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Revision: 1.186
Committed: Sun Jan 27 11:04:33 2019 UTC (5 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.185: +2 -2 lines
Log Message:
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File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
7 * Copyright (©) 1992 Frank Tore Johansen
8 *
9 * Deliantra is free software: you can redistribute it and/or modify it under
10 * the terms of the Affero GNU General Public License as published by the
11 * Free Software Foundation, either version 3 of the License, or (at your
12 * option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the Affero GNU General Public License
20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
22 *
23 * The authors can be reached via e-mail to <support@deliantra.net>
24 */
25
26 #include <global.h>
27 #include <sproto.h>
28
29 /////////////////////////////////////////////////////////////////////////////
30
31 extern archetype *loading_arch;
32
33 //+GPL
34
35 /* This table is only necessary to convert objects that existed before the
36 * spell object conversion to the new object. It was not practical
37 * to go through every mapping looking for every potion, rod, wand, etc
38 * that had a sp set and update to the new value. So this maps the
39 * old spell numbers to the name of the new archs.
40 * If you are adding a new spell, you should not modify this - you
41 * new spell won't have been used, and thus won't have any legacy object.
42 * NULL entries in this table are valid - to denote objects that should
43 * not be updated for whatever reason.
44 */
45 const char *spell_mapping[] = {
46 "spell_magic_bullet", /* 0 */
47 "spell_small_fireball", /* 1 */
48 "spell_medium_fireball", /* 2 */
49 "spell_large_fireball", /* 3 */
50 "spell_burning_hands", /* 4 */
51 "spell_sm_lightning", /* 5 */
52 "spell_large_lightning", /* 6 */
53 "spell_magic_missile", /* 7 */
54 "spell_create_bomb", /* 8 */
55 "spell_summon_golem", /* 9 */
56 "spell_summon_fire_elemental", /* 10 */
57 "spell_summon_earth_elemental", /* 11 */
58 "spell_summon_water_elemental", /* 12 */
59 "spell_summon_air_elemental", /* 13 */
60 "spell_dimension_door", /* 14 */
61 "spell_create_earth_wall", /* 15 */
62 "spell_paralyze", /* 16 */
63 "spell_icestorm", /* 17 */
64 "spell_magic_mapping", /* 18 */
65 "spell_turn_undead", /* 19 */
66 "spell_fear", /* 20 */
67 "spell_poison_cloud", /* 21 */
68 "spell_wonder", /* 22 */
69 "spell_destruction", /* 23 */
70 "spell_perceive_self", /* 24 */
71 "spell_word_of_recall", /* 25 */
72 "spell_invisible", /* 26 */
73 "spell_invisible_to_undead", /* 27 */
74 "spell_probe", /* 28 */
75 "spell_lg_magic_bullet", /* 29 */
76 "spell_improved_invisibility", /* 30 */
77 "spell_holy_word", /* 31 */
78 "spell_minor_healing", /* 32 */
79 "spell_medium_healing", /* 33 */
80 "spell_major_healing", /* 34 */
81 "spell_heal", /* 35 */
82 "spell_create_food", /* 36 */
83 "spell_earth_to_dust", /* 37 */
84 "spell_armour", /* 38 */
85 "spell_strength", /* 39 */
86 "spell_dexterity", /* 40 */
87 "spell_constitution", /* 41 */
88 "spell_charisma", /* 42 */
89 "spell_create_fire_wall", /* 43 */
90 "spell_create_frost_wall", /* 44 */
91 "spell_protection_from_cold", /* 45 */
92 "spell_protection_from_electricity", /* 46 */
93 "spell_protection_from_fire", /* 47 */
94 "spell_protection_from_poison", /* 48 */
95 "spell_protection_from_slow", /* 49 */
96 "spell_protection_from_paralysis", /* 50 */
97 "spell_protection_from_draining", /* 51 */
98 "spell_protection_from_magic", /* 52 */
99 "spell_protection_from_attack", /* 53 */
100 "spell_levitate", /* 54 */
101 "spell_small_speedball", /* 55 */
102 "spell_large_speedball", /* 56 */
103 "spell_hellfire", /* 57 */
104 "spell_dragonbreath", /* 58 */
105 "spell_large_icestorm", /* 59 */
106 "spell_charging", /* 60 */
107 "spell_polymorph", /* 61 */
108 "spell_cancellation", /* 62 */
109 "spell_confusion", /* 63 */
110 "spell_mass_confusion", /* 64 */
111 "spell_summon_pet_monster", /* 65 */
112 "spell_slow", /* 66 */
113 "spell_regenerate_spellpoints", /* 67 */
114 "spell_cure_poison", /* 68 */
115 "spell_protection_from_confusion", /* 69 */
116 "spell_protection_from_cancellation", /* 70 */
117 "spell_protection_from_depletion", /* 71 */
118 "spell_alchemy", /* 72 */
119 "spell_remove_curse", /* 73 */
120 "spell_remove_damnation", /* 74 */
121 "spell_identify", /* 75 */
122 "spell_detect_magic", /* 76 */
123 "spell_detect_monster", /* 77 */
124 "spell_detect_evil", /* 78 */
125 "spell_detect_curse", /* 79 */
126 "spell_heroism", /* 80 */
127 "spell_aggravation", /* 81 */
128 "spell_firebolt", /* 82 */
129 "spell_frostbolt", /* 83 */
130 "spell_shockwave", /* 84 */
131 "spell_color_spray", /* 85 */
132 "spell_haste", /* 86 */
133 "spell_face_of_death", /* 87 */
134 "spell_ball_lightning", /* 88 */
135 "spell_meteor_swarm", /* 89 */
136 "spell_comet", /* 90 */
137 "spell_mystic_fist", /* 91 */
138 "spell_raise_dead", /* 92 */
139 "spell_resurrection", /* 93 */
140 "spell_reincarnation", /* 94 */
141 "spell_immunity_to_cold", /* 95 */
142 "spell_immunity_to_electricity", /* 96 */
143 "spell_immunity_to_fire", /* 97 */
144 "spell_immunity_to_poison", /* 98 */
145 "spell_immunity_to_slow", /* 99 */
146 "spell_immunity_to_paralysis", /* 100 */
147 "spell_immunity_to_draining", /* 101 */
148 "spell_immunity_to_magic", /* 102 */
149 "spell_immunity_to_attack", /* 103 */
150 "spell_invulnerability", /* 104 */
151 "spell_defense", /* 105 */
152 "spell_rune_of_fire", /* 106 */
153 "spell_rune_of_frost", /* 107 */
154 "spell_rune_of_shocking", /* 108 */
155 "spell_rune_of_blasting", /* 109 */
156 "spell_rune_of_death", /* 110 */
157 "spell_marking_rune", /* 111 */
158 "spell_build_director", /* 112 */
159 "spell_create_pool_of_chaos", /* 113 */
160 "spell_build_bullet_wall", /* 114 */
161 "spell_build_lightning_wall", /* 115 */
162 "spell_build_fireball_wall", /* 116 */
163 "spell_magic_rune", /* 117 */
164 "spell_rune_of_magic_drain", /* 118 */
165 "spell_antimagic_rune", /* 119 */
166 "spell_rune_of_transference", /* 120 */
167 "spell_transference", /* 121 */
168 "spell_magic_drain", /* 122 */
169 "spell_counterspell", /* 123 */
170 "spell_disarm", /* 124 */
171 "spell_cure_confusion", /* 125 */
172 "spell_restoration", /* 126 */
173 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
174 "spell_counterwall", /* 128 */
175 "spell_cause_light_wounds", /* 129 */
176 "spell_cause_medium_wounds", /* 130 */
177 "spell_cause_heavy_wounds", /* 131 */
178 "spell_charm_monsters", /* 132 */
179 "spell_banishment", /* 133 */
180 "spell_create_missile", /* 134 */
181 "spell_show_invisible", /* 135 */
182 "spell_xray", /* 136 */
183 "spell_pacify", /* 137 */
184 "spell_summon_fog", /* 138 */
185 "spell_steambolt", /* 139 */
186 "spell_command_undead", /* 140 */
187 "spell_holy_orb", /* 141 */
188 "spell_summon_avatar", /* 142 */
189 "spell_holy_possession", /* 143 */
190 "spell_bless", /* 144 */
191 "spell_curse", /* 145 */
192 "spell_regeneration", /* 146 */
193 "spell_consecrate", /* 147 */
194 "spell_summon_cult_monsters", /* 148 */
195 "spell_cause_critical_wounds", /* 149 */
196 "spell_holy_wrath", /* 150 */
197 "spell_retributive_strike", /* 151 */
198 "spell_finger_of_death", /* 152 */
199 "spell_insect_plague", /* 153 */
200 "spell_call_holy_servant", /* 154 */
201 "spell_wall_of_thorns", /* 155 */
202 "spell_staff_to_snake", /* 156 */
203 "spell_light", /* 157 */
204 "spell_darkness", /* 158 */
205 "spell_nightfall", /* 159 */
206 "spell_daylight", /* 160 */
207 "spell_sunspear", /* 161 */
208 "spell_faery_fire", /* 162 */
209 "spell_cure_blindness", /* 163 */
210 "spell_dark_vision", /* 164 */
211 "spell_bullet_swarm", /* 165 */
212 "spell_bullet_storm", /* 166 */
213 "spell_cause_many_wounds", /* 167 */
214 "spell_small_snowstorm", /* 168 */
215 "spell_medium_snowstorm", /* 169 */
216 "spell_large_snowstorm", /* 170 */
217 "spell_cure_disease", /* 171 */
218 "spell_cause_red_death", /* 172 */
219 "spell_cause_flu", /* 173 */
220 "spell_cause_black_death", /* 174 */
221 "spell_cause_leprosy", /* 175 */
222 "spell_cause_smallpox", /* 176 */
223 "spell_cause_white_death", /* 177 */
224 "spell_cause_anthrax", /* 178 */
225 "spell_cause_typhoid", /* 179 */
226 "spell_mana_blast", /* 180 */
227 "spell_small_manaball", /* 181 */
228 "spell_medium_manaball", /* 182 */
229 "spell_large_manaball", /* 183 */
230 "spell_manabolt", /* 184 */
231 "spell_dancing_sword", /* 185 */
232 "spell_animate_weapon", /* 186 */
233 "spell_cause_cold", /* 187 */
234 "spell_divine_shock", /* 188 */
235 "spell_windstorm", /* 189 */
236 "spell_sanctuary", /* 190 */
237 "spell_peace", /* 191 */
238 "spell_spiderweb", /* 192 */
239 "spell_conflict", /* 193 */
240 "spell_rage", /* 194 */
241 "spell_forked_lightning", /* 195 */
242 "spell_poison_fog", /* 196 */
243 "spell_flaming_aura", /* 197 */
244 "spell_vitriol", /* 198 */
245 "spell_vitriol_splash", /* 199 */
246 "spell_iron_skin", /* 200 */
247 "spell_wrathful_eye", /* 201 */
248 "spell_town_portal", /* 202 */
249 "spell_missile_swarm", /* 203 */
250 "spell_cause_rabies", /* 204 */
251 "spell_glyph", /* 205 */
252 NULL
253 };
254
255 /* This function checks the object after it has been loaded (when we
256 * get the 'end' in the input stream). This function can be used to
257 * deal with legacy objects where fields may have changed. It can also be used
258 * to check for objects to make sure there are no common errors.
259 */
260 void
261 object::post_load_check ()
262 {
263 if (type >= NUM_TYPES)
264 {
265 LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ());
266 type = 0;
267 }
268
269 switch (type)
270 {
271 case RANGED:
272 case BOW:
273 case WAND:
274 case ROD:
275 case HORN:
276 if (slot [body_range].info != -1)
277 {
278 LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
279 slot [body_range].info = -1;
280 }
281 break;
282
283 case WEAPON:
284 if (slot [body_combat].info != -1)
285 {
286 LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
287 slot [body_combat].info = -1;
288 }
289 break;
290
291 case SHIELD:
292 if (slot [body_shield].info != -1)
293 {
294 LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
295 slot [body_shield].info = -1;
296 }
297 break;
298
299 case CONTAINER:
300 if (nrof)
301 {
302 LOG (llevError, "ITEMBUG: %s: stackable container (nrof %d)\n", debug_desc (), (int)nrof);
303 nrof = 0;
304 }
305 break;
306
307 case PLAYER:
308 if (slot [body_shield].info != 1)
309 {
310 LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
311 slot [body_shield].info = 1;
312 }
313
314 if (slot [body_combat].info != 1)
315 {
316 LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
317 slot [body_combat].info = 1;
318 }
319
320 if (slot [body_range].info != 1)
321 {
322 LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
323 slot [body_range].info = 1;
324 }
325 break;
326 }
327
328 /* We do some specialised handling to handle legacy cases of name_pl.
329 * If the object doesn't have a name_pl, we just use the object name -
330 * this isn't perfect (things won't be properly pluralised), but works to
331 * that degree (5 heart is still quite understandable). But the case we
332 * also have to catch is if this object is not using the normal name for
333 * the object. In that case, we also want to use the loaded name.
334 * Otherwise, what happens is that the the plural name will lose
335 * information (appear as just 'hearts' and not 'goblins heart')
336 */
337 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
338 name_pl = 0;
339
340 if (!name_pl)
341 name_pl = name;
342
343 /* objects now have a materialname. try to patch it in */
344 if (material == MATERIAL_NULL && !(is_weapon () && level > 0))
345 select_material (this, map ? map->difficulty : 5);
346
347 if (speed < 0.)
348 {
349 flag [FLAG_RANDOM_SPEED] = true;
350 speed = -speed;
351 // speed_left will be randomised in instantiate () and copy_to ()
352 }
353
354 /* only do these when program is first run - a bit
355 * excessive to do this at every run - most of this is
356 * really just to catch any errors - program will still run, but
357 * not in the ideal fashion.
358 */
359 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
360 {
361 if (!skill)
362 LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ());
363 else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) ||
364 (skill == shstr_two_handed_weapons && slot[body_arm].info != -2))
365 LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
366 }
367
368 /* We changed last_heal to gen_sp_armour, which is what it
369 * really does for many objects. Need to catch any in maps
370 * that may have an old value.
371 */
372 if (type == WEAPON
373 || type == ARMOUR || type == HELMET
374 || type == SHIELD || type == RING
375 || type == BOOTS || type == GLOVES
376 || type == AMULET || type == GIRDLE
377 || type == BRACERS || type == CLOAK)
378 {
379 if (last_heal)
380 {
381 LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
382 gen_sp_armour = last_heal;
383 last_heal = 0;
384 }
385
386 int ip = calc_item_power (this, 0);
387
388 /* Legacy objects from before item power was in the game */
389 if (!item_power && ip)
390 {
391 if (ip > 3)
392 LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip);
393
394 item_power = ip;
395 }
396
397 /* Check for possibly bogus values. Has to meet both these criteria -
398 * something that has item_power 1 is probably just fine if our calculated
399 * value is 1 or 2 - these values are small enough that hard to be precise.
400 * similarly, it item_power is 0, the first check will always pass,
401 * but not the second one.
402 */
403 #if 0 //TODO
404 if (ip > 2 * item_power && ip > (item_power + 3))
405 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
406 #endif
407 }
408
409 /* old style spellcasting object (pretty common) - need to load in the appropriate object */
410 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
411 if ((type == ROD
412 || type == WAND
413 || type == SCROLL
414 || type == HORN
415 || type == FIREWALL
416 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
417 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
418 && !inv
419 && !loading_arch
420 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
421 // TODO: at least one watchout-comments is redundant - investigate/remove
422 {
423 // TODO: fix firewall object on map
424 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
425 * in that spell was stored in sp.
426 */
427 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
428 object *tmp = archetype::get (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
429 insert_ob_in_ob (tmp, this);
430 randomitems = 0;
431 }
432
433 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
434 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
435 {
436 LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ());
437 object *tmp = get_archetype_by_object_name (slaying);
438 insert_ob_in_ob (tmp, this);
439 randomitems = 0; /* So another spell isn't created for this object */
440 /* without this, value is all screwed up */
441 value = arch->value * inv->value;
442 }
443
444 if (this->flag [FLAG_MONSTER])
445 {
446 if (stats.hp > stats.maxhp)
447 {
448 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
449 stats.maxhp = stats.hp;
450 }
451
452 /* The archs just need to be updated for this */
453 if (move_type == 0)
454 move_type = MOVE_WALK;
455 }
456
457 if ((this->flag [FLAG_GENERATOR] && this->flag [FLAG_CONTENT_ON_GEN]) || type == CREATOR || type == CONVERTER)
458 /* Object will duplicate it's content as part of the
459 * generation process. To do this, we must flag inventory
460 * so it remains unevaluated concerning the randomitems and
461 * the living (a demonlord shouldn't cast from inside generator!)
462 */
463 /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
464 flag_inv (this, FLAG_IS_A_TEMPLATE);
465
466 /* Handle player movers. We use move_type for player movers
467 * because they operate on their own time (move_on
468 * would potentially cause them to be triggered when someone steps
469 * on them). If move_type is set, presume person knows what they
470 * are doing, otherwise, set move_type based on maxhp value.
471 */
472 if (type == PLAYERMOVER)
473 {
474 if (!move_type)
475 {
476 if (stats.maxhp)
477 {
478 move_type = MOVE_ALL;
479 stats.maxhp = 0;
480 }
481 else
482 move_type = MOVE_WALK;
483 }
484 }
485
486 // if the object has an animation, try to provide a default face
487 if (has_anim ())
488 {
489 if (anim_speed)
490 // if this item is time-animated, force the last frame
491 animate_object (this, 0);
492 else if (flag [FLAG_MONSTER])
493 // if it is a monster, set appropriate facing
494 animate_object (this, direction);
495 }
496 }
497
498 static void
499 set_move (MoveType &mt, object_thawer &f)
500 {
501 static const struct flagstr {
502 const char *name;
503 MoveType flags;
504 } move_flags[] = {
505 { "walk" , MOVE_WALK },
506 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
507 { "fly_low" , MOVE_FLY_LOW },
508 { "fly_high", MOVE_FLY_HIGH },
509 { "swim" , MOVE_SWIM },
510 { "boat" , MOVE_BOAT },
511 { "ship" , MOVE_SHIP },
512 { "all" , MOVE_ALL },
513 };
514
515 const char *str = f.get_str ();
516
517 if (!*str || isdigit (*str))
518 {
519 mt = atoi (str);
520 return;
521 }
522
523 mt = 0;
524
525 for (str = strtok ((char *)str, " "); str; str = strtok (0, " "))
526 {
527 bool negate = 0;
528
529 if (*str == '-')
530 {
531 negate = 1;
532 str++;
533 }
534
535 for (const flagstr *f = move_flags; f < move_flags + ecb_array_length (move_flags); ++f)
536 {
537 if (!strcmp (f->name, str))
538 {
539 if (negate)
540 mt &= ~f->flags;
541 else
542 mt |= f->flags;
543
544 goto next;
545 }
546 }
547
548 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
549
550 next: ;
551 }
552 }
553
554 //-GPL
555
556 #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
557
558 bool
559 object::parse_kv (object_thawer &f)
560 {
561 object *op_inv = inv;
562
563 for (;;)
564 {
565 switch (f.kw)
566 {
567 case KW_uuid:
568 if (!uuid.parse (f.get_str ()))
569 {
570 f.parse_warn ("unparseable uuid");
571 uuid = UUID::gen ();
572 }
573 break;
574
575 case KW_oid:
576 f.get (this, f.get_sint32 ());
577 break;
578
579 case KW_name: f.get (name); break;
580 case KW_name_pl: f.get (name_pl); break;
581 case KW_title: f.get (title); break;
582 case KW_custom_name: f.get (custom_name); break;
583
584 case KW_attach: f.get_ornull (attach); break;
585 case KW_skill: f.get_ornull (skill); break;
586 case KW_race: f.get_ornull (race); break;
587 case KW_slaying: f.get_ornull (slaying); break;
588 case KW_tag: f.get_ornull (tag); break;
589
590 case KW_arch:
591 if (object *tmp = object::read (f))
592 {
593 tmp->deactivate ();
594
595 // was: insert_ob_in_ob (tmp, op);
596 // but manually adding it can improve map loading times a lot
597 // also, appending instead of prepending keeps the
598 // save ordering the same between repeated load/saves.
599 // and finally we do not want any funny effects
600 tmp->clr_flag (FLAG_OBJ_ORIGINAL);
601 tmp->clr_flag (FLAG_REMOVED);
602
603 if (!op_inv)
604 {
605 inv = tmp;
606 tmp->above = 0;
607 }
608 else
609 {
610 while (op_inv->below)
611 op_inv = op_inv->below;
612
613 op_inv->below = tmp;
614 tmp->above = op_inv;
615 }
616
617 tmp->below = 0;
618 tmp->env = this;
619 op_inv = tmp;
620 }
621 else
622 LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n");
623
624 continue;
625
626 case KW_other_arch:
627 if (loading_arch == this)
628 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
629 else
630 {
631 other_arch = archetype::find (f.get_str ());
632
633 if (!other_arch)
634 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
635 }
636 break;
637
638 case KW_owner:
639 f.delayed_deref (this, owner, f.get_str ());
640 break;
641
642 case KW_animation:
643 {
644 clr_flag (FLAG_ANIMATE);
645 animation_id = 0;
646
647 if (f.has_value () && (animation_id = animation::find (f.get_str ()).number))
648 set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here
649 }
650 break;
651
652 case KW_last_heal: f.get (last_heal); break;
653 case KW_last_sp: f.get (last_sp); break;
654 case KW_last_grace: f.get (last_grace); break;
655 case KW_last_eat: f.get (last_eat); break;
656 case KW_sl:
657 case KW_speed_left: f.get (speed_left); break;
658
659 case KW_speed:
660 f.get (speed);
661
662 //TODO: maybe do in check_object
663 // removed check for style maps
664 if (speed < 0)
665 speed_left = speed_left - rndm ();
666
667 break;
668
669 case KW_slow_move:
670 move_slow |= MOVE_WALK;
671 f.get (move_slow_penalty);
672 break;
673
674 case KW_face:
675 face = f.has_value () ? face_find (f.get_str ()) : blank_face;
676 break;
677
678 case KW_sound:
679 if (f.has_value ())
680 {
681 sound = sound_find (f.get_str ());
682 if (!sound)
683 f.parse_warn (format ("sound '%s' not found", f.get_str ()));
684 }
685 else
686 sound = 0;
687 break;
688
689 case KW_sound_destroy:
690 if (f.has_value ())
691 {
692 sound_destroy = sound_find (f.get_str ());
693 if (!sound_destroy)
694 f.parse_warn (format ("sound '%s' not found", f.get_str ()));
695 }
696 else
697 sound_destroy = 0;
698 break;
699
700 case KW_x: f.get (x); break;
701 case KW_y: f.get (y); break;
702
703 case KW_Str: // uppercase alias
704 case KW_str: f.get (stats.Str); break;
705 case KW_Dex: // uppercase alias
706 case KW_dex: f.get (stats.Dex); break;
707 case KW_Con: // uppercase alias
708 case KW_con: f.get (stats.Con); break;
709 case KW_Wis: // uppercase alias
710 case KW_wis: f.get (stats.Wis); break;
711 case KW_Cha: // uppercase alias
712 case KW_cha: f.get (stats.Cha); break;
713 case KW_Int: // uppercase alias
714 case KW_int: f.get (stats.Int); break;
715 case KW_Pow: // uppercase alias
716 case KW_pow: f.get (stats.Pow); break;
717
718 case KW_hp: f.get (stats.hp); break;
719 case KW_maxhp: f.get (stats.maxhp); break;
720 case KW_sp: f.get (stats.sp); break;
721 case KW_maxsp: f.get (stats.maxsp); break;
722 case KW_grace: f.get (stats.grace); break;
723 case KW_maxgrace: f.get (stats.maxgrace); break;
724
725 case KW_exp: f.get (stats.exp); break;
726 case KW_perm_exp: f.get (perm_exp); break;
727 case KW_food: f.get (stats.food); break;
728 case KW_dam: f.get (stats.dam); break;
729 case KW_wc: f.get (stats.wc); break;
730 case KW_ac: f.get (stats.ac); break;
731 case KW_nrof: f.get (nrof); break;
732 case KW_level: f.get (level); break;
733 case KW_direction: f.get (direction); break;
734 case KW_type: f.get (type); break;
735 case KW_subtype: f.get (subtype); break;
736 case KW_value: f.get (value); break;
737 case KW_weight: f.get (weight); break;
738 case KW_carrying: f.get (carrying); break;
739 case KW_attacktype: f.get (attacktype); break;
740 case KW_path_attuned: f.get (path_attuned); break;
741 case KW_path_repelled: f.get (path_repelled); break;
742 case KW_path_denied: f.get (path_denied); break;
743 case KW_invisible: f.get (invisible); break;
744 case KW_magic: f.get (magic); break;
745 case KW_state: f.get (state); break;
746 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
747 case KW_material: f.get (materials); break; //TODO: nuke
748 case KW_materialname: f.get (material); break;
749
750 /* These are the new values */
751 case KW_move_block: set_move (move_block, f); break;
752 case KW_move_allow: set_move (move_allow, f); break;
753 case KW_move_type: set_move (move_type , f); break;
754 case KW_move_on: set_move (move_on , f); break;
755 case KW_move_off: set_move (move_off , f); break;
756 case KW_move_slow: set_move (move_slow , f); break;
757
758 //TODO: remove these after converting archetypes
759 case KW_can_use_wand:
760 GET_FLAG (this, FLAG_USE_RANGE);
761 break;
762
763 case KW_identified:
764 GET_FLAG (this, FLAG_IDENTIFIED);
765 //TODO: move to check_object or so
766 if (this->flag [FLAG_IDENTIFIED])
767 this->clr_flag (FLAG_KNOWN_MAGICAL);
768
769 break;
770
771 case KW_friendly:
772 if (f.get_bool ())
773 if (type != PLAYER)
774 add_friendly_object (this);
775
776 break;
777
778 case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
779 case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
780 case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
781 case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
782 case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
783 case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
784 case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
785 case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
786 case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
787 case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
788 case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
789 case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
790 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
791 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
792 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
793 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
794 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
795 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
796 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
797 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
798 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
799 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
800 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
801 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
802 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
803 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
804 case KW_is_transparent_floor: GET_FLAG (this, FLAG_IS_TRANSPARENT_FLOOR); break;
805 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
806 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
807 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
808 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
809 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
810 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
811 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
812 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
813 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
814 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
815 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
816 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
817 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
818 case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
819 case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
820 case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
821 case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
822 case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
823 case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
824 case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
825 case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
826 case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
827 case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
828 case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
829 case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
830 case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
831 case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
832 case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
833 case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
834 case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
835 case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
836 case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
837 case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
838 case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
839 case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
840 case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
841 case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
842 case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
843 case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
844 case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
845 case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
846 case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
847 case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
848 case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
849 case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
850 case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
851 case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
852 case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
853 case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
854 case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
855 case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
856 case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
857 case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
858 case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
859 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
860 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
861 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
862 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
863 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
864 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
865 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
866 case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break;
867 case KW_is_quad: GET_FLAG (this, FLAG_IS_QUAD); break;
868
869 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
870 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
871 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
872 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
873 case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
874 case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
875 case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
876 case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
877 case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
878 case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
879 case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
880 case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
881 case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
882 case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
883 case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
884 case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
885 case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
886 case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
887 case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
888 case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
889 case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
890 case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
891 case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
892 case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
893 case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
894 case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
895 case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
896
897 case KW_luck: f.get (stats.luck); break;
898 case KW_run_away: f.get (run_away); break;
899 case KW_pick_up: f.get (pick_up); break;
900 case KW_item_power: f.get (item_power); break;
901 case KW_gen_sp_armour: f.get (gen_sp_armour); break;
902 case KW_anim_speed: f.get (anim_speed); break;
903 case KW_container: f.get (weight_limit); break;
904 case KW_will_apply: f.get (will_apply); break;
905 case KW_attack_movement: f.get (attack_movement); break;
906 case KW_move_state: f.get (move_status); break;
907 //case KW_expmul: f.get (expmul); break;//D declared const for the time being
908 case KW_glow_radius: f.get (glow_radius); break;
909 case KW_weapontype: f.get (weapontype); break;
910 case KW_casting_time: f.get (casting_time); break;
911
912 // elevation is deprecated
913 case KW_elevation: break;
914
915 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
916 case KW_client_type: f.get (client_type); break;
917 case KW_duration: f.get (duration); break;
918 case KW_range: f.get (range); break;
919 case KW_range_modifier: f.get (range_modifier); break;
920 case KW_dam_modifier: f.get (dam_modifier); break;
921 case KW_duration_modifier: f.get (duration_modifier); break;
922
923 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
924 //TODO: parse from other include files
925 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
926 case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
927 case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
928 case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
929 case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
930 case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
931 case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
932 case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
933 case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
934 case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
935 case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
936 case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
937 case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
938 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
939 case KW_can_apply:
940 break;
941
942 case KW_connected:
943 {
944 shstr connected;
945
946 f.get (connected);
947 add_link (map, connected);
948 }
949 break;
950
951 case KW_randomitems:
952 if (f.has_value ())
953 {
954 randomitems =
955 loading_arch
956 ? treasurelist::get (f.get_str ())
957 : treasurelist::find (f.get_str ());
958
959 if (!randomitems)
960 {
961 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
962 randomitems = treasurelist::get (shstr_none); // avoid crashes
963 }
964 }
965 else
966 randomitems = 0;
967 break;
968
969 case KW_msg:
970 f.get_ml (KW_endmsg, msg);
971 break;
972
973 case KW_lore:
974 f.get_ml (KW_endlore, lore);
975 break;
976
977 case KW_editable:
978 case KW_editor_folder:
979 break;
980
981 case KW_end:
982 if (!loading_arch)
983 instantiate ();
984
985 f.next ();
986 return true;
987
988 case KW_ERROR:
989 // we do not even try to find old values, duplicate keys stay duplicate
990 // the list gets reversed after loading
991 kv.add (shstr (f.kw_str), shstr (f.value));
992 break;
993
994 default:
995 if (!f.parse_error ("object", name))
996 return false;
997 break;
998 }
999
1000 f.next ();
1001 }
1002 }
1003
1004 object *
1005 object::read (object_thawer &f, maptile *map)
1006 {
1007 assert (f.kw == KW_arch);
1008
1009 archetype *arch = archetype::find (f.get_str ());
1010
1011 if (!arch)
1012 {
1013 LOG (llevError, "object referring to nonexistent archetype '%s'.\n", f.get_str ());
1014 arch = archetype::find (shstr_earthwall);
1015 }
1016
1017 assert (arch); //D maybe use exception handling of sorts?
1018
1019 f.next ();
1020
1021 object *op = arch->instance ();
1022 op->map = map;
1023 // instance() activates, this should be fixed properly
1024 op->deactivate ();
1025
1026 if (!op->parse_kv (f))
1027 {
1028 op->destroy ();
1029 return 0;
1030 }
1031
1032 // The loader reverses the ordering of kv-pairs, so we reverse it again after loading.
1033 // This greatly simplifies the loading code.
1034 op->kv.reverse ();
1035
1036 op->post_load_check ();
1037 return op;
1038 }
1039
1040 /* This takes a buffer, scans it for variables, and sets those variables
1041 * as appropriate in op.
1042 *
1043 * This function appears to be used in only 2 places - in crossedit to
1044 * override values and in c_wiz to mutate values.
1045 */
1046 int
1047 set_variable (object *op, char *buf)
1048 {
1049 object_thawer f (format ("%s\nend", buf), (AV *)0);
1050
1051 return op->parse_kv (f);
1052 }
1053
1054 // compare *op against *arch and output differences
1055 static void
1056 write_diff (object_freezer &f, object *op, object *arch)
1057 {
1058 static const keyword resist_save[NROFATTACKS] = {
1059 # define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1060 # include "attackinc.h"
1061 # undef def
1062 };
1063
1064 /* This is a list of keywords that correspond to the FLAG_.. values.
1065 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1066 * the 15'th element of this array should match that name.
1067 * If an entry is NULL, that is a flag not to loaded/saved.
1068 */
1069 static const keyword flag_names [NUM_FLAGS] = {
1070 KW_alive,
1071 KW_NULL,
1072 KW_NULL,
1073 KW_NULL,
1074 KW_NULL,
1075 KW_applied,
1076 KW_unpaid,
1077 KW_can_use_shield,
1078 KW_no_pick,
1079 KW_is_transparent_floor,
1080 /* 10 */
1081 KW_NULL, // no_pass
1082 KW_is_animated,
1083 KW_NULL, // slow_move
1084 KW_NULL, // flying
1085 KW_monster,
1086 KW_friendly,
1087 KW_generator,
1088 KW_is_thrown,
1089 KW_auto_apply,
1090 KW_treasure_env,
1091 /* 20 */
1092 KW_player_sold,
1093 KW_see_invisible,
1094 KW_can_roll,
1095 KW_overlay_floor,
1096 KW_is_turnable,
1097 KW_NULL, // walk_off
1098 KW_NULL, // fly_on
1099 KW_NULL, // fly_off
1100 KW_is_used_up,
1101 KW_identified,
1102 /* 30 */
1103 KW_reflecting,
1104 KW_changing,
1105 KW_splitting,
1106 KW_hitback,
1107 KW_startequip,
1108 KW_blocksview,
1109 KW_undead,
1110 KW_scared,
1111 KW_unaggressive,
1112 KW_reflect_missile,
1113 /* 40 */
1114 KW_reflect_spell,
1115 KW_no_magic,
1116 KW_NULL,
1117 KW_is_lightable,
1118 KW_tear_down,
1119 KW_run_away,
1120 KW_NULL, // pass_thru
1121 KW_NULL, // an_pass_thru
1122 KW_pick_up,
1123 KW_unique,
1124 /* 50 */
1125 KW_no_drop,
1126 KW_NULL, // wizcast
1127 KW_can_cast_spell,
1128 KW_can_use_scroll,
1129 KW_can_use_range,
1130 KW_can_use_bow,
1131 KW_can_use_armour,
1132 KW_can_use_weapon,
1133 KW_can_use_ring,
1134 KW_has_ready_range,
1135 /* 60 */
1136 KW_has_ready_bow,
1137 KW_xrays,
1138 KW_NULL,
1139 KW_is_floor,
1140 KW_lifesave,
1141 KW_no_strength,
1142 KW_sleep,
1143 KW_stand_still,
1144 KW_random_move,
1145 KW_only_attack,
1146 /* 70 */
1147 KW_confused,
1148 KW_stealth,
1149 KW_NULL,
1150 KW_NULL,
1151 KW_cursed,
1152 KW_damned,
1153 KW_see_anywhere,
1154 KW_known_magical,
1155 KW_known_cursed,
1156 KW_can_use_skill,
1157 /* 80 */
1158 KW_been_applied,
1159 KW_has_ready_scroll,
1160 KW_can_use_rod,
1161 KW_precious,
1162 KW_can_use_horn,
1163 KW_make_invisible,
1164 KW_inv_locked,
1165 KW_is_wooded,
1166 KW_is_hilly,
1167 KW_has_ready_skill,
1168 /* 90 */
1169 KW_has_ready_weapon,
1170 KW_no_skill_ident,
1171 KW_is_blind,
1172 KW_can_see_in_dark,
1173 KW_is_cauldron,
1174 KW_NULL,
1175 KW_no_steal,
1176 KW_one_hit,
1177 KW_NULL,
1178 KW_berserk,
1179 /* 100 */
1180 KW_neutral,
1181 KW_no_attack,
1182 KW_no_damage,
1183 KW_obj_original,
1184 KW_random_speed,
1185 KW_activate_on_push,
1186 KW_activate_on_release,
1187 KW_is_water,
1188 KW_use_content_on_gen,
1189 KW_NULL,
1190 /* 110 */
1191 KW_is_buildable,
1192 KW_destroy_on_death,
1193 KW_NULL,
1194 };
1195
1196 // obj_original is the only commonly differing flag between archetype
1197 // and object, so special-case it here to be able to skip the loop
1198 static const struct flagmask : object::flags_t
1199 {
1200 flagmask ()
1201 {
1202 for (int i = 0; i < NUM_FLAGS; i++)
1203 if (flag_names [i])
1204 set (i);
1205 }
1206 } flagmask;
1207
1208 /* This saves the key/value lists. We do it first so that any
1209 * keys that match field names will be overwritten by the loader.
1210 */
1211 for (key_value *kv = op->kv.first; kv; kv = kv->next)
1212 if (arch->kv.empty () || arch->kv [kv->key] != kv->value)
1213 f.put (kv->key, kv->value);
1214
1215 if (op->uuid)
1216 {
1217 // highly optimised - this is often 25% of all data written
1218 char *cur = f.force (sizeof ("uuid ") + UUID::MAX_LEN + 1);
1219 char *ptr = cur;
1220
1221 memcpy (ptr, "uuid ", sizeof ("uuid ") - 1);
1222 ptr += sizeof ("uuid ") - 1;
1223 ptr = op->uuid.append (ptr);
1224 *ptr++ = '\n';
1225
1226 f.alloc (ptr - cur);
1227 }
1228
1229 #define CMP_OUT(v) if (ecb_expect_false (op->v != arch->v)) f.put (KW (v), op->v)
1230 #define CMP_OUT2(k,v) if (ecb_expect_false (op->v != arch->v)) f.put (KW (k), op->v)
1231
1232 CMP_OUT (x);
1233 CMP_OUT (y);
1234
1235 CMP_OUT (type);
1236 CMP_OUT (subtype);
1237 CMP_OUT (direction);
1238
1239 CMP_OUT (name);
1240 CMP_OUT (name_pl);
1241 CMP_OUT (speed);
1242
1243 // speed_left is a major time-burner, and has good locality, so
1244 // we use a simple lookup-cache to avoid the very slow printf.
1245 if (op->speed_left != arch->speed_left)
1246 {
1247 static double last_speed_left = 0.;
1248 static char last_speed_left_str [256] = "sl 0\n";
1249 static int last_speed_left_len = sizeof ("sl 0\n") - 1;
1250
1251 if (last_speed_left != op->speed_left)
1252 {
1253 last_speed_left = op->speed_left;
1254 // .7g loses precision even for float, but gives nice round numbers and smaller files
1255 // maybe hex format or a raw binary dump of the float is good enough, more exact, and much faster?
1256 // (printf is typically very slow)
1257 last_speed_left_len = sizeof ("sl ") - 1
1258 + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left);
1259 }
1260
1261 f.add (last_speed_left_str, last_speed_left_len);
1262 }
1263
1264 CMP_OUT (title);
1265 CMP_OUT (race);
1266 CMP_OUT (slaying);
1267 CMP_OUT (skill);
1268
1269 CMP_OUT (tag);
1270 CMP_OUT (custom_name);
1271
1272 if (object *owner = op->owner)
1273 if (const char *ref = owner->ref ())
1274 f.put (KW(owner), ref);
1275
1276 // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved
1277
1278 CMP_OUT (other_arch);
1279
1280 if (op->msg != arch->msg ) f.put (KW(msg) , KW(endmsg) , op->msg );
1281 if (op->lore != arch->lore) f.put (KW(lore), KW(endlore), op->lore);
1282
1283 if (op->face != arch->face ) f.put (KW(face) , op->face ? &faces [op->face ] : 0);
1284 if (op->sound != arch->sound ) f.put (KW(sound) , op->sound ? &faces [op->sound ] : 0);
1285 if (op->sound_destroy != arch->sound_destroy) f.put (KW(sound_destroy), op->sound_destroy ? &faces [op->sound_destroy] : 0);
1286
1287 if (op->animation_id != arch->animation_id)
1288 if (op->has_anim ())
1289 f.put (KW(animation), op->anim ().name);
1290 else
1291 {
1292 f.put (KW(animation));
1293 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1294 }
1295
1296 CMP_OUT2 (str, stats.Str);
1297 CMP_OUT2 (dex, stats.Dex);
1298 CMP_OUT2 (con, stats.Con);
1299 CMP_OUT2 (wis, stats.Wis);
1300 CMP_OUT2 (pow, stats.Pow);
1301 CMP_OUT2 (cha, stats.Cha);
1302 CMP_OUT2 (int, stats.Int);
1303
1304 CMP_OUT2 (hp, stats.hp);
1305 CMP_OUT2 (maxhp, stats.maxhp);
1306 CMP_OUT2 (sp, stats.sp);
1307 CMP_OUT2 (maxsp, stats.maxsp);
1308 CMP_OUT2 (grace, stats.grace);
1309 CMP_OUT2 (maxgrace, stats.maxgrace);
1310 CMP_OUT2 (exp, stats.exp);
1311
1312 CMP_OUT (perm_exp);
1313 //CMP_OUT (expmul);
1314
1315 CMP_OUT2 (food, stats.food);
1316 CMP_OUT2 (dam, stats.dam);
1317 CMP_OUT2 (luck, stats.luck);
1318 CMP_OUT2 (wc, stats.wc);
1319 CMP_OUT2 (ac, stats.ac);
1320
1321 CMP_OUT2 (move_state, move_status);
1322 CMP_OUT (attack_movement);
1323 CMP_OUT (nrof);
1324 CMP_OUT (level);
1325 CMP_OUT (attacktype);
1326
1327 // using memcmp here seems to be a loss - is gcc vectorising?
1328 for (int i = 0; i < NROFATTACKS; i++)
1329 if (ecb_expect_false (op->resist[i] != arch->resist[i]))
1330 f.put (resist_save[i], op->resist[i]);
1331
1332 CMP_OUT (path_attuned);
1333 CMP_OUT (path_repelled);
1334 CMP_OUT (path_denied);
1335
1336 CMP_OUT2 (material, materials);//TODO: nuke
1337 if (op->material != arch->material)
1338 f.put (KW(materialname), op->material->name);
1339
1340 CMP_OUT (value);
1341 CMP_OUT (carrying);
1342 CMP_OUT (weight);
1343 CMP_OUT (invisible);
1344 CMP_OUT (state);
1345 CMP_OUT (magic);
1346 CMP_OUT (last_heal);
1347 CMP_OUT (last_sp);
1348 CMP_OUT (last_grace);
1349 CMP_OUT (last_eat);
1350 CMP_OUT (glow_radius);
1351
1352 if (op->flag [FLAG_IS_LINKED])
1353 if (auto ol = op->find_link ())
1354 f.put (KW(connected), ol->id);
1355
1356 CMP_OUT (randomitems);
1357
1358 CMP_OUT2 (container, weight_limit);
1359
1360 CMP_OUT (run_away);
1361 CMP_OUT (pick_up);
1362 CMP_OUT (will_apply);
1363 CMP_OUT (smoothlevel);
1364 CMP_OUT (weapontype);
1365 CMP_OUT (client_type);
1366 CMP_OUT (item_power);
1367 CMP_OUT (duration);
1368 CMP_OUT (range);
1369 CMP_OUT (range_modifier);
1370 CMP_OUT (duration_modifier);
1371 CMP_OUT (dam_modifier);
1372 CMP_OUT (gen_sp_armour);
1373
1374 CMP_OUT (move_type);
1375 CMP_OUT (move_block);
1376 CMP_OUT (move_allow);
1377 CMP_OUT (move_on);
1378 CMP_OUT (move_off);
1379 CMP_OUT (move_slow);
1380 CMP_OUT (move_slow_penalty);
1381
1382 object::flags_t diff = (op->flag ^ arch->flag) & flagmask;
1383
1384 #if stdcpp // we need gcc, sorry
1385 if (diff [FLAG_OBJ_ORIGINAL])
1386 f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0));
1387
1388 diff.reset (FLAG_OBJ_ORIGINAL);
1389
1390 // quickly test whether any other flags differ
1391 if (ecb_expect_true (diff.any ()))
1392 for (int i = 0; i < NUM_FLAGS; i++)
1393 if (ecb_expect_false (diff [i]))
1394 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1395 #else
1396 // use sgi extensions
1397 for (int i = diff._Find_first (); i < diff.size (); i = diff._Find_next (i))
1398 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1399 #endif
1400
1401 // save body locations. gcc's memcmp does an abysmal job when used
1402 for (int i = 0; i < NUM_BODY_LOCATIONS; ++i)
1403 if (ecb_expect_false (op->slot[i].info != arch->slot[i].info))
1404 f.put (body_locations[i].kw, op->slot[i].info);
1405 }
1406
1407 /*
1408 * Dumps all variables in an object to a file.
1409 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1410 * the only place this is not set is when saving the player.
1411 */
1412 bool
1413 object::write (object_freezer &f)
1414 {
1415 if (ecb_expect_false (is_arch ()))
1416 {
1417 f.put (KW(object), arch->archname);
1418 write_diff (f, this, archetype::empty);
1419 }
1420 else
1421 {
1422 f.put (KW(arch), arch->archname);
1423 write_diff (f, this, arch);
1424 }
1425
1426 for (object *tmp = inv; tmp; tmp = tmp->below)
1427 tmp->write (f);
1428
1429 f.put (this);
1430 f.put (KW(end));
1431
1432 return true;
1433 }
1434
1435 /////////////////////////////////////////////////////////////////////////////
1436
1437 // generic resource file load,
1438 // currently supports: region, treasures, archetypes
1439 bool
1440 load_resource_file_ (const char *filename)
1441 {
1442 object_thawer f (filename);
1443
1444 for (;;)
1445 {
1446 coroapi::cede_to_tick ();
1447
1448 switch (f.kw)
1449 {
1450 case KW_region:
1451 if (!region::read (f))
1452 return false;
1453 break;
1454
1455 case KW_treasure:
1456 case KW_treasureone:
1457 if (!treasurelist::read (f))
1458 return false;
1459 break;
1460
1461 case KW_object:
1462 if (!archetype::read (f))
1463 return false;
1464 break;
1465
1466 case KW_EOF:
1467 return true;
1468
1469 default:
1470 if (!f.parse_error ("resource file"))
1471 return false;
1472
1473 f.next ();
1474 break;
1475 }
1476 }
1477 }
1478