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/cvs/deliantra/server/common/loader.C
Revision: 1.58
Committed: Thu Feb 15 21:07:48 2007 UTC (17 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.57: +33 -164 lines
Log Message:
- use a simpler, less fancy loader base design (basically a one-line-lookahead
  top-down parser).

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying
27 variable. */
28
29 #include <global.h>
30 #include <loader.h>
31 #include <sproto.h>
32
33 /////////////////////////////////////////////////////////////////////////////
34
35 /* Maps the MOVE_* values to names */
36 static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
37
38 /* This table is only necessary to convert objects that existed before the
39 * spell object conversion to the new object. It was not practical
40 * to go through every mapping looking for every potion, rod, wand, etc
41 * that had a sp set and update to the new value. So this maps the
42 * old spell numbers to the name of the new archs.
43 * If you are adding a new spell, you should not modify this - you
44 * new spell won't have been used, and thus won't have any legacy object.
45 * NULL entries in this table are valid - to denote objects that should
46 * not be updated for whatever reason.
47 */
48 const char *spell_mapping[] = {
49 "spell_magic_bullet", /* 0 */
50 "spell_small_fireball", /* 1 */
51 "spell_medium_fireball", /* 2 */
52 "spell_large_fireball", /* 3 */
53 "spell_burning_hands", /* 4 */
54 "spell_sm_lightning", /* 5 */
55 "spell_large_lightning", /* 6 */
56 "spell_magic_missile", /* 7 */
57 "spell_create_bomb", /* 8 */
58 "spell_summon_golem", /* 9 */
59 "spell_summon_fire_elemental", /* 10 */
60 "spell_summon_earth_elemental", /* 11 */
61 "spell_summon_water_elemental", /* 12 */
62 "spell_summon_air_elemental", /* 13 */
63 "spell_dimension_door", /* 14 */
64 "spell_create_earth_wall", /* 15 */
65 "spell_paralyze", /* 16 */
66 "spell_icestorm", /* 17 */
67 "spell_magic_mapping", /* 18 */
68 "spell_turn_undead", /* 19 */
69 "spell_fear", /* 20 */
70 "spell_poison_cloud", /* 21 */
71 "spell_wonder", /* 22 */
72 "spell_destruction", /* 23 */
73 "spell_perceive_self", /* 24 */
74 "spell_word_of_recall", /* 25 */
75 "spell_invisible", /* 26 */
76 "spell_invisible_to_undead", /* 27 */
77 "spell_probe", /* 28 */
78 "spell_lg_magic_bullet", /* 29 */
79 "spell_improved_invisibility", /* 30 */
80 "spell_holy_word", /* 31 */
81 "spell_minor_healing", /* 32 */
82 "spell_medium_healing", /* 33 */
83 "spell_major_healing", /* 34 */
84 "spell_heal", /* 35 */
85 "spell_create_food", /* 36 */
86 "spell_earth_to_dust", /* 37 */
87 "spell_armour", /* 38 */
88 "spell_strength", /* 39 */
89 "spell_dexterity", /* 40 */
90 "spell_constitution", /* 41 */
91 "spell_charisma", /* 42 */
92 "spell_create_fire_wall", /* 43 */
93 "spell_create_frost_wall", /* 44 */
94 "spell_protection_from_cold", /* 45 */
95 "spell_protection_from_electricity", /* 46 */
96 "spell_protection_from_fire", /* 47 */
97 "spell_protection_from_poison", /* 48 */
98 "spell_protection_from_slow", /* 49 */
99 "spell_protection_from_paralysis", /* 50 */
100 "spell_protection_from_draining", /* 51 */
101 "spell_protection_from_magic", /* 52 */
102 "spell_protection_from_attack", /* 53 */
103 "spell_levitate", /* 54 */
104 "spell_small_speedball", /* 55 */
105 "spell_large_speedball", /* 56 */
106 "spell_hellfire", /* 57 */
107 "spell_dragonbreath", /* 58 */
108 "spell_large_icestorm", /* 59 */
109 "spell_charging", /* 60 */
110 "spell_polymorph", /* 61 */
111 "spell_cancellation", /* 62 */
112 "spell_confusion", /* 63 */
113 "spell_mass_confusion", /* 64 */
114 "spell_summon_pet_monster", /* 65 */
115 "spell_slow", /* 66 */
116 "spell_regenerate_spellpoints", /* 67 */
117 "spell_cure_poison", /* 68 */
118 "spell_protection_from_confusion", /* 69 */
119 "spell_protection_from_cancellation", /* 70 */
120 "spell_protection_from_depletion", /* 71 */
121 "spell_alchemy", /* 72 */
122 "spell_remove_curse", /* 73 */
123 "spell_remove_damnation", /* 74 */
124 "spell_identify", /* 75 */
125 "spell_detect_magic", /* 76 */
126 "spell_detect_monster", /* 77 */
127 "spell_detect_evil", /* 78 */
128 "spell_detect_curse", /* 79 */
129 "spell_heroism", /* 80 */
130 "spell_aggravation", /* 81 */
131 "spell_firebolt", /* 82 */
132 "spell_frostbolt", /* 83 */
133 "spell_shockwave", /* 84 */
134 "spell_color_spray", /* 85 */
135 "spell_haste", /* 86 */
136 "spell_face_of_death", /* 87 */
137 "spell_ball_lightning", /* 88 */
138 "spell_meteor_swarm", /* 89 */
139 "spell_comet", /* 90 */
140 "spell_mystic_fist", /* 91 */
141 "spell_raise_dead", /* 92 */
142 "spell_resurrection", /* 93 */
143 "spell_reincarnation", /* 94 */
144 "spell_immunity_to_cold", /* 95 */
145 "spell_immunity_to_electricity", /* 96 */
146 "spell_immunity_to_fire", /* 97 */
147 "spell_immunity_to_poison", /* 98 */
148 "spell_immunity_to_slow", /* 99 */
149 "spell_immunity_to_paralysis", /* 100 */
150 "spell_immunity_to_draining", /* 101 */
151 "spell_immunity_to_magic", /* 102 */
152 "spell_immunity_to_attack", /* 103 */
153 "spell_invulnerability", /* 104 */
154 "spell_defense", /* 105 */
155 "spell_rune_of_fire", /* 106 */
156 "spell_rune_of_frost", /* 107 */
157 "spell_rune_of_shocking", /* 108 */
158 "spell_rune_of_blasting", /* 109 */
159 "spell_rune_of_death", /* 110 */
160 "spell_marking_rune", /* 111 */
161 "spell_build_director", /* 112 */
162 "spell_create_pool_of_chaos", /* 113 */
163 "spell_build_bullet_wall", /* 114 */
164 "spell_build_lightning_wall", /* 115 */
165 "spell_build_fireball_wall", /* 116 */
166 "spell_magic_rune", /* 117 */
167 "spell_rune_of_magic_drain", /* 118 */
168 "spell_antimagic_rune", /* 119 */
169 "spell_rune_of_transference", /* 120 */
170 "spell_transference", /* 121 */
171 "spell_magic_drain", /* 122 */
172 "spell_counterspell", /* 123 */
173 "spell_disarm", /* 124 */
174 "spell_cure_confusion", /* 125 */
175 "spell_restoration", /* 126 */
176 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */
177 "spell_counterwall", /* 128 */
178 "spell_cause_light_wounds", /* 129 */
179 "spell_cause_medium_wounds", /* 130 */
180 "spell_cause_heavy_wounds", /* 131 */
181 "spell_charm_monsters", /* 132 */
182 "spell_banishment", /* 133 */
183 "spell_create_missile", /* 134 */
184 "spell_show_invisible", /* 135 */
185 "spell_xray", /* 136 */
186 "spell_pacify", /* 137 */
187 "spell_summon_fog", /* 138 */
188 "spell_steambolt", /* 139 */
189 "spell_command_undead", /* 140 */
190 "spell_holy_orb", /* 141 */
191 "spell_summon_avatar", /* 142 */
192 "spell_holy_possession", /* 143 */
193 "spell_bless", /* 144 */
194 "spell_curse", /* 145 */
195 "spell_regeneration", /* 146 */
196 "spell_consecrate", /* 147 */
197 "spell_summon_cult_monsters", /* 148 */
198 "spell_cause_critical_wounds", /* 149 */
199 "spell_holy_wrath", /* 150 */
200 "spell_retributive_strike", /* 151 */
201 "spell_finger_of_death", /* 152 */
202 "spell_insect_plague", /* 153 */
203 "spell_call_holy_servant", /* 154 */
204 "spell_wall_of_thorns", /* 155 */
205 "spell_staff_to_snake", /* 156 */
206 "spell_light", /* 157 */
207 "spell_darkness", /* 158 */
208 "spell_nightfall", /* 159 */
209 "spell_daylight", /* 160 */
210 "spell_sunspear", /* 161 */
211 "spell_faery_fire", /* 162 */
212 "spell_cure_blindness", /* 163 */
213 "spell_dark_vision", /* 164 */
214 "spell_bullet_swarm", /* 165 */
215 "spell_bullet_storm", /* 166 */
216 "spell_cause_many_wounds", /* 167 */
217 "spell_small_snowstorm", /* 168 */
218 "spell_medium_snowstorm", /* 169 */
219 "spell_large_snowstorm", /* 170 */
220 "spell_cure_disease", /* 171 */
221 "spell_cause_red_death", /* 172 */
222 "spell_cause_flu", /* 173 */
223 "spell_cause_black_death", /* 174 */
224 "spell_cause_leprosy", /* 175 */
225 "spell_cause_smallpox", /* 176 */
226 "spell_cause_white_death", /* 177 */
227 "spell_cause_anthrax", /* 178 */
228 "spell_cause_typhoid", /* 179 */
229 "spell_mana_blast", /* 180 */
230 "spell_small_manaball", /* 181 */
231 "spell_medium_manaball", /* 182 */
232 "spell_large_manaball", /* 183 */
233 "spell_manabolt", /* 184 */
234 "spell_dancing_sword", /* 185 */
235 "spell_animate_weapon", /* 186 */
236 "spell_cause_cold", /* 187 */
237 "spell_divine_shock", /* 188 */
238 "spell_windstorm", /* 189 */
239 "spell_sanctuary", /* 190 */
240 "spell_peace", /* 191 */
241 "spell_spiderweb", /* 192 */
242 "spell_conflict", /* 193 */
243 "spell_rage", /* 194 */
244 "spell_forked_lightning", /* 195 */
245 "spell_poison_fog", /* 196 */
246 "spell_flaming_aura", /* 197 */
247 "spell_vitriol", /* 198 */
248 "spell_vitriol_splash", /* 199 */
249 "spell_iron_skin", /* 200 */
250 "spell_wrathful_eye", /* 201 */
251 "spell_town_portal", /* 202 */
252 "spell_missile_swarm", /* 203 */
253 "spell_cause_rabies", /* 204 */
254 "spell_glyph", /* 205 */
255 NULL
256 };
257
258 extern int arch_init;
259
260 /* This function checks the object after it has been loaded (when we
261 * get the 'end' in the input stream). This function can be used to
262 * deal with legacy objects where fields may have changed. It can also be used
263 * to check for objects to make sure there are no common errors.
264 */
265 static void
266 check_loaded_object (object *op)
267 {
268 /* We do some specialised handling to handle legacy cases of name_pl.
269 * If the object doesn't have a name_pl, we just use the object name -
270 * this isn't perfect (things won't be properly pluralised), but works to
271 * that degree (5 heart is still quite understandable). But the case we
272 * also have to catch is if this object is not using the normal name for
273 * the object. In that case, we also want to use the loaded name.
274 * Otherwise, what happens is that the the plural name will lose
275 * information (appear as just 'hearts' and not 'goblins heart')
276 */
277 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
278 op->name_pl = 0;
279
280 if (!op->name_pl)
281 op->name_pl = op->name;
282
283 /* objects now have a materialname. try to patch it in */
284 if (!(op->is_weapon () && op->level > 0))
285 {
286 if (op->map != NULL)
287 set_materialname (op, op->map->difficulty, NULL);
288 else
289 set_materialname (op, 5, NULL);
290 }
291
292 /* only do these when program is first run - a bit
293 * excessive to do this at every run - most of this is
294 * really just to catch any errors - program will still run, but
295 * not in the ideal fashion.
296 */
297 if ((op->type == WEAPON || op->type == BOW) && arch_init)
298 {
299 if (!op->skill)
300 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
301 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
302 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
303 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
304 }
305
306 /* We changed last_heal to gen_sp_armour, which is what it
307 * really does for many objects. Need to catch any in maps
308 * that may have an old value.
309 */
310 if (op->type == WEAPON
311 || op->type == ARMOUR || op->type == HELMET
312 || op->type == SHIELD || op->type == RING
313 || op->type == BOOTS || op->type == GLOVES
314 || op->type == AMULET || op->type == GIRDLE
315 || op->type == BRACERS || op->type == CLOAK)
316 {
317 if (op->last_heal)
318 {
319 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
320 op->gen_sp_armour = op->last_heal;
321 op->last_heal = 0;
322 }
323
324 int ip = calc_item_power (op, 0);
325
326 /* Legacy objects from before item power was in the game */
327 if (!op->item_power && ip)
328 {
329 if (ip > 3)
330 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
331
332 op->item_power = ip;
333 }
334
335 /* Check for possibly bogus values. Has to meet both these criteria -
336 * something that has item_power 1 is probably just fine if our calculated
337 * value is 1 or 2 - these values are small enough that hard to be precise.
338 * similarly, it item_power is 0, the first check will always pass,
339 * but not the second one.
340 */
341 if (ip > 2 * op->item_power && ip > (op->item_power + 3))
342 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
343 }
344
345 /* Old spellcasting object - need to load in the appropiate object */
346 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
347 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
348 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
349 {
350 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
351 * in that spell was stored in sp.
352 */
353 object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
354 insert_ob_in_ob (tmp, op);
355 op->randomitems = NULL; /* So another spell isn't created for this object */
356 }
357
358 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
359 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
360 {
361 object *tmp = get_archetype_by_object_name (op->slaying);
362 insert_ob_in_ob (tmp, op);
363 op->randomitems = NULL; /* So another spell isn't created for this object */
364 /* without this, value is all screwed up */
365 op->value = op->arch->clone.value * op->inv->value;
366 }
367
368 if (QUERY_FLAG (op, FLAG_MONSTER))
369 {
370 if (op->stats.hp > op->stats.maxhp)
371 {
372 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
373 op->stats.maxhp = op->stats.hp;
374 }
375
376 /* The archs just need to be updated for this */
377 if (op->move_type == 0)
378 op->move_type = MOVE_WALK;
379 }
380
381 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
382 {
383 /* Object will duplicate it's content as part of the
384 * generation process. To do this, we must flag inventory
385 * so it remains unevaluated concerning the randomitems and
386 * the living (a demonlord shouldn't cast from inside generator!)
387 */
388 flag_inv (op, FLAG_IS_A_TEMPLATE);
389 }
390
391 /* Handle player movers. We use move_type for player movers
392 * because they operate on their own time (move_on
393 * would potentially cause them to be triggered when someone steps
394 * on them). If move_type is set, presume person knows what they
395 * are doing, otherwise, set move_type based on maxhp value.
396 */
397 if (op->type == PLAYERMOVER)
398 {
399 if (!op->move_type)
400 {
401 if (op->stats.maxhp)
402 {
403 op->move_type = MOVE_ALL;
404 op->stats.maxhp = 0;
405 }
406 else
407 op->move_type = MOVE_WALK;
408 }
409 }
410
411 }
412
413 static void
414 set_move (MoveType & mt, const char *str)
415 {
416 if (!str)
417 {
418 mt = 0;
419 return;
420 }
421
422 if (isdigit (*str))
423 {
424 mt = atoi (str);
425 return;
426 }
427
428 mt = 0;
429
430 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
431 {
432 if (!strcasecmp (str, "all"))
433 mt |= MOVE_ALL;
434 else
435 {
436 int i, negate = 0;
437
438 if (*str == '-')
439 {
440 negate = 1;
441 str++;
442 }
443
444 for (i = 0; move_name[i]; i++)
445 {
446 if (!strcasecmp (move_name[i], str))
447 {
448 if (negate)
449 mt &= ~(1 << i);
450 else
451 mt |= (1 << i);
452
453 break;
454 }
455 }
456
457 if (!move_name[i])
458 {
459 /* fly is a special case - covers both fly_low and
460 * fly_high - since it doesn't match to a specific
461 * single bit, have to special case it.
462 */
463 if (!strcasecmp (str, "flying"))
464 {
465 if (negate)
466 mt &= ~MOVE_FLYING;
467 else
468 mt |= MOVE_FLYING;
469 }
470 else
471 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
472 }
473 }
474 }
475 }
476
477 #define GET_FLAG(op,flag) \
478 if (thawer.get_sint32 ()) \
479 SET_FLAG (op, flag); \
480 else \
481 CLEAR_FLAG (op, flag) \
482
483 int
484 parse_object (object *op, object_thawer &thawer, int map_flags)
485 {
486 bool ismore = 0;
487 object *op_inv = op->inv;
488
489 for (;;)
490 {
491 switch (thawer.get_kv ())
492 {
493 case KW_Object: // uppercase alias
494 case KW_object:
495 thawer.get (op->name);
496
497 if (op->arch)
498 op->arch->name = op->name;
499
500 break;
501
502 case KW_uuid:
503 if (const char *s = thawer.get_str ())
504 {
505 unsigned int version;
506 unsigned long long seq;
507
508 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
509 {
510 op->uuid.seq = seq;
511 break;
512 }
513 }
514
515 op->uuid = gen_uuid ();
516 break;
517
518 case KW_oid:
519 thawer.get (op, thawer.get_sint32 ());
520 break;
521
522 case KW_name: thawer.get (op->name); break;
523 case KW_name_pl: thawer.get (op->name_pl); break;
524 case KW_title: thawer.get (op->title); break;
525 case KW_custom_name: thawer.get (op->custom_name); break;
526
527 case KW_attach: thawer.get_ornull (op->attach); break;
528 case KW_skill: thawer.get_ornull (op->skill); break;
529 case KW_race: thawer.get_ornull (op->race); break;
530 case KW_slaying: thawer.get_ornull (op->slaying); break;
531
532 case KW_arch:
533 {
534 const char *str = thawer.get_str ();
535
536 if (op->arch)
537 {
538 /* If op->arch has been set, then this new object
539 * must be part of the inventory. So process
540 * appropriately.
541 */
542 archetype *arch = archetype::find (str);
543
544 object *tmp;
545
546 if (arch)
547 tmp = arch_to_object (arch);
548 else
549 {
550 tmp = object::create ();
551 /* record the name of the broken object */
552 //TODO: but do not log???
553 tmp->name = str;
554 }
555
556 // decativate the object we, as we are still going
557 // to read the speed value. Objects should be activated
558 // when the map, object or player is completly loaded.
559 tmp->deactivate ();
560
561 parse_object (tmp, thawer, map_flags);
562
563 if (tmp->arch)
564 {
565 // was: insert_ob_in_ob (tmp, op);
566 // but manually adding it can improve map loading times a lot
567 // also, appending instead of prepending keeps the
568 // save ordering the same between repeated load/saves.
569 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
570 CLEAR_FLAG (tmp, FLAG_REMOVED);
571
572 if (!op_inv)
573 {
574 op->inv = tmp;
575 tmp->above = 0;
576 }
577 else
578 {
579 while (op_inv->below)
580 op_inv = op_inv->below;
581
582 op_inv->below = tmp;
583 tmp->above = op_inv;
584 }
585
586 tmp->below = 0;
587 tmp->env = op;
588 op_inv = tmp;
589 }
590 else
591 {
592 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
593 tmp->destroy ();
594 }
595 }
596 else
597 {
598 /* This is the actual archetype definition then */
599 op->arch = archetype::find (str);
600
601 if (op->arch)
602 {
603 op->arch->clone.copy_to (op);
604 // copy_to activates, this should be fixed properly
605 op->deactivate ();
606 }
607 else if (!arch_init)
608 /* record the name of the broken object */
609 op->name = str;
610 }
611 }
612 break;
613
614 case KW_other_arch:
615 op->other_arch = archetype::find (thawer.get_str ());
616 break;
617
618 case KW_animation:
619 {
620 CLEAR_FLAG (op, FLAG_ANIMATE);
621 op->animation_id = 0;
622
623 const char *str = thawer.get_str ();
624 if (str && (op->animation_id = find_animation (str)))
625 SET_FLAG (op, FLAG_ANIMATE);
626 }
627 break;
628
629 case KW_last_heal: thawer.get (op->last_heal); break;
630 case KW_last_sp: thawer.get (op->last_sp); break;
631 case KW_last_grace: thawer.get (op->last_grace); break;
632 case KW_last_eat: thawer.get (op->last_eat); break;
633 case KW_speed_left: thawer.get (op->speed_left); break;
634
635 case KW_speed:
636 thawer.get (op->speed);
637
638 //TODO: maybe do in check_object
639 // removed check for style maps
640 if (op->speed < 0)
641 op->speed_left = op->speed_left - rndm ();
642
643 break;
644
645 case KW_slow_move:
646 op->move_slow |= MOVE_WALK;
647 thawer.get (op->move_slow_penalty);
648 break;
649
650 case KW_face:
651 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
652 break;
653
654 case KW_x: thawer.get (op->x); break;
655 case KW_y: thawer.get (op->y); break;
656
657 case KW_Str: // uppercase alias
658 case KW_str: thawer.get (op->stats.Str); break;
659 case KW_Dex: // uppercase alias
660 case KW_dex: thawer.get (op->stats.Dex); break;
661 case KW_Con: // uppercase alias
662 case KW_con: thawer.get (op->stats.Con); break;
663 case KW_Wis: // uppercase alias
664 case KW_wis: thawer.get (op->stats.Wis); break;
665 case KW_Cha: // uppercase alias
666 case KW_cha: thawer.get (op->stats.Cha); break;
667 case KW_Int: // uppercase alias
668 case KW_int: thawer.get (op->stats.Int); break;
669 case KW_Pow: // uppercase alias
670 case KW_pow: thawer.get (op->stats.Pow); break;
671
672 case KW_hp: thawer.get (op->stats.hp); break;
673 case KW_maxhp: thawer.get (op->stats.maxhp); break;
674 case KW_sp: thawer.get (op->stats.sp); break;
675 case KW_maxsp: thawer.get (op->stats.maxsp); break;
676 case KW_grace: thawer.get (op->stats.grace); break;
677 case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
678
679 case KW_exp: thawer.get (op->stats.exp); break;
680 case KW_perm_exp: thawer.get (op->perm_exp); break;
681 case KW_food: thawer.get (op->stats.food); break;
682 case KW_dam: thawer.get (op->stats.dam); break;
683 case KW_wc: thawer.get (op->stats.wc); break;
684 case KW_ac: thawer.get (op->stats.ac); break;
685 case KW_nrof: thawer.get (op->nrof); break;
686 case KW_level: thawer.get (op->level); break;
687 case KW_direction: thawer.get (op->direction); break;
688 case KW_type: thawer.get (op->type); break;
689 case KW_subtype: thawer.get (op->subtype); break;
690 case KW_value: thawer.get (op->value); break;
691 case KW_weight: thawer.get (op->weight); break;
692 case KW_carrying: thawer.get (op->carrying); break;
693 case KW_attacktype: thawer.get (op->attacktype); break;
694 case KW_path_attuned: thawer.get (op->path_attuned); break;
695 case KW_path_repelled: thawer.get (op->path_repelled); break;
696 case KW_path_denied: thawer.get (op->path_denied); break;
697 case KW_invisible: thawer.get (op->invisible); break;
698 case KW_magic: thawer.get (op->magic); break;
699 case KW_state: thawer.get (op->state); break;
700 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
701 case KW_material: thawer.get (op->materials); break; //TODO: nuke
702 case KW_materialname: thawer.get (op->materialname); break;
703
704 /* These are the new values */
705 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
706 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
707 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
708 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
709 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
710 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
711
712 /* These are all legacy - any new objects should use the move_ .. values */
713 case KW_no_pass:
714 {
715 if (thawer.get_sint32 ())
716 op->move_block = MOVE_ALL;
717 else
718 op->move_block = 0;
719 }
720
721 break;
722
723 /* These are all legacy - any new objects should use the move_ .. values */
724 case KW_walk_on:
725 {
726 if (thawer.get_sint32 ())
727 op->move_on |= MOVE_WALK;
728 else
729 op->move_on &= ~MOVE_WALK;
730 }
731
732 break;
733
734 /* These are all legacy - any new objects should use the move_ .. values */
735 case KW_walk_off:
736 {
737 if (thawer.get_sint32 ())
738 op->move_off |= MOVE_WALK;
739 else
740 op->move_off &= ~MOVE_WALK;
741 }
742 break;
743
744 /* These are all legacy - any new objects should use the move_ .. values */
745 case KW_fly_on:
746 {
747 if (thawer.get_sint32 ())
748 op->move_on |= MOVE_FLY_LOW;
749 else
750 op->move_on &= ~MOVE_FLY_LOW;
751 }
752 break;
753
754 /* These are all legacy - any new objects should use the move_ .. values */
755 case KW_fly_off:
756 {
757 if (thawer.get_sint32 ())
758 op->move_off |= MOVE_FLY_LOW;
759 else
760 op->move_off &= ~MOVE_FLY_LOW;
761 }
762 break;
763
764 //TODO: remove these after converting archetypes
765 case KW_can_use_wand:
766 GET_FLAG (op, FLAG_USE_RANGE);
767 break;
768
769 /* These are all legacy - any new objects should use the move_ .. values */
770 case KW_flying:
771 {
772 if (thawer.get_sint32 ())
773 op->move_type |= MOVE_FLY_LOW;
774 else
775 op->move_type &= ~MOVE_FLY_LOW;
776 }
777 break;
778
779
780 case KW_identified:
781 GET_FLAG (op, FLAG_IDENTIFIED);
782 //TODO: move to check_object or so
783 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
784 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
785
786 break;
787
788 case KW_wiz:
789 GET_FLAG (op, FLAG_WIZ);
790 //TODO: move to check_object
791 if (QUERY_FLAG (op, FLAG_WIZ))
792 {
793 SET_FLAG (op, FLAG_WAS_WIZ);
794 SET_FLAG (op, FLAG_WIZPASS);
795 SET_FLAG (op, FLAG_WIZCAST);
796 }
797 else
798 {
799 CLEAR_FLAG (op, FLAG_WIZPASS);
800 CLEAR_FLAG (op, FLAG_WIZCAST);
801 }
802 break;
803
804 case KW_friendly:
805 if (thawer.get_sint32 ())
806 if (op->type != PLAYER)
807 add_friendly_object (op);
808
809 break;
810
811 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
812 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
813 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
814 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
815 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
816 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
817 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
818 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
819 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
820 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
821 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
822 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
823 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
824 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
825 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
826 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
827 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
828 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
829 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
830 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
831 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
832 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
833 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
834 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
835 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
836 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
837 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
838 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
839 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
840 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
841 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
842 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
843 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
844 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
845 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
846 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
847 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
848 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
849 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
850 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
851 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
852 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
853 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
854 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
855 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
856 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
857 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
858 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
859 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
860 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
861 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
862 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
863 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
864 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
865 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
866 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
867 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
868 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
869 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
870 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
871 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
872 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
873 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
874 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
875 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
876 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
877 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
878 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
879 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
880 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
881 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
882 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
883 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
884 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
885 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
886 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
887 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
888 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
889 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
890 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
891 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
892 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
893 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
894 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
895 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
896 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
897
898 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
899 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
900 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
901 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
902 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
903 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
904 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
905 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
906 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
907 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
908 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
909 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
910 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
911 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
912 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
913 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
914 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
915 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
916 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
917 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
918 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
919 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
920 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
921 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
922 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
923 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
924 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
925
926 case KW_luck: thawer.get (op->stats.luck); break;
927 case KW_run_away: thawer.get (op->run_away); break;
928 case KW_pick_up: thawer.get (op->pick_up); break;
929 case KW_item_power: thawer.get (op->item_power); break;
930 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
931 case KW_anim_speed: thawer.get (op->anim_speed); break;
932 case KW_container: thawer.get (op->weight_limit); break;
933 case KW_will_apply: thawer.get (op->will_apply); break;
934 case KW_attack_movement: thawer.get (op->attack_movement); break;
935 case KW_move_state: thawer.get (op->move_status); break;
936 case KW_expmul: thawer.get (op->expmul); break;
937 case KW_glow_radius: thawer.get (op->glow_radius); break;
938 case KW_weapontype: thawer.get (op->weapontype); break;
939 case KW_tooltype: thawer.get (op->tooltype); break;
940 case KW_casting_time: thawer.get (op->casting_time); break;
941 case KW_elevation: thawer.get (op->elevation); break;
942 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
943 case KW_client_type: thawer.get (op->client_type); break;
944 case KW_duration: thawer.get (op->duration); break;
945 case KW_range: thawer.get (op->range); break;
946 case KW_range_modifier: thawer.get (op->range_modifier); break;
947 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
948 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
949
950 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
951 //TODO: parse from other include files
952 case KW_body_range: thawer.get (op->body_info[0]); break;
953 case KW_body_arm: thawer.get (op->body_info[1]); break;
954 case KW_body_torso: thawer.get (op->body_info[2]); break;
955 case KW_body_head: thawer.get (op->body_info[3]); break;
956 case KW_body_neck: thawer.get (op->body_info[4]); break;
957 case KW_body_skill: thawer.get (op->body_info[5]); break;
958 case KW_body_finger: thawer.get (op->body_info[6]); break;
959 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
960 case KW_body_foot: thawer.get (op->body_info[8]); break;
961 case KW_body_hand: thawer.get (op->body_info[9]); break;
962 case KW_body_wrist: thawer.get (op->body_info[10]); break;
963 case KW_body_waist: thawer.get (op->body_info[11]); break;
964 case KW_can_apply:
965 break;
966
967 case KW_connected:
968 add_button_link (op, op->map, thawer.get_sint32 ());
969 break;
970
971 case KW_randomitems:
972 op->randomitems = find_treasurelist (thawer.get_str ());
973 //if (!op->randomitems)
974 // LOG (llevError, "%s uses unknown randomitems '%s'.\n", op->debug_desc (), thawer.get_str ());
975 break;
976
977 case KW_msg:
978 thawer.get_ml (KW_endmsg, op->msg);
979 //TODO: allow longer messages
980 if (strlen (op->msg) >= HUGE_BUF)
981 {
982 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
983 op->msg = "ERROR, please report: string too long, winged.\n";
984 }
985 break;
986
987 case KW_lore:
988 thawer.get_ml (KW_endlore, op->lore);
989 //TODO: allow longer messages
990 /* Just print a warning so we can be reasonably safe
991 * about not overflowing the buffer.
992 */
993 if (strlen (op->lore) > (HUGE_BUF / 2))
994 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
995 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
996 break;
997
998 case KW_editable:
999 case KW_editor_folder:
1000 break;
1001
1002 case KW_More: // uppercase alias
1003 case KW_more:
1004 /* We need to record that this is a multipart object,
1005 * so the calling function can glue things back together
1006 */
1007 ismore = 1;
1008 break;
1009
1010 case KW_end:
1011 check_loaded_object (op);
1012
1013 if (!arch_init)
1014 op->instantiate ();
1015
1016 return ismore ? LL_MORE : LL_NORMAL;
1017
1018 case KW_EOF:
1019 return LL_EOF;
1020
1021 case KW_ERROR:
1022 set_ob_key_value (op, thawer.kw_str, thawer.value, true);
1023 //fprintf (stderr, "addkv(%s,%s)\n", thawer.kw_str, thawer.value);//D
1024 break;
1025
1026 default:
1027 if (!thawer.parse_error ("object", op->name))
1028 return false;
1029 break;
1030 }
1031 }
1032 }
1033
1034 /*
1035 * Loads an object from the given file-pointer.
1036 * Variables will be read and parsed and patched into the object
1037 * until the string "end" is reached, or the end of the file.
1038 *
1039 * bufstat is used to determine various file attributes:
1040 * LO_REPATE (0): We are reading from the same buffer as the last call.
1041 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1042 * will also be reading from this (treasure file, artifacts.)
1043 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1044 * be reset.
1045 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1046 *
1047 */
1048 int
1049 load_object (object_thawer &fp, object *op, int map_flags)
1050 {
1051 coroapi::cede_every (1000); // cede once in a while
1052
1053 return parse_object (op, fp, map_flags);
1054 }
1055
1056 /* This takes a buffer, scans it for variables, and sets those variables
1057 * as appropriate in op.
1058 *
1059 * This function appears to be used in only 2 places - in crossedit to
1060 * override values and in c_wiz to mutate values.
1061 */
1062 int
1063 set_variable (object *op, char *buf)
1064 {
1065 object_thawer thawer (buf, (AV *)0);
1066
1067 return parse_object (op, thawer, 0);
1068 }
1069
1070 /*
1071 * Initialises the array of variable-names. Needed before any
1072 * objects can be loaded. Called by init_library().
1073 */
1074
1075 void
1076 init_vars ()
1077 {
1078 }
1079
1080 /* This returns a string of the integer movement type */
1081 #if 0
1082 // unused function
1083 static char *
1084 get_string_move_type (MoveType mt)
1085 {
1086 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1087 int i, all_count = 0, count;
1088
1089 strcpy (retbuf, "");
1090 strcpy (retbuf_all, " all");
1091
1092 /* Quick check, and probably fairly common */
1093 if (mt == MOVE_ALL)
1094 return retbuf_all + 1;
1095 if (mt == 0)
1096 {
1097 strcpy (retbuf, "0");
1098 return retbuf;
1099 }
1100
1101 /* We basically slide the bits down. Why look at MOVE_ALL?
1102 * because we may want to return a string like 'all -swim',
1103 * and if we just looked at mt, we couldn't get that.
1104 */
1105 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1106 {
1107 if (mt & (1 << count))
1108 {
1109 strcat (retbuf, " ");
1110 strcat (retbuf, move_name[count]);
1111 }
1112 else
1113 {
1114 strcat (retbuf_all, " -");
1115 strcat (retbuf_all, move_name[count]);
1116 all_count++;
1117 }
1118 }
1119 /* Basically, if there is a single negation, return it, eg
1120 * 'all -swim'. But more than that, just return the
1121 * enumerated values. It doesn't make sense to return
1122 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1123 */
1124 if (all_count <= 1)
1125 return retbuf_all + 1;
1126 else
1127 return retbuf + 1;
1128 }
1129 #endif
1130
1131 // compare *op against *tmp and output differences
1132 void
1133 put (object_freezer &f, object *op, object *tmp)
1134 {
1135 static const keyword resist_save[NROFATTACKS] = {
1136 # define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1137 # include "attackinc.h"
1138 # undef def
1139 };
1140
1141 /* This is a list of keywords that correspond to the FLAG_.. values.
1142 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1143 * the 15'th element of this array should match that name.
1144 * If an entry is NULL, that is a flag not to loaded/saved.
1145 */
1146 static const keyword flag_names [NUM_FLAGS] = {
1147 KW_alive,
1148 KW_wiz,
1149 KW_NULL,
1150 KW_NULL,
1151 KW_was_wiz,
1152 KW_applied,
1153 KW_unpaid,
1154 KW_can_use_shield,
1155 KW_no_pick,
1156 KW_NULL, // walk_on
1157 KW_NULL, // no_pass
1158 /* 10 */
1159 KW_is_animated,
1160 KW_NULL, // slow_move
1161 KW_NULL, // flying
1162 KW_monster,
1163 KW_friendly,
1164 KW_generator,
1165 KW_is_thrown,
1166 KW_auto_apply,
1167 KW_NULL, // was KW_treasure
1168 KW_player_sold,
1169 /* 20 */
1170 KW_see_invisible,
1171 KW_can_roll,
1172 KW_overlay_floor,
1173 KW_is_turnable,
1174 KW_NULL, // walk_off
1175 KW_NULL, // fly_on
1176 KW_NULL, // fly_off
1177 KW_is_used_up,
1178 KW_identified,
1179 KW_reflecting,
1180 /* 30 */
1181 KW_changing,
1182 KW_splitting,
1183 KW_hitback,
1184 KW_startequip,
1185 KW_blocksview,
1186 KW_undead,
1187 KW_scared,
1188 KW_unaggressive,
1189 KW_reflect_missile,
1190 KW_reflect_spell,
1191 /* 40 */
1192 KW_no_magic,
1193 KW_no_fix_player,
1194 KW_is_lightable,
1195 KW_tear_down,
1196 KW_run_away,
1197 KW_NULL, // pass_thru
1198 KW_NULL, // an_pass_thru
1199 KW_pick_up,
1200 KW_unique,
1201 KW_no_drop,
1202 /* 50 */
1203 KW_NULL, // wizcast
1204 KW_can_cast_spell,
1205 KW_can_use_scroll,
1206 KW_can_use_range,
1207 KW_can_use_bow,
1208 KW_can_use_armour,
1209 KW_can_use_weapon,
1210 KW_can_use_ring,
1211 KW_has_ready_range,
1212 KW_has_ready_bow,
1213 /* 60 */
1214 KW_xrays,
1215 KW_NULL,
1216 KW_is_floor,
1217 KW_lifesave,
1218 KW_no_strength,
1219 KW_sleep,
1220 KW_stand_still,
1221 KW_random_move,
1222 KW_only_attack,
1223 KW_confused,
1224 /* 70 */
1225 KW_stealth,
1226 KW_NULL,
1227 KW_NULL,
1228 KW_cursed,
1229 KW_damned,
1230 KW_see_anywhere,
1231 KW_known_magical,
1232 KW_known_cursed,
1233 KW_can_use_skill,
1234 KW_been_applied,
1235 /* 80 */
1236 KW_has_ready_scroll,
1237 KW_can_use_rod,
1238 KW_NULL,
1239 KW_can_use_horn,
1240 KW_make_invisible,
1241 KW_inv_locked,
1242 KW_is_wooded,
1243 KW_is_hilly,
1244 KW_has_ready_skill,
1245 KW_has_ready_weapon,
1246 /* 90 */
1247 KW_no_skill_ident,
1248 KW_is_blind,
1249 KW_can_see_in_dark,
1250 KW_is_cauldron,
1251 KW_NULL,
1252 KW_no_steal,
1253 KW_one_hit,
1254 KW_NULL,
1255 KW_berserk,
1256 KW_neutral,
1257 /* 100 */
1258 KW_no_attack,
1259 KW_no_damage,
1260 KW_obj_original,
1261 KW_NULL,
1262 KW_activate_on_push,
1263 KW_activate_on_release,
1264 KW_is_water,
1265 KW_use_content_on_gen,
1266 KW_NULL,
1267 KW_is_buildable,
1268 /* 110 */
1269 KW_destroy_on_death,
1270 KW_NULL,
1271 };
1272
1273 int i;
1274
1275 /* This saves the key/value lists. We do it first so that any
1276 * keys that match field names will be overwritten by the loader.
1277 */
1278 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1279 {
1280 /* Find the field in the opposing member. */
1281 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1282
1283 /* If there's no partnering field, or it's got a different value, save our field. */
1284 if (!arch_field || my_field->value != arch_field->value)
1285 f.put (my_field->key, my_field->value);
1286 }
1287
1288 /* We don't need to worry about the arch's extra fields - they
1289 * will get taken care of the copy_to method.
1290 */
1291
1292 {
1293 char uids[64];
1294 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1295 f.put (KW_uuid, (const char *)uids);
1296 }
1297
1298 #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1299 #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1300
1301 CMP_OUT (name);
1302 CMP_OUT (name_pl);
1303 CMP_OUT (custom_name);
1304 CMP_OUT (title);
1305 CMP_OUT (race);
1306 CMP_OUT (slaying);
1307
1308 if (op->msg != tmp->msg)
1309 f.put (KW_msg, KW_endmsg, op->msg);
1310 if (op->lore != tmp->lore)
1311 f.put (KW_lore, KW_endlore, op->lore);
1312
1313 CMP_OUT (other_arch);
1314 CMP_OUT (face);
1315
1316 if (op->animation_id != tmp->animation_id)
1317 if (op->animation_id)
1318 {
1319 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1320
1321 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1322 f.put (KW_is_animated, (sint32) 0);
1323 }
1324 else
1325 f.put (KW_animation, (const char *) 0);
1326
1327 CMP_OUT2 (str, stats.Str);
1328 CMP_OUT2 (dex, stats.Dex);
1329 CMP_OUT2 (con, stats.Con);
1330 CMP_OUT2 (wis, stats.Wis);
1331 CMP_OUT2 (pow, stats.Pow);
1332 CMP_OUT2 (cha, stats.Cha);
1333 CMP_OUT2 (int, stats.Int);
1334
1335 CMP_OUT2 (hp, stats.hp);
1336 CMP_OUT2 (maxhp, stats.maxhp);
1337 CMP_OUT2 (sp, stats.sp);
1338 CMP_OUT2 (maxsp, stats.maxsp);
1339 CMP_OUT2 (grace, stats.grace);
1340 CMP_OUT2 (maxgrace, stats.maxgrace);
1341 CMP_OUT2 (exp, stats.exp);
1342
1343 CMP_OUT (perm_exp);
1344 CMP_OUT (expmul);
1345
1346 CMP_OUT2 (food, stats.food);
1347 CMP_OUT2 (dam, stats.dam);
1348 CMP_OUT2 (luck, stats.luck);
1349 CMP_OUT2 (wc, stats.wc);
1350 CMP_OUT2 (ac, stats.ac);
1351
1352 CMP_OUT (x);
1353 CMP_OUT (y);
1354 CMP_OUT (speed);
1355 CMP_OUT (speed_left);
1356 CMP_OUT2 (move_state, move_status);
1357 CMP_OUT (attack_movement);
1358 CMP_OUT (nrof);
1359 CMP_OUT (level);
1360 CMP_OUT (direction);
1361 CMP_OUT (type);
1362 CMP_OUT (subtype);
1363 CMP_OUT (attacktype);
1364
1365 for (i = 0; i < NROFATTACKS; i++)
1366 if (op->resist[i] != tmp->resist[i])
1367 f.put (resist_save[i], op->resist[i]);
1368
1369 CMP_OUT (path_attuned);
1370 CMP_OUT (path_repelled);
1371 CMP_OUT (path_denied);
1372 CMP_OUT2 (material, materials);//TODO: nuke
1373 CMP_OUT (materialname);
1374 CMP_OUT (value);
1375 CMP_OUT (carrying);
1376 CMP_OUT (weight);
1377 CMP_OUT (invisible);
1378 CMP_OUT (state);
1379 CMP_OUT (magic);
1380 CMP_OUT (last_heal);
1381 CMP_OUT (last_sp);
1382 CMP_OUT (last_grace);
1383 CMP_OUT (last_eat);
1384 CMP_OUT (glow_radius);
1385
1386 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op)))
1387 f.put (KW_connected, i);
1388
1389 CMP_OUT (randomitems);
1390 CMP_OUT2 (container, weight_limit);
1391
1392 CMP_OUT (run_away);
1393 CMP_OUT (pick_up);
1394 CMP_OUT (will_apply);
1395 CMP_OUT (smoothlevel);
1396 CMP_OUT (weapontype);
1397 CMP_OUT (tooltype);
1398 CMP_OUT (elevation);
1399 CMP_OUT (client_type);
1400 CMP_OUT (item_power);
1401 CMP_OUT (duration);
1402 CMP_OUT (range);
1403 CMP_OUT (range_modifier);
1404 CMP_OUT (duration_modifier);
1405 CMP_OUT (dam_modifier);
1406 CMP_OUT (gen_sp_armour);
1407
1408 CMP_OUT (move_type);
1409 CMP_OUT (move_block);
1410 CMP_OUT (move_allow);
1411 CMP_OUT (move_on);
1412 CMP_OUT (move_off);
1413 CMP_OUT (move_slow);
1414 CMP_OUT (move_slow_penalty);
1415
1416 if (op->flag != tmp->flag)
1417 for (i = 0; i <= NUM_FLAGS; i++)
1418 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1419 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1420
1421 /* Save body locations */
1422 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1423 if (op->body_info[i] != tmp->body_info[i])
1424 f.put (body_locations[i].save_name, op->body_info[i]);
1425 }
1426
1427 /*
1428 * Dumps all variables in an object to a file.
1429 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1430 * the only place this is not set is when saving the player.
1431 */
1432 void
1433 save_object (object_freezer &fp, object *op, int flag)
1434 {
1435 /* Even if the object does have an owner, it would seem that we should
1436 * still save it.
1437 */
1438 if (op->owner)
1439 return;
1440
1441 /* If it is unpaid and we don't want to save those, just return. */
1442 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1443 return;
1444
1445 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1446
1447 fp.put (KW_arch, at->name);
1448 put (fp, op, &at->clone);
1449
1450 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1451
1452 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1453 save_object (fp, tmp, flag);
1454
1455 fp.put (op);
1456 fp.put (KW_end);
1457 }
1458
1459 /////////////////////////////////////////////////////////////////////////////
1460
1461 bool load_resource_file (const char *filename)
1462 {
1463 object_thawer f (filename);
1464
1465 f.next_kv ();
1466
1467 for (;;)
1468 {
1469 switch (f.kw)
1470 {
1471 case KW_region:
1472 if (!region::load (f))
1473 return false;
1474 break;
1475
1476 case KW_EOF:
1477 return true;
1478
1479 default:
1480 if (!f.parse_error ("resource file"))
1481 return false;
1482 }
1483
1484 f.next_kv ();
1485 }
1486 }
1487