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Revision: 1.49
Committed: Fri Jan 19 17:54:15 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.48: +4 -1 lines
Log Message:
do what should have been done long ago

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying
27 variable. */
28
29
30 #include <global.h>
31 #include <loader.h>
32 #include <sproto.h>
33
34 // future resource loader base class
35 struct loader_base
36 {
37 virtual archetype *get_arch (const char *name);
38 virtual void put_arch (archetype *arch);
39
40 virtual object *get_object (const char *name);
41 virtual void put_object (object *op);
42
43 virtual player *get_player ();
44 virtual void put_player (player *pl);
45
46 virtual region *get_region ();
47 virtual void put_region (region *region);
48
49 virtual facetile *get_face (const char *name);
50 virtual void put_face (facetile *face);
51
52 virtual treasurelist *get_treasure (const char *name, bool one = false);
53 virtual void put_treasure (treasurelist *treasure);
54
55 virtual animation *get_animation (const char *name);
56 virtual void put_animation (animation *anim);
57 };
58
59 // future generic resource loader
60 // handles generic stuff valid in most files, such as
61 // animations, treasures, faces and so on
62 struct loader_generic : loader_base
63 {
64 virtual region *get_region ();
65 virtual void put_region (region *region);
66
67 virtual facetile *get_face (const char *name);
68 virtual void put_face (facetile *face);
69
70 virtual treasurelist *get_treasure (const char *name, bool one = false);
71 virtual void put_treasure (treasurelist *treasure);
72
73 virtual animation *get_animation (const char *name);
74 virtual void put_animation (animation *anim);
75 };
76
77 /* Maps the MOVE_* values to names */
78 static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
79
80 /* This table is only necessary to convert objects that existed before the
81 * spell object conversion to the new object. It was not practical
82 * to go through every mapping looking for every potion, rod, wand, etc
83 * that had a sp set and update to the new value. So this maps the
84 * old spell numbers to the name of the new archs.
85 * If you are adding a new spell, you should not modify this - you
86 * new spell won't have been used, and thus won't have any legacy object.
87 * NULL entries in this table are valid - to denote objects that should
88 * not be updated for whatever reason.
89 */
90 const char *spell_mapping[] = {
91 "spell_magic_bullet", /* 0 */
92 "spell_small_fireball", /* 1 */
93 "spell_medium_fireball", /* 2 */
94 "spell_large_fireball", /* 3 */
95 "spell_burning_hands", /* 4 */
96 "spell_sm_lightning", /* 5 */
97 "spell_large_lightning", /* 6 */
98 "spell_magic_missile", /* 7 */
99 "spell_create_bomb", /* 8 */
100 "spell_summon_golem", /* 9 */
101 "spell_summon_fire_elemental", /* 10 */
102 "spell_summon_earth_elemental", /* 11 */
103 "spell_summon_water_elemental", /* 12 */
104 "spell_summon_air_elemental", /* 13 */
105 "spell_dimension_door", /* 14 */
106 "spell_create_earth_wall", /* 15 */
107 "spell_paralyze", /* 16 */
108 "spell_icestorm", /* 17 */
109 "spell_magic_mapping", /* 18 */
110 "spell_turn_undead", /* 19 */
111 "spell_fear", /* 20 */
112 "spell_poison_cloud", /* 21 */
113 "spell_wonder", /* 22 */
114 "spell_destruction", /* 23 */
115 "spell_perceive_self", /* 24 */
116 "spell_word_of_recall", /* 25 */
117 "spell_invisible", /* 26 */
118 "spell_invisible_to_undead", /* 27 */
119 "spell_probe", /* 28 */
120 "spell_lg_magic_bullet", /* 29 */
121 "spell_improved_invisibility", /* 30 */
122 "spell_holy_word", /* 31 */
123 "spell_minor_healing", /* 32 */
124 "spell_medium_healing", /* 33 */
125 "spell_major_healing", /* 34 */
126 "spell_heal", /* 35 */
127 "spell_create_food", /* 36 */
128 "spell_earth_to_dust", /* 37 */
129 "spell_armour", /* 38 */
130 "spell_strength", /* 39 */
131 "spell_dexterity", /* 40 */
132 "spell_constitution", /* 41 */
133 "spell_charisma", /* 42 */
134 "spell_create_fire_wall", /* 43 */
135 "spell_create_frost_wall", /* 44 */
136 "spell_protection_from_cold", /* 45 */
137 "spell_protection_from_electricity", /* 46 */
138 "spell_protection_from_fire", /* 47 */
139 "spell_protection_from_poison", /* 48 */
140 "spell_protection_from_slow", /* 49 */
141 "spell_protection_from_paralysis", /* 50 */
142 "spell_protection_from_draining", /* 51 */
143 "spell_protection_from_magic", /* 52 */
144 "spell_protection_from_attack", /* 53 */
145 "spell_levitate", /* 54 */
146 "spell_small_speedball", /* 55 */
147 "spell_large_speedball", /* 56 */
148 "spell_hellfire", /* 57 */
149 "spell_dragonbreath", /* 58 */
150 "spell_large_icestorm", /* 59 */
151 "spell_charging", /* 60 */
152 "spell_polymorph", /* 61 */
153 "spell_cancellation", /* 62 */
154 "spell_confusion", /* 63 */
155 "spell_mass_confusion", /* 64 */
156 "spell_summon_pet_monster", /* 65 */
157 "spell_slow", /* 66 */
158 "spell_regenerate_spellpoints", /* 67 */
159 "spell_cure_poison", /* 68 */
160 "spell_protection_from_confusion", /* 69 */
161 "spell_protection_from_cancellation", /* 70 */
162 "spell_protection_from_depletion", /* 71 */
163 "spell_alchemy", /* 72 */
164 "spell_remove_curse", /* 73 */
165 "spell_remove_damnation", /* 74 */
166 "spell_identify", /* 75 */
167 "spell_detect_magic", /* 76 */
168 "spell_detect_monster", /* 77 */
169 "spell_detect_evil", /* 78 */
170 "spell_detect_curse", /* 79 */
171 "spell_heroism", /* 80 */
172 "spell_aggravation", /* 81 */
173 "spell_firebolt", /* 82 */
174 "spell_frostbolt", /* 83 */
175 "spell_shockwave", /* 84 */
176 "spell_color_spray", /* 85 */
177 "spell_haste", /* 86 */
178 "spell_face_of_death", /* 87 */
179 "spell_ball_lightning", /* 88 */
180 "spell_meteor_swarm", /* 89 */
181 "spell_comet", /* 90 */
182 "spell_mystic_fist", /* 91 */
183 "spell_raise_dead", /* 92 */
184 "spell_resurrection", /* 93 */
185 "spell_reincarnation", /* 94 */
186 "spell_immunity_to_cold", /* 95 */
187 "spell_immunity_to_electricity", /* 96 */
188 "spell_immunity_to_fire", /* 97 */
189 "spell_immunity_to_poison", /* 98 */
190 "spell_immunity_to_slow", /* 99 */
191 "spell_immunity_to_paralysis", /* 100 */
192 "spell_immunity_to_draining", /* 101 */
193 "spell_immunity_to_magic", /* 102 */
194 "spell_immunity_to_attack", /* 103 */
195 "spell_invulnerability", /* 104 */
196 "spell_defense", /* 105 */
197 "spell_rune_of_fire", /* 106 */
198 "spell_rune_of_frost", /* 107 */
199 "spell_rune_of_shocking", /* 108 */
200 "spell_rune_of_blasting", /* 109 */
201 "spell_rune_of_death", /* 110 */
202 "spell_marking_rune", /* 111 */
203 "spell_build_director", /* 112 */
204 "spell_create_pool_of_chaos", /* 113 */
205 "spell_build_bullet_wall", /* 114 */
206 "spell_build_lightning_wall", /* 115 */
207 "spell_build_fireball_wall", /* 116 */
208 "spell_magic_rune", /* 117 */
209 "spell_rune_of_magic_drain", /* 118 */
210 "spell_antimagic_rune", /* 119 */
211 "spell_rune_of_transference", /* 120 */
212 "spell_transference", /* 121 */
213 "spell_magic_drain", /* 122 */
214 "spell_counterspell", /* 123 */
215 "spell_disarm", /* 124 */
216 "spell_cure_confusion", /* 125 */
217 "spell_restoration", /* 126 */
218 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */
219 "spell_counterwall", /* 128 */
220 "spell_cause_light_wounds", /* 129 */
221 "spell_cause_medium_wounds", /* 130 */
222 "spell_cause_heavy_wounds", /* 131 */
223 "spell_charm_monsters", /* 132 */
224 "spell_banishment", /* 133 */
225 "spell_create_missile", /* 134 */
226 "spell_show_invisible", /* 135 */
227 "spell_xray", /* 136 */
228 "spell_pacify", /* 137 */
229 "spell_summon_fog", /* 138 */
230 "spell_steambolt", /* 139 */
231 "spell_command_undead", /* 140 */
232 "spell_holy_orb", /* 141 */
233 "spell_summon_avatar", /* 142 */
234 "spell_holy_possession", /* 143 */
235 "spell_bless", /* 144 */
236 "spell_curse", /* 145 */
237 "spell_regeneration", /* 146 */
238 "spell_consecrate", /* 147 */
239 "spell_summon_cult_monsters", /* 148 */
240 "spell_cause_critical_wounds", /* 149 */
241 "spell_holy_wrath", /* 150 */
242 "spell_retributive_strike", /* 151 */
243 "spell_finger_of_death", /* 152 */
244 "spell_insect_plague", /* 153 */
245 "spell_call_holy_servant", /* 154 */
246 "spell_wall_of_thorns", /* 155 */
247 "spell_staff_to_snake", /* 156 */
248 "spell_light", /* 157 */
249 "spell_darkness", /* 158 */
250 "spell_nightfall", /* 159 */
251 "spell_daylight", /* 160 */
252 "spell_sunspear", /* 161 */
253 "spell_faery_fire", /* 162 */
254 "spell_cure_blindness", /* 163 */
255 "spell_dark_vision", /* 164 */
256 "spell_bullet_swarm", /* 165 */
257 "spell_bullet_storm", /* 166 */
258 "spell_cause_many_wounds", /* 167 */
259 "spell_small_snowstorm", /* 168 */
260 "spell_medium_snowstorm", /* 169 */
261 "spell_large_snowstorm", /* 170 */
262 "spell_cure_disease", /* 171 */
263 "spell_cause_red_death", /* 172 */
264 "spell_cause_flu", /* 173 */
265 "spell_cause_black_death", /* 174 */
266 "spell_cause_leprosy", /* 175 */
267 "spell_cause_smallpox", /* 176 */
268 "spell_cause_white_death", /* 177 */
269 "spell_cause_anthrax", /* 178 */
270 "spell_cause_typhoid", /* 179 */
271 "spell_mana_blast", /* 180 */
272 "spell_small_manaball", /* 181 */
273 "spell_medium_manaball", /* 182 */
274 "spell_large_manaball", /* 183 */
275 "spell_manabolt", /* 184 */
276 "spell_dancing_sword", /* 185 */
277 "spell_animate_weapon", /* 186 */
278 "spell_cause_cold", /* 187 */
279 "spell_divine_shock", /* 188 */
280 "spell_windstorm", /* 189 */
281 "spell_sanctuary", /* 190 */
282 "spell_peace", /* 191 */
283 "spell_spiderweb", /* 192 */
284 "spell_conflict", /* 193 */
285 "spell_rage", /* 194 */
286 "spell_forked_lightning", /* 195 */
287 "spell_poison_fog", /* 196 */
288 "spell_flaming_aura", /* 197 */
289 "spell_vitriol", /* 198 */
290 "spell_vitriol_splash", /* 199 */
291 "spell_iron_skin", /* 200 */
292 "spell_wrathful_eye", /* 201 */
293 "spell_town_portal", /* 202 */
294 "spell_missile_swarm", /* 203 */
295 "spell_cause_rabies", /* 204 */
296 "spell_glyph", /* 205 */
297 NULL
298 };
299
300 extern int arch_init;
301
302 /* This function checks the object after it has been loaded (when we
303 * get the 'end' in the input stream). This function can be used to
304 * deal with legacy objects where fields may have changed. It can also be used
305 * to check for objects to make sure there are no common errors.
306 */
307 static void
308 check_loaded_object (object *op)
309 {
310 int ip;
311
312 /* We do some specialised handling to handle legacy cases of name_pl.
313 * If the object doesn't have a name_pl, we just use the object name -
314 * this isn't perfect (things won't be properly pluralised), but works to
315 * that degree (5 heart is still quite understandable). But the case we
316 * also have to catch is if this object is not using the normal name for
317 * the object. In that case, we also want to use the loaded name.
318 * Otherwise, what happens is that the the plural name will lose
319 * information (appear as just 'hearts' and not 'goblins heart')
320 */
321 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
322 op->name_pl = NULL;
323
324 if (!op->name_pl)
325 op->name_pl = op->name;
326
327 /* objects now have a materialname. try to patch it in */
328 if (!(op->is_weapon () && op->level > 0))
329 {
330 if (op->map != NULL)
331 set_materialname (op, op->map->difficulty, NULL);
332 else
333 set_materialname (op, 5, NULL);
334 }
335 /* only do these when program is first run - a bit
336 * excessive to do this at every run - most of this is
337 * really just to catch any errors - program will still run, but
338 * not in the ideal fashion.
339 */
340 if ((op->type == WEAPON || op->type == BOW) && arch_init)
341 {
342 if (!op->skill)
343 {
344 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
345 }
346 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
347 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
348 {
349 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
350 }
351 }
352
353 /* We changed last_heal to gen_sp_armour, which is what it
354 * really does for many objects. Need to catch any in maps
355 * that may have an old value.
356 */
357 if ((op->type == WEAPON) ||
358 (op->type == ARMOUR) || (op->type == HELMET) ||
359 (op->type == SHIELD) || (op->type == RING) ||
360 (op->type == BOOTS) || (op->type == GLOVES) ||
361 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK))
362 {
363 if (op->last_heal)
364 {
365 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
366 op->gen_sp_armour = op->last_heal;
367 op->last_heal = 0;
368 }
369
370 ip = calc_item_power (op, 0);
371 /* Legacy objects from before item power was in the game */
372 if (!op->item_power && ip)
373 {
374 if (ip > 3)
375 {
376 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
377 }
378 op->item_power = ip;
379 }
380 /* Check for possibly bogus values. Has to meet both these criteria -
381 * something that has item_power 1 is probably just fine if our calculated
382 * value is 1 or 2 - these values are small enough that hard to be precise.
383 * similarly, it item_power is 0, the first check will always pass,
384 * but not the second one.
385 */
386 if (ip > 2 * op->item_power && ip > (op->item_power + 3))
387 {
388 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
389 }
390
391 }
392 /* Old spellcasting object - need to load in the appropiate object */
393 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
394 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
395 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
396 {
397 object *tmp;
398
399 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
400 * in that spell was stored in sp.
401 */
402 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
403 insert_ob_in_ob (tmp, op);
404 op->randomitems = NULL; /* So another spell isn't created for this object */
405 }
406 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
407
408 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
409 {
410 object *tmp;
411
412 tmp = get_archetype_by_object_name (op->slaying);
413 insert_ob_in_ob (tmp, op);
414 op->randomitems = NULL; /* So another spell isn't created for this object */
415 /* without this, value is all screwed up */
416 op->value = op->arch->clone.value * op->inv->value;
417 }
418
419 if (QUERY_FLAG (op, FLAG_MONSTER))
420 {
421 if (op->stats.hp > op->stats.maxhp)
422 {
423 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
424 op->stats.maxhp = op->stats.hp;
425 }
426
427 /* The archs just need to be updated for this */
428 if (op->move_type == 0)
429 op->move_type = MOVE_WALK;
430 }
431
432 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
433 {
434 /* Object will duplicate it's content as part of the
435 * generation process. To do this, we must flag inventory
436 * so it remains unevaluated concerning the randomitems and
437 * the living (a demonlord shouldn't cast from inside generator!)
438 */
439 flag_inv (op, FLAG_IS_A_TEMPLATE);
440 }
441
442 /* Handle player movers. We use move_type for player movers
443 * because they operate on their own time (move_on
444 * would potentially cause them to be triggered when someone steps
445 * on them). If move_type is set, presume person knows what they
446 * are doing, otherwise, set move_type based on maxhp value.
447 */
448 if (op->type == PLAYERMOVER)
449 {
450 if (!op->move_type)
451 {
452 if (op->stats.maxhp)
453 {
454 op->move_type = MOVE_ALL;
455 op->stats.maxhp = 0;
456 }
457 else
458 {
459 op->move_type = MOVE_WALK;
460 }
461 }
462 }
463
464 }
465
466 static void
467 set_move (MoveType & mt, const char *str)
468 {
469 if (!str)
470 {
471 mt = 0;
472 return;
473 }
474
475 if (isdigit (*str))
476 {
477 mt = atoi (str);
478 return;
479 }
480
481 mt = 0;
482
483 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
484 {
485 if (!strcasecmp (str, "all"))
486 mt |= MOVE_ALL;
487 else
488 {
489 int i, negate = 0;
490
491 if (*str == '-')
492 {
493 negate = 1;
494 str++;
495 }
496
497 for (i = 0; move_name[i]; i++)
498 {
499 if (!strcasecmp (move_name[i], str))
500 {
501 if (negate)
502 mt &= ~(1 << i);
503 else
504 mt |= (1 << i);
505
506 break;
507 }
508 }
509
510 if (!move_name[i])
511 {
512 /* fly is a special case - covers both fly_low and
513 * fly_high - since it doesn't match to a specific
514 * single bit, have to special case it.
515 */
516 if (!strcasecmp (str, "flying"))
517 {
518 if (negate)
519 mt &= ~MOVE_FLYING;
520 else
521 mt |= MOVE_FLYING;
522 }
523 else
524 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
525 }
526 }
527 }
528 }
529
530 #define GET_FLAG(op,flag) \
531 if (thawer.get_sint32 ()) \
532 SET_FLAG (op, flag); \
533 else \
534 CLEAR_FLAG (op, flag) \
535
536 int
537 parse_object (object *op, object_thawer &thawer, int map_flags)
538 {
539 bool ismore = 0;
540 object *op_inv = op->inv;
541
542 for (;;)
543 {
544 keyword kw = thawer.get_kv ();
545
546 switch (kw)
547 {
548 case KW_Object: // uppercase alias
549 case KW_object:
550 thawer.get (op->name);
551
552 if (op->arch)
553 op->arch->name = op->name;
554
555 break;
556
557 case KW_uuid:
558 if (const char *s = thawer.get_str ())
559 {
560 unsigned int version;
561 unsigned long long seq;
562
563 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
564 {
565 op->uuid.seq = seq;
566 break;
567 }
568 }
569
570 op->uuid = gen_uuid ();
571 break;
572
573 case KW_oid:
574 thawer.get (op, thawer.get_sint32 ());
575 break;
576
577 case KW_name: thawer.get (op->name); break;
578 case KW_name_pl: thawer.get (op->name_pl); break;
579 case KW_title: thawer.get (op->title); break;
580 case KW_custom_name: thawer.get (op->custom_name); break;
581
582 case KW_attach: thawer.get_ornull (op->attach); break;
583 case KW_skill: thawer.get_ornull (op->skill); break;
584 case KW_race: thawer.get_ornull (op->race); break;
585 case KW_slaying: thawer.get_ornull (op->slaying); break;
586
587 case KW_arch:
588 {
589 const char *str = thawer.get_str ();
590
591 if (op->arch)
592 {
593 /* If op->arch has been set, then this new object
594 * must be part of the inventory. So process
595 * appropriately.
596 */
597 archetype *arch = archetype::find (str);
598
599 object *tmp;
600
601 if (arch)
602 tmp = arch_to_object (arch);
603 else
604 {
605 tmp = object::create ();
606 /* record the name of the broken object */
607 tmp->name = str;
608 }
609
610 // decativate the object we, as we are still going
611 // to read the speed value. Objects should be activated
612 // when the map, object or player is completly loaded.
613 tmp->deactivate ();
614
615 parse_object (tmp, thawer, map_flags);
616
617 if (tmp->arch)
618 {
619 // was: insert_ob_in_ob (tmp, op);
620 // but manually adding it can improve map loading times a lot
621 // also, appending instead of prepending keeps the
622 // save ordering the same between repeated load/saves.
623 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
624 CLEAR_FLAG (tmp, FLAG_REMOVED);
625
626 if (!op_inv)
627 {
628 op->inv = tmp;
629 tmp->above = 0;
630 }
631 else
632 {
633 while (op_inv->below)
634 op_inv = op_inv->below;
635
636 op_inv->below = tmp;
637 tmp->above = op_inv;
638 }
639
640 tmp->below = 0;
641 tmp->env = op;
642 op_inv = tmp;
643 }
644 else
645 {
646 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
647 tmp->destroy ();
648 }
649 }
650 else
651 {
652 /* This is the actual archetype definition then */
653 op->arch = archetype::find (str);
654
655 if (op->arch)
656 {
657 op->arch->clone.copy_to (op);
658 // copy_to activates, this should be fixed properly
659 op->deactivate ();
660 }
661 else if (!arch_init)
662 /* record the name of the broken object */
663 op->name = str;
664 }
665 }
666 break;
667
668 case KW_other_arch:
669 op->other_arch = archetype::find (thawer.get_str ());
670 break;
671
672 case KW_animation:
673 {
674 const char *str = thawer.get_str ();
675
676 if (!str)
677 {
678 op->animation_id = 0;
679 CLEAR_FLAG (op, FLAG_ANIMATE);
680 }
681 else if ((op->animation_id = find_animation (str)))
682 SET_FLAG (op, FLAG_ANIMATE);
683 }
684
685 break;
686
687 case KW_last_heal: thawer.get (op->last_heal); break;
688 case KW_last_sp: thawer.get (op->last_sp); break;
689 case KW_last_grace: thawer.get (op->last_grace); break;
690 case KW_last_eat: thawer.get (op->last_eat); break;
691 case KW_speed_left: thawer.get (op->speed_left); break;
692
693 case KW_speed:
694 thawer.get (op->speed);
695
696 //TODO: maybe do in check_object
697 // removed check for style maps
698 if (op->speed < 0)
699 op->speed_left = op->speed_left - rndm ();
700
701 break;
702
703 case KW_slow_move:
704 op->move_slow |= MOVE_WALK;
705 thawer.get (op->move_slow_penalty);
706 break;
707
708 case KW_face:
709 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
710 break;
711
712 case KW_x: thawer.get (op->x); break;
713 case KW_y: thawer.get (op->y); break;
714
715 case KW_Str: // uppercase alias
716 case KW_str: thawer.get (op->stats.Str); break;
717 case KW_Dex: // uppercase alias
718 case KW_dex: thawer.get (op->stats.Dex); break;
719 case KW_Con: // uppercase alias
720 case KW_con: thawer.get (op->stats.Con); break;
721 case KW_Wis: // uppercase alias
722 case KW_wis: thawer.get (op->stats.Wis); break;
723 case KW_Cha: // uppercase alias
724 case KW_cha: thawer.get (op->stats.Cha); break;
725 case KW_Int: // uppercase alias
726 case KW_int: thawer.get (op->stats.Int); break;
727 case KW_Pow: // uppercase alias
728 case KW_pow: thawer.get (op->stats.Pow); break;
729
730 case KW_hp: thawer.get (op->stats.hp); break;
731 case KW_maxhp: thawer.get (op->stats.maxhp); break;
732 case KW_sp: thawer.get (op->stats.sp); break;
733 case KW_maxsp: thawer.get (op->stats.maxsp); break;
734 case KW_grace: thawer.get (op->stats.grace); break;
735 case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
736
737 case KW_exp: thawer.get (op->stats.exp); break;
738 case KW_perm_exp: thawer.get (op->perm_exp); break;
739 case KW_food: thawer.get (op->stats.food); break;
740 case KW_dam: thawer.get (op->stats.dam); break;
741 case KW_wc: thawer.get (op->stats.wc); break;
742 case KW_ac: thawer.get (op->stats.ac); break;
743 case KW_nrof: thawer.get (op->nrof); break;
744 case KW_level: thawer.get (op->level); break;
745 case KW_direction: thawer.get (op->direction); break;
746 case KW_type: thawer.get (op->type); break;
747 case KW_subtype: thawer.get (op->subtype); break;
748 case KW_value: thawer.get (op->value); break;
749 case KW_weight: thawer.get (op->weight); break;
750 case KW_carrying: thawer.get (op->carrying); break;
751 case KW_attacktype: thawer.get (op->attacktype); break;
752 case KW_path_attuned: thawer.get (op->path_attuned); break;
753 case KW_path_repelled: thawer.get (op->path_repelled); break;
754 case KW_path_denied: thawer.get (op->path_denied); break;
755 case KW_invisible: thawer.get (op->invisible); break;
756 case KW_magic: thawer.get (op->magic); break;
757 case KW_state: thawer.get (op->state); break;
758 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
759 case KW_material: thawer.get (op->material); break;
760 case KW_materialname: thawer.get (op->materialname); break;
761
762 /* These are the new values */
763 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
764 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
765 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
766 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
767 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
768 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
769
770 /* These are all legacy - any new objects should use the move_ .. values */
771 case KW_no_pass:
772 {
773 if (thawer.get_sint32 ())
774 op->move_block = MOVE_ALL;
775 else
776 op->move_block = 0;
777 }
778
779 break;
780
781 /* These are all legacy - any new objects should use the move_ .. values */
782 case KW_walk_on:
783 {
784 if (thawer.get_sint32 ())
785 op->move_on |= MOVE_WALK;
786 else
787 op->move_on &= ~MOVE_WALK;
788 }
789
790 break;
791
792 /* These are all legacy - any new objects should use the move_ .. values */
793 case KW_walk_off:
794 {
795 if (thawer.get_sint32 ())
796 op->move_off |= MOVE_WALK;
797 else
798 op->move_off &= ~MOVE_WALK;
799 }
800 break;
801
802 /* These are all legacy - any new objects should use the move_ .. values */
803 case KW_fly_on:
804 {
805 if (thawer.get_sint32 ())
806 op->move_on |= MOVE_FLY_LOW;
807 else
808 op->move_on &= ~MOVE_FLY_LOW;
809 }
810 break;
811
812 /* These are all legacy - any new objects should use the move_ .. values */
813 case KW_fly_off:
814 {
815 if (thawer.get_sint32 ())
816 op->move_off |= MOVE_FLY_LOW;
817 else
818 op->move_off &= ~MOVE_FLY_LOW;
819 }
820 break;
821
822 //TODO: remove these after converting archetypes
823 case KW_can_use_wand:
824 GET_FLAG (op, FLAG_USE_RANGE);
825 break;
826
827 /* These are all legacy - any new objects should use the move_ .. values */
828 case KW_flying:
829 {
830 if (thawer.get_sint32 ())
831 op->move_type |= MOVE_FLY_LOW;
832 else
833 op->move_type &= ~MOVE_FLY_LOW;
834 }
835 break;
836
837
838 case KW_identified:
839 GET_FLAG (op, FLAG_IDENTIFIED);
840 //TODO: move to check_object or so
841 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
842 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
843
844 break;
845
846 case KW_wiz:
847 GET_FLAG (op, FLAG_WIZ);
848 //TODO: move to check_object
849 if (QUERY_FLAG (op, FLAG_WIZ))
850 {
851 SET_FLAG (op, FLAG_WAS_WIZ);
852 SET_FLAG (op, FLAG_WIZPASS);
853 SET_FLAG (op, FLAG_WIZCAST);
854 }
855 else
856 {
857 CLEAR_FLAG (op, FLAG_WIZPASS);
858 CLEAR_FLAG (op, FLAG_WIZCAST);
859 }
860 break;
861
862 case KW_friendly:
863 if (thawer.get_sint32 ())
864 if (op->type != PLAYER)
865 add_friendly_object (op);
866
867 break;
868
869 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
870 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
871 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
872 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
873 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
874 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
875 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
876 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
877 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
878 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
879 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
880 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
881 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
882 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
883 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
884 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
885 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
886 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
887 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
888 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
889 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
890 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
891 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
892 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
893 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
894 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
895 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
896 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
897 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
898 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
899 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
900 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
901 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
902 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
903 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
904 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
905 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
906 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
907 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
908 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
909 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
910 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
911 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
912 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
913 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
914 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
915 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
916 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
917 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
918 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
919 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
920 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
921 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
922 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
923 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
924 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
925 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
926 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
927 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
928 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
929 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
930 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
931 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
932 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
933 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
934 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
935 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
936 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
937 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
938 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
939 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
940 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
941 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
942 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
943 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
944 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
945 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
946 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
947 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
948 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
949 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
950 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
951 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
952 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
953 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
954 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
955
956 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
957 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
958 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
959 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
960 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
961 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
962 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
963 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
964 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
965 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
966 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
967 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
968 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
969 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
970 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
971 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
972 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
973 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
974 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
975 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
976 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
977 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
978 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
979 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
980 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
981 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
982 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
983
984 case KW_luck: thawer.get (op->stats.luck); break;
985 case KW_run_away: thawer.get (op->run_away); break;
986 case KW_pick_up: thawer.get (op->pick_up); break;
987 case KW_item_power: thawer.get (op->item_power); break;
988 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
989 case KW_anim_speed: thawer.get (op->anim_speed); break;
990 case KW_container: thawer.get (op->weight_limit); break;
991 case KW_will_apply: thawer.get (op->will_apply); break;
992 case KW_attack_movement: thawer.get (op->attack_movement); break;
993 case KW_move_state: thawer.get (op->move_status); break;
994 case KW_expmul: thawer.get (op->expmul); break;
995 case KW_glow_radius: thawer.get (op->glow_radius); break;
996 case KW_weapontype: thawer.get (op->weapontype); break;
997 case KW_tooltype: thawer.get (op->tooltype); break;
998 case KW_casting_time: thawer.get (op->casting_time); break;
999 case KW_elevation: thawer.get (op->elevation); break;
1000 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
1001 case KW_client_type: thawer.get (op->client_type); break;
1002 case KW_duration: thawer.get (op->duration); break;
1003 case KW_range: thawer.get (op->range); break;
1004 case KW_range_modifier: thawer.get (op->range_modifier); break;
1005 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
1006 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
1007
1008 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1009 //TODO: parse from other include files
1010 case KW_body_range: thawer.get (op->body_info[0]); break;
1011 case KW_body_arm: thawer.get (op->body_info[1]); break;
1012 case KW_body_torso: thawer.get (op->body_info[2]); break;
1013 case KW_body_head: thawer.get (op->body_info[3]); break;
1014 case KW_body_neck: thawer.get (op->body_info[4]); break;
1015 case KW_body_skill: thawer.get (op->body_info[5]); break;
1016 case KW_body_finger: thawer.get (op->body_info[6]); break;
1017 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
1018 case KW_body_foot: thawer.get (op->body_info[8]); break;
1019 case KW_body_hand: thawer.get (op->body_info[9]); break;
1020 case KW_body_wrist: thawer.get (op->body_info[10]); break;
1021 case KW_body_waist: thawer.get (op->body_info[11]); break;
1022 case KW_can_apply:
1023 break;
1024
1025 case KW_connected:
1026 add_button_link (op, op->map, thawer.get_sint32 ());
1027 break;
1028
1029 case KW_randomitems:
1030 op->randomitems = find_treasurelist (thawer.get_str ());
1031 break;
1032
1033 case KW_msg:
1034 thawer.get_ml (KW_endmsg, op->msg);
1035 //TODO: allow longer messages
1036 if (strlen (op->msg) >= HUGE_BUF)
1037 {
1038 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1039 op->msg = "ERROR, please report: string too long, winged.\n";
1040 }
1041 break;
1042
1043 case KW_lore:
1044 thawer.get_ml (KW_endlore, op->lore);
1045 //TODO: allow longer messages
1046 /* Just print a warning so we can be reasonably safe
1047 * about not overflowing the buffer.
1048 */
1049 if (strlen (op->lore) > (HUGE_BUF / 2))
1050 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1051 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1052 break;
1053
1054 case KW_editable:
1055 case KW_editor_folder:
1056 break;
1057
1058 case KW_More: // uppercase alias
1059 case KW_more:
1060 /* We need to record that this is a multipart object,
1061 * so the calling function can glue things back together
1062 */
1063 ismore = 1;
1064 break;
1065
1066 case KW_end:
1067 check_loaded_object (op);
1068
1069 if (!arch_init)
1070 op->instantiate ();
1071
1072 return ismore ? LL_MORE : LL_NORMAL;
1073
1074 case KW_EOF:
1075 return LL_EOF;
1076
1077 case KW_ERROR:
1078 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1079 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1080 break;
1081
1082 default:
1083 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1084 break;
1085 }
1086 }
1087 }
1088
1089 /*
1090 * Loads an object from the given file-pointer.
1091 * Variables will be read and parsed and patched into the object
1092 * until the string "end" is reached, or the end of the file.
1093 *
1094 * bufstat is used to determine various file attributes:
1095 * LO_REPATE (0): We are reading from the same buffer as the last call.
1096 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1097 * will also be reading from this (treasure file, artifacts.)
1098 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1099 * be reset.
1100 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1101 *
1102 */
1103 int
1104 load_object (object_thawer &fp, object *op, int map_flags)
1105 {
1106 coroapi::cede_every (1000); // cede once in a while
1107
1108 return parse_object (op, fp, map_flags);
1109 }
1110
1111 /* This takes a buffer, scans it for variables, and sets those variables
1112 * as appropriate in op.
1113 *
1114 * This function appears to be used in only 2 places - in crossedit to
1115 * override values and in c_wiz to mutate values.
1116 */
1117 int
1118 set_variable (object *op, char *buf)
1119 {
1120 object_thawer thawer (buf, (AV *)0);
1121
1122 return parse_object (op, thawer, 0);
1123 }
1124
1125 /*
1126 * Initialises the array of variable-names. Needed before any
1127 * objects can be loaded. Called by init_library().
1128 */
1129
1130 void
1131 init_vars ()
1132 {
1133 }
1134
1135 /* This returns a string of the integer movement type */
1136 #if 0
1137 // unused function
1138 static char *
1139 get_string_move_type (MoveType mt)
1140 {
1141 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1142 int i, all_count = 0, count;
1143
1144 strcpy (retbuf, "");
1145 strcpy (retbuf_all, " all");
1146
1147 /* Quick check, and probably fairly common */
1148 if (mt == MOVE_ALL)
1149 return retbuf_all + 1;
1150 if (mt == 0)
1151 {
1152 strcpy (retbuf, "0");
1153 return retbuf;
1154 }
1155
1156 /* We basically slide the bits down. Why look at MOVE_ALL?
1157 * because we may want to return a string like 'all -swim',
1158 * and if we just looked at mt, we couldn't get that.
1159 */
1160 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1161 {
1162 if (mt & (1 << count))
1163 {
1164 strcat (retbuf, " ");
1165 strcat (retbuf, move_name[count]);
1166 }
1167 else
1168 {
1169 strcat (retbuf_all, " -");
1170 strcat (retbuf_all, move_name[count]);
1171 all_count++;
1172 }
1173 }
1174 /* Basically, if there is a single negation, return it, eg
1175 * 'all -swim'. But more than that, just return the
1176 * enumerated values. It doesn't make sense to return
1177 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1178 */
1179 if (all_count <= 1)
1180 return retbuf_all + 1;
1181 else
1182 return retbuf + 1;
1183 }
1184 #endif
1185
1186 // compare *op against *tmp and output differences
1187 void
1188 put (object_freezer &f, object *op, object *tmp)
1189 {
1190 static const keyword resist_save[NROFATTACKS] = {
1191 # define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1192 # include "attackinc.h"
1193 # undef def
1194 };
1195
1196 /* This is a list of keywords that correspond to the FLAG_.. values.
1197 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1198 * the 15'th element of this array should match that name.
1199 * If an entry is NULL, that is a flag not to loaded/saved.
1200 */
1201 static const keyword flag_names [NUM_FLAGS] = {
1202 KW_alive,
1203 KW_wiz,
1204 KW_NULL,
1205 KW_NULL,
1206 KW_was_wiz,
1207 KW_applied,
1208 KW_unpaid,
1209 KW_can_use_shield,
1210 KW_no_pick,
1211 KW_NULL, // walk_on
1212 KW_NULL, // no_pass
1213 /* 10 */
1214 KW_is_animated,
1215 KW_NULL, // slow_move
1216 KW_NULL, // flying
1217 KW_monster,
1218 KW_friendly,
1219 KW_generator,
1220 KW_is_thrown,
1221 KW_auto_apply,
1222 KW_NULL, // was KW_treasure
1223 KW_player_sold,
1224 /* 20 */
1225 KW_see_invisible,
1226 KW_can_roll,
1227 KW_overlay_floor,
1228 KW_is_turnable,
1229 KW_NULL, // walk_off
1230 KW_NULL, // fly_on
1231 KW_NULL, // fly_off
1232 KW_is_used_up,
1233 KW_identified,
1234 KW_reflecting,
1235 /* 30 */
1236 KW_changing,
1237 KW_splitting,
1238 KW_hitback,
1239 KW_startequip,
1240 KW_blocksview,
1241 KW_undead,
1242 KW_scared,
1243 KW_unaggressive,
1244 KW_reflect_missile,
1245 KW_reflect_spell,
1246 /* 40 */
1247 KW_no_magic,
1248 KW_no_fix_player,
1249 KW_is_lightable,
1250 KW_tear_down,
1251 KW_run_away,
1252 KW_NULL, // pass_thru
1253 KW_NULL, // an_pass_thru
1254 KW_pick_up,
1255 KW_unique,
1256 KW_no_drop,
1257 /* 50 */
1258 KW_NULL, // wizcast
1259 KW_can_cast_spell,
1260 KW_can_use_scroll,
1261 KW_can_use_range,
1262 KW_can_use_bow,
1263 KW_can_use_armour,
1264 KW_can_use_weapon,
1265 KW_can_use_ring,
1266 KW_has_ready_range,
1267 KW_has_ready_bow,
1268 /* 60 */
1269 KW_xrays,
1270 KW_NULL,
1271 KW_is_floor,
1272 KW_lifesave,
1273 KW_no_strength,
1274 KW_sleep,
1275 KW_stand_still,
1276 KW_random_move,
1277 KW_only_attack,
1278 KW_confused,
1279 /* 70 */
1280 KW_stealth,
1281 KW_NULL,
1282 KW_NULL,
1283 KW_cursed,
1284 KW_damned,
1285 KW_see_anywhere,
1286 KW_known_magical,
1287 KW_known_cursed,
1288 KW_can_use_skill,
1289 KW_been_applied,
1290 /* 80 */
1291 KW_has_ready_scroll,
1292 KW_can_use_rod,
1293 KW_NULL,
1294 KW_can_use_horn,
1295 KW_make_invisible,
1296 KW_inv_locked,
1297 KW_is_wooded,
1298 KW_is_hilly,
1299 KW_has_ready_skill,
1300 KW_has_ready_weapon,
1301 /* 90 */
1302 KW_no_skill_ident,
1303 KW_is_blind,
1304 KW_can_see_in_dark,
1305 KW_is_cauldron,
1306 KW_NULL,
1307 KW_no_steal,
1308 KW_one_hit,
1309 KW_NULL,
1310 KW_berserk,
1311 KW_neutral,
1312 /* 100 */
1313 KW_no_attack,
1314 KW_no_damage,
1315 KW_obj_original,
1316 KW_NULL,
1317 KW_activate_on_push,
1318 KW_activate_on_release,
1319 KW_is_water,
1320 KW_use_content_on_gen,
1321 KW_NULL,
1322 KW_is_buildable,
1323 /* 110 */
1324 KW_destroy_on_death,
1325 KW_NULL,
1326 };
1327
1328 int i;
1329
1330 /* This saves the key/value lists. We do it first so that any
1331 * keys that match field names will be overwritten by the loader.
1332 */
1333 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1334 {
1335 /* Find the field in the opposing member. */
1336 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1337
1338 /* If there's no partnering field, or it's got a different value, save our field. */
1339 if (!arch_field || my_field->value != arch_field->value)
1340 f.put (my_field->key, my_field->value);
1341 }
1342
1343 /* We don't need to worry about the arch's extra fields - they
1344 * will get taken care of the copy_to method.
1345 */
1346
1347 {
1348 char uids[64];
1349 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1350 f.put (KW_uuid, (const char *)uids);
1351 }
1352
1353 #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1354 #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1355
1356 CMP_OUT (name);
1357 CMP_OUT (name_pl);
1358 CMP_OUT (custom_name);
1359 CMP_OUT (title);
1360 CMP_OUT (race);
1361 CMP_OUT (slaying);
1362
1363 if (op->msg != tmp->msg)
1364 f.put (KW_msg, KW_endmsg, op->msg);
1365 if (op->lore != tmp->lore)
1366 f.put (KW_lore, KW_endlore, op->lore);
1367
1368 CMP_OUT (other_arch);
1369 CMP_OUT (face);
1370
1371 if (op->animation_id != tmp->animation_id)
1372 if (op->animation_id)
1373 {
1374 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1375
1376 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1377 f.put (KW_is_animated, (sint32) 0);
1378 }
1379 else
1380 f.put (KW_animation, (const char *) 0);
1381
1382 CMP_OUT2 (str, stats.Str);
1383 CMP_OUT2 (dex, stats.Dex);
1384 CMP_OUT2 (con, stats.Con);
1385 CMP_OUT2 (wis, stats.Wis);
1386 CMP_OUT2 (pow, stats.Pow);
1387 CMP_OUT2 (cha, stats.Cha);
1388 CMP_OUT2 (int, stats.Int);
1389
1390 CMP_OUT2 (hp, stats.hp);
1391 CMP_OUT2 (maxhp, stats.maxhp);
1392 CMP_OUT2 (sp, stats.sp);
1393 CMP_OUT2 (maxsp, stats.maxsp);
1394 CMP_OUT2 (grace, stats.grace);
1395 CMP_OUT2 (maxgrace, stats.maxgrace);
1396 CMP_OUT2 (exp, stats.exp);
1397
1398 CMP_OUT (perm_exp);
1399 CMP_OUT (expmul);
1400
1401 CMP_OUT2 (food, stats.food);
1402 CMP_OUT2 (dam, stats.dam);
1403 CMP_OUT2 (luck, stats.luck);
1404 CMP_OUT2 (wc, stats.wc);
1405 CMP_OUT2 (ac, stats.ac);
1406
1407 CMP_OUT (x);
1408 CMP_OUT (y);
1409 CMP_OUT (speed);
1410 CMP_OUT (speed_left);
1411 CMP_OUT2 (move_state, move_status);
1412 CMP_OUT (attack_movement);
1413 CMP_OUT (nrof);
1414 CMP_OUT (level);
1415 CMP_OUT (direction);
1416 CMP_OUT (type);
1417 CMP_OUT (subtype);
1418 CMP_OUT (attacktype);
1419
1420 for (i = 0; i < NROFATTACKS; i++)
1421 if (op->resist[i] != tmp->resist[i])
1422 f.put (resist_save[i], op->resist[i]);
1423
1424 CMP_OUT (path_attuned);
1425 CMP_OUT (path_repelled);
1426 CMP_OUT (path_denied);
1427 CMP_OUT (material);
1428 CMP_OUT (materialname);
1429 CMP_OUT (value);
1430 CMP_OUT (carrying);
1431 CMP_OUT (weight);
1432 CMP_OUT (invisible);
1433 CMP_OUT (state);
1434 CMP_OUT (magic);
1435 CMP_OUT (last_heal);
1436 CMP_OUT (last_sp);
1437 CMP_OUT (last_grace);
1438 CMP_OUT (last_eat);
1439 CMP_OUT (glow_radius);
1440
1441 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op)))
1442 f.put (KW_connected, i);
1443
1444 CMP_OUT (randomitems);
1445 CMP_OUT2 (container, weight_limit);
1446
1447 CMP_OUT (run_away);
1448 CMP_OUT (pick_up);
1449 CMP_OUT (will_apply);
1450 CMP_OUT (smoothlevel);
1451 CMP_OUT (weapontype);
1452 CMP_OUT (tooltype);
1453 CMP_OUT (elevation);
1454 CMP_OUT (client_type);
1455 CMP_OUT (item_power);
1456 CMP_OUT (duration);
1457 CMP_OUT (range);
1458 CMP_OUT (range_modifier);
1459 CMP_OUT (duration_modifier);
1460 CMP_OUT (dam_modifier);
1461 CMP_OUT (gen_sp_armour);
1462
1463 CMP_OUT (move_type);
1464 CMP_OUT (move_block);
1465 CMP_OUT (move_allow);
1466 CMP_OUT (move_on);
1467 CMP_OUT (move_off);
1468 CMP_OUT (move_slow);
1469 CMP_OUT (move_slow_penalty);
1470
1471 if (op->flag != tmp->flag)
1472 for (i = 0; i <= NUM_FLAGS; i++)
1473 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1474 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1475
1476 /* Save body locations */
1477 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1478 if (op->body_info[i] != tmp->body_info[i])
1479 f.put (body_locations[i].save_name, op->body_info[i]);
1480 }
1481
1482 /*
1483 * Dumps all variables in an object to a file.
1484 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1485 * the only place this is not set is when saving the player.
1486 */
1487 void
1488 save_object (object_freezer &fp, object *op, int flag)
1489 {
1490 /* Even if the object does have an owner, it would seem that we should
1491 * still save it.
1492 */
1493 if (op->owner)
1494 return;
1495
1496 /* If it is unpaid and we don't want to save those, just return. */
1497 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1498 return;
1499
1500 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1501
1502 fp.put (KW_arch, at->name);
1503 put (fp, op, &at->clone);
1504
1505 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1506
1507 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1508 save_object (fp, tmp, flag);
1509
1510 fp.put (op);
1511 fp.put (KW_end);
1512 }
1513