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Revision: 1.6
Committed: Mon Sep 4 17:27:13 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.5: +3 -1 lines
Log Message:
reality always is less simple than it appears

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at crossfire-devel@real-time.com
22 */
23
24 /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27
28
29 #include <global.h>
30 #include <loader.h>
31 #include <newserver.h>
32 #include <sproto.h>
33
34 /* Maps the MOVE_* values to names */
35 static const char *const move_name[] = {"walk", "fly_low", "fly_high", "swim", "boat", NULL};
36
37 /* This table is only necessary to convert objects that existed before the
38 * spell object conversion to the new object. It was not practical
39 * to go through every mapping looking for every potion, rod, wand, etc
40 * that had a sp set and update to the new value. So this maps the
41 * old spell numbers to the name of the new archs.
42 * If you are adding a new spell, you should not modify this - you
43 * new spell won't have been used, and thus won't have any legacy object.
44 * NULL entries in this table are valid - to denote objects that should
45 * not be updated for whatever reason.
46 */
47 const char *spell_mapping[] = {
48 "spell_magic_bullet", /* 0 */
49 "spell_small_fireball", /* 1 */
50 "spell_medium_fireball", /* 2 */
51 "spell_large_fireball", /* 3 */
52 "spell_burning_hands", /* 4 */
53 "spell_sm_lightning", /* 5 */
54 "spell_large_lightning", /* 6 */
55 "spell_magic_missile", /* 7 */
56 "spell_create_bomb", /* 8 */
57 "spell_summon_golem", /* 9 */
58 "spell_summon_fire_elemental", /* 10 */
59 "spell_summon_earth_elemental", /* 11 */
60 "spell_summon_water_elemental", /* 12 */
61 "spell_summon_air_elemental", /* 13 */
62 "spell_dimension_door", /* 14 */
63 "spell_create_earth_wall", /* 15 */
64 "spell_paralyze", /* 16 */
65 "spell_icestorm", /* 17 */
66 "spell_magic_mapping", /* 18 */
67 "spell_turn_undead", /* 19 */
68 "spell_fear", /* 20 */
69 "spell_poison_cloud", /* 21 */
70 "spell_wonder", /* 22 */
71 "spell_destruction", /* 23 */
72 "spell_perceive_self", /* 24 */
73 "spell_word_of_recall", /* 25 */
74 "spell_invisible", /* 26 */
75 "spell_invisible_to_undead", /* 27 */
76 "spell_probe", /* 28 */
77 "spell_lg_magic_bullet", /* 29 */
78 "spell_improved_invisibility", /* 30 */
79 "spell_holy_word", /* 31 */
80 "spell_minor_healing", /* 32 */
81 "spell_medium_healing", /* 33 */
82 "spell_major_healing", /* 34 */
83 "spell_heal", /* 35 */
84 "spell_create_food", /* 36 */
85 "spell_earth_to_dust", /* 37 */
86 "spell_armour", /* 38 */
87 "spell_strength", /* 39 */
88 "spell_dexterity", /* 40 */
89 "spell_constitution", /* 41 */
90 "spell_charisma", /* 42 */
91 "spell_create_fire_wall", /* 43 */
92 "spell_create_frost_wall", /* 44 */
93 "spell_protection_from_cold", /* 45 */
94 "spell_protection_from_electricity", /* 46 */
95 "spell_protection_from_fire", /* 47 */
96 "spell_protection_from_poison", /* 48 */
97 "spell_protection_from_slow", /* 49 */
98 "spell_protection_from_paralysis", /* 50 */
99 "spell_protection_from_draining", /* 51 */
100 "spell_protection_from_magic", /* 52 */
101 "spell_protection_from_attack", /* 53 */
102 "spell_levitate", /* 54 */
103 "spell_small_speedball", /* 55 */
104 "spell_large_speedball", /* 56 */
105 "spell_hellfire", /* 57 */
106 "spell_dragonbreath", /* 58 */
107 "spell_large_icestorm", /* 59 */
108 "spell_charging", /* 60 */
109 "spell_polymorph", /* 61 */
110 "spell_cancellation", /* 62 */
111 "spell_confusion", /* 63 */
112 "spell_mass_confusion", /* 64 */
113 "spell_summon_pet_monster", /* 65 */
114 "spell_slow", /* 66 */
115 "spell_regenerate_spellpoints", /* 67 */
116 "spell_cure_poison", /* 68 */
117 "spell_protection_from_confusion", /* 69 */
118 "spell_protection_from_cancellation", /* 70 */
119 "spell_protection_from_depletion", /* 71 */
120 "spell_alchemy", /* 72 */
121 "spell_remove_curse", /* 73 */
122 "spell_remove_damnation", /* 74 */
123 "spell_identify", /* 75*/
124 "spell_detect_magic", /* 76 */
125 "spell_detect_monster", /* 77 */
126 "spell_detect_evil", /* 78 */
127 "spell_detect_curse", /* 79 */
128 "spell_heroism", /* 80 */
129 "spell_aggravation", /* 81 */
130 "spell_firebolt", /* 82 */
131 "spell_frostbolt", /* 83 */
132 "spell_shockwave", /* 84 */
133 "spell_color_spray", /* 85 */
134 "spell_haste", /* 86 */
135 "spell_face_of_death", /* 87 */
136 "spell_ball_lightning", /* 88 */
137 "spell_meteor_swarm", /* 89 */
138 "spell_comet", /* 90 */
139 "spell_mystic_fist", /* 91 */
140 "spell_raise_dead", /* 92 */
141 "spell_resurrection", /* 93 */
142 "spell_reincarnation", /* 94 */
143 "spell_immunity_to_cold", /* 95 */
144 "spell_immunity_to_electricity",/* 96 */
145 "spell_immunity_to_fire", /* 97 */
146 "spell_immunity_to_poison", /* 98 */
147 "spell_immunity_to_slow", /* 99 */
148 "spell_immunity_to_paralysis", /* 100 */
149 "spell_immunity_to_draining", /* 101 */
150 "spell_immunity_to_magic", /* 102 */
151 "spell_immunity_to_attack", /* 103 */
152 "spell_invulnerability", /* 104 */
153 "spell_defense", /* 105 */
154 "spell_rune_of_fire", /* 106 */
155 "spell_rune_of_frost", /* 107 */
156 "spell_rune_of_shocking", /* 108 */
157 "spell_rune_of_blasting", /* 109 */
158 "spell_rune_of_death", /* 110 */
159 "spell_marking_rune", /* 111 */
160 "spell_build_director", /* 112 */
161 "spell_create_pool_of_chaos", /* 113 */
162 "spell_build_bullet_wall", /* 114 */
163 "spell_build_lightning_wall", /* 115 */
164 "spell_build_fireball_wall", /* 116 */
165 "spell_magic_rune", /* 117 */
166 "spell_rune_of_magic_drain", /* 118 */
167 "spell_antimagic_rune", /* 119 */
168 "spell_rune_of_transference", /* 120 */
169 "spell_transference", /* 121 */
170 "spell_magic_drain", /* 122 */
171 "spell_counterspell", /* 123 */
172 "spell_disarm", /* 124 */
173 "spell_cure_confusion", /* 125 */
174 "spell_restoration", /* 126 */
175 "was summon evil monster", /* 127 */ /* Not implenented as nothing used it */
176 "spell_counterwall", /* 128 */
177 "spell_cause_light_wounds", /* 129 */
178 "spell_cause_medium_wounds", /* 130 */
179 "spell_cause_heavy_wounds", /* 131 */
180 "spell_charm_monsters", /* 132 */
181 "spell_banishment", /* 133 */
182 "spell_create_missile", /* 134 */
183 "spell_show_invisible", /* 135 */
184 "spell_xray", /* 136 */
185 "spell_pacify", /* 137 */
186 "spell_summon_fog", /* 138 */
187 "spell_steambolt", /* 139 */
188 "spell_command_undead", /* 140 */
189 "spell_holy_orb", /* 141 */
190 "spell_summon_avatar", /* 142 */
191 "spell_holy_possession", /* 143 */
192 "spell_bless", /* 144 */
193 "spell_curse", /* 145 */
194 "spell_regeneration", /* 146 */
195 "spell_consecrate", /* 147 */
196 "spell_summon_cult_monsters", /* 148 */
197 "spell_cause_critical_wounds", /* 149 */
198 "spell_holy_wrath", /* 150 */
199 "spell_retributive_strike", /* 151 */
200 "spell_finger_of_death", /* 152 */
201 "spell_insect_plague", /* 153 */
202 "spell_call_holy_servant", /* 154 */
203 "spell_wall_of_thorns", /* 155 */
204 "spell_staff_to_snake", /* 156 */
205 "spell_light", /* 157 */
206 "spell_darkness", /* 158 */
207 "spell_nightfall", /* 159 */
208 "spell_daylight", /* 160 */
209 "spell_sunspear", /* 161 */
210 "spell_faery_fire", /* 162 */
211 "spell_cure_blindness", /* 163 */
212 "spell_dark_vision", /* 164 */
213 "spell_bullet_swarm", /* 165 */
214 "spell_bullet_storm", /* 166 */
215 "spell_cause_many_wounds", /* 167 */
216 "spell_small_snowstorm", /* 168 */
217 "spell_medium_snowstorm", /* 169 */
218 "spell_large_snowstorm", /* 170 */
219 "spell_cure_disease", /* 171 */
220 "spell_cause_red_death", /* 172 */
221 "spell_cause_flu", /* 173 */
222 "spell_cause_black_death", /* 174 */
223 "spell_cause_leprosy", /* 175 */
224 "spell_cause_smallpox", /* 176 */
225 "spell_cause_white_death", /* 177 */
226 "spell_cause_anthrax", /* 178 */
227 "spell_cause_typhoid", /* 179 */
228 "spell_mana_blast", /* 180 */
229 "spell_small_manaball", /* 181 */
230 "spell_medium_manaball", /* 182 */
231 "spell_large_manaball", /* 183 */
232 "spell_manabolt", /* 184 */
233 "spell_dancing_sword", /* 185 */
234 "spell_animate_weapon", /* 186 */
235 "spell_cause_cold", /* 187 */
236 "spell_divine_shock", /* 188 */
237 "spell_windstorm", /* 189 */
238 "spell_sanctuary", /* 190 */
239 "spell_peace", /* 191 */
240 "spell_spiderweb", /* 192 */
241 "spell_conflict", /* 193 */
242 "spell_rage", /* 194 */
243 "spell_forked_lightning", /* 195 */
244 "spell_poison_fog", /* 196 */
245 "spell_flaming_aura", /* 197 */
246 "spell_vitriol", /* 198 */
247 "spell_vitriol_splash", /* 199 */
248 "spell_iron_skin", /* 200 */
249 "spell_wrathful_eye", /* 201 */
250 "spell_town_portal", /* 202 */
251 "spell_missile_swarm", /* 203 */
252 "spell_cause_rabies", /* 204 */
253 "spell_glyph", /* 205 */
254 NULL
255 };
256
257 extern int arch_init;
258
259 // return a suitable strign describign an objetc in enough detail to find it
260 // used only in check_loaded_object: TODO remove static, move it elsewhere and
261 // use it in more log messages.
262 static char *op_debug_info_ (object *op, char *info)
263 {
264 char info2[256 * 3];
265 char *p = info;
266
267 p += snprintf (p, 256, "%d=\"%s%s%s\"",
268 op->count,
269 op->name ? (const char *)op->name : "(anon)",
270 op->title ? " " : "",
271 op->title ? (const char *)op->title : "");
272
273 if (op->env)
274 p += snprintf (p, 256, "(in %s)", op_debug_info_ (op->env, info2));
275
276 if (op->map)
277 p += snprintf (p, 256, "(on %s@%d+%d)", op->map->path, op->x, op->y);
278
279 return info;
280 }
281
282 static char *op_debug_info (object *op)
283 {
284 static char info[256 * 3];
285
286 return op_debug_info_ (op, info);
287 }
288
289 /* This function checks the object after it has been loaded (when we
290 * get the 'end' in the input stream). This function can be used to
291 * deal with legacy objects where fields may have changed. It can also be used
292 * to check for objects to make sure there are no common errors.
293 */
294 static void check_loaded_object(object *op) {
295 int ip;
296
297 /* We do some specialized handling to handle legacy cases of name_pl.
298 * If the object doesn't have a name_pl, we just use the object name -
299 * this isn't perfect (things won't be properly pluralized), but works to
300 * that degree (5 heart is still quite understandable). But the case we
301 * also have to catch is if this object is not using the normal name for
302 * the object. In that case, we also want to use the loaded name.
303 * Otherwise, what happens is that the the plural name will lose
304 * information (appear as just 'hearts' and not 'goblins heart')
305 */
306 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
307 op->name_pl = NULL;
308
309 if (!op->name_pl) op->name_pl = op->name;
310
311 /* objects now have a materialname. try to patch it in */
312 if (!(IS_WEAPON(op) && op->level > 0)) {
313 if (op->map != NULL)
314 set_materialname(op, op->map->difficulty, NULL);
315 else
316 set_materialname(op, 5, NULL);
317 }
318 /* only do these when program is first run - a bit
319 * excessive to do this at every run - most of this is
320 * really just to catch any errors - program will still run, but
321 * not in the ideal fashion.
322 */
323 if ((op->type == WEAPON || op->type==BOW) && arch_init) {
324 if (!op->skill) {
325 LOG(llevError,"Weapon %s lacks a skill.\n", op_debug_info (op));
326 } else if ((!strcmp(op->skill,"one handed weapons") && op->body_info[1] != -1) ||
327 (!strcmp(op->skill,"two handed weapons") && op->body_info[1] != -2)) {
328 LOG(llevError,"weapon %s arm usage does not match skill: %d, %s\n",
329 op_debug_info (op), op->body_info[1], &op->skill);
330 }
331 }
332
333 /* We changed last_heal to gen_sp_armour, which is what it
334 * really does for many objects. Need to catch any in maps
335 * that may have an old value.
336 */
337 if ((op->type == WEAPON) ||
338 (op->type == ARMOUR) || (op->type == HELMET) ||
339 (op->type == SHIELD) || (op->type == RING) ||
340 (op->type == BOOTS) || (op->type == GLOVES) ||
341 (op->type == AMULET ) || (op->type == GIRDLE) ||
342 (op->type == BRACERS ) || (op->type == CLOAK)) {
343 if (op->last_heal) {
344 LOG(llevDebug,"Object %s still has last_heal set, not gen_sp_armour\n", op_debug_info (op));
345 op->gen_sp_armour = op->last_heal;
346 op->last_heal = 0;
347 }
348 if (editor) ip =0;
349 else ip = calc_item_power(op, 0);
350 /* Legacy objects from before item power was in the game */
351 if (!op->item_power && ip) {
352 if (ip > 3) {
353 LOG(llevDebug,"Object %s had no item power, using %d\n", op_debug_info (op), ip);
354 }
355 op->item_power = ip;
356 }
357 /* Check for possibly bogus values. Has to meet both these criteria -
358 * something that has item_power 1 is probably just fine if our calculated
359 * value is 1 or 2 - these values are small enough that hard to be precise.
360 * similarly, it item_power is 0, the first check will always pass,
361 * but not the second one.
362 */
363 if (ip > 2 *op->item_power && ip > (op->item_power + 3)) {
364 LOG(llevDebug,"Object %s seems to have too low item power? %d > %d\n",
365 op_debug_info (op), ip, op->item_power);
366 }
367
368 }
369 /* Old spellcasting object - need to load in the appropiate object */
370 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN
371 || op->type == FIREWALL ||
372 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
373 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) {
374 object *tmp;
375
376 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
377 * in that spell was stored in sp.
378 */
379 tmp = get_archetype(spell_mapping[op->type == FIREWALL?op->stats.dam:op->stats.sp]);
380 insert_ob_in_ob(tmp, op);
381 op->randomitems = NULL; /* So another spell isn't created for this object */
382 }
383 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
384
385 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) {
386 object *tmp;
387
388 tmp = get_archetype_by_object_name(op->slaying);
389 insert_ob_in_ob(tmp, op);
390 op->randomitems = NULL; /* So another spell isn't created for this object */
391 /* without this, value is all screwed up */
392 op->value = op->arch->clone.value * op->inv->value;
393 }
394
395 if (QUERY_FLAG(op, FLAG_MONSTER)) {
396 if (op->stats.hp > op->stats.maxhp)
397 LOG(llevDebug,"Monster %s has hp set higher than maxhp (%d>%d)\n",
398 op_debug_info (op),
399 op->stats.hp, op->stats.maxhp);
400
401 /* The archs just need to be updated for this */
402 if (op->move_type ==0) op->move_type = MOVE_WALK;
403 }
404 if ((QUERY_FLAG(op,FLAG_GENERATOR) && QUERY_FLAG(op,FLAG_CONTENT_ON_GEN))
405 || op->type == CREATOR
406 || op->type == CONVERTER) {
407 /* Object will duplicate it's content as part of the
408 * generation process. To do this, we must flag inventory
409 * so it remains unevaluated concerning the randomitems and
410 * the living (a demonlord shouldn't cast from inside generator!)
411 */
412 flag_inv(op,FLAG_IS_A_TEMPLATE);
413 }
414
415 /* Handle player movers. We use move_type for player movers
416 * because they operate on their own time (move_on
417 * would potentially cause them to be triggered when someone steps
418 * on them). If move_type is set, presume person knows what they
419 * are doing, otherwise, set move_type based on maxhp value.
420 */
421 if (op->type == PLAYERMOVER) {
422 if (!op->move_type) {
423 if (op->stats.maxhp) {
424 op->move_type = MOVE_ALL;
425 op->stats.maxhp=0;
426 } else {
427 op->move_type = MOVE_WALK;
428 }
429 }
430 }
431
432 }
433
434 static void
435 set_move (MoveType &mt, const char *str)
436 {
437 if (!str)
438 {
439 mt = 0;
440 return;
441 }
442
443 if (isdigit (*str))
444 {
445 mt = atoi (str);
446 return;
447 }
448
449 mt = 0;
450
451 for (str = strtok ((char *)str, " "); str; str = strtok (0, " "))
452 {
453 if (!strcasecmp (str, "all"))
454 mt |= MOVE_ALL;
455 else
456 {
457 int i, negate = 0;
458
459 if (*str == '-')
460 {
461 negate = 1;
462 str++;
463 }
464
465 for (i = 0; move_name [i]; i++)
466 {
467 if (!strcasecmp (move_name [i], str))
468 {
469 if (negate)
470 mt &= ~(1 << i);
471 else
472 mt |= (1 << i);
473
474 break;
475 }
476 }
477
478 if (!move_name [i])
479 {
480 /* fly is a special case - covers both fly_low and
481 * fly_high - since it doesn't match to a specific
482 * single bit, have to special case it.
483 */
484 if (!strcasecmp (str, "flying"))
485 {
486 if (negate)
487 mt &= ~MOVE_FLYING;
488 else
489 mt |= MOVE_FLYING;
490 }
491 else
492 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
493 }
494 }
495 }
496 }
497
498 #define GET_FLAG(op,flag) \
499 if (thawer.get_sint32 ()) \
500 SET_FLAG (op, flag); \
501 else \
502 CLEAR_FLAG (op, flag) \
503
504 int parse_object (object * op, object_thawer & thawer, int map_flags)
505 {
506 bool ismore = 0;
507
508 for (;;)
509 {
510 keyword kw = thawer.get_kv ();
511
512 switch (kw)
513 {
514 case KW_Object: // uppercase alias
515 case KW_object:
516 thawer.get (op->name);
517
518 if (op->arch != NULL)
519 op->arch->name = op->name;
520
521 break;
522
523 case KW_oid: thawer.get (op, thawer.get_sint32 ()); break;
524
525 case KW_name: thawer.get (op->name); break;
526 case KW_name_pl: thawer.get (op->name_pl); break;
527 case KW_title: thawer.get (op->title); break;
528 case KW_custom_name: thawer.get (op->custom_name); break;
529 case KW_attach: thawer.get_ornull (op->attach); break;
530 case KW_skill: thawer.get_ornull (op->skill); break;
531 case KW_race: thawer.get_ornull (op->race); break;
532 case KW_slaying: thawer.get_ornull (op->slaying); break;
533
534 case KW_arch:
535 {
536 const char *str = thawer.get_str ();
537
538 if (op->arch)
539 {
540 /* If op->arch has been set, then this new object
541 * must be part of the inventory. So process
542 * appropriately.
543 */
544 archetype *arch = find_archetype (str);
545
546 object *tmp;
547
548 if (arch != NULL)
549 tmp = arch_to_object (arch);
550 else
551 {
552 tmp = get_object ();
553 /* record the name of the broken object */
554 tmp->name = str;
555 }
556
557 parse_object (tmp, thawer, map_flags);
558
559 if (tmp->arch)
560 {
561 // was: insert_ob_in_ob (tmp, op);
562 // but manually adding it can improve map loading times a lot
563 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
564 CLEAR_FLAG (tmp, FLAG_REMOVED);
565 tmp->env = op;
566
567 if (!op->inv)
568 op->inv = tmp;
569 else
570 {
571 tmp->below = op->inv;
572 tmp->below->above = tmp;
573 op->inv = tmp;
574 }
575 }
576 else
577 {
578 LOG (llevDebug, "Discarding object without arch: %s\n",
579 tmp->name ? (const char *) tmp->name : "(null)");
580 free_object (tmp);
581 }
582 }
583 else
584 {
585 /* This is the actual archetype definition then */
586 op->arch = find_archetype (str);
587
588 if (op->arch != NULL)
589 copy_object (&op->arch->clone, op);
590 else if (!arch_init)
591 /* record the name of the broken object */
592 op->name = str;
593 }
594 }
595 break;
596
597 case KW_other_arch:
598 op->other_arch = find_archetype (thawer.get_str ());
599 break;
600
601 case KW_animation:
602 {
603 const char *str = thawer.get_str ();
604
605 if (!str)
606 {
607 op->animation_id = 0;
608 CLEAR_FLAG (op, FLAG_ANIMATE);
609 }
610 else
611 {
612 op->animation_id = find_animation (str);
613 SET_FLAG (op, FLAG_ANIMATE);
614 }
615 }
616
617 break;
618
619 case KW_last_heal: thawer.get (op->last_heal); break;
620 case KW_last_sp: thawer.get (op->last_sp); break;
621 case KW_last_grace: thawer.get (op->last_grace); break;
622 case KW_last_eat: thawer.get (op->last_eat); break;
623 case KW_speed_left: thawer.get (op->speed_left); break;
624
625 case KW_speed:
626 thawer.get (op->speed);
627
628 //TODO: maybe do in check_object
629 if (!(map_flags & MAP_STYLE))
630 {
631 if (op->speed < 0)
632 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
633
634 update_ob_speed (op);
635 }
636
637 break;
638
639 case KW_slow_move:
640 op->move_slow |= MOVE_WALK;
641 thawer.get (op->move_slow_penalty);
642 break;
643
644 case KW_face:
645 if (const char *str = thawer.get_str ())
646 op->face = &new_faces[FindFace (str, 0)];
647 else
648 op->face = 0;
649 break;
650
651 case KW_x: thawer.get (op->x); break;
652 case KW_y: thawer.get (op->y); break;
653 case KW_Str: // uppercase alias
654 case KW_str: thawer.get (op->stats.Str); break;
655 case KW_Dex: // uppercase alias
656 case KW_dex: thawer.get (op->stats.Dex); break;
657 case KW_Con: // uppercase alias
658 case KW_con: thawer.get (op->stats.Con); break;
659 case KW_Wis: // uppercase alias
660 case KW_wis: thawer.get (op->stats.Wis); break;
661 case KW_Cha: // uppercase alias
662 case KW_cha: thawer.get (op->stats.Cha); break;
663 case KW_Int: // uppercase alias
664 case KW_int: thawer.get (op->stats.Int); break;
665 case KW_Pow: // uppercase alias
666 case KW_pow: thawer.get (op->stats.Pow); break;
667 case KW_hp: thawer.get (op->stats.hp); break;
668 case KW_maxhp: thawer.get (op->stats.maxhp); break;
669 case KW_sp: thawer.get (op->stats.sp); break;
670 case KW_maxsp: thawer.get (op->stats.maxsp); break;
671 case KW_grace: thawer.get (op->stats.grace); break;
672 case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
673
674 case KW_exp: thawer.get (op->stats.exp); break;
675 case KW_perm_exp: thawer.get (op->perm_exp); break;
676 case KW_food: thawer.get (op->stats.food); break;
677 case KW_dam: thawer.get (op->stats.dam); break;
678 case KW_wc: thawer.get (op->stats.wc); break;
679 case KW_ac: thawer.get (op->stats.ac); break;
680 case KW_nrof: thawer.get (op->nrof); break;
681 case KW_level: thawer.get (op->level); break;
682 case KW_direction: thawer.get (op->direction); break;
683 case KW_type: thawer.get (op->type); break;
684 case KW_subtype: thawer.get (op->subtype); break;
685 case KW_value: thawer.get (op->value); break;
686 case KW_weight: thawer.get (op->weight); break;
687 case KW_carrying: thawer.get (op->carrying); break;
688 case KW_attacktype: thawer.get (op->attacktype); break;
689 case KW_path_attuned: thawer.get (op->path_attuned); break;
690 case KW_path_repelled: thawer.get (op->path_repelled); break;
691 case KW_path_denied: thawer.get (op->path_denied); break;
692 case KW_invisible: thawer.get (op->invisible); break;
693 case KW_magic: thawer.get (op->magic); break;
694 case KW_state: thawer.get (op->state); break;
695 case KW_move_slow_penalty:thawer.get (op->move_slow_penalty); break;
696 case KW_material: thawer.get (op->material); break;
697 case KW_materialname: thawer.get (op->materialname); break;
698
699 /* These are the new values */
700 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
701 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
702 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
703 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
704 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
705 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
706
707 /* These are all legacy - any new objects should use the move_ .. values */
708 case KW_no_pass:
709 {
710 if (thawer.get_sint32 ())
711 op->move_block = MOVE_ALL;
712 else
713 op->move_block = 0;
714 }
715
716 break;
717
718 /* These are all legacy - any new objects should use the move_ .. values */
719 case KW_walk_on:
720 {
721 if (thawer.get_sint32 ())
722 op->move_on |= MOVE_WALK;
723 else
724 op->move_on &= ~MOVE_WALK;
725 }
726
727 break;
728
729 /* These are all legacy - any new objects should use the move_ .. values */
730 case KW_walk_off:
731 {
732 if (thawer.get_sint32 ())
733 op->move_off |= MOVE_WALK;
734 else
735 op->move_off &= ~MOVE_WALK;
736 }
737 break;
738
739 /* These are all legacy - any new objects should use the move_ .. values */
740 case KW_fly_on:
741 {
742 if (thawer.get_sint32 ())
743 op->move_on |= MOVE_FLY_LOW;
744 else
745 op->move_on &= ~MOVE_FLY_LOW;
746 }
747 break;
748
749 /* These are all legacy - any new objects should use the move_ .. values */
750 case KW_fly_off:
751 {
752 if (thawer.get_sint32 ())
753 op->move_off |= MOVE_FLY_LOW;
754 else
755 op->move_off &= ~MOVE_FLY_LOW;
756 }
757 break;
758
759 //TODO: remove these after convertign archetypes
760 case KW_can_use_wand: GET_FLAG (op, FLAG_USE_RANGE); break;
761
762 /* These are all legacy - any new objects should use the move_ .. values */
763 case KW_flying:
764 {
765 if (thawer.get_sint32 ())
766 op->move_type |= MOVE_FLY_LOW;
767 else
768 op->move_type &= ~MOVE_FLY_LOW;
769 }
770 break;
771
772
773 case KW_identified:
774 GET_FLAG (op, FLAG_IDENTIFIED);
775 //TODO: move to check_object or so
776 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
777 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
778
779 break;
780
781 case KW_wiz:
782 GET_FLAG (op, FLAG_WIZ);
783 //TODO: move to check_object
784 if (QUERY_FLAG (op, FLAG_WIZ))
785 {
786 SET_FLAG (op, FLAG_WAS_WIZ);
787 SET_FLAG (op, FLAG_WIZPASS);
788 SET_FLAG (op, FLAG_WIZCAST);
789 }
790 else
791 {
792 CLEAR_FLAG (op, FLAG_WIZPASS);
793 CLEAR_FLAG (op, FLAG_WIZCAST);
794 }
795 break;
796
797 case KW_friendly:
798 GET_FLAG (op, FLAG_FRIENDLY);
799 //TODO: move to check_object or so
800 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
801 add_friendly_object (op);
802 break;
803
804 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
805 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
806 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
807 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
808 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
809 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
810 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
811 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
812 case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break;
813 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
814 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
815 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
816 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
817 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
818 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
819 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
820 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
821 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
822 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
823 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
824 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
825 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
826 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
827 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
828 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
829 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
830 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
831 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
832 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
833 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
834 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
835 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
836 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
837 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
838 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
839 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
840 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
841 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
842 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
843 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
844 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
845 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
846 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
847 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
848 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
849 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
850 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
851 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
852 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
853 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
854 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
855 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
856 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
857 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
858 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
859 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
860 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
861 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
862 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
863 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
864 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
865 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
866 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
867 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
868 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
869 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
870 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
871 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
872 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
873 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
874 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
875 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
876 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
877 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
878 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
879 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
880 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
881 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
882 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
883 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
884 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
885 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
886 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
887 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
888
889 case KW_armour: thawer.get (op->resist [ATNR_PHYSICAL]); break;
890 case KW_resist_physical: thawer.get (op->resist [ATNR_PHYSICAL]); break;
891 case KW_resist_magic: thawer.get (op->resist [ATNR_MAGIC]); break;
892 case KW_resist_fire: thawer.get (op->resist [ATNR_FIRE]); break;
893 case KW_resist_electricity: thawer.get (op->resist [ATNR_ELECTRICITY]); break;
894 case KW_resist_cold: thawer.get (op->resist [ATNR_COLD]); break;
895 case KW_resist_confusion: thawer.get (op->resist [ATNR_CONFUSION]); break;
896 case KW_resist_acid: thawer.get (op->resist [ATNR_ACID]); break;
897 case KW_resist_drain: thawer.get (op->resist [ATNR_DRAIN]); break;
898 case KW_resist_weaponmagic: thawer.get (op->resist [ATNR_WEAPONMAGIC]); break;
899 case KW_resist_ghosthit: thawer.get (op->resist [ATNR_GHOSTHIT]); break;
900 case KW_resist_poison: thawer.get (op->resist [ATNR_POISON]); break;
901 case KW_resist_slow: thawer.get (op->resist [ATNR_SLOW]); break;
902 case KW_resist_paralyze: thawer.get (op->resist [ATNR_PARALYZE]); break;
903 case KW_resist_turn_undead: thawer.get (op->resist [ATNR_TURN_UNDEAD]); break;
904 case KW_resist_fear: thawer.get (op->resist [ATNR_FEAR]); break;
905 case KW_resist_cancellation: thawer.get (op->resist [ATNR_CANCELLATION]); break;
906 case KW_resist_deplete: thawer.get (op->resist [ATNR_DEPLETE]); break;
907 case KW_resist_death: thawer.get (op->resist [ATNR_DEATH]); break;
908 case KW_resist_chaos: thawer.get (op->resist [ATNR_CHAOS]); break;
909 case KW_resist_counterspell: thawer.get (op->resist [ATNR_COUNTERSPELL]); break;
910 case KW_resist_godpower: thawer.get (op->resist [ATNR_GODPOWER]); break;
911 case KW_resist_holyword: thawer.get (op->resist [ATNR_HOLYWORD]); break;
912 case KW_resist_blind: thawer.get (op->resist [ATNR_BLIND]); break;
913 case KW_resist_internal: thawer.get (op->resist [ATNR_INTERNAL]); break;
914 case KW_resist_life_stealing: thawer.get (op->resist [ATNR_LIFE_STEALING]); break;
915 case KW_resist_disease: thawer.get (op->resist [ATNR_DISEASE]); break;
916
917 case KW_luck: thawer.get (op->stats.luck); break;
918 case KW_run_away: thawer.get (op->run_away); break;
919 case KW_pick_up: thawer.get (op->pick_up); break;
920 case KW_item_power: thawer.get (op->item_power); break;
921 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
922 case KW_anim_speed: thawer.get (op->anim_speed); break;
923 case KW_container: thawer.get (op->weight_limit); break;
924 case KW_will_apply: thawer.get (op->will_apply); break;
925 case KW_attack_movement: thawer.get (op->attack_movement); break;
926 case KW_move_state: thawer.get (op->move_status); break;
927 case KW_expmul: thawer.get (op->expmul); break;
928 case KW_glow_radius: thawer.get (op->glow_radius); break;
929 case KW_weapontype: thawer.get (op->weapontype); break;
930 case KW_tooltype: thawer.get (op->tooltype); break;
931 case KW_casting_time: thawer.get (op->casting_time); break;
932 case KW_elevation: thawer.get (op->elevation); break;
933 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
934 case KW_client_type: thawer.get (op->client_type); break;
935 case KW_duration: thawer.get (op->duration); break;
936 case KW_range: thawer.get (op->range); break;
937 case KW_range_modifier: thawer.get (op->range_modifier); break;
938 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
939 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
940
941 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
942 //TODO: parse from other include files
943 case KW_body_range: thawer.get (op->body_info [ 0]); break;
944 case KW_body_arm: thawer.get (op->body_info [ 1]); break;
945 case KW_body_torso: thawer.get (op->body_info [ 2]); break;
946 case KW_body_head: thawer.get (op->body_info [ 3]); break;
947 case KW_body_neck: thawer.get (op->body_info [ 4]); break;
948 case KW_body_skill: thawer.get (op->body_info [ 5]); break;
949 case KW_body_finger: thawer.get (op->body_info [ 6]); break;
950 case KW_body_shoulder: thawer.get (op->body_info [ 7]); break;
951 case KW_body_foot: thawer.get (op->body_info [ 8]); break;
952 case KW_body_hand: thawer.get (op->body_info [ 9]); break;
953 case KW_body_wrist: thawer.get (op->body_info [10]); break;
954 case KW_body_waist: thawer.get (op->body_info [11]); break;
955 case KW_can_apply:
956 break;
957
958 case KW_connected:
959 add_button_link (op, op->map, thawer.get_sint32 ());
960 break;
961
962 case KW_randomitems:
963 op->randomitems = find_treasurelist (thawer.get_str ());
964 break;
965
966 case KW_msg:
967 {
968 thawer.get_ml (KW_endmsg, op->msg);
969 //TODO: allow longer messages
970 if (strlen (op->msg) >= HUGE_BUF)
971 {
972 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
973 op->msg = "ERROR, please report: string too long, winged.\n";
974 }
975 }
976 break;
977
978 case KW_lore:
979 {
980 shstr msgbuf;
981 thawer.get_ml (KW_endlore, op->lore);
982 //TODO: allow longer messages
983 /* Just print a warning so we can be reasonably safe
984 * about not overflowing the buffer.
985 */
986 if (strlen (op->lore) > (HUGE_BUF / 2))
987 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
988 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
989 }
990 break;
991
992 case KW_editable:
993 case KW_editor_folder:
994 break;
995
996 case KW_More: // uppercase alias
997 case KW_more:
998 /* We need to record that this is a multipart object,
999 * so the calling function can glue things back together
1000 */
1001 ismore = 1;
1002 break;
1003
1004 case KW_end:
1005 check_loaded_object (op);
1006
1007 if (!arch_init)
1008 op->instantiate ();
1009
1010 return ismore ? LL_MORE : LL_NORMAL;
1011
1012 case KW_EOF:
1013 return LL_EOF;
1014
1015 case KW_ERROR:
1016 set_ob_key_value (op, thawer.line, thawer.last_value, true);
1017 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D
1018
1019 //TODO: skip line, ugly, factor parsing better
1020 if (thawer.last_value)
1021 thawer.line = thawer.last_value;
1022
1023 thawer.line += strlen (thawer.line) + 1;
1024
1025 break;
1026
1027 default:
1028 printf ("kw abort %s\n", keyword_str [kw]);//D
1029 abort ();
1030 }
1031 }
1032 }
1033
1034 /*
1035 * Loads an object from the given file-pointer.
1036 * Variables will be read and parsed and patched into the object
1037 * until the string "end" is reached, or the end of the file.
1038 *
1039 * bufstat is used to determine various file attributes:
1040 * LO_REPATE (0): We are reading from the same buffer as the last call.
1041 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1042 * will also be reading from this (treasure file, artifacts.)
1043 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1044 * be reset.
1045 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1046 *
1047 */
1048
1049 int load_object(object_thawer &fp, object *op, int map_flags) {
1050 return parse_object(op, fp, map_flags);
1051 }
1052
1053
1054 /* This takes a buffer, scans it for variables, and sets those variables
1055 * as appropriate in op.
1056 *
1057 * This function appears to be used in only 2 places - in crossedit to
1058 * override values and in c_wiz to mutate values.
1059 */
1060 int set_variable(object *op,char *buf) {
1061 #if 0
1062 int retval;
1063 object_thawer thawer (0);
1064
1065 strcpy(msgbuf, "");
1066 strcpy(lorebuf, "");
1067 retval=parse_object(op,thawer,0);
1068 yy_switch_to_buffer(yycurbuf);
1069 yy_delete_buffer(yybufstate);
1070 yy_pop_state();
1071 return retval;
1072 #endif
1073 }
1074
1075 /* This array equates the FLAG_ values with the V_ values. Use -1 to
1076 * put gaps in the array that should not be processed.
1077 * The order matches the order of the define values in 'define.h'.
1078 */
1079 /* This is a list of pointers that correspond to the FLAG_.. values.
1080 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1081 * the 15'th element of this array should match that name.
1082 * If an entry is NULL, that is a flag not to loaded/saved.
1083 */
1084 static const char *const flag_names[NUM_FLAGS+1] = {
1085 "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1086 "can_use_shield", "no_pick", NULL /* walk_on*/, NULL /* no_pass */, /* 10 */
1087 "is_animated", NULL /* slow_move */,
1088 NULL /* flying */, "monster", "friendly", "generator",
1089 "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1090 "see_invisible", "can_roll", "overlay_floor",
1091 "is_turnable", NULL /* walk_off */, NULL /* fly_on */,
1092 NULL /*fly_off*/, "is_used_up", "identified", "reflecting", /* 30 */
1093 "changing", "splitting", "hitback", "startequip",
1094 "blocksview", "undead", "scared", "unaggressive",
1095 "reflect_missile", "reflect_spell", /* 40 */
1096 "no_magic", "no_fix_player", "is_lightable", "tear_down",
1097 "run_away", NULL /*pass_thru */, NULL /*can_pass_thru*/,
1098 "pick_up", "unique", "no_drop", /* 50 */
1099 NULL /* wizcast*/, "can_cast_spell", "can_use_scroll", "can_use_range",
1100 "can_use_bow", "can_use_armour", "can_use_weapon",
1101 "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1102 "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1103 "stand_still", "random_move", "only_attack", "confused", /* 70 */
1104 "stealth", NULL, NULL, "cursed", "damned",
1105 "see_anywhere", "known_magical", "known_cursed",
1106 "can_use_skill", "been_applied", /* 80 */
1107 "has_ready_scroll", "can_use_rod", NULL,
1108 "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1109 "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1110 "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1111 "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1112 "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1113 "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1114 NULL
1115 };
1116
1117
1118 /*
1119 * Initialises the array of variable-names. Needed before any
1120 * objects can be loaded. Called by init_library().
1121 */
1122
1123 void init_vars() {
1124 }
1125
1126 /* This returns a string of the integer movement type */
1127 static char* get_string_move_type(MoveType mt)
1128 {
1129 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1130 int i, all_count=0, count;
1131
1132 strcpy(retbuf,"");
1133 strcpy(retbuf_all," all");
1134
1135 /* Quick check, and probably fairly common */
1136 if (mt == MOVE_ALL) return retbuf_all+1;
1137 if (mt == 0) {
1138 strcpy(retbuf,"0");
1139 return retbuf;
1140 }
1141
1142 /* We basically slide the bits down. Why look at MOVE_ALL?
1143 * because we may want to return a string like 'all -swim',
1144 * and if we just looked at mt, we couldn't get that.
1145 */
1146 for (i=MOVE_ALL, count=0; i!=0; i >>= 1, count++) {
1147 if (mt & (1<<count)) {
1148 strcat(retbuf, " ");
1149 strcat(retbuf, move_name[count]);
1150 } else {
1151 strcat(retbuf_all, " -");
1152 strcat(retbuf_all, move_name[count]);
1153 all_count++;
1154 }
1155 }
1156 /* Basically, if there is a single negation, return it, eg
1157 * 'all -swim'. But more than that, just return the
1158 * enumerated values. It doesn't make sense to return
1159 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1160 */
1161 if (all_count <=1) return retbuf_all+1;
1162 else return retbuf+1;
1163 }
1164
1165 // compare *op against *tmp and output differences
1166 void
1167 put (object_freezer &f, object *op, object *tmp)
1168 {
1169 int i;
1170
1171 /* This saves the key/value lists. We do it first so that any
1172 * keys that match field names will be overwritten by the loader.
1173 */
1174 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next)
1175 {
1176 /* Find the field in the opposing member. */
1177 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1178
1179 /* If there's no partnering field, or it's got a different value, save our field. */
1180 if (arch_field == NULL || my_field->value != arch_field->value)
1181 f.put (my_field->key, my_field->value);
1182 }
1183
1184 /* We don't need to worry about the arch's extra fields - they
1185 * will get taken care of the copy_object function.
1186 */
1187
1188 # define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1189 # define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1190
1191 CMP_OUT (name);
1192 CMP_OUT (name_pl);
1193 CMP_OUT (custom_name);
1194 CMP_OUT (title);
1195 CMP_OUT (race);
1196 CMP_OUT (slaying);
1197
1198 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg);
1199 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore);
1200
1201 CMP_OUT (other_arch);
1202 CMP_OUT (face);
1203
1204 if (!op->face || !op->face->name)
1205 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>");//D
1206
1207 if (op->animation_id != tmp->animation_id)
1208 if (op->animation_id)
1209 {
1210 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1211
1212 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1213 f.put (KW_is_animated, (sint32)0);
1214 }
1215 else
1216 f.put (KW_animation, (const char *)0);
1217
1218 CMP_OUT2 (str , stats.Str);
1219 CMP_OUT2 (dex , stats.Dex);
1220 CMP_OUT2 (con , stats.Con);
1221 CMP_OUT2 (wis , stats.Wis);
1222 CMP_OUT2 (pow , stats.Pow);
1223 CMP_OUT2 (cha , stats.Cha);
1224 CMP_OUT2 (int , stats.Int);
1225 CMP_OUT2 (hp , stats.hp);
1226 CMP_OUT2 (maxhp , stats.maxhp);
1227 CMP_OUT2 (sp , stats.sp);
1228 CMP_OUT2 (maxsp , stats.maxsp);
1229 CMP_OUT2 (grace , stats.grace);
1230 CMP_OUT2 (maxgrace, stats.maxgrace);
1231 CMP_OUT2 (exp , stats.exp);
1232
1233 CMP_OUT (perm_exp);
1234 CMP_OUT (expmul);
1235
1236 CMP_OUT2 (food , stats.food);
1237 CMP_OUT2 (dam , stats.dam);
1238 CMP_OUT2 (luck , stats.luck);
1239 CMP_OUT2 (wc , stats.wc);
1240 CMP_OUT2 (ac , stats.ac);
1241
1242 CMP_OUT (x);
1243 CMP_OUT (y);
1244 CMP_OUT (speed);
1245 CMP_OUT (speed_left);
1246 CMP_OUT2 (move_state, move_status);
1247 CMP_OUT (attack_movement);
1248 CMP_OUT (nrof);
1249 CMP_OUT (level);
1250 CMP_OUT (direction);
1251 CMP_OUT (type);
1252 CMP_OUT (subtype);
1253 CMP_OUT (attacktype);
1254
1255 for (i = 0; i < NROFATTACKS; i++)
1256 if (op->resist [i] != tmp->resist [i])
1257 f.put (resist_save [i], op->resist [i]);
1258
1259 CMP_OUT (path_attuned);
1260 CMP_OUT (path_repelled);
1261 CMP_OUT (path_denied);
1262 CMP_OUT (material);
1263 CMP_OUT (materialname);
1264 CMP_OUT (value);
1265 CMP_OUT (carrying);
1266 CMP_OUT (weight);
1267 CMP_OUT (invisible);
1268 CMP_OUT (state);
1269 CMP_OUT (magic);
1270 CMP_OUT (last_heal);
1271 CMP_OUT (last_sp);
1272 CMP_OUT (last_grace);
1273 CMP_OUT (last_eat);
1274 CMP_OUT (glow_radius);
1275
1276 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op)))
1277 f.put (KW_connected, i);
1278
1279 CMP_OUT (randomitems);
1280 CMP_OUT2 (container, weight_limit);
1281
1282 CMP_OUT (run_away);
1283 CMP_OUT (pick_up);
1284 CMP_OUT (will_apply);
1285 CMP_OUT (smoothlevel);
1286 CMP_OUT (weapontype);
1287 CMP_OUT (tooltype);
1288 CMP_OUT (elevation);
1289 CMP_OUT (client_type);
1290 CMP_OUT (item_power);
1291 CMP_OUT (duration);
1292 CMP_OUT (range);
1293 CMP_OUT (range_modifier);
1294 CMP_OUT (duration_modifier);
1295 CMP_OUT (dam_modifier);
1296 CMP_OUT (gen_sp_armour);
1297
1298 CMP_OUT (move_type);
1299 CMP_OUT (move_block);
1300 CMP_OUT (move_allow);
1301 CMP_OUT (move_on);
1302 CMP_OUT (move_off);
1303 CMP_OUT (move_slow);
1304 CMP_OUT (move_slow_penalty);
1305
1306 if (!COMPARE_FLAGS (op, tmp))
1307 for (i = 0; i <= NUM_FLAGS; i++)
1308 if (flag_names [i]
1309 && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i)))
1310 f.put (flag_names [i], QUERY_FLAG (op, i) ? "1" : "0");
1311
1312 /* Save body locations */
1313 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1314 if (op->body_info[i] != tmp->body_info[i])
1315 f.put (body_locations[i].save_name, op->body_info[i]);
1316 }
1317
1318 /*
1319 * Dumps all variables in an object to a file.
1320 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1321 * the only place this is not set is when saving the player.
1322 * If bit 1 of flag is set, don't remove the object after save. As of now,
1323 * all of the callers are setting this.
1324 */
1325
1326 void
1327 save_object (object_freezer &fp, object *op, int flag)
1328 {
1329 archetype *at;
1330 object *tmp, *old;
1331
1332 /* Even if the object does have an owner, it would seem that we should
1333 * still save it.
1334 */
1335 if (op->owner != NULL)
1336 return;
1337
1338 /* If it is unpaid and we don't want to save those, just return. */
1339 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID)))
1340 return;
1341
1342 if ((at = op->arch) == NULL)
1343 at = empty_archetype;
1344
1345 fp.put (KW_arch, at->name);
1346
1347 put (fp, op, &at->clone);
1348
1349 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1350
1351 old = NULL;
1352
1353 if (flag & 2)
1354 for (tmp = op->inv; tmp != NULL; tmp = tmp->below)
1355 save_object (fp, tmp, flag);
1356 else
1357 /* Slightly different logic because tmp/op will be removed by
1358 * the save_object we call. So we just keep looking at op->inv
1359 * until there is nothing left. In theory, the variable old
1360 * should not be needed, as recursive loops shouldn't happen.
1361 */
1362 while ((tmp = op->inv) != NULL)
1363 {
1364 if (old == tmp)
1365 {
1366 LOG (llevError, " Recursive loop in inventory\n");
1367 break;
1368 }
1369
1370 save_object (fp, tmp, flag);
1371 old = tmp;
1372 }
1373
1374 if (!(flag & 2))
1375 {
1376 remove_ob (op);
1377 free_object (op);
1378 }
1379
1380 fp.put (op);
1381 fprintf (fp, "end\n");
1382 }
1383