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Revision: 1.31
Committed: Sat Dec 30 10:16:10 2006 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.30: +37 -41 lines
Log Message:
preliminary snapshot check-in, DO NOT USE IN PRODUCTION SYSTEMS
See the Changes file for details

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 */
23
24 /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27
28
29 #include <global.h>
30 #include <loader.h>
31 #include <sproto.h>
32
33 /* Maps the MOVE_* values to names */
34 static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
35
36 /* This table is only necessary to convert objects that existed before the
37 * spell object conversion to the new object. It was not practical
38 * to go through every mapping looking for every potion, rod, wand, etc
39 * that had a sp set and update to the new value. So this maps the
40 * old spell numbers to the name of the new archs.
41 * If you are adding a new spell, you should not modify this - you
42 * new spell won't have been used, and thus won't have any legacy object.
43 * NULL entries in this table are valid - to denote objects that should
44 * not be updated for whatever reason.
45 */
46 const char *spell_mapping[] = {
47 "spell_magic_bullet", /* 0 */
48 "spell_small_fireball", /* 1 */
49 "spell_medium_fireball", /* 2 */
50 "spell_large_fireball", /* 3 */
51 "spell_burning_hands", /* 4 */
52 "spell_sm_lightning", /* 5 */
53 "spell_large_lightning", /* 6 */
54 "spell_magic_missile", /* 7 */
55 "spell_create_bomb", /* 8 */
56 "spell_summon_golem", /* 9 */
57 "spell_summon_fire_elemental", /* 10 */
58 "spell_summon_earth_elemental", /* 11 */
59 "spell_summon_water_elemental", /* 12 */
60 "spell_summon_air_elemental", /* 13 */
61 "spell_dimension_door", /* 14 */
62 "spell_create_earth_wall", /* 15 */
63 "spell_paralyze", /* 16 */
64 "spell_icestorm", /* 17 */
65 "spell_magic_mapping", /* 18 */
66 "spell_turn_undead", /* 19 */
67 "spell_fear", /* 20 */
68 "spell_poison_cloud", /* 21 */
69 "spell_wonder", /* 22 */
70 "spell_destruction", /* 23 */
71 "spell_perceive_self", /* 24 */
72 "spell_word_of_recall", /* 25 */
73 "spell_invisible", /* 26 */
74 "spell_invisible_to_undead", /* 27 */
75 "spell_probe", /* 28 */
76 "spell_lg_magic_bullet", /* 29 */
77 "spell_improved_invisibility", /* 30 */
78 "spell_holy_word", /* 31 */
79 "spell_minor_healing", /* 32 */
80 "spell_medium_healing", /* 33 */
81 "spell_major_healing", /* 34 */
82 "spell_heal", /* 35 */
83 "spell_create_food", /* 36 */
84 "spell_earth_to_dust", /* 37 */
85 "spell_armour", /* 38 */
86 "spell_strength", /* 39 */
87 "spell_dexterity", /* 40 */
88 "spell_constitution", /* 41 */
89 "spell_charisma", /* 42 */
90 "spell_create_fire_wall", /* 43 */
91 "spell_create_frost_wall", /* 44 */
92 "spell_protection_from_cold", /* 45 */
93 "spell_protection_from_electricity", /* 46 */
94 "spell_protection_from_fire", /* 47 */
95 "spell_protection_from_poison", /* 48 */
96 "spell_protection_from_slow", /* 49 */
97 "spell_protection_from_paralysis", /* 50 */
98 "spell_protection_from_draining", /* 51 */
99 "spell_protection_from_magic", /* 52 */
100 "spell_protection_from_attack", /* 53 */
101 "spell_levitate", /* 54 */
102 "spell_small_speedball", /* 55 */
103 "spell_large_speedball", /* 56 */
104 "spell_hellfire", /* 57 */
105 "spell_dragonbreath", /* 58 */
106 "spell_large_icestorm", /* 59 */
107 "spell_charging", /* 60 */
108 "spell_polymorph", /* 61 */
109 "spell_cancellation", /* 62 */
110 "spell_confusion", /* 63 */
111 "spell_mass_confusion", /* 64 */
112 "spell_summon_pet_monster", /* 65 */
113 "spell_slow", /* 66 */
114 "spell_regenerate_spellpoints", /* 67 */
115 "spell_cure_poison", /* 68 */
116 "spell_protection_from_confusion", /* 69 */
117 "spell_protection_from_cancellation", /* 70 */
118 "spell_protection_from_depletion", /* 71 */
119 "spell_alchemy", /* 72 */
120 "spell_remove_curse", /* 73 */
121 "spell_remove_damnation", /* 74 */
122 "spell_identify", /* 75 */
123 "spell_detect_magic", /* 76 */
124 "spell_detect_monster", /* 77 */
125 "spell_detect_evil", /* 78 */
126 "spell_detect_curse", /* 79 */
127 "spell_heroism", /* 80 */
128 "spell_aggravation", /* 81 */
129 "spell_firebolt", /* 82 */
130 "spell_frostbolt", /* 83 */
131 "spell_shockwave", /* 84 */
132 "spell_color_spray", /* 85 */
133 "spell_haste", /* 86 */
134 "spell_face_of_death", /* 87 */
135 "spell_ball_lightning", /* 88 */
136 "spell_meteor_swarm", /* 89 */
137 "spell_comet", /* 90 */
138 "spell_mystic_fist", /* 91 */
139 "spell_raise_dead", /* 92 */
140 "spell_resurrection", /* 93 */
141 "spell_reincarnation", /* 94 */
142 "spell_immunity_to_cold", /* 95 */
143 "spell_immunity_to_electricity", /* 96 */
144 "spell_immunity_to_fire", /* 97 */
145 "spell_immunity_to_poison", /* 98 */
146 "spell_immunity_to_slow", /* 99 */
147 "spell_immunity_to_paralysis", /* 100 */
148 "spell_immunity_to_draining", /* 101 */
149 "spell_immunity_to_magic", /* 102 */
150 "spell_immunity_to_attack", /* 103 */
151 "spell_invulnerability", /* 104 */
152 "spell_defense", /* 105 */
153 "spell_rune_of_fire", /* 106 */
154 "spell_rune_of_frost", /* 107 */
155 "spell_rune_of_shocking", /* 108 */
156 "spell_rune_of_blasting", /* 109 */
157 "spell_rune_of_death", /* 110 */
158 "spell_marking_rune", /* 111 */
159 "spell_build_director", /* 112 */
160 "spell_create_pool_of_chaos", /* 113 */
161 "spell_build_bullet_wall", /* 114 */
162 "spell_build_lightning_wall", /* 115 */
163 "spell_build_fireball_wall", /* 116 */
164 "spell_magic_rune", /* 117 */
165 "spell_rune_of_magic_drain", /* 118 */
166 "spell_antimagic_rune", /* 119 */
167 "spell_rune_of_transference", /* 120 */
168 "spell_transference", /* 121 */
169 "spell_magic_drain", /* 122 */
170 "spell_counterspell", /* 123 */
171 "spell_disarm", /* 124 */
172 "spell_cure_confusion", /* 125 */
173 "spell_restoration", /* 126 */
174 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */
175 "spell_counterwall", /* 128 */
176 "spell_cause_light_wounds", /* 129 */
177 "spell_cause_medium_wounds", /* 130 */
178 "spell_cause_heavy_wounds", /* 131 */
179 "spell_charm_monsters", /* 132 */
180 "spell_banishment", /* 133 */
181 "spell_create_missile", /* 134 */
182 "spell_show_invisible", /* 135 */
183 "spell_xray", /* 136 */
184 "spell_pacify", /* 137 */
185 "spell_summon_fog", /* 138 */
186 "spell_steambolt", /* 139 */
187 "spell_command_undead", /* 140 */
188 "spell_holy_orb", /* 141 */
189 "spell_summon_avatar", /* 142 */
190 "spell_holy_possession", /* 143 */
191 "spell_bless", /* 144 */
192 "spell_curse", /* 145 */
193 "spell_regeneration", /* 146 */
194 "spell_consecrate", /* 147 */
195 "spell_summon_cult_monsters", /* 148 */
196 "spell_cause_critical_wounds", /* 149 */
197 "spell_holy_wrath", /* 150 */
198 "spell_retributive_strike", /* 151 */
199 "spell_finger_of_death", /* 152 */
200 "spell_insect_plague", /* 153 */
201 "spell_call_holy_servant", /* 154 */
202 "spell_wall_of_thorns", /* 155 */
203 "spell_staff_to_snake", /* 156 */
204 "spell_light", /* 157 */
205 "spell_darkness", /* 158 */
206 "spell_nightfall", /* 159 */
207 "spell_daylight", /* 160 */
208 "spell_sunspear", /* 161 */
209 "spell_faery_fire", /* 162 */
210 "spell_cure_blindness", /* 163 */
211 "spell_dark_vision", /* 164 */
212 "spell_bullet_swarm", /* 165 */
213 "spell_bullet_storm", /* 166 */
214 "spell_cause_many_wounds", /* 167 */
215 "spell_small_snowstorm", /* 168 */
216 "spell_medium_snowstorm", /* 169 */
217 "spell_large_snowstorm", /* 170 */
218 "spell_cure_disease", /* 171 */
219 "spell_cause_red_death", /* 172 */
220 "spell_cause_flu", /* 173 */
221 "spell_cause_black_death", /* 174 */
222 "spell_cause_leprosy", /* 175 */
223 "spell_cause_smallpox", /* 176 */
224 "spell_cause_white_death", /* 177 */
225 "spell_cause_anthrax", /* 178 */
226 "spell_cause_typhoid", /* 179 */
227 "spell_mana_blast", /* 180 */
228 "spell_small_manaball", /* 181 */
229 "spell_medium_manaball", /* 182 */
230 "spell_large_manaball", /* 183 */
231 "spell_manabolt", /* 184 */
232 "spell_dancing_sword", /* 185 */
233 "spell_animate_weapon", /* 186 */
234 "spell_cause_cold", /* 187 */
235 "spell_divine_shock", /* 188 */
236 "spell_windstorm", /* 189 */
237 "spell_sanctuary", /* 190 */
238 "spell_peace", /* 191 */
239 "spell_spiderweb", /* 192 */
240 "spell_conflict", /* 193 */
241 "spell_rage", /* 194 */
242 "spell_forked_lightning", /* 195 */
243 "spell_poison_fog", /* 196 */
244 "spell_flaming_aura", /* 197 */
245 "spell_vitriol", /* 198 */
246 "spell_vitriol_splash", /* 199 */
247 "spell_iron_skin", /* 200 */
248 "spell_wrathful_eye", /* 201 */
249 "spell_town_portal", /* 202 */
250 "spell_missile_swarm", /* 203 */
251 "spell_cause_rabies", /* 204 */
252 "spell_glyph", /* 205 */
253 NULL
254 };
255
256 extern int arch_init;
257
258 /* This function checks the object after it has been loaded (when we
259 * get the 'end' in the input stream). This function can be used to
260 * deal with legacy objects where fields may have changed. It can also be used
261 * to check for objects to make sure there are no common errors.
262 */
263 static void
264 check_loaded_object (object *op)
265 {
266 int ip;
267
268 /* We do some specialized handling to handle legacy cases of name_pl.
269 * If the object doesn't have a name_pl, we just use the object name -
270 * this isn't perfect (things won't be properly pluralized), but works to
271 * that degree (5 heart is still quite understandable). But the case we
272 * also have to catch is if this object is not using the normal name for
273 * the object. In that case, we also want to use the loaded name.
274 * Otherwise, what happens is that the the plural name will lose
275 * information (appear as just 'hearts' and not 'goblins heart')
276 */
277 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
278 op->name_pl = NULL;
279
280 if (!op->name_pl)
281 op->name_pl = op->name;
282
283 /* objects now have a materialname. try to patch it in */
284 if (!(op->is_weapon () && op->level > 0))
285 {
286 if (op->map != NULL)
287 set_materialname (op, op->map->difficulty, NULL);
288 else
289 set_materialname (op, 5, NULL);
290 }
291 /* only do these when program is first run - a bit
292 * excessive to do this at every run - most of this is
293 * really just to catch any errors - program will still run, but
294 * not in the ideal fashion.
295 */
296 if ((op->type == WEAPON || op->type == BOW) && arch_init)
297 {
298 if (!op->skill)
299 {
300 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
301 }
302 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
303 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
304 {
305 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
306 }
307 }
308
309 /* We changed last_heal to gen_sp_armour, which is what it
310 * really does for many objects. Need to catch any in maps
311 * that may have an old value.
312 */
313 if ((op->type == WEAPON) ||
314 (op->type == ARMOUR) || (op->type == HELMET) ||
315 (op->type == SHIELD) || (op->type == RING) ||
316 (op->type == BOOTS) || (op->type == GLOVES) ||
317 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK))
318 {
319 if (op->last_heal)
320 {
321 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
322 op->gen_sp_armour = op->last_heal;
323 op->last_heal = 0;
324 }
325 if (editor)
326 ip = 0;
327 else
328 ip = calc_item_power (op, 0);
329 /* Legacy objects from before item power was in the game */
330 if (!op->item_power && ip)
331 {
332 if (ip > 3)
333 {
334 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
335 }
336 op->item_power = ip;
337 }
338 /* Check for possibly bogus values. Has to meet both these criteria -
339 * something that has item_power 1 is probably just fine if our calculated
340 * value is 1 or 2 - these values are small enough that hard to be precise.
341 * similarly, it item_power is 0, the first check will always pass,
342 * but not the second one.
343 */
344 if (ip > 2 * op->item_power && ip > (op->item_power + 3))
345 {
346 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
347 }
348
349 }
350 /* Old spellcasting object - need to load in the appropiate object */
351 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
352 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
353 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
354 {
355 object *tmp;
356
357 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
358 * in that spell was stored in sp.
359 */
360 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
361 insert_ob_in_ob (tmp, op);
362 op->randomitems = NULL; /* So another spell isn't created for this object */
363 }
364 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
365
366 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
367 {
368 object *tmp;
369
370 tmp = get_archetype_by_object_name (op->slaying);
371 insert_ob_in_ob (tmp, op);
372 op->randomitems = NULL; /* So another spell isn't created for this object */
373 /* without this, value is all screwed up */
374 op->value = op->arch->clone.value * op->inv->value;
375 }
376
377 if (QUERY_FLAG (op, FLAG_MONSTER))
378 {
379 if (op->stats.hp > op->stats.maxhp)
380 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
381
382 /* The archs just need to be updated for this */
383 if (op->move_type == 0)
384 op->move_type = MOVE_WALK;
385 }
386
387 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
388 {
389 /* Object will duplicate it's content as part of the
390 * generation process. To do this, we must flag inventory
391 * so it remains unevaluated concerning the randomitems and
392 * the living (a demonlord shouldn't cast from inside generator!)
393 */
394 flag_inv (op, FLAG_IS_A_TEMPLATE);
395 }
396
397 /* Handle player movers. We use move_type for player movers
398 * because they operate on their own time (move_on
399 * would potentially cause them to be triggered when someone steps
400 * on them). If move_type is set, presume person knows what they
401 * are doing, otherwise, set move_type based on maxhp value.
402 */
403 if (op->type == PLAYERMOVER)
404 {
405 if (!op->move_type)
406 {
407 if (op->stats.maxhp)
408 {
409 op->move_type = MOVE_ALL;
410 op->stats.maxhp = 0;
411 }
412 else
413 {
414 op->move_type = MOVE_WALK;
415 }
416 }
417 }
418
419 }
420
421 static void
422 set_move (MoveType & mt, const char *str)
423 {
424 if (!str)
425 {
426 mt = 0;
427 return;
428 }
429
430 if (isdigit (*str))
431 {
432 mt = atoi (str);
433 return;
434 }
435
436 mt = 0;
437
438 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
439 {
440 if (!strcasecmp (str, "all"))
441 mt |= MOVE_ALL;
442 else
443 {
444 int i, negate = 0;
445
446 if (*str == '-')
447 {
448 negate = 1;
449 str++;
450 }
451
452 for (i = 0; move_name[i]; i++)
453 {
454 if (!strcasecmp (move_name[i], str))
455 {
456 if (negate)
457 mt &= ~(1 << i);
458 else
459 mt |= (1 << i);
460
461 break;
462 }
463 }
464
465 if (!move_name[i])
466 {
467 /* fly is a special case - covers both fly_low and
468 * fly_high - since it doesn't match to a specific
469 * single bit, have to special case it.
470 */
471 if (!strcasecmp (str, "flying"))
472 {
473 if (negate)
474 mt &= ~MOVE_FLYING;
475 else
476 mt |= MOVE_FLYING;
477 }
478 else
479 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
480 }
481 }
482 }
483 }
484
485 #define GET_FLAG(op,flag) \
486 if (thawer.get_sint32 ()) \
487 SET_FLAG (op, flag); \
488 else \
489 CLEAR_FLAG (op, flag) \
490
491 int
492 parse_object (object *op, object_thawer &thawer, int map_flags)
493 {
494 bool ismore = 0;
495 object *op_inv = op->inv;
496
497 for (;;)
498 {
499 keyword kw = thawer.get_kv ();
500
501 switch (kw)
502 {
503 case KW_Object: // uppercase alias
504 case KW_object:
505 thawer.get (op->name);
506
507 if (op->arch)
508 op->arch->name = op->name;
509
510 break;
511
512 case KW_uuid:
513 if (const char *s = thawer.get_str ())
514 {
515 unsigned int version;
516 unsigned long long seq;
517
518 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
519 {
520 op->uuid.seq = seq;
521 break;
522 }
523 }
524
525 op->uuid = gen_uuid ();
526 break;
527
528 case KW_oid:
529 thawer.get (op, thawer.get_sint32 ());
530 break;
531
532 case KW_name: thawer.get (op->name); break;
533 case KW_name_pl: thawer.get (op->name_pl); break;
534 case KW_title: thawer.get (op->title); break;
535 case KW_custom_name: thawer.get (op->custom_name); break;
536
537 case KW_attach: thawer.get_ornull (op->attach); break;
538 case KW_skill: thawer.get_ornull (op->skill); break;
539 case KW_race: thawer.get_ornull (op->race); break;
540 case KW_slaying: thawer.get_ornull (op->slaying); break;
541
542 case KW_arch:
543 {
544 const char *str = thawer.get_str ();
545
546 if (op->arch)
547 {
548 /* If op->arch has been set, then this new object
549 * must be part of the inventory. So process
550 * appropriately.
551 */
552 archetype *arch = archetype::find (str);
553
554 object *tmp;
555
556 if (arch != NULL)
557 tmp = arch_to_object (arch);
558 else
559 {
560 tmp = object::create ();
561 /* record the name of the broken object */
562 tmp->name = str;
563 }
564
565 parse_object (tmp, thawer, map_flags);
566
567 if (tmp->arch)
568 {
569 // was: insert_ob_in_ob (tmp, op);
570 // but manually adding it can improve map loading times a lot
571 // also, appending instead of prepending keeps the
572 // save ordering the same between repeated load/saves.
573 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
574 CLEAR_FLAG (tmp, FLAG_REMOVED);
575
576 if (!op_inv)
577 {
578 op->inv = tmp;
579 tmp->above = 0;
580 }
581 else
582 {
583 while (op_inv->below)
584 op_inv = op_inv->below;
585
586 op_inv->below = tmp;
587 tmp->above = op_inv;
588 }
589
590 tmp->below = 0;
591 tmp->env = op;
592 op_inv = tmp;
593 }
594 else
595 {
596 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
597 tmp->destroy ();
598 }
599 }
600 else
601 {
602 /* This is the actual archetype definition then */
603 op->arch = archetype::find (str);
604
605 if (op->arch)
606 op->arch->clone.copy_to (op);
607 else if (!arch_init)
608 /* record the name of the broken object */
609 op->name = str;
610 }
611 }
612 break;
613
614 case KW_other_arch:
615 op->other_arch = archetype::find (thawer.get_str ());
616 break;
617
618 case KW_animation:
619 {
620 const char *str = thawer.get_str ();
621
622 if (!str)
623 {
624 op->animation_id = 0;
625 CLEAR_FLAG (op, FLAG_ANIMATE);
626 }
627 else
628 {
629 op->animation_id = find_animation (str);
630 SET_FLAG (op, FLAG_ANIMATE);
631 }
632 }
633
634 break;
635
636 case KW_last_heal: thawer.get (op->last_heal); break;
637 case KW_last_sp: thawer.get (op->last_sp); break;
638 case KW_last_grace: thawer.get (op->last_grace); break;
639 case KW_last_eat: thawer.get (op->last_eat); break;
640 case KW_speed_left: thawer.get (op->speed_left); break;
641
642 case KW_speed:
643 thawer.get (op->speed);
644
645 //TODO: maybe do in check_object
646 // removed check for style maps
647 if (op->speed < 0)
648 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
649
650 break;
651
652 case KW_slow_move:
653 op->move_slow |= MOVE_WALK;
654 thawer.get (op->move_slow_penalty);
655 break;
656
657 case KW_face:
658 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
659 break;
660
661 case KW_x: thawer.get (op->x); break;
662 case KW_y: thawer.get (op->y); break;
663
664 case KW_Str: // uppercase alias
665 case KW_str: thawer.get (op->stats.Str); break;
666 case KW_Dex: // uppercase alias
667 case KW_dex: thawer.get (op->stats.Dex); break;
668 case KW_Con: // uppercase alias
669 case KW_con: thawer.get (op->stats.Con); break;
670 case KW_Wis: // uppercase alias
671 case KW_wis: thawer.get (op->stats.Wis); break;
672 case KW_Cha: // uppercase alias
673 case KW_cha: thawer.get (op->stats.Cha); break;
674 case KW_Int: // uppercase alias
675 case KW_int: thawer.get (op->stats.Int); break;
676 case KW_Pow: // uppercase alias
677 case KW_pow: thawer.get (op->stats.Pow); break;
678
679 case KW_hp: thawer.get (op->stats.hp); break;
680 case KW_maxhp: thawer.get (op->stats.maxhp); break;
681 case KW_sp: thawer.get (op->stats.sp); break;
682 case KW_maxsp: thawer.get (op->stats.maxsp); break;
683 case KW_grace: thawer.get (op->stats.grace); break;
684 case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
685
686 case KW_exp: thawer.get (op->stats.exp); break;
687 case KW_perm_exp: thawer.get (op->perm_exp); break;
688 case KW_food: thawer.get (op->stats.food); break;
689 case KW_dam: thawer.get (op->stats.dam); break;
690 case KW_wc: thawer.get (op->stats.wc); break;
691 case KW_ac: thawer.get (op->stats.ac); break;
692 case KW_nrof: thawer.get (op->nrof); break;
693 case KW_level: thawer.get (op->level); break;
694 case KW_direction: thawer.get (op->direction); break;
695 case KW_type: thawer.get (op->type); break;
696 case KW_subtype: thawer.get (op->subtype); break;
697 case KW_value: thawer.get (op->value); break;
698 case KW_weight: thawer.get (op->weight); break;
699 case KW_carrying: thawer.get (op->carrying); break;
700 case KW_attacktype: thawer.get (op->attacktype); break;
701 case KW_path_attuned: thawer.get (op->path_attuned); break;
702 case KW_path_repelled: thawer.get (op->path_repelled); break;
703 case KW_path_denied: thawer.get (op->path_denied); break;
704 case KW_invisible: thawer.get (op->invisible); break;
705 case KW_magic: thawer.get (op->magic); break;
706 case KW_state: thawer.get (op->state); break;
707 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
708 case KW_material: thawer.get (op->material); break;
709 case KW_materialname: thawer.get (op->materialname); break;
710
711 /* These are the new values */
712 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
713 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
714 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
715 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
716 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
717 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
718
719 /* These are all legacy - any new objects should use the move_ .. values */
720 case KW_no_pass:
721 {
722 if (thawer.get_sint32 ())
723 op->move_block = MOVE_ALL;
724 else
725 op->move_block = 0;
726 }
727
728 break;
729
730 /* These are all legacy - any new objects should use the move_ .. values */
731 case KW_walk_on:
732 {
733 if (thawer.get_sint32 ())
734 op->move_on |= MOVE_WALK;
735 else
736 op->move_on &= ~MOVE_WALK;
737 }
738
739 break;
740
741 /* These are all legacy - any new objects should use the move_ .. values */
742 case KW_walk_off:
743 {
744 if (thawer.get_sint32 ())
745 op->move_off |= MOVE_WALK;
746 else
747 op->move_off &= ~MOVE_WALK;
748 }
749 break;
750
751 /* These are all legacy - any new objects should use the move_ .. values */
752 case KW_fly_on:
753 {
754 if (thawer.get_sint32 ())
755 op->move_on |= MOVE_FLY_LOW;
756 else
757 op->move_on &= ~MOVE_FLY_LOW;
758 }
759 break;
760
761 /* These are all legacy - any new objects should use the move_ .. values */
762 case KW_fly_off:
763 {
764 if (thawer.get_sint32 ())
765 op->move_off |= MOVE_FLY_LOW;
766 else
767 op->move_off &= ~MOVE_FLY_LOW;
768 }
769 break;
770
771 //TODO: remove these after converting archetypes
772 case KW_can_use_wand:
773 GET_FLAG (op, FLAG_USE_RANGE);
774 break;
775
776 /* These are all legacy - any new objects should use the move_ .. values */
777 case KW_flying:
778 {
779 if (thawer.get_sint32 ())
780 op->move_type |= MOVE_FLY_LOW;
781 else
782 op->move_type &= ~MOVE_FLY_LOW;
783 }
784 break;
785
786
787 case KW_identified:
788 GET_FLAG (op, FLAG_IDENTIFIED);
789 //TODO: move to check_object or so
790 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
791 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
792
793 break;
794
795 case KW_wiz:
796 GET_FLAG (op, FLAG_WIZ);
797 //TODO: move to check_object
798 if (QUERY_FLAG (op, FLAG_WIZ))
799 {
800 SET_FLAG (op, FLAG_WAS_WIZ);
801 SET_FLAG (op, FLAG_WIZPASS);
802 SET_FLAG (op, FLAG_WIZCAST);
803 }
804 else
805 {
806 CLEAR_FLAG (op, FLAG_WIZPASS);
807 CLEAR_FLAG (op, FLAG_WIZCAST);
808 }
809 break;
810
811 case KW_friendly:
812 GET_FLAG (op, FLAG_FRIENDLY);
813 //TODO: move to check_object or so
814 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
815 add_friendly_object (op);
816 break;
817
818 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
819 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
820 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
821 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
822 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
823 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
824 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
825 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
826 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
827 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
828 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
829 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
830 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
831 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
832 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
833 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
834 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
835 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
836 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
837 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
838 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
839 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
840 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
841 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
842 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
843 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
844 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
845 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
846 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
847 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
848 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
849 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
850 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
851 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
852 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
853 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
854 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
855 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
856 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
857 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
858 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
859 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
860 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
861 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
862 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
863 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
864 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
865 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
866 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
867 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
868 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
869 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
870 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
871 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
872 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
873 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
874 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
875 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
876 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
877 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
878 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
879 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
880 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
881 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
882 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
883 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
884 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
885 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
886 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
887 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
888 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
889 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
890 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
891 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
892 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
893 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
894 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
895 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
896 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
897 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
898 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
899 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
900 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
901 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
902
903 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
904 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
905 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
906 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
907 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
908 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
909 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
910 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
911 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
912 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
913 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
914 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
915 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
916 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
917 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
918 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
919 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
920 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
921 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
922 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
923 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
924 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
925 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
926 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
927 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
928 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
929 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
930
931 case KW_luck: thawer.get (op->stats.luck); break;
932 case KW_run_away: thawer.get (op->run_away); break;
933 case KW_pick_up: thawer.get (op->pick_up); break;
934 case KW_item_power: thawer.get (op->item_power); break;
935 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
936 case KW_anim_speed: thawer.get (op->anim_speed); break;
937 case KW_container: thawer.get (op->weight_limit); break;
938 case KW_will_apply: thawer.get (op->will_apply); break;
939 case KW_attack_movement: thawer.get (op->attack_movement); break;
940 case KW_move_state: thawer.get (op->move_status); break;
941 case KW_expmul: thawer.get (op->expmul); break;
942 case KW_glow_radius: thawer.get (op->glow_radius); break;
943 case KW_weapontype: thawer.get (op->weapontype); break;
944 case KW_tooltype: thawer.get (op->tooltype); break;
945 case KW_casting_time: thawer.get (op->casting_time); break;
946 case KW_elevation: thawer.get (op->elevation); break;
947 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
948 case KW_client_type: thawer.get (op->client_type); break;
949 case KW_duration: thawer.get (op->duration); break;
950 case KW_range: thawer.get (op->range); break;
951 case KW_range_modifier: thawer.get (op->range_modifier); break;
952 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
953 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
954
955 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
956 //TODO: parse from other include files
957 case KW_body_range: thawer.get (op->body_info[0]); break;
958 case KW_body_arm: thawer.get (op->body_info[1]); break;
959 case KW_body_torso: thawer.get (op->body_info[2]); break;
960 case KW_body_head: thawer.get (op->body_info[3]); break;
961 case KW_body_neck: thawer.get (op->body_info[4]); break;
962 case KW_body_skill: thawer.get (op->body_info[5]); break;
963 case KW_body_finger: thawer.get (op->body_info[6]); break;
964 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
965 case KW_body_foot: thawer.get (op->body_info[8]); break;
966 case KW_body_hand: thawer.get (op->body_info[9]); break;
967 case KW_body_wrist: thawer.get (op->body_info[10]); break;
968 case KW_body_waist: thawer.get (op->body_info[11]); break;
969 case KW_can_apply:
970 break;
971
972 case KW_connected:
973 add_button_link (op, op->map, thawer.get_sint32 ());
974 break;
975
976 case KW_randomitems:
977 op->randomitems = find_treasurelist (thawer.get_str ());
978 break;
979
980 case KW_msg:
981 thawer.get_ml (KW_endmsg, op->msg);
982 //TODO: allow longer messages
983 if (strlen (op->msg) >= HUGE_BUF)
984 {
985 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
986 op->msg = "ERROR, please report: string too long, winged.\n";
987 }
988 break;
989
990 case KW_lore:
991 thawer.get_ml (KW_endlore, op->lore);
992 //TODO: allow longer messages
993 /* Just print a warning so we can be reasonably safe
994 * about not overflowing the buffer.
995 */
996 if (strlen (op->lore) > (HUGE_BUF / 2))
997 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
998 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
999 break;
1000
1001 case KW_editable:
1002 case KW_editor_folder:
1003 break;
1004
1005 case KW_More: // uppercase alias
1006 case KW_more:
1007 /* We need to record that this is a multipart object,
1008 * so the calling function can glue things back together
1009 */
1010 ismore = 1;
1011 break;
1012
1013 case KW_end:
1014 check_loaded_object (op);
1015
1016 if (!arch_init)
1017 op->instantiate ();
1018
1019 return ismore ? LL_MORE : LL_NORMAL;
1020
1021 case KW_EOF:
1022 return LL_EOF;
1023
1024 case KW_ERROR:
1025 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1026 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1027 break;
1028
1029 default:
1030 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1031 break;
1032 }
1033 }
1034 }
1035
1036 /*
1037 * Loads an object from the given file-pointer.
1038 * Variables will be read and parsed and patched into the object
1039 * until the string "end" is reached, or the end of the file.
1040 *
1041 * bufstat is used to determine various file attributes:
1042 * LO_REPATE (0): We are reading from the same buffer as the last call.
1043 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1044 * will also be reading from this (treasure file, artifacts.)
1045 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1046 * be reset.
1047 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1048 *
1049 */
1050 int
1051 load_object (object_thawer &fp, object *op, int map_flags)
1052 {
1053 // cede every 500 objects loaded
1054 {
1055 static int cede_counter = 0;
1056
1057 if (++cede_counter >= 500)
1058 {
1059 cede_counter = 0;
1060 if (coroapi::nready ())
1061 coroapi::cede ();
1062 }
1063 }
1064
1065 return parse_object (op, fp, map_flags);
1066 }
1067
1068 /* This takes a buffer, scans it for variables, and sets those variables
1069 * as appropriate in op.
1070 *
1071 * This function appears to be used in only 2 places - in crossedit to
1072 * override values and in c_wiz to mutate values.
1073 */
1074 int
1075 set_variable (object *op, char *buf)
1076 {
1077 object_thawer thawer (buf, (AV *)0);
1078
1079 return parse_object (op, thawer, 0);
1080 }
1081
1082 /*
1083 * Initialises the array of variable-names. Needed before any
1084 * objects can be loaded. Called by init_library().
1085 */
1086
1087 void
1088 init_vars ()
1089 {
1090 }
1091
1092 /* This returns a string of the integer movement type */
1093 #if 0
1094 // unused function
1095 static char *
1096 get_string_move_type (MoveType mt)
1097 {
1098 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1099 int i, all_count = 0, count;
1100
1101 strcpy (retbuf, "");
1102 strcpy (retbuf_all, " all");
1103
1104 /* Quick check, and probably fairly common */
1105 if (mt == MOVE_ALL)
1106 return retbuf_all + 1;
1107 if (mt == 0)
1108 {
1109 strcpy (retbuf, "0");
1110 return retbuf;
1111 }
1112
1113 /* We basically slide the bits down. Why look at MOVE_ALL?
1114 * because we may want to return a string like 'all -swim',
1115 * and if we just looked at mt, we couldn't get that.
1116 */
1117 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1118 {
1119 if (mt & (1 << count))
1120 {
1121 strcat (retbuf, " ");
1122 strcat (retbuf, move_name[count]);
1123 }
1124 else
1125 {
1126 strcat (retbuf_all, " -");
1127 strcat (retbuf_all, move_name[count]);
1128 all_count++;
1129 }
1130 }
1131 /* Basically, if there is a single negation, return it, eg
1132 * 'all -swim'. But more than that, just return the
1133 * enumerated values. It doesn't make sense to return
1134 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1135 */
1136 if (all_count <= 1)
1137 return retbuf_all + 1;
1138 else
1139 return retbuf + 1;
1140 }
1141 #endif
1142
1143 // compare *op against *tmp and output differences
1144 void
1145 put (object_freezer &f, object *op, object *tmp)
1146 {
1147 static const keyword resist_save[NROFATTACKS] = {
1148 # define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1149 # include "attackinc.h"
1150 # undef def
1151 };
1152
1153 /* This is a list of keywords that correspond to the FLAG_.. values.
1154 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1155 * the 15'th element of this array should match that name.
1156 * If an entry is NULL, that is a flag not to loaded/saved.
1157 */
1158 static const keyword flag_names [NUM_FLAGS] = {
1159 KW_alive,
1160 KW_wiz,
1161 KW_NULL,
1162 KW_NULL,
1163 KW_was_wiz,
1164 KW_applied,
1165 KW_unpaid,
1166 KW_can_use_shield,
1167 KW_no_pick,
1168 KW_NULL, // walk_on
1169 KW_NULL, // no_pass
1170 /* 10 */
1171 KW_is_animated,
1172 KW_NULL, // slow_move
1173 KW_NULL, // flying
1174 KW_monster,
1175 KW_friendly,
1176 KW_generator,
1177 KW_is_thrown,
1178 KW_auto_apply,
1179 KW_NULL, // was KW_treasure
1180 KW_player_sold,
1181 /* 20 */
1182 KW_see_invisible,
1183 KW_can_roll,
1184 KW_overlay_floor,
1185 KW_is_turnable,
1186 KW_NULL, // walk_off
1187 KW_NULL, // fly_on
1188 KW_NULL, // fly_off
1189 KW_is_used_up,
1190 KW_identified,
1191 KW_reflecting,
1192 /* 30 */
1193 KW_changing,
1194 KW_splitting,
1195 KW_hitback,
1196 KW_startequip,
1197 KW_blocksview,
1198 KW_undead,
1199 KW_scared,
1200 KW_unaggressive,
1201 KW_reflect_missile,
1202 KW_reflect_spell,
1203 /* 40 */
1204 KW_no_magic,
1205 KW_no_fix_player,
1206 KW_is_lightable,
1207 KW_tear_down,
1208 KW_run_away,
1209 KW_NULL, // pass_thru
1210 KW_NULL, // an_pass_thru
1211 KW_pick_up,
1212 KW_unique,
1213 KW_no_drop,
1214 /* 50 */
1215 KW_NULL, // wizcast
1216 KW_can_cast_spell,
1217 KW_can_use_scroll,
1218 KW_can_use_range,
1219 KW_can_use_bow,
1220 KW_can_use_armour,
1221 KW_can_use_weapon,
1222 KW_can_use_ring,
1223 KW_has_ready_range,
1224 KW_has_ready_bow,
1225 /* 60 */
1226 KW_xrays,
1227 KW_NULL,
1228 KW_is_floor,
1229 KW_lifesave,
1230 KW_no_strength,
1231 KW_sleep,
1232 KW_stand_still,
1233 KW_random_move,
1234 KW_only_attack,
1235 KW_confused,
1236 /* 70 */
1237 KW_stealth,
1238 KW_NULL,
1239 KW_NULL,
1240 KW_cursed,
1241 KW_damned,
1242 KW_see_anywhere,
1243 KW_known_magical,
1244 KW_known_cursed,
1245 KW_can_use_skill,
1246 KW_been_applied,
1247 /* 80 */
1248 KW_has_ready_scroll,
1249 KW_can_use_rod,
1250 KW_NULL,
1251 KW_can_use_horn,
1252 KW_make_invisible,
1253 KW_inv_locked,
1254 KW_is_wooded,
1255 KW_is_hilly,
1256 KW_has_ready_skill,
1257 KW_has_ready_weapon,
1258 /* 90 */
1259 KW_no_skill_ident,
1260 KW_is_blind,
1261 KW_can_see_in_dark,
1262 KW_is_cauldron,
1263 KW_NULL,
1264 KW_no_steal,
1265 KW_one_hit,
1266 KW_NULL,
1267 KW_berserk,
1268 KW_neutral,
1269 /* 100 */
1270 KW_no_attack,
1271 KW_no_damage,
1272 KW_NULL,
1273 KW_NULL,
1274 KW_activate_on_push,
1275 KW_activate_on_release,
1276 KW_is_water,
1277 KW_use_content_on_gen,
1278 KW_NULL,
1279 KW_is_buildable,
1280 /* 110 */
1281 };
1282
1283 int i;
1284
1285 /* This saves the key/value lists. We do it first so that any
1286 * keys that match field names will be overwritten by the loader.
1287 */
1288 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next)
1289 {
1290 /* Find the field in the opposing member. */
1291 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1292
1293 /* If there's no partnering field, or it's got a different value, save our field. */
1294 if (!arch_field || my_field->value != arch_field->value)
1295 f.put (my_field->key, my_field->value);
1296 }
1297
1298 /* We don't need to worry about the arch's extra fields - they
1299 * will get taken care of the copy_to method.
1300 */
1301
1302 {
1303 char uids[64];
1304 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1305 f.put (KW_uuid, (const char *)uids);
1306 }
1307
1308 #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1309 #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1310
1311 CMP_OUT (name);
1312 CMP_OUT (name_pl);
1313 CMP_OUT (custom_name);
1314 CMP_OUT (title);
1315 CMP_OUT (race);
1316 CMP_OUT (slaying);
1317
1318 if (op->msg != tmp->msg)
1319 f.put (KW_msg, KW_endmsg, op->msg);
1320 if (op->lore != tmp->lore)
1321 f.put (KW_lore, KW_endlore, op->lore);
1322
1323 CMP_OUT (other_arch);
1324 CMP_OUT (face);
1325
1326 if (op->animation_id != tmp->animation_id)
1327 if (op->animation_id)
1328 {
1329 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1330
1331 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1332 f.put (KW_is_animated, (sint32) 0);
1333 }
1334 else
1335 f.put (KW_animation, (const char *) 0);
1336
1337 CMP_OUT2 (str, stats.Str);
1338 CMP_OUT2 (dex, stats.Dex);
1339 CMP_OUT2 (con, stats.Con);
1340 CMP_OUT2 (wis, stats.Wis);
1341 CMP_OUT2 (pow, stats.Pow);
1342 CMP_OUT2 (cha, stats.Cha);
1343 CMP_OUT2 (int, stats.Int);
1344
1345 CMP_OUT2 (hp, stats.hp);
1346 CMP_OUT2 (maxhp, stats.maxhp);
1347 CMP_OUT2 (sp, stats.sp);
1348 CMP_OUT2 (maxsp, stats.maxsp);
1349 CMP_OUT2 (grace, stats.grace);
1350 CMP_OUT2 (maxgrace, stats.maxgrace);
1351 CMP_OUT2 (exp, stats.exp);
1352
1353 CMP_OUT (perm_exp);
1354 CMP_OUT (expmul);
1355
1356 CMP_OUT2 (food, stats.food);
1357 CMP_OUT2 (dam, stats.dam);
1358 CMP_OUT2 (luck, stats.luck);
1359 CMP_OUT2 (wc, stats.wc);
1360 CMP_OUT2 (ac, stats.ac);
1361
1362 CMP_OUT (x);
1363 CMP_OUT (y);
1364 CMP_OUT (speed);
1365 CMP_OUT (speed_left);
1366 CMP_OUT2 (move_state, move_status);
1367 CMP_OUT (attack_movement);
1368 CMP_OUT (nrof);
1369 CMP_OUT (level);
1370 CMP_OUT (direction);
1371 CMP_OUT (type);
1372 CMP_OUT (subtype);
1373 CMP_OUT (attacktype);
1374
1375 for (i = 0; i < NROFATTACKS; i++)
1376 if (op->resist[i] != tmp->resist[i])
1377 f.put (resist_save[i], op->resist[i]);
1378
1379 CMP_OUT (path_attuned);
1380 CMP_OUT (path_repelled);
1381 CMP_OUT (path_denied);
1382 CMP_OUT (material);
1383 CMP_OUT (materialname);
1384 CMP_OUT (value);
1385 CMP_OUT (carrying);
1386 CMP_OUT (weight);
1387 CMP_OUT (invisible);
1388 CMP_OUT (state);
1389 CMP_OUT (magic);
1390 CMP_OUT (last_heal);
1391 CMP_OUT (last_sp);
1392 CMP_OUT (last_grace);
1393 CMP_OUT (last_eat);
1394 CMP_OUT (glow_radius);
1395
1396 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op)))
1397 f.put (KW_connected, i);
1398
1399 CMP_OUT (randomitems);
1400 CMP_OUT2 (container, weight_limit);
1401
1402 CMP_OUT (run_away);
1403 CMP_OUT (pick_up);
1404 CMP_OUT (will_apply);
1405 CMP_OUT (smoothlevel);
1406 CMP_OUT (weapontype);
1407 CMP_OUT (tooltype);
1408 CMP_OUT (elevation);
1409 CMP_OUT (client_type);
1410 CMP_OUT (item_power);
1411 CMP_OUT (duration);
1412 CMP_OUT (range);
1413 CMP_OUT (range_modifier);
1414 CMP_OUT (duration_modifier);
1415 CMP_OUT (dam_modifier);
1416 CMP_OUT (gen_sp_armour);
1417
1418 CMP_OUT (move_type);
1419 CMP_OUT (move_block);
1420 CMP_OUT (move_allow);
1421 CMP_OUT (move_on);
1422 CMP_OUT (move_off);
1423 CMP_OUT (move_slow);
1424 CMP_OUT (move_slow_penalty);
1425
1426 if (op->flag != tmp->flag)
1427 for (i = 0; i <= NUM_FLAGS; i++)
1428 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1429 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1430
1431 /* Save body locations */
1432 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1433 if (op->body_info[i] != tmp->body_info[i])
1434 f.put (body_locations[i].save_name, op->body_info[i]);
1435 }
1436
1437 /*
1438 * Dumps all variables in an object to a file.
1439 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1440 * the only place this is not set is when saving the player.
1441 */
1442 void
1443 save_object (object_freezer &fp, object *op, int flag)
1444 {
1445 /* Even if the object does have an owner, it would seem that we should
1446 * still save it.
1447 */
1448 if (op->owner)
1449 return;
1450
1451 /* If it is unpaid and we don't want to save those, just return. */
1452 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1453 return;
1454
1455 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1456
1457 fp.put (KW_arch, at->name);
1458 put (fp, op, &at->clone);
1459
1460 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1461
1462 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1463 save_object (fp, tmp, flag);
1464
1465 fp.put (op);
1466 fp.put (KW_end, 0);
1467 }
1468