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Revision: 1.139
Committed: Sun Nov 8 22:28:10 2009 UTC (14 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.138: +55 -34 lines
Log Message:
skip flag checking loop, if possible

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #include <global.h>
26 #include <loader.h>
27 #include <sproto.h>
28
29 /////////////////////////////////////////////////////////////////////////////
30
31 extern archetype *loading_arch;
32
33 //+GPL
34
35 /* This table is only necessary to convert objects that existed before the
36 * spell object conversion to the new object. It was not practical
37 * to go through every mapping looking for every potion, rod, wand, etc
38 * that had a sp set and update to the new value. So this maps the
39 * old spell numbers to the name of the new archs.
40 * If you are adding a new spell, you should not modify this - you
41 * new spell won't have been used, and thus won't have any legacy object.
42 * NULL entries in this table are valid - to denote objects that should
43 * not be updated for whatever reason.
44 */
45 const char *spell_mapping[] = {
46 "spell_magic_bullet", /* 0 */
47 "spell_small_fireball", /* 1 */
48 "spell_medium_fireball", /* 2 */
49 "spell_large_fireball", /* 3 */
50 "spell_burning_hands", /* 4 */
51 "spell_sm_lightning", /* 5 */
52 "spell_large_lightning", /* 6 */
53 "spell_magic_missile", /* 7 */
54 "spell_create_bomb", /* 8 */
55 "spell_summon_golem", /* 9 */
56 "spell_summon_fire_elemental", /* 10 */
57 "spell_summon_earth_elemental", /* 11 */
58 "spell_summon_water_elemental", /* 12 */
59 "spell_summon_air_elemental", /* 13 */
60 "spell_dimension_door", /* 14 */
61 "spell_create_earth_wall", /* 15 */
62 "spell_paralyze", /* 16 */
63 "spell_icestorm", /* 17 */
64 "spell_magic_mapping", /* 18 */
65 "spell_turn_undead", /* 19 */
66 "spell_fear", /* 20 */
67 "spell_poison_cloud", /* 21 */
68 "spell_wonder", /* 22 */
69 "spell_destruction", /* 23 */
70 "spell_perceive_self", /* 24 */
71 "spell_word_of_recall", /* 25 */
72 "spell_invisible", /* 26 */
73 "spell_invisible_to_undead", /* 27 */
74 "spell_probe", /* 28 */
75 "spell_lg_magic_bullet", /* 29 */
76 "spell_improved_invisibility", /* 30 */
77 "spell_holy_word", /* 31 */
78 "spell_minor_healing", /* 32 */
79 "spell_medium_healing", /* 33 */
80 "spell_major_healing", /* 34 */
81 "spell_heal", /* 35 */
82 "spell_create_food", /* 36 */
83 "spell_earth_to_dust", /* 37 */
84 "spell_armour", /* 38 */
85 "spell_strength", /* 39 */
86 "spell_dexterity", /* 40 */
87 "spell_constitution", /* 41 */
88 "spell_charisma", /* 42 */
89 "spell_create_fire_wall", /* 43 */
90 "spell_create_frost_wall", /* 44 */
91 "spell_protection_from_cold", /* 45 */
92 "spell_protection_from_electricity", /* 46 */
93 "spell_protection_from_fire", /* 47 */
94 "spell_protection_from_poison", /* 48 */
95 "spell_protection_from_slow", /* 49 */
96 "spell_protection_from_paralysis", /* 50 */
97 "spell_protection_from_draining", /* 51 */
98 "spell_protection_from_magic", /* 52 */
99 "spell_protection_from_attack", /* 53 */
100 "spell_levitate", /* 54 */
101 "spell_small_speedball", /* 55 */
102 "spell_large_speedball", /* 56 */
103 "spell_hellfire", /* 57 */
104 "spell_dragonbreath", /* 58 */
105 "spell_large_icestorm", /* 59 */
106 "spell_charging", /* 60 */
107 "spell_polymorph", /* 61 */
108 "spell_cancellation", /* 62 */
109 "spell_confusion", /* 63 */
110 "spell_mass_confusion", /* 64 */
111 "spell_summon_pet_monster", /* 65 */
112 "spell_slow", /* 66 */
113 "spell_regenerate_spellpoints", /* 67 */
114 "spell_cure_poison", /* 68 */
115 "spell_protection_from_confusion", /* 69 */
116 "spell_protection_from_cancellation", /* 70 */
117 "spell_protection_from_depletion", /* 71 */
118 "spell_alchemy", /* 72 */
119 "spell_remove_curse", /* 73 */
120 "spell_remove_damnation", /* 74 */
121 "spell_identify", /* 75 */
122 "spell_detect_magic", /* 76 */
123 "spell_detect_monster", /* 77 */
124 "spell_detect_evil", /* 78 */
125 "spell_detect_curse", /* 79 */
126 "spell_heroism", /* 80 */
127 "spell_aggravation", /* 81 */
128 "spell_firebolt", /* 82 */
129 "spell_frostbolt", /* 83 */
130 "spell_shockwave", /* 84 */
131 "spell_color_spray", /* 85 */
132 "spell_haste", /* 86 */
133 "spell_face_of_death", /* 87 */
134 "spell_ball_lightning", /* 88 */
135 "spell_meteor_swarm", /* 89 */
136 "spell_comet", /* 90 */
137 "spell_mystic_fist", /* 91 */
138 "spell_raise_dead", /* 92 */
139 "spell_resurrection", /* 93 */
140 "spell_reincarnation", /* 94 */
141 "spell_immunity_to_cold", /* 95 */
142 "spell_immunity_to_electricity", /* 96 */
143 "spell_immunity_to_fire", /* 97 */
144 "spell_immunity_to_poison", /* 98 */
145 "spell_immunity_to_slow", /* 99 */
146 "spell_immunity_to_paralysis", /* 100 */
147 "spell_immunity_to_draining", /* 101 */
148 "spell_immunity_to_magic", /* 102 */
149 "spell_immunity_to_attack", /* 103 */
150 "spell_invulnerability", /* 104 */
151 "spell_defense", /* 105 */
152 "spell_rune_of_fire", /* 106 */
153 "spell_rune_of_frost", /* 107 */
154 "spell_rune_of_shocking", /* 108 */
155 "spell_rune_of_blasting", /* 109 */
156 "spell_rune_of_death", /* 110 */
157 "spell_marking_rune", /* 111 */
158 "spell_build_director", /* 112 */
159 "spell_create_pool_of_chaos", /* 113 */
160 "spell_build_bullet_wall", /* 114 */
161 "spell_build_lightning_wall", /* 115 */
162 "spell_build_fireball_wall", /* 116 */
163 "spell_magic_rune", /* 117 */
164 "spell_rune_of_magic_drain", /* 118 */
165 "spell_antimagic_rune", /* 119 */
166 "spell_rune_of_transference", /* 120 */
167 "spell_transference", /* 121 */
168 "spell_magic_drain", /* 122 */
169 "spell_counterspell", /* 123 */
170 "spell_disarm", /* 124 */
171 "spell_cure_confusion", /* 125 */
172 "spell_restoration", /* 126 */
173 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
174 "spell_counterwall", /* 128 */
175 "spell_cause_light_wounds", /* 129 */
176 "spell_cause_medium_wounds", /* 130 */
177 "spell_cause_heavy_wounds", /* 131 */
178 "spell_charm_monsters", /* 132 */
179 "spell_banishment", /* 133 */
180 "spell_create_missile", /* 134 */
181 "spell_show_invisible", /* 135 */
182 "spell_xray", /* 136 */
183 "spell_pacify", /* 137 */
184 "spell_summon_fog", /* 138 */
185 "spell_steambolt", /* 139 */
186 "spell_command_undead", /* 140 */
187 "spell_holy_orb", /* 141 */
188 "spell_summon_avatar", /* 142 */
189 "spell_holy_possession", /* 143 */
190 "spell_bless", /* 144 */
191 "spell_curse", /* 145 */
192 "spell_regeneration", /* 146 */
193 "spell_consecrate", /* 147 */
194 "spell_summon_cult_monsters", /* 148 */
195 "spell_cause_critical_wounds", /* 149 */
196 "spell_holy_wrath", /* 150 */
197 "spell_retributive_strike", /* 151 */
198 "spell_finger_of_death", /* 152 */
199 "spell_insect_plague", /* 153 */
200 "spell_call_holy_servant", /* 154 */
201 "spell_wall_of_thorns", /* 155 */
202 "spell_staff_to_snake", /* 156 */
203 "spell_light", /* 157 */
204 "spell_darkness", /* 158 */
205 "spell_nightfall", /* 159 */
206 "spell_daylight", /* 160 */
207 "spell_sunspear", /* 161 */
208 "spell_faery_fire", /* 162 */
209 "spell_cure_blindness", /* 163 */
210 "spell_dark_vision", /* 164 */
211 "spell_bullet_swarm", /* 165 */
212 "spell_bullet_storm", /* 166 */
213 "spell_cause_many_wounds", /* 167 */
214 "spell_small_snowstorm", /* 168 */
215 "spell_medium_snowstorm", /* 169 */
216 "spell_large_snowstorm", /* 170 */
217 "spell_cure_disease", /* 171 */
218 "spell_cause_red_death", /* 172 */
219 "spell_cause_flu", /* 173 */
220 "spell_cause_black_death", /* 174 */
221 "spell_cause_leprosy", /* 175 */
222 "spell_cause_smallpox", /* 176 */
223 "spell_cause_white_death", /* 177 */
224 "spell_cause_anthrax", /* 178 */
225 "spell_cause_typhoid", /* 179 */
226 "spell_mana_blast", /* 180 */
227 "spell_small_manaball", /* 181 */
228 "spell_medium_manaball", /* 182 */
229 "spell_large_manaball", /* 183 */
230 "spell_manabolt", /* 184 */
231 "spell_dancing_sword", /* 185 */
232 "spell_animate_weapon", /* 186 */
233 "spell_cause_cold", /* 187 */
234 "spell_divine_shock", /* 188 */
235 "spell_windstorm", /* 189 */
236 "spell_sanctuary", /* 190 */
237 "spell_peace", /* 191 */
238 "spell_spiderweb", /* 192 */
239 "spell_conflict", /* 193 */
240 "spell_rage", /* 194 */
241 "spell_forked_lightning", /* 195 */
242 "spell_poison_fog", /* 196 */
243 "spell_flaming_aura", /* 197 */
244 "spell_vitriol", /* 198 */
245 "spell_vitriol_splash", /* 199 */
246 "spell_iron_skin", /* 200 */
247 "spell_wrathful_eye", /* 201 */
248 "spell_town_portal", /* 202 */
249 "spell_missile_swarm", /* 203 */
250 "spell_cause_rabies", /* 204 */
251 "spell_glyph", /* 205 */
252 NULL
253 };
254
255 /* This function checks the object after it has been loaded (when we
256 * get the 'end' in the input stream). This function can be used to
257 * deal with legacy objects where fields may have changed. It can also be used
258 * to check for objects to make sure there are no common errors.
259 */
260 void
261 object::post_load_check ()
262 {
263 if (type >= NUM_TYPES)
264 {
265 LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ());
266 type = 0;
267 }
268
269 switch (type)
270 {
271 case BOW:
272 case WAND:
273 case ROD:
274 case HORN:
275 if (slot [body_range].info != -1)
276 {
277 LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
278 slot [body_range].info = -1;
279 }
280 break;
281
282 case WEAPON:
283 if (slot [body_combat].info != -1)
284 {
285 LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
286 slot [body_combat].info = -1;
287 }
288 break;
289
290 case SHIELD:
291 if (slot [body_shield].info != -1)
292 {
293 LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
294 slot [body_shield].info = -1;
295 }
296 break;
297
298 case PLAYER:
299 if (slot [body_shield].info != 1)
300 {
301 LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
302 slot [body_shield].info = 1;
303 }
304
305 if (slot [body_combat].info != 1)
306 {
307 LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
308 slot [body_combat].info = 1;
309 }
310
311 if (slot [body_range].info != 1)
312 {
313 LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
314 slot [body_range].info = 1;
315 }
316 break;
317 }
318
319 /* We do some specialised handling to handle legacy cases of name_pl.
320 * If the object doesn't have a name_pl, we just use the object name -
321 * this isn't perfect (things won't be properly pluralised), but works to
322 * that degree (5 heart is still quite understandable). But the case we
323 * also have to catch is if this object is not using the normal name for
324 * the object. In that case, we also want to use the loaded name.
325 * Otherwise, what happens is that the the plural name will lose
326 * information (appear as just 'hearts' and not 'goblins heart')
327 */
328 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
329 name_pl = 0;
330
331 if (!name_pl)
332 name_pl = name;
333
334 /* objects now have a materialname. try to patch it in */
335 if (!(is_weapon () && level > 0))
336 set_materialname (this, map ? map->difficulty : 5, 0);
337
338 /* only do these when program is first run - a bit
339 * excessive to do this at every run - most of this is
340 * really just to catch any errors - program will still run, but
341 * not in the ideal fashion.
342 */
343 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
344 {
345 if (!skill)
346 LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ());
347 else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) ||
348 (skill == shstr_two_handed_weapons && slot[body_arm].info != -2))
349 LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
350 }
351
352 /* We changed last_heal to gen_sp_armour, which is what it
353 * really does for many objects. Need to catch any in maps
354 * that may have an old value.
355 */
356 if (type == WEAPON
357 || type == ARMOUR || type == HELMET
358 || type == SHIELD || type == RING
359 || type == BOOTS || type == GLOVES
360 || type == AMULET || type == GIRDLE
361 || type == BRACERS || type == CLOAK)
362 {
363 if (last_heal)
364 {
365 LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
366 gen_sp_armour = last_heal;
367 last_heal = 0;
368 }
369
370 int ip = calc_item_power (this, 0);
371
372 /* Legacy objects from before item power was in the game */
373 if (!item_power && ip)
374 {
375 if (ip > 3)
376 LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip);
377
378 item_power = ip;
379 }
380
381 /* Check for possibly bogus values. Has to meet both these criteria -
382 * something that has item_power 1 is probably just fine if our calculated
383 * value is 1 or 2 - these values are small enough that hard to be precise.
384 * similarly, it item_power is 0, the first check will always pass,
385 * but not the second one.
386 */
387 #if 0 //TODO
388 if (ip > 2 * item_power && ip > (item_power + 3))
389 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
390 #endif
391 }
392
393 /* old style spellcasting object (pretty common) - need to load in the appropiate object */
394 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
395 if ((type == ROD
396 || type == WAND
397 || type == SCROLL
398 || type == HORN
399 || type == FIREWALL
400 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
401 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
402 && !inv
403 && !loading_arch
404 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
405 // TODO: at least one watchout-comments is redundant - investigate/remove
406 {
407 // TODO: fix firewall object on map
408 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
409 * in that spell was stored in sp.
410 */
411 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
412 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
413 insert_ob_in_ob (tmp, this);
414 randomitems = 0;
415 }
416
417 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
418 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
419 {
420 LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ());
421 object *tmp = get_archetype_by_object_name (slaying);
422 insert_ob_in_ob (tmp, this);
423 randomitems = 0; /* So another spell isn't created for this object */
424 /* without this, value is all screwed up */
425 value = arch->value * inv->value;
426 }
427
428 if (QUERY_FLAG (this, FLAG_MONSTER))
429 {
430 if (stats.hp > stats.maxhp)
431 {
432 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
433 stats.maxhp = stats.hp;
434 }
435
436 /* The archs just need to be updated for this */
437 if (move_type == 0)
438 move_type = MOVE_WALK;
439 }
440
441 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
442 /* Object will duplicate it's content as part of the
443 * generation process. To do this, we must flag inventory
444 * so it remains unevaluated concerning the randomitems and
445 * the living (a demonlord shouldn't cast from inside generator!)
446 */
447 /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
448 flag_inv (this, FLAG_IS_A_TEMPLATE);
449
450 /* Handle player movers. We use move_type for player movers
451 * because they operate on their own time (move_on
452 * would potentially cause them to be triggered when someone steps
453 * on them). If move_type is set, presume person knows what they
454 * are doing, otherwise, set move_type based on maxhp value.
455 */
456 if (type == PLAYERMOVER)
457 {
458 if (!move_type)
459 {
460 if (stats.maxhp)
461 {
462 move_type = MOVE_ALL;
463 stats.maxhp = 0;
464 }
465 else
466 move_type = MOVE_WALK;
467 }
468 }
469
470 // if the object has an animation, try to provide a default face
471 if (has_anim ())
472 {
473 const animation &anim_ob = anim ();
474
475 if (anim_speed)
476 // if this item is time-animated, force the last frame
477 animate_object (this, 0);
478 else if (flag [FLAG_MONSTER])
479 // if it is a monster, set appropriate facing
480 animate_object (this, direction);
481 }
482 }
483
484 static void
485 set_move (MoveType &mt, const char *str)
486 {
487 static const struct flagstr {
488 const char *name;
489 MoveType flags;
490 } move_flags[] = {
491 { "walk" , MOVE_WALK },
492 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
493 { "fly_low" , MOVE_FLY_LOW },
494 { "fly_high", MOVE_FLY_HIGH },
495 { "swim" , MOVE_SWIM },
496 { "boat" , MOVE_BOAT },
497 { "ship" , MOVE_SHIP },
498 { "all" , MOVE_ALL },
499 };
500
501 if (!str)
502 {
503 mt = 0;
504 return;
505 }
506
507 if (isdigit (*str))
508 {
509 mt = atoi (str);
510 return;
511 }
512
513 mt = 0;
514
515 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
516 {
517 bool negate = 0;
518
519 if (*str == '-')
520 {
521 negate = 1;
522 str++;
523 }
524
525 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
526 {
527 if (!strcmp (f->name, str))
528 {
529 if (negate)
530 mt &= ~f->flags;
531 else
532 mt |= f->flags;
533
534 goto next;
535 }
536 }
537
538 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
539
540 next: ;
541 }
542 }
543
544 //-GPL
545
546 #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
547
548 bool
549 object::parse_kv (object_thawer &f)
550 {
551 object *op_inv = inv;
552 key_value *last_kv = key_values;
553
554 for (;;)
555 {
556 switch (f.kw)
557 {
558 case KW_uuid:
559 if (const char *s = f.get_str ())
560 if (!uuid.parse (s))
561 {
562 f.parse_warn ("unparseable uuid");
563 uuid = UUID::gen ();
564 }
565 break;
566
567 case KW_oid:
568 f.get (this, f.get_sint32 ());
569 break;
570
571 case KW_name: f.get (name); break;
572 case KW_name_pl: f.get (name_pl); break;
573 case KW_title: f.get (title); break;
574 case KW_custom_name: f.get (custom_name); break;
575
576 case KW_attach: f.get_ornull (attach); break;
577 case KW_skill: f.get_ornull (skill); break;
578 case KW_race: f.get_ornull (race); break;
579 case KW_slaying: f.get_ornull (slaying); break;
580 case KW_tag: f.get_ornull (tag); break;
581
582 case KW_arch:
583 if (object *tmp = object::read (f))
584 {
585 tmp->deactivate ();
586
587 // was: insert_ob_in_ob (tmp, op);
588 // but manually adding it can improve map loading times a lot
589 // also, appending instead of prepending keeps the
590 // save ordering the same between repeated load/saves.
591 // and finally we do not want any funny effects
592 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
593 CLEAR_FLAG (tmp, FLAG_REMOVED);
594
595 if (!op_inv)
596 {
597 inv = tmp;
598 tmp->above = 0;
599 }
600 else
601 {
602 while (op_inv->below)
603 op_inv = op_inv->below;
604
605 op_inv->below = tmp;
606 tmp->above = op_inv;
607 }
608
609 tmp->below = 0;
610 tmp->env = this;
611 op_inv = tmp;
612 }
613 else
614 LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n");
615
616 continue;
617
618 case KW_other_arch:
619 if (loading_arch == this)
620 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
621 else
622 {
623 other_arch = archetype::find (f.get_str ());
624
625 if (!other_arch)
626 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
627 }
628 break;
629
630 case KW_owner:
631 f.delayed_deref (this, owner, f.get_str ());
632 break;
633
634 case KW_animation:
635 {
636 CLEAR_FLAG (this, FLAG_ANIMATE);
637 animation_id = 0;
638
639 const char *str = f.get_str ();
640 if (str && (animation_id = find_animation (str)))
641 SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here
642 }
643 break;
644
645 case KW_last_heal: f.get (last_heal); break;
646 case KW_last_sp: f.get (last_sp); break;
647 case KW_last_grace: f.get (last_grace); break;
648 case KW_last_eat: f.get (last_eat); break;
649 case KW_speed_left: f.get (speed_left); break;
650
651 case KW_speed:
652 f.get (speed);
653
654 //TODO: maybe do in check_object
655 // removed check for style maps
656 if (speed < 0)
657 speed_left = speed_left - rndm ();
658
659 break;
660
661 case KW_slow_move:
662 move_slow |= MOVE_WALK;
663 f.get (move_slow_penalty);
664 break;
665
666 case KW_face:
667 face = face_find (f.get_str ());
668 break;
669
670 case KW_sound:
671 sound = sound_find (f.get_str ());
672 if (!sound)
673 f.parse_warn ("sound not found");
674 break;
675
676 case KW_sound_destroy:
677 sound_destroy = sound_find (f.get_str ());
678 if (!sound_destroy)
679 f.parse_warn ("sound not found");
680 break;
681
682 case KW_x: f.get (x); break;
683 case KW_y: f.get (y); break;
684
685 case KW_Str: // uppercase alias
686 case KW_str: f.get (stats.Str); break;
687 case KW_Dex: // uppercase alias
688 case KW_dex: f.get (stats.Dex); break;
689 case KW_Con: // uppercase alias
690 case KW_con: f.get (stats.Con); break;
691 case KW_Wis: // uppercase alias
692 case KW_wis: f.get (stats.Wis); break;
693 case KW_Cha: // uppercase alias
694 case KW_cha: f.get (stats.Cha); break;
695 case KW_Int: // uppercase alias
696 case KW_int: f.get (stats.Int); break;
697 case KW_Pow: // uppercase alias
698 case KW_pow: f.get (stats.Pow); break;
699
700 case KW_hp: f.get (stats.hp); break;
701 case KW_maxhp: f.get (stats.maxhp); break;
702 case KW_sp: f.get (stats.sp); break;
703 case KW_maxsp: f.get (stats.maxsp); break;
704 case KW_grace: f.get (stats.grace); break;
705 case KW_maxgrace: f.get (stats.maxgrace); break;
706
707 case KW_exp: f.get (stats.exp); break;
708 case KW_perm_exp: f.get (perm_exp); break;
709 case KW_food: f.get (stats.food); break;
710 case KW_dam: f.get (stats.dam); break;
711 case KW_wc: f.get (stats.wc); break;
712 case KW_ac: f.get (stats.ac); break;
713 case KW_nrof: f.get (nrof); break;
714 case KW_level: f.get (level); break;
715 case KW_direction: f.get (direction); break;
716 case KW_type: f.get (type); break;
717 case KW_subtype: f.get (subtype); break;
718 case KW_value: f.get (value); break;
719 case KW_weight: f.get (weight); break;
720 case KW_carrying: f.get (carrying); break;
721 case KW_attacktype: f.get (attacktype); break;
722 case KW_path_attuned: f.get (path_attuned); break;
723 case KW_path_repelled: f.get (path_repelled); break;
724 case KW_path_denied: f.get (path_denied); break;
725 case KW_invisible: f.get (invisible); break;
726 case KW_magic: f.get (magic); break;
727 case KW_state: f.get (state); break;
728 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
729 case KW_material: f.get (materials); break; //TODO: nuke
730 case KW_materialname: f.get (materialname); break;
731
732 /* These are the new values */
733 case KW_move_block: set_move (move_block, f.get_str ()); break;
734 case KW_move_allow: set_move (move_allow, f.get_str ()); break;
735 case KW_move_type: set_move (move_type, f.get_str ()); break;
736 case KW_move_on: set_move (move_on, f.get_str ()); break;
737 case KW_move_off: set_move (move_off, f.get_str ()); break;
738 case KW_move_slow: set_move (move_slow, f.get_str ()); break;
739
740 /* These are all legacy - any new objects should use the move_ .. values */
741 case KW_no_pass:
742 {
743 if (f.get_sint32 ())
744 move_block = MOVE_ALL;
745 else
746 move_block = 0;
747 }
748
749 break;
750
751 /* These are all legacy - any new objects should use the move_ .. values */
752 case KW_walk_on:
753 {
754 if (f.get_sint32 ())
755 move_on |= MOVE_WALK;
756 else
757 move_on &= ~MOVE_WALK;
758 }
759
760 break;
761
762 /* These are all legacy - any new objects should use the move_ .. values */
763 case KW_walk_off:
764 {
765 if (f.get_sint32 ())
766 move_off |= MOVE_WALK;
767 else
768 move_off &= ~MOVE_WALK;
769 }
770 break;
771
772 /* These are all legacy - any new objects should use the move_ .. values */
773 case KW_fly_on:
774 {
775 if (f.get_sint32 ())
776 move_on |= MOVE_FLY_LOW;
777 else
778 move_on &= ~MOVE_FLY_LOW;
779 }
780 break;
781
782 /* These are all legacy - any new objects should use the move_ .. values */
783 case KW_fly_off:
784 {
785 if (f.get_sint32 ())
786 move_off |= MOVE_FLY_LOW;
787 else
788 move_off &= ~MOVE_FLY_LOW;
789 }
790 break;
791
792 //TODO: remove these after converting archetypes
793 case KW_can_use_wand:
794 GET_FLAG (this, FLAG_USE_RANGE);
795 break;
796
797 /* These are all legacy - any new objects should use the move_ .. values */
798 case KW_flying:
799 {
800 if (f.get_sint32 ())
801 move_type |= MOVE_FLY_LOW;
802 else
803 move_type &= ~MOVE_FLY_LOW;
804 }
805 break;
806
807
808 case KW_identified:
809 GET_FLAG (this, FLAG_IDENTIFIED);
810 //TODO: move to check_object or so
811 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
812 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
813
814 break;
815
816 case KW_friendly:
817 if (f.get_bool ())
818 if (type != PLAYER)
819 add_friendly_object (this);
820
821 break;
822
823 case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
824 case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
825 case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
826 case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
827 case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
828 case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
829 case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
830 case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
831 case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
832 case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
833 case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
834 case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
835 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
836 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
837 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
838 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
839 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
840 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
841 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
842 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
843 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
844 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
845 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
846 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
847 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
848 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
849 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
850 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
851 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
852 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
853 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
854 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
855 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
856 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
857 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
858 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
859 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
860 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
861 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
862 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
863 case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
864 case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
865 case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
866 case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
867 case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
868 case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
869 case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
870 case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
871 case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
872 case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
873 case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
874 case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
875 case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
876 case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
877 case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
878 case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
879 case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
880 case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
881 case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
882 case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
883 case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
884 case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
885 case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
886 case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
887 case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
888 case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
889 case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
890 case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
891 case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
892 case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
893 case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
894 case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
895 case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
896 case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
897 case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
898 case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
899 case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
900 case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
901 case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
902 case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
903 case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
904 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
905 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
906 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
907 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
908 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
909 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
910 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
911
912 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
913 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
914 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
915 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
916 case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
917 case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
918 case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
919 case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
920 case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
921 case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
922 case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
923 case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
924 case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
925 case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
926 case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
927 case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
928 case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
929 case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
930 case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
931 case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
932 case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
933 case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
934 case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
935 case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
936 case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
937 case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
938 case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
939
940 case KW_luck: f.get (stats.luck); break;
941 case KW_run_away: f.get (run_away); break;
942 case KW_pick_up: f.get (pick_up); break;
943 case KW_item_power: f.get (item_power); break;
944 case KW_gen_sp_armour: f.get (gen_sp_armour); break;
945 case KW_anim_speed: f.get (anim_speed); break;
946 case KW_container: f.get (weight_limit); break;
947 case KW_will_apply: f.get (will_apply); break;
948 case KW_attack_movement: f.get (attack_movement); break;
949 case KW_move_state: f.get (move_status); break;
950 //case KW_expmul: f.get (expmul); break;//D declared const for the time being
951 case KW_glow_radius: f.get (glow_radius); break;
952 case KW_weapontype: f.get (weapontype); break;
953 case KW_casting_time: f.get (casting_time); break;
954
955 // elevation is deprecated
956 case KW_elevation: break;
957
958 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
959 case KW_client_type: f.get (client_type); break;
960 case KW_duration: f.get (duration); break;
961 case KW_range: f.get (range); break;
962 case KW_range_modifier: f.get (range_modifier); break;
963 case KW_dam_modifier: f.get (dam_modifier); break;
964 case KW_duration_modifier: f.get (duration_modifier); break;
965
966 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
967 //TODO: parse from other include files
968 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
969 case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
970 case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
971 case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
972 case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
973 case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
974 case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
975 case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
976 case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
977 case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
978 case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
979 case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
980 case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
981 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
982 case KW_can_apply:
983 break;
984
985 case KW_connected:
986 {
987 shstr connected;
988
989 f.get (connected);
990 add_link (map, connected);
991 }
992 break;
993
994 case KW_randomitems:
995 if (f.get_str ())
996 {
997 randomitems =
998 loading_arch
999 ? treasurelist::get (f.get_str ())
1000 : treasurelist::find (f.get_str ());
1001
1002 if (!randomitems)
1003 {
1004 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
1005 randomitems = treasurelist::get (shstr_none); // avoid crashes
1006 }
1007 }
1008 else
1009 randomitems = 0;
1010 break;
1011
1012 case KW_msg:
1013 f.get_ml (KW_endmsg, msg);
1014 break;
1015
1016 case KW_lore:
1017 f.get_ml (KW_endlore, lore);
1018 break;
1019
1020 case KW_editable:
1021 case KW_editor_folder:
1022 break;
1023
1024 case KW_end:
1025 if (!loading_arch)
1026 instantiate ();
1027
1028 f.next ();
1029 return true;
1030
1031 case KW_ERROR:
1032 // append as key value pair (do not use kv_set as it prepends)
1033 // we also do not even try to find old values, duplicate keys stay duplicate
1034 {
1035 key_value *kv = new key_value;
1036
1037 kv->next = 0;
1038 kv->key = shstr (f.kw_str);
1039 kv->value = shstr (f.value);
1040
1041 if (!last_kv)
1042 key_values = last_kv = kv;
1043 else
1044 {
1045 while (last_kv->next)
1046 last_kv = last_kv->next;
1047
1048 last_kv->next = kv;
1049 last_kv = kv;
1050 }
1051 }
1052 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1053 break;
1054
1055 default:
1056 if (!f.parse_error ("object", name))
1057 return false;
1058 break;
1059 }
1060
1061 f.next ();
1062 }
1063 }
1064
1065 object *
1066 object::read (object_thawer &f, maptile *map)
1067 {
1068 assert (f.kw == KW_arch);
1069
1070 archetype *arch = archetype::find (f.get_str ());
1071
1072 if (!arch)
1073 {
1074 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1075 arch = archetype::find (shstr_earthwall);
1076 }
1077
1078 assert (arch); //D maybe use exception handling of sorts?
1079
1080 f.next ();
1081
1082 object *op = arch->instance ();
1083 op->map = map;
1084 // instance() activates, this should be fixed properly
1085 op->deactivate ();
1086
1087 if (!op->parse_kv (f))
1088 {
1089 op->destroy ();
1090 return 0;
1091 }
1092
1093 op->post_load_check ();
1094 return op;
1095 }
1096
1097 /* This takes a buffer, scans it for variables, and sets those variables
1098 * as appropriate in op.
1099 *
1100 * This function appears to be used in only 2 places - in crossedit to
1101 * override values and in c_wiz to mutate values.
1102 */
1103 int
1104 set_variable (object *op, char *buf)
1105 {
1106 object_thawer f (buf, (AV *)0);
1107
1108 return op->parse_kv (f);
1109 }
1110
1111 // compare *op against *arch and output differences
1112 static void
1113 write_diff (object_freezer &f, object *op, object *arch)
1114 {
1115 static const keyword resist_save[NROFATTACKS] = {
1116 # define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1117 # include "attackinc.h"
1118 # undef def
1119 };
1120
1121 /* This is a list of keywords that correspond to the FLAG_.. values.
1122 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1123 * the 15'th element of this array should match that name.
1124 * If an entry is NULL, that is a flag not to loaded/saved.
1125 */
1126 static const keyword flag_names [NUM_FLAGS] = {
1127 KW_alive,
1128 KW_NULL,
1129 KW_NULL,
1130 KW_NULL,
1131 KW_NULL,
1132 KW_applied,
1133 KW_unpaid,
1134 KW_can_use_shield,
1135 KW_no_pick,
1136 KW_NULL, // walk_on
1137 KW_NULL, // no_pass
1138 /* 10 */
1139 KW_is_animated,
1140 KW_NULL, // slow_move
1141 KW_NULL, // flying
1142 KW_monster,
1143 KW_friendly,
1144 KW_generator,
1145 KW_is_thrown,
1146 KW_auto_apply,
1147 KW_treasure_env,
1148 KW_player_sold,
1149 /* 20 */
1150 KW_see_invisible,
1151 KW_can_roll,
1152 KW_overlay_floor,
1153 KW_is_turnable,
1154 KW_NULL, // walk_off
1155 KW_NULL, // fly_on
1156 KW_NULL, // fly_off
1157 KW_is_used_up,
1158 KW_identified,
1159 KW_reflecting,
1160 /* 30 */
1161 KW_changing,
1162 KW_splitting,
1163 KW_hitback,
1164 KW_startequip,
1165 KW_blocksview,
1166 KW_undead,
1167 KW_scared,
1168 KW_unaggressive,
1169 KW_reflect_missile,
1170 KW_reflect_spell,
1171 /* 40 */
1172 KW_no_magic,
1173 KW_no_fix_player,
1174 KW_is_lightable,
1175 KW_tear_down,
1176 KW_run_away,
1177 KW_NULL, // pass_thru
1178 KW_NULL, // an_pass_thru
1179 KW_pick_up,
1180 KW_unique,
1181 KW_no_drop,
1182 /* 50 */
1183 KW_NULL, // wizcast
1184 KW_can_cast_spell,
1185 KW_can_use_scroll,
1186 KW_can_use_range,
1187 KW_can_use_bow,
1188 KW_can_use_armour,
1189 KW_can_use_weapon,
1190 KW_can_use_ring,
1191 KW_has_ready_range,
1192 KW_has_ready_bow,
1193 /* 60 */
1194 KW_xrays,
1195 KW_NULL,
1196 KW_is_floor,
1197 KW_lifesave,
1198 KW_no_strength,
1199 KW_sleep,
1200 KW_stand_still,
1201 KW_random_move,
1202 KW_only_attack,
1203 KW_confused,
1204 /* 70 */
1205 KW_stealth,
1206 KW_NULL,
1207 KW_NULL,
1208 KW_cursed,
1209 KW_damned,
1210 KW_see_anywhere,
1211 KW_known_magical,
1212 KW_known_cursed,
1213 KW_can_use_skill,
1214 KW_been_applied,
1215 /* 80 */
1216 KW_has_ready_scroll,
1217 KW_can_use_rod,
1218 KW_precious,
1219 KW_can_use_horn,
1220 KW_make_invisible,
1221 KW_inv_locked,
1222 KW_is_wooded,
1223 KW_is_hilly,
1224 KW_has_ready_skill,
1225 KW_has_ready_weapon,
1226 /* 90 */
1227 KW_no_skill_ident,
1228 KW_is_blind,
1229 KW_can_see_in_dark,
1230 KW_is_cauldron,
1231 KW_NULL,
1232 KW_no_steal,
1233 KW_one_hit,
1234 KW_NULL,
1235 KW_berserk,
1236 KW_neutral,
1237 /* 100 */
1238 KW_no_attack,
1239 KW_no_damage,
1240 KW_obj_original,
1241 KW_NULL,
1242 KW_activate_on_push,
1243 KW_activate_on_release,
1244 KW_is_water,
1245 KW_use_content_on_gen,
1246 KW_NULL,
1247 KW_is_buildable,
1248 /* 110 */
1249 KW_destroy_on_death,
1250 KW_NULL,
1251 };
1252
1253 /* This saves the key/value lists. We do it first so that any
1254 * keys that match field names will be overwritten by the loader.
1255 */
1256 for (key_value *kv = op->key_values; kv; kv = kv->next)
1257 if (!arch->key_values || arch->kv (kv->key) != kv->value)
1258 f.put (kv->key, kv->value);
1259
1260 if (op->uuid)
1261 f.put (KW_uuid, op->uuid.c_str ());
1262
1263 #define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW_ ## v, op->v)
1264 #define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW_ ## k, op->v)
1265
1266 CMP_OUT (x);
1267 CMP_OUT (y);
1268
1269 CMP_OUT (type);
1270 CMP_OUT (subtype);
1271 CMP_OUT (direction);
1272
1273 CMP_OUT (name);
1274 CMP_OUT (name_pl);
1275
1276 CMP_OUT (speed);
1277 CMP_OUT (speed_left);
1278
1279 CMP_OUT (title);
1280 CMP_OUT (race);
1281 CMP_OUT (slaying);
1282 CMP_OUT (skill);
1283
1284 CMP_OUT (tag);
1285 CMP_OUT (custom_name);
1286
1287 if (object *owner = op->owner)
1288 f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1289
1290 // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved
1291
1292 CMP_OUT (other_arch);
1293
1294 if (op->msg != arch->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1295 if (op->lore != arch->lore) f.put (KW_lore, KW_endlore, op->lore);
1296
1297 if (op->face != arch->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1298 if (op->sound != arch->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1299 if (op->sound_destroy != arch->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1300
1301 if (op->animation_id != arch->animation_id)
1302 if (op->has_anim ())
1303 f.put (KW_animation, op->anim ().name);
1304 else
1305 {
1306 f.put (KW_animation, (const char *)0);
1307 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1308 }
1309
1310 CMP_OUT2 (str, stats.Str);
1311 CMP_OUT2 (dex, stats.Dex);
1312 CMP_OUT2 (con, stats.Con);
1313 CMP_OUT2 (wis, stats.Wis);
1314 CMP_OUT2 (pow, stats.Pow);
1315 CMP_OUT2 (cha, stats.Cha);
1316 CMP_OUT2 (int, stats.Int);
1317
1318 CMP_OUT2 (hp, stats.hp);
1319 CMP_OUT2 (maxhp, stats.maxhp);
1320 CMP_OUT2 (sp, stats.sp);
1321 CMP_OUT2 (maxsp, stats.maxsp);
1322 CMP_OUT2 (grace, stats.grace);
1323 CMP_OUT2 (maxgrace, stats.maxgrace);
1324 CMP_OUT2 (exp, stats.exp);
1325
1326 CMP_OUT (perm_exp);
1327 //CMP_OUT (expmul);
1328
1329 CMP_OUT2 (food, stats.food);
1330 CMP_OUT2 (dam, stats.dam);
1331 CMP_OUT2 (luck, stats.luck);
1332 CMP_OUT2 (wc, stats.wc);
1333 CMP_OUT2 (ac, stats.ac);
1334
1335 CMP_OUT2 (move_state, move_status);
1336 CMP_OUT (attack_movement);
1337 CMP_OUT (nrof);
1338 CMP_OUT (level);
1339 CMP_OUT (attacktype);
1340
1341 // using memcmp here seems to be a loss - us gcc vectorising?
1342 for (int i = 0; i < NROFATTACKS; i++)
1343 if (expect_false (op->resist[i] != arch->resist[i]))
1344 f.put (resist_save[i], op->resist[i]);
1345
1346 CMP_OUT (path_attuned);
1347 CMP_OUT (path_repelled);
1348 CMP_OUT (path_denied);
1349 CMP_OUT2 (material, materials);//TODO: nuke
1350 CMP_OUT (materialname);
1351 CMP_OUT (value);
1352 CMP_OUT (carrying);
1353 CMP_OUT (weight);
1354 CMP_OUT (invisible);
1355 CMP_OUT (state);
1356 CMP_OUT (magic);
1357 CMP_OUT (last_heal);
1358 CMP_OUT (last_sp);
1359 CMP_OUT (last_grace);
1360 CMP_OUT (last_eat);
1361 CMP_OUT (glow_radius);
1362
1363 if (op->flag [FLAG_IS_LINKED])
1364 if (auto (ol, op->find_link ()))
1365 f.put (KW_connected, ol->id);
1366
1367 CMP_OUT (randomitems);
1368 CMP_OUT2 (container, weight_limit);
1369
1370 CMP_OUT (run_away);
1371 CMP_OUT (pick_up);
1372 CMP_OUT (will_apply);
1373 CMP_OUT (smoothlevel);
1374 CMP_OUT (weapontype);
1375 CMP_OUT (client_type);
1376 CMP_OUT (item_power);
1377 CMP_OUT (duration);
1378 CMP_OUT (range);
1379 CMP_OUT (range_modifier);
1380 CMP_OUT (duration_modifier);
1381 CMP_OUT (dam_modifier);
1382 CMP_OUT (gen_sp_armour);
1383
1384 CMP_OUT (move_type);
1385 CMP_OUT (move_block);
1386 CMP_OUT (move_allow);
1387 CMP_OUT (move_on);
1388 CMP_OUT (move_off);
1389 CMP_OUT (move_slow);
1390 CMP_OUT (move_slow_penalty);
1391
1392 // obj_original is the only commonly differing flag between archetype
1393 // and object, so special-case it here to be able to skip the loop
1394 object::flags_t diff = op->flags ^ arch->flags;
1395
1396 if (expect_true (diff.any ()))
1397 {
1398 if (expect_false (diff.reset (FLAG_OBJ_ORIGINAL).any ()))
1399 {
1400 // some other flags differ, too
1401 if (op->flag != arch->flag)
1402 for (int i = 0; i <= NUM_FLAGS; i++)
1403 if (expect_false (flag_names [i] && op->flag [i] != arch->flag [i]))
1404 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1405 }
1406 else
1407 {
1408 // only obj_original differs
1409 f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? "1" : "0");
1410 }
1411 }
1412
1413 // save body locations. gcc's memcmp does an abysmal job when used
1414 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1415 if (expect_false (op->slot[i].info != arch->slot[i].info))
1416 f.put (body_locations[i].save_name, op->slot[i].info);
1417 }
1418
1419 /*
1420 * Dumps all variables in an object to a file.
1421 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1422 * the only place this is not set is when saving the player.
1423 */
1424 bool
1425 object::write (object_freezer &f)
1426 {
1427 if (is_arch ())
1428 {
1429 f.put (KW_object, arch->archname);
1430 write_diff (f, this, archetype::empty);
1431 }
1432 else
1433 {
1434 f.put (KW_arch, arch->archname);
1435 write_diff (f, this, arch);
1436 }
1437
1438 for (object *tmp = inv; tmp; tmp = tmp->below)
1439 tmp->write (f);
1440
1441 f.put (this);
1442 f.put (KW_end);
1443
1444 return true;
1445 }
1446
1447 /////////////////////////////////////////////////////////////////////////////
1448
1449 // generic resource file load,
1450 // currently supports: region, treasures, archetypes
1451 bool
1452 load_resource_file_ (const char *filename)
1453 {
1454 object_thawer f (filename);
1455
1456 for (;;)
1457 {
1458 switch (f.kw)
1459 {
1460 case KW_region:
1461 if (!region::read (f))
1462 return false;
1463 break;
1464
1465 case KW_treasure:
1466 case KW_treasureone:
1467 if (!treasurelist::read (f))
1468 return false;
1469 break;
1470
1471 case KW_object:
1472 if (!archetype::read (f))
1473 return false;
1474 break;
1475
1476 case KW_EOF:
1477 return true;
1478
1479 default:
1480 if (!f.parse_error ("resource file"))
1481 return false;
1482
1483 f.next ();
1484 break;
1485 }
1486 }
1487 }
1488