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/cvs/deliantra/server/common/loader.C
Revision: 1.63
Committed: Mon Mar 5 15:36:29 2007 UTC (17 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_0
Changes since 1.62: +32 -40 lines
Log Message:
i just had to rewrite it

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying
27 variable. */
28
29 #include <global.h>
30 #include <loader.h>
31 #include <sproto.h>
32
33 /////////////////////////////////////////////////////////////////////////////
34
35 /* This table is only necessary to convert objects that existed before the
36 * spell object conversion to the new object. It was not practical
37 * to go through every mapping looking for every potion, rod, wand, etc
38 * that had a sp set and update to the new value. So this maps the
39 * old spell numbers to the name of the new archs.
40 * If you are adding a new spell, you should not modify this - you
41 * new spell won't have been used, and thus won't have any legacy object.
42 * NULL entries in this table are valid - to denote objects that should
43 * not be updated for whatever reason.
44 */
45 const char *spell_mapping[] = {
46 "spell_magic_bullet", /* 0 */
47 "spell_small_fireball", /* 1 */
48 "spell_medium_fireball", /* 2 */
49 "spell_large_fireball", /* 3 */
50 "spell_burning_hands", /* 4 */
51 "spell_sm_lightning", /* 5 */
52 "spell_large_lightning", /* 6 */
53 "spell_magic_missile", /* 7 */
54 "spell_create_bomb", /* 8 */
55 "spell_summon_golem", /* 9 */
56 "spell_summon_fire_elemental", /* 10 */
57 "spell_summon_earth_elemental", /* 11 */
58 "spell_summon_water_elemental", /* 12 */
59 "spell_summon_air_elemental", /* 13 */
60 "spell_dimension_door", /* 14 */
61 "spell_create_earth_wall", /* 15 */
62 "spell_paralyze", /* 16 */
63 "spell_icestorm", /* 17 */
64 "spell_magic_mapping", /* 18 */
65 "spell_turn_undead", /* 19 */
66 "spell_fear", /* 20 */
67 "spell_poison_cloud", /* 21 */
68 "spell_wonder", /* 22 */
69 "spell_destruction", /* 23 */
70 "spell_perceive_self", /* 24 */
71 "spell_word_of_recall", /* 25 */
72 "spell_invisible", /* 26 */
73 "spell_invisible_to_undead", /* 27 */
74 "spell_probe", /* 28 */
75 "spell_lg_magic_bullet", /* 29 */
76 "spell_improved_invisibility", /* 30 */
77 "spell_holy_word", /* 31 */
78 "spell_minor_healing", /* 32 */
79 "spell_medium_healing", /* 33 */
80 "spell_major_healing", /* 34 */
81 "spell_heal", /* 35 */
82 "spell_create_food", /* 36 */
83 "spell_earth_to_dust", /* 37 */
84 "spell_armour", /* 38 */
85 "spell_strength", /* 39 */
86 "spell_dexterity", /* 40 */
87 "spell_constitution", /* 41 */
88 "spell_charisma", /* 42 */
89 "spell_create_fire_wall", /* 43 */
90 "spell_create_frost_wall", /* 44 */
91 "spell_protection_from_cold", /* 45 */
92 "spell_protection_from_electricity", /* 46 */
93 "spell_protection_from_fire", /* 47 */
94 "spell_protection_from_poison", /* 48 */
95 "spell_protection_from_slow", /* 49 */
96 "spell_protection_from_paralysis", /* 50 */
97 "spell_protection_from_draining", /* 51 */
98 "spell_protection_from_magic", /* 52 */
99 "spell_protection_from_attack", /* 53 */
100 "spell_levitate", /* 54 */
101 "spell_small_speedball", /* 55 */
102 "spell_large_speedball", /* 56 */
103 "spell_hellfire", /* 57 */
104 "spell_dragonbreath", /* 58 */
105 "spell_large_icestorm", /* 59 */
106 "spell_charging", /* 60 */
107 "spell_polymorph", /* 61 */
108 "spell_cancellation", /* 62 */
109 "spell_confusion", /* 63 */
110 "spell_mass_confusion", /* 64 */
111 "spell_summon_pet_monster", /* 65 */
112 "spell_slow", /* 66 */
113 "spell_regenerate_spellpoints", /* 67 */
114 "spell_cure_poison", /* 68 */
115 "spell_protection_from_confusion", /* 69 */
116 "spell_protection_from_cancellation", /* 70 */
117 "spell_protection_from_depletion", /* 71 */
118 "spell_alchemy", /* 72 */
119 "spell_remove_curse", /* 73 */
120 "spell_remove_damnation", /* 74 */
121 "spell_identify", /* 75 */
122 "spell_detect_magic", /* 76 */
123 "spell_detect_monster", /* 77 */
124 "spell_detect_evil", /* 78 */
125 "spell_detect_curse", /* 79 */
126 "spell_heroism", /* 80 */
127 "spell_aggravation", /* 81 */
128 "spell_firebolt", /* 82 */
129 "spell_frostbolt", /* 83 */
130 "spell_shockwave", /* 84 */
131 "spell_color_spray", /* 85 */
132 "spell_haste", /* 86 */
133 "spell_face_of_death", /* 87 */
134 "spell_ball_lightning", /* 88 */
135 "spell_meteor_swarm", /* 89 */
136 "spell_comet", /* 90 */
137 "spell_mystic_fist", /* 91 */
138 "spell_raise_dead", /* 92 */
139 "spell_resurrection", /* 93 */
140 "spell_reincarnation", /* 94 */
141 "spell_immunity_to_cold", /* 95 */
142 "spell_immunity_to_electricity", /* 96 */
143 "spell_immunity_to_fire", /* 97 */
144 "spell_immunity_to_poison", /* 98 */
145 "spell_immunity_to_slow", /* 99 */
146 "spell_immunity_to_paralysis", /* 100 */
147 "spell_immunity_to_draining", /* 101 */
148 "spell_immunity_to_magic", /* 102 */
149 "spell_immunity_to_attack", /* 103 */
150 "spell_invulnerability", /* 104 */
151 "spell_defense", /* 105 */
152 "spell_rune_of_fire", /* 106 */
153 "spell_rune_of_frost", /* 107 */
154 "spell_rune_of_shocking", /* 108 */
155 "spell_rune_of_blasting", /* 109 */
156 "spell_rune_of_death", /* 110 */
157 "spell_marking_rune", /* 111 */
158 "spell_build_director", /* 112 */
159 "spell_create_pool_of_chaos", /* 113 */
160 "spell_build_bullet_wall", /* 114 */
161 "spell_build_lightning_wall", /* 115 */
162 "spell_build_fireball_wall", /* 116 */
163 "spell_magic_rune", /* 117 */
164 "spell_rune_of_magic_drain", /* 118 */
165 "spell_antimagic_rune", /* 119 */
166 "spell_rune_of_transference", /* 120 */
167 "spell_transference", /* 121 */
168 "spell_magic_drain", /* 122 */
169 "spell_counterspell", /* 123 */
170 "spell_disarm", /* 124 */
171 "spell_cure_confusion", /* 125 */
172 "spell_restoration", /* 126 */
173 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */
174 "spell_counterwall", /* 128 */
175 "spell_cause_light_wounds", /* 129 */
176 "spell_cause_medium_wounds", /* 130 */
177 "spell_cause_heavy_wounds", /* 131 */
178 "spell_charm_monsters", /* 132 */
179 "spell_banishment", /* 133 */
180 "spell_create_missile", /* 134 */
181 "spell_show_invisible", /* 135 */
182 "spell_xray", /* 136 */
183 "spell_pacify", /* 137 */
184 "spell_summon_fog", /* 138 */
185 "spell_steambolt", /* 139 */
186 "spell_command_undead", /* 140 */
187 "spell_holy_orb", /* 141 */
188 "spell_summon_avatar", /* 142 */
189 "spell_holy_possession", /* 143 */
190 "spell_bless", /* 144 */
191 "spell_curse", /* 145 */
192 "spell_regeneration", /* 146 */
193 "spell_consecrate", /* 147 */
194 "spell_summon_cult_monsters", /* 148 */
195 "spell_cause_critical_wounds", /* 149 */
196 "spell_holy_wrath", /* 150 */
197 "spell_retributive_strike", /* 151 */
198 "spell_finger_of_death", /* 152 */
199 "spell_insect_plague", /* 153 */
200 "spell_call_holy_servant", /* 154 */
201 "spell_wall_of_thorns", /* 155 */
202 "spell_staff_to_snake", /* 156 */
203 "spell_light", /* 157 */
204 "spell_darkness", /* 158 */
205 "spell_nightfall", /* 159 */
206 "spell_daylight", /* 160 */
207 "spell_sunspear", /* 161 */
208 "spell_faery_fire", /* 162 */
209 "spell_cure_blindness", /* 163 */
210 "spell_dark_vision", /* 164 */
211 "spell_bullet_swarm", /* 165 */
212 "spell_bullet_storm", /* 166 */
213 "spell_cause_many_wounds", /* 167 */
214 "spell_small_snowstorm", /* 168 */
215 "spell_medium_snowstorm", /* 169 */
216 "spell_large_snowstorm", /* 170 */
217 "spell_cure_disease", /* 171 */
218 "spell_cause_red_death", /* 172 */
219 "spell_cause_flu", /* 173 */
220 "spell_cause_black_death", /* 174 */
221 "spell_cause_leprosy", /* 175 */
222 "spell_cause_smallpox", /* 176 */
223 "spell_cause_white_death", /* 177 */
224 "spell_cause_anthrax", /* 178 */
225 "spell_cause_typhoid", /* 179 */
226 "spell_mana_blast", /* 180 */
227 "spell_small_manaball", /* 181 */
228 "spell_medium_manaball", /* 182 */
229 "spell_large_manaball", /* 183 */
230 "spell_manabolt", /* 184 */
231 "spell_dancing_sword", /* 185 */
232 "spell_animate_weapon", /* 186 */
233 "spell_cause_cold", /* 187 */
234 "spell_divine_shock", /* 188 */
235 "spell_windstorm", /* 189 */
236 "spell_sanctuary", /* 190 */
237 "spell_peace", /* 191 */
238 "spell_spiderweb", /* 192 */
239 "spell_conflict", /* 193 */
240 "spell_rage", /* 194 */
241 "spell_forked_lightning", /* 195 */
242 "spell_poison_fog", /* 196 */
243 "spell_flaming_aura", /* 197 */
244 "spell_vitriol", /* 198 */
245 "spell_vitriol_splash", /* 199 */
246 "spell_iron_skin", /* 200 */
247 "spell_wrathful_eye", /* 201 */
248 "spell_town_portal", /* 202 */
249 "spell_missile_swarm", /* 203 */
250 "spell_cause_rabies", /* 204 */
251 "spell_glyph", /* 205 */
252 NULL
253 };
254
255 extern int arch_init;
256
257 /* This function checks the object after it has been loaded (when we
258 * get the 'end' in the input stream). This function can be used to
259 * deal with legacy objects where fields may have changed. It can also be used
260 * to check for objects to make sure there are no common errors.
261 */
262 static void
263 check_loaded_object (object *op)
264 {
265 /* We do some specialised handling to handle legacy cases of name_pl.
266 * If the object doesn't have a name_pl, we just use the object name -
267 * this isn't perfect (things won't be properly pluralised), but works to
268 * that degree (5 heart is still quite understandable). But the case we
269 * also have to catch is if this object is not using the normal name for
270 * the object. In that case, we also want to use the loaded name.
271 * Otherwise, what happens is that the the plural name will lose
272 * information (appear as just 'hearts' and not 'goblins heart')
273 */
274 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
275 op->name_pl = 0;
276
277 if (!op->name_pl)
278 op->name_pl = op->name;
279
280 /* objects now have a materialname. try to patch it in */
281 if (!(op->is_weapon () && op->level > 0))
282 {
283 if (op->map != NULL)
284 set_materialname (op, op->map->difficulty, NULL);
285 else
286 set_materialname (op, 5, NULL);
287 }
288
289 /* only do these when program is first run - a bit
290 * excessive to do this at every run - most of this is
291 * really just to catch any errors - program will still run, but
292 * not in the ideal fashion.
293 */
294 if ((op->type == WEAPON || op->type == BOW) && arch_init)
295 {
296 if (!op->skill)
297 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
298 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
299 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
300 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
301 }
302
303 /* We changed last_heal to gen_sp_armour, which is what it
304 * really does for many objects. Need to catch any in maps
305 * that may have an old value.
306 */
307 if (op->type == WEAPON
308 || op->type == ARMOUR || op->type == HELMET
309 || op->type == SHIELD || op->type == RING
310 || op->type == BOOTS || op->type == GLOVES
311 || op->type == AMULET || op->type == GIRDLE
312 || op->type == BRACERS || op->type == CLOAK)
313 {
314 if (op->last_heal)
315 {
316 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
317 op->gen_sp_armour = op->last_heal;
318 op->last_heal = 0;
319 }
320
321 int ip = calc_item_power (op, 0);
322
323 /* Legacy objects from before item power was in the game */
324 if (!op->item_power && ip)
325 {
326 if (ip > 3)
327 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
328
329 op->item_power = ip;
330 }
331
332 /* Check for possibly bogus values. Has to meet both these criteria -
333 * something that has item_power 1 is probably just fine if our calculated
334 * value is 1 or 2 - these values are small enough that hard to be precise.
335 * similarly, it item_power is 0, the first check will always pass,
336 * but not the second one.
337 */
338 if (ip > 2 * op->item_power && ip > (op->item_power + 3))
339 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
340 }
341
342 /* Old spellcasting object - need to load in the appropiate object */
343 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
344 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
345 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
346 {
347 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
348 * in that spell was stored in sp.
349 */
350 object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
351 insert_ob_in_ob (tmp, op);
352 op->randomitems = NULL; /* So another spell isn't created for this object */
353 }
354
355 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
356 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
357 {
358 object *tmp = get_archetype_by_object_name (op->slaying);
359 insert_ob_in_ob (tmp, op);
360 op->randomitems = NULL; /* So another spell isn't created for this object */
361 /* without this, value is all screwed up */
362 op->value = op->arch->clone.value * op->inv->value;
363 }
364
365 if (QUERY_FLAG (op, FLAG_MONSTER))
366 {
367 if (op->stats.hp > op->stats.maxhp)
368 {
369 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
370 op->stats.maxhp = op->stats.hp;
371 }
372
373 /* The archs just need to be updated for this */
374 if (op->move_type == 0)
375 op->move_type = MOVE_WALK;
376 }
377
378 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
379 {
380 /* Object will duplicate it's content as part of the
381 * generation process. To do this, we must flag inventory
382 * so it remains unevaluated concerning the randomitems and
383 * the living (a demonlord shouldn't cast from inside generator!)
384 */
385 flag_inv (op, FLAG_IS_A_TEMPLATE);
386 }
387
388 /* Handle player movers. We use move_type for player movers
389 * because they operate on their own time (move_on
390 * would potentially cause them to be triggered when someone steps
391 * on them). If move_type is set, presume person knows what they
392 * are doing, otherwise, set move_type based on maxhp value.
393 */
394 if (op->type == PLAYERMOVER)
395 {
396 if (!op->move_type)
397 {
398 if (op->stats.maxhp)
399 {
400 op->move_type = MOVE_ALL;
401 op->stats.maxhp = 0;
402 }
403 else
404 op->move_type = MOVE_WALK;
405 }
406 }
407
408 }
409
410 static void
411 set_move (MoveType &mt, const char *str)
412 {
413 static const struct flagstr {
414 char *name;
415 MoveType flags;
416 } move_flags[] = {
417 { "walk" , MOVE_WALK },
418 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
419 { "fly_low" , MOVE_FLY_LOW },
420 { "fly_high", MOVE_FLY_HIGH },
421 { "swim" , MOVE_SWIM },
422 { "boat" , MOVE_BOAT },
423 { "all" , MOVE_ALL },
424 };
425
426 if (!str)
427 {
428 mt = 0;
429 return;
430 }
431
432 if (isdigit (*str))
433 {
434 mt = atoi (str);
435 return;
436 }
437
438 mt = 0;
439
440 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
441 {
442 bool negate = 0;
443
444 if (*str == '-')
445 {
446 negate = 1;
447 str++;
448 }
449
450 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
451 {
452 if (!strcmp (f->name, str))
453 {
454 if (negate)
455 mt &= ~f->flags;
456 else
457 mt |= f->flags;
458
459 goto next;
460 }
461 }
462
463 LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str);
464
465 next: ;
466 }
467 }
468
469 #define GET_FLAG(op,flag) \
470 if (f.get_sint32 ()) \
471 SET_FLAG (op, flag); \
472 else \
473 CLEAR_FLAG (op, flag) \
474
475 bool
476 object::parse_kv (object_thawer &f)
477 {
478 assert (f.kw == KW_object || f.kw == KW_arch);
479
480 if (f.kw == KW_object)
481 f.get (name); // preset name from object name
482
483 f.next ();
484
485 object *op_inv = inv;
486
487 for (;;)
488 {
489 switch (f.kw)
490 {
491 case KW_uuid:
492 if (const char *s = f.get_str ())
493 {
494 unsigned int version;
495 unsigned long long seq;
496
497 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
498 {
499 uuid.seq = seq;
500 break;
501 }
502 }
503
504 uuid = gen_uuid ();
505 break;
506
507 case KW_oid:
508 f.get (this, f.get_sint32 ());
509 break;
510
511 case KW_name: f.get (name); break;
512 case KW_name_pl: f.get (name_pl); break;
513 case KW_title: f.get (title); break;
514 case KW_custom_name: f.get (custom_name); break;
515
516 case KW_attach: f.get_ornull (attach); break;
517 case KW_skill: f.get_ornull (skill); break;
518 case KW_race: f.get_ornull (race); break;
519 case KW_slaying: f.get_ornull (slaying); break;
520
521 case KW_arch:
522 {
523 object *tmp = object::read (f);
524 tmp->deactivate ();
525
526 {
527 // was: insert_ob_in_ob (tmp, op);
528 // but manually adding it can improve map loading times a lot
529 // also, appending instead of prepending keeps the
530 // save ordering the same between repeated load/saves.
531 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
532 CLEAR_FLAG (tmp, FLAG_REMOVED);
533
534 if (!op_inv)
535 {
536 inv = tmp;
537 tmp->above = 0;
538 }
539 else
540 {
541 while (op_inv->below)
542 op_inv = op_inv->below;
543
544 op_inv->below = tmp;
545 tmp->above = op_inv;
546 }
547
548 tmp->below = 0;
549 tmp->env = this;
550 op_inv = tmp;
551 }
552 }
553 continue;
554
555 case KW_other_arch:
556 other_arch = archetype::find (f.get_str ());
557 break;
558
559 case KW_animation:
560 {
561 CLEAR_FLAG (this, FLAG_ANIMATE);
562 animation_id = 0;
563
564 const char *str = f.get_str ();
565 if (str && (animation_id = find_animation (str)))
566 SET_FLAG (this, FLAG_ANIMATE);
567 }
568 break;
569
570 case KW_last_heal: f.get (last_heal); break;
571 case KW_last_sp: f.get (last_sp); break;
572 case KW_last_grace: f.get (last_grace); break;
573 case KW_last_eat: f.get (last_eat); break;
574 case KW_speed_left: f.get (speed_left); break;
575
576 case KW_speed:
577 f.get (speed);
578
579 //TODO: maybe do in check_object
580 // removed check for style maps
581 if (speed < 0)
582 speed_left = speed_left - rndm ();
583
584 break;
585
586 case KW_slow_move:
587 move_slow |= MOVE_WALK;
588 f.get (move_slow_penalty);
589 break;
590
591 case KW_face:
592 face = &new_faces[FindFace (f.get_str (), 0)];
593 break;
594
595 case KW_x: f.get (x); break;
596 case KW_y: f.get (y); break;
597
598 case KW_Str: // uppercase alias
599 case KW_str: f.get (stats.Str); break;
600 case KW_Dex: // uppercase alias
601 case KW_dex: f.get (stats.Dex); break;
602 case KW_Con: // uppercase alias
603 case KW_con: f.get (stats.Con); break;
604 case KW_Wis: // uppercase alias
605 case KW_wis: f.get (stats.Wis); break;
606 case KW_Cha: // uppercase alias
607 case KW_cha: f.get (stats.Cha); break;
608 case KW_Int: // uppercase alias
609 case KW_int: f.get (stats.Int); break;
610 case KW_Pow: // uppercase alias
611 case KW_pow: f.get (stats.Pow); break;
612
613 case KW_hp: f.get (stats.hp); break;
614 case KW_maxhp: f.get (stats.maxhp); break;
615 case KW_sp: f.get (stats.sp); break;
616 case KW_maxsp: f.get (stats.maxsp); break;
617 case KW_grace: f.get (stats.grace); break;
618 case KW_maxgrace: f.get (stats.maxgrace); break;
619
620 case KW_exp: f.get (stats.exp); break;
621 case KW_perm_exp: f.get (perm_exp); break;
622 case KW_food: f.get (stats.food); break;
623 case KW_dam: f.get (stats.dam); break;
624 case KW_wc: f.get (stats.wc); break;
625 case KW_ac: f.get (stats.ac); break;
626 case KW_nrof: f.get (nrof); break;
627 case KW_level: f.get (level); break;
628 case KW_direction: f.get (direction); break;
629 case KW_type: f.get (type); break;
630 case KW_subtype: f.get (subtype); break;
631 case KW_value: f.get (value); break;
632 case KW_weight: f.get (weight); break;
633 case KW_carrying: f.get (carrying); break;
634 case KW_attacktype: f.get (attacktype); break;
635 case KW_path_attuned: f.get (path_attuned); break;
636 case KW_path_repelled: f.get (path_repelled); break;
637 case KW_path_denied: f.get (path_denied); break;
638 case KW_invisible: f.get (invisible); break;
639 case KW_magic: f.get (magic); break;
640 case KW_state: f.get (state); break;
641 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
642 case KW_material: f.get (materials); break; //TODO: nuke
643 case KW_materialname: f.get (materialname); break;
644
645 /* These are the new values */
646 case KW_move_block: set_move (move_block, f.get_str ()); break;
647 case KW_move_allow: set_move (move_allow, f.get_str ()); break;
648 case KW_move_type: set_move (move_type, f.get_str ()); break;
649 case KW_move_on: set_move (move_on, f.get_str ()); break;
650 case KW_move_off: set_move (move_off, f.get_str ()); break;
651 case KW_move_slow: set_move (move_slow, f.get_str ()); break;
652
653 /* These are all legacy - any new objects should use the move_ .. values */
654 case KW_no_pass:
655 {
656 if (f.get_sint32 ())
657 move_block = MOVE_ALL;
658 else
659 move_block = 0;
660 }
661
662 break;
663
664 /* These are all legacy - any new objects should use the move_ .. values */
665 case KW_walk_on:
666 {
667 if (f.get_sint32 ())
668 move_on |= MOVE_WALK;
669 else
670 move_on &= ~MOVE_WALK;
671 }
672
673 break;
674
675 /* These are all legacy - any new objects should use the move_ .. values */
676 case KW_walk_off:
677 {
678 if (f.get_sint32 ())
679 move_off |= MOVE_WALK;
680 else
681 move_off &= ~MOVE_WALK;
682 }
683 break;
684
685 /* These are all legacy - any new objects should use the move_ .. values */
686 case KW_fly_on:
687 {
688 if (f.get_sint32 ())
689 move_on |= MOVE_FLY_LOW;
690 else
691 move_on &= ~MOVE_FLY_LOW;
692 }
693 break;
694
695 /* These are all legacy - any new objects should use the move_ .. values */
696 case KW_fly_off:
697 {
698 if (f.get_sint32 ())
699 move_off |= MOVE_FLY_LOW;
700 else
701 move_off &= ~MOVE_FLY_LOW;
702 }
703 break;
704
705 //TODO: remove these after converting archetypes
706 case KW_can_use_wand:
707 GET_FLAG (this, FLAG_USE_RANGE);
708 break;
709
710 /* These are all legacy - any new objects should use the move_ .. values */
711 case KW_flying:
712 {
713 if (f.get_sint32 ())
714 move_type |= MOVE_FLY_LOW;
715 else
716 move_type &= ~MOVE_FLY_LOW;
717 }
718 break;
719
720
721 case KW_identified:
722 GET_FLAG (this, FLAG_IDENTIFIED);
723 //TODO: move to check_object or so
724 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
725 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
726
727 break;
728
729 case KW_wiz:
730 GET_FLAG (this, FLAG_WIZ);
731 //TODO: move to check_object
732 if (QUERY_FLAG (this, FLAG_WIZ))
733 {
734 SET_FLAG (this, FLAG_WAS_WIZ);
735 SET_FLAG (this, FLAG_WIZPASS);
736 SET_FLAG (this, FLAG_WIZCAST);
737 }
738 else
739 {
740 CLEAR_FLAG (this, FLAG_WIZPASS);
741 CLEAR_FLAG (this, FLAG_WIZCAST);
742 }
743 break;
744
745 case KW_friendly:
746 if (f.get_sint32 ())
747 if (type != PLAYER)
748 add_friendly_object (this);
749
750 break;
751
752 case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
753 case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
754 case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
755 case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
756 case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
757 case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
758 case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
759 case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
760 case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
761 case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
762 case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
763 case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
764 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
765 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
766 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
767 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
768 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
769 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
770 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
771 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
772 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
773 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
774 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
775 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
776 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
777 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
778 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
779 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
780 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
781 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
782 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
783 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
784 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
785 case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break;
786 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
787 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
788 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
789 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
790 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
791 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
792 case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
793 case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
794 case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
795 case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
796 case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
797 case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
798 case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
799 case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
800 case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
801 case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
802 case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
803 case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
804 case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
805 case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
806 case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
807 case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
808 case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
809 case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
810 case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
811 case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
812 case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
813 case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
814 case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
815 case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
816 case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
817 case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
818 case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
819 case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
820 case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
821 case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
822 case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
823 case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
824 case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
825 case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
826 case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
827 case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
828 case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
829 case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
830 case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
831 case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
832 case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
833 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
834 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
835 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
836 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
837 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
838
839 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
840 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
841 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
842 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
843 case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
844 case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
845 case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
846 case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
847 case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
848 case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
849 case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
850 case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
851 case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
852 case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
853 case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
854 case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
855 case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
856 case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
857 case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
858 case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
859 case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
860 case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
861 case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
862 case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
863 case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
864 case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
865 case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
866
867 case KW_luck: f.get (stats.luck); break;
868 case KW_run_away: f.get (run_away); break;
869 case KW_pick_up: f.get (pick_up); break;
870 case KW_item_power: f.get (item_power); break;
871 case KW_gen_sp_armour: f.get (gen_sp_armour); break;
872 case KW_anim_speed: f.get (anim_speed); break;
873 case KW_container: f.get (weight_limit); break;
874 case KW_will_apply: f.get (will_apply); break;
875 case KW_attack_movement: f.get (attack_movement); break;
876 case KW_move_state: f.get (move_status); break;
877 case KW_expmul: f.get (expmul); break;
878 case KW_glow_radius: f.get (glow_radius); break;
879 case KW_weapontype: f.get (weapontype); break;
880 case KW_tooltype: f.get (tooltype); break;
881 case KW_casting_time: f.get (casting_time); break;
882 case KW_elevation: f.get (elevation); break;
883 case KW_smoothlevel: f.get (smoothlevel); break;
884 case KW_client_type: f.get (client_type); break;
885 case KW_duration: f.get (duration); break;
886 case KW_range: f.get (range); break;
887 case KW_range_modifier: f.get (range_modifier); break;
888 case KW_dam_modifier: f.get (dam_modifier); break;
889 case KW_duration_modifier: f.get (duration_modifier); break;
890
891 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
892 //TODO: parse from other include files
893 case KW_body_range: f.get (body_info[0]); break;
894 case KW_body_arm: f.get (body_info[1]); break;
895 case KW_body_torso: f.get (body_info[2]); break;
896 case KW_body_head: f.get (body_info[3]); break;
897 case KW_body_neck: f.get (body_info[4]); break;
898 case KW_body_skill: f.get (body_info[5]); break;
899 case KW_body_finger: f.get (body_info[6]); break;
900 case KW_body_shoulder: f.get (body_info[7]); break;
901 case KW_body_foot: f.get (body_info[8]); break;
902 case KW_body_hand: f.get (body_info[9]); break;
903 case KW_body_wrist: f.get (body_info[10]); break;
904 case KW_body_waist: f.get (body_info[11]); break;
905 case KW_can_apply:
906 break;
907
908 case KW_connected:
909 add_button_link (this, map, f.get_sint32 ());
910 break;
911
912 case KW_randomitems:
913 randomitems = find_treasurelist (f.get_str ());
914 //if (!randomitems)
915 // LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
916 break;
917
918 case KW_msg:
919 f.get_ml (KW_endmsg, msg);
920 //TODO: allow longer messages
921 if (strlen (msg) >= HUGE_BUF)
922 {
923 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg);
924 msg = "ERROR, please report: string too long, winged.\n";
925 }
926 break;
927
928 case KW_lore:
929 f.get_ml (KW_endlore, lore);
930 //TODO: allow longer messages
931 /* Just print a warning so we can be reasonably safe
932 * about not overflowing the buffer.
933 */
934 if (strlen (lore) > (HUGE_BUF / 2))
935 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
936 HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore);
937 break;
938
939 case KW_editable:
940 case KW_editor_folder:
941 break;
942
943 case KW_end:
944 check_loaded_object (this);
945
946 if (!arch_init)
947 instantiate ();
948
949 f.next ();
950 return true;
951
952 case KW_ERROR:
953 set_ob_key_value (this, f.kw_str, f.value, true);
954 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
955 break;
956
957 default:
958 if (!f.parse_error ("object", name))
959 return false;
960 break;
961 }
962
963 f.next ();
964 }
965 }
966
967 object *
968 object::read (object_thawer &f, maptile *map)
969 {
970 assert (f.kw == KW_arch);
971
972 archetype *arch = archetype::find (f.get_str ());
973
974 if (!arch)
975 {
976 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
977 arch = archetype::find ("earthwall");
978 }
979
980 assert (arch); //D maybe use exception handling of sorts?
981
982 object *op = object::create ();
983
984 op->map = map;
985 op->arch = arch;
986 arch->clone.copy_to (op);
987 // copy_to activates, this should be fixed properly
988 op->deactivate ();
989
990 if (!op->parse_kv (f))
991 {
992 delete op;
993 return 0;
994 }
995
996 return op;
997 }
998
999 /* This takes a buffer, scans it for variables, and sets those variables
1000 * as appropriate in op.
1001 *
1002 * This function appears to be used in only 2 places - in crossedit to
1003 * override values and in c_wiz to mutate values.
1004 */
1005 int
1006 set_variable (object *op, char *buf)
1007 {
1008 object_thawer f (buf, (AV *)0);
1009
1010 f.kw = KW_arch; // special hack so that parse_kv skips
1011 return op->parse_kv (f);
1012 }
1013
1014 /* This returns a string of the integer movement type */
1015 #if 0
1016 // unused function
1017 static char *
1018 get_string_move_type (MoveType mt)
1019 {
1020 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1021 int i, all_count = 0, count;
1022
1023 strcpy (retbuf, "");
1024 strcpy (retbuf_all, " all");
1025
1026 /* Quick check, and probably fairly common */
1027 if (mt == MOVE_ALL)
1028 return retbuf_all + 1;
1029 if (mt == 0)
1030 {
1031 strcpy (retbuf, "0");
1032 return retbuf;
1033 }
1034
1035 /* We basically slide the bits down. Why look at MOVE_ALL?
1036 * because we may want to return a string like 'all -swim',
1037 * and if we just looked at mt, we couldn't get that.
1038 */
1039 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1040 {
1041 if (mt & (1 << count))
1042 {
1043 strcat (retbuf, " ");
1044 strcat (retbuf, move_name[count]);
1045 }
1046 else
1047 {
1048 strcat (retbuf_all, " -");
1049 strcat (retbuf_all, move_name[count]);
1050 all_count++;
1051 }
1052 }
1053 /* Basically, if there is a single negation, return it, eg
1054 * 'all -swim'. But more than that, just return the
1055 * enumerated values. It doesn't make sense to return
1056 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1057 */
1058 if (all_count <= 1)
1059 return retbuf_all + 1;
1060 else
1061 return retbuf + 1;
1062 }
1063 #endif
1064
1065 // compare *op against *tmp and output differences
1066 static void
1067 write_diff (object_freezer &f, object *op, object *tmp)
1068 {
1069 static const keyword resist_save[NROFATTACKS] = {
1070 # define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1071 # include "attackinc.h"
1072 # undef def
1073 };
1074
1075 /* This is a list of keywords that correspond to the FLAG_.. values.
1076 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1077 * the 15'th element of this array should match that name.
1078 * If an entry is NULL, that is a flag not to loaded/saved.
1079 */
1080 static const keyword flag_names [NUM_FLAGS] = {
1081 KW_alive,
1082 KW_wiz,
1083 KW_NULL,
1084 KW_NULL,
1085 KW_was_wiz,
1086 KW_applied,
1087 KW_unpaid,
1088 KW_can_use_shield,
1089 KW_no_pick,
1090 KW_NULL, // walk_on
1091 KW_NULL, // no_pass
1092 /* 10 */
1093 KW_is_animated,
1094 KW_NULL, // slow_move
1095 KW_NULL, // flying
1096 KW_monster,
1097 KW_friendly,
1098 KW_generator,
1099 KW_is_thrown,
1100 KW_auto_apply,
1101 KW_NULL, // was KW_treasure
1102 KW_player_sold,
1103 /* 20 */
1104 KW_see_invisible,
1105 KW_can_roll,
1106 KW_overlay_floor,
1107 KW_is_turnable,
1108 KW_NULL, // walk_off
1109 KW_NULL, // fly_on
1110 KW_NULL, // fly_off
1111 KW_is_used_up,
1112 KW_identified,
1113 KW_reflecting,
1114 /* 30 */
1115 KW_changing,
1116 KW_splitting,
1117 KW_hitback,
1118 KW_startequip,
1119 KW_blocksview,
1120 KW_undead,
1121 KW_scared,
1122 KW_unaggressive,
1123 KW_reflect_missile,
1124 KW_reflect_spell,
1125 /* 40 */
1126 KW_no_magic,
1127 KW_no_fix_player,
1128 KW_is_lightable,
1129 KW_tear_down,
1130 KW_run_away,
1131 KW_NULL, // pass_thru
1132 KW_NULL, // an_pass_thru
1133 KW_pick_up,
1134 KW_unique,
1135 KW_no_drop,
1136 /* 50 */
1137 KW_NULL, // wizcast
1138 KW_can_cast_spell,
1139 KW_can_use_scroll,
1140 KW_can_use_range,
1141 KW_can_use_bow,
1142 KW_can_use_armour,
1143 KW_can_use_weapon,
1144 KW_can_use_ring,
1145 KW_has_ready_range,
1146 KW_has_ready_bow,
1147 /* 60 */
1148 KW_xrays,
1149 KW_NULL,
1150 KW_is_floor,
1151 KW_lifesave,
1152 KW_no_strength,
1153 KW_sleep,
1154 KW_stand_still,
1155 KW_random_move,
1156 KW_only_attack,
1157 KW_confused,
1158 /* 70 */
1159 KW_stealth,
1160 KW_NULL,
1161 KW_NULL,
1162 KW_cursed,
1163 KW_damned,
1164 KW_see_anywhere,
1165 KW_known_magical,
1166 KW_known_cursed,
1167 KW_can_use_skill,
1168 KW_been_applied,
1169 /* 80 */
1170 KW_has_ready_scroll,
1171 KW_can_use_rod,
1172 KW_NULL,
1173 KW_can_use_horn,
1174 KW_make_invisible,
1175 KW_inv_locked,
1176 KW_is_wooded,
1177 KW_is_hilly,
1178 KW_has_ready_skill,
1179 KW_has_ready_weapon,
1180 /* 90 */
1181 KW_no_skill_ident,
1182 KW_is_blind,
1183 KW_can_see_in_dark,
1184 KW_is_cauldron,
1185 KW_NULL,
1186 KW_no_steal,
1187 KW_one_hit,
1188 KW_NULL,
1189 KW_berserk,
1190 KW_neutral,
1191 /* 100 */
1192 KW_no_attack,
1193 KW_no_damage,
1194 KW_obj_original,
1195 KW_NULL,
1196 KW_activate_on_push,
1197 KW_activate_on_release,
1198 KW_is_water,
1199 KW_use_content_on_gen,
1200 KW_NULL,
1201 KW_is_buildable,
1202 /* 110 */
1203 KW_destroy_on_death,
1204 KW_NULL,
1205 };
1206
1207 int i;
1208
1209 /* This saves the key/value lists. We do it first so that any
1210 * keys that match field names will be overwritten by the loader.
1211 */
1212 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1213 {
1214 /* Find the field in the opposing member. */
1215 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1216
1217 /* If there's no partnering field, or it's got a different value, save our field. */
1218 if (!arch_field || my_field->value != arch_field->value)
1219 f.put (my_field->key, my_field->value);
1220 }
1221
1222 /* We don't need to worry about the arch's extra fields - they
1223 * will get taken care of the copy_to method.
1224 */
1225
1226 {
1227 char uids[64];
1228 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1229 f.put (KW_uuid, (const char *)uids);
1230 }
1231
1232 #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1233 #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1234
1235 CMP_OUT (name);
1236 CMP_OUT (name_pl);
1237 CMP_OUT (custom_name);
1238 CMP_OUT (title);
1239 CMP_OUT (race);
1240 CMP_OUT (slaying);
1241
1242 if (op->msg != tmp->msg)
1243 f.put (KW_msg, KW_endmsg, op->msg);
1244 if (op->lore != tmp->lore)
1245 f.put (KW_lore, KW_endlore, op->lore);
1246
1247 CMP_OUT (other_arch);
1248 CMP_OUT (face);
1249
1250 if (op->animation_id != tmp->animation_id)
1251 if (op->animation_id)
1252 {
1253 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1254
1255 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1256 f.put (KW_is_animated, (sint32) 0);
1257 }
1258 else
1259 f.put (KW_animation, (const char *) 0);
1260
1261 CMP_OUT2 (str, stats.Str);
1262 CMP_OUT2 (dex, stats.Dex);
1263 CMP_OUT2 (con, stats.Con);
1264 CMP_OUT2 (wis, stats.Wis);
1265 CMP_OUT2 (pow, stats.Pow);
1266 CMP_OUT2 (cha, stats.Cha);
1267 CMP_OUT2 (int, stats.Int);
1268
1269 CMP_OUT2 (hp, stats.hp);
1270 CMP_OUT2 (maxhp, stats.maxhp);
1271 CMP_OUT2 (sp, stats.sp);
1272 CMP_OUT2 (maxsp, stats.maxsp);
1273 CMP_OUT2 (grace, stats.grace);
1274 CMP_OUT2 (maxgrace, stats.maxgrace);
1275 CMP_OUT2 (exp, stats.exp);
1276
1277 CMP_OUT (perm_exp);
1278 CMP_OUT (expmul);
1279
1280 CMP_OUT2 (food, stats.food);
1281 CMP_OUT2 (dam, stats.dam);
1282 CMP_OUT2 (luck, stats.luck);
1283 CMP_OUT2 (wc, stats.wc);
1284 CMP_OUT2 (ac, stats.ac);
1285
1286 CMP_OUT (x);
1287 CMP_OUT (y);
1288 CMP_OUT (speed);
1289 CMP_OUT (speed_left);
1290 CMP_OUT2 (move_state, move_status);
1291 CMP_OUT (attack_movement);
1292 CMP_OUT (nrof);
1293 CMP_OUT (level);
1294 CMP_OUT (direction);
1295 CMP_OUT (type);
1296 CMP_OUT (subtype);
1297 CMP_OUT (attacktype);
1298
1299 for (i = 0; i < NROFATTACKS; i++)
1300 if (op->resist[i] != tmp->resist[i])
1301 f.put (resist_save[i], op->resist[i]);
1302
1303 CMP_OUT (path_attuned);
1304 CMP_OUT (path_repelled);
1305 CMP_OUT (path_denied);
1306 CMP_OUT2 (material, materials);//TODO: nuke
1307 CMP_OUT (materialname);
1308 CMP_OUT (value);
1309 CMP_OUT (carrying);
1310 CMP_OUT (weight);
1311 CMP_OUT (invisible);
1312 CMP_OUT (state);
1313 CMP_OUT (magic);
1314 CMP_OUT (last_heal);
1315 CMP_OUT (last_sp);
1316 CMP_OUT (last_grace);
1317 CMP_OUT (last_eat);
1318 CMP_OUT (glow_radius);
1319
1320 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op)))
1321 f.put (KW_connected, i);
1322
1323 CMP_OUT (randomitems);
1324 CMP_OUT2 (container, weight_limit);
1325
1326 CMP_OUT (run_away);
1327 CMP_OUT (pick_up);
1328 CMP_OUT (will_apply);
1329 CMP_OUT (smoothlevel);
1330 CMP_OUT (weapontype);
1331 CMP_OUT (tooltype);
1332 CMP_OUT (elevation);
1333 CMP_OUT (client_type);
1334 CMP_OUT (item_power);
1335 CMP_OUT (duration);
1336 CMP_OUT (range);
1337 CMP_OUT (range_modifier);
1338 CMP_OUT (duration_modifier);
1339 CMP_OUT (dam_modifier);
1340 CMP_OUT (gen_sp_armour);
1341
1342 CMP_OUT (move_type);
1343 CMP_OUT (move_block);
1344 CMP_OUT (move_allow);
1345 CMP_OUT (move_on);
1346 CMP_OUT (move_off);
1347 CMP_OUT (move_slow);
1348 CMP_OUT (move_slow_penalty);
1349
1350 if (op->flag != tmp->flag)
1351 for (i = 0; i <= NUM_FLAGS; i++)
1352 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1353 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1354
1355 /* Save body locations */
1356 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1357 if (op->body_info[i] != tmp->body_info[i])
1358 f.put (body_locations[i].save_name, op->body_info[i]);
1359 }
1360
1361 /*
1362 * Dumps all variables in an object to a file.
1363 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1364 * the only place this is not set is when saving the player.
1365 */
1366 bool
1367 object::write (object_freezer &f)
1368 {
1369 /* Even if the object does have an owner, it would seem that we should
1370 * still save it.
1371 */
1372 if (owner)
1373 return true;
1374
1375 archetype *at = arch ? (archetype *)arch : empty_archetype;
1376
1377 f.put (KW_arch, at->name);
1378 write_diff (f, this, &at->clone);
1379
1380 for (object *tmp = inv; tmp; tmp = tmp->below)
1381 tmp->write (f);
1382
1383 f.put (this);
1384 f.put (KW_end);
1385
1386 return true;
1387 }
1388
1389 /////////////////////////////////////////////////////////////////////////////
1390
1391 bool load_resource_file (const char *filename)
1392 {
1393 object_thawer f (filename);
1394
1395 f.next ();
1396
1397 for (;;)
1398 {
1399 switch (f.kw)
1400 {
1401 case KW_region:
1402 if (!region::read (f))
1403 return false;
1404 break;
1405
1406 case KW_EOF:
1407 return true;
1408
1409 default:
1410 if (!f.parse_error ("resource file"))
1411 return false;
1412 }
1413
1414 f.next ();
1415 }
1416 }
1417