ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/loader.C
Revision: 1.52
Committed: Thu Feb 1 19:15:38 2007 UTC (17 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.51: +65 -96 lines
Log Message:
- improve error messages from object_thawer to incldue line numbers
- provide geenric parse error handler
- finish basic design of generic object loader
- implement generic regions loader
- use it to load regions:
  loader_region loader;
  if (!loader.load (filename))
    error;
- regions should now be the very first filetype that could be reloaded at runtime

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying
27 variable. */
28
29 #include <global.h>
30 #include <loader.h>
31 #include <sproto.h>
32
33 /////////////////////////////////////////////////////////////////////////////
34
35 // the base class warns about and skips everything
36 archetype *
37 loader_base::get_arch (const char *name)
38 {
39 LOG (llevError, "%s: found archetype definition '%s', which is not allowed in files of this type.\n",
40 filename, name);
41
42 return new archetype;
43 }
44
45 object *
46 loader_base::get_object (const char *name)
47 {
48 LOG (llevError, "%s: found object definition '%s', which is not allowed in files of this type.\n",
49 filename, name);
50
51 return object::create ();
52 }
53
54 player *
55 loader_base::get_player ()
56 {
57 LOG (llevError, "%s: found player definition, which is not allowed in files of this type.\n",
58 filename);
59
60 return player::create ();
61 }
62
63 region *
64 loader_base::get_region (const char *name)
65 {
66 LOG (llevError, "%s: found region definition '%s', which is not allowed in files of this type.\n",
67 filename, name);
68
69 return new region;
70 }
71
72 facetile *
73 loader_base::get_face (const char *name)
74 {
75 LOG (llevError, "%s: found face definition '%s', which is not allowed in files of this type.\n",
76 filename, name);
77
78 return new facetile;
79 }
80
81 treasurelist *
82 loader_base::get_treasure (const char *name, bool one)
83 {
84 LOG (llevError, "%s: found treasure definition '%s', which is not allowed in files of this type.\n",
85 filename, name);
86
87 return new treasurelist;//D
88 }
89
90 animation *
91 loader_base::get_animation (const char *name)
92 {
93 LOG (llevError, "%s: found animation definition '%s', which is not allowed in files of this type.\n",
94 filename, name);
95
96 return new animation;
97 }
98
99 void
100 loader_base::put_arch (archetype *arch)
101 {
102 delete arch;
103 }
104
105 void
106 loader_base::put_object (object *op)
107 {
108 op->destroy ();
109 }
110
111 void
112 loader_base::put_player (player *pl)
113 {
114 delete pl;
115 }
116
117 void
118 loader_base::put_region (region *region)
119 {
120 delete region;
121 }
122
123 void
124 loader_base::put_face (facetile *face)
125 {
126 delete face;
127 }
128
129 void
130 loader_base::put_treasure (treasurelist *treasure)
131 {
132 delete treasure;
133 }
134
135 void
136 loader_base::put_animation (animation *anim)
137 {
138 delete anim;
139 }
140
141 /////////////////////////////////////////////////////////////////////////////
142
143 bool loader_base::parse (object_thawer &thawer)
144 {
145 for (;;)
146 {
147 keyword kw = thawer.get_kv ();
148
149 switch (kw)
150 {
151 case KW_region:
152 {
153 region *rgn = get_region (thawer.get_str ());
154
155 if (!parse_region (thawer, rgn))
156 {
157 delete rgn;
158 return false;
159 }
160
161 put_region (rgn);
162 }
163 break;
164
165 case KW_EOF:
166 return true;
167
168 default:
169 if (!thawer.parse_error (kw, "resource file"))
170 return false;
171 }
172 }
173 }
174
175 bool loader_base::load (const char *filename)
176 {
177 this->filename = filename;
178
179 object_thawer fp (filename);
180
181 if (!fp)
182 return false;
183
184 return parse (fp);
185 }
186
187 /////////////////////////////////////////////////////////////////////////////
188
189 /* Maps the MOVE_* values to names */
190 static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
191
192 /* This table is only necessary to convert objects that existed before the
193 * spell object conversion to the new object. It was not practical
194 * to go through every mapping looking for every potion, rod, wand, etc
195 * that had a sp set and update to the new value. So this maps the
196 * old spell numbers to the name of the new archs.
197 * If you are adding a new spell, you should not modify this - you
198 * new spell won't have been used, and thus won't have any legacy object.
199 * NULL entries in this table are valid - to denote objects that should
200 * not be updated for whatever reason.
201 */
202 const char *spell_mapping[] = {
203 "spell_magic_bullet", /* 0 */
204 "spell_small_fireball", /* 1 */
205 "spell_medium_fireball", /* 2 */
206 "spell_large_fireball", /* 3 */
207 "spell_burning_hands", /* 4 */
208 "spell_sm_lightning", /* 5 */
209 "spell_large_lightning", /* 6 */
210 "spell_magic_missile", /* 7 */
211 "spell_create_bomb", /* 8 */
212 "spell_summon_golem", /* 9 */
213 "spell_summon_fire_elemental", /* 10 */
214 "spell_summon_earth_elemental", /* 11 */
215 "spell_summon_water_elemental", /* 12 */
216 "spell_summon_air_elemental", /* 13 */
217 "spell_dimension_door", /* 14 */
218 "spell_create_earth_wall", /* 15 */
219 "spell_paralyze", /* 16 */
220 "spell_icestorm", /* 17 */
221 "spell_magic_mapping", /* 18 */
222 "spell_turn_undead", /* 19 */
223 "spell_fear", /* 20 */
224 "spell_poison_cloud", /* 21 */
225 "spell_wonder", /* 22 */
226 "spell_destruction", /* 23 */
227 "spell_perceive_self", /* 24 */
228 "spell_word_of_recall", /* 25 */
229 "spell_invisible", /* 26 */
230 "spell_invisible_to_undead", /* 27 */
231 "spell_probe", /* 28 */
232 "spell_lg_magic_bullet", /* 29 */
233 "spell_improved_invisibility", /* 30 */
234 "spell_holy_word", /* 31 */
235 "spell_minor_healing", /* 32 */
236 "spell_medium_healing", /* 33 */
237 "spell_major_healing", /* 34 */
238 "spell_heal", /* 35 */
239 "spell_create_food", /* 36 */
240 "spell_earth_to_dust", /* 37 */
241 "spell_armour", /* 38 */
242 "spell_strength", /* 39 */
243 "spell_dexterity", /* 40 */
244 "spell_constitution", /* 41 */
245 "spell_charisma", /* 42 */
246 "spell_create_fire_wall", /* 43 */
247 "spell_create_frost_wall", /* 44 */
248 "spell_protection_from_cold", /* 45 */
249 "spell_protection_from_electricity", /* 46 */
250 "spell_protection_from_fire", /* 47 */
251 "spell_protection_from_poison", /* 48 */
252 "spell_protection_from_slow", /* 49 */
253 "spell_protection_from_paralysis", /* 50 */
254 "spell_protection_from_draining", /* 51 */
255 "spell_protection_from_magic", /* 52 */
256 "spell_protection_from_attack", /* 53 */
257 "spell_levitate", /* 54 */
258 "spell_small_speedball", /* 55 */
259 "spell_large_speedball", /* 56 */
260 "spell_hellfire", /* 57 */
261 "spell_dragonbreath", /* 58 */
262 "spell_large_icestorm", /* 59 */
263 "spell_charging", /* 60 */
264 "spell_polymorph", /* 61 */
265 "spell_cancellation", /* 62 */
266 "spell_confusion", /* 63 */
267 "spell_mass_confusion", /* 64 */
268 "spell_summon_pet_monster", /* 65 */
269 "spell_slow", /* 66 */
270 "spell_regenerate_spellpoints", /* 67 */
271 "spell_cure_poison", /* 68 */
272 "spell_protection_from_confusion", /* 69 */
273 "spell_protection_from_cancellation", /* 70 */
274 "spell_protection_from_depletion", /* 71 */
275 "spell_alchemy", /* 72 */
276 "spell_remove_curse", /* 73 */
277 "spell_remove_damnation", /* 74 */
278 "spell_identify", /* 75 */
279 "spell_detect_magic", /* 76 */
280 "spell_detect_monster", /* 77 */
281 "spell_detect_evil", /* 78 */
282 "spell_detect_curse", /* 79 */
283 "spell_heroism", /* 80 */
284 "spell_aggravation", /* 81 */
285 "spell_firebolt", /* 82 */
286 "spell_frostbolt", /* 83 */
287 "spell_shockwave", /* 84 */
288 "spell_color_spray", /* 85 */
289 "spell_haste", /* 86 */
290 "spell_face_of_death", /* 87 */
291 "spell_ball_lightning", /* 88 */
292 "spell_meteor_swarm", /* 89 */
293 "spell_comet", /* 90 */
294 "spell_mystic_fist", /* 91 */
295 "spell_raise_dead", /* 92 */
296 "spell_resurrection", /* 93 */
297 "spell_reincarnation", /* 94 */
298 "spell_immunity_to_cold", /* 95 */
299 "spell_immunity_to_electricity", /* 96 */
300 "spell_immunity_to_fire", /* 97 */
301 "spell_immunity_to_poison", /* 98 */
302 "spell_immunity_to_slow", /* 99 */
303 "spell_immunity_to_paralysis", /* 100 */
304 "spell_immunity_to_draining", /* 101 */
305 "spell_immunity_to_magic", /* 102 */
306 "spell_immunity_to_attack", /* 103 */
307 "spell_invulnerability", /* 104 */
308 "spell_defense", /* 105 */
309 "spell_rune_of_fire", /* 106 */
310 "spell_rune_of_frost", /* 107 */
311 "spell_rune_of_shocking", /* 108 */
312 "spell_rune_of_blasting", /* 109 */
313 "spell_rune_of_death", /* 110 */
314 "spell_marking_rune", /* 111 */
315 "spell_build_director", /* 112 */
316 "spell_create_pool_of_chaos", /* 113 */
317 "spell_build_bullet_wall", /* 114 */
318 "spell_build_lightning_wall", /* 115 */
319 "spell_build_fireball_wall", /* 116 */
320 "spell_magic_rune", /* 117 */
321 "spell_rune_of_magic_drain", /* 118 */
322 "spell_antimagic_rune", /* 119 */
323 "spell_rune_of_transference", /* 120 */
324 "spell_transference", /* 121 */
325 "spell_magic_drain", /* 122 */
326 "spell_counterspell", /* 123 */
327 "spell_disarm", /* 124 */
328 "spell_cure_confusion", /* 125 */
329 "spell_restoration", /* 126 */
330 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */
331 "spell_counterwall", /* 128 */
332 "spell_cause_light_wounds", /* 129 */
333 "spell_cause_medium_wounds", /* 130 */
334 "spell_cause_heavy_wounds", /* 131 */
335 "spell_charm_monsters", /* 132 */
336 "spell_banishment", /* 133 */
337 "spell_create_missile", /* 134 */
338 "spell_show_invisible", /* 135 */
339 "spell_xray", /* 136 */
340 "spell_pacify", /* 137 */
341 "spell_summon_fog", /* 138 */
342 "spell_steambolt", /* 139 */
343 "spell_command_undead", /* 140 */
344 "spell_holy_orb", /* 141 */
345 "spell_summon_avatar", /* 142 */
346 "spell_holy_possession", /* 143 */
347 "spell_bless", /* 144 */
348 "spell_curse", /* 145 */
349 "spell_regeneration", /* 146 */
350 "spell_consecrate", /* 147 */
351 "spell_summon_cult_monsters", /* 148 */
352 "spell_cause_critical_wounds", /* 149 */
353 "spell_holy_wrath", /* 150 */
354 "spell_retributive_strike", /* 151 */
355 "spell_finger_of_death", /* 152 */
356 "spell_insect_plague", /* 153 */
357 "spell_call_holy_servant", /* 154 */
358 "spell_wall_of_thorns", /* 155 */
359 "spell_staff_to_snake", /* 156 */
360 "spell_light", /* 157 */
361 "spell_darkness", /* 158 */
362 "spell_nightfall", /* 159 */
363 "spell_daylight", /* 160 */
364 "spell_sunspear", /* 161 */
365 "spell_faery_fire", /* 162 */
366 "spell_cure_blindness", /* 163 */
367 "spell_dark_vision", /* 164 */
368 "spell_bullet_swarm", /* 165 */
369 "spell_bullet_storm", /* 166 */
370 "spell_cause_many_wounds", /* 167 */
371 "spell_small_snowstorm", /* 168 */
372 "spell_medium_snowstorm", /* 169 */
373 "spell_large_snowstorm", /* 170 */
374 "spell_cure_disease", /* 171 */
375 "spell_cause_red_death", /* 172 */
376 "spell_cause_flu", /* 173 */
377 "spell_cause_black_death", /* 174 */
378 "spell_cause_leprosy", /* 175 */
379 "spell_cause_smallpox", /* 176 */
380 "spell_cause_white_death", /* 177 */
381 "spell_cause_anthrax", /* 178 */
382 "spell_cause_typhoid", /* 179 */
383 "spell_mana_blast", /* 180 */
384 "spell_small_manaball", /* 181 */
385 "spell_medium_manaball", /* 182 */
386 "spell_large_manaball", /* 183 */
387 "spell_manabolt", /* 184 */
388 "spell_dancing_sword", /* 185 */
389 "spell_animate_weapon", /* 186 */
390 "spell_cause_cold", /* 187 */
391 "spell_divine_shock", /* 188 */
392 "spell_windstorm", /* 189 */
393 "spell_sanctuary", /* 190 */
394 "spell_peace", /* 191 */
395 "spell_spiderweb", /* 192 */
396 "spell_conflict", /* 193 */
397 "spell_rage", /* 194 */
398 "spell_forked_lightning", /* 195 */
399 "spell_poison_fog", /* 196 */
400 "spell_flaming_aura", /* 197 */
401 "spell_vitriol", /* 198 */
402 "spell_vitriol_splash", /* 199 */
403 "spell_iron_skin", /* 200 */
404 "spell_wrathful_eye", /* 201 */
405 "spell_town_portal", /* 202 */
406 "spell_missile_swarm", /* 203 */
407 "spell_cause_rabies", /* 204 */
408 "spell_glyph", /* 205 */
409 NULL
410 };
411
412 extern int arch_init;
413
414 /* This function checks the object after it has been loaded (when we
415 * get the 'end' in the input stream). This function can be used to
416 * deal with legacy objects where fields may have changed. It can also be used
417 * to check for objects to make sure there are no common errors.
418 */
419 static void
420 check_loaded_object (object *op)
421 {
422 int ip;
423
424 /* We do some specialised handling to handle legacy cases of name_pl.
425 * If the object doesn't have a name_pl, we just use the object name -
426 * this isn't perfect (things won't be properly pluralised), but works to
427 * that degree (5 heart is still quite understandable). But the case we
428 * also have to catch is if this object is not using the normal name for
429 * the object. In that case, we also want to use the loaded name.
430 * Otherwise, what happens is that the the plural name will lose
431 * information (appear as just 'hearts' and not 'goblins heart')
432 */
433 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
434 op->name_pl = NULL;
435
436 if (!op->name_pl)
437 op->name_pl = op->name;
438
439 /* objects now have a materialname. try to patch it in */
440 if (!(op->is_weapon () && op->level > 0))
441 {
442 if (op->map != NULL)
443 set_materialname (op, op->map->difficulty, NULL);
444 else
445 set_materialname (op, 5, NULL);
446 }
447 /* only do these when program is first run - a bit
448 * excessive to do this at every run - most of this is
449 * really just to catch any errors - program will still run, but
450 * not in the ideal fashion.
451 */
452 if ((op->type == WEAPON || op->type == BOW) && arch_init)
453 {
454 if (!op->skill)
455 {
456 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
457 }
458 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
459 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
460 {
461 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
462 }
463 }
464
465 /* We changed last_heal to gen_sp_armour, which is what it
466 * really does for many objects. Need to catch any in maps
467 * that may have an old value.
468 */
469 if ((op->type == WEAPON) ||
470 (op->type == ARMOUR) || (op->type == HELMET) ||
471 (op->type == SHIELD) || (op->type == RING) ||
472 (op->type == BOOTS) || (op->type == GLOVES) ||
473 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK))
474 {
475 if (op->last_heal)
476 {
477 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
478 op->gen_sp_armour = op->last_heal;
479 op->last_heal = 0;
480 }
481
482 ip = calc_item_power (op, 0);
483 /* Legacy objects from before item power was in the game */
484 if (!op->item_power && ip)
485 {
486 if (ip > 3)
487 {
488 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
489 }
490 op->item_power = ip;
491 }
492 /* Check for possibly bogus values. Has to meet both these criteria -
493 * something that has item_power 1 is probably just fine if our calculated
494 * value is 1 or 2 - these values are small enough that hard to be precise.
495 * similarly, it item_power is 0, the first check will always pass,
496 * but not the second one.
497 */
498 if (ip > 2 * op->item_power && ip > (op->item_power + 3))
499 {
500 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
501 }
502
503 }
504 /* Old spellcasting object - need to load in the appropiate object */
505 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
506 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
507 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
508 {
509 object *tmp;
510
511 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
512 * in that spell was stored in sp.
513 */
514 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
515 insert_ob_in_ob (tmp, op);
516 op->randomitems = NULL; /* So another spell isn't created for this object */
517 }
518 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
519
520 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
521 {
522 object *tmp;
523
524 tmp = get_archetype_by_object_name (op->slaying);
525 insert_ob_in_ob (tmp, op);
526 op->randomitems = NULL; /* So another spell isn't created for this object */
527 /* without this, value is all screwed up */
528 op->value = op->arch->clone.value * op->inv->value;
529 }
530
531 if (QUERY_FLAG (op, FLAG_MONSTER))
532 {
533 if (op->stats.hp > op->stats.maxhp)
534 {
535 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
536 op->stats.maxhp = op->stats.hp;
537 }
538
539 /* The archs just need to be updated for this */
540 if (op->move_type == 0)
541 op->move_type = MOVE_WALK;
542 }
543
544 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
545 {
546 /* Object will duplicate it's content as part of the
547 * generation process. To do this, we must flag inventory
548 * so it remains unevaluated concerning the randomitems and
549 * the living (a demonlord shouldn't cast from inside generator!)
550 */
551 flag_inv (op, FLAG_IS_A_TEMPLATE);
552 }
553
554 /* Handle player movers. We use move_type for player movers
555 * because they operate on their own time (move_on
556 * would potentially cause them to be triggered when someone steps
557 * on them). If move_type is set, presume person knows what they
558 * are doing, otherwise, set move_type based on maxhp value.
559 */
560 if (op->type == PLAYERMOVER)
561 {
562 if (!op->move_type)
563 {
564 if (op->stats.maxhp)
565 {
566 op->move_type = MOVE_ALL;
567 op->stats.maxhp = 0;
568 }
569 else
570 {
571 op->move_type = MOVE_WALK;
572 }
573 }
574 }
575
576 }
577
578 static void
579 set_move (MoveType & mt, const char *str)
580 {
581 if (!str)
582 {
583 mt = 0;
584 return;
585 }
586
587 if (isdigit (*str))
588 {
589 mt = atoi (str);
590 return;
591 }
592
593 mt = 0;
594
595 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
596 {
597 if (!strcasecmp (str, "all"))
598 mt |= MOVE_ALL;
599 else
600 {
601 int i, negate = 0;
602
603 if (*str == '-')
604 {
605 negate = 1;
606 str++;
607 }
608
609 for (i = 0; move_name[i]; i++)
610 {
611 if (!strcasecmp (move_name[i], str))
612 {
613 if (negate)
614 mt &= ~(1 << i);
615 else
616 mt |= (1 << i);
617
618 break;
619 }
620 }
621
622 if (!move_name[i])
623 {
624 /* fly is a special case - covers both fly_low and
625 * fly_high - since it doesn't match to a specific
626 * single bit, have to special case it.
627 */
628 if (!strcasecmp (str, "flying"))
629 {
630 if (negate)
631 mt &= ~MOVE_FLYING;
632 else
633 mt |= MOVE_FLYING;
634 }
635 else
636 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
637 }
638 }
639 }
640 }
641
642 #define GET_FLAG(op,flag) \
643 if (thawer.get_sint32 ()) \
644 SET_FLAG (op, flag); \
645 else \
646 CLEAR_FLAG (op, flag) \
647
648 int
649 parse_object (object *op, object_thawer &thawer, int map_flags)
650 {
651 bool ismore = 0;
652 object *op_inv = op->inv;
653
654 for (;;)
655 {
656 keyword kw = thawer.get_kv ();
657
658 switch (kw)
659 {
660 case KW_Object: // uppercase alias
661 case KW_object:
662 thawer.get (op->name);
663
664 if (op->arch)
665 op->arch->name = op->name;
666
667 break;
668
669 case KW_uuid:
670 if (const char *s = thawer.get_str ())
671 {
672 unsigned int version;
673 unsigned long long seq;
674
675 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
676 {
677 op->uuid.seq = seq;
678 break;
679 }
680 }
681
682 op->uuid = gen_uuid ();
683 break;
684
685 case KW_oid:
686 thawer.get (op, thawer.get_sint32 ());
687 break;
688
689 case KW_name: thawer.get (op->name); break;
690 case KW_name_pl: thawer.get (op->name_pl); break;
691 case KW_title: thawer.get (op->title); break;
692 case KW_custom_name: thawer.get (op->custom_name); break;
693
694 case KW_attach: thawer.get_ornull (op->attach); break;
695 case KW_skill: thawer.get_ornull (op->skill); break;
696 case KW_race: thawer.get_ornull (op->race); break;
697 case KW_slaying: thawer.get_ornull (op->slaying); break;
698
699 case KW_arch:
700 {
701 const char *str = thawer.get_str ();
702
703 if (op->arch)
704 {
705 /* If op->arch has been set, then this new object
706 * must be part of the inventory. So process
707 * appropriately.
708 */
709 archetype *arch = archetype::find (str);
710
711 object *tmp;
712
713 if (arch)
714 tmp = arch_to_object (arch);
715 else
716 {
717 tmp = object::create ();
718 /* record the name of the broken object */
719 tmp->name = str;
720 }
721
722 // decativate the object we, as we are still going
723 // to read the speed value. Objects should be activated
724 // when the map, object or player is completly loaded.
725 tmp->deactivate ();
726
727 parse_object (tmp, thawer, map_flags);
728
729 if (tmp->arch)
730 {
731 // was: insert_ob_in_ob (tmp, op);
732 // but manually adding it can improve map loading times a lot
733 // also, appending instead of prepending keeps the
734 // save ordering the same between repeated load/saves.
735 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
736 CLEAR_FLAG (tmp, FLAG_REMOVED);
737
738 if (!op_inv)
739 {
740 op->inv = tmp;
741 tmp->above = 0;
742 }
743 else
744 {
745 while (op_inv->below)
746 op_inv = op_inv->below;
747
748 op_inv->below = tmp;
749 tmp->above = op_inv;
750 }
751
752 tmp->below = 0;
753 tmp->env = op;
754 op_inv = tmp;
755 }
756 else
757 {
758 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
759 tmp->destroy ();
760 }
761 }
762 else
763 {
764 /* This is the actual archetype definition then */
765 op->arch = archetype::find (str);
766
767 if (op->arch)
768 {
769 op->arch->clone.copy_to (op);
770 // copy_to activates, this should be fixed properly
771 op->deactivate ();
772 }
773 else if (!arch_init)
774 /* record the name of the broken object */
775 op->name = str;
776 }
777 }
778 break;
779
780 case KW_other_arch:
781 op->other_arch = archetype::find (thawer.get_str ());
782 break;
783
784 case KW_animation:
785 {
786 const char *str = thawer.get_str ();
787
788 if (!str)
789 {
790 op->animation_id = 0;
791 CLEAR_FLAG (op, FLAG_ANIMATE);
792 }
793 else if ((op->animation_id = find_animation (str)))
794 SET_FLAG (op, FLAG_ANIMATE);
795 }
796
797 break;
798
799 case KW_last_heal: thawer.get (op->last_heal); break;
800 case KW_last_sp: thawer.get (op->last_sp); break;
801 case KW_last_grace: thawer.get (op->last_grace); break;
802 case KW_last_eat: thawer.get (op->last_eat); break;
803 case KW_speed_left: thawer.get (op->speed_left); break;
804
805 case KW_speed:
806 thawer.get (op->speed);
807
808 //TODO: maybe do in check_object
809 // removed check for style maps
810 if (op->speed < 0)
811 op->speed_left = op->speed_left - rndm ();
812
813 break;
814
815 case KW_slow_move:
816 op->move_slow |= MOVE_WALK;
817 thawer.get (op->move_slow_penalty);
818 break;
819
820 case KW_face:
821 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
822 break;
823
824 case KW_x: thawer.get (op->x); break;
825 case KW_y: thawer.get (op->y); break;
826
827 case KW_Str: // uppercase alias
828 case KW_str: thawer.get (op->stats.Str); break;
829 case KW_Dex: // uppercase alias
830 case KW_dex: thawer.get (op->stats.Dex); break;
831 case KW_Con: // uppercase alias
832 case KW_con: thawer.get (op->stats.Con); break;
833 case KW_Wis: // uppercase alias
834 case KW_wis: thawer.get (op->stats.Wis); break;
835 case KW_Cha: // uppercase alias
836 case KW_cha: thawer.get (op->stats.Cha); break;
837 case KW_Int: // uppercase alias
838 case KW_int: thawer.get (op->stats.Int); break;
839 case KW_Pow: // uppercase alias
840 case KW_pow: thawer.get (op->stats.Pow); break;
841
842 case KW_hp: thawer.get (op->stats.hp); break;
843 case KW_maxhp: thawer.get (op->stats.maxhp); break;
844 case KW_sp: thawer.get (op->stats.sp); break;
845 case KW_maxsp: thawer.get (op->stats.maxsp); break;
846 case KW_grace: thawer.get (op->stats.grace); break;
847 case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
848
849 case KW_exp: thawer.get (op->stats.exp); break;
850 case KW_perm_exp: thawer.get (op->perm_exp); break;
851 case KW_food: thawer.get (op->stats.food); break;
852 case KW_dam: thawer.get (op->stats.dam); break;
853 case KW_wc: thawer.get (op->stats.wc); break;
854 case KW_ac: thawer.get (op->stats.ac); break;
855 case KW_nrof: thawer.get (op->nrof); break;
856 case KW_level: thawer.get (op->level); break;
857 case KW_direction: thawer.get (op->direction); break;
858 case KW_type: thawer.get (op->type); break;
859 case KW_subtype: thawer.get (op->subtype); break;
860 case KW_value: thawer.get (op->value); break;
861 case KW_weight: thawer.get (op->weight); break;
862 case KW_carrying: thawer.get (op->carrying); break;
863 case KW_attacktype: thawer.get (op->attacktype); break;
864 case KW_path_attuned: thawer.get (op->path_attuned); break;
865 case KW_path_repelled: thawer.get (op->path_repelled); break;
866 case KW_path_denied: thawer.get (op->path_denied); break;
867 case KW_invisible: thawer.get (op->invisible); break;
868 case KW_magic: thawer.get (op->magic); break;
869 case KW_state: thawer.get (op->state); break;
870 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
871 case KW_material: thawer.get (op->material); break;
872 case KW_materialname: thawer.get (op->materialname); break;
873
874 /* These are the new values */
875 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
876 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
877 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
878 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
879 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
880 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
881
882 /* These are all legacy - any new objects should use the move_ .. values */
883 case KW_no_pass:
884 {
885 if (thawer.get_sint32 ())
886 op->move_block = MOVE_ALL;
887 else
888 op->move_block = 0;
889 }
890
891 break;
892
893 /* These are all legacy - any new objects should use the move_ .. values */
894 case KW_walk_on:
895 {
896 if (thawer.get_sint32 ())
897 op->move_on |= MOVE_WALK;
898 else
899 op->move_on &= ~MOVE_WALK;
900 }
901
902 break;
903
904 /* These are all legacy - any new objects should use the move_ .. values */
905 case KW_walk_off:
906 {
907 if (thawer.get_sint32 ())
908 op->move_off |= MOVE_WALK;
909 else
910 op->move_off &= ~MOVE_WALK;
911 }
912 break;
913
914 /* These are all legacy - any new objects should use the move_ .. values */
915 case KW_fly_on:
916 {
917 if (thawer.get_sint32 ())
918 op->move_on |= MOVE_FLY_LOW;
919 else
920 op->move_on &= ~MOVE_FLY_LOW;
921 }
922 break;
923
924 /* These are all legacy - any new objects should use the move_ .. values */
925 case KW_fly_off:
926 {
927 if (thawer.get_sint32 ())
928 op->move_off |= MOVE_FLY_LOW;
929 else
930 op->move_off &= ~MOVE_FLY_LOW;
931 }
932 break;
933
934 //TODO: remove these after converting archetypes
935 case KW_can_use_wand:
936 GET_FLAG (op, FLAG_USE_RANGE);
937 break;
938
939 /* These are all legacy - any new objects should use the move_ .. values */
940 case KW_flying:
941 {
942 if (thawer.get_sint32 ())
943 op->move_type |= MOVE_FLY_LOW;
944 else
945 op->move_type &= ~MOVE_FLY_LOW;
946 }
947 break;
948
949
950 case KW_identified:
951 GET_FLAG (op, FLAG_IDENTIFIED);
952 //TODO: move to check_object or so
953 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
954 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
955
956 break;
957
958 case KW_wiz:
959 GET_FLAG (op, FLAG_WIZ);
960 //TODO: move to check_object
961 if (QUERY_FLAG (op, FLAG_WIZ))
962 {
963 SET_FLAG (op, FLAG_WAS_WIZ);
964 SET_FLAG (op, FLAG_WIZPASS);
965 SET_FLAG (op, FLAG_WIZCAST);
966 }
967 else
968 {
969 CLEAR_FLAG (op, FLAG_WIZPASS);
970 CLEAR_FLAG (op, FLAG_WIZCAST);
971 }
972 break;
973
974 case KW_friendly:
975 if (thawer.get_sint32 ())
976 if (op->type != PLAYER)
977 add_friendly_object (op);
978
979 break;
980
981 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
982 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
983 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
984 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
985 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
986 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
987 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
988 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
989 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
990 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
991 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
992 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
993 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
994 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
995 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
996 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
997 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
998 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
999 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
1000 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
1001 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
1002 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
1003 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
1004 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
1005 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
1006 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
1007 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
1008 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
1009 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
1010 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
1011 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
1012 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
1013 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
1014 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
1015 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
1016 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
1017 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
1018 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
1019 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
1020 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
1021 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
1022 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
1023 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
1024 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
1025 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
1026 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
1027 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
1028 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
1029 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
1030 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
1031 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
1032 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
1033 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
1034 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
1035 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
1036 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
1037 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
1038 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
1039 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
1040 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
1041 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
1042 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
1043 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
1044 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
1045 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
1046 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
1047 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
1048 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
1049 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
1050 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
1051 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
1052 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
1053 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
1054 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
1055 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
1056 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
1057 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
1058 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
1059 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
1060 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
1061 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
1062 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
1063 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
1064 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
1065 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
1066 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
1067
1068 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
1069 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
1070 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
1071 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
1072 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
1073 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
1074 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
1075 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
1076 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
1077 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
1078 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
1079 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
1080 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
1081 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
1082 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
1083 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
1084 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
1085 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
1086 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
1087 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
1088 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
1089 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
1090 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
1091 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
1092 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
1093 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
1094 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
1095
1096 case KW_luck: thawer.get (op->stats.luck); break;
1097 case KW_run_away: thawer.get (op->run_away); break;
1098 case KW_pick_up: thawer.get (op->pick_up); break;
1099 case KW_item_power: thawer.get (op->item_power); break;
1100 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
1101 case KW_anim_speed: thawer.get (op->anim_speed); break;
1102 case KW_container: thawer.get (op->weight_limit); break;
1103 case KW_will_apply: thawer.get (op->will_apply); break;
1104 case KW_attack_movement: thawer.get (op->attack_movement); break;
1105 case KW_move_state: thawer.get (op->move_status); break;
1106 case KW_expmul: thawer.get (op->expmul); break;
1107 case KW_glow_radius: thawer.get (op->glow_radius); break;
1108 case KW_weapontype: thawer.get (op->weapontype); break;
1109 case KW_tooltype: thawer.get (op->tooltype); break;
1110 case KW_casting_time: thawer.get (op->casting_time); break;
1111 case KW_elevation: thawer.get (op->elevation); break;
1112 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
1113 case KW_client_type: thawer.get (op->client_type); break;
1114 case KW_duration: thawer.get (op->duration); break;
1115 case KW_range: thawer.get (op->range); break;
1116 case KW_range_modifier: thawer.get (op->range_modifier); break;
1117 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
1118 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
1119
1120 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1121 //TODO: parse from other include files
1122 case KW_body_range: thawer.get (op->body_info[0]); break;
1123 case KW_body_arm: thawer.get (op->body_info[1]); break;
1124 case KW_body_torso: thawer.get (op->body_info[2]); break;
1125 case KW_body_head: thawer.get (op->body_info[3]); break;
1126 case KW_body_neck: thawer.get (op->body_info[4]); break;
1127 case KW_body_skill: thawer.get (op->body_info[5]); break;
1128 case KW_body_finger: thawer.get (op->body_info[6]); break;
1129 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
1130 case KW_body_foot: thawer.get (op->body_info[8]); break;
1131 case KW_body_hand: thawer.get (op->body_info[9]); break;
1132 case KW_body_wrist: thawer.get (op->body_info[10]); break;
1133 case KW_body_waist: thawer.get (op->body_info[11]); break;
1134 case KW_can_apply:
1135 break;
1136
1137 case KW_connected:
1138 add_button_link (op, op->map, thawer.get_sint32 ());
1139 break;
1140
1141 case KW_randomitems:
1142 op->randomitems = find_treasurelist (thawer.get_str ());
1143 break;
1144
1145 case KW_msg:
1146 thawer.get_ml (KW_endmsg, op->msg);
1147 //TODO: allow longer messages
1148 if (strlen (op->msg) >= HUGE_BUF)
1149 {
1150 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1151 op->msg = "ERROR, please report: string too long, winged.\n";
1152 }
1153 break;
1154
1155 case KW_lore:
1156 thawer.get_ml (KW_endlore, op->lore);
1157 //TODO: allow longer messages
1158 /* Just print a warning so we can be reasonably safe
1159 * about not overflowing the buffer.
1160 */
1161 if (strlen (op->lore) > (HUGE_BUF / 2))
1162 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1163 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1164 break;
1165
1166 case KW_editable:
1167 case KW_editor_folder:
1168 break;
1169
1170 case KW_More: // uppercase alias
1171 case KW_more:
1172 /* We need to record that this is a multipart object,
1173 * so the calling function can glue things back together
1174 */
1175 ismore = 1;
1176 break;
1177
1178 case KW_end:
1179 check_loaded_object (op);
1180
1181 if (!arch_init)
1182 op->instantiate ();
1183
1184 return ismore ? LL_MORE : LL_NORMAL;
1185
1186 case KW_EOF:
1187 return LL_EOF;
1188
1189 case KW_ERROR:
1190 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1191 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1192 break;
1193
1194 default:
1195 if (!thawer.parse_error (kw, "object", op->name))
1196 return false;
1197 break;
1198 }
1199 }
1200 }
1201
1202 /*
1203 * Loads an object from the given file-pointer.
1204 * Variables will be read and parsed and patched into the object
1205 * until the string "end" is reached, or the end of the file.
1206 *
1207 * bufstat is used to determine various file attributes:
1208 * LO_REPATE (0): We are reading from the same buffer as the last call.
1209 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1210 * will also be reading from this (treasure file, artifacts.)
1211 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1212 * be reset.
1213 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1214 *
1215 */
1216 int
1217 load_object (object_thawer &fp, object *op, int map_flags)
1218 {
1219 coroapi::cede_every (1000); // cede once in a while
1220
1221 return parse_object (op, fp, map_flags);
1222 }
1223
1224 /* This takes a buffer, scans it for variables, and sets those variables
1225 * as appropriate in op.
1226 *
1227 * This function appears to be used in only 2 places - in crossedit to
1228 * override values and in c_wiz to mutate values.
1229 */
1230 int
1231 set_variable (object *op, char *buf)
1232 {
1233 object_thawer thawer (buf, (AV *)0);
1234
1235 return parse_object (op, thawer, 0);
1236 }
1237
1238 /*
1239 * Initialises the array of variable-names. Needed before any
1240 * objects can be loaded. Called by init_library().
1241 */
1242
1243 void
1244 init_vars ()
1245 {
1246 }
1247
1248 /* This returns a string of the integer movement type */
1249 #if 0
1250 // unused function
1251 static char *
1252 get_string_move_type (MoveType mt)
1253 {
1254 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1255 int i, all_count = 0, count;
1256
1257 strcpy (retbuf, "");
1258 strcpy (retbuf_all, " all");
1259
1260 /* Quick check, and probably fairly common */
1261 if (mt == MOVE_ALL)
1262 return retbuf_all + 1;
1263 if (mt == 0)
1264 {
1265 strcpy (retbuf, "0");
1266 return retbuf;
1267 }
1268
1269 /* We basically slide the bits down. Why look at MOVE_ALL?
1270 * because we may want to return a string like 'all -swim',
1271 * and if we just looked at mt, we couldn't get that.
1272 */
1273 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1274 {
1275 if (mt & (1 << count))
1276 {
1277 strcat (retbuf, " ");
1278 strcat (retbuf, move_name[count]);
1279 }
1280 else
1281 {
1282 strcat (retbuf_all, " -");
1283 strcat (retbuf_all, move_name[count]);
1284 all_count++;
1285 }
1286 }
1287 /* Basically, if there is a single negation, return it, eg
1288 * 'all -swim'. But more than that, just return the
1289 * enumerated values. It doesn't make sense to return
1290 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1291 */
1292 if (all_count <= 1)
1293 return retbuf_all + 1;
1294 else
1295 return retbuf + 1;
1296 }
1297 #endif
1298
1299 // compare *op against *tmp and output differences
1300 void
1301 put (object_freezer &f, object *op, object *tmp)
1302 {
1303 static const keyword resist_save[NROFATTACKS] = {
1304 # define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1305 # include "attackinc.h"
1306 # undef def
1307 };
1308
1309 /* This is a list of keywords that correspond to the FLAG_.. values.
1310 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1311 * the 15'th element of this array should match that name.
1312 * If an entry is NULL, that is a flag not to loaded/saved.
1313 */
1314 static const keyword flag_names [NUM_FLAGS] = {
1315 KW_alive,
1316 KW_wiz,
1317 KW_NULL,
1318 KW_NULL,
1319 KW_was_wiz,
1320 KW_applied,
1321 KW_unpaid,
1322 KW_can_use_shield,
1323 KW_no_pick,
1324 KW_NULL, // walk_on
1325 KW_NULL, // no_pass
1326 /* 10 */
1327 KW_is_animated,
1328 KW_NULL, // slow_move
1329 KW_NULL, // flying
1330 KW_monster,
1331 KW_friendly,
1332 KW_generator,
1333 KW_is_thrown,
1334 KW_auto_apply,
1335 KW_NULL, // was KW_treasure
1336 KW_player_sold,
1337 /* 20 */
1338 KW_see_invisible,
1339 KW_can_roll,
1340 KW_overlay_floor,
1341 KW_is_turnable,
1342 KW_NULL, // walk_off
1343 KW_NULL, // fly_on
1344 KW_NULL, // fly_off
1345 KW_is_used_up,
1346 KW_identified,
1347 KW_reflecting,
1348 /* 30 */
1349 KW_changing,
1350 KW_splitting,
1351 KW_hitback,
1352 KW_startequip,
1353 KW_blocksview,
1354 KW_undead,
1355 KW_scared,
1356 KW_unaggressive,
1357 KW_reflect_missile,
1358 KW_reflect_spell,
1359 /* 40 */
1360 KW_no_magic,
1361 KW_no_fix_player,
1362 KW_is_lightable,
1363 KW_tear_down,
1364 KW_run_away,
1365 KW_NULL, // pass_thru
1366 KW_NULL, // an_pass_thru
1367 KW_pick_up,
1368 KW_unique,
1369 KW_no_drop,
1370 /* 50 */
1371 KW_NULL, // wizcast
1372 KW_can_cast_spell,
1373 KW_can_use_scroll,
1374 KW_can_use_range,
1375 KW_can_use_bow,
1376 KW_can_use_armour,
1377 KW_can_use_weapon,
1378 KW_can_use_ring,
1379 KW_has_ready_range,
1380 KW_has_ready_bow,
1381 /* 60 */
1382 KW_xrays,
1383 KW_NULL,
1384 KW_is_floor,
1385 KW_lifesave,
1386 KW_no_strength,
1387 KW_sleep,
1388 KW_stand_still,
1389 KW_random_move,
1390 KW_only_attack,
1391 KW_confused,
1392 /* 70 */
1393 KW_stealth,
1394 KW_NULL,
1395 KW_NULL,
1396 KW_cursed,
1397 KW_damned,
1398 KW_see_anywhere,
1399 KW_known_magical,
1400 KW_known_cursed,
1401 KW_can_use_skill,
1402 KW_been_applied,
1403 /* 80 */
1404 KW_has_ready_scroll,
1405 KW_can_use_rod,
1406 KW_NULL,
1407 KW_can_use_horn,
1408 KW_make_invisible,
1409 KW_inv_locked,
1410 KW_is_wooded,
1411 KW_is_hilly,
1412 KW_has_ready_skill,
1413 KW_has_ready_weapon,
1414 /* 90 */
1415 KW_no_skill_ident,
1416 KW_is_blind,
1417 KW_can_see_in_dark,
1418 KW_is_cauldron,
1419 KW_NULL,
1420 KW_no_steal,
1421 KW_one_hit,
1422 KW_NULL,
1423 KW_berserk,
1424 KW_neutral,
1425 /* 100 */
1426 KW_no_attack,
1427 KW_no_damage,
1428 KW_obj_original,
1429 KW_NULL,
1430 KW_activate_on_push,
1431 KW_activate_on_release,
1432 KW_is_water,
1433 KW_use_content_on_gen,
1434 KW_NULL,
1435 KW_is_buildable,
1436 /* 110 */
1437 KW_destroy_on_death,
1438 KW_NULL,
1439 };
1440
1441 int i;
1442
1443 /* This saves the key/value lists. We do it first so that any
1444 * keys that match field names will be overwritten by the loader.
1445 */
1446 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1447 {
1448 /* Find the field in the opposing member. */
1449 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1450
1451 /* If there's no partnering field, or it's got a different value, save our field. */
1452 if (!arch_field || my_field->value != arch_field->value)
1453 f.put (my_field->key, my_field->value);
1454 }
1455
1456 /* We don't need to worry about the arch's extra fields - they
1457 * will get taken care of the copy_to method.
1458 */
1459
1460 {
1461 char uids[64];
1462 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1463 f.put (KW_uuid, (const char *)uids);
1464 }
1465
1466 #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1467 #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1468
1469 CMP_OUT (name);
1470 CMP_OUT (name_pl);
1471 CMP_OUT (custom_name);
1472 CMP_OUT (title);
1473 CMP_OUT (race);
1474 CMP_OUT (slaying);
1475
1476 if (op->msg != tmp->msg)
1477 f.put (KW_msg, KW_endmsg, op->msg);
1478 if (op->lore != tmp->lore)
1479 f.put (KW_lore, KW_endlore, op->lore);
1480
1481 CMP_OUT (other_arch);
1482 CMP_OUT (face);
1483
1484 if (op->animation_id != tmp->animation_id)
1485 if (op->animation_id)
1486 {
1487 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1488
1489 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1490 f.put (KW_is_animated, (sint32) 0);
1491 }
1492 else
1493 f.put (KW_animation, (const char *) 0);
1494
1495 CMP_OUT2 (str, stats.Str);
1496 CMP_OUT2 (dex, stats.Dex);
1497 CMP_OUT2 (con, stats.Con);
1498 CMP_OUT2 (wis, stats.Wis);
1499 CMP_OUT2 (pow, stats.Pow);
1500 CMP_OUT2 (cha, stats.Cha);
1501 CMP_OUT2 (int, stats.Int);
1502
1503 CMP_OUT2 (hp, stats.hp);
1504 CMP_OUT2 (maxhp, stats.maxhp);
1505 CMP_OUT2 (sp, stats.sp);
1506 CMP_OUT2 (maxsp, stats.maxsp);
1507 CMP_OUT2 (grace, stats.grace);
1508 CMP_OUT2 (maxgrace, stats.maxgrace);
1509 CMP_OUT2 (exp, stats.exp);
1510
1511 CMP_OUT (perm_exp);
1512 CMP_OUT (expmul);
1513
1514 CMP_OUT2 (food, stats.food);
1515 CMP_OUT2 (dam, stats.dam);
1516 CMP_OUT2 (luck, stats.luck);
1517 CMP_OUT2 (wc, stats.wc);
1518 CMP_OUT2 (ac, stats.ac);
1519
1520 CMP_OUT (x);
1521 CMP_OUT (y);
1522 CMP_OUT (speed);
1523 CMP_OUT (speed_left);
1524 CMP_OUT2 (move_state, move_status);
1525 CMP_OUT (attack_movement);
1526 CMP_OUT (nrof);
1527 CMP_OUT (level);
1528 CMP_OUT (direction);
1529 CMP_OUT (type);
1530 CMP_OUT (subtype);
1531 CMP_OUT (attacktype);
1532
1533 for (i = 0; i < NROFATTACKS; i++)
1534 if (op->resist[i] != tmp->resist[i])
1535 f.put (resist_save[i], op->resist[i]);
1536
1537 CMP_OUT (path_attuned);
1538 CMP_OUT (path_repelled);
1539 CMP_OUT (path_denied);
1540 CMP_OUT (material);
1541 CMP_OUT (materialname);
1542 CMP_OUT (value);
1543 CMP_OUT (carrying);
1544 CMP_OUT (weight);
1545 CMP_OUT (invisible);
1546 CMP_OUT (state);
1547 CMP_OUT (magic);
1548 CMP_OUT (last_heal);
1549 CMP_OUT (last_sp);
1550 CMP_OUT (last_grace);
1551 CMP_OUT (last_eat);
1552 CMP_OUT (glow_radius);
1553
1554 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op)))
1555 f.put (KW_connected, i);
1556
1557 CMP_OUT (randomitems);
1558 CMP_OUT2 (container, weight_limit);
1559
1560 CMP_OUT (run_away);
1561 CMP_OUT (pick_up);
1562 CMP_OUT (will_apply);
1563 CMP_OUT (smoothlevel);
1564 CMP_OUT (weapontype);
1565 CMP_OUT (tooltype);
1566 CMP_OUT (elevation);
1567 CMP_OUT (client_type);
1568 CMP_OUT (item_power);
1569 CMP_OUT (duration);
1570 CMP_OUT (range);
1571 CMP_OUT (range_modifier);
1572 CMP_OUT (duration_modifier);
1573 CMP_OUT (dam_modifier);
1574 CMP_OUT (gen_sp_armour);
1575
1576 CMP_OUT (move_type);
1577 CMP_OUT (move_block);
1578 CMP_OUT (move_allow);
1579 CMP_OUT (move_on);
1580 CMP_OUT (move_off);
1581 CMP_OUT (move_slow);
1582 CMP_OUT (move_slow_penalty);
1583
1584 if (op->flag != tmp->flag)
1585 for (i = 0; i <= NUM_FLAGS; i++)
1586 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1587 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1588
1589 /* Save body locations */
1590 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1591 if (op->body_info[i] != tmp->body_info[i])
1592 f.put (body_locations[i].save_name, op->body_info[i]);
1593 }
1594
1595 /*
1596 * Dumps all variables in an object to a file.
1597 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1598 * the only place this is not set is when saving the player.
1599 */
1600 void
1601 save_object (object_freezer &fp, object *op, int flag)
1602 {
1603 /* Even if the object does have an owner, it would seem that we should
1604 * still save it.
1605 */
1606 if (op->owner)
1607 return;
1608
1609 /* If it is unpaid and we don't want to save those, just return. */
1610 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1611 return;
1612
1613 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1614
1615 fp.put (KW_arch, at->name);
1616 put (fp, op, &at->clone);
1617
1618 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1619
1620 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1621 save_object (fp, tmp, flag);
1622
1623 fp.put (op);
1624 fp.put (KW_end);
1625 }
1626