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Revision: 1.156
Committed: Sun Apr 18 12:37:07 2010 UTC (14 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.155: +6 -0 lines
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File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #include <global.h>
26 #include <sproto.h>
27
28 /////////////////////////////////////////////////////////////////////////////
29
30 extern archetype *loading_arch;
31
32 //+GPL
33
34 /* This table is only necessary to convert objects that existed before the
35 * spell object conversion to the new object. It was not practical
36 * to go through every mapping looking for every potion, rod, wand, etc
37 * that had a sp set and update to the new value. So this maps the
38 * old spell numbers to the name of the new archs.
39 * If you are adding a new spell, you should not modify this - you
40 * new spell won't have been used, and thus won't have any legacy object.
41 * NULL entries in this table are valid - to denote objects that should
42 * not be updated for whatever reason.
43 */
44 const char *spell_mapping[] = {
45 "spell_magic_bullet", /* 0 */
46 "spell_small_fireball", /* 1 */
47 "spell_medium_fireball", /* 2 */
48 "spell_large_fireball", /* 3 */
49 "spell_burning_hands", /* 4 */
50 "spell_sm_lightning", /* 5 */
51 "spell_large_lightning", /* 6 */
52 "spell_magic_missile", /* 7 */
53 "spell_create_bomb", /* 8 */
54 "spell_summon_golem", /* 9 */
55 "spell_summon_fire_elemental", /* 10 */
56 "spell_summon_earth_elemental", /* 11 */
57 "spell_summon_water_elemental", /* 12 */
58 "spell_summon_air_elemental", /* 13 */
59 "spell_dimension_door", /* 14 */
60 "spell_create_earth_wall", /* 15 */
61 "spell_paralyze", /* 16 */
62 "spell_icestorm", /* 17 */
63 "spell_magic_mapping", /* 18 */
64 "spell_turn_undead", /* 19 */
65 "spell_fear", /* 20 */
66 "spell_poison_cloud", /* 21 */
67 "spell_wonder", /* 22 */
68 "spell_destruction", /* 23 */
69 "spell_perceive_self", /* 24 */
70 "spell_word_of_recall", /* 25 */
71 "spell_invisible", /* 26 */
72 "spell_invisible_to_undead", /* 27 */
73 "spell_probe", /* 28 */
74 "spell_lg_magic_bullet", /* 29 */
75 "spell_improved_invisibility", /* 30 */
76 "spell_holy_word", /* 31 */
77 "spell_minor_healing", /* 32 */
78 "spell_medium_healing", /* 33 */
79 "spell_major_healing", /* 34 */
80 "spell_heal", /* 35 */
81 "spell_create_food", /* 36 */
82 "spell_earth_to_dust", /* 37 */
83 "spell_armour", /* 38 */
84 "spell_strength", /* 39 */
85 "spell_dexterity", /* 40 */
86 "spell_constitution", /* 41 */
87 "spell_charisma", /* 42 */
88 "spell_create_fire_wall", /* 43 */
89 "spell_create_frost_wall", /* 44 */
90 "spell_protection_from_cold", /* 45 */
91 "spell_protection_from_electricity", /* 46 */
92 "spell_protection_from_fire", /* 47 */
93 "spell_protection_from_poison", /* 48 */
94 "spell_protection_from_slow", /* 49 */
95 "spell_protection_from_paralysis", /* 50 */
96 "spell_protection_from_draining", /* 51 */
97 "spell_protection_from_magic", /* 52 */
98 "spell_protection_from_attack", /* 53 */
99 "spell_levitate", /* 54 */
100 "spell_small_speedball", /* 55 */
101 "spell_large_speedball", /* 56 */
102 "spell_hellfire", /* 57 */
103 "spell_dragonbreath", /* 58 */
104 "spell_large_icestorm", /* 59 */
105 "spell_charging", /* 60 */
106 "spell_polymorph", /* 61 */
107 "spell_cancellation", /* 62 */
108 "spell_confusion", /* 63 */
109 "spell_mass_confusion", /* 64 */
110 "spell_summon_pet_monster", /* 65 */
111 "spell_slow", /* 66 */
112 "spell_regenerate_spellpoints", /* 67 */
113 "spell_cure_poison", /* 68 */
114 "spell_protection_from_confusion", /* 69 */
115 "spell_protection_from_cancellation", /* 70 */
116 "spell_protection_from_depletion", /* 71 */
117 "spell_alchemy", /* 72 */
118 "spell_remove_curse", /* 73 */
119 "spell_remove_damnation", /* 74 */
120 "spell_identify", /* 75 */
121 "spell_detect_magic", /* 76 */
122 "spell_detect_monster", /* 77 */
123 "spell_detect_evil", /* 78 */
124 "spell_detect_curse", /* 79 */
125 "spell_heroism", /* 80 */
126 "spell_aggravation", /* 81 */
127 "spell_firebolt", /* 82 */
128 "spell_frostbolt", /* 83 */
129 "spell_shockwave", /* 84 */
130 "spell_color_spray", /* 85 */
131 "spell_haste", /* 86 */
132 "spell_face_of_death", /* 87 */
133 "spell_ball_lightning", /* 88 */
134 "spell_meteor_swarm", /* 89 */
135 "spell_comet", /* 90 */
136 "spell_mystic_fist", /* 91 */
137 "spell_raise_dead", /* 92 */
138 "spell_resurrection", /* 93 */
139 "spell_reincarnation", /* 94 */
140 "spell_immunity_to_cold", /* 95 */
141 "spell_immunity_to_electricity", /* 96 */
142 "spell_immunity_to_fire", /* 97 */
143 "spell_immunity_to_poison", /* 98 */
144 "spell_immunity_to_slow", /* 99 */
145 "spell_immunity_to_paralysis", /* 100 */
146 "spell_immunity_to_draining", /* 101 */
147 "spell_immunity_to_magic", /* 102 */
148 "spell_immunity_to_attack", /* 103 */
149 "spell_invulnerability", /* 104 */
150 "spell_defense", /* 105 */
151 "spell_rune_of_fire", /* 106 */
152 "spell_rune_of_frost", /* 107 */
153 "spell_rune_of_shocking", /* 108 */
154 "spell_rune_of_blasting", /* 109 */
155 "spell_rune_of_death", /* 110 */
156 "spell_marking_rune", /* 111 */
157 "spell_build_director", /* 112 */
158 "spell_create_pool_of_chaos", /* 113 */
159 "spell_build_bullet_wall", /* 114 */
160 "spell_build_lightning_wall", /* 115 */
161 "spell_build_fireball_wall", /* 116 */
162 "spell_magic_rune", /* 117 */
163 "spell_rune_of_magic_drain", /* 118 */
164 "spell_antimagic_rune", /* 119 */
165 "spell_rune_of_transference", /* 120 */
166 "spell_transference", /* 121 */
167 "spell_magic_drain", /* 122 */
168 "spell_counterspell", /* 123 */
169 "spell_disarm", /* 124 */
170 "spell_cure_confusion", /* 125 */
171 "spell_restoration", /* 126 */
172 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
173 "spell_counterwall", /* 128 */
174 "spell_cause_light_wounds", /* 129 */
175 "spell_cause_medium_wounds", /* 130 */
176 "spell_cause_heavy_wounds", /* 131 */
177 "spell_charm_monsters", /* 132 */
178 "spell_banishment", /* 133 */
179 "spell_create_missile", /* 134 */
180 "spell_show_invisible", /* 135 */
181 "spell_xray", /* 136 */
182 "spell_pacify", /* 137 */
183 "spell_summon_fog", /* 138 */
184 "spell_steambolt", /* 139 */
185 "spell_command_undead", /* 140 */
186 "spell_holy_orb", /* 141 */
187 "spell_summon_avatar", /* 142 */
188 "spell_holy_possession", /* 143 */
189 "spell_bless", /* 144 */
190 "spell_curse", /* 145 */
191 "spell_regeneration", /* 146 */
192 "spell_consecrate", /* 147 */
193 "spell_summon_cult_monsters", /* 148 */
194 "spell_cause_critical_wounds", /* 149 */
195 "spell_holy_wrath", /* 150 */
196 "spell_retributive_strike", /* 151 */
197 "spell_finger_of_death", /* 152 */
198 "spell_insect_plague", /* 153 */
199 "spell_call_holy_servant", /* 154 */
200 "spell_wall_of_thorns", /* 155 */
201 "spell_staff_to_snake", /* 156 */
202 "spell_light", /* 157 */
203 "spell_darkness", /* 158 */
204 "spell_nightfall", /* 159 */
205 "spell_daylight", /* 160 */
206 "spell_sunspear", /* 161 */
207 "spell_faery_fire", /* 162 */
208 "spell_cure_blindness", /* 163 */
209 "spell_dark_vision", /* 164 */
210 "spell_bullet_swarm", /* 165 */
211 "spell_bullet_storm", /* 166 */
212 "spell_cause_many_wounds", /* 167 */
213 "spell_small_snowstorm", /* 168 */
214 "spell_medium_snowstorm", /* 169 */
215 "spell_large_snowstorm", /* 170 */
216 "spell_cure_disease", /* 171 */
217 "spell_cause_red_death", /* 172 */
218 "spell_cause_flu", /* 173 */
219 "spell_cause_black_death", /* 174 */
220 "spell_cause_leprosy", /* 175 */
221 "spell_cause_smallpox", /* 176 */
222 "spell_cause_white_death", /* 177 */
223 "spell_cause_anthrax", /* 178 */
224 "spell_cause_typhoid", /* 179 */
225 "spell_mana_blast", /* 180 */
226 "spell_small_manaball", /* 181 */
227 "spell_medium_manaball", /* 182 */
228 "spell_large_manaball", /* 183 */
229 "spell_manabolt", /* 184 */
230 "spell_dancing_sword", /* 185 */
231 "spell_animate_weapon", /* 186 */
232 "spell_cause_cold", /* 187 */
233 "spell_divine_shock", /* 188 */
234 "spell_windstorm", /* 189 */
235 "spell_sanctuary", /* 190 */
236 "spell_peace", /* 191 */
237 "spell_spiderweb", /* 192 */
238 "spell_conflict", /* 193 */
239 "spell_rage", /* 194 */
240 "spell_forked_lightning", /* 195 */
241 "spell_poison_fog", /* 196 */
242 "spell_flaming_aura", /* 197 */
243 "spell_vitriol", /* 198 */
244 "spell_vitriol_splash", /* 199 */
245 "spell_iron_skin", /* 200 */
246 "spell_wrathful_eye", /* 201 */
247 "spell_town_portal", /* 202 */
248 "spell_missile_swarm", /* 203 */
249 "spell_cause_rabies", /* 204 */
250 "spell_glyph", /* 205 */
251 NULL
252 };
253
254 /* This function checks the object after it has been loaded (when we
255 * get the 'end' in the input stream). This function can be used to
256 * deal with legacy objects where fields may have changed. It can also be used
257 * to check for objects to make sure there are no common errors.
258 */
259 void
260 object::post_load_check ()
261 {
262 if (type >= NUM_TYPES)
263 {
264 LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ());
265 type = 0;
266 }
267
268 switch (type)
269 {
270 case BOW:
271 case WAND:
272 case ROD:
273 case HORN:
274 if (slot [body_range].info != -1)
275 {
276 LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
277 slot [body_range].info = -1;
278 }
279 break;
280
281 case WEAPON:
282 if (slot [body_combat].info != -1)
283 {
284 LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
285 slot [body_combat].info = -1;
286 }
287 break;
288
289 case SHIELD:
290 if (slot [body_shield].info != -1)
291 {
292 LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
293 slot [body_shield].info = -1;
294 }
295 break;
296
297 case PLAYER:
298 if (slot [body_shield].info != 1)
299 {
300 LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
301 slot [body_shield].info = 1;
302 }
303
304 if (slot [body_combat].info != 1)
305 {
306 LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
307 slot [body_combat].info = 1;
308 }
309
310 if (slot [body_range].info != 1)
311 {
312 LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
313 slot [body_range].info = 1;
314 }
315 break;
316 }
317
318 /* We do some specialised handling to handle legacy cases of name_pl.
319 * If the object doesn't have a name_pl, we just use the object name -
320 * this isn't perfect (things won't be properly pluralised), but works to
321 * that degree (5 heart is still quite understandable). But the case we
322 * also have to catch is if this object is not using the normal name for
323 * the object. In that case, we also want to use the loaded name.
324 * Otherwise, what happens is that the the plural name will lose
325 * information (appear as just 'hearts' and not 'goblins heart')
326 */
327 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
328 name_pl = 0;
329
330 if (!name_pl)
331 name_pl = name;
332
333 /* objects now have a materialname. try to patch it in */
334 if (material == MATERIAL_NULL && !(is_weapon () && level > 0))
335 select_material (this, map ? map->difficulty : 5);
336
337 if (speed < 0.)
338 {
339 flag [FLAG_RANDOM_SPEED] = true;
340 speed = -speed;
341 // speed_left will be randomised in instantiate () and copy_to ()
342 }
343
344 /* only do these when program is first run - a bit
345 * excessive to do this at every run - most of this is
346 * really just to catch any errors - program will still run, but
347 * not in the ideal fashion.
348 */
349 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
350 {
351 if (!skill)
352 LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ());
353 else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) ||
354 (skill == shstr_two_handed_weapons && slot[body_arm].info != -2))
355 LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
356 }
357
358 /* We changed last_heal to gen_sp_armour, which is what it
359 * really does for many objects. Need to catch any in maps
360 * that may have an old value.
361 */
362 if (type == WEAPON
363 || type == ARMOUR || type == HELMET
364 || type == SHIELD || type == RING
365 || type == BOOTS || type == GLOVES
366 || type == AMULET || type == GIRDLE
367 || type == BRACERS || type == CLOAK)
368 {
369 if (last_heal)
370 {
371 LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
372 gen_sp_armour = last_heal;
373 last_heal = 0;
374 }
375
376 int ip = calc_item_power (this, 0);
377
378 /* Legacy objects from before item power was in the game */
379 if (!item_power && ip)
380 {
381 if (ip > 3)
382 LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip);
383
384 item_power = ip;
385 }
386
387 /* Check for possibly bogus values. Has to meet both these criteria -
388 * something that has item_power 1 is probably just fine if our calculated
389 * value is 1 or 2 - these values are small enough that hard to be precise.
390 * similarly, it item_power is 0, the first check will always pass,
391 * but not the second one.
392 */
393 #if 0 //TODO
394 if (ip > 2 * item_power && ip > (item_power + 3))
395 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
396 #endif
397 }
398
399 /* old style spellcasting object (pretty common) - need to load in the appropriate object */
400 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
401 if ((type == ROD
402 || type == WAND
403 || type == SCROLL
404 || type == HORN
405 || type == FIREWALL
406 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
407 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
408 && !inv
409 && !loading_arch
410 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
411 // TODO: at least one watchout-comments is redundant - investigate/remove
412 {
413 // TODO: fix firewall object on map
414 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
415 * in that spell was stored in sp.
416 */
417 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
418 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
419 insert_ob_in_ob (tmp, this);
420 randomitems = 0;
421 }
422
423 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
424 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
425 {
426 LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ());
427 object *tmp = get_archetype_by_object_name (slaying);
428 insert_ob_in_ob (tmp, this);
429 randomitems = 0; /* So another spell isn't created for this object */
430 /* without this, value is all screwed up */
431 value = arch->value * inv->value;
432 }
433
434 if (this->flag [FLAG_MONSTER])
435 {
436 if (stats.hp > stats.maxhp)
437 {
438 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
439 stats.maxhp = stats.hp;
440 }
441
442 /* The archs just need to be updated for this */
443 if (move_type == 0)
444 move_type = MOVE_WALK;
445 }
446
447 if ((this->flag [FLAG_GENERATOR] && this->flag [FLAG_CONTENT_ON_GEN]) || type == CREATOR || type == CONVERTER)
448 /* Object will duplicate it's content as part of the
449 * generation process. To do this, we must flag inventory
450 * so it remains unevaluated concerning the randomitems and
451 * the living (a demonlord shouldn't cast from inside generator!)
452 */
453 /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
454 flag_inv (this, FLAG_IS_A_TEMPLATE);
455
456 /* Handle player movers. We use move_type for player movers
457 * because they operate on their own time (move_on
458 * would potentially cause them to be triggered when someone steps
459 * on them). If move_type is set, presume person knows what they
460 * are doing, otherwise, set move_type based on maxhp value.
461 */
462 if (type == PLAYERMOVER)
463 {
464 if (!move_type)
465 {
466 if (stats.maxhp)
467 {
468 move_type = MOVE_ALL;
469 stats.maxhp = 0;
470 }
471 else
472 move_type = MOVE_WALK;
473 }
474 }
475
476 // if the object has an animation, try to provide a default face
477 if (has_anim ())
478 {
479 const animation &anim_ob = anim ();
480
481 if (anim_speed)
482 // if this item is time-animated, force the last frame
483 animate_object (this, 0);
484 else if (flag [FLAG_MONSTER])
485 // if it is a monster, set appropriate facing
486 animate_object (this, direction);
487 }
488 }
489
490 static void
491 set_move (MoveType &mt, object_thawer &f)
492 {
493 static const struct flagstr {
494 const char *name;
495 MoveType flags;
496 } move_flags[] = {
497 { "walk" , MOVE_WALK },
498 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
499 { "fly_low" , MOVE_FLY_LOW },
500 { "fly_high", MOVE_FLY_HIGH },
501 { "swim" , MOVE_SWIM },
502 { "boat" , MOVE_BOAT },
503 { "ship" , MOVE_SHIP },
504 { "all" , MOVE_ALL },
505 };
506
507 const char *str = f.get_str ();
508
509 if (!*str || isdigit (*str))
510 {
511 mt = atoi (str);
512 return;
513 }
514
515 mt = 0;
516
517 for (str = strtok ((char *)str, " "); str; str = strtok (0, " "))
518 {
519 bool negate = 0;
520
521 if (*str == '-')
522 {
523 negate = 1;
524 str++;
525 }
526
527 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
528 {
529 if (!strcmp (f->name, str))
530 {
531 if (negate)
532 mt &= ~f->flags;
533 else
534 mt |= f->flags;
535
536 goto next;
537 }
538 }
539
540 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
541
542 next: ;
543 }
544 }
545
546 //-GPL
547
548 #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
549
550 bool
551 object::parse_kv (object_thawer &f)
552 {
553 object *op_inv = inv;
554 key_value *last_kv = key_values;
555
556 for (;;)
557 {
558 switch (f.kw)
559 {
560 case KW_uuid:
561 if (!uuid.parse (f.get_str ()))
562 {
563 f.parse_warn ("unparseable uuid");
564 uuid = UUID::gen ();
565 }
566 break;
567
568 case KW_oid:
569 f.get (this, f.get_sint32 ());
570 break;
571
572 case KW_name: f.get (name); break;
573 case KW_name_pl: f.get (name_pl); break;
574 case KW_title: f.get (title); break;
575 case KW_custom_name: f.get (custom_name); break;
576
577 case KW_attach: f.get_ornull (attach); break;
578 case KW_skill: f.get_ornull (skill); break;
579 case KW_race: f.get_ornull (race); break;
580 case KW_slaying: f.get_ornull (slaying); break;
581 case KW_tag: f.get_ornull (tag); break;
582
583 case KW_arch:
584 if (object *tmp = object::read (f))
585 {
586 tmp->deactivate ();
587
588 // was: insert_ob_in_ob (tmp, op);
589 // but manually adding it can improve map loading times a lot
590 // also, appending instead of prepending keeps the
591 // save ordering the same between repeated load/saves.
592 // and finally we do not want any funny effects
593 tmp->clr_flag (FLAG_OBJ_ORIGINAL);
594 tmp->clr_flag (FLAG_REMOVED);
595
596 if (!op_inv)
597 {
598 inv = tmp;
599 tmp->above = 0;
600 }
601 else
602 {
603 while (op_inv->below)
604 op_inv = op_inv->below;
605
606 op_inv->below = tmp;
607 tmp->above = op_inv;
608 }
609
610 tmp->below = 0;
611 tmp->env = this;
612 op_inv = tmp;
613 }
614 else
615 LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n");
616
617 continue;
618
619 case KW_other_arch:
620 if (loading_arch == this)
621 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
622 else
623 {
624 other_arch = archetype::find (f.get_str ());
625
626 if (!other_arch)
627 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
628 }
629 break;
630
631 case KW_owner:
632 f.delayed_deref (this, owner, f.get_str ());
633 break;
634
635 case KW_animation:
636 {
637 this->clr_flag (FLAG_ANIMATE);
638 animation_id = 0;
639
640 if (f.has_value () && (animation_id = find_animation (f.get_str ())))
641 this->set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here
642 }
643 break;
644
645 case KW_last_heal: f.get (last_heal); break;
646 case KW_last_sp: f.get (last_sp); break;
647 case KW_last_grace: f.get (last_grace); break;
648 case KW_last_eat: f.get (last_eat); break;
649 case KW_sl:
650 case KW_speed_left: f.get (speed_left); break;
651
652 case KW_speed:
653 f.get (speed);
654
655 //TODO: maybe do in check_object
656 // removed check for style maps
657 if (speed < 0)
658 speed_left = speed_left - rndm ();
659
660 break;
661
662 case KW_slow_move:
663 move_slow |= MOVE_WALK;
664 f.get (move_slow_penalty);
665 break;
666
667 case KW_face:
668 face = f.has_value () ? face_find (f.get_str ()) : blank_face;
669 break;
670
671 case KW_sound:
672 if (f.has_value ())
673 {
674 sound = sound_find (f.get_str ());
675 if (!sound)
676 f.parse_warn (format ("sound '%s' not found", f.get_str ()));
677 }
678 else
679 sound = 0;
680 break;
681
682 case KW_sound_destroy:
683 if (f.has_value ())
684 {
685 sound_destroy = sound_find (f.get_str ());
686 if (!sound_destroy)
687 f.parse_warn (format ("sound '%s' not found", f.get_str ()));
688 }
689 else
690 sound_destroy = 0;
691 break;
692
693 case KW_x: f.get (x); break;
694 case KW_y: f.get (y); break;
695
696 case KW_Str: // uppercase alias
697 case KW_str: f.get (stats.Str); break;
698 case KW_Dex: // uppercase alias
699 case KW_dex: f.get (stats.Dex); break;
700 case KW_Con: // uppercase alias
701 case KW_con: f.get (stats.Con); break;
702 case KW_Wis: // uppercase alias
703 case KW_wis: f.get (stats.Wis); break;
704 case KW_Cha: // uppercase alias
705 case KW_cha: f.get (stats.Cha); break;
706 case KW_Int: // uppercase alias
707 case KW_int: f.get (stats.Int); break;
708 case KW_Pow: // uppercase alias
709 case KW_pow: f.get (stats.Pow); break;
710
711 case KW_hp: f.get (stats.hp); break;
712 case KW_maxhp: f.get (stats.maxhp); break;
713 case KW_sp: f.get (stats.sp); break;
714 case KW_maxsp: f.get (stats.maxsp); break;
715 case KW_grace: f.get (stats.grace); break;
716 case KW_maxgrace: f.get (stats.maxgrace); break;
717
718 case KW_exp: f.get (stats.exp); break;
719 case KW_perm_exp: f.get (perm_exp); break;
720 case KW_food: f.get (stats.food); break;
721 case KW_dam: f.get (stats.dam); break;
722 case KW_wc: f.get (stats.wc); break;
723 case KW_ac: f.get (stats.ac); break;
724 case KW_nrof: f.get (nrof); break;
725 case KW_level: f.get (level); break;
726 case KW_direction: f.get (direction); break;
727 case KW_type: f.get (type); break;
728 case KW_subtype: f.get (subtype); break;
729 case KW_value: f.get (value); break;
730 case KW_weight: f.get (weight); break;
731 case KW_carrying: f.get (carrying); break;
732 case KW_attacktype: f.get (attacktype); break;
733 case KW_path_attuned: f.get (path_attuned); break;
734 case KW_path_repelled: f.get (path_repelled); break;
735 case KW_path_denied: f.get (path_denied); break;
736 case KW_invisible: f.get (invisible); break;
737 case KW_magic: f.get (magic); break;
738 case KW_state: f.get (state); break;
739 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
740 case KW_material: f.get (materials); break; //TODO: nuke
741
742 case KW_materialname:
743 {
744 shstr sh;
745 f.get (sh);
746 material = name_to_material (sh);
747 }
748 break;
749
750 /* These are the new values */
751 case KW_move_block: set_move (move_block, f); break;
752 case KW_move_allow: set_move (move_allow, f); break;
753 case KW_move_type: set_move (move_type , f); break;
754 case KW_move_on: set_move (move_on , f); break;
755 case KW_move_off: set_move (move_off , f); break;
756 case KW_move_slow: set_move (move_slow , f); break;
757
758 /* These are all legacy - any new objects should use the move_ .. values */
759 case KW_no_pass:
760 {
761 if (f.get_sint32 ())
762 move_block = MOVE_ALL;
763 else
764 move_block = 0;
765 }
766
767 break;
768
769 /* These are all legacy - any new objects should use the move_ .. values */
770 case KW_walk_on:
771 {
772 if (f.get_sint32 ())
773 move_on |= MOVE_WALK;
774 else
775 move_on &= ~MOVE_WALK;
776 }
777
778 break;
779
780 /* These are all legacy - any new objects should use the move_ .. values */
781 case KW_walk_off:
782 {
783 if (f.get_sint32 ())
784 move_off |= MOVE_WALK;
785 else
786 move_off &= ~MOVE_WALK;
787 }
788 break;
789
790 /* These are all legacy - any new objects should use the move_ .. values */
791 case KW_fly_on:
792 {
793 if (f.get_sint32 ())
794 move_on |= MOVE_FLY_LOW;
795 else
796 move_on &= ~MOVE_FLY_LOW;
797 }
798 break;
799
800 /* These are all legacy - any new objects should use the move_ .. values */
801 case KW_fly_off:
802 {
803 if (f.get_sint32 ())
804 move_off |= MOVE_FLY_LOW;
805 else
806 move_off &= ~MOVE_FLY_LOW;
807 }
808 break;
809
810 //TODO: remove these after converting archetypes
811 case KW_can_use_wand:
812 GET_FLAG (this, FLAG_USE_RANGE);
813 break;
814
815 /* These are all legacy - any new objects should use the move_ .. values */
816 case KW_flying:
817 {
818 if (f.get_sint32 ())
819 move_type |= MOVE_FLY_LOW;
820 else
821 move_type &= ~MOVE_FLY_LOW;
822 }
823 break;
824
825
826 case KW_identified:
827 GET_FLAG (this, FLAG_IDENTIFIED);
828 //TODO: move to check_object or so
829 if (this->flag [FLAG_IDENTIFIED])
830 this->clr_flag (FLAG_KNOWN_MAGICAL);
831
832 break;
833
834 case KW_friendly:
835 if (f.get_bool ())
836 if (type != PLAYER)
837 add_friendly_object (this);
838
839 break;
840
841 case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
842 case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
843 case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
844 case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
845 case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
846 case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
847 case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
848 case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
849 case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
850 case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
851 case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
852 case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
853 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
854 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
855 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
856 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
857 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
858 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
859 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
860 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
861 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
862 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
863 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
864 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
865 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
866 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
867 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
868 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
869 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
870 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
871 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
872 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
873 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
874 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
875 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
876 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
877 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
878 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
879 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
880 case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
881 case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
882 case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
883 case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
884 case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
885 case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
886 case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
887 case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
888 case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
889 case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
890 case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
891 case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
892 case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
893 case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
894 case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
895 case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
896 case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
897 case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
898 case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
899 case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
900 case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
901 case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
902 case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
903 case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
904 case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
905 case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
906 case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
907 case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
908 case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
909 case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
910 case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
911 case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
912 case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
913 case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
914 case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
915 case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
916 case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
917 case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
918 case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
919 case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
920 case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
921 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
922 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
923 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
924 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
925 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
926 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
927 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
928 case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break;
929
930 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
931 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
932 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
933 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
934 case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
935 case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
936 case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
937 case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
938 case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
939 case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
940 case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
941 case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
942 case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
943 case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
944 case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
945 case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
946 case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
947 case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
948 case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
949 case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
950 case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
951 case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
952 case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
953 case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
954 case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
955 case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
956 case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
957
958 case KW_luck: f.get (stats.luck); break;
959 case KW_run_away: f.get (run_away); break;
960 case KW_pick_up: f.get (pick_up); break;
961 case KW_item_power: f.get (item_power); break;
962 case KW_gen_sp_armour: f.get (gen_sp_armour); break;
963 case KW_anim_speed: f.get (anim_speed); break;
964 case KW_container: f.get (weight_limit); break;
965 case KW_will_apply: f.get (will_apply); break;
966 case KW_attack_movement: f.get (attack_movement); break;
967 case KW_move_state: f.get (move_status); break;
968 //case KW_expmul: f.get (expmul); break;//D declared const for the time being
969 case KW_glow_radius: f.get (glow_radius); break;
970 case KW_weapontype: f.get (weapontype); break;
971 case KW_casting_time: f.get (casting_time); break;
972
973 // elevation is deprecated
974 case KW_elevation: break;
975
976 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
977 case KW_client_type: f.get (client_type); break;
978 case KW_duration: f.get (duration); break;
979 case KW_range: f.get (range); break;
980 case KW_range_modifier: f.get (range_modifier); break;
981 case KW_dam_modifier: f.get (dam_modifier); break;
982 case KW_duration_modifier: f.get (duration_modifier); break;
983
984 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
985 //TODO: parse from other include files
986 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
987 case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
988 case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
989 case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
990 case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
991 case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
992 case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
993 case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
994 case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
995 case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
996 case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
997 case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
998 case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
999 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
1000 case KW_can_apply:
1001 break;
1002
1003 case KW_connected:
1004 {
1005 shstr connected;
1006
1007 f.get (connected);
1008 add_link (map, connected);
1009 }
1010 break;
1011
1012 case KW_randomitems:
1013 if (f.has_value ())
1014 {
1015 randomitems =
1016 loading_arch
1017 ? treasurelist::get (f.get_str ())
1018 : treasurelist::find (f.get_str ());
1019
1020 if (!randomitems)
1021 {
1022 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
1023 randomitems = treasurelist::get (shstr_none); // avoid crashes
1024 }
1025 }
1026 else
1027 randomitems = 0;
1028 break;
1029
1030 case KW_msg:
1031 f.get_ml (KW_endmsg, msg);
1032 break;
1033
1034 case KW_lore:
1035 f.get_ml (KW_endlore, lore);
1036 break;
1037
1038 case KW_editable:
1039 case KW_editor_folder:
1040 break;
1041
1042 case KW_end:
1043 if (!loading_arch)
1044 instantiate ();
1045
1046 f.next ();
1047 return true;
1048
1049 case KW_ERROR:
1050 // append as key value pair (do not use kv_set as it prepends)
1051 // we also do not even try to find old values, duplicate keys stay duplicate
1052 {
1053 key_value *kv = new key_value;
1054
1055 kv->next = 0;
1056 kv->key = shstr (f.kw_str);
1057 kv->value = shstr (f.value);
1058
1059 if (!last_kv)
1060 key_values = last_kv = kv;
1061 else
1062 {
1063 while (last_kv->next)
1064 last_kv = last_kv->next;
1065
1066 last_kv->next = kv;
1067 last_kv = kv;
1068 }
1069 }
1070 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1071 break;
1072
1073 default:
1074 if (!f.parse_error ("object", name))
1075 return false;
1076 break;
1077 }
1078
1079 f.next ();
1080 }
1081 }
1082
1083 object *
1084 object::read (object_thawer &f, maptile *map)
1085 {
1086 assert (f.kw == KW_arch);
1087
1088 archetype *arch = archetype::find (f.get_str ());
1089
1090 if (!arch)
1091 {
1092 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1093 arch = archetype::find (shstr_earthwall);
1094 }
1095
1096 assert (arch); //D maybe use exception handling of sorts?
1097
1098 f.next ();
1099
1100 object *op = arch->instance ();
1101 op->map = map;
1102 // instance() activates, this should be fixed properly
1103 op->deactivate ();
1104
1105 if (!op->parse_kv (f))
1106 {
1107 op->destroy ();
1108 return 0;
1109 }
1110
1111 op->post_load_check ();
1112 return op;
1113 }
1114
1115 /* This takes a buffer, scans it for variables, and sets those variables
1116 * as appropriate in op.
1117 *
1118 * This function appears to be used in only 2 places - in crossedit to
1119 * override values and in c_wiz to mutate values.
1120 */
1121 int
1122 set_variable (object *op, char *buf)
1123 {
1124 object_thawer f (buf, (AV *)0);
1125
1126 return op->parse_kv (f);
1127 }
1128
1129 // compare *op against *arch and output differences
1130 static void
1131 write_diff (object_freezer &f, object *op, object *arch)
1132 {
1133 static const keyword resist_save[NROFATTACKS] = {
1134 # define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1135 # include "attackinc.h"
1136 # undef def
1137 };
1138
1139 /* This is a list of keywords that correspond to the FLAG_.. values.
1140 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1141 * the 15'th element of this array should match that name.
1142 * If an entry is NULL, that is a flag not to loaded/saved.
1143 */
1144 static const keyword flag_names [NUM_FLAGS] = {
1145 KW_alive,
1146 KW_NULL,
1147 KW_NULL,
1148 KW_NULL,
1149 KW_NULL,
1150 KW_applied,
1151 KW_unpaid,
1152 KW_can_use_shield,
1153 KW_no_pick,
1154 KW_NULL, // walk_on
1155 /* 10 */
1156 KW_NULL, // no_pass
1157 KW_is_animated,
1158 KW_NULL, // slow_move
1159 KW_NULL, // flying
1160 KW_monster,
1161 KW_friendly,
1162 KW_generator,
1163 KW_is_thrown,
1164 KW_auto_apply,
1165 KW_treasure_env,
1166 /* 20 */
1167 KW_player_sold,
1168 KW_see_invisible,
1169 KW_can_roll,
1170 KW_overlay_floor,
1171 KW_is_turnable,
1172 KW_NULL, // walk_off
1173 KW_NULL, // fly_on
1174 KW_NULL, // fly_off
1175 KW_is_used_up,
1176 KW_identified,
1177 /* 30 */
1178 KW_reflecting,
1179 KW_changing,
1180 KW_splitting,
1181 KW_hitback,
1182 KW_startequip,
1183 KW_blocksview,
1184 KW_undead,
1185 KW_scared,
1186 KW_unaggressive,
1187 KW_reflect_missile,
1188 /* 40 */
1189 KW_reflect_spell,
1190 KW_no_magic,
1191 KW_NULL,
1192 KW_is_lightable,
1193 KW_tear_down,
1194 KW_run_away,
1195 KW_NULL, // pass_thru
1196 KW_NULL, // an_pass_thru
1197 KW_pick_up,
1198 KW_unique,
1199 /* 50 */
1200 KW_no_drop,
1201 KW_NULL, // wizcast
1202 KW_can_cast_spell,
1203 KW_can_use_scroll,
1204 KW_can_use_range,
1205 KW_can_use_bow,
1206 KW_can_use_armour,
1207 KW_can_use_weapon,
1208 KW_can_use_ring,
1209 KW_has_ready_range,
1210 /* 60 */
1211 KW_has_ready_bow,
1212 KW_xrays,
1213 KW_NULL,
1214 KW_is_floor,
1215 KW_lifesave,
1216 KW_no_strength,
1217 KW_sleep,
1218 KW_stand_still,
1219 KW_random_move,
1220 KW_only_attack,
1221 /* 70 */
1222 KW_confused,
1223 KW_stealth,
1224 KW_NULL,
1225 KW_NULL,
1226 KW_cursed,
1227 KW_damned,
1228 KW_see_anywhere,
1229 KW_known_magical,
1230 KW_known_cursed,
1231 KW_can_use_skill,
1232 /* 80 */
1233 KW_been_applied,
1234 KW_has_ready_scroll,
1235 KW_can_use_rod,
1236 KW_precious,
1237 KW_can_use_horn,
1238 KW_make_invisible,
1239 KW_inv_locked,
1240 KW_is_wooded,
1241 KW_is_hilly,
1242 KW_has_ready_skill,
1243 /* 90 */
1244 KW_has_ready_weapon,
1245 KW_no_skill_ident,
1246 KW_is_blind,
1247 KW_can_see_in_dark,
1248 KW_is_cauldron,
1249 KW_NULL,
1250 KW_no_steal,
1251 KW_one_hit,
1252 KW_NULL,
1253 KW_berserk,
1254 /* 100 */
1255 KW_neutral,
1256 KW_no_attack,
1257 KW_no_damage,
1258 KW_obj_original,
1259 KW_random_speed,
1260 KW_activate_on_push,
1261 KW_activate_on_release,
1262 KW_is_water,
1263 KW_use_content_on_gen,
1264 KW_NULL,
1265 /* 110 */
1266 KW_is_buildable,
1267 KW_destroy_on_death,
1268 KW_NULL,
1269 };
1270
1271 // obj_original is the only commonly differing flag between archetype
1272 // and object, so special-case it here to be able to skip the loop
1273 static const struct flagmask : object::flags_t
1274 {
1275 flagmask ()
1276 {
1277 for (int i = 0; i < NUM_FLAGS; i++)
1278 if (flag_names [i])
1279 set (i);
1280 }
1281 } flagmask;
1282
1283 /* This saves the key/value lists. We do it first so that any
1284 * keys that match field names will be overwritten by the loader.
1285 */
1286 for (key_value *kv = op->key_values; kv; kv = kv->next)
1287 if (!arch->key_values || arch->kv (kv->key) != kv->value)
1288 f.put (kv->key, kv->value);
1289
1290 if (op->uuid)
1291 {
1292 // highly optimised - this is often 25% of all data written
1293 char *cur = f.force (sizeof ("uuid ") + UUID::MAX_LEN + 1);
1294 char *ptr = cur;
1295
1296 memcpy (ptr, "uuid ", sizeof ("uuid ") - 1);
1297 ptr += sizeof ("uuid ") - 1;
1298 ptr = op->uuid.append (ptr);
1299 *ptr++ = '\n';
1300
1301 f.alloc (ptr - cur);
1302 }
1303
1304 #define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW (v), op->v)
1305 #define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW (k), op->v)
1306
1307 CMP_OUT (x);
1308 CMP_OUT (y);
1309
1310 CMP_OUT (type);
1311 CMP_OUT (subtype);
1312 CMP_OUT (direction);
1313
1314 CMP_OUT (name);
1315 CMP_OUT (name_pl);
1316 CMP_OUT (speed);
1317
1318 // speed_left is a major time-burner, and has good locality, so
1319 // we use a simple lookup-cache to avoid the very slow printf.
1320 if (op->speed_left != arch->speed_left)
1321 {
1322 static double last_speed_left = 0.;
1323 static char last_speed_left_str [256] = "sl 0\n";
1324 static int last_speed_left_len = sizeof ("sl 0\n") - 1;
1325
1326 if (last_speed_left != op->speed_left)
1327 {
1328 last_speed_left = op->speed_left;
1329 last_speed_left_len = sizeof ("sl ") - 1
1330 + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left);
1331 }
1332
1333 f.add (last_speed_left_str, last_speed_left_len);
1334 }
1335
1336 CMP_OUT (title);
1337 CMP_OUT (race);
1338 CMP_OUT (slaying);
1339 CMP_OUT (skill);
1340
1341 CMP_OUT (tag);
1342 CMP_OUT (custom_name);
1343
1344 if (object *owner = op->owner)
1345 if (const char *ref = owner->ref ())
1346 f.put (KW(owner), ref);
1347
1348 // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved
1349
1350 CMP_OUT (other_arch);
1351
1352 if (op->msg != arch->msg ) f.put (KW(msg) , KW(endmsg) , op->msg );
1353 if (op->lore != arch->lore) f.put (KW(lore), KW(endlore), op->lore);
1354
1355 if (op->face != arch->face ) f.put (KW(face) , op->face ? &faces [op->face ] : 0);
1356 if (op->sound != arch->sound ) f.put (KW(sound) , op->sound ? &faces [op->sound ] : 0);
1357 if (op->sound_destroy != arch->sound_destroy) f.put (KW(sound_destroy), op->sound_destroy ? &faces [op->sound_destroy] : 0);
1358
1359 if (op->animation_id != arch->animation_id)
1360 if (op->has_anim ())
1361 f.put (KW(animation), op->anim ().name);
1362 else
1363 {
1364 f.put (KW(animation));
1365 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1366 }
1367
1368 CMP_OUT2 (str, stats.Str);
1369 CMP_OUT2 (dex, stats.Dex);
1370 CMP_OUT2 (con, stats.Con);
1371 CMP_OUT2 (wis, stats.Wis);
1372 CMP_OUT2 (pow, stats.Pow);
1373 CMP_OUT2 (cha, stats.Cha);
1374 CMP_OUT2 (int, stats.Int);
1375
1376 CMP_OUT2 (hp, stats.hp);
1377 CMP_OUT2 (maxhp, stats.maxhp);
1378 CMP_OUT2 (sp, stats.sp);
1379 CMP_OUT2 (maxsp, stats.maxsp);
1380 CMP_OUT2 (grace, stats.grace);
1381 CMP_OUT2 (maxgrace, stats.maxgrace);
1382 CMP_OUT2 (exp, stats.exp);
1383
1384 CMP_OUT (perm_exp);
1385 //CMP_OUT (expmul);
1386
1387 CMP_OUT2 (food, stats.food);
1388 CMP_OUT2 (dam, stats.dam);
1389 CMP_OUT2 (luck, stats.luck);
1390 CMP_OUT2 (wc, stats.wc);
1391 CMP_OUT2 (ac, stats.ac);
1392
1393 CMP_OUT2 (move_state, move_status);
1394 CMP_OUT (attack_movement);
1395 CMP_OUT (nrof);
1396 CMP_OUT (level);
1397 CMP_OUT (attacktype);
1398
1399 // using memcmp here seems to be a loss - is gcc vectorising?
1400 for (int i = 0; i < NROFATTACKS; i++)
1401 if (expect_false (op->resist[i] != arch->resist[i]))
1402 f.put (resist_save[i], op->resist[i]);
1403
1404 CMP_OUT (path_attuned);
1405 CMP_OUT (path_repelled);
1406 CMP_OUT (path_denied);
1407
1408 CMP_OUT2 (material, materials);//TODO: nuke
1409 if (op->material != arch->material)
1410 f.put (KW(materialname), op->material->name);
1411
1412 CMP_OUT (value);
1413 CMP_OUT (carrying);
1414 CMP_OUT (weight);
1415 CMP_OUT (invisible);
1416 CMP_OUT (state);
1417 CMP_OUT (magic);
1418 CMP_OUT (last_heal);
1419 CMP_OUT (last_sp);
1420 CMP_OUT (last_grace);
1421 CMP_OUT (last_eat);
1422 CMP_OUT (glow_radius);
1423
1424 if (op->flag [FLAG_IS_LINKED])
1425 if (auto (ol, op->find_link ()))
1426 f.put (KW(connected), ol->id);
1427
1428 CMP_OUT (randomitems);
1429
1430 CMP_OUT2 (container, weight_limit);
1431
1432 CMP_OUT (run_away);
1433 CMP_OUT (pick_up);
1434 CMP_OUT (will_apply);
1435 CMP_OUT (smoothlevel);
1436 CMP_OUT (weapontype);
1437 CMP_OUT (client_type);
1438 CMP_OUT (item_power);
1439 CMP_OUT (duration);
1440 CMP_OUT (range);
1441 CMP_OUT (range_modifier);
1442 CMP_OUT (duration_modifier);
1443 CMP_OUT (dam_modifier);
1444 CMP_OUT (gen_sp_armour);
1445
1446 CMP_OUT (move_type);
1447 CMP_OUT (move_block);
1448 CMP_OUT (move_allow);
1449 CMP_OUT (move_on);
1450 CMP_OUT (move_off);
1451 CMP_OUT (move_slow);
1452 CMP_OUT (move_slow_penalty);
1453
1454 object::flags_t diff = (op->flag ^ arch->flag) & flagmask;
1455
1456 #if stdcpp // we need gcc, sorry
1457 if (diff [FLAG_OBJ_ORIGINAL])
1458 f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0));
1459
1460 diff.reset (FLAG_OBJ_ORIGINAL);
1461
1462 // quickly test whether any other flags differ
1463 if (expect_true (diff.any ()))
1464 for (int i = 0; i < NUM_FLAGS; i++)
1465 if (expect_false (diff [i]))
1466 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1467 #else
1468 // use sgi extensions
1469 for (int i = diff._Find_first (); i < diff.size (); i = diff._Find_next (i))
1470 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1471 #endif
1472
1473 // save body locations. gcc's memcmp does an abysmal job when used
1474 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1475 if (expect_false (op->slot[i].info != arch->slot[i].info))
1476 f.put (body_locations[i].save_name, op->slot[i].info);
1477 }
1478
1479 /*
1480 * Dumps all variables in an object to a file.
1481 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1482 * the only place this is not set is when saving the player.
1483 */
1484 bool
1485 object::write (object_freezer &f)
1486 {
1487 if (expect_false (is_arch ()))
1488 {
1489 f.put (KW(object), arch->archname);
1490 write_diff (f, this, archetype::empty);
1491 }
1492 else
1493 {
1494 f.put (KW(arch), arch->archname);
1495 write_diff (f, this, arch);
1496 }
1497
1498 for (object *tmp = inv; tmp; tmp = tmp->below)
1499 tmp->write (f);
1500
1501 f.put (this);
1502 f.put (KW(end));
1503
1504 return true;
1505 }
1506
1507 /////////////////////////////////////////////////////////////////////////////
1508
1509 // generic resource file load,
1510 // currently supports: region, treasures, archetypes
1511 bool
1512 load_resource_file_ (const char *filename)
1513 {
1514 object_thawer f (filename);
1515
1516 for (;;)
1517 {
1518 switch (f.kw)
1519 {
1520 case KW_region:
1521 if (!region::read (f))
1522 return false;
1523 break;
1524
1525 case KW_treasure:
1526 case KW_treasureone:
1527 if (!treasurelist::read (f))
1528 return false;
1529 break;
1530
1531 case KW_object:
1532 if (!archetype::read (f))
1533 return false;
1534 break;
1535
1536 case KW_EOF:
1537 return true;
1538
1539 default:
1540 if (!f.parse_error ("resource file"))
1541 return false;
1542
1543 f.next ();
1544 break;
1545 }
1546 }
1547 }
1548