved.
1121 */
1122 static const keyword flag_names [NUM_FLAGS] = {
1123 KW_alive,
1124 KW_NULL,
1125 KW_NULL,
1126 KW_NULL,
1127 KW_NULL,
1128 KW_applied,
1129 KW_unpaid,
1130 KW_can_use_shield,
1131 KW_no_pick,
1132 KW_NULL, // walk_on
1133 KW_NULL, // no_pass
1134 /* 10 */
1135 KW_is_animated,
1136 KW_NULL, // slow_move
1137 KW_NULL, // flying
1138 KW_monster,
1139 KW_friendly,
1140 KW_generator,
1141 KW_is_thrown,
1142 KW_auto_apply,
1143 KW_treasure_env,
1144 KW_player_sold,
1145 /* 20 */
1146 KW_see_invisible,
1147 KW_can_roll,
1148 KW_overlay_floor,
1149 KW_is_turnable,
1150 KW_NULL, // walk_off
1151 KW_NULL, // fly_on
1152 KW_NULL, // fly_off
1153 KW_is_used_up,
1154 KW_identified,
1155 KW_reflecting,
1156 /* 30 */
1157 KW_changing,
1158 KW_splitting,
1159 KW_hitback,
1160 KW_startequip,
1161 KW_blocksview,
1162 KW_undead,
1163 KW_scared,
1164 KW_unaggressive,
1165 KW_reflect_missile,
1166 KW_reflect_spell,
1167 /* 40 */
1168 KW_no_magic,
1169 KW_no_fix_player,
1170 KW_is_lightable,
1171 KW_tear_down,
1172 KW_run_away,
1173 KW_NULL, // pass_thru
1174 KW_NULL, // an_pass_thru
1175 KW_pick_up,
1176 KW_unique,
1177 KW_no_drop,
1178 /* 50 */
1179 KW_NULL, // wizcast
1180 KW_can_cast_spell,
1181 KW_can_use_scroll,
1182 KW_can_use_range,
1183 KW_can_use_bow,
1184 KW_can_use_armour,
1185 KW_can_use_weapon,
1186 KW_can_use_ring,
1187 KW_has_ready_range,
1188 KW_has_ready_bow,
1189 /* 60 */
1190 KW_xrays,
1191 KW_NULL,
1192 KW_is_floor,
1193 KW_lifesave,
1194 KW_no_strength,
1195 KW_sleep,
1196 KW_stand_still,
1197 KW_random_move,
1198 KW_only_attack,
1199 KW_confused,
1200 /* 70 */
1201 KW_stealth,
1202 KW_NULL,
1203 KW_NULL,
1204 KW_cursed,
1205 KW_damned,
1206 KW_see_anywhere,
1207 KW_known_magical,
1208 KW_known_cursed,
1209 KW_can_use_skill,
1210 KW_been_applied,
1211 /* 80 */
1212 KW_has_ready_scroll,
1213 KW_can_use_rod,
1214 KW_precious,
1215 KW_can_use_horn,
1216 KW_make_invisible,
1217 KW_inv_locked,
1218 KW_is_wooded,
1219 KW_is_hilly,
1220 KW_has_ready_skill,
1221 KW_has_ready_weapon,
1222 /* 90 */
1223 KW_no_skill_ident,
1224 KW_is_blind,
1225 KW_can_see_in_dark,
1226 KW_is_cauldron,
1227 KW_NULL,
1228 KW_no_steal,
1229 KW_one_hit,
1230 KW_NULL,
1231 KW_berserk,
1232 KW_neutral,
1233 /* 100 */
1234 KW_no_attack,
1235 KW_no_damage,
1236 KW_obj_original,
1237 KW_NULL,
1238 KW_activate_on_push,
1239 KW_activate_on_release,
1240 KW_is_water,
1241 KW_use_content_on_gen,
1242 KW_NULL,
1243 KW_is_buildable,
1244 /* 110 */
1245 KW_destroy_on_death,
1246 KW_NULL,
1247 };
1248
1249 /* This saves the key/value lists. We do it first so that any
1250 * keys that match field names will be overwritten by the loader.
1251 */
1252 for (key_value *kv = op->key_values; kv; kv = kv->next)
1253 if (!tmp->key_values || tmp->kv (kv->key) != kv->value)
1254 f.put (kv->key, kv->value);
1255
1256 /* We don't need to worry about the arch's extra fields - they
1257 * will get taken care of the copy_to method.
1258 */
1259
1260 if (op->uuid)
1261 f.put (KW_uuid, op->uuid.c_str ());
1262
1263 #define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v)
1264 #define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v)
1265
1266 if (object *owner = op->owner)
1267 f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1268
1269 CMP_OUT (name);
1270 CMP_OUT (name_pl);
1271 CMP_OUT (custom_name);
1272 CMP_OUT (title);
1273 CMP_OUT (race);
1274 CMP_OUT (skill);
1275 CMP_OUT (slaying);
1276 CMP_OUT (tag);
1277 CMP_OUT (other_arch);
1278
1279 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1280 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore);
1281
1282 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1283 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1284 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1285
1286 if (op->animation_id != tmp->animation_id)
1287 if (op->has_anim ())
1288 f.put (KW_animation, op->anim ().name);
1289 else
1290 {
1291 f.put (KW_animation, (const char *)0);
1292 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1293 }
1294
1295 CMP_OUT2 (str, stats.Str);
1296 CMP_OUT2 (dex, stats.Dex);
1297 CMP_OUT2 (con, stats.Con);
1298 CMP_OUT2 (wis, stats.Wis);
1299 CMP_OUT2 (pow, stats.Pow);
1300 CMP_OUT2 (cha, stats.Cha);
1301 CMP_OUT2 (int, stats.Int);
1302
1303 CMP_OUT2 (hp, stats.hp);
1304 CMP_OUT2 (maxhp, stats.maxhp);
1305 CMP_OUT2 (sp, stats.sp);
1306 CMP_OUT2 (maxsp, stats.maxsp);
1307 CMP_OUT2 (grace, stats.grace);
1308 CMP_OUT2 (maxgrace, stats.maxgrace);
1309 CMP_OUT2 (exp, stats.exp);
1310
1311 CMP_OUT (perm_exp);
1312 CMP_OUT (expmul);
1313
1314 CMP_OUT2 (food, stats.food);
1315 CMP_OUT2 (dam, stats.dam);
1316 CMP_OUT2 (luck, stats.luck);
1317 CMP_OUT2 (wc, stats.wc);
1318 CMP_OUT2 (ac, stats.ac);
1319
1320 CMP_OUT (x);
1321 CMP_OUT (y);
1322 CMP_OUT (speed);
1323 CMP_OUT (speed_left);
1324 CMP_OUT2 (move_state, move_status);
1325 CMP_OUT (attack_movement);
1326 CMP_OUT (nrof);
1327 CMP_OUT (level);
1328 CMP_OUT (direction);
1329 CMP_OUT (type);
1330 CMP_OUT (subtype);
1331 CMP_OUT (attacktype);
1332
1333 for (int i = 0; i < NROFATTACKS; i++)
1334 if (expect_false (op->resist[i] != tmp->resist[i]))
1335 f.put (resist_save[i], op->resist[i]);
1336
1337 CMP_OUT (path_attuned);
1338 CMP_OUT (path_repelled);
1339 CMP_OUT (path_denied);
1340 CMP_OUT2 (material, materials);//TODO: nuke
1341 CMP_OUT (materialname);
1342 CMP_OUT (value);
1343 CMP_OUT (carrying);
1344 CMP_OUT (weight);
1345 CMP_OUT (invisible);
1346 CMP_OUT (state);
1347 CMP_OUT (magic);
1348 CMP_OUT (last_heal);
1349 CMP_OUT (last_sp);
1350 CMP_OUT (last_grace);
1351 CMP_OUT (last_eat);
1352 CMP_OUT (glow_radius);
1353
1354 if (op->flag [FLAG_IS_LINKED])
1355 if (auto (ol, op->find_link ()))
1356 f.put (KW_connected, ol->id);
1357
1358 CMP_OUT (randomitems);
1359 CMP_OUT2 (container, weight_limit);
1360
1361 CMP_OUT (run_away);
1362 CMP_OUT (pick_up);
1363 CMP_OUT (will_apply);
1364 CMP_OUT (smoothlevel);
1365 CMP_OUT (weapontype);
1366 CMP_OUT (client_type);
1367 CMP_OUT (item_power);
1368 CMP_OUT (duration);
1369 CMP_OUT (range);
1370 CMP_OUT (range_modifier);
1371 CMP_OUT (duration_modifier);
1372 CMP_OUT (dam_modifier);
1373 CMP_OUT (gen_sp_armour);
1374
1375 CMP_OUT (move_type);
1376 CMP_OUT (move_block);
1377 CMP_OUT (move_allow);
1378 CMP_OUT (move_on);
1379 CMP_OUT (move_off);
1380 CMP_OUT (move_slow);
1381 CMP_OUT (move_slow_penalty);
1382
1383 if (op->flag != tmp->flag)
1384 for (int i = 0; i <= NUM_FLAGS; i++)
1385 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i]))
1386 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1387
1388 // save body locations
1389 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1390 if (expect_false (op->slot[i].info != tmp->slot[i].info))
1391 f.put (body_locations[i].save_name, op->slot[i].info);
1392 }
1393
1394 /*
1395 * Dumps all variables in an object to a file.
1396 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1397 * the only place this is not set is when saving the player.
1398 */
1399 bool
1400 object::write (object_freezer &f)
1401 {
1402 if (is_arch ())
1403 {
1404 f.put (KW_object, arch->archname);
1405 write_diff (f, this, archetype::empty);
1406 }
1407 else
1408 {
1409 f.put (KW_arch, arch->archname);
1410 write_diff (f, this, arch);
1411 }
1412
1413 for (object *tmp = inv; tmp; tmp = tmp->below)
1414 tmp->write (f);
1415
1416 f.put (this);
1417 f.put (KW_end);
1418
1419 return true;
1420 }
1421
1422 /////////////////////////////////////////////////////////////////////////////
1423
1424 // generic resource file load,
1425 // currently supports: region, treasures, archetypes
1426 bool
1427 load_resource_file_ (const char *filename)
1428 {
1429 object_thawer f (filename);
1430
1431 for (;;)
1432 {
1433 switch (f.kw)
1434 {
1435 case KW_region:
1436 if (!region::read (f))
1437 return false;
1438 break;
1439
1440 case KW_treasure:
1441 case KW_treasureone:
1442 if (!treasurelist::read (f))
1443 return false;
1444 break;
1445
1446 case KW_object:
1447 if (!archetype::read (f))
1448 return false;
1449 break;
1450
1451 case KW_EOF:
1452 return true;
1453
1454 default:
1455 if (!f.parse_error ("resource file"))
1456 return false;
1457
1458 f.next ();
1459 break;
1460 }
1461 }
1462 }
1463