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Revision: 1.39
Committed: Wed Jan 3 02:51:09 2007 UTC (17 years, 4 months ago) by elmex
Content type: text/plain
Branch: MAIN
Changes since 1.38: +2 -4 lines
Log Message:
removed last references to 'editor' variable.

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 */
23
24 /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27
28
29 #include <global.h>
30 #include <loader.h>
31 #include <sproto.h>
32
33 /* Maps the MOVE_* values to names */
34 static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
35
36 /* This table is only necessary to convert objects that existed before the
37 * spell object conversion to the new object. It was not practical
38 * to go through every mapping looking for every potion, rod, wand, etc
39 * that had a sp set and update to the new value. So this maps the
40 * old spell numbers to the name of the new archs.
41 * If you are adding a new spell, you should not modify this - you
42 * new spell won't have been used, and thus won't have any legacy object.
43 * NULL entries in this table are valid - to denote objects that should
44 * not be updated for whatever reason.
45 */
46 const char *spell_mapping[] = {
47 "spell_magic_bullet", /* 0 */
48 "spell_small_fireball", /* 1 */
49 "spell_medium_fireball", /* 2 */
50 "spell_large_fireball", /* 3 */
51 "spell_burning_hands", /* 4 */
52 "spell_sm_lightning", /* 5 */
53 "spell_large_lightning", /* 6 */
54 "spell_magic_missile", /* 7 */
55 "spell_create_bomb", /* 8 */
56 "spell_summon_golem", /* 9 */
57 "spell_summon_fire_elemental", /* 10 */
58 "spell_summon_earth_elemental", /* 11 */
59 "spell_summon_water_elemental", /* 12 */
60 "spell_summon_air_elemental", /* 13 */
61 "spell_dimension_door", /* 14 */
62 "spell_create_earth_wall", /* 15 */
63 "spell_paralyze", /* 16 */
64 "spell_icestorm", /* 17 */
65 "spell_magic_mapping", /* 18 */
66 "spell_turn_undead", /* 19 */
67 "spell_fear", /* 20 */
68 "spell_poison_cloud", /* 21 */
69 "spell_wonder", /* 22 */
70 "spell_destruction", /* 23 */
71 "spell_perceive_self", /* 24 */
72 "spell_word_of_recall", /* 25 */
73 "spell_invisible", /* 26 */
74 "spell_invisible_to_undead", /* 27 */
75 "spell_probe", /* 28 */
76 "spell_lg_magic_bullet", /* 29 */
77 "spell_improved_invisibility", /* 30 */
78 "spell_holy_word", /* 31 */
79 "spell_minor_healing", /* 32 */
80 "spell_medium_healing", /* 33 */
81 "spell_major_healing", /* 34 */
82 "spell_heal", /* 35 */
83 "spell_create_food", /* 36 */
84 "spell_earth_to_dust", /* 37 */
85 "spell_armour", /* 38 */
86 "spell_strength", /* 39 */
87 "spell_dexterity", /* 40 */
88 "spell_constitution", /* 41 */
89 "spell_charisma", /* 42 */
90 "spell_create_fire_wall", /* 43 */
91 "spell_create_frost_wall", /* 44 */
92 "spell_protection_from_cold", /* 45 */
93 "spell_protection_from_electricity", /* 46 */
94 "spell_protection_from_fire", /* 47 */
95 "spell_protection_from_poison", /* 48 */
96 "spell_protection_from_slow", /* 49 */
97 "spell_protection_from_paralysis", /* 50 */
98 "spell_protection_from_draining", /* 51 */
99 "spell_protection_from_magic", /* 52 */
100 "spell_protection_from_attack", /* 53 */
101 "spell_levitate", /* 54 */
102 "spell_small_speedball", /* 55 */
103 "spell_large_speedball", /* 56 */
104 "spell_hellfire", /* 57 */
105 "spell_dragonbreath", /* 58 */
106 "spell_large_icestorm", /* 59 */
107 "spell_charging", /* 60 */
108 "spell_polymorph", /* 61 */
109 "spell_cancellation", /* 62 */
110 "spell_confusion", /* 63 */
111 "spell_mass_confusion", /* 64 */
112 "spell_summon_pet_monster", /* 65 */
113 "spell_slow", /* 66 */
114 "spell_regenerate_spellpoints", /* 67 */
115 "spell_cure_poison", /* 68 */
116 "spell_protection_from_confusion", /* 69 */
117 "spell_protection_from_cancellation", /* 70 */
118 "spell_protection_from_depletion", /* 71 */
119 "spell_alchemy", /* 72 */
120 "spell_remove_curse", /* 73 */
121 "spell_remove_damnation", /* 74 */
122 "spell_identify", /* 75 */
123 "spell_detect_magic", /* 76 */
124 "spell_detect_monster", /* 77 */
125 "spell_detect_evil", /* 78 */
126 "spell_detect_curse", /* 79 */
127 "spell_heroism", /* 80 */
128 "spell_aggravation", /* 81 */
129 "spell_firebolt", /* 82 */
130 "spell_frostbolt", /* 83 */
131 "spell_shockwave", /* 84 */
132 "spell_color_spray", /* 85 */
133 "spell_haste", /* 86 */
134 "spell_face_of_death", /* 87 */
135 "spell_ball_lightning", /* 88 */
136 "spell_meteor_swarm", /* 89 */
137 "spell_comet", /* 90 */
138 "spell_mystic_fist", /* 91 */
139 "spell_raise_dead", /* 92 */
140 "spell_resurrection", /* 93 */
141 "spell_reincarnation", /* 94 */
142 "spell_immunity_to_cold", /* 95 */
143 "spell_immunity_to_electricity", /* 96 */
144 "spell_immunity_to_fire", /* 97 */
145 "spell_immunity_to_poison", /* 98 */
146 "spell_immunity_to_slow", /* 99 */
147 "spell_immunity_to_paralysis", /* 100 */
148 "spell_immunity_to_draining", /* 101 */
149 "spell_immunity_to_magic", /* 102 */
150 "spell_immunity_to_attack", /* 103 */
151 "spell_invulnerability", /* 104 */
152 "spell_defense", /* 105 */
153 "spell_rune_of_fire", /* 106 */
154 "spell_rune_of_frost", /* 107 */
155 "spell_rune_of_shocking", /* 108 */
156 "spell_rune_of_blasting", /* 109 */
157 "spell_rune_of_death", /* 110 */
158 "spell_marking_rune", /* 111 */
159 "spell_build_director", /* 112 */
160 "spell_create_pool_of_chaos", /* 113 */
161 "spell_build_bullet_wall", /* 114 */
162 "spell_build_lightning_wall", /* 115 */
163 "spell_build_fireball_wall", /* 116 */
164 "spell_magic_rune", /* 117 */
165 "spell_rune_of_magic_drain", /* 118 */
166 "spell_antimagic_rune", /* 119 */
167 "spell_rune_of_transference", /* 120 */
168 "spell_transference", /* 121 */
169 "spell_magic_drain", /* 122 */
170 "spell_counterspell", /* 123 */
171 "spell_disarm", /* 124 */
172 "spell_cure_confusion", /* 125 */
173 "spell_restoration", /* 126 */
174 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */
175 "spell_counterwall", /* 128 */
176 "spell_cause_light_wounds", /* 129 */
177 "spell_cause_medium_wounds", /* 130 */
178 "spell_cause_heavy_wounds", /* 131 */
179 "spell_charm_monsters", /* 132 */
180 "spell_banishment", /* 133 */
181 "spell_create_missile", /* 134 */
182 "spell_show_invisible", /* 135 */
183 "spell_xray", /* 136 */
184 "spell_pacify", /* 137 */
185 "spell_summon_fog", /* 138 */
186 "spell_steambolt", /* 139 */
187 "spell_command_undead", /* 140 */
188 "spell_holy_orb", /* 141 */
189 "spell_summon_avatar", /* 142 */
190 "spell_holy_possession", /* 143 */
191 "spell_bless", /* 144 */
192 "spell_curse", /* 145 */
193 "spell_regeneration", /* 146 */
194 "spell_consecrate", /* 147 */
195 "spell_summon_cult_monsters", /* 148 */
196 "spell_cause_critical_wounds", /* 149 */
197 "spell_holy_wrath", /* 150 */
198 "spell_retributive_strike", /* 151 */
199 "spell_finger_of_death", /* 152 */
200 "spell_insect_plague", /* 153 */
201 "spell_call_holy_servant", /* 154 */
202 "spell_wall_of_thorns", /* 155 */
203 "spell_staff_to_snake", /* 156 */
204 "spell_light", /* 157 */
205 "spell_darkness", /* 158 */
206 "spell_nightfall", /* 159 */
207 "spell_daylight", /* 160 */
208 "spell_sunspear", /* 161 */
209 "spell_faery_fire", /* 162 */
210 "spell_cure_blindness", /* 163 */
211 "spell_dark_vision", /* 164 */
212 "spell_bullet_swarm", /* 165 */
213 "spell_bullet_storm", /* 166 */
214 "spell_cause_many_wounds", /* 167 */
215 "spell_small_snowstorm", /* 168 */
216 "spell_medium_snowstorm", /* 169 */
217 "spell_large_snowstorm", /* 170 */
218 "spell_cure_disease", /* 171 */
219 "spell_cause_red_death", /* 172 */
220 "spell_cause_flu", /* 173 */
221 "spell_cause_black_death", /* 174 */
222 "spell_cause_leprosy", /* 175 */
223 "spell_cause_smallpox", /* 176 */
224 "spell_cause_white_death", /* 177 */
225 "spell_cause_anthrax", /* 178 */
226 "spell_cause_typhoid", /* 179 */
227 "spell_mana_blast", /* 180 */
228 "spell_small_manaball", /* 181 */
229 "spell_medium_manaball", /* 182 */
230 "spell_large_manaball", /* 183 */
231 "spell_manabolt", /* 184 */
232 "spell_dancing_sword", /* 185 */
233 "spell_animate_weapon", /* 186 */
234 "spell_cause_cold", /* 187 */
235 "spell_divine_shock", /* 188 */
236 "spell_windstorm", /* 189 */
237 "spell_sanctuary", /* 190 */
238 "spell_peace", /* 191 */
239 "spell_spiderweb", /* 192 */
240 "spell_conflict", /* 193 */
241 "spell_rage", /* 194 */
242 "spell_forked_lightning", /* 195 */
243 "spell_poison_fog", /* 196 */
244 "spell_flaming_aura", /* 197 */
245 "spell_vitriol", /* 198 */
246 "spell_vitriol_splash", /* 199 */
247 "spell_iron_skin", /* 200 */
248 "spell_wrathful_eye", /* 201 */
249 "spell_town_portal", /* 202 */
250 "spell_missile_swarm", /* 203 */
251 "spell_cause_rabies", /* 204 */
252 "spell_glyph", /* 205 */
253 NULL
254 };
255
256 extern int arch_init;
257
258 /* This function checks the object after it has been loaded (when we
259 * get the 'end' in the input stream). This function can be used to
260 * deal with legacy objects where fields may have changed. It can also be used
261 * to check for objects to make sure there are no common errors.
262 */
263 static void
264 check_loaded_object (object *op)
265 {
266 int ip;
267
268 /* We do some specialised handling to handle legacy cases of name_pl.
269 * If the object doesn't have a name_pl, we just use the object name -
270 * this isn't perfect (things won't be properly pluralised), but works to
271 * that degree (5 heart is still quite understandable). But the case we
272 * also have to catch is if this object is not using the normal name for
273 * the object. In that case, we also want to use the loaded name.
274 * Otherwise, what happens is that the the plural name will lose
275 * information (appear as just 'hearts' and not 'goblins heart')
276 */
277 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
278 op->name_pl = NULL;
279
280 if (!op->name_pl)
281 op->name_pl = op->name;
282
283 /* objects now have a materialname. try to patch it in */
284 if (!(op->is_weapon () && op->level > 0))
285 {
286 if (op->map != NULL)
287 set_materialname (op, op->map->difficulty, NULL);
288 else
289 set_materialname (op, 5, NULL);
290 }
291 /* only do these when program is first run - a bit
292 * excessive to do this at every run - most of this is
293 * really just to catch any errors - program will still run, but
294 * not in the ideal fashion.
295 */
296 if ((op->type == WEAPON || op->type == BOW) && arch_init)
297 {
298 if (!op->skill)
299 {
300 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
301 }
302 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
303 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
304 {
305 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
306 }
307 }
308
309 /* We changed last_heal to gen_sp_armour, which is what it
310 * really does for many objects. Need to catch any in maps
311 * that may have an old value.
312 */
313 if ((op->type == WEAPON) ||
314 (op->type == ARMOUR) || (op->type == HELMET) ||
315 (op->type == SHIELD) || (op->type == RING) ||
316 (op->type == BOOTS) || (op->type == GLOVES) ||
317 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK))
318 {
319 if (op->last_heal)
320 {
321 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
322 op->gen_sp_armour = op->last_heal;
323 op->last_heal = 0;
324 }
325
326 ip = calc_item_power (op, 0);
327 /* Legacy objects from before item power was in the game */
328 if (!op->item_power && ip)
329 {
330 if (ip > 3)
331 {
332 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
333 }
334 op->item_power = ip;
335 }
336 /* Check for possibly bogus values. Has to meet both these criteria -
337 * something that has item_power 1 is probably just fine if our calculated
338 * value is 1 or 2 - these values are small enough that hard to be precise.
339 * similarly, it item_power is 0, the first check will always pass,
340 * but not the second one.
341 */
342 if (ip > 2 * op->item_power && ip > (op->item_power + 3))
343 {
344 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
345 }
346
347 }
348 /* Old spellcasting object - need to load in the appropiate object */
349 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
350 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
351 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
352 {
353 object *tmp;
354
355 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
356 * in that spell was stored in sp.
357 */
358 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
359 insert_ob_in_ob (tmp, op);
360 op->randomitems = NULL; /* So another spell isn't created for this object */
361 }
362 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
363
364 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
365 {
366 object *tmp;
367
368 tmp = get_archetype_by_object_name (op->slaying);
369 insert_ob_in_ob (tmp, op);
370 op->randomitems = NULL; /* So another spell isn't created for this object */
371 /* without this, value is all screwed up */
372 op->value = op->arch->clone.value * op->inv->value;
373 }
374
375 if (QUERY_FLAG (op, FLAG_MONSTER))
376 {
377 if (op->stats.hp > op->stats.maxhp)
378 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
379
380 /* The archs just need to be updated for this */
381 if (op->move_type == 0)
382 op->move_type = MOVE_WALK;
383 }
384
385 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
386 {
387 /* Object will duplicate it's content as part of the
388 * generation process. To do this, we must flag inventory
389 * so it remains unevaluated concerning the randomitems and
390 * the living (a demonlord shouldn't cast from inside generator!)
391 */
392 flag_inv (op, FLAG_IS_A_TEMPLATE);
393 }
394
395 /* Handle player movers. We use move_type for player movers
396 * because they operate on their own time (move_on
397 * would potentially cause them to be triggered when someone steps
398 * on them). If move_type is set, presume person knows what they
399 * are doing, otherwise, set move_type based on maxhp value.
400 */
401 if (op->type == PLAYERMOVER)
402 {
403 if (!op->move_type)
404 {
405 if (op->stats.maxhp)
406 {
407 op->move_type = MOVE_ALL;
408 op->stats.maxhp = 0;
409 }
410 else
411 {
412 op->move_type = MOVE_WALK;
413 }
414 }
415 }
416
417 }
418
419 static void
420 set_move (MoveType & mt, const char *str)
421 {
422 if (!str)
423 {
424 mt = 0;
425 return;
426 }
427
428 if (isdigit (*str))
429 {
430 mt = atoi (str);
431 return;
432 }
433
434 mt = 0;
435
436 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
437 {
438 if (!strcasecmp (str, "all"))
439 mt |= MOVE_ALL;
440 else
441 {
442 int i, negate = 0;
443
444 if (*str == '-')
445 {
446 negate = 1;
447 str++;
448 }
449
450 for (i = 0; move_name[i]; i++)
451 {
452 if (!strcasecmp (move_name[i], str))
453 {
454 if (negate)
455 mt &= ~(1 << i);
456 else
457 mt |= (1 << i);
458
459 break;
460 }
461 }
462
463 if (!move_name[i])
464 {
465 /* fly is a special case - covers both fly_low and
466 * fly_high - since it doesn't match to a specific
467 * single bit, have to special case it.
468 */
469 if (!strcasecmp (str, "flying"))
470 {
471 if (negate)
472 mt &= ~MOVE_FLYING;
473 else
474 mt |= MOVE_FLYING;
475 }
476 else
477 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
478 }
479 }
480 }
481 }
482
483 #define GET_FLAG(op,flag) \
484 if (thawer.get_sint32 ()) \
485 SET_FLAG (op, flag); \
486 else \
487 CLEAR_FLAG (op, flag) \
488
489 int
490 parse_object (object *op, object_thawer &thawer, int map_flags)
491 {
492 bool ismore = 0;
493 object *op_inv = op->inv;
494
495 for (;;)
496 {
497 keyword kw = thawer.get_kv ();
498
499 switch (kw)
500 {
501 case KW_Object: // uppercase alias
502 case KW_object:
503 thawer.get (op->name);
504
505 if (op->arch)
506 op->arch->name = op->name;
507
508 break;
509
510 case KW_uuid:
511 if (const char *s = thawer.get_str ())
512 {
513 unsigned int version;
514 unsigned long long seq;
515
516 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
517 {
518 op->uuid.seq = seq;
519 break;
520 }
521 }
522
523 op->uuid = gen_uuid ();
524 break;
525
526 case KW_oid:
527 thawer.get (op, thawer.get_sint32 ());
528 break;
529
530 case KW_name: thawer.get (op->name); break;
531 case KW_name_pl: thawer.get (op->name_pl); break;
532 case KW_title: thawer.get (op->title); break;
533 case KW_custom_name: thawer.get (op->custom_name); break;
534
535 case KW_attach: thawer.get_ornull (op->attach); break;
536 case KW_skill: thawer.get_ornull (op->skill); break;
537 case KW_race: thawer.get_ornull (op->race); break;
538 case KW_slaying: thawer.get_ornull (op->slaying); break;
539
540 case KW_arch:
541 {
542 const char *str = thawer.get_str ();
543
544 if (op->arch)
545 {
546 /* If op->arch has been set, then this new object
547 * must be part of the inventory. So process
548 * appropriately.
549 */
550 archetype *arch = archetype::find (str);
551
552 object *tmp;
553
554 if (arch)
555 tmp = arch_to_object (arch);
556 else
557 {
558 tmp = object::create ();
559 /* record the name of the broken object */
560 tmp->name = str;
561 }
562
563 // decativate the object we, as we are still going
564 // to read the speed value. Objects should be activated
565 // when the map, object or player is completly loaded.
566 tmp->deactivate ();
567
568 parse_object (tmp, thawer, map_flags);
569
570 if (tmp->arch)
571 {
572 // was: insert_ob_in_ob (tmp, op);
573 // but manually adding it can improve map loading times a lot
574 // also, appending instead of prepending keeps the
575 // save ordering the same between repeated load/saves.
576 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
577 CLEAR_FLAG (tmp, FLAG_REMOVED);
578
579 if (!op_inv)
580 {
581 op->inv = tmp;
582 tmp->above = 0;
583 }
584 else
585 {
586 while (op_inv->below)
587 op_inv = op_inv->below;
588
589 op_inv->below = tmp;
590 tmp->above = op_inv;
591 }
592
593 tmp->below = 0;
594 tmp->env = op;
595 op_inv = tmp;
596 }
597 else
598 {
599 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
600 tmp->destroy ();
601 }
602 }
603 else
604 {
605 /* This is the actual archetype definition then */
606 op->arch = archetype::find (str);
607
608 if (op->arch)
609 {
610 op->arch->clone.copy_to (op);
611 // copy_to activates, this should be fixed properly
612 op->deactivate ();
613 }
614 else if (!arch_init)
615 /* record the name of the broken object */
616 op->name = str;
617 }
618 }
619 break;
620
621 case KW_other_arch:
622 op->other_arch = archetype::find (thawer.get_str ());
623 break;
624
625 case KW_animation:
626 {
627 const char *str = thawer.get_str ();
628
629 if (!str)
630 {
631 op->animation_id = 0;
632 CLEAR_FLAG (op, FLAG_ANIMATE);
633 }
634 else
635 {
636 op->animation_id = find_animation (str);
637 SET_FLAG (op, FLAG_ANIMATE);
638 }
639 }
640
641 break;
642
643 case KW_last_heal: thawer.get (op->last_heal); break;
644 case KW_last_sp: thawer.get (op->last_sp); break;
645 case KW_last_grace: thawer.get (op->last_grace); break;
646 case KW_last_eat: thawer.get (op->last_eat); break;
647 case KW_speed_left: thawer.get (op->speed_left); break;
648
649 case KW_speed:
650 thawer.get (op->speed);
651
652 //TODO: maybe do in check_object
653 // removed check for style maps
654 if (op->speed < 0)
655 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
656
657 break;
658
659 case KW_slow_move:
660 op->move_slow |= MOVE_WALK;
661 thawer.get (op->move_slow_penalty);
662 break;
663
664 case KW_face:
665 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
666 break;
667
668 case KW_x: thawer.get (op->x); break;
669 case KW_y: thawer.get (op->y); break;
670
671 case KW_Str: // uppercase alias
672 case KW_str: thawer.get (op->stats.Str); break;
673 case KW_Dex: // uppercase alias
674 case KW_dex: thawer.get (op->stats.Dex); break;
675 case KW_Con: // uppercase alias
676 case KW_con: thawer.get (op->stats.Con); break;
677 case KW_Wis: // uppercase alias
678 case KW_wis: thawer.get (op->stats.Wis); break;
679 case KW_Cha: // uppercase alias
680 case KW_cha: thawer.get (op->stats.Cha); break;
681 case KW_Int: // uppercase alias
682 case KW_int: thawer.get (op->stats.Int); break;
683 case KW_Pow: // uppercase alias
684 case KW_pow: thawer.get (op->stats.Pow); break;
685
686 case KW_hp: thawer.get (op->stats.hp); break;
687 case KW_maxhp: thawer.get (op->stats.maxhp); break;
688 case KW_sp: thawer.get (op->stats.sp); break;
689 case KW_maxsp: thawer.get (op->stats.maxsp); break;
690 case KW_grace: thawer.get (op->stats.grace); break;
691 case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
692
693 case KW_exp: thawer.get (op->stats.exp); break;
694 case KW_perm_exp: thawer.get (op->perm_exp); break;
695 case KW_food: thawer.get (op->stats.food); break;
696 case KW_dam: thawer.get (op->stats.dam); break;
697 case KW_wc: thawer.get (op->stats.wc); break;
698 case KW_ac: thawer.get (op->stats.ac); break;
699 case KW_nrof: thawer.get (op->nrof); break;
700 case KW_level: thawer.get (op->level); break;
701 case KW_direction: thawer.get (op->direction); break;
702 case KW_type: thawer.get (op->type); break;
703 case KW_subtype: thawer.get (op->subtype); break;
704 case KW_value: thawer.get (op->value); break;
705 case KW_weight: thawer.get (op->weight); break;
706 case KW_carrying: thawer.get (op->carrying); break;
707 case KW_attacktype: thawer.get (op->attacktype); break;
708 case KW_path_attuned: thawer.get (op->path_attuned); break;
709 case KW_path_repelled: thawer.get (op->path_repelled); break;
710 case KW_path_denied: thawer.get (op->path_denied); break;
711 case KW_invisible: thawer.get (op->invisible); break;
712 case KW_magic: thawer.get (op->magic); break;
713 case KW_state: thawer.get (op->state); break;
714 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
715 case KW_material: thawer.get (op->material); break;
716 case KW_materialname: thawer.get (op->materialname); break;
717
718 /* These are the new values */
719 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
720 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
721 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
722 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
723 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
724 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
725
726 /* These are all legacy - any new objects should use the move_ .. values */
727 case KW_no_pass:
728 {
729 if (thawer.get_sint32 ())
730 op->move_block = MOVE_ALL;
731 else
732 op->move_block = 0;
733 }
734
735 break;
736
737 /* These are all legacy - any new objects should use the move_ .. values */
738 case KW_walk_on:
739 {
740 if (thawer.get_sint32 ())
741 op->move_on |= MOVE_WALK;
742 else
743 op->move_on &= ~MOVE_WALK;
744 }
745
746 break;
747
748 /* These are all legacy - any new objects should use the move_ .. values */
749 case KW_walk_off:
750 {
751 if (thawer.get_sint32 ())
752 op->move_off |= MOVE_WALK;
753 else
754 op->move_off &= ~MOVE_WALK;
755 }
756 break;
757
758 /* These are all legacy - any new objects should use the move_ .. values */
759 case KW_fly_on:
760 {
761 if (thawer.get_sint32 ())
762 op->move_on |= MOVE_FLY_LOW;
763 else
764 op->move_on &= ~MOVE_FLY_LOW;
765 }
766 break;
767
768 /* These are all legacy - any new objects should use the move_ .. values */
769 case KW_fly_off:
770 {
771 if (thawer.get_sint32 ())
772 op->move_off |= MOVE_FLY_LOW;
773 else
774 op->move_off &= ~MOVE_FLY_LOW;
775 }
776 break;
777
778 //TODO: remove these after converting archetypes
779 case KW_can_use_wand:
780 GET_FLAG (op, FLAG_USE_RANGE);
781 break;
782
783 /* These are all legacy - any new objects should use the move_ .. values */
784 case KW_flying:
785 {
786 if (thawer.get_sint32 ())
787 op->move_type |= MOVE_FLY_LOW;
788 else
789 op->move_type &= ~MOVE_FLY_LOW;
790 }
791 break;
792
793
794 case KW_identified:
795 GET_FLAG (op, FLAG_IDENTIFIED);
796 //TODO: move to check_object or so
797 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
798 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
799
800 break;
801
802 case KW_wiz:
803 GET_FLAG (op, FLAG_WIZ);
804 //TODO: move to check_object
805 if (QUERY_FLAG (op, FLAG_WIZ))
806 {
807 SET_FLAG (op, FLAG_WAS_WIZ);
808 SET_FLAG (op, FLAG_WIZPASS);
809 SET_FLAG (op, FLAG_WIZCAST);
810 }
811 else
812 {
813 CLEAR_FLAG (op, FLAG_WIZPASS);
814 CLEAR_FLAG (op, FLAG_WIZCAST);
815 }
816 break;
817
818 case KW_friendly:
819 GET_FLAG (op, FLAG_FRIENDLY);
820 //TODO: move to check_object or so
821 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
822 add_friendly_object (op);
823 break;
824
825 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
826 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
827 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
828 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
829 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
830 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
831 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
832 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
833 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
834 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
835 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
836 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
837 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
838 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
839 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
840 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
841 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
842 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
843 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
844 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
845 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
846 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
847 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
848 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
849 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
850 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
851 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
852 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
853 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
854 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
855 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
856 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
857 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
858 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
859 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
860 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
861 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
862 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
863 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
864 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
865 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
866 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
867 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
868 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
869 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
870 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
871 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
872 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
873 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
874 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
875 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
876 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
877 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
878 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
879 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
880 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
881 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
882 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
883 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
884 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
885 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
886 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
887 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
888 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
889 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
890 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
891 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
892 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
893 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
894 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
895 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
896 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
897 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
898 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
899 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
900 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
901 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
902 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
903 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
904 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
905 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
906 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
907 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
908 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
909
910 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
911 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
912 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
913 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
914 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
915 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
916 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
917 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
918 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
919 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
920 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
921 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
922 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
923 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
924 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
925 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
926 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
927 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
928 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
929 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
930 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
931 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
932 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
933 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
934 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
935 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
936 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
937
938 case KW_luck: thawer.get (op->stats.luck); break;
939 case KW_run_away: thawer.get (op->run_away); break;
940 case KW_pick_up: thawer.get (op->pick_up); break;
941 case KW_item_power: thawer.get (op->item_power); break;
942 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
943 case KW_anim_speed: thawer.get (op->anim_speed); break;
944 case KW_container: thawer.get (op->weight_limit); break;
945 case KW_will_apply: thawer.get (op->will_apply); break;
946 case KW_attack_movement: thawer.get (op->attack_movement); break;
947 case KW_move_state: thawer.get (op->move_status); break;
948 case KW_expmul: thawer.get (op->expmul); break;
949 case KW_glow_radius: thawer.get (op->glow_radius); break;
950 case KW_weapontype: thawer.get (op->weapontype); break;
951 case KW_tooltype: thawer.get (op->tooltype); break;
952 case KW_casting_time: thawer.get (op->casting_time); break;
953 case KW_elevation: thawer.get (op->elevation); break;
954 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
955 case KW_client_type: thawer.get (op->client_type); break;
956 case KW_duration: thawer.get (op->duration); break;
957 case KW_range: thawer.get (op->range); break;
958 case KW_range_modifier: thawer.get (op->range_modifier); break;
959 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
960 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
961
962 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
963 //TODO: parse from other include files
964 case KW_body_range: thawer.get (op->body_info[0]); break;
965 case KW_body_arm: thawer.get (op->body_info[1]); break;
966 case KW_body_torso: thawer.get (op->body_info[2]); break;
967 case KW_body_head: thawer.get (op->body_info[3]); break;
968 case KW_body_neck: thawer.get (op->body_info[4]); break;
969 case KW_body_skill: thawer.get (op->body_info[5]); break;
970 case KW_body_finger: thawer.get (op->body_info[6]); break;
971 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
972 case KW_body_foot: thawer.get (op->body_info[8]); break;
973 case KW_body_hand: thawer.get (op->body_info[9]); break;
974 case KW_body_wrist: thawer.get (op->body_info[10]); break;
975 case KW_body_waist: thawer.get (op->body_info[11]); break;
976 case KW_can_apply:
977 break;
978
979 case KW_connected:
980 add_button_link (op, op->map, thawer.get_sint32 ());
981 break;
982
983 case KW_randomitems:
984 op->randomitems = find_treasurelist (thawer.get_str ());
985 break;
986
987 case KW_msg:
988 thawer.get_ml (KW_endmsg, op->msg);
989 //TODO: allow longer messages
990 if (strlen (op->msg) >= HUGE_BUF)
991 {
992 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
993 op->msg = "ERROR, please report: string too long, winged.\n";
994 }
995 break;
996
997 case KW_lore:
998 thawer.get_ml (KW_endlore, op->lore);
999 //TODO: allow longer messages
1000 /* Just print a warning so we can be reasonably safe
1001 * about not overflowing the buffer.
1002 */
1003 if (strlen (op->lore) > (HUGE_BUF / 2))
1004 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1005 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1006 break;
1007
1008 case KW_editable:
1009 case KW_editor_folder:
1010 break;
1011
1012 case KW_More: // uppercase alias
1013 case KW_more:
1014 /* We need to record that this is a multipart object,
1015 * so the calling function can glue things back together
1016 */
1017 ismore = 1;
1018 break;
1019
1020 case KW_end:
1021 check_loaded_object (op);
1022
1023 if (!arch_init)
1024 op->instantiate ();
1025
1026 return ismore ? LL_MORE : LL_NORMAL;
1027
1028 case KW_EOF:
1029 return LL_EOF;
1030
1031 case KW_ERROR:
1032 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1033 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1034 break;
1035
1036 default:
1037 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1038 break;
1039 }
1040 }
1041 }
1042
1043 /*
1044 * Loads an object from the given file-pointer.
1045 * Variables will be read and parsed and patched into the object
1046 * until the string "end" is reached, or the end of the file.
1047 *
1048 * bufstat is used to determine various file attributes:
1049 * LO_REPATE (0): We are reading from the same buffer as the last call.
1050 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1051 * will also be reading from this (treasure file, artifacts.)
1052 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1053 * be reset.
1054 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1055 *
1056 */
1057 int
1058 load_object (object_thawer &fp, object *op, int map_flags)
1059 {
1060 coroapi::cede_every (1000); // cede once in a while
1061
1062 return parse_object (op, fp, map_flags);
1063 }
1064
1065 /* This takes a buffer, scans it for variables, and sets those variables
1066 * as appropriate in op.
1067 *
1068 * This function appears to be used in only 2 places - in crossedit to
1069 * override values and in c_wiz to mutate values.
1070 */
1071 int
1072 set_variable (object *op, char *buf)
1073 {
1074 object_thawer thawer (buf, (AV *)0);
1075
1076 return parse_object (op, thawer, 0);
1077 }
1078
1079 /*
1080 * Initialises the array of variable-names. Needed before any
1081 * objects can be loaded. Called by init_library().
1082 */
1083
1084 void
1085 init_vars ()
1086 {
1087 }
1088
1089 /* This returns a string of the integer movement type */
1090 #if 0
1091 // unused function
1092 static char *
1093 get_string_move_type (MoveType mt)
1094 {
1095 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1096 int i, all_count = 0, count;
1097
1098 strcpy (retbuf, "");
1099 strcpy (retbuf_all, " all");
1100
1101 /* Quick check, and probably fairly common */
1102 if (mt == MOVE_ALL)
1103 return retbuf_all + 1;
1104 if (mt == 0)
1105 {
1106 strcpy (retbuf, "0");
1107 return retbuf;
1108 }
1109
1110 /* We basically slide the bits down. Why look at MOVE_ALL?
1111 * because we may want to return a string like 'all -swim',
1112 * and if we just looked at mt, we couldn't get that.
1113 */
1114 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1115 {
1116 if (mt & (1 << count))
1117 {
1118 strcat (retbuf, " ");
1119 strcat (retbuf, move_name[count]);
1120 }
1121 else
1122 {
1123 strcat (retbuf_all, " -");
1124 strcat (retbuf_all, move_name[count]);
1125 all_count++;
1126 }
1127 }
1128 /* Basically, if there is a single negation, return it, eg
1129 * 'all -swim'. But more than that, just return the
1130 * enumerated values. It doesn't make sense to return
1131 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1132 */
1133 if (all_count <= 1)
1134 return retbuf_all + 1;
1135 else
1136 return retbuf + 1;
1137 }
1138 #endif
1139
1140 // compare *op against *tmp and output differences
1141 void
1142 put (object_freezer &f, object *op, object *tmp)
1143 {
1144 static const keyword resist_save[NROFATTACKS] = {
1145 # define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1146 # include "attackinc.h"
1147 # undef def
1148 };
1149
1150 /* This is a list of keywords that correspond to the FLAG_.. values.
1151 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1152 * the 15'th element of this array should match that name.
1153 * If an entry is NULL, that is a flag not to loaded/saved.
1154 */
1155 static const keyword flag_names [NUM_FLAGS] = {
1156 KW_alive,
1157 KW_wiz,
1158 KW_NULL,
1159 KW_NULL,
1160 KW_was_wiz,
1161 KW_applied,
1162 KW_unpaid,
1163 KW_can_use_shield,
1164 KW_no_pick,
1165 KW_NULL, // walk_on
1166 KW_NULL, // no_pass
1167 /* 10 */
1168 KW_is_animated,
1169 KW_NULL, // slow_move
1170 KW_NULL, // flying
1171 KW_monster,
1172 KW_friendly,
1173 KW_generator,
1174 KW_is_thrown,
1175 KW_auto_apply,
1176 KW_NULL, // was KW_treasure
1177 KW_player_sold,
1178 /* 20 */
1179 KW_see_invisible,
1180 KW_can_roll,
1181 KW_overlay_floor,
1182 KW_is_turnable,
1183 KW_NULL, // walk_off
1184 KW_NULL, // fly_on
1185 KW_NULL, // fly_off
1186 KW_is_used_up,
1187 KW_identified,
1188 KW_reflecting,
1189 /* 30 */
1190 KW_changing,
1191 KW_splitting,
1192 KW_hitback,
1193 KW_startequip,
1194 KW_blocksview,
1195 KW_undead,
1196 KW_scared,
1197 KW_unaggressive,
1198 KW_reflect_missile,
1199 KW_reflect_spell,
1200 /* 40 */
1201 KW_no_magic,
1202 KW_no_fix_player,
1203 KW_is_lightable,
1204 KW_tear_down,
1205 KW_run_away,
1206 KW_NULL, // pass_thru
1207 KW_NULL, // an_pass_thru
1208 KW_pick_up,
1209 KW_unique,
1210 KW_no_drop,
1211 /* 50 */
1212 KW_NULL, // wizcast
1213 KW_can_cast_spell,
1214 KW_can_use_scroll,
1215 KW_can_use_range,
1216 KW_can_use_bow,
1217 KW_can_use_armour,
1218 KW_can_use_weapon,
1219 KW_can_use_ring,
1220 KW_has_ready_range,
1221 KW_has_ready_bow,
1222 /* 60 */
1223 KW_xrays,
1224 KW_NULL,
1225 KW_is_floor,
1226 KW_lifesave,
1227 KW_no_strength,
1228 KW_sleep,
1229 KW_stand_still,
1230 KW_random_move,
1231 KW_only_attack,
1232 KW_confused,
1233 /* 70 */
1234 KW_stealth,
1235 KW_NULL,
1236 KW_NULL,
1237 KW_cursed,
1238 KW_damned,
1239 KW_see_anywhere,
1240 KW_known_magical,
1241 KW_known_cursed,
1242 KW_can_use_skill,
1243 KW_been_applied,
1244 /* 80 */
1245 KW_has_ready_scroll,
1246 KW_can_use_rod,
1247 KW_NULL,
1248 KW_can_use_horn,
1249 KW_make_invisible,
1250 KW_inv_locked,
1251 KW_is_wooded,
1252 KW_is_hilly,
1253 KW_has_ready_skill,
1254 KW_has_ready_weapon,
1255 /* 90 */
1256 KW_no_skill_ident,
1257 KW_is_blind,
1258 KW_can_see_in_dark,
1259 KW_is_cauldron,
1260 KW_NULL,
1261 KW_no_steal,
1262 KW_one_hit,
1263 KW_NULL,
1264 KW_berserk,
1265 KW_neutral,
1266 /* 100 */
1267 KW_no_attack,
1268 KW_no_damage,
1269 KW_NULL,
1270 KW_NULL,
1271 KW_activate_on_push,
1272 KW_activate_on_release,
1273 KW_is_water,
1274 KW_use_content_on_gen,
1275 KW_NULL,
1276 KW_is_buildable,
1277 /* 110 */
1278 };
1279
1280 int i;
1281
1282 /* This saves the key/value lists. We do it first so that any
1283 * keys that match field names will be overwritten by the loader.
1284 */
1285 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next)
1286 {
1287 /* Find the field in the opposing member. */
1288 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1289
1290 /* If there's no partnering field, or it's got a different value, save our field. */
1291 if (!arch_field || my_field->value != arch_field->value)
1292 f.put (my_field->key, my_field->value);
1293 }
1294
1295 /* We don't need to worry about the arch's extra fields - they
1296 * will get taken care of the copy_to method.
1297 */
1298
1299 {
1300 char uids[64];
1301 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1302 f.put (KW_uuid, (const char *)uids);
1303 }
1304
1305 #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1306 #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1307
1308 CMP_OUT (name);
1309 CMP_OUT (name_pl);
1310 CMP_OUT (custom_name);
1311 CMP_OUT (title);
1312 CMP_OUT (race);
1313 CMP_OUT (slaying);
1314
1315 if (op->msg != tmp->msg)
1316 f.put (KW_msg, KW_endmsg, op->msg);
1317 if (op->lore != tmp->lore)
1318 f.put (KW_lore, KW_endlore, op->lore);
1319
1320 CMP_OUT (other_arch);
1321 CMP_OUT (face);
1322
1323 if (op->animation_id != tmp->animation_id)
1324 if (op->animation_id)
1325 {
1326 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1327
1328 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1329 f.put (KW_is_animated, (sint32) 0);
1330 }
1331 else
1332 f.put (KW_animation, (const char *) 0);
1333
1334 CMP_OUT2 (str, stats.Str);
1335 CMP_OUT2 (dex, stats.Dex);
1336 CMP_OUT2 (con, stats.Con);
1337 CMP_OUT2 (wis, stats.Wis);
1338 CMP_OUT2 (pow, stats.Pow);
1339 CMP_OUT2 (cha, stats.Cha);
1340 CMP_OUT2 (int, stats.Int);
1341
1342 CMP_OUT2 (hp, stats.hp);
1343 CMP_OUT2 (maxhp, stats.maxhp);
1344 CMP_OUT2 (sp, stats.sp);
1345 CMP_OUT2 (maxsp, stats.maxsp);
1346 CMP_OUT2 (grace, stats.grace);
1347 CMP_OUT2 (maxgrace, stats.maxgrace);
1348 CMP_OUT2 (exp, stats.exp);
1349
1350 CMP_OUT (perm_exp);
1351 CMP_OUT (expmul);
1352
1353 CMP_OUT2 (food, stats.food);
1354 CMP_OUT2 (dam, stats.dam);
1355 CMP_OUT2 (luck, stats.luck);
1356 CMP_OUT2 (wc, stats.wc);
1357 CMP_OUT2 (ac, stats.ac);
1358
1359 CMP_OUT (x);
1360 CMP_OUT (y);
1361 CMP_OUT (speed);
1362 CMP_OUT (speed_left);
1363 CMP_OUT2 (move_state, move_status);
1364 CMP_OUT (attack_movement);
1365 CMP_OUT (nrof);
1366 CMP_OUT (level);
1367 CMP_OUT (direction);
1368 CMP_OUT (type);
1369 CMP_OUT (subtype);
1370 CMP_OUT (attacktype);
1371
1372 for (i = 0; i < NROFATTACKS; i++)
1373 if (op->resist[i] != tmp->resist[i])
1374 f.put (resist_save[i], op->resist[i]);
1375
1376 CMP_OUT (path_attuned);
1377 CMP_OUT (path_repelled);
1378 CMP_OUT (path_denied);
1379 CMP_OUT (material);
1380 CMP_OUT (materialname);
1381 CMP_OUT (value);
1382 CMP_OUT (carrying);
1383 CMP_OUT (weight);
1384 CMP_OUT (invisible);
1385 CMP_OUT (state);
1386 CMP_OUT (magic);
1387 CMP_OUT (last_heal);
1388 CMP_OUT (last_sp);
1389 CMP_OUT (last_grace);
1390 CMP_OUT (last_eat);
1391 CMP_OUT (glow_radius);
1392
1393 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op)))
1394 f.put (KW_connected, i);
1395
1396 CMP_OUT (randomitems);
1397 CMP_OUT2 (container, weight_limit);
1398
1399 CMP_OUT (run_away);
1400 CMP_OUT (pick_up);
1401 CMP_OUT (will_apply);
1402 CMP_OUT (smoothlevel);
1403 CMP_OUT (weapontype);
1404 CMP_OUT (tooltype);
1405 CMP_OUT (elevation);
1406 CMP_OUT (client_type);
1407 CMP_OUT (item_power);
1408 CMP_OUT (duration);
1409 CMP_OUT (range);
1410 CMP_OUT (range_modifier);
1411 CMP_OUT (duration_modifier);
1412 CMP_OUT (dam_modifier);
1413 CMP_OUT (gen_sp_armour);
1414
1415 CMP_OUT (move_type);
1416 CMP_OUT (move_block);
1417 CMP_OUT (move_allow);
1418 CMP_OUT (move_on);
1419 CMP_OUT (move_off);
1420 CMP_OUT (move_slow);
1421 CMP_OUT (move_slow_penalty);
1422
1423 if (op->flag != tmp->flag)
1424 for (i = 0; i <= NUM_FLAGS; i++)
1425 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1426 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1427
1428 /* Save body locations */
1429 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1430 if (op->body_info[i] != tmp->body_info[i])
1431 f.put (body_locations[i].save_name, op->body_info[i]);
1432 }
1433
1434 /*
1435 * Dumps all variables in an object to a file.
1436 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1437 * the only place this is not set is when saving the player.
1438 */
1439 void
1440 save_object (object_freezer &fp, object *op, int flag)
1441 {
1442 /* Even if the object does have an owner, it would seem that we should
1443 * still save it.
1444 */
1445 if (op->owner)
1446 return;
1447
1448 /* If it is unpaid and we don't want to save those, just return. */
1449 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1450 return;
1451
1452 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1453
1454 fp.put (KW_arch, at->name);
1455 put (fp, op, &at->clone);
1456
1457 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1458
1459 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1460 save_object (fp, tmp, flag);
1461
1462 fp.put (op);
1463 fp.put (KW_end);
1464 }
1465