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/cvs/deliantra/server/common/loader.C
Revision: 1.62
Committed: Mon Feb 19 19:10:31 2007 UTC (17 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.61: +1 -0 lines
Log Message:
fix crash with patch and create

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying
27 variable. */
28
29 #include <global.h>
30 #include <loader.h>
31 #include <sproto.h>
32
33 /////////////////////////////////////////////////////////////////////////////
34
35 /* Maps the MOVE_* values to names */
36 static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
37
38 /* This table is only necessary to convert objects that existed before the
39 * spell object conversion to the new object. It was not practical
40 * to go through every mapping looking for every potion, rod, wand, etc
41 * that had a sp set and update to the new value. So this maps the
42 * old spell numbers to the name of the new archs.
43 * If you are adding a new spell, you should not modify this - you
44 * new spell won't have been used, and thus won't have any legacy object.
45 * NULL entries in this table are valid - to denote objects that should
46 * not be updated for whatever reason.
47 */
48 const char *spell_mapping[] = {
49 "spell_magic_bullet", /* 0 */
50 "spell_small_fireball", /* 1 */
51 "spell_medium_fireball", /* 2 */
52 "spell_large_fireball", /* 3 */
53 "spell_burning_hands", /* 4 */
54 "spell_sm_lightning", /* 5 */
55 "spell_large_lightning", /* 6 */
56 "spell_magic_missile", /* 7 */
57 "spell_create_bomb", /* 8 */
58 "spell_summon_golem", /* 9 */
59 "spell_summon_fire_elemental", /* 10 */
60 "spell_summon_earth_elemental", /* 11 */
61 "spell_summon_water_elemental", /* 12 */
62 "spell_summon_air_elemental", /* 13 */
63 "spell_dimension_door", /* 14 */
64 "spell_create_earth_wall", /* 15 */
65 "spell_paralyze", /* 16 */
66 "spell_icestorm", /* 17 */
67 "spell_magic_mapping", /* 18 */
68 "spell_turn_undead", /* 19 */
69 "spell_fear", /* 20 */
70 "spell_poison_cloud", /* 21 */
71 "spell_wonder", /* 22 */
72 "spell_destruction", /* 23 */
73 "spell_perceive_self", /* 24 */
74 "spell_word_of_recall", /* 25 */
75 "spell_invisible", /* 26 */
76 "spell_invisible_to_undead", /* 27 */
77 "spell_probe", /* 28 */
78 "spell_lg_magic_bullet", /* 29 */
79 "spell_improved_invisibility", /* 30 */
80 "spell_holy_word", /* 31 */
81 "spell_minor_healing", /* 32 */
82 "spell_medium_healing", /* 33 */
83 "spell_major_healing", /* 34 */
84 "spell_heal", /* 35 */
85 "spell_create_food", /* 36 */
86 "spell_earth_to_dust", /* 37 */
87 "spell_armour", /* 38 */
88 "spell_strength", /* 39 */
89 "spell_dexterity", /* 40 */
90 "spell_constitution", /* 41 */
91 "spell_charisma", /* 42 */
92 "spell_create_fire_wall", /* 43 */
93 "spell_create_frost_wall", /* 44 */
94 "spell_protection_from_cold", /* 45 */
95 "spell_protection_from_electricity", /* 46 */
96 "spell_protection_from_fire", /* 47 */
97 "spell_protection_from_poison", /* 48 */
98 "spell_protection_from_slow", /* 49 */
99 "spell_protection_from_paralysis", /* 50 */
100 "spell_protection_from_draining", /* 51 */
101 "spell_protection_from_magic", /* 52 */
102 "spell_protection_from_attack", /* 53 */
103 "spell_levitate", /* 54 */
104 "spell_small_speedball", /* 55 */
105 "spell_large_speedball", /* 56 */
106 "spell_hellfire", /* 57 */
107 "spell_dragonbreath", /* 58 */
108 "spell_large_icestorm", /* 59 */
109 "spell_charging", /* 60 */
110 "spell_polymorph", /* 61 */
111 "spell_cancellation", /* 62 */
112 "spell_confusion", /* 63 */
113 "spell_mass_confusion", /* 64 */
114 "spell_summon_pet_monster", /* 65 */
115 "spell_slow", /* 66 */
116 "spell_regenerate_spellpoints", /* 67 */
117 "spell_cure_poison", /* 68 */
118 "spell_protection_from_confusion", /* 69 */
119 "spell_protection_from_cancellation", /* 70 */
120 "spell_protection_from_depletion", /* 71 */
121 "spell_alchemy", /* 72 */
122 "spell_remove_curse", /* 73 */
123 "spell_remove_damnation", /* 74 */
124 "spell_identify", /* 75 */
125 "spell_detect_magic", /* 76 */
126 "spell_detect_monster", /* 77 */
127 "spell_detect_evil", /* 78 */
128 "spell_detect_curse", /* 79 */
129 "spell_heroism", /* 80 */
130 "spell_aggravation", /* 81 */
131 "spell_firebolt", /* 82 */
132 "spell_frostbolt", /* 83 */
133 "spell_shockwave", /* 84 */
134 "spell_color_spray", /* 85 */
135 "spell_haste", /* 86 */
136 "spell_face_of_death", /* 87 */
137 "spell_ball_lightning", /* 88 */
138 "spell_meteor_swarm", /* 89 */
139 "spell_comet", /* 90 */
140 "spell_mystic_fist", /* 91 */
141 "spell_raise_dead", /* 92 */
142 "spell_resurrection", /* 93 */
143 "spell_reincarnation", /* 94 */
144 "spell_immunity_to_cold", /* 95 */
145 "spell_immunity_to_electricity", /* 96 */
146 "spell_immunity_to_fire", /* 97 */
147 "spell_immunity_to_poison", /* 98 */
148 "spell_immunity_to_slow", /* 99 */
149 "spell_immunity_to_paralysis", /* 100 */
150 "spell_immunity_to_draining", /* 101 */
151 "spell_immunity_to_magic", /* 102 */
152 "spell_immunity_to_attack", /* 103 */
153 "spell_invulnerability", /* 104 */
154 "spell_defense", /* 105 */
155 "spell_rune_of_fire", /* 106 */
156 "spell_rune_of_frost", /* 107 */
157 "spell_rune_of_shocking", /* 108 */
158 "spell_rune_of_blasting", /* 109 */
159 "spell_rune_of_death", /* 110 */
160 "spell_marking_rune", /* 111 */
161 "spell_build_director", /* 112 */
162 "spell_create_pool_of_chaos", /* 113 */
163 "spell_build_bullet_wall", /* 114 */
164 "spell_build_lightning_wall", /* 115 */
165 "spell_build_fireball_wall", /* 116 */
166 "spell_magic_rune", /* 117 */
167 "spell_rune_of_magic_drain", /* 118 */
168 "spell_antimagic_rune", /* 119 */
169 "spell_rune_of_transference", /* 120 */
170 "spell_transference", /* 121 */
171 "spell_magic_drain", /* 122 */
172 "spell_counterspell", /* 123 */
173 "spell_disarm", /* 124 */
174 "spell_cure_confusion", /* 125 */
175 "spell_restoration", /* 126 */
176 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */
177 "spell_counterwall", /* 128 */
178 "spell_cause_light_wounds", /* 129 */
179 "spell_cause_medium_wounds", /* 130 */
180 "spell_cause_heavy_wounds", /* 131 */
181 "spell_charm_monsters", /* 132 */
182 "spell_banishment", /* 133 */
183 "spell_create_missile", /* 134 */
184 "spell_show_invisible", /* 135 */
185 "spell_xray", /* 136 */
186 "spell_pacify", /* 137 */
187 "spell_summon_fog", /* 138 */
188 "spell_steambolt", /* 139 */
189 "spell_command_undead", /* 140 */
190 "spell_holy_orb", /* 141 */
191 "spell_summon_avatar", /* 142 */
192 "spell_holy_possession", /* 143 */
193 "spell_bless", /* 144 */
194 "spell_curse", /* 145 */
195 "spell_regeneration", /* 146 */
196 "spell_consecrate", /* 147 */
197 "spell_summon_cult_monsters", /* 148 */
198 "spell_cause_critical_wounds", /* 149 */
199 "spell_holy_wrath", /* 150 */
200 "spell_retributive_strike", /* 151 */
201 "spell_finger_of_death", /* 152 */
202 "spell_insect_plague", /* 153 */
203 "spell_call_holy_servant", /* 154 */
204 "spell_wall_of_thorns", /* 155 */
205 "spell_staff_to_snake", /* 156 */
206 "spell_light", /* 157 */
207 "spell_darkness", /* 158 */
208 "spell_nightfall", /* 159 */
209 "spell_daylight", /* 160 */
210 "spell_sunspear", /* 161 */
211 "spell_faery_fire", /* 162 */
212 "spell_cure_blindness", /* 163 */
213 "spell_dark_vision", /* 164 */
214 "spell_bullet_swarm", /* 165 */
215 "spell_bullet_storm", /* 166 */
216 "spell_cause_many_wounds", /* 167 */
217 "spell_small_snowstorm", /* 168 */
218 "spell_medium_snowstorm", /* 169 */
219 "spell_large_snowstorm", /* 170 */
220 "spell_cure_disease", /* 171 */
221 "spell_cause_red_death", /* 172 */
222 "spell_cause_flu", /* 173 */
223 "spell_cause_black_death", /* 174 */
224 "spell_cause_leprosy", /* 175 */
225 "spell_cause_smallpox", /* 176 */
226 "spell_cause_white_death", /* 177 */
227 "spell_cause_anthrax", /* 178 */
228 "spell_cause_typhoid", /* 179 */
229 "spell_mana_blast", /* 180 */
230 "spell_small_manaball", /* 181 */
231 "spell_medium_manaball", /* 182 */
232 "spell_large_manaball", /* 183 */
233 "spell_manabolt", /* 184 */
234 "spell_dancing_sword", /* 185 */
235 "spell_animate_weapon", /* 186 */
236 "spell_cause_cold", /* 187 */
237 "spell_divine_shock", /* 188 */
238 "spell_windstorm", /* 189 */
239 "spell_sanctuary", /* 190 */
240 "spell_peace", /* 191 */
241 "spell_spiderweb", /* 192 */
242 "spell_conflict", /* 193 */
243 "spell_rage", /* 194 */
244 "spell_forked_lightning", /* 195 */
245 "spell_poison_fog", /* 196 */
246 "spell_flaming_aura", /* 197 */
247 "spell_vitriol", /* 198 */
248 "spell_vitriol_splash", /* 199 */
249 "spell_iron_skin", /* 200 */
250 "spell_wrathful_eye", /* 201 */
251 "spell_town_portal", /* 202 */
252 "spell_missile_swarm", /* 203 */
253 "spell_cause_rabies", /* 204 */
254 "spell_glyph", /* 205 */
255 NULL
256 };
257
258 extern int arch_init;
259
260 /* This function checks the object after it has been loaded (when we
261 * get the 'end' in the input stream). This function can be used to
262 * deal with legacy objects where fields may have changed. It can also be used
263 * to check for objects to make sure there are no common errors.
264 */
265 static void
266 check_loaded_object (object *op)
267 {
268 /* We do some specialised handling to handle legacy cases of name_pl.
269 * If the object doesn't have a name_pl, we just use the object name -
270 * this isn't perfect (things won't be properly pluralised), but works to
271 * that degree (5 heart is still quite understandable). But the case we
272 * also have to catch is if this object is not using the normal name for
273 * the object. In that case, we also want to use the loaded name.
274 * Otherwise, what happens is that the the plural name will lose
275 * information (appear as just 'hearts' and not 'goblins heart')
276 */
277 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
278 op->name_pl = 0;
279
280 if (!op->name_pl)
281 op->name_pl = op->name;
282
283 /* objects now have a materialname. try to patch it in */
284 if (!(op->is_weapon () && op->level > 0))
285 {
286 if (op->map != NULL)
287 set_materialname (op, op->map->difficulty, NULL);
288 else
289 set_materialname (op, 5, NULL);
290 }
291
292 /* only do these when program is first run - a bit
293 * excessive to do this at every run - most of this is
294 * really just to catch any errors - program will still run, but
295 * not in the ideal fashion.
296 */
297 if ((op->type == WEAPON || op->type == BOW) && arch_init)
298 {
299 if (!op->skill)
300 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
301 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
302 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
303 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
304 }
305
306 /* We changed last_heal to gen_sp_armour, which is what it
307 * really does for many objects. Need to catch any in maps
308 * that may have an old value.
309 */
310 if (op->type == WEAPON
311 || op->type == ARMOUR || op->type == HELMET
312 || op->type == SHIELD || op->type == RING
313 || op->type == BOOTS || op->type == GLOVES
314 || op->type == AMULET || op->type == GIRDLE
315 || op->type == BRACERS || op->type == CLOAK)
316 {
317 if (op->last_heal)
318 {
319 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
320 op->gen_sp_armour = op->last_heal;
321 op->last_heal = 0;
322 }
323
324 int ip = calc_item_power (op, 0);
325
326 /* Legacy objects from before item power was in the game */
327 if (!op->item_power && ip)
328 {
329 if (ip > 3)
330 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
331
332 op->item_power = ip;
333 }
334
335 /* Check for possibly bogus values. Has to meet both these criteria -
336 * something that has item_power 1 is probably just fine if our calculated
337 * value is 1 or 2 - these values are small enough that hard to be precise.
338 * similarly, it item_power is 0, the first check will always pass,
339 * but not the second one.
340 */
341 if (ip > 2 * op->item_power && ip > (op->item_power + 3))
342 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
343 }
344
345 /* Old spellcasting object - need to load in the appropiate object */
346 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
347 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
348 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
349 {
350 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
351 * in that spell was stored in sp.
352 */
353 object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
354 insert_ob_in_ob (tmp, op);
355 op->randomitems = NULL; /* So another spell isn't created for this object */
356 }
357
358 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
359 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
360 {
361 object *tmp = get_archetype_by_object_name (op->slaying);
362 insert_ob_in_ob (tmp, op);
363 op->randomitems = NULL; /* So another spell isn't created for this object */
364 /* without this, value is all screwed up */
365 op->value = op->arch->clone.value * op->inv->value;
366 }
367
368 if (QUERY_FLAG (op, FLAG_MONSTER))
369 {
370 if (op->stats.hp > op->stats.maxhp)
371 {
372 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
373 op->stats.maxhp = op->stats.hp;
374 }
375
376 /* The archs just need to be updated for this */
377 if (op->move_type == 0)
378 op->move_type = MOVE_WALK;
379 }
380
381 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
382 {
383 /* Object will duplicate it's content as part of the
384 * generation process. To do this, we must flag inventory
385 * so it remains unevaluated concerning the randomitems and
386 * the living (a demonlord shouldn't cast from inside generator!)
387 */
388 flag_inv (op, FLAG_IS_A_TEMPLATE);
389 }
390
391 /* Handle player movers. We use move_type for player movers
392 * because they operate on their own time (move_on
393 * would potentially cause them to be triggered when someone steps
394 * on them). If move_type is set, presume person knows what they
395 * are doing, otherwise, set move_type based on maxhp value.
396 */
397 if (op->type == PLAYERMOVER)
398 {
399 if (!op->move_type)
400 {
401 if (op->stats.maxhp)
402 {
403 op->move_type = MOVE_ALL;
404 op->stats.maxhp = 0;
405 }
406 else
407 op->move_type = MOVE_WALK;
408 }
409 }
410
411 }
412
413 static void
414 set_move (MoveType & mt, const char *str)
415 {
416 if (!str)
417 {
418 mt = 0;
419 return;
420 }
421
422 if (isdigit (*str))
423 {
424 mt = atoi (str);
425 return;
426 }
427
428 mt = 0;
429
430 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
431 {
432 if (!strcasecmp (str, "all"))
433 mt |= MOVE_ALL;
434 else
435 {
436 int i, negate = 0;
437
438 if (*str == '-')
439 {
440 negate = 1;
441 str++;
442 }
443
444 for (i = 0; move_name[i]; i++)
445 {
446 if (!strcasecmp (move_name[i], str))
447 {
448 if (negate)
449 mt &= ~(1 << i);
450 else
451 mt |= (1 << i);
452
453 break;
454 }
455 }
456
457 if (!move_name[i])
458 {
459 /* fly is a special case - covers both fly_low and
460 * fly_high - since it doesn't match to a specific
461 * single bit, have to special case it.
462 */
463 if (!strcasecmp (str, "flying"))
464 {
465 if (negate)
466 mt &= ~MOVE_FLYING;
467 else
468 mt |= MOVE_FLYING;
469 }
470 else
471 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
472 }
473 }
474 }
475 }
476
477 #define GET_FLAG(op,flag) \
478 if (f.get_sint32 ()) \
479 SET_FLAG (op, flag); \
480 else \
481 CLEAR_FLAG (op, flag) \
482
483 bool
484 object::parse_kv (object_thawer &f)
485 {
486 assert (f.kw == KW_object || f.kw == KW_arch);
487
488 if (f.kw == KW_object)
489 f.get (name); // preset name from object name
490
491 f.next ();
492
493 object *op_inv = inv;
494
495 for (;;)
496 {
497 switch (f.kw)
498 {
499 case KW_uuid:
500 if (const char *s = f.get_str ())
501 {
502 unsigned int version;
503 unsigned long long seq;
504
505 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
506 {
507 uuid.seq = seq;
508 break;
509 }
510 }
511
512 uuid = gen_uuid ();
513 break;
514
515 case KW_oid:
516 f.get (this, f.get_sint32 ());
517 break;
518
519 case KW_name: f.get (name); break;
520 case KW_name_pl: f.get (name_pl); break;
521 case KW_title: f.get (title); break;
522 case KW_custom_name: f.get (custom_name); break;
523
524 case KW_attach: f.get_ornull (attach); break;
525 case KW_skill: f.get_ornull (skill); break;
526 case KW_race: f.get_ornull (race); break;
527 case KW_slaying: f.get_ornull (slaying); break;
528
529 case KW_arch:
530 {
531 object *tmp = object::read (f);
532 tmp->deactivate ();
533
534 {
535 // was: insert_ob_in_ob (tmp, op);
536 // but manually adding it can improve map loading times a lot
537 // also, appending instead of prepending keeps the
538 // save ordering the same between repeated load/saves.
539 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
540 CLEAR_FLAG (tmp, FLAG_REMOVED);
541
542 if (!op_inv)
543 {
544 inv = tmp;
545 tmp->above = 0;
546 }
547 else
548 {
549 while (op_inv->below)
550 op_inv = op_inv->below;
551
552 op_inv->below = tmp;
553 tmp->above = op_inv;
554 }
555
556 tmp->below = 0;
557 tmp->env = this;
558 op_inv = tmp;
559 }
560 }
561 continue;
562
563 case KW_other_arch:
564 other_arch = archetype::find (f.get_str ());
565 break;
566
567 case KW_animation:
568 {
569 CLEAR_FLAG (this, FLAG_ANIMATE);
570 animation_id = 0;
571
572 const char *str = f.get_str ();
573 if (str && (animation_id = find_animation (str)))
574 SET_FLAG (this, FLAG_ANIMATE);
575 }
576 break;
577
578 case KW_last_heal: f.get (last_heal); break;
579 case KW_last_sp: f.get (last_sp); break;
580 case KW_last_grace: f.get (last_grace); break;
581 case KW_last_eat: f.get (last_eat); break;
582 case KW_speed_left: f.get (speed_left); break;
583
584 case KW_speed:
585 f.get (speed);
586
587 //TODO: maybe do in check_object
588 // removed check for style maps
589 if (speed < 0)
590 speed_left = speed_left - rndm ();
591
592 break;
593
594 case KW_slow_move:
595 move_slow |= MOVE_WALK;
596 f.get (move_slow_penalty);
597 break;
598
599 case KW_face:
600 face = &new_faces[FindFace (f.get_str (), 0)];
601 break;
602
603 case KW_x: f.get (x); break;
604 case KW_y: f.get (y); break;
605
606 case KW_Str: // uppercase alias
607 case KW_str: f.get (stats.Str); break;
608 case KW_Dex: // uppercase alias
609 case KW_dex: f.get (stats.Dex); break;
610 case KW_Con: // uppercase alias
611 case KW_con: f.get (stats.Con); break;
612 case KW_Wis: // uppercase alias
613 case KW_wis: f.get (stats.Wis); break;
614 case KW_Cha: // uppercase alias
615 case KW_cha: f.get (stats.Cha); break;
616 case KW_Int: // uppercase alias
617 case KW_int: f.get (stats.Int); break;
618 case KW_Pow: // uppercase alias
619 case KW_pow: f.get (stats.Pow); break;
620
621 case KW_hp: f.get (stats.hp); break;
622 case KW_maxhp: f.get (stats.maxhp); break;
623 case KW_sp: f.get (stats.sp); break;
624 case KW_maxsp: f.get (stats.maxsp); break;
625 case KW_grace: f.get (stats.grace); break;
626 case KW_maxgrace: f.get (stats.maxgrace); break;
627
628 case KW_exp: f.get (stats.exp); break;
629 case KW_perm_exp: f.get (perm_exp); break;
630 case KW_food: f.get (stats.food); break;
631 case KW_dam: f.get (stats.dam); break;
632 case KW_wc: f.get (stats.wc); break;
633 case KW_ac: f.get (stats.ac); break;
634 case KW_nrof: f.get (nrof); break;
635 case KW_level: f.get (level); break;
636 case KW_direction: f.get (direction); break;
637 case KW_type: f.get (type); break;
638 case KW_subtype: f.get (subtype); break;
639 case KW_value: f.get (value); break;
640 case KW_weight: f.get (weight); break;
641 case KW_carrying: f.get (carrying); break;
642 case KW_attacktype: f.get (attacktype); break;
643 case KW_path_attuned: f.get (path_attuned); break;
644 case KW_path_repelled: f.get (path_repelled); break;
645 case KW_path_denied: f.get (path_denied); break;
646 case KW_invisible: f.get (invisible); break;
647 case KW_magic: f.get (magic); break;
648 case KW_state: f.get (state); break;
649 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
650 case KW_material: f.get (materials); break; //TODO: nuke
651 case KW_materialname: f.get (materialname); break;
652
653 /* These are the new values */
654 case KW_move_block: set_move (move_block, f.get_str ()); break;
655 case KW_move_allow: set_move (move_allow, f.get_str ()); break;
656 case KW_move_type: set_move (move_type, f.get_str ()); break;
657 case KW_move_on: set_move (move_on, f.get_str ()); break;
658 case KW_move_off: set_move (move_off, f.get_str ()); break;
659 case KW_move_slow: set_move (move_slow, f.get_str ()); break;
660
661 /* These are all legacy - any new objects should use the move_ .. values */
662 case KW_no_pass:
663 {
664 if (f.get_sint32 ())
665 move_block = MOVE_ALL;
666 else
667 move_block = 0;
668 }
669
670 break;
671
672 /* These are all legacy - any new objects should use the move_ .. values */
673 case KW_walk_on:
674 {
675 if (f.get_sint32 ())
676 move_on |= MOVE_WALK;
677 else
678 move_on &= ~MOVE_WALK;
679 }
680
681 break;
682
683 /* These are all legacy - any new objects should use the move_ .. values */
684 case KW_walk_off:
685 {
686 if (f.get_sint32 ())
687 move_off |= MOVE_WALK;
688 else
689 move_off &= ~MOVE_WALK;
690 }
691 break;
692
693 /* These are all legacy - any new objects should use the move_ .. values */
694 case KW_fly_on:
695 {
696 if (f.get_sint32 ())
697 move_on |= MOVE_FLY_LOW;
698 else
699 move_on &= ~MOVE_FLY_LOW;
700 }
701 break;
702
703 /* These are all legacy - any new objects should use the move_ .. values */
704 case KW_fly_off:
705 {
706 if (f.get_sint32 ())
707 move_off |= MOVE_FLY_LOW;
708 else
709 move_off &= ~MOVE_FLY_LOW;
710 }
711 break;
712
713 //TODO: remove these after converting archetypes
714 case KW_can_use_wand:
715 GET_FLAG (this, FLAG_USE_RANGE);
716 break;
717
718 /* These are all legacy - any new objects should use the move_ .. values */
719 case KW_flying:
720 {
721 if (f.get_sint32 ())
722 move_type |= MOVE_FLY_LOW;
723 else
724 move_type &= ~MOVE_FLY_LOW;
725 }
726 break;
727
728
729 case KW_identified:
730 GET_FLAG (this, FLAG_IDENTIFIED);
731 //TODO: move to check_object or so
732 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
733 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
734
735 break;
736
737 case KW_wiz:
738 GET_FLAG (this, FLAG_WIZ);
739 //TODO: move to check_object
740 if (QUERY_FLAG (this, FLAG_WIZ))
741 {
742 SET_FLAG (this, FLAG_WAS_WIZ);
743 SET_FLAG (this, FLAG_WIZPASS);
744 SET_FLAG (this, FLAG_WIZCAST);
745 }
746 else
747 {
748 CLEAR_FLAG (this, FLAG_WIZPASS);
749 CLEAR_FLAG (this, FLAG_WIZCAST);
750 }
751 break;
752
753 case KW_friendly:
754 if (f.get_sint32 ())
755 if (type != PLAYER)
756 add_friendly_object (this);
757
758 break;
759
760 case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
761 case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
762 case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
763 case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
764 case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
765 case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
766 case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
767 case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
768 case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
769 case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
770 case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
771 case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
772 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
773 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
774 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
775 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
776 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
777 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
778 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
779 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
780 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
781 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
782 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
783 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
784 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
785 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
786 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
787 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
788 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
789 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
790 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
791 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
792 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
793 case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break;
794 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
795 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
796 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
797 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
798 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
799 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
800 case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
801 case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
802 case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
803 case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
804 case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
805 case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
806 case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
807 case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
808 case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
809 case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
810 case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
811 case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
812 case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
813 case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
814 case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
815 case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
816 case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
817 case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
818 case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
819 case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
820 case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
821 case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
822 case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
823 case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
824 case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
825 case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
826 case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
827 case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
828 case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
829 case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
830 case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
831 case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
832 case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
833 case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
834 case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
835 case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
836 case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
837 case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
838 case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
839 case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
840 case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
841 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
842 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
843 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
844 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
845 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
846
847 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
848 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
849 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
850 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
851 case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
852 case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
853 case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
854 case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
855 case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
856 case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
857 case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
858 case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
859 case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
860 case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
861 case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
862 case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
863 case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
864 case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
865 case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
866 case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
867 case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
868 case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
869 case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
870 case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
871 case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
872 case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
873 case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
874
875 case KW_luck: f.get (stats.luck); break;
876 case KW_run_away: f.get (run_away); break;
877 case KW_pick_up: f.get (pick_up); break;
878 case KW_item_power: f.get (item_power); break;
879 case KW_gen_sp_armour: f.get (gen_sp_armour); break;
880 case KW_anim_speed: f.get (anim_speed); break;
881 case KW_container: f.get (weight_limit); break;
882 case KW_will_apply: f.get (will_apply); break;
883 case KW_attack_movement: f.get (attack_movement); break;
884 case KW_move_state: f.get (move_status); break;
885 case KW_expmul: f.get (expmul); break;
886 case KW_glow_radius: f.get (glow_radius); break;
887 case KW_weapontype: f.get (weapontype); break;
888 case KW_tooltype: f.get (tooltype); break;
889 case KW_casting_time: f.get (casting_time); break;
890 case KW_elevation: f.get (elevation); break;
891 case KW_smoothlevel: f.get (smoothlevel); break;
892 case KW_client_type: f.get (client_type); break;
893 case KW_duration: f.get (duration); break;
894 case KW_range: f.get (range); break;
895 case KW_range_modifier: f.get (range_modifier); break;
896 case KW_dam_modifier: f.get (dam_modifier); break;
897 case KW_duration_modifier: f.get (duration_modifier); break;
898
899 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
900 //TODO: parse from other include files
901 case KW_body_range: f.get (body_info[0]); break;
902 case KW_body_arm: f.get (body_info[1]); break;
903 case KW_body_torso: f.get (body_info[2]); break;
904 case KW_body_head: f.get (body_info[3]); break;
905 case KW_body_neck: f.get (body_info[4]); break;
906 case KW_body_skill: f.get (body_info[5]); break;
907 case KW_body_finger: f.get (body_info[6]); break;
908 case KW_body_shoulder: f.get (body_info[7]); break;
909 case KW_body_foot: f.get (body_info[8]); break;
910 case KW_body_hand: f.get (body_info[9]); break;
911 case KW_body_wrist: f.get (body_info[10]); break;
912 case KW_body_waist: f.get (body_info[11]); break;
913 case KW_can_apply:
914 break;
915
916 case KW_connected:
917 add_button_link (this, map, f.get_sint32 ());
918 break;
919
920 case KW_randomitems:
921 randomitems = find_treasurelist (f.get_str ());
922 //if (!randomitems)
923 // LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
924 break;
925
926 case KW_msg:
927 f.get_ml (KW_endmsg, msg);
928 //TODO: allow longer messages
929 if (strlen (msg) >= HUGE_BUF)
930 {
931 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg);
932 msg = "ERROR, please report: string too long, winged.\n";
933 }
934 break;
935
936 case KW_lore:
937 f.get_ml (KW_endlore, lore);
938 //TODO: allow longer messages
939 /* Just print a warning so we can be reasonably safe
940 * about not overflowing the buffer.
941 */
942 if (strlen (lore) > (HUGE_BUF / 2))
943 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
944 HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore);
945 break;
946
947 case KW_editable:
948 case KW_editor_folder:
949 break;
950
951 case KW_end:
952 check_loaded_object (this);
953
954 if (!arch_init)
955 instantiate ();
956
957 f.next ();
958 return true;
959
960 case KW_ERROR:
961 set_ob_key_value (this, f.kw_str, f.value, true);
962 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
963 break;
964
965 default:
966 if (!f.parse_error ("object", name))
967 return false;
968 break;
969 }
970
971 f.next ();
972 }
973 }
974
975 object *
976 object::read (object_thawer &f, maptile *map)
977 {
978 assert (f.kw == KW_arch);
979
980 archetype *arch = archetype::find (f.get_str ());
981
982 if (!arch)
983 {
984 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
985 arch = archetype::find ("earthwall");
986 }
987
988 assert (arch); //D maybe use exception handling of sorts?
989
990 object *op = object::create ();
991
992 op->map = map;
993 op->arch = arch;
994 arch->clone.copy_to (op);
995 // copy_to activates, this should be fixed properly
996 op->deactivate ();
997
998 if (!op->parse_kv (f))
999 {
1000 delete op;
1001 return 0;
1002 }
1003
1004 return op;
1005 }
1006
1007 /* This takes a buffer, scans it for variables, and sets those variables
1008 * as appropriate in op.
1009 *
1010 * This function appears to be used in only 2 places - in crossedit to
1011 * override values and in c_wiz to mutate values.
1012 */
1013 int
1014 set_variable (object *op, char *buf)
1015 {
1016 object_thawer f (buf, (AV *)0);
1017
1018 f.kw = KW_arch; // special hack so that parse_kv skips
1019 return op->parse_kv (f);
1020 }
1021
1022 /* This returns a string of the integer movement type */
1023 #if 0
1024 // unused function
1025 static char *
1026 get_string_move_type (MoveType mt)
1027 {
1028 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1029 int i, all_count = 0, count;
1030
1031 strcpy (retbuf, "");
1032 strcpy (retbuf_all, " all");
1033
1034 /* Quick check, and probably fairly common */
1035 if (mt == MOVE_ALL)
1036 return retbuf_all + 1;
1037 if (mt == 0)
1038 {
1039 strcpy (retbuf, "0");
1040 return retbuf;
1041 }
1042
1043 /* We basically slide the bits down. Why look at MOVE_ALL?
1044 * because we may want to return a string like 'all -swim',
1045 * and if we just looked at mt, we couldn't get that.
1046 */
1047 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1048 {
1049 if (mt & (1 << count))
1050 {
1051 strcat (retbuf, " ");
1052 strcat (retbuf, move_name[count]);
1053 }
1054 else
1055 {
1056 strcat (retbuf_all, " -");
1057 strcat (retbuf_all, move_name[count]);
1058 all_count++;
1059 }
1060 }
1061 /* Basically, if there is a single negation, return it, eg
1062 * 'all -swim'. But more than that, just return the
1063 * enumerated values. It doesn't make sense to return
1064 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1065 */
1066 if (all_count <= 1)
1067 return retbuf_all + 1;
1068 else
1069 return retbuf + 1;
1070 }
1071 #endif
1072
1073 // compare *op against *tmp and output differences
1074 static void
1075 write_diff (object_freezer &f, object *op, object *tmp)
1076 {
1077 static const keyword resist_save[NROFATTACKS] = {
1078 # define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1079 # include "attackinc.h"
1080 # undef def
1081 };
1082
1083 /* This is a list of keywords that correspond to the FLAG_.. values.
1084 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1085 * the 15'th element of this array should match that name.
1086 * If an entry is NULL, that is a flag not to loaded/saved.
1087 */
1088 static const keyword flag_names [NUM_FLAGS] = {
1089 KW_alive,
1090 KW_wiz,
1091 KW_NULL,
1092 KW_NULL,
1093 KW_was_wiz,
1094 KW_applied,
1095 KW_unpaid,
1096 KW_can_use_shield,
1097 KW_no_pick,
1098 KW_NULL, // walk_on
1099 KW_NULL, // no_pass
1100 /* 10 */
1101 KW_is_animated,
1102 KW_NULL, // slow_move
1103 KW_NULL, // flying
1104 KW_monster,
1105 KW_friendly,
1106 KW_generator,
1107 KW_is_thrown,
1108 KW_auto_apply,
1109 KW_NULL, // was KW_treasure
1110 KW_player_sold,
1111 /* 20 */
1112 KW_see_invisible,
1113 KW_can_roll,
1114 KW_overlay_floor,
1115 KW_is_turnable,
1116 KW_NULL, // walk_off
1117 KW_NULL, // fly_on
1118 KW_NULL, // fly_off
1119 KW_is_used_up,
1120 KW_identified,
1121 KW_reflecting,
1122 /* 30 */
1123 KW_changing,
1124 KW_splitting,
1125 KW_hitback,
1126 KW_startequip,
1127 KW_blocksview,
1128 KW_undead,
1129 KW_scared,
1130 KW_unaggressive,
1131 KW_reflect_missile,
1132 KW_reflect_spell,
1133 /* 40 */
1134 KW_no_magic,
1135 KW_no_fix_player,
1136 KW_is_lightable,
1137 KW_tear_down,
1138 KW_run_away,
1139 KW_NULL, // pass_thru
1140 KW_NULL, // an_pass_thru
1141 KW_pick_up,
1142 KW_unique,
1143 KW_no_drop,
1144 /* 50 */
1145 KW_NULL, // wizcast
1146 KW_can_cast_spell,
1147 KW_can_use_scroll,
1148 KW_can_use_range,
1149 KW_can_use_bow,
1150 KW_can_use_armour,
1151 KW_can_use_weapon,
1152 KW_can_use_ring,
1153 KW_has_ready_range,
1154 KW_has_ready_bow,
1155 /* 60 */
1156 KW_xrays,
1157 KW_NULL,
1158 KW_is_floor,
1159 KW_lifesave,
1160 KW_no_strength,
1161 KW_sleep,
1162 KW_stand_still,
1163 KW_random_move,
1164 KW_only_attack,
1165 KW_confused,
1166 /* 70 */
1167 KW_stealth,
1168 KW_NULL,
1169 KW_NULL,
1170 KW_cursed,
1171 KW_damned,
1172 KW_see_anywhere,
1173 KW_known_magical,
1174 KW_known_cursed,
1175 KW_can_use_skill,
1176 KW_been_applied,
1177 /* 80 */
1178 KW_has_ready_scroll,
1179 KW_can_use_rod,
1180 KW_NULL,
1181 KW_can_use_horn,
1182 KW_make_invisible,
1183 KW_inv_locked,
1184 KW_is_wooded,
1185 KW_is_hilly,
1186 KW_has_ready_skill,
1187 KW_has_ready_weapon,
1188 /* 90 */
1189 KW_no_skill_ident,
1190 KW_is_blind,
1191 KW_can_see_in_dark,
1192 KW_is_cauldron,
1193 KW_NULL,
1194 KW_no_steal,
1195 KW_one_hit,
1196 KW_NULL,
1197 KW_berserk,
1198 KW_neutral,
1199 /* 100 */
1200 KW_no_attack,
1201 KW_no_damage,
1202 KW_obj_original,
1203 KW_NULL,
1204 KW_activate_on_push,
1205 KW_activate_on_release,
1206 KW_is_water,
1207 KW_use_content_on_gen,
1208 KW_NULL,
1209 KW_is_buildable,
1210 /* 110 */
1211 KW_destroy_on_death,
1212 KW_NULL,
1213 };
1214
1215 int i;
1216
1217 /* This saves the key/value lists. We do it first so that any
1218 * keys that match field names will be overwritten by the loader.
1219 */
1220 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1221 {
1222 /* Find the field in the opposing member. */
1223 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1224
1225 /* If there's no partnering field, or it's got a different value, save our field. */
1226 if (!arch_field || my_field->value != arch_field->value)
1227 f.put (my_field->key, my_field->value);
1228 }
1229
1230 /* We don't need to worry about the arch's extra fields - they
1231 * will get taken care of the copy_to method.
1232 */
1233
1234 {
1235 char uids[64];
1236 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1237 f.put (KW_uuid, (const char *)uids);
1238 }
1239
1240 #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1241 #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1242
1243 CMP_OUT (name);
1244 CMP_OUT (name_pl);
1245 CMP_OUT (custom_name);
1246 CMP_OUT (title);
1247 CMP_OUT (race);
1248 CMP_OUT (slaying);
1249
1250 if (op->msg != tmp->msg)
1251 f.put (KW_msg, KW_endmsg, op->msg);
1252 if (op->lore != tmp->lore)
1253 f.put (KW_lore, KW_endlore, op->lore);
1254
1255 CMP_OUT (other_arch);
1256 CMP_OUT (face);
1257
1258 if (op->animation_id != tmp->animation_id)
1259 if (op->animation_id)
1260 {
1261 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1262
1263 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1264 f.put (KW_is_animated, (sint32) 0);
1265 }
1266 else
1267 f.put (KW_animation, (const char *) 0);
1268
1269 CMP_OUT2 (str, stats.Str);
1270 CMP_OUT2 (dex, stats.Dex);
1271 CMP_OUT2 (con, stats.Con);
1272 CMP_OUT2 (wis, stats.Wis);
1273 CMP_OUT2 (pow, stats.Pow);
1274 CMP_OUT2 (cha, stats.Cha);
1275 CMP_OUT2 (int, stats.Int);
1276
1277 CMP_OUT2 (hp, stats.hp);
1278 CMP_OUT2 (maxhp, stats.maxhp);
1279 CMP_OUT2 (sp, stats.sp);
1280 CMP_OUT2 (maxsp, stats.maxsp);
1281 CMP_OUT2 (grace, stats.grace);
1282 CMP_OUT2 (maxgrace, stats.maxgrace);
1283 CMP_OUT2 (exp, stats.exp);
1284
1285 CMP_OUT (perm_exp);
1286 CMP_OUT (expmul);
1287
1288 CMP_OUT2 (food, stats.food);
1289 CMP_OUT2 (dam, stats.dam);
1290 CMP_OUT2 (luck, stats.luck);
1291 CMP_OUT2 (wc, stats.wc);
1292 CMP_OUT2 (ac, stats.ac);
1293
1294 CMP_OUT (x);
1295 CMP_OUT (y);
1296 CMP_OUT (speed);
1297 CMP_OUT (speed_left);
1298 CMP_OUT2 (move_state, move_status);
1299 CMP_OUT (attack_movement);
1300 CMP_OUT (nrof);
1301 CMP_OUT (level);
1302 CMP_OUT (direction);
1303 CMP_OUT (type);
1304 CMP_OUT (subtype);
1305 CMP_OUT (attacktype);
1306
1307 for (i = 0; i < NROFATTACKS; i++)
1308 if (op->resist[i] != tmp->resist[i])
1309 f.put (resist_save[i], op->resist[i]);
1310
1311 CMP_OUT (path_attuned);
1312 CMP_OUT (path_repelled);
1313 CMP_OUT (path_denied);
1314 CMP_OUT2 (material, materials);//TODO: nuke
1315 CMP_OUT (materialname);
1316 CMP_OUT (value);
1317 CMP_OUT (carrying);
1318 CMP_OUT (weight);
1319 CMP_OUT (invisible);
1320 CMP_OUT (state);
1321 CMP_OUT (magic);
1322 CMP_OUT (last_heal);
1323 CMP_OUT (last_sp);
1324 CMP_OUT (last_grace);
1325 CMP_OUT (last_eat);
1326 CMP_OUT (glow_radius);
1327
1328 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op)))
1329 f.put (KW_connected, i);
1330
1331 CMP_OUT (randomitems);
1332 CMP_OUT2 (container, weight_limit);
1333
1334 CMP_OUT (run_away);
1335 CMP_OUT (pick_up);
1336 CMP_OUT (will_apply);
1337 CMP_OUT (smoothlevel);
1338 CMP_OUT (weapontype);
1339 CMP_OUT (tooltype);
1340 CMP_OUT (elevation);
1341 CMP_OUT (client_type);
1342 CMP_OUT (item_power);
1343 CMP_OUT (duration);
1344 CMP_OUT (range);
1345 CMP_OUT (range_modifier);
1346 CMP_OUT (duration_modifier);
1347 CMP_OUT (dam_modifier);
1348 CMP_OUT (gen_sp_armour);
1349
1350 CMP_OUT (move_type);
1351 CMP_OUT (move_block);
1352 CMP_OUT (move_allow);
1353 CMP_OUT (move_on);
1354 CMP_OUT (move_off);
1355 CMP_OUT (move_slow);
1356 CMP_OUT (move_slow_penalty);
1357
1358 if (op->flag != tmp->flag)
1359 for (i = 0; i <= NUM_FLAGS; i++)
1360 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1361 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1362
1363 /* Save body locations */
1364 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1365 if (op->body_info[i] != tmp->body_info[i])
1366 f.put (body_locations[i].save_name, op->body_info[i]);
1367 }
1368
1369 /*
1370 * Dumps all variables in an object to a file.
1371 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1372 * the only place this is not set is when saving the player.
1373 */
1374 bool
1375 object::write (object_freezer &f)
1376 {
1377 /* Even if the object does have an owner, it would seem that we should
1378 * still save it.
1379 */
1380 if (owner)
1381 return true;
1382
1383 archetype *at = arch ? (archetype *)arch : empty_archetype;
1384
1385 f.put (KW_arch, at->name);
1386 write_diff (f, this, &at->clone);
1387
1388 for (object *tmp = inv; tmp; tmp = tmp->below)
1389 tmp->write (f);
1390
1391 f.put (this);
1392 f.put (KW_end);
1393
1394 return true;
1395 }
1396
1397 /////////////////////////////////////////////////////////////////////////////
1398
1399 bool load_resource_file (const char *filename)
1400 {
1401 object_thawer f (filename);
1402
1403 f.next ();
1404
1405 for (;;)
1406 {
1407 switch (f.kw)
1408 {
1409 case KW_region:
1410 if (!region::read (f))
1411 return false;
1412 break;
1413
1414 case KW_EOF:
1415 return true;
1416
1417 default:
1418 if (!f.parse_error ("resource file"))
1419 return false;
1420 }
1421
1422 f.next ();
1423 }
1424 }
1425