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Revision: 1.18
Committed: Fri Sep 15 00:31:36 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.17: +209 -614 lines
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File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 */
23
24 /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27
28
29 #include <global.h>
30 #include <loader.h>
31 #include <newserver.h>
32 #include <sproto.h>
33
34 /* Maps the MOVE_* values to names */
35 static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
36
37 /* This table is only necessary to convert objects that existed before the
38 * spell object conversion to the new object. It was not practical
39 * to go through every mapping looking for every potion, rod, wand, etc
40 * that had a sp set and update to the new value. So this maps the
41 * old spell numbers to the name of the new archs.
42 * If you are adding a new spell, you should not modify this - you
43 * new spell won't have been used, and thus won't have any legacy object.
44 * NULL entries in this table are valid - to denote objects that should
45 * not be updated for whatever reason.
46 */
47 const char *spell_mapping[] = {
48 "spell_magic_bullet", /* 0 */
49 "spell_small_fireball", /* 1 */
50 "spell_medium_fireball", /* 2 */
51 "spell_large_fireball", /* 3 */
52 "spell_burning_hands", /* 4 */
53 "spell_sm_lightning", /* 5 */
54 "spell_large_lightning", /* 6 */
55 "spell_magic_missile", /* 7 */
56 "spell_create_bomb", /* 8 */
57 "spell_summon_golem", /* 9 */
58 "spell_summon_fire_elemental", /* 10 */
59 "spell_summon_earth_elemental", /* 11 */
60 "spell_summon_water_elemental", /* 12 */
61 "spell_summon_air_elemental", /* 13 */
62 "spell_dimension_door", /* 14 */
63 "spell_create_earth_wall", /* 15 */
64 "spell_paralyze", /* 16 */
65 "spell_icestorm", /* 17 */
66 "spell_magic_mapping", /* 18 */
67 "spell_turn_undead", /* 19 */
68 "spell_fear", /* 20 */
69 "spell_poison_cloud", /* 21 */
70 "spell_wonder", /* 22 */
71 "spell_destruction", /* 23 */
72 "spell_perceive_self", /* 24 */
73 "spell_word_of_recall", /* 25 */
74 "spell_invisible", /* 26 */
75 "spell_invisible_to_undead", /* 27 */
76 "spell_probe", /* 28 */
77 "spell_lg_magic_bullet", /* 29 */
78 "spell_improved_invisibility", /* 30 */
79 "spell_holy_word", /* 31 */
80 "spell_minor_healing", /* 32 */
81 "spell_medium_healing", /* 33 */
82 "spell_major_healing", /* 34 */
83 "spell_heal", /* 35 */
84 "spell_create_food", /* 36 */
85 "spell_earth_to_dust", /* 37 */
86 "spell_armour", /* 38 */
87 "spell_strength", /* 39 */
88 "spell_dexterity", /* 40 */
89 "spell_constitution", /* 41 */
90 "spell_charisma", /* 42 */
91 "spell_create_fire_wall", /* 43 */
92 "spell_create_frost_wall", /* 44 */
93 "spell_protection_from_cold", /* 45 */
94 "spell_protection_from_electricity", /* 46 */
95 "spell_protection_from_fire", /* 47 */
96 "spell_protection_from_poison", /* 48 */
97 "spell_protection_from_slow", /* 49 */
98 "spell_protection_from_paralysis", /* 50 */
99 "spell_protection_from_draining", /* 51 */
100 "spell_protection_from_magic", /* 52 */
101 "spell_protection_from_attack", /* 53 */
102 "spell_levitate", /* 54 */
103 "spell_small_speedball", /* 55 */
104 "spell_large_speedball", /* 56 */
105 "spell_hellfire", /* 57 */
106 "spell_dragonbreath", /* 58 */
107 "spell_large_icestorm", /* 59 */
108 "spell_charging", /* 60 */
109 "spell_polymorph", /* 61 */
110 "spell_cancellation", /* 62 */
111 "spell_confusion", /* 63 */
112 "spell_mass_confusion", /* 64 */
113 "spell_summon_pet_monster", /* 65 */
114 "spell_slow", /* 66 */
115 "spell_regenerate_spellpoints", /* 67 */
116 "spell_cure_poison", /* 68 */
117 "spell_protection_from_confusion", /* 69 */
118 "spell_protection_from_cancellation", /* 70 */
119 "spell_protection_from_depletion", /* 71 */
120 "spell_alchemy", /* 72 */
121 "spell_remove_curse", /* 73 */
122 "spell_remove_damnation", /* 74 */
123 "spell_identify", /* 75 */
124 "spell_detect_magic", /* 76 */
125 "spell_detect_monster", /* 77 */
126 "spell_detect_evil", /* 78 */
127 "spell_detect_curse", /* 79 */
128 "spell_heroism", /* 80 */
129 "spell_aggravation", /* 81 */
130 "spell_firebolt", /* 82 */
131 "spell_frostbolt", /* 83 */
132 "spell_shockwave", /* 84 */
133 "spell_color_spray", /* 85 */
134 "spell_haste", /* 86 */
135 "spell_face_of_death", /* 87 */
136 "spell_ball_lightning", /* 88 */
137 "spell_meteor_swarm", /* 89 */
138 "spell_comet", /* 90 */
139 "spell_mystic_fist", /* 91 */
140 "spell_raise_dead", /* 92 */
141 "spell_resurrection", /* 93 */
142 "spell_reincarnation", /* 94 */
143 "spell_immunity_to_cold", /* 95 */
144 "spell_immunity_to_electricity", /* 96 */
145 "spell_immunity_to_fire", /* 97 */
146 "spell_immunity_to_poison", /* 98 */
147 "spell_immunity_to_slow", /* 99 */
148 "spell_immunity_to_paralysis", /* 100 */
149 "spell_immunity_to_draining", /* 101 */
150 "spell_immunity_to_magic", /* 102 */
151 "spell_immunity_to_attack", /* 103 */
152 "spell_invulnerability", /* 104 */
153 "spell_defense", /* 105 */
154 "spell_rune_of_fire", /* 106 */
155 "spell_rune_of_frost", /* 107 */
156 "spell_rune_of_shocking", /* 108 */
157 "spell_rune_of_blasting", /* 109 */
158 "spell_rune_of_death", /* 110 */
159 "spell_marking_rune", /* 111 */
160 "spell_build_director", /* 112 */
161 "spell_create_pool_of_chaos", /* 113 */
162 "spell_build_bullet_wall", /* 114 */
163 "spell_build_lightning_wall", /* 115 */
164 "spell_build_fireball_wall", /* 116 */
165 "spell_magic_rune", /* 117 */
166 "spell_rune_of_magic_drain", /* 118 */
167 "spell_antimagic_rune", /* 119 */
168 "spell_rune_of_transference", /* 120 */
169 "spell_transference", /* 121 */
170 "spell_magic_drain", /* 122 */
171 "spell_counterspell", /* 123 */
172 "spell_disarm", /* 124 */
173 "spell_cure_confusion", /* 125 */
174 "spell_restoration", /* 126 */
175 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */
176 "spell_counterwall", /* 128 */
177 "spell_cause_light_wounds", /* 129 */
178 "spell_cause_medium_wounds", /* 130 */
179 "spell_cause_heavy_wounds", /* 131 */
180 "spell_charm_monsters", /* 132 */
181 "spell_banishment", /* 133 */
182 "spell_create_missile", /* 134 */
183 "spell_show_invisible", /* 135 */
184 "spell_xray", /* 136 */
185 "spell_pacify", /* 137 */
186 "spell_summon_fog", /* 138 */
187 "spell_steambolt", /* 139 */
188 "spell_command_undead", /* 140 */
189 "spell_holy_orb", /* 141 */
190 "spell_summon_avatar", /* 142 */
191 "spell_holy_possession", /* 143 */
192 "spell_bless", /* 144 */
193 "spell_curse", /* 145 */
194 "spell_regeneration", /* 146 */
195 "spell_consecrate", /* 147 */
196 "spell_summon_cult_monsters", /* 148 */
197 "spell_cause_critical_wounds", /* 149 */
198 "spell_holy_wrath", /* 150 */
199 "spell_retributive_strike", /* 151 */
200 "spell_finger_of_death", /* 152 */
201 "spell_insect_plague", /* 153 */
202 "spell_call_holy_servant", /* 154 */
203 "spell_wall_of_thorns", /* 155 */
204 "spell_staff_to_snake", /* 156 */
205 "spell_light", /* 157 */
206 "spell_darkness", /* 158 */
207 "spell_nightfall", /* 159 */
208 "spell_daylight", /* 160 */
209 "spell_sunspear", /* 161 */
210 "spell_faery_fire", /* 162 */
211 "spell_cure_blindness", /* 163 */
212 "spell_dark_vision", /* 164 */
213 "spell_bullet_swarm", /* 165 */
214 "spell_bullet_storm", /* 166 */
215 "spell_cause_many_wounds", /* 167 */
216 "spell_small_snowstorm", /* 168 */
217 "spell_medium_snowstorm", /* 169 */
218 "spell_large_snowstorm", /* 170 */
219 "spell_cure_disease", /* 171 */
220 "spell_cause_red_death", /* 172 */
221 "spell_cause_flu", /* 173 */
222 "spell_cause_black_death", /* 174 */
223 "spell_cause_leprosy", /* 175 */
224 "spell_cause_smallpox", /* 176 */
225 "spell_cause_white_death", /* 177 */
226 "spell_cause_anthrax", /* 178 */
227 "spell_cause_typhoid", /* 179 */
228 "spell_mana_blast", /* 180 */
229 "spell_small_manaball", /* 181 */
230 "spell_medium_manaball", /* 182 */
231 "spell_large_manaball", /* 183 */
232 "spell_manabolt", /* 184 */
233 "spell_dancing_sword", /* 185 */
234 "spell_animate_weapon", /* 186 */
235 "spell_cause_cold", /* 187 */
236 "spell_divine_shock", /* 188 */
237 "spell_windstorm", /* 189 */
238 "spell_sanctuary", /* 190 */
239 "spell_peace", /* 191 */
240 "spell_spiderweb", /* 192 */
241 "spell_conflict", /* 193 */
242 "spell_rage", /* 194 */
243 "spell_forked_lightning", /* 195 */
244 "spell_poison_fog", /* 196 */
245 "spell_flaming_aura", /* 197 */
246 "spell_vitriol", /* 198 */
247 "spell_vitriol_splash", /* 199 */
248 "spell_iron_skin", /* 200 */
249 "spell_wrathful_eye", /* 201 */
250 "spell_town_portal", /* 202 */
251 "spell_missile_swarm", /* 203 */
252 "spell_cause_rabies", /* 204 */
253 "spell_glyph", /* 205 */
254 NULL
255 };
256
257 extern int arch_init;
258
259 /* This function checks the object after it has been loaded (when we
260 * get the 'end' in the input stream). This function can be used to
261 * deal with legacy objects where fields may have changed. It can also be used
262 * to check for objects to make sure there are no common errors.
263 */
264 static void
265 check_loaded_object (object *op)
266 {
267 int ip;
268
269 /* We do some specialized handling to handle legacy cases of name_pl.
270 * If the object doesn't have a name_pl, we just use the object name -
271 * this isn't perfect (things won't be properly pluralized), but works to
272 * that degree (5 heart is still quite understandable). But the case we
273 * also have to catch is if this object is not using the normal name for
274 * the object. In that case, we also want to use the loaded name.
275 * Otherwise, what happens is that the the plural name will lose
276 * information (appear as just 'hearts' and not 'goblins heart')
277 */
278 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
279 op->name_pl = NULL;
280
281 if (!op->name_pl)
282 op->name_pl = op->name;
283
284 /* objects now have a materialname. try to patch it in */
285 if (!(IS_WEAPON (op) && op->level > 0))
286 {
287 if (op->map != NULL)
288 set_materialname (op, op->map->difficulty, NULL);
289 else
290 set_materialname (op, 5, NULL);
291 }
292 /* only do these when program is first run - a bit
293 * excessive to do this at every run - most of this is
294 * really just to catch any errors - program will still run, but
295 * not in the ideal fashion.
296 */
297 if ((op->type == WEAPON || op->type == BOW) && arch_init)
298 {
299 if (!op->skill)
300 {
301 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
302 }
303 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
304 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
305 {
306 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
307 }
308 }
309
310 /* We changed last_heal to gen_sp_armour, which is what it
311 * really does for many objects. Need to catch any in maps
312 * that may have an old value.
313 */
314 if ((op->type == WEAPON) ||
315 (op->type == ARMOUR) || (op->type == HELMET) ||
316 (op->type == SHIELD) || (op->type == RING) ||
317 (op->type == BOOTS) || (op->type == GLOVES) ||
318 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK))
319 {
320 if (op->last_heal)
321 {
322 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
323 op->gen_sp_armour = op->last_heal;
324 op->last_heal = 0;
325 }
326 if (editor)
327 ip = 0;
328 else
329 ip = calc_item_power (op, 0);
330 /* Legacy objects from before item power was in the game */
331 if (!op->item_power && ip)
332 {
333 if (ip > 3)
334 {
335 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
336 }
337 op->item_power = ip;
338 }
339 /* Check for possibly bogus values. Has to meet both these criteria -
340 * something that has item_power 1 is probably just fine if our calculated
341 * value is 1 or 2 - these values are small enough that hard to be precise.
342 * similarly, it item_power is 0, the first check will always pass,
343 * but not the second one.
344 */
345 if (ip > 2 * op->item_power && ip > (op->item_power + 3))
346 {
347 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
348 }
349
350 }
351 /* Old spellcasting object - need to load in the appropiate object */
352 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
353 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
354 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
355 {
356 object *tmp;
357
358 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
359 * in that spell was stored in sp.
360 */
361 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
362 insert_ob_in_ob (tmp, op);
363 op->randomitems = NULL; /* So another spell isn't created for this object */
364 }
365 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
366
367 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
368 {
369 object *tmp;
370
371 tmp = get_archetype_by_object_name (op->slaying);
372 insert_ob_in_ob (tmp, op);
373 op->randomitems = NULL; /* So another spell isn't created for this object */
374 /* without this, value is all screwed up */
375 op->value = op->arch->clone.value * op->inv->value;
376 }
377
378 if (QUERY_FLAG (op, FLAG_MONSTER))
379 {
380 if (op->stats.hp > op->stats.maxhp)
381 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
382
383 /* The archs just need to be updated for this */
384 if (op->move_type == 0)
385 op->move_type = MOVE_WALK;
386 }
387
388 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
389 {
390 /* Object will duplicate it's content as part of the
391 * generation process. To do this, we must flag inventory
392 * so it remains unevaluated concerning the randomitems and
393 * the living (a demonlord shouldn't cast from inside generator!)
394 */
395 flag_inv (op, FLAG_IS_A_TEMPLATE);
396 }
397
398 /* Handle player movers. We use move_type for player movers
399 * because they operate on their own time (move_on
400 * would potentially cause them to be triggered when someone steps
401 * on them). If move_type is set, presume person knows what they
402 * are doing, otherwise, set move_type based on maxhp value.
403 */
404 if (op->type == PLAYERMOVER)
405 {
406 if (!op->move_type)
407 {
408 if (op->stats.maxhp)
409 {
410 op->move_type = MOVE_ALL;
411 op->stats.maxhp = 0;
412 }
413 else
414 {
415 op->move_type = MOVE_WALK;
416 }
417 }
418 }
419
420 }
421
422 static void
423 set_move (MoveType & mt, const char *str)
424 {
425 if (!str)
426 {
427 mt = 0;
428 return;
429 }
430
431 if (isdigit (*str))
432 {
433 mt = atoi (str);
434 return;
435 }
436
437 mt = 0;
438
439 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
440 {
441 if (!strcasecmp (str, "all"))
442 mt |= MOVE_ALL;
443 else
444 {
445 int i, negate = 0;
446
447 if (*str == '-')
448 {
449 negate = 1;
450 str++;
451 }
452
453 for (i = 0; move_name[i]; i++)
454 {
455 if (!strcasecmp (move_name[i], str))
456 {
457 if (negate)
458 mt &= ~(1 << i);
459 else
460 mt |= (1 << i);
461
462 break;
463 }
464 }
465
466 if (!move_name[i])
467 {
468 /* fly is a special case - covers both fly_low and
469 * fly_high - since it doesn't match to a specific
470 * single bit, have to special case it.
471 */
472 if (!strcasecmp (str, "flying"))
473 {
474 if (negate)
475 mt &= ~MOVE_FLYING;
476 else
477 mt |= MOVE_FLYING;
478 }
479 else
480 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
481 }
482 }
483 }
484 }
485
486 #define GET_FLAG(op,flag) \
487 if (thawer.get_sint32 ()) \
488 SET_FLAG (op, flag); \
489 else \
490 CLEAR_FLAG (op, flag) \
491
492 int
493 parse_object (object *op, object_thawer & thawer, int map_flags)
494 {
495 bool ismore = 0;
496 object *op_inv = op->inv;
497
498 for (;;)
499 {
500 keyword kw = thawer.get_kv ();
501
502 switch (kw)
503 {
504 case KW_Object: // uppercase alias
505 case KW_object:
506 thawer.get (op->name);
507
508 if (op->arch != NULL)
509 op->arch->name = op->name;
510
511 break;
512
513 case KW_uuid:
514 if (const char *s = thawer.get_str ())
515 {
516 unsigned int version;
517 unsigned long long seq;
518
519 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
520 {
521 op->uuid.seq = seq;
522 break;
523 }
524 }
525
526 op->uuid = gen_uuid ();
527 break;
528
529 case KW_oid:
530 thawer.get (op, thawer.get_sint32 ());
531 break;
532
533 case KW_name: thawer.get (op->name); break;
534 case KW_name_pl: thawer.get (op->name_pl); break;
535 case KW_title: thawer.get (op->title); break;
536 case KW_custom_name: thawer.get (op->custom_name); break;
537
538 case KW_attach: thawer.get_ornull (op->attach); break;
539 case KW_skill: thawer.get_ornull (op->skill); break;
540 case KW_race: thawer.get_ornull (op->race); break;
541 case KW_slaying: thawer.get_ornull (op->slaying); break;
542
543 case KW_arch:
544 {
545 const char *str = thawer.get_str ();
546
547 if (op->arch)
548 {
549 /* If op->arch has been set, then this new object
550 * must be part of the inventory. So process
551 * appropriately.
552 */
553 archetype *arch = archetype::find (str);
554
555 object *tmp;
556
557 if (arch != NULL)
558 tmp = arch_to_object (arch);
559 else
560 {
561 tmp = get_object ();
562 /* record the name of the broken object */
563 tmp->name = str;
564 }
565
566 parse_object (tmp, thawer, map_flags);
567
568 if (tmp->arch)
569 {
570 // was: insert_ob_in_ob (tmp, op);
571 // but manually adding it can improve map loading times a lot
572 // also, appending instead of prepending keeps the
573 // save ordering the same between repeated load/saves.
574 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
575 CLEAR_FLAG (tmp, FLAG_REMOVED);
576
577 if (!op_inv)
578 {
579 op->inv = tmp;
580 tmp->above = 0;
581 }
582 else
583 {
584 while (op_inv->below)
585 op_inv = op_inv->below;
586
587 op_inv->below = tmp;
588 tmp->above = op_inv;
589 }
590
591 tmp->below = 0;
592 tmp->env = op;
593 op_inv = tmp;
594 }
595 else
596 {
597 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
598 free_object (tmp);
599 }
600 }
601 else
602 {
603 /* This is the actual archetype definition then */
604 op->arch = archetype::find (str);
605
606 if (op->arch != NULL)
607 copy_object (&op->arch->clone, op);
608 else if (!arch_init)
609 /* record the name of the broken object */
610 op->name = str;
611 }
612 }
613 break;
614
615 case KW_other_arch:
616 op->other_arch = archetype::find (thawer.get_str ());
617 break;
618
619 case KW_animation:
620 {
621 const char *str = thawer.get_str ();
622
623 if (!str)
624 {
625 op->animation_id = 0;
626 CLEAR_FLAG (op, FLAG_ANIMATE);
627 }
628 else
629 {
630 op->animation_id = find_animation (str);
631 SET_FLAG (op, FLAG_ANIMATE);
632 }
633 }
634
635 break;
636
637 case KW_last_heal: thawer.get (op->last_heal); break;
638 case KW_last_sp: thawer.get (op->last_sp); break;
639 case KW_last_grace: thawer.get (op->last_grace); break;
640 case KW_last_eat: thawer.get (op->last_eat); break;
641 case KW_speed_left: thawer.get (op->speed_left); break;
642
643 case KW_speed:
644 thawer.get (op->speed);
645
646 //TODO: maybe do in check_object
647 if (!(map_flags & MAP_STYLE))
648 {
649 if (op->speed < 0)
650 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
651
652 update_ob_speed (op);
653 }
654
655 break;
656
657 case KW_slow_move:
658 op->move_slow |= MOVE_WALK;
659 thawer.get (op->move_slow_penalty);
660 break;
661
662 case KW_face:
663 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
664 break;
665
666 case KW_x: thawer.get (op->x); break;
667 case KW_y: thawer.get (op->y); break;
668
669 case KW_Str: // uppercase alias
670 case KW_str: thawer.get (op->stats.Str); break;
671 case KW_Dex: // uppercase alias
672 case KW_dex: thawer.get (op->stats.Dex); break;
673 case KW_Con: // uppercase alias
674 case KW_con: thawer.get (op->stats.Con); break;
675 case KW_Wis: // uppercase alias
676 case KW_wis: thawer.get (op->stats.Wis); break;
677 case KW_Cha: // uppercase alias
678 case KW_cha: thawer.get (op->stats.Cha); break;
679 case KW_Int: // uppercase alias
680 case KW_int: thawer.get (op->stats.Int); break;
681 case KW_Pow: // uppercase alias
682 case KW_pow: thawer.get (op->stats.Pow); break;
683
684 case KW_hp: thawer.get (op->stats.hp); break;
685 case KW_maxhp: thawer.get (op->stats.maxhp); break;
686 case KW_sp: thawer.get (op->stats.sp); break;
687 case KW_maxsp: thawer.get (op->stats.maxsp); break;
688 case KW_grace: thawer.get (op->stats.grace); break;
689 case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
690
691 case KW_exp: thawer.get (op->stats.exp); break;
692 case KW_perm_exp: thawer.get (op->perm_exp); break;
693 case KW_food: thawer.get (op->stats.food); break;
694 case KW_dam: thawer.get (op->stats.dam); break;
695 case KW_wc: thawer.get (op->stats.wc); break;
696 case KW_ac: thawer.get (op->stats.ac); break;
697 case KW_nrof: thawer.get (op->nrof); break;
698 case KW_level: thawer.get (op->level); break;
699 case KW_direction: thawer.get (op->direction); break;
700 case KW_type: thawer.get (op->type); break;
701 case KW_subtype: thawer.get (op->subtype); break;
702 case KW_value: thawer.get (op->value); break;
703 case KW_weight: thawer.get (op->weight); break;
704 case KW_carrying: thawer.get (op->carrying); break;
705 case KW_attacktype: thawer.get (op->attacktype); break;
706 case KW_path_attuned: thawer.get (op->path_attuned); break;
707 case KW_path_repelled: thawer.get (op->path_repelled); break;
708 case KW_path_denied: thawer.get (op->path_denied); break;
709 case KW_invisible: thawer.get (op->invisible); break;
710 case KW_magic: thawer.get (op->magic); break;
711 case KW_state: thawer.get (op->state); break;
712 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
713 case KW_material: thawer.get (op->material); break;
714 case KW_materialname: thawer.get (op->materialname); break;
715
716 /* These are the new values */
717 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
718 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
719 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
720 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
721 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
722 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
723
724 /* These are all legacy - any new objects should use the move_ .. values */
725 case KW_no_pass:
726 {
727 if (thawer.get_sint32 ())
728 op->move_block = MOVE_ALL;
729 else
730 op->move_block = 0;
731 }
732
733 break;
734
735 /* These are all legacy - any new objects should use the move_ .. values */
736 case KW_walk_on:
737 {
738 if (thawer.get_sint32 ())
739 op->move_on |= MOVE_WALK;
740 else
741 op->move_on &= ~MOVE_WALK;
742 }
743
744 break;
745
746 /* These are all legacy - any new objects should use the move_ .. values */
747 case KW_walk_off:
748 {
749 if (thawer.get_sint32 ())
750 op->move_off |= MOVE_WALK;
751 else
752 op->move_off &= ~MOVE_WALK;
753 }
754 break;
755
756 /* These are all legacy - any new objects should use the move_ .. values */
757 case KW_fly_on:
758 {
759 if (thawer.get_sint32 ())
760 op->move_on |= MOVE_FLY_LOW;
761 else
762 op->move_on &= ~MOVE_FLY_LOW;
763 }
764 break;
765
766 /* These are all legacy - any new objects should use the move_ .. values */
767 case KW_fly_off:
768 {
769 if (thawer.get_sint32 ())
770 op->move_off |= MOVE_FLY_LOW;
771 else
772 op->move_off &= ~MOVE_FLY_LOW;
773 }
774 break;
775
776 //TODO: remove these after converting archetypes
777 case KW_can_use_wand:
778 GET_FLAG (op, FLAG_USE_RANGE);
779 break;
780
781 /* These are all legacy - any new objects should use the move_ .. values */
782 case KW_flying:
783 {
784 if (thawer.get_sint32 ())
785 op->move_type |= MOVE_FLY_LOW;
786 else
787 op->move_type &= ~MOVE_FLY_LOW;
788 }
789 break;
790
791
792 case KW_identified:
793 GET_FLAG (op, FLAG_IDENTIFIED);
794 //TODO: move to check_object or so
795 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
796 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
797
798 break;
799
800 case KW_wiz:
801 GET_FLAG (op, FLAG_WIZ);
802 //TODO: move to check_object
803 if (QUERY_FLAG (op, FLAG_WIZ))
804 {
805 SET_FLAG (op, FLAG_WAS_WIZ);
806 SET_FLAG (op, FLAG_WIZPASS);
807 SET_FLAG (op, FLAG_WIZCAST);
808 }
809 else
810 {
811 CLEAR_FLAG (op, FLAG_WIZPASS);
812 CLEAR_FLAG (op, FLAG_WIZCAST);
813 }
814 break;
815
816 case KW_friendly:
817 GET_FLAG (op, FLAG_FRIENDLY);
818 //TODO: move to check_object or so
819 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
820 add_friendly_object (op);
821 break;
822
823 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
824 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
825 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
826 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
827 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
828 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
829 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
830 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
831 case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break;
832 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
833 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
834 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
835 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
836 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
837 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
838 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
839 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
840 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
841 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
842 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
843 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
844 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
845 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
846 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
847 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
848 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
849 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
850 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
851 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
852 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
853 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
854 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
855 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
856 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
857 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
858 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
859 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
860 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
861 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
862 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
863 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
864 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
865 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
866 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
867 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
868 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
869 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
870 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
871 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
872 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
873 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
874 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
875 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
876 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
877 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
878 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
879 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
880 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
881 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
882 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
883 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
884 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
885 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
886 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
887 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
888 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
889 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
890 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
891 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
892 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
893 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
894 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
895 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
896 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
897 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
898 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
899 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
900 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
901 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
902 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
903 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
904 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
905 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
906 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
907
908 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
909 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
910 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
911 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
912 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
913 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
914 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
915 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
916 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
917 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
918 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
919 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
920 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
921 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
922 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
923 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
924 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
925 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
926 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
927 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
928 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
929 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
930 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
931 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
932 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
933 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
934 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
935
936 case KW_luck: thawer.get (op->stats.luck); break;
937 case KW_run_away: thawer.get (op->run_away); break;
938 case KW_pick_up: thawer.get (op->pick_up); break;
939 case KW_item_power: thawer.get (op->item_power); break;
940 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
941 case KW_anim_speed: thawer.get (op->anim_speed); break;
942 case KW_container: thawer.get (op->weight_limit); break;
943 case KW_will_apply: thawer.get (op->will_apply); break;
944 case KW_attack_movement: thawer.get (op->attack_movement); break;
945 case KW_move_state: thawer.get (op->move_status); break;
946 case KW_expmul: thawer.get (op->expmul); break;
947 case KW_glow_radius: thawer.get (op->glow_radius); break;
948 case KW_weapontype: thawer.get (op->weapontype); break;
949 case KW_tooltype: thawer.get (op->tooltype); break;
950 case KW_casting_time: thawer.get (op->casting_time); break;
951 case KW_elevation: thawer.get (op->elevation); break;
952 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
953 case KW_client_type: thawer.get (op->client_type); break;
954 case KW_duration: thawer.get (op->duration); break;
955 case KW_range: thawer.get (op->range); break;
956 case KW_range_modifier: thawer.get (op->range_modifier); break;
957 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
958 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
959
960 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
961 //TODO: parse from other include files
962 case KW_body_range: thawer.get (op->body_info[0]); break;
963 case KW_body_arm: thawer.get (op->body_info[1]); break;
964 case KW_body_torso: thawer.get (op->body_info[2]); break;
965 case KW_body_head: thawer.get (op->body_info[3]); break;
966 case KW_body_neck: thawer.get (op->body_info[4]); break;
967 case KW_body_skill: thawer.get (op->body_info[5]); break;
968 case KW_body_finger: thawer.get (op->body_info[6]); break;
969 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
970 case KW_body_foot: thawer.get (op->body_info[8]); break;
971 case KW_body_hand: thawer.get (op->body_info[9]); break;
972 case KW_body_wrist: thawer.get (op->body_info[10]); break;
973 case KW_body_waist: thawer.get (op->body_info[11]); break;
974 case KW_can_apply:
975 break;
976
977 case KW_connected:
978 add_button_link (op, op->map, thawer.get_sint32 ());
979 break;
980
981 case KW_randomitems:
982 op->randomitems = find_treasurelist (thawer.get_str ());
983 break;
984
985 case KW_msg:
986 {
987 thawer.get_ml (KW_endmsg, op->msg);
988 //TODO: allow longer messages
989 if (strlen (op->msg) >= HUGE_BUF)
990 {
991 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
992 op->msg = "ERROR, please report: string too long, winged.\n";
993 }
994 }
995 break;
996
997 case KW_lore:
998 {
999 shstr msgbuf;
1000
1001 thawer.get_ml (KW_endlore, op->lore);
1002 //TODO: allow longer messages
1003 /* Just print a warning so we can be reasonably safe
1004 * about not overflowing the buffer.
1005 */
1006 if (strlen (op->lore) > (HUGE_BUF / 2))
1007 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1008 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1009 }
1010 break;
1011
1012 case KW_editable:
1013 case KW_editor_folder:
1014 break;
1015
1016 case KW_More: // uppercase alias
1017 case KW_more:
1018 /* We need to record that this is a multipart object,
1019 * so the calling function can glue things back together
1020 */
1021 ismore = 1;
1022 break;
1023
1024 case KW_end:
1025 check_loaded_object (op);
1026
1027 if (!arch_init)
1028 op->instantiate ();
1029
1030 return ismore ? LL_MORE : LL_NORMAL;
1031
1032 case KW_EOF:
1033 return LL_EOF;
1034
1035 case KW_ERROR:
1036 set_ob_key_value (op, thawer.line, thawer.last_value, true);
1037 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D
1038
1039 //TODO: skip line, ugly, factor parsing better
1040 if (thawer.last_value)
1041 thawer.line = thawer.last_value;
1042
1043 thawer.line += strlen (thawer.line) + 1;
1044
1045 break;
1046
1047 default:
1048 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1049 break;
1050 }
1051 }
1052 }
1053
1054 /*
1055 * Loads an object from the given file-pointer.
1056 * Variables will be read and parsed and patched into the object
1057 * until the string "end" is reached, or the end of the file.
1058 *
1059 * bufstat is used to determine various file attributes:
1060 * LO_REPATE (0): We are reading from the same buffer as the last call.
1061 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1062 * will also be reading from this (treasure file, artifacts.)
1063 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1064 * be reset.
1065 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1066 *
1067 */
1068
1069 int
1070 load_object (object_thawer & fp, object *op, int map_flags)
1071 {
1072 return parse_object (op, fp, map_flags);
1073 }
1074
1075
1076 /* This takes a buffer, scans it for variables, and sets those variables
1077 * as appropriate in op.
1078 *
1079 * This function appears to be used in only 2 places - in crossedit to
1080 * override values and in c_wiz to mutate values.
1081 */
1082 int
1083 set_variable (object *op, char *buf)
1084 {
1085 return 0;
1086 #if 0
1087 int retval;
1088 object_thawer thawer (0);
1089
1090 strcpy (msgbuf, "");
1091 strcpy (lorebuf, "");
1092 retval = parse_object (op, thawer, 0);
1093 yy_switch_to_buffer (yycurbuf);
1094 yy_delete_buffer (yybufstate);
1095 yy_pop_state ();
1096 return retval;
1097 #endif
1098 }
1099
1100 /* This array equates the FLAG_ values with the V_ values. Use -1 to
1101 * put gaps in the array that should not be processed.
1102 * The order matches the order of the define values in 'define.h'.
1103 */
1104
1105 /* This is a list of pointers that correspond to the FLAG_.. values.
1106 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1107 * the 15'th element of this array should match that name.
1108 * If an entry is NULL, that is a flag not to loaded/saved.
1109 */
1110 static const char *const flag_names[NUM_FLAGS + 1] = {
1111 "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1112 "can_use_shield", "no_pick", NULL /* walk_on */ , NULL /* no_pass */ , /* 10 */
1113 "is_animated", NULL /* slow_move */ ,
1114 NULL /* flying */ , "monster", "friendly", "generator",
1115 "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1116 "see_invisible", "can_roll", "overlay_floor",
1117 "is_turnable", NULL /* walk_off */ , NULL /* fly_on */ ,
1118 NULL /*fly_off */ , "is_used_up", "identified", "reflecting", /* 30 */
1119 "changing", "splitting", "hitback", "startequip",
1120 "blocksview", "undead", "scared", "unaggressive",
1121 "reflect_missile", "reflect_spell", /* 40 */
1122 "no_magic", "no_fix_player", "is_lightable", "tear_down",
1123 "run_away", NULL /*pass_thru */ , NULL /*can_pass_thru */ ,
1124 "pick_up", "unique", "no_drop", /* 50 */
1125 NULL /* wizcast */ , "can_cast_spell", "can_use_scroll", "can_use_range",
1126 "can_use_bow", "can_use_armour", "can_use_weapon",
1127 "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1128 "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1129 "stand_still", "random_move", "only_attack", "confused", /* 70 */
1130 "stealth", NULL, NULL, "cursed", "damned",
1131 "see_anywhere", "known_magical", "known_cursed",
1132 "can_use_skill", "been_applied", /* 80 */
1133 "has_ready_scroll", "can_use_rod", NULL,
1134 "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1135 "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1136 "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1137 "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1138 "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1139 "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1140 NULL
1141 };
1142
1143
1144 /*
1145 * Initialises the array of variable-names. Needed before any
1146 * objects can be loaded. Called by init_library().
1147 */
1148
1149 void
1150 init_vars ()
1151 {
1152 }
1153
1154 /* This returns a string of the integer movement type */
1155 #if 0
1156 // unused function
1157 static char *
1158 get_string_move_type (MoveType mt)
1159 {
1160 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1161 int i, all_count = 0, count;
1162
1163 strcpy (retbuf, "");
1164 strcpy (retbuf_all, " all");
1165
1166 /* Quick check, and probably fairly common */
1167 if (mt == MOVE_ALL)
1168 return retbuf_all + 1;
1169 if (mt == 0)
1170 {
1171 strcpy (retbuf, "0");
1172 return retbuf;
1173 }
1174
1175 /* We basically slide the bits down. Why look at MOVE_ALL?
1176 * because we may want to return a string like 'all -swim',
1177 * and if we just looked at mt, we couldn't get that.
1178 */
1179 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1180 {
1181 if (mt & (1 << count))
1182 {
1183 strcat (retbuf, " ");
1184 strcat (retbuf, move_name[count]);
1185 }
1186 else
1187 {
1188 strcat (retbuf_all, " -");
1189 strcat (retbuf_all, move_name[count]);
1190 all_count++;
1191 }
1192 }
1193 /* Basically, if there is a single negation, return it, eg
1194 * 'all -swim'. But more than that, just return the
1195 * enumerated values. It doesn't make sense to return
1196 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1197 */
1198 if (all_count <= 1)
1199 return retbuf_all + 1;
1200 else
1201 return retbuf + 1;
1202 }
1203 #endif
1204
1205 // compare *op against *tmp and output differences
1206 void
1207 put (object_freezer &f, object *op, object *tmp)
1208 {
1209 int i;
1210
1211 /* This saves the key/value lists. We do it first so that any
1212 * keys that match field names will be overwritten by the loader.
1213 */
1214 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next)
1215 {
1216 /* Find the field in the opposing member. */
1217 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1218
1219 /* If there's no partnering field, or it's got a different value, save our field. */
1220 if (arch_field == NULL || my_field->value != arch_field->value)
1221 f.put (my_field->key, my_field->value);
1222 }
1223
1224 /* We don't need to worry about the arch's extra fields - they
1225 * will get taken care of the copy_object function.
1226 */
1227
1228 {
1229 char uids[64];
1230 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1231 f.put (KW_uuid, (const char *)uids);
1232 }
1233
1234 #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1235 #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1236
1237 CMP_OUT (name);
1238 CMP_OUT (name_pl);
1239 CMP_OUT (custom_name);
1240 CMP_OUT (title);
1241 CMP_OUT (race);
1242 CMP_OUT (slaying);
1243
1244 if (op->msg != tmp->msg)
1245 f.put (KW_msg, KW_endmsg, op->msg);
1246 if (op->lore != tmp->lore)
1247 f.put (KW_lore, KW_endlore, op->lore);
1248
1249 CMP_OUT (other_arch);
1250 CMP_OUT (face);
1251
1252 if (!op->face || !op->face->name)
1253 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>"); //D
1254
1255 if (op->animation_id != tmp->animation_id)
1256 if (op->animation_id)
1257 {
1258 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1259
1260 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1261 f.put (KW_is_animated, (sint32) 0);
1262 }
1263 else
1264 f.put (KW_animation, (const char *) 0);
1265
1266 CMP_OUT2 (str, stats.Str);
1267 CMP_OUT2 (dex, stats.Dex);
1268 CMP_OUT2 (con, stats.Con);
1269 CMP_OUT2 (wis, stats.Wis);
1270 CMP_OUT2 (pow, stats.Pow);
1271 CMP_OUT2 (cha, stats.Cha);
1272 CMP_OUT2 (int, stats.Int);
1273
1274 CMP_OUT2 (hp, stats.hp);
1275 CMP_OUT2 (maxhp, stats.maxhp);
1276 CMP_OUT2 (sp, stats.sp);
1277 CMP_OUT2 (maxsp, stats.maxsp);
1278 CMP_OUT2 (grace, stats.grace);
1279 CMP_OUT2 (maxgrace, stats.maxgrace);
1280 CMP_OUT2 (exp, stats.exp);
1281
1282 CMP_OUT (perm_exp);
1283 CMP_OUT (expmul);
1284
1285 CMP_OUT2 (food, stats.food);
1286 CMP_OUT2 (dam, stats.dam);
1287 CMP_OUT2 (luck, stats.luck);
1288 CMP_OUT2 (wc, stats.wc);
1289 CMP_OUT2 (ac, stats.ac);
1290
1291 CMP_OUT (x);
1292 CMP_OUT (y);
1293 CMP_OUT (speed);
1294 CMP_OUT (speed_left);
1295 CMP_OUT2 (move_state, move_status);
1296 CMP_OUT (attack_movement);
1297 CMP_OUT (nrof);
1298 CMP_OUT (level);
1299 CMP_OUT (direction);
1300 CMP_OUT (type);
1301 CMP_OUT (subtype);
1302 CMP_OUT (attacktype);
1303
1304 for (i = 0; i < NROFATTACKS; i++)
1305 if (op->resist[i] != tmp->resist[i])
1306 f.put (resist_save[i], op->resist[i]);
1307
1308 CMP_OUT (path_attuned);
1309 CMP_OUT (path_repelled);
1310 CMP_OUT (path_denied);
1311 CMP_OUT (material);
1312 CMP_OUT (materialname);
1313 CMP_OUT (value);
1314 CMP_OUT (carrying);
1315 CMP_OUT (weight);
1316 CMP_OUT (invisible);
1317 CMP_OUT (state);
1318 CMP_OUT (magic);
1319 CMP_OUT (last_heal);
1320 CMP_OUT (last_sp);
1321 CMP_OUT (last_grace);
1322 CMP_OUT (last_eat);
1323 CMP_OUT (glow_radius);
1324
1325 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op)))
1326 f.put (KW_connected, i);
1327
1328 CMP_OUT (randomitems);
1329 CMP_OUT2 (container, weight_limit);
1330
1331 CMP_OUT (run_away);
1332 CMP_OUT (pick_up);
1333 CMP_OUT (will_apply);
1334 CMP_OUT (smoothlevel);
1335 CMP_OUT (weapontype);
1336 CMP_OUT (tooltype);
1337 CMP_OUT (elevation);
1338 CMP_OUT (client_type);
1339 CMP_OUT (item_power);
1340 CMP_OUT (duration);
1341 CMP_OUT (range);
1342 CMP_OUT (range_modifier);
1343 CMP_OUT (duration_modifier);
1344 CMP_OUT (dam_modifier);
1345 CMP_OUT (gen_sp_armour);
1346
1347 CMP_OUT (move_type);
1348 CMP_OUT (move_block);
1349 CMP_OUT (move_allow);
1350 CMP_OUT (move_on);
1351 CMP_OUT (move_off);
1352 CMP_OUT (move_slow);
1353 CMP_OUT (move_slow_penalty);
1354
1355 if (!COMPARE_FLAGS (op, tmp))
1356 for (i = 0; i <= NUM_FLAGS; i++)
1357 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i)))
1358 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0");
1359
1360 /* Save body locations */
1361 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1362 if (op->body_info[i] != tmp->body_info[i])
1363 f.put (body_locations[i].save_name, op->body_info[i]);
1364 }
1365
1366 /*
1367 * Dumps all variables in an object to a file.
1368 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1369 * the only place this is not set is when saving the player.
1370 * If bit 1 of flag is set, don't remove the object after save. As of now,
1371 * all of the callers are setting this.
1372 */
1373
1374 void
1375 save_object (object_freezer & fp, object *op, int flag)
1376 {
1377 archetype *at;
1378 object *tmp, *old;
1379
1380 /* Even if the object does have an owner, it would seem that we should
1381 * still save it.
1382 */
1383 if (op->owner)
1384 return;
1385
1386 /* If it is unpaid and we don't want to save those, just return. */
1387 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID)))
1388 return;
1389
1390 if ((at = op->arch) == NULL)
1391 at = empty_archetype;
1392
1393 fp.put (KW_arch, at->name);
1394
1395 put (fp, op, &at->clone);
1396
1397 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1398
1399 old = NULL;
1400
1401 if (flag & 2)
1402 for (tmp = op->inv; tmp != NULL; tmp = tmp->below)
1403 save_object (fp, tmp, flag);
1404 else
1405 /* Slightly different logic because tmp/op will be removed by
1406 * the save_object we call. So we just keep looking at op->inv
1407 * until there is nothing left. In theory, the variable old
1408 * should not be needed, as recursive loops shouldn't happen.
1409 */
1410 while ((tmp = op->inv) != NULL)
1411 {
1412 if (old == tmp)
1413 {
1414 LOG (llevError, " Recursive loop in inventory\n");
1415 break;
1416 }
1417
1418 save_object (fp, tmp, flag);
1419 old = tmp;
1420 }
1421
1422 if (!(flag & 2))
1423 {
1424 remove_ob (op);
1425 free_object (op);
1426 }
1427
1428 fp.put (op);
1429 fprintf (fp, "end\n");
1430 }
1431