1 |
%{ |
2 |
/* |
3 |
* static char *rcsid_object_c = |
4 |
* "$Id: loader.l,v 1.76 2006/02/27 20:08:35 akirschbaum Exp $"; |
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*/ |
6 |
|
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/* |
8 |
CrossFire, A Multiplayer game for X-windows |
9 |
|
10 |
Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
12 |
|
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
16 |
(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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|
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You should have received a copy of the GNU General Public License |
24 |
along with this program; if not, write to the Free Software |
25 |
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 |
|
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The authors can be reached via e-mail at crossfire-devel@real-time.com |
28 |
*/ |
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|
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/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
31 |
sub/add_weight will transcend the environment updating the carrying |
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variable. */ |
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|
34 |
|
35 |
#include <global.h> |
36 |
#include <loader.h> |
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#include <newserver.h> |
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#include <sproto.h> |
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|
40 |
#define YY_DECL int lex_load(object *op, int map_flags) |
41 |
|
42 |
static char *yval(); |
43 |
|
44 |
static int lex_error; |
45 |
static char msgbuf[HUGE_BUF]; |
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static char lorebuf[HUGE_BUF]; |
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|
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/* Maps the MOVE_* values to names */ |
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static const char *const move_name[] = {"walk", "fly_low", "fly_high", "swim", "boat", |
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NULL}; |
51 |
|
52 |
/* This table is only necessary to convert objects that existed before the |
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* spell object conversion to the new object. It was not practical |
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* to go through every mapping looking for every potion, rod, wand, etc |
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* that had a sp set and update to the new value. So this maps the |
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* old spell numbers to the name of the new archs. |
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* If you are adding a new spell, you should not modify this - you |
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* new spell won't have been used, and thus won't have any legacy object. |
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* NULL entries in this table are valid - to denote objects that should |
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* not be updated for whatever reason. |
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*/ |
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const char *const spell_mapping[] = { |
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"spell_magic_bullet", /* 0 */ |
64 |
"spell_small_fireball", /* 1 */ |
65 |
"spell_medium_fireball", /* 2 */ |
66 |
"spell_large_fireball", /* 3 */ |
67 |
"spell_burning_hands", /* 4 */ |
68 |
"spell_sm_lightning", /* 5 */ |
69 |
"spell_large_lightning", /* 6 */ |
70 |
"spell_magic_missile", /* 7 */ |
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"spell_create_bomb", /* 8 */ |
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"spell_summon_golem", /* 9 */ |
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"spell_summon_fire_elemental", /* 10 */ |
74 |
"spell_summon_earth_elemental", /* 11 */ |
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"spell_summon_water_elemental", /* 12 */ |
76 |
"spell_summon_air_elemental", /* 13 */ |
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"spell_dimension_door", /* 14 */ |
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"spell_create_earth_wall", /* 15 */ |
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"spell_paralyze", /* 16 */ |
80 |
"spell_icestorm", /* 17 */ |
81 |
"spell_magic_mapping", /* 18 */ |
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"spell_turn_undead", /* 19 */ |
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"spell_fear", /* 20 */ |
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"spell_poison_cloud", /* 21 */ |
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"spell_wonder", /* 22 */ |
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"spell_destruction", /* 23 */ |
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"spell_perceive_self", /* 24 */ |
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"spell_word_of_recall", /* 25 */ |
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"spell_invisible", /* 26 */ |
90 |
"spell_invisible_to_undead", /* 27 */ |
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"spell_probe", /* 28 */ |
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"spell_lg_magic_bullet", /* 29 */ |
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"spell_improved_invisibility", /* 30 */ |
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"spell_holy_word", /* 31 */ |
95 |
"spell_minor_healing", /* 32 */ |
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"spell_medium_healing", /* 33 */ |
97 |
"spell_major_healing", /* 34 */ |
98 |
"spell_heal", /* 35 */ |
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"spell_create_food", /* 36 */ |
100 |
"spell_earth_to_dust", /* 37 */ |
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"spell_armour", /* 38 */ |
102 |
"spell_strength", /* 39 */ |
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"spell_dexterity", /* 40 */ |
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"spell_constitution", /* 41 */ |
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"spell_charisma", /* 42 */ |
106 |
"spell_create_fire_wall", /* 43 */ |
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"spell_create_frost_wall", /* 44 */ |
108 |
"spell_protection_from_cold", /* 45 */ |
109 |
"spell_protection_from_electricity", /* 46 */ |
110 |
"spell_protection_from_fire", /* 47 */ |
111 |
"spell_protection_from_poison", /* 48 */ |
112 |
"spell_protection_from_slow", /* 49 */ |
113 |
"spell_protection_from_paralysis", /* 50 */ |
114 |
"spell_protection_from_draining", /* 51 */ |
115 |
"spell_protection_from_magic", /* 52 */ |
116 |
"spell_protection_from_attack", /* 53 */ |
117 |
"spell_levitate", /* 54 */ |
118 |
"spell_small_speedball", /* 55 */ |
119 |
"spell_large_speedball", /* 56 */ |
120 |
"spell_hellfire", /* 57 */ |
121 |
"spell_dragonbreath", /* 58 */ |
122 |
"spell_large_icestorm", /* 59 */ |
123 |
"spell_charging", /* 60 */ |
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"spell_polymorph", /* 61 */ |
125 |
"spell_cancellation", /* 62 */ |
126 |
"spell_confusion", /* 63 */ |
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"spell_mass_confusion", /* 64 */ |
128 |
"spell_summon_pet_monster", /* 65 */ |
129 |
"spell_slow", /* 66 */ |
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"spell_regenerate_spellpoints", /* 67 */ |
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"spell_cure_poison", /* 68 */ |
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"spell_protection_from_confusion", /* 69 */ |
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"spell_protection_from_cancellation", /* 70 */ |
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"spell_protection_from_depletion", /* 71 */ |
135 |
"spell_alchemy", /* 72 */ |
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"spell_remove_curse", /* 73 */ |
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"spell_remove_damnation", /* 74 */ |
138 |
"spell_identify", /* 75*/ |
139 |
"spell_detect_magic", /* 76 */ |
140 |
"spell_detect_monster", /* 77 */ |
141 |
"spell_detect_evil", /* 78 */ |
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"spell_detect_curse", /* 79 */ |
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"spell_heroism", /* 80 */ |
144 |
"spell_aggravation", /* 81 */ |
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"spell_firebolt", /* 82 */ |
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"spell_frostbolt", /* 83 */ |
147 |
"spell_shockwave", /* 84 */ |
148 |
"spell_color_spray", /* 85 */ |
149 |
"spell_haste", /* 86 */ |
150 |
"spell_face_of_death", /* 87 */ |
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"spell_ball_lightning", /* 88 */ |
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"spell_meteor_swarm", /* 89 */ |
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"spell_comet", /* 90 */ |
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"spell_mystic_fist", /* 91 */ |
155 |
"spell_raise_dead", /* 92 */ |
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"spell_resurrection", /* 93 */ |
157 |
"spell_reincarnation", /* 94 */ |
158 |
"spell_immunity_to_cold", /* 95 */ |
159 |
"spell_immunity_to_electricity",/* 96 */ |
160 |
"spell_immunity_to_fire", /* 97 */ |
161 |
"spell_immunity_to_poison", /* 98 */ |
162 |
"spell_immunity_to_slow", /* 99 */ |
163 |
"spell_immunity_to_paralysis", /* 100 */ |
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"spell_immunity_to_draining", /* 101 */ |
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"spell_immunity_to_magic", /* 102 */ |
166 |
"spell_immunity_to_attack", /* 103 */ |
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"spell_invulnerability", /* 104 */ |
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"spell_defense", /* 105 */ |
169 |
"spell_rune_of_fire", /* 106 */ |
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"spell_rune_of_frost", /* 107 */ |
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"spell_rune_of_shocking", /* 108 */ |
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"spell_rune_of_blasting", /* 109 */ |
173 |
"spell_rune_of_death", /* 110 */ |
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"spell_marking_rune", /* 111 */ |
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"spell_build_director", /* 112 */ |
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"spell_create_pool_of_chaos", /* 113 */ |
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"spell_build_bullet_wall", /* 114 */ |
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"spell_build_lightning_wall", /* 115 */ |
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"spell_build_fireball_wall", /* 116 */ |
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"spell_magic_rune", /* 117 */ |
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"spell_rune_of_magic_drain", /* 118 */ |
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"spell_antimagic_rune", /* 119 */ |
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"spell_rune_of_transference", /* 120 */ |
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"spell_transference", /* 121 */ |
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"spell_magic_drain", /* 122 */ |
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"spell_counterspell", /* 123 */ |
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"spell_disarm", /* 124 */ |
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"spell_cure_confusion", /* 125 */ |
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"spell_restoration", /* 126 */ |
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"was summon evil monster", /* 127 */ /* Not implenented as nothing used it */ |
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"spell_counterwall", /* 128 */ |
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"spell_cause_light_wounds", /* 129 */ |
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"spell_cause_medium_wounds", /* 130 */ |
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"spell_cause_heavy_wounds", /* 131 */ |
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"spell_charm_monsters", /* 132 */ |
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"spell_banishment", /* 133 */ |
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"spell_create_missile", /* 134 */ |
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"spell_show_invisible", /* 135 */ |
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"spell_xray", /* 136 */ |
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"spell_pacify", /* 137 */ |
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"spell_summon_fog", /* 138 */ |
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"spell_steambolt", /* 139 */ |
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"spell_command_undead", /* 140 */ |
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"spell_holy_orb", /* 141 */ |
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"spell_summon_avatar", /* 142 */ |
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"spell_holy_possession", /* 143 */ |
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"spell_bless", /* 144 */ |
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"spell_curse", /* 145 */ |
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"spell_regeneration", /* 146 */ |
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"spell_consecrate", /* 147 */ |
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"spell_summon_cult_monsters", /* 148 */ |
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"spell_cause_critical_wounds", /* 149 */ |
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"spell_holy_wrath", /* 150 */ |
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"spell_retributive_strike", /* 151 */ |
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"spell_finger_of_death", /* 152 */ |
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"spell_insect_plague", /* 153 */ |
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"spell_call_holy_servant", /* 154 */ |
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"spell_wall_of_thorns", /* 155 */ |
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"spell_staff_to_snake", /* 156 */ |
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"spell_light", /* 157 */ |
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"spell_darkness", /* 158 */ |
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"spell_nightfall", /* 159 */ |
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"spell_daylight", /* 160 */ |
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"spell_sunspear", /* 161 */ |
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"spell_faery_fire", /* 162 */ |
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"spell_cure_blindness", /* 163 */ |
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"spell_dark_vision", /* 164 */ |
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"spell_bullet_swarm", /* 165 */ |
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"spell_bullet_storm", /* 166 */ |
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"spell_cause_many_wounds", /* 167 */ |
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"spell_small_snowstorm", /* 168 */ |
232 |
"spell_medium_snowstorm", /* 169 */ |
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"spell_large_snowstorm", /* 170 */ |
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"spell_cure_disease", /* 171 */ |
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"spell_cause_red_death", /* 172 */ |
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"spell_cause_flu", /* 173 */ |
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"spell_cause_black_death", /* 174 */ |
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"spell_cause_leprosy", /* 175 */ |
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"spell_cause_smallpox", /* 176 */ |
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"spell_cause_white_death", /* 177 */ |
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"spell_cause_anthrax", /* 178 */ |
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"spell_cause_typhoid", /* 179 */ |
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"spell_mana_blast", /* 180 */ |
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"spell_small_manaball", /* 181 */ |
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"spell_medium_manaball", /* 182 */ |
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"spell_large_manaball", /* 183 */ |
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"spell_manabolt", /* 184 */ |
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"spell_dancing_sword", /* 185 */ |
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"spell_animate_weapon", /* 186 */ |
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"spell_cause_cold", /* 187 */ |
251 |
"spell_divine_shock", /* 188 */ |
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"spell_windstorm", /* 189 */ |
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"spell_sanctuary", /* 190 */ |
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"spell_peace", /* 191 */ |
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"spell_spiderweb", /* 192 */ |
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"spell_conflict", /* 193 */ |
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"spell_rage", /* 194 */ |
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"spell_forked_lightning", /* 195 */ |
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"spell_poison_fog", /* 196 */ |
260 |
"spell_flaming_aura", /* 197 */ |
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"spell_vitriol", /* 198 */ |
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"spell_vitriol_splash", /* 199 */ |
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"spell_iron_skin", /* 200 */ |
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"spell_wrathful_eye", /* 201 */ |
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"spell_town_portal", /* 202 */ |
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"spell_missile_swarm", /* 203 */ |
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"spell_cause_rabies", /* 204 */ |
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"spell_glyph", /* 205 */ |
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NULL |
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}; |
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|
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#define SET_OR_CLEAR_FLAG(op, flag, val) \ |
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{ if (val) SET_FLAG(op, flag); else CLEAR_FLAG(op, flag); } |
274 |
|
275 |
/* SET_RESIST is really only really needed for transition code. We normally |
276 |
* don't care about multiple values overwriting each other, but this is |
277 |
* to catch items that have multiple protection/immune/vulnerable. |
278 |
* This can be simplified later on to just do the set after all the archs |
279 |
* and maps have been updated. |
280 |
* We always keep the last value because otherwise the value from the |
281 |
* arch may take precedence. |
282 |
* Unfortunately, we will report warnings here simply because an object has |
283 |
* been modified from the arch. |
284 |
*/ |
285 |
#if 0 /* #if's don't work in #define macros */ |
286 |
#define SET_RESIST(op, type, val) \ |
287 |
{if (op->resist[type]!=0) { \ |
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LOG(llevInfo, "object %s having multiple resistances set, type=%s, old=%d, new=%d\n", \ |
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op->name?op->name:(op->arch?op->arch->name:"unknown"), \ |
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resist_plus[type], op->resist[type], val); \ |
291 |
} op->resist[type] = val; } |
292 |
#else |
293 |
#define SET_RESIST(op, type, val) op->resist[type] = val; |
294 |
#endif |
295 |
|
296 |
#define IVAL atoi(yval()) |
297 |
#define FVAL atof(yval()) |
298 |
extern int arch_init; |
299 |
|
300 |
/* Put this here since it is used below */ |
301 |
static void set_protection(object *op, uint32 mask, uint16 pro_val) |
302 |
{ |
303 |
int i; |
304 |
|
305 |
if (!mask) return; /* Unlikely, but might as well check */ |
306 |
for (i=0; i<NROFATTACKS; i++) { |
307 |
if (mask & (1<<i)) SET_RESIST(op, i, pro_val); |
308 |
} |
309 |
} |
310 |
|
311 |
|
312 |
static void set_body_info(object *op, char *params) { |
313 |
int i; |
314 |
char *cp; |
315 |
|
316 |
/* go to first space character */ |
317 |
for (cp=params; !isspace(*cp); cp++) ; |
318 |
|
319 |
*cp++ = 0; /* null it out */ |
320 |
|
321 |
for (i=0; i<NUM_BODY_LOCATIONS; i++) { |
322 |
if (!strcmp(params, body_locations[i].save_name)) { |
323 |
op->body_info[i] = atoi(cp); |
324 |
return; /* Only one line passed in params */ |
325 |
} |
326 |
} |
327 |
LOG(llevError,"set_body_info called with bogus params: %s\n", params); |
328 |
} |
329 |
|
330 |
|
331 |
/* This function checks the object after it has been loaded (when we |
332 |
* get the 'end' in the input stream). This function can be used to |
333 |
* deal with legacy objects where fields may have changed. It can also be used |
334 |
* to check for objects to make sure there are no common errors. |
335 |
*/ |
336 |
static void check_loaded_object(object *op) { |
337 |
int ip; |
338 |
|
339 |
/* We do some specialized handling to handle legacy cases of name_pl. |
340 |
* If the object doesn't have a name_pl, we just use the object name - |
341 |
* this isn't perfect (things won't be properly pluralized), but works to |
342 |
* that degree (5 heart is still quite understandable). But the case we |
343 |
* also have to catch is if this object is not using the normal name for |
344 |
* the object. In that case, we also want to use the loaded name. |
345 |
* Otherwise, what happens is that the the plural name will lose |
346 |
* information (appear as just 'hearts' and not 'goblins heart') |
347 |
*/ |
348 |
if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) { |
349 |
if (op->name_pl) free_string(op->name_pl); |
350 |
op->name_pl = NULL; |
351 |
} |
352 |
if (!op->name_pl) op->name_pl = add_string(op->name); |
353 |
|
354 |
/* objects now have a materialname. try to patch it in */ |
355 |
if (!(IS_WEAPON(op) && op->level > 0)) { |
356 |
if (op->map != NULL) |
357 |
set_materialname(op, op->map->difficulty, NULL); |
358 |
else |
359 |
set_materialname(op, 5, NULL); |
360 |
} |
361 |
/* only do these when program is first run - a bit |
362 |
* excessive to do this at every run - most of this is |
363 |
* really just to catch any errors - program will still run, but |
364 |
* not in the ideal fashion. |
365 |
*/ |
366 |
if ((op->type == WEAPON || op->type==BOW) && arch_init) { |
367 |
if (!op->skill) { |
368 |
LOG(llevError,"Weapon %s lacks a skill.\n", op->name); |
369 |
} else if ((!strcmp(op->skill,"one handed weapons") && op->body_info[1] != -1) || |
370 |
(!strcmp(op->skill,"two handed weapons") && op->body_info[1] != -2)) { |
371 |
LOG(llevError,"weapon %s arm usage does not match skill: %d, %s\n", |
372 |
op->name, op->body_info[1], op->skill); |
373 |
} |
374 |
} |
375 |
|
376 |
/* We changed last_heal to gen_sp_armour, which is what it |
377 |
* really does for many objects. Need to catch any in maps |
378 |
* that may have an old value. |
379 |
*/ |
380 |
if ((op->type == WEAPON) || |
381 |
(op->type == ARMOUR) || (op->type == HELMET) || |
382 |
(op->type == SHIELD) || (op->type == RING) || |
383 |
(op->type == BOOTS) || (op->type == GLOVES) || |
384 |
(op->type == AMULET ) || (op->type == GIRDLE) || |
385 |
(op->type == BRACERS ) || (op->type == CLOAK)) { |
386 |
if (op->last_heal) { |
387 |
LOG(llevDebug,"Object %s still has last_heal set, not gen_sp_armour\n", |
388 |
op->name?op->name:"NULL"); |
389 |
op->gen_sp_armour = op->last_heal; |
390 |
op->last_heal = 0; |
391 |
} |
392 |
if (editor) ip =0; |
393 |
else ip = calc_item_power(op, 0); |
394 |
/* Legacy objects from before item power was in the game */ |
395 |
if (!op->item_power && ip) { |
396 |
if (ip > 3) { |
397 |
LOG(llevDebug,"Object %s had no item power, using %d\n", |
398 |
op->name?op->name:"NULL", ip); |
399 |
} |
400 |
op->item_power = ip; |
401 |
} |
402 |
/* Check for possibly bogus values. Has to meet both these criteria - |
403 |
* something that has item_power 1 is probably just fine if our calculated |
404 |
* value is 1 or 2 - these values are small enough that hard to be precise. |
405 |
* similarly, it item_power is 0, the first check will always pass, |
406 |
* but not the second one. |
407 |
*/ |
408 |
if (ip > 2 *op->item_power && ip > (op->item_power + 3)) { |
409 |
LOG(llevDebug,"Object %s seems to have too low item power? %d > %d\n", |
410 |
op->name?op->name:"NULL", ip, op->item_power); |
411 |
} |
412 |
|
413 |
} |
414 |
/* Old spellcasting object - need to load in the appropiate object */ |
415 |
if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN |
416 |
|| op->type == FIREWALL || |
417 |
/* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
418 |
((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) { |
419 |
object *tmp; |
420 |
|
421 |
/* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
422 |
* in that spell was stored in sp. |
423 |
*/ |
424 |
tmp = get_archetype(spell_mapping[op->type == FIREWALL?op->stats.dam:op->stats.sp]); |
425 |
insert_ob_in_ob(tmp, op); |
426 |
op->randomitems = NULL; /* So another spell isn't created for this object */ |
427 |
} |
428 |
/* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
429 |
|
430 |
if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) { |
431 |
object *tmp; |
432 |
|
433 |
tmp = get_archetype_by_object_name(op->slaying); |
434 |
insert_ob_in_ob(tmp, op); |
435 |
op->randomitems = NULL; /* So another spell isn't created for this object */ |
436 |
/* without this, value is all screwed up */ |
437 |
op->value = op->arch->clone.value * op->inv->value; |
438 |
} |
439 |
|
440 |
if (QUERY_FLAG(op, FLAG_MONSTER)) { |
441 |
if (op->stats.hp > op->stats.maxhp) |
442 |
LOG(llevDebug,"Monster %s has hp set higher than maxhp (%d>%d)\n", |
443 |
op->name, |
444 |
op->stats.hp, op->stats.maxhp); |
445 |
|
446 |
/* The archs just need to be updated for this */ |
447 |
if (op->move_type ==0) op->move_type = MOVE_WALK; |
448 |
} |
449 |
if ((QUERY_FLAG(op,FLAG_GENERATOR) && QUERY_FLAG(op,FLAG_CONTENT_ON_GEN)) |
450 |
|| op->type == CREATOR |
451 |
|| op->type == CONVERTER) { |
452 |
/* Object will duplicate it's content as part of the |
453 |
* generation process. To do this, we must flag inventory |
454 |
* so it remains unevaluated concerning the randomitems and |
455 |
* the living (a demonlord shouldn't cast from inside generator!) |
456 |
*/ |
457 |
flag_inv(op,FLAG_IS_A_TEMPLATE); |
458 |
} |
459 |
|
460 |
/* Handle player movers. We use move_type for player movers |
461 |
* because they operate on their own time (move_on |
462 |
* would potentially cause them to be triggered when someone steps |
463 |
* on them). If move_type is set, presume person knows what they |
464 |
* are doing, otherwise, set move_type based on maxhp value. |
465 |
*/ |
466 |
if (op->type == PLAYERMOVER) { |
467 |
if (!op->move_type) { |
468 |
if (op->stats.maxhp) { |
469 |
op->move_type = MOVE_ALL; |
470 |
op->stats.maxhp=0; |
471 |
} else { |
472 |
op->move_type = MOVE_WALK; |
473 |
} |
474 |
} |
475 |
} |
476 |
|
477 |
} |
478 |
|
479 |
/* This extracts the key/value from the yytext field - |
480 |
* calls set_ob_key_value() to actually set the value. |
481 |
* Function basically has to find spaces, strip out extra, |
482 |
* etc. strchr doesn't work as good because could also |
483 |
* be tabs. |
484 |
*/ |
485 |
static void add_key_value(object * op) { |
486 |
char * key = NULL; |
487 |
char * value = NULL; |
488 |
char * cp; |
489 |
char * end; |
490 |
|
491 |
/* First, skip over leading whitespace. */ |
492 |
for (cp = yytext; isspace(*cp); cp++) { ; } |
493 |
|
494 |
key = cp; |
495 |
|
496 |
/* Now look for the end of the key/field name. */ |
497 |
for (; !isspace(*cp); cp++) { |
498 |
if (*cp == '\0') { |
499 |
/* Oops, ran out of string! Set the key with an empty value. */ |
500 |
set_ob_key_value(op, key, NULL, TRUE); |
501 |
return; |
502 |
} |
503 |
} |
504 |
|
505 |
if (*cp == '\0') { |
506 |
set_ob_key_value(op, key, NULL, TRUE); |
507 |
return; |
508 |
} |
509 |
|
510 |
/* Chop off the key, and start at the next character. */ |
511 |
*cp = '\0'; |
512 |
cp++; |
513 |
if (*cp == '\0') { |
514 |
/* Was followed by one space? */ |
515 |
set_ob_key_value(op, key, NULL, TRUE); |
516 |
return; |
517 |
} |
518 |
|
519 |
/* Now looking for the value. Skip over whitespace. */ |
520 |
for (; isspace(*cp); cp++) { |
521 |
if (*cp == '\0') { |
522 |
/* Guess not. */ |
523 |
set_ob_key_value(op, key, NULL, TRUE); |
524 |
return; |
525 |
} |
526 |
} |
527 |
|
528 |
value = cp; |
529 |
|
530 |
/* Got last character before null and strip |
531 |
* off tailing whitespace |
532 |
*/ |
533 |
for (end = value + (strlen(cp)-1); isspace(*end); end--) { |
534 |
if (end == value) { |
535 |
/* *blink blink* Still no value? */ |
536 |
set_ob_key_value(op, key, NULL, TRUE); |
537 |
return; |
538 |
} |
539 |
*end='\0'; |
540 |
} |
541 |
set_ob_key_value(op, key, value, TRUE); |
542 |
} |
543 |
|
544 |
static void set_move(MoveType *mt, char *params) { |
545 |
char *str; |
546 |
int i, negate; |
547 |
|
548 |
if (isdigit(*params)) { |
549 |
*mt = atoi(params); |
550 |
} else { |
551 |
*mt=0; |
552 |
for (str=strtok(params, " "); str; str=strtok(NULL, " ")) { |
553 |
negate=0; |
554 |
if (!strcasecmp(str, "all")) |
555 |
*mt |= MOVE_ALL; |
556 |
else { |
557 |
if (*str=='-') { |
558 |
negate = 1; |
559 |
str++; |
560 |
} |
561 |
for (i=0; move_name[i] != NULL; i++) { |
562 |
if (!strcasecmp(move_name[i], str)) { |
563 |
if (negate) { |
564 |
*mt &= ~(1<<i); |
565 |
} else { |
566 |
*mt |= (1<<i); |
567 |
} |
568 |
break; |
569 |
} |
570 |
} |
571 |
if (move_name[i] == NULL) { |
572 |
/* fly is a special case - covers both fly_low and |
573 |
* fly_high - since it doesn't match to a specific |
574 |
* single bit, have to special case it. |
575 |
*/ |
576 |
if (!strcasecmp(str,"flying")) { |
577 |
if (negate) { |
578 |
*mt &= ~MOVE_FLYING; |
579 |
} else { |
580 |
*mt |= MOVE_FLYING; |
581 |
} |
582 |
} else { |
583 |
LOG(llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str); |
584 |
} |
585 |
} |
586 |
} /* Else not all move types */ |
587 |
} /* for strtok */ |
588 |
} /* Else not a numeric value */ |
589 |
} |
590 |
|
591 |
%} |
592 |
|
593 |
|
594 |
|
595 |
S [ \t]+.+ |
596 |
WS [ \t]* |
597 |
A .+ |
598 |
|
599 |
%x MESSAGE |
600 |
%x LORE |
601 |
%x SCRIPT |
602 |
|
603 |
/* Don't have to link with -lfl with this */ |
604 |
%option noyywrap |
605 |
|
606 |
/* need yy_push_state, yy_pop_state */ |
607 |
%option stack |
608 |
|
609 |
%% |
610 |
|
611 |
%{ |
612 |
/* Declare some local variables */ |
613 |
int ismore=0; |
614 |
|
615 |
lex_error=0; |
616 |
|
617 |
%} |
618 |
|
619 |
^msg{WS}$ { BEGIN( MESSAGE ); msgbuf[0]='\0'; } |
620 |
<MESSAGE>^endmsg{WS}$ { BEGIN( INITIAL ); |
621 |
op->msg=add_string(msgbuf); |
622 |
/* Just print a warning so we can be reasonably safe |
623 |
* about not overflowing the buffer. |
624 |
*/ |
625 |
if (strlen(op->msg) > (HUGE_BUF/2)) |
626 |
LOG(llevDebug, "\n\tWarning message length > %d (max allowed=%d): %d\n>%.80s<\n", |
627 |
HUGE_BUF/2, HUGE_BUF, strlen(op->msg),op->msg); |
628 |
} |
629 |
<MESSAGE>.* {strcat(msgbuf, yytext); strcat(msgbuf,"\n"); } |
630 |
|
631 |
^lore{WS}$ { BEGIN( LORE ); lorebuf[0]='\0'; } |
632 |
<LORE>^endlore{WS}$ { BEGIN( INITIAL ); |
633 |
op->lore=add_string(lorebuf); |
634 |
/* Just print a warning so we can be reasonably safe |
635 |
* about not overflowing the buffer. |
636 |
*/ |
637 |
if (strlen(op->lore) > (HUGE_BUF/2)) |
638 |
LOG(llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
639 |
HUGE_BUF/2, HUGE_BUF, strlen(op->lore),op->lore); |
640 |
} |
641 |
<LORE>.* {strcat(lorebuf, yytext); strcat(lorebuf,"\n"); } |
642 |
|
643 |
^object{S} { char *yv=yval(); |
644 |
|
645 |
if (*yv=='\0') { |
646 |
LOG(llevError,"Object lacks name.\n"); |
647 |
return LL_IGNORED; |
648 |
} |
649 |
if (!arch_init) { |
650 |
LOG(llevError,"Got object info when not in arch_init (%s)?\n", yv); |
651 |
} else { |
652 |
if (op->arch!=NULL) op->arch->name=add_string(yv); |
653 |
op->name = add_string(yv); |
654 |
} |
655 |
} |
656 |
|
657 |
^name{S} { char *yv=yval(); |
658 |
|
659 |
if (*yv=='\0') LOG(llevError,"Name without val\n"); |
660 |
else FREE_AND_COPY(op->name, yv); |
661 |
} |
662 |
^name_pl{S} { char *yv=yval(); |
663 |
|
664 |
if (*yv=='\0') LOG(llevError,"Name without val\n"); |
665 |
else FREE_AND_COPY(op->name_pl, yv); |
666 |
} |
667 |
^skill{S} FREE_AND_COPY(op->skill,yval()); |
668 |
^custom_name{S} { char *yv=yval(); |
669 |
|
670 |
if (*yv=='\0') LOG(llevError,"Custom name without val\n"); |
671 |
else FREE_AND_COPY(op->custom_name, yv); |
672 |
} |
673 |
^race{S} FREE_AND_COPY(op->race,yval()); |
674 |
^slaying{S} FREE_AND_COPY(op->slaying, yval()); |
675 |
^inventory.*$ LOG(llevError,"Got depreciated Inventory command?\n"); |
676 |
|
677 |
|
678 |
^arch{S} { /* If op->arch has been set, then this new object |
679 |
* must be part of the inventory. So process |
680 |
* appropriately. |
681 |
*/ |
682 |
if (op->arch) { |
683 |
object *tmp; |
684 |
char *yv=yval(); |
685 |
|
686 |
tmp=get_object(); |
687 |
tmp->arch = find_archetype(yv); |
688 |
if (tmp->arch!=NULL) |
689 |
copy_object(&tmp->arch->clone,tmp); |
690 |
else { |
691 |
if (tmp->name) free_string(tmp->name); |
692 |
/* record the name of the broken object */ |
693 |
tmp->name = add_string(yv); |
694 |
} |
695 |
strcpy(msgbuf, ""); |
696 |
strcpy(lorebuf, ""); |
697 |
lex_load(tmp, map_flags); |
698 |
if (tmp->arch) { |
699 |
insert_ob_in_ob(tmp,op); |
700 |
} |
701 |
else { |
702 |
LOG(llevDebug,"Discarding object without arch: %s\n", tmp->name?tmp->name:"(null)"); |
703 |
free_object(tmp); |
704 |
} |
705 |
} |
706 |
/* This is the actual archetype definition then */ |
707 |
else { |
708 |
char *yv=yval(); |
709 |
|
710 |
op->arch=find_archetype(yv); |
711 |
if (op->arch!=NULL) copy_object(&op->arch->clone,op); |
712 |
else if (!arch_init) { |
713 |
if (op->name) free_string(op->name); |
714 |
/* record the name of the broken object */ |
715 |
op->name = add_string(yv); |
716 |
} |
717 |
} |
718 |
} |
719 |
|
720 |
^other_arch{S} op->other_arch=find_archetype(yval()); |
721 |
^animation{S} { |
722 |
if (strcmp (yval(), "NONE") == 0) { |
723 |
op->animation_id = 0; |
724 |
CLEAR_FLAG (op, FLAG_ANIMATE); |
725 |
} else { |
726 |
op->animation_id = find_animation (yval()); |
727 |
SET_FLAG (op, FLAG_ANIMATE); |
728 |
} |
729 |
} |
730 |
|
731 |
^more{WS}$ { /* We need to record that this is a multipart object, |
732 |
* so the calling function can glue things back together |
733 |
*/ |
734 |
ismore=1; |
735 |
} |
736 |
|
737 |
^end{WS}$ { check_loaded_object(op); |
738 |
if (ismore) return LL_MORE; |
739 |
else return LL_NORMAL; |
740 |
} |
741 |
^last_heal{S} op->last_heal = IVAL; |
742 |
^last_sp{S} op->last_sp = IVAL; |
743 |
^last_grace{S} op->last_grace = IVAL; |
744 |
^last_eat{S} op->last_eat = IVAL; |
745 |
^speed{S} { op->speed = FVAL; |
746 |
if (!(map_flags & MAP_STYLE)) { |
747 |
if (op->speed<0) op->speed_left = op->speed_left-RANDOM()%100/100.0; |
748 |
update_ob_speed(op); |
749 |
} |
750 |
} |
751 |
^speed_left{S} op->speed_left = FVAL; |
752 |
^slow_move{S} { op->move_slow |= MOVE_WALK; |
753 |
op->move_slow_penalty = FVAL; |
754 |
} |
755 |
^title{S} { char *y=yval(); |
756 |
if (*y=='\0') LOG(llevError,"Title without value.\n"); |
757 |
else FREE_AND_COPY(op->title, y); |
758 |
} |
759 |
|
760 |
^face{S} op->face = &new_faces[FindFace(yval(), 0)]; |
761 |
^str{S} op->stats.Str = IVAL; |
762 |
^dex{S} op->stats.Dex = IVAL; |
763 |
^con{S} op->stats.Con = IVAL; |
764 |
^wis{S} op->stats.Wis = IVAL; |
765 |
^cha{S} op->stats.Cha = IVAL; |
766 |
^int{S} op->stats.Int = IVAL; |
767 |
^pow{S} op->stats.Pow = IVAL; |
768 |
^hp{S} op->stats.hp = IVAL; |
769 |
^maxhp{S} op->stats.maxhp = IVAL; |
770 |
^sp{S} op->stats.sp = IVAL; |
771 |
^maxsp{S} op->stats.maxsp = IVAL; |
772 |
^grace{S} op->stats.grace = IVAL; |
773 |
^maxgrace{S} op->stats.maxgrace = IVAL; |
774 |
^exp{S} op->stats.exp = atoll(yval()); |
775 |
^perm_exp{S} op->perm_exp = atoll(yval()); |
776 |
^food{S} op->stats.food = IVAL; |
777 |
^dam{S} op->stats.dam = IVAL; |
778 |
^wc{S} op->stats.wc = IVAL; |
779 |
^ac{S} op->stats.ac = IVAL; |
780 |
^x{S} {op->x = IVAL; op->ox= op->x; } |
781 |
^y{S} {op->y = IVAL; op->oy= op->y; } |
782 |
^nrof{S} op->nrof= atol(yval()); |
783 |
^level{S} op->level = IVAL; |
784 |
^direction{S} op->direction = IVAL; |
785 |
^type{S} op->type = IVAL; |
786 |
^subtype{S} op->subtype = IVAL; |
787 |
^material{S} op->material = IVAL; |
788 |
^materialname{S} { char *yv=yval(); |
789 |
if (*yv=='\0') |
790 |
LOG(llevError,"Materialname without val\n"); |
791 |
else |
792 |
FREE_AND_COPY(op->materialname, yv); |
793 |
} |
794 |
|
795 |
^value{S} op->value = IVAL; |
796 |
^weight{S} op->weight = atol(yval()); |
797 |
^carrying{S} op->carrying = atol(yval()); |
798 |
^attacktype{S} op->attacktype = IVAL; |
799 |
^path_attuned{S} op->path_attuned = IVAL; |
800 |
^path_repelled{S} op->path_repelled = IVAL; |
801 |
^path_denied{S} op->path_denied = IVAL; |
802 |
^invisible{S} op->invisible = IVAL; |
803 |
^magic{S} op->magic = IVAL; |
804 |
^state{S} op->state = IVAL; |
805 |
^alive{S} SET_OR_CLEAR_FLAG(op, FLAG_ALIVE, IVAL); |
806 |
^applied{S} SET_OR_CLEAR_FLAG(op, FLAG_APPLIED, IVAL); |
807 |
^unpaid{S} SET_OR_CLEAR_FLAG(op, FLAG_UNPAID, IVAL); |
808 |
^need_an{S} { /* not used - just ignore */ } |
809 |
^need_ie{S} { /* not used - jsut ignore */ } |
810 |
^is_animated{S} SET_OR_CLEAR_FLAG(op, FLAG_ANIMATE, IVAL); |
811 |
^no_pick{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_PICK, IVAL); |
812 |
|
813 |
%{ /* These are all legacy - any new objects should use the move_ .. values */ |
814 |
%} |
815 |
^no_pass{S} { if (IVAL) op->move_block = MOVE_ALL; else op->move_block=0; } |
816 |
^walk_on{S} { if (IVAL) op->move_on |= MOVE_WALK; else op->move_on &= ~MOVE_WALK; } |
817 |
^walk_off{S} { if (IVAL) op->move_off |= MOVE_WALK; else op->move_off &= ~MOVE_WALK; } |
818 |
^fly_on{S} { if (IVAL) op->move_on |= MOVE_FLY_LOW; else op->move_on &= ~MOVE_FLY_LOW; } |
819 |
^fly_off{S} { if (IVAL) op->move_off |= MOVE_FLY_LOW; else op->move_off &= ~MOVE_FLY_LOW; } |
820 |
^flying{S} { if (IVAL) op->move_type |= MOVE_FLY_LOW; else op->move_type &= ~MOVE_FLY_LOW; } |
821 |
|
822 |
%{ /* These are the new values */ |
823 |
%} |
824 |
^move_block{S} set_move(&op->move_block, yval()); |
825 |
^move_allow{S} set_move(&op->move_allow, yval()); |
826 |
^move_type{S} set_move(&op->move_type, yval()); |
827 |
^move_on{S} set_move(&op->move_on, yval()); |
828 |
^move_off{S} set_move(&op->move_off, yval()); |
829 |
^move_slow{S} set_move(&op->move_slow, yval()); |
830 |
^move_slow_penalty{S} op->move_slow_penalty = FVAL; |
831 |
|
832 |
|
833 |
^monster{S} SET_OR_CLEAR_FLAG(op, FLAG_MONSTER, IVAL); |
834 |
^neutral{S} SET_OR_CLEAR_FLAG(op, FLAG_NEUTRAL, IVAL); |
835 |
^no_attack{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_ATTACK, IVAL); |
836 |
^no_damage{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_DAMAGE, IVAL); |
837 |
^friendly{S} { if (IVAL) { |
838 |
SET_FLAG(op, FLAG_FRIENDLY); |
839 |
if (op->type != PLAYER) { |
840 |
LOG(llevDebug," Adding friendly object %s.\n",op->name); |
841 |
add_friendly_object(op); |
842 |
} |
843 |
} |
844 |
else CLEAR_FLAG(op, FLAG_FRIENDLY); |
845 |
} |
846 |
^generator{S} SET_OR_CLEAR_FLAG(op, FLAG_GENERATOR, IVAL); |
847 |
^use_content_on_gen{S} SET_OR_CLEAR_FLAG (op,FLAG_CONTENT_ON_GEN, IVAL); |
848 |
^is_thrown{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_THROWN, IVAL); |
849 |
^auto_apply{S} SET_OR_CLEAR_FLAG(op, FLAG_AUTO_APPLY, IVAL); |
850 |
^treasure{S} SET_OR_CLEAR_FLAG(op, FLAG_TREASURE, IVAL); |
851 |
^see_invisible{S} SET_OR_CLEAR_FLAG(op, FLAG_SEE_INVISIBLE, IVAL); |
852 |
^can_roll{S} SET_OR_CLEAR_FLAG(op, FLAG_CAN_ROLL, IVAL); |
853 |
^overlay_floor{S} SET_OR_CLEAR_FLAG(op, FLAG_OVERLAY_FLOOR, IVAL); |
854 |
^is_turnable{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_TURNABLE, IVAL); |
855 |
^is_used_up{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_USED_UP, IVAL); |
856 |
^identified{S} { if (IVAL) { |
857 |
SET_FLAG(op, FLAG_IDENTIFIED); |
858 |
CLEAR_FLAG(op, FLAG_KNOWN_MAGICAL); |
859 |
} |
860 |
else CLEAR_FLAG(op, FLAG_IDENTIFIED); |
861 |
} |
862 |
^reflecting{S} SET_OR_CLEAR_FLAG(op, FLAG_REFLECTING, IVAL); |
863 |
^changing{S} SET_OR_CLEAR_FLAG(op, FLAG_CHANGING, IVAL); |
864 |
^splitting{S} SET_OR_CLEAR_FLAG(op, FLAG_SPLITTING, IVAL); |
865 |
^hitback{S} SET_OR_CLEAR_FLAG(op, FLAG_HITBACK, IVAL); |
866 |
^startequip{S} SET_OR_CLEAR_FLAG(op, FLAG_STARTEQUIP, IVAL); |
867 |
^blocksview{S} SET_OR_CLEAR_FLAG(op, FLAG_BLOCKSVIEW, IVAL); |
868 |
^editable{S} op->arch->editable = IVAL; |
869 |
^editor_folder{S} { } |
870 |
^undead{S} SET_OR_CLEAR_FLAG(op, FLAG_UNDEAD, IVAL); |
871 |
^scared{S} SET_OR_CLEAR_FLAG(op, FLAG_SCARED, IVAL); |
872 |
^unaggressive{S} SET_OR_CLEAR_FLAG(op, FLAG_UNAGGRESSIVE, IVAL); |
873 |
^reflect_missile{S} SET_OR_CLEAR_FLAG(op, FLAG_REFL_MISSILE, IVAL); |
874 |
^reflect_spell{S} SET_OR_CLEAR_FLAG(op, FLAG_REFL_SPELL, IVAL); |
875 |
^no_magic{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_MAGIC, IVAL); |
876 |
^wiz{S} { if (IVAL) { |
877 |
SET_FLAG(op, FLAG_WIZ); |
878 |
SET_FLAG(op, FLAG_WAS_WIZ); |
879 |
SET_FLAG(op, FLAG_WIZPASS); |
880 |
SET_FLAG(op, FLAG_WIZCAST); |
881 |
} |
882 |
else { |
883 |
CLEAR_FLAG(op, FLAG_WIZ); |
884 |
CLEAR_FLAG(op, FLAG_WIZPASS); |
885 |
CLEAR_FLAG(op, FLAG_WIZCAST); |
886 |
} |
887 |
} |
888 |
^was_wiz{S} SET_OR_CLEAR_FLAG(op, FLAG_WAS_WIZ, IVAL); |
889 |
^no_fix_player{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_FIX_PLAYER, IVAL); |
890 |
^is_lightable{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_LIGHTABLE, IVAL); |
891 |
^tear_down{S} SET_OR_CLEAR_FLAG(op, FLAG_TEAR_DOWN, IVAL); |
892 |
^luck{S} op->stats.luck = IVAL; |
893 |
^run_away{S} op->run_away = IVAL; |
894 |
^pick_up{S} op->pick_up = IVAL; |
895 |
^item_power{S} op->item_power = IVAL; |
896 |
^gen_sp_armour{S} op->gen_sp_armour = IVAL; |
897 |
^anim_speed{S} op->anim_speed = IVAL; |
898 |
^container{S} op->weight_limit = IVAL; |
899 |
^no_drop{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_DROP, IVAL); |
900 |
^will_apply{S} op->will_apply = IVAL; |
901 |
^random_movement{S} SET_OR_CLEAR_FLAG(op, FLAG_RANDOM_MOVE, IVAL); |
902 |
^can_apply{S} { } |
903 |
^can_use_shield{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_SHIELD, IVAL); |
904 |
^can_cast_spell{S} SET_OR_CLEAR_FLAG(op, FLAG_CAST_SPELL, IVAL); |
905 |
^can_use_scroll{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_SCROLL, IVAL); |
906 |
^can_use_range{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_RANGE, IVAL); |
907 |
^can_use_bow{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_BOW, IVAL); |
908 |
^can_use_armour{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_ARMOUR, IVAL); |
909 |
^can_use_weapon{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_WEAPON, IVAL); |
910 |
^can_use_ring{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_RING, IVAL); |
911 |
^has_ready_bow{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_BOW, IVAL); |
912 |
^xrays{S} SET_OR_CLEAR_FLAG(op, FLAG_XRAYS, IVAL); |
913 |
^is_floor{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_FLOOR, IVAL); |
914 |
^lifesave{S} SET_OR_CLEAR_FLAG(op, FLAG_LIFESAVE, IVAL); |
915 |
^no_strength{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_STRENGTH, IVAL); |
916 |
^sleep{S} { |
917 |
SET_OR_CLEAR_FLAG(op, FLAG_SLEEP, IVAL); |
918 |
/*(LOG(llevDebug," Warning: Object %s has sleep set in arch.\n",op->name);*/ |
919 |
} |
920 |
^stand_still{S} SET_OR_CLEAR_FLAG(op, FLAG_STAND_STILL, IVAL); |
921 |
^random_move{S} SET_OR_CLEAR_FLAG(op, FLAG_RANDOM_MOVE, IVAL); |
922 |
^only_attack{S} SET_OR_CLEAR_FLAG(op, FLAG_ONLY_ATTACK, IVAL); |
923 |
|
924 |
^activate_on_push{S} SET_OR_CLEAR_FLAG(op, FLAG_ACTIVATE_ON_PUSH, IVAL); |
925 |
^activate_on_release{S} SET_OR_CLEAR_FLAG(op, FLAG_ACTIVATE_ON_RELEASE, IVAL); |
926 |
|
927 |
/* armour is loaded for compatiblity reasons */ |
928 |
^armour{S} SET_RESIST(op, ATNR_PHYSICAL, IVAL); |
929 |
/* Start of various attacktypes */ |
930 |
^resist_physical{S} SET_RESIST(op, ATNR_PHYSICAL, IVAL); |
931 |
^resist_magic{S} SET_RESIST(op, ATNR_MAGIC, IVAL); |
932 |
^resist_fire{S} SET_RESIST(op, ATNR_FIRE, IVAL); |
933 |
^resist_electricity{S} SET_RESIST(op, ATNR_ELECTRICITY, IVAL); |
934 |
^resist_cold{S} SET_RESIST(op, ATNR_COLD, IVAL); |
935 |
^resist_confusion{S} SET_RESIST(op, ATNR_CONFUSION, IVAL); |
936 |
^resist_acid{S} SET_RESIST(op, ATNR_ACID, IVAL); |
937 |
^resist_drain{S} SET_RESIST(op, ATNR_DRAIN, IVAL); |
938 |
^resist_weaponmagic{S} SET_RESIST(op, ATNR_WEAPONMAGIC, IVAL); |
939 |
^resist_ghosthit{S} SET_RESIST(op, ATNR_GHOSTHIT, IVAL); |
940 |
^resist_poison{S} SET_RESIST(op, ATNR_POISON, IVAL); |
941 |
^resist_slow{S} SET_RESIST(op, ATNR_SLOW, IVAL); |
942 |
^resist_paralyze{S} SET_RESIST(op, ATNR_PARALYZE, IVAL); |
943 |
^resist_turn_undead{S} SET_RESIST(op, ATNR_TURN_UNDEAD, IVAL); |
944 |
^resist_fear{S} SET_RESIST(op, ATNR_FEAR, IVAL); |
945 |
^resist_cancellation{S} SET_RESIST(op, ATNR_CANCELLATION, IVAL); |
946 |
^resist_deplete{S} SET_RESIST(op, ATNR_DEPLETE, IVAL); |
947 |
^resist_death{S} SET_RESIST(op, ATNR_DEATH, IVAL); |
948 |
^resist_chaos{S} SET_RESIST(op, ATNR_CHAOS, IVAL); |
949 |
^resist_counterspell{S} SET_RESIST(op, ATNR_COUNTERSPELL, IVAL); |
950 |
^resist_godpower{S} SET_RESIST(op, ATNR_GODPOWER, IVAL); |
951 |
^resist_holyword{S} SET_RESIST(op, ATNR_HOLYWORD, IVAL); |
952 |
^resist_blind{S} SET_RESIST(op, ATNR_BLIND, IVAL); |
953 |
^resist_internal{S} SET_RESIST(op, ATNR_INTERNAL, IVAL); |
954 |
^resist_life_stealing{S} SET_RESIST(op, ATNR_LIFE_STEALING, IVAL); |
955 |
^resist_disease{S} SET_RESIST(op, ATNR_DISEASE, IVAL); |
956 |
|
957 |
/* Old style resistances */ |
958 |
^immune{S} set_protection(op, IVAL, RESIST_IMMUNE); |
959 |
^protected{S} set_protection(op, IVAL, RESIST_PROT); |
960 |
^vulnerable{S} set_protection(op, IVAL, RESIST_VULN); |
961 |
|
962 |
/* old values - keep them around for now, but they should be removed at some point */ |
963 |
^has_ready_rod{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL); |
964 |
^has_ready_horn{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL); |
965 |
^has_ready_wand{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL); |
966 |
^can_use_wand{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_RANGE, IVAL); |
967 |
|
968 |
^attack_movement{S} op->attack_movement = IVAL; |
969 |
^move_state{S} op->move_status = IVAL; |
970 |
^confused{S} SET_OR_CLEAR_FLAG(op, FLAG_CONFUSED, IVAL); |
971 |
^stealth{S} SET_OR_CLEAR_FLAG(op, FLAG_STEALTH, IVAL); |
972 |
^connected{S} add_button_link(op, op->map, IVAL); |
973 |
^cursed{S} SET_OR_CLEAR_FLAG(op, FLAG_CURSED, IVAL); |
974 |
^damned{S} SET_OR_CLEAR_FLAG(op, FLAG_DAMNED, IVAL); |
975 |
^see_anywhere{S} SET_OR_CLEAR_FLAG(op, FLAG_SEE_ANYWHERE, IVAL); |
976 |
^known_magical{S} SET_OR_CLEAR_FLAG(op, FLAG_KNOWN_MAGICAL, IVAL); |
977 |
^known_cursed{S} SET_OR_CLEAR_FLAG(op, FLAG_KNOWN_CURSED, IVAL); |
978 |
^can_use_skill{S} SET_OR_CLEAR_FLAG(op, FLAG_CAN_USE_SKILL, IVAL); |
979 |
^been_applied{S} SET_OR_CLEAR_FLAG(op, FLAG_BEEN_APPLIED, IVAL); |
980 |
^has_ready_scroll{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_SCROLL, IVAL); |
981 |
^can_use_rod{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_ROD, IVAL); |
982 |
^can_use_horn{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_HORN, IVAL); |
983 |
^expmul{S} op->expmul = FVAL; |
984 |
^unique{S} SET_OR_CLEAR_FLAG(op, FLAG_UNIQUE, IVAL); |
985 |
^make_invisible{S} SET_OR_CLEAR_FLAG(op, FLAG_MAKE_INVIS, IVAL); |
986 |
^inv_locked{S} SET_OR_CLEAR_FLAG(op, FLAG_INV_LOCKED, IVAL); |
987 |
^is_wooded{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_WOODED, IVAL); |
988 |
^is_hilly{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_HILLY, IVAL); |
989 |
^is_water{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_WATER, IVAL); |
990 |
^has_ready_skill{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_SKILL, IVAL); |
991 |
^has_ready_weapon{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_WEAPON, IVAL); |
992 |
^no_skill_ident{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_SKILL_IDENT, IVAL); |
993 |
^glow_radius{S} op->glow_radius = IVAL; |
994 |
^is_blind{S} SET_OR_CLEAR_FLAG(op, FLAG_BLIND, IVAL); |
995 |
^can_see_in_dark{S} SET_OR_CLEAR_FLAG(op, FLAG_SEE_IN_DARK, IVAL); |
996 |
^is_cauldron{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_CAULDRON, IVAL); |
997 |
^randomitems{S} op->randomitems = find_treasurelist(yval()); |
998 |
^no_steal{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_STEAL, IVAL); |
999 |
^one_hit{S} SET_OR_CLEAR_FLAG(op, FLAG_ONE_HIT, IVAL); |
1000 |
^berserk{S} SET_OR_CLEAR_FLAG(op, FLAG_BERSERK, IVAL); |
1001 |
|
1002 |
^can_knockback{S} { /* Some archetypes have these values in them */ } |
1003 |
^can_parry{S} { /* Probably the pupland archetypes - I imagined */ } |
1004 |
^can_impale{S} { /* That these are for the new combat code */ } |
1005 |
^can_cut{S} { /* just ignore for now */ } |
1006 |
^can_dam_armour{S} { } |
1007 |
^weapontype{S} op->weapontype = IVAL; |
1008 |
^tooltype{S} op->tooltype = IVAL; |
1009 |
^casting_time{S} op->casting_time = FVAL; |
1010 |
^elevation{S} op->elevation = IVAL; |
1011 |
^smoothlevel{S} op->smoothlevel = IVAL; |
1012 |
^client_type{S} op->client_type = IVAL; |
1013 |
^body_{A} set_body_info(op, yytext); |
1014 |
^duration{S} op->duration = IVAL; |
1015 |
^range{S} op->range = IVAL; |
1016 |
^range_modifier{S} op->range_modifier = IVAL; |
1017 |
^dam_modifier{S} op->dam_modifier = IVAL; |
1018 |
^duration_modifier{S} op->duration_modifier = IVAL; |
1019 |
^is_buildable{S} SET_OR_CLEAR_FLAG( op, FLAG_IS_BUILDABLE, IVAL ); |
1020 |
|
1021 |
^event_apply{S} { |
1022 |
char *yv=yval(); |
1023 |
if (*yv=='\0') |
1024 |
LOG(llevError,"Event (apply) without val\n"); |
1025 |
else |
1026 |
insert_event(op,EVENT_APPLY,yv,NULL,NULL); |
1027 |
} |
1028 |
|
1029 |
^event_apply_plugin{S} { |
1030 |
char *yv=yval(); |
1031 |
if (*yv=='\0') |
1032 |
LOG(llevError,"Event (apply) without plugin\n"); |
1033 |
else |
1034 |
insert_event(op,EVENT_APPLY,NULL,yv,NULL); |
1035 |
} |
1036 |
|
1037 |
^event_apply_options{S} { |
1038 |
char *yv=yval(); |
1039 |
if (*yv=='\0') |
1040 |
LOG(llevError,"Event (apply) without options\n"); |
1041 |
else |
1042 |
insert_event(op,EVENT_APPLY,NULL,NULL,yv); |
1043 |
} |
1044 |
|
1045 |
^event_attack{S} { |
1046 |
char *yv=yval(); |
1047 |
if (*yv=='\0') |
1048 |
LOG(llevError,"Event (attack) without val\n"); |
1049 |
else |
1050 |
insert_event(op,EVENT_ATTACK,yv,NULL,NULL); |
1051 |
} |
1052 |
|
1053 |
^event_attack_plugin{S} { |
1054 |
char *yv=yval(); |
1055 |
if (*yv=='\0') |
1056 |
LOG(llevError,"Event (attack) without plugin\n"); |
1057 |
else |
1058 |
insert_event(op,EVENT_ATTACK,NULL,yv,NULL); |
1059 |
} |
1060 |
|
1061 |
^event_attack_options{S} { |
1062 |
char *yv=yval(); |
1063 |
if (*yv=='\0') |
1064 |
LOG(llevError,"Event (attack) without options\n"); |
1065 |
else |
1066 |
insert_event(op,EVENT_ATTACK,NULL,NULL,yv); |
1067 |
} |
1068 |
^event_death{S} { |
1069 |
char *yv=yval(); |
1070 |
if (*yv=='\0') |
1071 |
LOG(llevError,"Event (death) without val\n"); |
1072 |
else |
1073 |
insert_event(op,EVENT_DEATH,yv,NULL,NULL); |
1074 |
} |
1075 |
|
1076 |
^event_death_plugin{S} { |
1077 |
char *yv=yval(); |
1078 |
if (*yv=='\0') |
1079 |
LOG(llevError,"Event (death) without plugin\n"); |
1080 |
else |
1081 |
insert_event(op,EVENT_DEATH,NULL,yv,NULL); |
1082 |
} |
1083 |
|
1084 |
^event_death_options{S} { |
1085 |
char *yv=yval(); |
1086 |
if (*yv=='\0') |
1087 |
LOG(llevError,"Event (death) without options\n"); |
1088 |
else |
1089 |
insert_event(op,EVENT_DEATH,NULL,NULL,yv); |
1090 |
} |
1091 |
^event_drop{S} { |
1092 |
char *yv=yval(); |
1093 |
if (*yv=='\0') |
1094 |
LOG(llevError,"Event (drop) without val\n"); |
1095 |
else |
1096 |
insert_event(op,EVENT_DROP,yv,NULL,NULL); |
1097 |
} |
1098 |
|
1099 |
^event_drop_plugin{S} { |
1100 |
char *yv=yval(); |
1101 |
if (*yv=='\0') |
1102 |
LOG(llevError,"Event (drop) without plugin\n"); |
1103 |
else |
1104 |
insert_event(op,EVENT_DROP,NULL,yv,NULL); |
1105 |
} |
1106 |
|
1107 |
^event_drop_options{S} { |
1108 |
char *yv=yval(); |
1109 |
if (*yv=='\0') |
1110 |
LOG(llevError,"Event (drop) without options\n"); |
1111 |
else |
1112 |
insert_event(op,EVENT_DROP,NULL,NULL,yv); |
1113 |
} |
1114 |
^event_pickup{S} { |
1115 |
char *yv=yval(); |
1116 |
if (*yv=='\0') |
1117 |
LOG(llevError,"Event (pickup) without val\n"); |
1118 |
else |
1119 |
insert_event(op,EVENT_PICKUP,yv,NULL,NULL); |
1120 |
} |
1121 |
|
1122 |
^event_pickup_plugin{S} { |
1123 |
char *yv=yval(); |
1124 |
if (*yv=='\0') |
1125 |
LOG(llevError,"Event (pickup) without plugin\n"); |
1126 |
else |
1127 |
insert_event(op,EVENT_PICKUP,NULL,yv,NULL); |
1128 |
} |
1129 |
|
1130 |
^event_pickup_options{S} { |
1131 |
char *yv=yval(); |
1132 |
if (*yv=='\0') |
1133 |
LOG(llevError,"Event (pickup) without options\n"); |
1134 |
else |
1135 |
insert_event(op,EVENT_PICKUP,NULL,NULL,yv); |
1136 |
} |
1137 |
^event_say{S} { |
1138 |
char *yv=yval(); |
1139 |
if (*yv=='\0') |
1140 |
LOG(llevError,"Event (say) without val\n"); |
1141 |
else |
1142 |
insert_event(op,EVENT_SAY,yv,NULL,NULL); |
1143 |
} |
1144 |
|
1145 |
^event_say_plugin{S} { |
1146 |
char *yv=yval(); |
1147 |
if (*yv=='\0') |
1148 |
LOG(llevError,"Event (say) without plugin\n"); |
1149 |
else |
1150 |
insert_event(op,EVENT_SAY,NULL,yv,NULL); |
1151 |
} |
1152 |
|
1153 |
^event_say_options{S} { |
1154 |
char *yv=yval(); |
1155 |
if (*yv=='\0') |
1156 |
LOG(llevError,"Event (say) without options\n"); |
1157 |
else |
1158 |
insert_event(op,EVENT_SAY,NULL,NULL,yv); |
1159 |
} |
1160 |
^event_stop{S} { |
1161 |
char *yv=yval(); |
1162 |
if (*yv=='\0') |
1163 |
LOG(llevError,"Event (stop) without val\n"); |
1164 |
else |
1165 |
insert_event(op,EVENT_STOP,yv,NULL,NULL); |
1166 |
} |
1167 |
|
1168 |
^event_stop_plugin{S} { |
1169 |
char *yv=yval(); |
1170 |
if (*yv=='\0') |
1171 |
LOG(llevError,"Event (stop) without plugin\n"); |
1172 |
else |
1173 |
insert_event(op,EVENT_STOP,NULL,yv,NULL); |
1174 |
} |
1175 |
|
1176 |
^event_stop_options{S} { |
1177 |
char *yv=yval(); |
1178 |
if (*yv=='\0') |
1179 |
LOG(llevError,"Event (stop) without options\n"); |
1180 |
else |
1181 |
insert_event(op,EVENT_STOP,NULL,NULL,yv); |
1182 |
} |
1183 |
^event_time{S} { |
1184 |
char *yv=yval(); |
1185 |
if (*yv=='\0') |
1186 |
LOG(llevError,"Event (time) without val\n"); |
1187 |
else |
1188 |
insert_event(op,EVENT_TIME,yv,NULL,NULL); |
1189 |
} |
1190 |
|
1191 |
^event_time_plugin{S} { |
1192 |
char *yv=yval(); |
1193 |
if (*yv=='\0') |
1194 |
LOG(llevError,"Event (time) without plugin\n"); |
1195 |
else |
1196 |
insert_event(op,EVENT_TIME,NULL,yv,NULL); |
1197 |
} |
1198 |
|
1199 |
^event_time_options{S} { |
1200 |
char *yv=yval(); |
1201 |
if (*yv=='\0') |
1202 |
LOG(llevError,"Event (time) without options\n"); |
1203 |
else |
1204 |
insert_event(op,EVENT_TIME,NULL,NULL,yv); |
1205 |
} |
1206 |
^event_throw{S} { |
1207 |
char *yv=yval(); |
1208 |
if (*yv=='\0') |
1209 |
LOG(llevError,"Event (throw) without val\n"); |
1210 |
else |
1211 |
insert_event(op,EVENT_THROW,yv,NULL,NULL); |
1212 |
} |
1213 |
|
1214 |
^event_throw_plugin{S} { |
1215 |
char *yv=yval(); |
1216 |
if (*yv=='\0') |
1217 |
LOG(llevError,"Event (throw) without plugin\n"); |
1218 |
else |
1219 |
insert_event(op,EVENT_THROW,NULL,yv,NULL); |
1220 |
} |
1221 |
|
1222 |
^event_throw_options{S} { |
1223 |
char *yv=yval(); |
1224 |
if (*yv=='\0') |
1225 |
LOG(llevError,"Event (apply) without options\n"); |
1226 |
else |
1227 |
insert_event(op,EVENT_THROW,NULL,NULL,yv); |
1228 |
} |
1229 |
^event_trigger{S} { |
1230 |
char *yv=yval(); |
1231 |
if (*yv=='\0') |
1232 |
LOG(llevError,"Event (trigger) without val\n"); |
1233 |
else |
1234 |
insert_event(op,EVENT_TRIGGER,yv,NULL,NULL); |
1235 |
} |
1236 |
|
1237 |
^event_trigger_plugin{S} { |
1238 |
char *yv=yval(); |
1239 |
if (*yv=='\0') |
1240 |
LOG(llevError,"Event (trigger) without plugin\n"); |
1241 |
else |
1242 |
insert_event(op,EVENT_TRIGGER,NULL,yv,NULL); |
1243 |
} |
1244 |
|
1245 |
^event_trigger_options{S} { |
1246 |
char *yv=yval(); |
1247 |
if (*yv=='\0') |
1248 |
LOG(llevError,"Event (trigger) without options\n"); |
1249 |
else |
1250 |
insert_event(op,EVENT_TRIGGER,NULL,NULL,yv); |
1251 |
} |
1252 |
^event_close{S} { |
1253 |
char *yv=yval(); |
1254 |
if (*yv=='\0') |
1255 |
LOG(llevError,"Event (close) without val\n"); |
1256 |
else |
1257 |
insert_event(op,EVENT_CLOSE,yv,NULL,NULL); |
1258 |
} |
1259 |
|
1260 |
^event_close_plugin{S} { |
1261 |
char *yv=yval(); |
1262 |
if (*yv=='\0') |
1263 |
LOG(llevError,"Event (close) without plugin\n"); |
1264 |
else |
1265 |
insert_event(op,EVENT_CLOSE,NULL,yv,NULL); |
1266 |
} |
1267 |
|
1268 |
^event_close_options{S} { |
1269 |
char *yv=yval(); |
1270 |
if (*yv=='\0') |
1271 |
LOG(llevError,"Event (close) without options\n"); |
1272 |
else |
1273 |
insert_event(op,EVENT_CLOSE,NULL,NULL,yv); |
1274 |
} |
1275 |
^event_timer{S} { |
1276 |
char *yv=yval(); |
1277 |
if (*yv=='\0') |
1278 |
LOG(llevError,"Event (timer) without val\n"); |
1279 |
else |
1280 |
insert_event(op,EVENT_TIMER,yv,NULL,NULL); |
1281 |
} |
1282 |
|
1283 |
^event_timer_plugin{S} { |
1284 |
char *yv=yval(); |
1285 |
if (*yv=='\0') |
1286 |
LOG(llevError,"Event (timer) without plugin\n"); |
1287 |
else |
1288 |
insert_event(op,EVENT_TIMER,NULL,yv,NULL); |
1289 |
} |
1290 |
|
1291 |
^event_timer_options{S} { |
1292 |
char *yv=yval(); |
1293 |
if (*yv=='\0') |
1294 |
LOG(llevError,"Event (timer) without options\n"); |
1295 |
else |
1296 |
insert_event(op,EVENT_TIMER,NULL,NULL,yv); |
1297 |
} |
1298 |
|
1299 |
^current_weapon_script{S} { char *yv=yval(); |
1300 |
|
1301 |
if (*yv=='\0') LOG(llevError,"Script (current weapon) without val\n"); |
1302 |
else |
1303 |
{ |
1304 |
FREE_AND_COPY(op->current_weapon_script, yv); |
1305 |
}; |
1306 |
} |
1307 |
|
1308 |
<*>(^{WS}$)|\n {/* ignore empty lines, newlines we don't do above */} |
1309 |
#.*\n {} |
1310 |
|
1311 |
<<EOF>> {/* If we got an error, return the error. Otherwise, return that we got EOF */ |
1312 |
if (lex_error!=0) return lex_error; else return LL_EOF;} |
1313 |
.* { add_key_value(op); } |
1314 |
%% |
1315 |
|
1316 |
|
1317 |
int yyerror(char *s) |
1318 |
{ |
1319 |
LOG(llevError, "%s: %s\n", s, yytext); |
1320 |
return -1; |
1321 |
} |
1322 |
|
1323 |
|
1324 |
/* Our save file syntax is very simple, so we can use a very simple |
1325 |
* processing mechanism here instead using something like bison |
1326 |
* This skips over the space and returns the value, or "" if no value |
1327 |
* is found. Modified 4/26/2000 to also strip spaces at end of |
1328 |
* line |
1329 |
*/ |
1330 |
static char *yval() |
1331 |
{ |
1332 |
static char *em=""; |
1333 |
char *cp,*end; |
1334 |
|
1335 |
/* First skip over start of line, like animation or name */ |
1336 |
for (cp=yytext; *cp!=' '; cp++) { |
1337 |
if (*cp=='\0') { |
1338 |
return em; |
1339 |
} |
1340 |
} |
1341 |
|
1342 |
/* Skip over whitespace */ |
1343 |
for (; *cp==' '; cp++) { |
1344 |
if (*cp=='\0') { |
1345 |
return em; |
1346 |
} |
1347 |
} |
1348 |
/* Got last character before null and strip |
1349 |
* off tailing whitespace |
1350 |
*/ |
1351 |
for (end=cp+strlen(cp)-1; *end==' '; end--) { |
1352 |
if (end==cp) return em; |
1353 |
*end='\0'; |
1354 |
} |
1355 |
return cp; |
1356 |
} |
1357 |
|
1358 |
|
1359 |
/* |
1360 |
* Loads an object from the given file-pointer. |
1361 |
* Variables will be read and parsed and patched into the object |
1362 |
* until the string "end" is reached, or the end of the file. |
1363 |
* |
1364 |
* bufstat is used to determine various file attributes: |
1365 |
* LO_REPATE (0): We are reading from the same buffer as the last call. |
1366 |
* LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions |
1367 |
* will also be reading from this (treasure file, artifacts.) |
1368 |
* LO_NEWFILE (2): This is the first read from a particular file, so the buffers should |
1369 |
* be reset. |
1370 |
* LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) |
1371 |
* |
1372 |
*/ |
1373 |
|
1374 |
int load_object(FILE *fp, object *op, int bufstate, int map_flags) { |
1375 |
int retval; |
1376 |
char inbuf[MAX_BUF]; |
1377 |
|
1378 |
strcpy(msgbuf, ""); |
1379 |
strcpy(lorebuf, ""); |
1380 |
if (bufstate==LO_NEWFILE || bufstate==LO_NOREAD) { |
1381 |
/* LOG(llevDebug,"Switching lex buffers\n");*/ |
1382 |
yy_delete_buffer(YY_CURRENT_BUFFER); |
1383 |
yy_switch_to_buffer(yy_create_buffer(fp, YY_BUF_SIZE)); |
1384 |
if (bufstate==LO_NOREAD) return LL_NORMAL; |
1385 |
} |
1386 |
if (bufstate==LO_LINEMODE) { |
1387 |
YY_BUFFER_STATE yybufstate; |
1388 |
while (fgets(inbuf, MAX_BUF-3, fp)) { |
1389 |
yybufstate=yy_scan_string(inbuf); |
1390 |
retval=lex_load(op, map_flags); |
1391 |
yy_delete_buffer(yybufstate); |
1392 |
if (retval==LL_NORMAL) return retval; |
1393 |
} |
1394 |
LOG(llevDebug,"Got eof while scanning strings\n"); |
1395 |
return LL_EOF; |
1396 |
} |
1397 |
|
1398 |
retval=lex_load(op, map_flags); |
1399 |
if (op->current_weapon_script != NULL) |
1400 |
{ |
1401 |
op->current_weapon = find_best_weapon_used_match(op, op->current_weapon_script); |
1402 |
LOG(llevDebug, "CurrentWeapon Loaded !\n"); |
1403 |
}; |
1404 |
|
1405 |
/* LOG(llevDebug," load completed, object=%s\n",op->name);*/ |
1406 |
return retval; |
1407 |
} |
1408 |
|
1409 |
|
1410 |
/* This takes a buffer, scans it for variables, and sets those variables |
1411 |
* as appropriate in op. |
1412 |
* |
1413 |
* This function appears to be used in only 2 places - in crossedit to |
1414 |
* override values and in c_wiz to mutate values. |
1415 |
*/ |
1416 |
int set_variable(object *op,char *buf) { |
1417 |
YY_BUFFER_STATE yybufstate,yycurbuf=YY_CURRENT_BUFFER; |
1418 |
int retval; |
1419 |
|
1420 |
strcpy(msgbuf, ""); |
1421 |
strcpy(lorebuf, ""); |
1422 |
yy_push_state(INITIAL); |
1423 |
yybufstate=yy_scan_string(buf); |
1424 |
retval=lex_load(op,0); |
1425 |
yy_switch_to_buffer(yycurbuf); |
1426 |
yy_delete_buffer(yybufstate); |
1427 |
yy_pop_state(); |
1428 |
return retval; |
1429 |
} |
1430 |
|
1431 |
/* Start of C code */ |
1432 |
|
1433 |
/* This array equates the FLAG_ values with the V_ values. Use -1 to |
1434 |
* put gaps in the array that should not be processed. |
1435 |
* The order matches the order of the define values in 'define.h'. |
1436 |
*/ |
1437 |
/* This is a list of pointers that correspond to the FLAG_.. values. |
1438 |
* This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then |
1439 |
* the 15'th element of this array should match that name. |
1440 |
* If an entry is NULL, that is a flag not to loaded/saved. |
1441 |
*/ |
1442 |
static const char *const flag_names[NUM_FLAGS+1] = { |
1443 |
"alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid", |
1444 |
"can_use_shield", "no_pick", NULL /* walk_on*/, NULL /* no_pass */, /* 10 */ |
1445 |
"is_animated", NULL /* slow_move */, |
1446 |
NULL /* flying */, "monster", "friendly", "generator", |
1447 |
"is_thrown", "auto_apply", "treasure", "player sold", /* 20 */ |
1448 |
"see_invisible", "can_roll", "overlay_floor", |
1449 |
"is_turnable", NULL /* walk_off */, NULL /* fly_on */, |
1450 |
NULL /*fly_off*/, "is_used_up", "identified", "reflecting", /* 30 */ |
1451 |
"changing", "splitting", "hitback", "startequip", |
1452 |
"blocksview", "undead", "scared", "unaggressive", |
1453 |
"reflect_missile", "reflect_spell", /* 40 */ |
1454 |
"no_magic", "no_fix_player", "is_lightable", "tear_down", |
1455 |
"run_away", NULL /*pass_thru */, NULL /*can_pass_thru*/, |
1456 |
"pick_up", "unique", "no_drop", /* 50 */ |
1457 |
NULL /* wizcast*/, "can_cast_spell", "can_use_scroll", "can_use_range", |
1458 |
"can_use_bow", "can_use_armour", "can_use_weapon", |
1459 |
"can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */ |
1460 |
"xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep", |
1461 |
"stand_still", "random_move", "only_attack", "confused", /* 70 */ |
1462 |
"stealth", NULL, NULL, "cursed", "damned", |
1463 |
"see_anywhere", "known_magical", "known_cursed", |
1464 |
"can_use_skill", "been_applied", /* 80 */ |
1465 |
"has_ready_scroll", "can_use_rod", NULL, |
1466 |
"can_use_horn", "make_invisible", "inv_locked", "is_wooded", |
1467 |
"is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */ |
1468 |
"no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron", |
1469 |
"is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */ |
1470 |
"no_attack", "no_damage", NULL, NULL, "activate_on_push", |
1471 |
"activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */ |
1472 |
NULL |
1473 |
}; |
1474 |
|
1475 |
|
1476 |
/* |
1477 |
* Initialises the array of variable-names. Needed before any |
1478 |
* objects can be loaded. Called by init_library(). |
1479 |
*/ |
1480 |
|
1481 |
void init_vars() { |
1482 |
} |
1483 |
|
1484 |
/*For get_ob_diff speed reason*/ |
1485 |
typedef struct { |
1486 |
const char *name; |
1487 |
int length; |
1488 |
}genericname; |
1489 |
static genericname evtnames[13]= |
1490 |
{ |
1491 |
{"event_none ",11}, |
1492 |
{"event_apply ",12}, |
1493 |
{"event_attack ",13}, |
1494 |
{"event_death ",12}, |
1495 |
{"event_drop ",11}, |
1496 |
{"event_pickup ",13}, |
1497 |
{"event_say ",10}, |
1498 |
{"event_stop ",11}, |
1499 |
{"event_time ",11}, |
1500 |
{"event_throw ",12}, |
1501 |
{"event_trigger ",14}, |
1502 |
{"event_close ",12}, |
1503 |
{"event_timer ",12} |
1504 |
} ; |
1505 |
|
1506 |
static genericname plgnames[13]= |
1507 |
{ |
1508 |
{"event_none_plugin ",18}, |
1509 |
{"event_apply_plugin ",19}, |
1510 |
{"event_attack_plugin ",20}, |
1511 |
{"event_death_plugin ",19}, |
1512 |
{"event_drop_plugin ",18}, |
1513 |
{"event_pickup_plugin ",20}, |
1514 |
{"event_say_plugin ",17}, |
1515 |
{"event_stop_plugin ",18}, |
1516 |
{"event_time_plugin ",18}, |
1517 |
{"event_throw_plugin ",19}, |
1518 |
{"event_trigger_plugin ",21}, |
1519 |
{"event_close_plugin ",19}, |
1520 |
{"event_timer_plugin ",19} |
1521 |
}; |
1522 |
|
1523 |
static genericname plgoptions[13]= |
1524 |
{ |
1525 |
{"event_none_options ",19}, |
1526 |
{"event_apply_options ",20}, |
1527 |
{"event_attack_options ",21}, |
1528 |
{"event_death_options ",20}, |
1529 |
{"event_drop_options ",19}, |
1530 |
{"event_pickup_options ",21}, |
1531 |
{"event_say_options ",18}, |
1532 |
{"event_stop_options ",19}, |
1533 |
{"event_time_options ",19}, |
1534 |
{"event_throw_options ",20}, |
1535 |
{"event_trigger_options ",22}, |
1536 |
{"event_close_options ",20}, |
1537 |
{"event_timer_options ",20} |
1538 |
}; |
1539 |
|
1540 |
/* This returns a string of the integer movement type */ |
1541 |
static char* get_string_move_type(MoveType mt) |
1542 |
{ |
1543 |
static char retbuf[MAX_BUF], retbuf_all[MAX_BUF]; |
1544 |
int i, all_count=0, count; |
1545 |
|
1546 |
strcpy(retbuf,""); |
1547 |
strcpy(retbuf_all," all"); |
1548 |
|
1549 |
/* Quick check, and probably fairly common */ |
1550 |
if (mt == MOVE_ALL) return retbuf_all+1; |
1551 |
if (mt == 0) { |
1552 |
strcpy(retbuf,"0"); |
1553 |
return retbuf; |
1554 |
} |
1555 |
|
1556 |
/* We basically slide the bits down. Why look at MOVE_ALL? |
1557 |
* because we may want to return a string like 'all -swim', |
1558 |
* and if we just looked at mt, we couldn't get that. |
1559 |
*/ |
1560 |
for (i=MOVE_ALL, count=0; i!=0; i >>= 1, count++) { |
1561 |
if (mt & (1<<count)) { |
1562 |
strcat(retbuf, " "); |
1563 |
strcat(retbuf, move_name[count]); |
1564 |
} else { |
1565 |
strcat(retbuf_all, " -"); |
1566 |
strcat(retbuf_all, move_name[count]); |
1567 |
all_count++; |
1568 |
} |
1569 |
} |
1570 |
/* Basically, if there is a single negation, return it, eg |
1571 |
* 'all -swim'. But more than that, just return the |
1572 |
* enumerated values. It doesn't make sense to return |
1573 |
* 'all -walk -fly_low' - it is shorter to return 'fly_high swim' |
1574 |
*/ |
1575 |
if (all_count <=1) return retbuf_all+1; |
1576 |
else return retbuf+1; |
1577 |
} |
1578 |
|
1579 |
|
1580 |
/* |
1581 |
* Returns a pointer to a static string which contains all variables |
1582 |
* which are different in the two given objects. op is the what object |
1583 |
* the different values will be taken from. This function is |
1584 |
* typically used to dump objects (op2=empty object), or to save objects |
1585 |
* (op2 is the objects original archetype) |
1586 |
* Note by MSW 2003-09-22: It's a bug that we need to pass entrysize - |
1587 |
* we should use strlen entryname instead. Any smart compiler should |
1588 |
* optimize that out. |
1589 |
*/ |
1590 |
|
1591 |
|
1592 |
/*static int eol_size=strlen("\n");*/ |
1593 |
static int eol_size=sizeof("\n")-1; /*Substract 1 to suppress terminal 0*/ |
1594 |
#define ADD_STRINGLINE_ENTRY(buf__,entryname__,entryvalue__,entrysize__){\ |
1595 |
FAST_STRNCAT(buf__,entryname__,entrysize__);\ |
1596 |
FAST_STRCAT(buf__,entryvalue__);\ |
1597 |
FAST_STRNCAT(buf__,"\n",eol_size);} |
1598 |
#define FAST_SAVE_LONG(buf__,entryname__,entryvalue__,entrysize__) \ |
1599 |
ADD_STRINGLINE_ENTRY(buf__,entryname__,ltostr10(entryvalue__),entrysize__) |
1600 |
#define FAST_SAVE_DOUBLE(buf__,entryname__,entryvalue__,entrysize__) \ |
1601 |
ADD_STRINGLINE_ENTRY(buf__,entryname__,doubletostr10(entryvalue__),entrysize__) |
1602 |
|
1603 |
|
1604 |
|
1605 |
char *get_ob_diff(object *op,object *op2) {/* I plan to optimize this heavily */ |
1606 |
|
1607 |
/* Too late, have done it already :P |
1608 |
* Tchize |
1609 |
*/ |
1610 |
|
1611 |
/* |
1612 |
* A bit of explantion on strings handling in this function: |
1613 |
* buf is never null terminated until the end. So |
1614 |
* works only with buf2 and fastbuf. What concern fastbuf, |
1615 |
* use ONLY through the FAST macros. Classical C string handling |
1616 |
* functions will fail since it is a pointer to the end of the |
1617 |
* string. |
1618 |
* NEVER touch buf between PREPARE_FASTCAT(buf) and |
1619 |
* FINISH_FASTCAT(buf) |
1620 |
*/ |
1621 |
static int already_run = 0; |
1622 |
static int flag_lens[NUM_FLAGS]; |
1623 |
static char buf2[HUGE_BUF]; |
1624 |
static char buf[HUGE_BUF]; |
1625 |
char* fastbuf; |
1626 |
int tmp; |
1627 |
int i; |
1628 |
#if 0 |
1629 |
/*Memory polluting code. Should help detect problems, very slow*/ |
1630 |
for (i=0;i<HUGE_BUF;i++){ |
1631 |
buf[i]='a'+(unsigned short)(i%25); |
1632 |
} |
1633 |
#endif |
1634 |
event *etmp; |
1635 |
event *etmp2; |
1636 |
key_value * my_field; |
1637 |
key_value * arch_field; |
1638 |
|
1639 |
/*first init this function if first call*/ |
1640 |
if (!already_run){ |
1641 |
for (i=0;i<NUM_FLAGS;i++) |
1642 |
flag_lens[i]=flag_names[i]?strlen(flag_names[i]):0; /* some flags may be null? :/*/ |
1643 |
already_run=1; |
1644 |
} |
1645 |
buf[0]='\0'; |
1646 |
fastbuf=PREPARE_FASTCAT(buf); |
1647 |
|
1648 |
/* This saves the key/value lists. We do it first so that any |
1649 |
* keys that match field names will be overwritten by the loader. |
1650 |
*/ |
1651 |
for (my_field = op->key_values; my_field != NULL; my_field = my_field->next) { |
1652 |
/* Find the field in the opposing member. */ |
1653 |
arch_field = get_ob_key_link(op2, my_field->key); |
1654 |
|
1655 |
/* If there's no partnering field, or it's got a different value, save our field. */ |
1656 |
if (arch_field == NULL || my_field->value != arch_field->value) { |
1657 |
FAST_STRCAT(fastbuf, my_field->key); |
1658 |
FAST_STRNCAT(fastbuf, " ", 1); |
1659 |
/* If this is null, then saving it as a space should |
1660 |
* cause it to be null again. |
1661 |
*/ |
1662 |
if (my_field->value) FAST_STRCAT(fastbuf, my_field->value); |
1663 |
FAST_STRNCAT(fastbuf, "\n", eol_size); |
1664 |
} |
1665 |
} |
1666 |
/* We don't need to worry about the arch's extra fields - they |
1667 |
* will get taken care of the copy_object function. |
1668 |
*/ |
1669 |
|
1670 |
|
1671 |
if(op->name && op->name!=op2->name) { |
1672 |
ADD_STRINGLINE_ENTRY(fastbuf,"name ",op->name,5); |
1673 |
} |
1674 |
if(op->name_pl && op->name_pl!=op2->name_pl) { |
1675 |
ADD_STRINGLINE_ENTRY(fastbuf,"name_pl ",op->name_pl,8); |
1676 |
} |
1677 |
if(op->custom_name && op->custom_name!=op2->custom_name) { |
1678 |
ADD_STRINGLINE_ENTRY(fastbuf,"custom_name ",op->custom_name,12); |
1679 |
} |
1680 |
if(op->title && op->title!=op2->title) { |
1681 |
ADD_STRINGLINE_ENTRY(fastbuf,"title ",op->title,6); |
1682 |
} |
1683 |
if(op->race && op->race!=op2->race) { |
1684 |
ADD_STRINGLINE_ENTRY(fastbuf,"race ",op->race,5); |
1685 |
} |
1686 |
if(op->slaying && op->slaying!=op2->slaying) { |
1687 |
ADD_STRINGLINE_ENTRY(fastbuf,"slaying ",op->slaying,8); |
1688 |
} |
1689 |
if(op->skill && op->skill!=op2->skill) { |
1690 |
ADD_STRINGLINE_ENTRY(fastbuf,"skill ",op->skill,6); |
1691 |
} |
1692 |
if(op->msg && op->msg!=op2->msg) { |
1693 |
FAST_STRNCAT(fastbuf,"msg\n",3+eol_size); |
1694 |
FAST_STRCAT(fastbuf,op->msg); |
1695 |
FAST_STRNCAT(fastbuf,"endmsg\n",6+eol_size); |
1696 |
} |
1697 |
if(op->lore && op->lore!=op2->lore) { |
1698 |
FAST_STRNCAT(fastbuf,"lore\n",4+eol_size); |
1699 |
FAST_STRCAT(fastbuf,op->lore); |
1700 |
FAST_STRNCAT(fastbuf,"endlore\n",7+eol_size); |
1701 |
|
1702 |
} |
1703 |
if(op->other_arch!=op2->other_arch&&op->other_arch!=NULL && |
1704 |
op->other_arch->name) { |
1705 |
ADD_STRINGLINE_ENTRY(fastbuf,"other_arch ",op->other_arch->name,11); |
1706 |
} |
1707 |
if(op->face!=op2->face) { |
1708 |
ADD_STRINGLINE_ENTRY(fastbuf,"face ",op->face->name,5); |
1709 |
} |
1710 |
|
1711 |
for(etmp=op->events;etmp!=NULL;etmp=etmp->next) |
1712 |
{ |
1713 |
/* First we find the event for the reference object */ |
1714 |
etmp2=find_event(op2,etmp->type); |
1715 |
if ((etmp->hook != NULL) && ((etmp2 == NULL) || (etmp2->hook == NULL) || (strcmp(etmp2->hook,etmp->hook)))) |
1716 |
/* Either there's no matching event in the reference object, |
1717 |
* or the hook is different */ |
1718 |
{ |
1719 |
ADD_STRINGLINE_ENTRY(fastbuf,evtnames[etmp->type].name,etmp->hook,evtnames[etmp->type].length); |
1720 |
} |
1721 |
if ((etmp->plugin != NULL) && ((etmp2 == NULL) || (etmp2->plugin == NULL) || (strcmp(etmp2->plugin,etmp->plugin)))) |
1722 |
{ |
1723 |
|
1724 |
ADD_STRINGLINE_ENTRY(fastbuf,plgnames[etmp->type].name,etmp->plugin,plgnames[etmp->type].length); |
1725 |
} |
1726 |
if ((etmp->options != NULL) && ((etmp2 == NULL) || (etmp2->options == NULL) || (strcmp(etmp2->options,etmp->options)))) |
1727 |
{ |
1728 |
ADD_STRINGLINE_ENTRY(fastbuf,plgoptions[etmp->type].name,etmp->options,plgoptions[etmp->type].length); |
1729 |
} |
1730 |
|
1731 |
} |
1732 |
|
1733 |
if (op->animation_id != op2->animation_id) { |
1734 |
if (op->animation_id) { |
1735 |
ADD_STRINGLINE_ENTRY(fastbuf,"animation ",animations[GET_ANIM_ID(op)].name,10); |
1736 |
if ( ! QUERY_FLAG (op, FLAG_ANIMATE)) { |
1737 |
FAST_STRNCAT(fastbuf,"is_animated 0\n",13+eol_size); |
1738 |
} |
1739 |
} else { |
1740 |
FAST_STRNCAT(fastbuf,"animation NONE\n",14+eol_size); |
1741 |
} |
1742 |
} |
1743 |
if(op->stats.Str!=op2->stats.Str) |
1744 |
FAST_SAVE_LONG(fastbuf,"Str ",op->stats.Str,4); |
1745 |
if(op->stats.Dex!=op2->stats.Dex) |
1746 |
FAST_SAVE_LONG(fastbuf,"Dex ",op->stats.Dex,4); |
1747 |
if(op->stats.Con!=op2->stats.Con) |
1748 |
FAST_SAVE_LONG(fastbuf,"Con ",op->stats.Con,4); |
1749 |
if(op->stats.Wis!=op2->stats.Wis) |
1750 |
FAST_SAVE_LONG(fastbuf,"Wis ",op->stats.Wis,4); |
1751 |
if(op->stats.Pow!=op2->stats.Pow) |
1752 |
FAST_SAVE_LONG(fastbuf,"Pow ",op->stats.Pow,4); |
1753 |
if(op->stats.Cha!=op2->stats.Cha) |
1754 |
FAST_SAVE_LONG(fastbuf,"Cha ",op->stats.Cha,4); |
1755 |
if(op->stats.Int!=op2->stats.Int) |
1756 |
FAST_SAVE_LONG(fastbuf,"Int ",op->stats.Int,4); |
1757 |
if(op->stats.hp!=op2->stats.hp) |
1758 |
FAST_SAVE_LONG(fastbuf,"hp ",op->stats.hp,3); |
1759 |
if(op->stats.maxhp!=op2->stats.maxhp) |
1760 |
FAST_SAVE_LONG(fastbuf,"maxhp ",op->stats.maxhp,6); |
1761 |
if(op->stats.sp!=op2->stats.sp) |
1762 |
FAST_SAVE_LONG(fastbuf,"sp ",op->stats.sp,3); |
1763 |
if(op->stats.maxsp!=op2->stats.maxsp) |
1764 |
FAST_SAVE_LONG(fastbuf,"maxsp ",op->stats.maxsp,6); |
1765 |
if(op->stats.grace!=op2->stats.grace) |
1766 |
FAST_SAVE_LONG(fastbuf,"grace ",op->stats.grace,6); |
1767 |
if(op->stats.maxgrace!=op2->stats.maxgrace) |
1768 |
FAST_SAVE_LONG(fastbuf,"maxgrace ",op->stats.maxgrace,9); |
1769 |
|
1770 |
if(op->stats.exp!=op2->stats.exp) { |
1771 |
#ifndef WIN32 |
1772 |
sprintf(buf2,"%lld", op->stats.exp); |
1773 |
#else |
1774 |
sprintf(buf2,"%I64d", op->stats.exp); |
1775 |
#endif |
1776 |
ADD_STRINGLINE_ENTRY(fastbuf,"exp ", buf2, 4); |
1777 |
} |
1778 |
|
1779 |
if(op->perm_exp!=op2->perm_exp) { |
1780 |
#ifndef WIN32 |
1781 |
sprintf(buf2,"%lld", op->perm_exp); |
1782 |
#else |
1783 |
sprintf(buf2,"%I64d", op->perm_exp); |
1784 |
#endif |
1785 |
ADD_STRINGLINE_ENTRY(fastbuf,"perm_exp ", buf2, 9); |
1786 |
} |
1787 |
|
1788 |
if(op->expmul!=op2->expmul) |
1789 |
FAST_SAVE_DOUBLE(fastbuf,"expmul ",op->expmul,7); |
1790 |
if(op->stats.food!=op2->stats.food) |
1791 |
FAST_SAVE_LONG(fastbuf,"food ",op->stats.food,5); |
1792 |
if(op->stats.dam!=op2->stats.dam) |
1793 |
FAST_SAVE_LONG(fastbuf,"dam ",op->stats.dam,4); |
1794 |
if(op->stats.luck!=op2->stats.luck) |
1795 |
FAST_SAVE_LONG(fastbuf,"luck ",op->stats.luck,5); |
1796 |
if(op->stats.wc!=op2->stats.wc) |
1797 |
FAST_SAVE_LONG(fastbuf,"wc ",op->stats.wc,3); |
1798 |
if(op->stats.ac!=op2->stats.ac) |
1799 |
FAST_SAVE_LONG(fastbuf,"ac ",op->stats.ac,3); |
1800 |
if(op->x!=op2->x) |
1801 |
FAST_SAVE_LONG(fastbuf,"x ",op->x,2); |
1802 |
if(op->y!=op2->y) |
1803 |
FAST_SAVE_LONG(fastbuf,"y ",op->y,2); |
1804 |
if(op->speed!=op2->speed) { |
1805 |
FAST_SAVE_DOUBLE(fastbuf,"speed ",op->speed,6); |
1806 |
} |
1807 |
if(op->speed > 0 && op->speed_left!=op2->speed_left) { |
1808 |
FAST_SAVE_DOUBLE(fastbuf,"speed_left ",op->speed_left,11); |
1809 |
} |
1810 |
if(op->move_status != op2->move_status) |
1811 |
FAST_SAVE_LONG(fastbuf,"move_state ",op->move_status,11); |
1812 |
if(op->attack_movement != op2->attack_movement) |
1813 |
FAST_SAVE_LONG(fastbuf,"attack_movement ",op->attack_movement,16); |
1814 |
if(op->nrof!=op2->nrof) |
1815 |
FAST_SAVE_LONG(fastbuf,"nrof ",op->nrof,5); |
1816 |
if(op->level!=op2->level) |
1817 |
FAST_SAVE_LONG(fastbuf,"level ",op->level,6); |
1818 |
if(op->direction!=op2->direction) |
1819 |
FAST_SAVE_LONG(fastbuf,"direction ",op->direction,10); |
1820 |
if(op->type!=op2->type) |
1821 |
FAST_SAVE_LONG(fastbuf,"type ",op->type,5); |
1822 |
if(op->subtype!=op2->subtype) |
1823 |
FAST_SAVE_LONG(fastbuf,"subtype ",op->subtype,8); |
1824 |
if(op->attacktype!=op2->attacktype) |
1825 |
FAST_SAVE_LONG(fastbuf,"attacktype ",op->attacktype,11); |
1826 |
|
1827 |
for (tmp=0; tmp < NROFATTACKS; tmp++) { |
1828 |
if (op->resist[tmp] != op2->resist[tmp]) { |
1829 |
FAST_STRNCAT(fastbuf,"resist_",7); |
1830 |
FAST_SAVE_LONG(fastbuf,resist_save[tmp],op->resist[tmp],strlen(resist_save[tmp])); |
1831 |
} |
1832 |
} |
1833 |
|
1834 |
if(op->path_attuned!=op2->path_attuned) |
1835 |
FAST_SAVE_LONG(fastbuf,"path_attuned ",op->path_attuned,13); |
1836 |
if(op->path_repelled!=op2->path_repelled) |
1837 |
FAST_SAVE_LONG(fastbuf,"path_repelled ",op->path_repelled,14); |
1838 |
if(op->path_denied!=op2->path_denied) |
1839 |
FAST_SAVE_LONG(fastbuf,"path_denied ",op->path_denied,12); |
1840 |
if(op->material!=op2->material) |
1841 |
FAST_SAVE_LONG(fastbuf,"material ",op->material,9); |
1842 |
if(op->materialname && op->materialname!=op2->materialname) { |
1843 |
ADD_STRINGLINE_ENTRY(fastbuf,"materialname ",op->materialname,13); |
1844 |
} |
1845 |
if(op->value!=op2->value) |
1846 |
FAST_SAVE_LONG(fastbuf,"value ",op->value,6); |
1847 |
if(op->carrying!=op2->carrying) |
1848 |
FAST_SAVE_LONG(fastbuf,"carrying ",op->carrying,9); |
1849 |
if(op->weight!=op2->weight) |
1850 |
FAST_SAVE_LONG(fastbuf,"weight ",op->weight,7); |
1851 |
if(op->invisible!=op2->invisible) |
1852 |
FAST_SAVE_LONG(fastbuf,"invisible ",op->invisible,10); |
1853 |
if(op->state!=op2->state) |
1854 |
FAST_SAVE_LONG(fastbuf,"state ",op->state,6); |
1855 |
if(op->magic!=op2->magic) |
1856 |
FAST_SAVE_LONG(fastbuf,"magic ",op->magic,6); |
1857 |
if(op->last_heal!=op2->last_heal) |
1858 |
FAST_SAVE_LONG(fastbuf,"last_heal ",op->last_heal,10); |
1859 |
if(op->last_sp!=op2->last_sp) |
1860 |
FAST_SAVE_LONG(fastbuf,"last_sp ",op->last_sp,8); |
1861 |
if(op->last_grace!=op2->last_grace) |
1862 |
FAST_SAVE_LONG(fastbuf,"last_grace ",op->last_grace,11); |
1863 |
if(op->last_eat!=op2->last_eat) |
1864 |
FAST_SAVE_LONG(fastbuf,"last_eat ",op->last_eat,9); |
1865 |
if(QUERY_FLAG(op,FLAG_IS_LINKED) && (tmp = get_button_value(op))) |
1866 |
FAST_SAVE_LONG(fastbuf,"connected ",tmp,10); |
1867 |
if(op->glow_radius!=op2->glow_radius) |
1868 |
FAST_SAVE_LONG(fastbuf,"glow_radius ",op->glow_radius,12); |
1869 |
if (op->randomitems!=op2->randomitems) { |
1870 |
ADD_STRINGLINE_ENTRY(fastbuf,"randomitems ",(op->randomitems?op->randomitems->name:"none"),12); |
1871 |
} |
1872 |
#ifdef NPC_PROG |
1873 |
if(op->npc_status!=op2->npc_status) |
1874 |
FAST_SAVE_LONG(fastbuf,"npc_status ",op->npc_status,11); |
1875 |
if(op->npc_program!=op2->npc_program) |
1876 |
FAST_SAVE_LONG(fastbuf,"npc_program ",op->npc_program,12); |
1877 |
#endif |
1878 |
|
1879 |
|
1880 |
if(op->run_away!=op2->run_away) |
1881 |
FAST_SAVE_LONG(fastbuf,"run_away ",op->run_away,9); |
1882 |
if(op->pick_up!=op2->pick_up) |
1883 |
FAST_SAVE_LONG(fastbuf,"pick_up ",op->pick_up,8); |
1884 |
if(op->weight_limit!=op2->weight_limit) |
1885 |
FAST_SAVE_LONG(fastbuf,"container ",op->weight_limit,10); |
1886 |
if (op->will_apply!=op2->will_apply) |
1887 |
FAST_SAVE_LONG(fastbuf,"will_apply ",op->will_apply,11); |
1888 |
if(op->smoothlevel!=op2->smoothlevel) |
1889 |
FAST_SAVE_LONG(fastbuf,"smoothlevel ",op->smoothlevel,12); |
1890 |
|
1891 |
if (op->current_weapon_script!=op2->current_weapon_script){ |
1892 |
ADD_STRINGLINE_ENTRY(fastbuf,"current_weapon_script ",op->current_weapon_script,22); |
1893 |
}; |
1894 |
|
1895 |
if(op->weapontype && op->weapontype!=op2->weapontype) { |
1896 |
FAST_SAVE_LONG(fastbuf,"weapontype ",op->weapontype,11); |
1897 |
} |
1898 |
if(op->tooltype && op->tooltype!=op2->tooltype) { |
1899 |
FAST_SAVE_LONG(fastbuf,"tooltype ",op->tooltype,9); |
1900 |
} |
1901 |
if (op->elevation && op->elevation != op2->elevation) { |
1902 |
FAST_SAVE_LONG(fastbuf,"elevation ",op->elevation,10); |
1903 |
} |
1904 |
if (op->client_type && op->client_type != op2->client_type) { |
1905 |
FAST_SAVE_LONG(fastbuf,"client_type ",op->client_type,12); |
1906 |
} |
1907 |
|
1908 |
if (op->item_power != op2->item_power) { |
1909 |
FAST_SAVE_LONG(fastbuf,"item_power ",op->item_power,11); |
1910 |
} |
1911 |
|
1912 |
if (op->duration != op2->duration) |
1913 |
FAST_SAVE_LONG(fastbuf,"duration ",op->duration,9); |
1914 |
|
1915 |
if (op->range != op2->range) |
1916 |
FAST_SAVE_LONG(fastbuf,"range ",op->range,6); |
1917 |
|
1918 |
if (op->range_modifier != op2->range_modifier) |
1919 |
FAST_SAVE_LONG(fastbuf,"range_modifier ",op->range_modifier,15); |
1920 |
|
1921 |
if (op->duration_modifier != op2->duration_modifier) |
1922 |
FAST_SAVE_LONG(fastbuf,"duration_modifier ", op->duration_modifier,18); |
1923 |
|
1924 |
if (op->dam_modifier != op2->dam_modifier) |
1925 |
FAST_SAVE_LONG(fastbuf,"dam_modifier ", op->dam_modifier,13); |
1926 |
|
1927 |
if (op->gen_sp_armour != op2->gen_sp_armour) { |
1928 |
FAST_SAVE_LONG(fastbuf,"gen_sp_armour ",op->gen_sp_armour,14); |
1929 |
} |
1930 |
|
1931 |
/* I've kept the old int move type saving code commented out. |
1932 |
* In an ideal world, we'd know if we want to do a quick |
1933 |
* save (say to a temp map, where we don't care about strings), |
1934 |
* or a slower save/dm dump, where printing out strings is handy. |
1935 |
*/ |
1936 |
if (op->move_type != op2->move_type) { |
1937 |
/*FAST_SAVE_LONG(fastbuf,"move_type ",op->move_type,10)*/ |
1938 |
ADD_STRINGLINE_ENTRY(fastbuf,"move_type ", |
1939 |
get_string_move_type(op->move_type), |
1940 |
10); |
1941 |
} |
1942 |
if (op->move_block != op2->move_block) { |
1943 |
/*FAST_SAVE_LONG(fastbuf,"move_block ",op->move_block,11)*/ |
1944 |
ADD_STRINGLINE_ENTRY(fastbuf,"move_block ", |
1945 |
get_string_move_type(op->move_block), |
1946 |
11); |
1947 |
} |
1948 |
if (op->move_allow != op2->move_allow) { |
1949 |
/*FAST_SAVE_LONG(fastbuf,"move_allow ",op->move_allow,11);*/ |
1950 |
ADD_STRINGLINE_ENTRY(fastbuf,"move_allow ", |
1951 |
get_string_move_type(op->move_allow), |
1952 |
11); |
1953 |
} |
1954 |
if (op->move_on != op2->move_on) { |
1955 |
/*FAST_SAVE_LONG(fastbuf,"move_on ",op->move_on,8);*/ |
1956 |
ADD_STRINGLINE_ENTRY(fastbuf,"move_on ", |
1957 |
get_string_move_type(op->move_on), |
1958 |
8); |
1959 |
} |
1960 |
if (op->move_off != op2->move_off) { |
1961 |
/*FAST_SAVE_LONG(fastbuf,"move_off ",op->move_off,9);*/ |
1962 |
ADD_STRINGLINE_ENTRY(fastbuf,"move_off ", |
1963 |
get_string_move_type(op->move_off), |
1964 |
9); |
1965 |
} |
1966 |
if (op->move_slow != op2->move_slow) { |
1967 |
/*FAST_SAVE_LONG(fastbuf,"move_slow ",op->move_slow,10);*/ |
1968 |
ADD_STRINGLINE_ENTRY(fastbuf,"move_slow ", |
1969 |
get_string_move_type(op->move_slow), |
1970 |
10); |
1971 |
} |
1972 |
|
1973 |
if (op->move_slow_penalty != op2->move_slow_penalty) { |
1974 |
FAST_SAVE_LONG(fastbuf,"move_slow_penalty ",op->move_slow_penalty,18); |
1975 |
} |
1976 |
|
1977 |
if (!COMPARE_FLAGS(op,op2)) { |
1978 |
for (tmp=0; tmp <= NUM_FLAGS; tmp++) { |
1979 |
if (flag_names[tmp] && (QUERY_FLAG(op, tmp) != QUERY_FLAG(op2, tmp))) { |
1980 |
ADD_STRINGLINE_ENTRY(fastbuf,flag_names[tmp],QUERY_FLAG(op, tmp)?" 1":" 0",flag_lens[tmp]); |
1981 |
} |
1982 |
} |
1983 |
} |
1984 |
|
1985 |
/* Save body locations */ |
1986 |
for (i=0; i<NUM_BODY_LOCATIONS; i++) { |
1987 |
if (op->body_info[i] != op2->body_info[i]) { |
1988 |
FAST_STRCAT(fastbuf,body_locations[i].save_name); |
1989 |
FAST_SAVE_LONG(fastbuf," ",op->body_info[i],1); |
1990 |
} |
1991 |
} |
1992 |
FINISH_FASTCAT(fastbuf); |
1993 |
if(buf[0]=='\0') /*did not cat anything...*/ |
1994 |
return NULL; |
1995 |
|
1996 |
return buf; |
1997 |
} |
1998 |
|
1999 |
/* |
2000 |
* Dumps all variables in an object to a file. |
2001 |
* If bit 0 of flag is set, unpaid objects will be saved. As of now, |
2002 |
* the only place this is not set is when saving the player. |
2003 |
* If bit 1 of flag is set, don't remove the object after save. As of now, |
2004 |
* all of the callers are setting this. |
2005 |
*/ |
2006 |
|
2007 |
void save_object(FILE *fp,object *op, int flag) { |
2008 |
archetype *at; |
2009 |
char *cp; |
2010 |
object *tmp,*old; |
2011 |
|
2012 |
/* Even if the object does have an owner, it would seem that we should |
2013 |
* still save it. |
2014 |
*/ |
2015 |
if(op->owner!=NULL || fp == NULL) |
2016 |
return; |
2017 |
|
2018 |
/* If it is unpaid and we don't want to save those, just return. */ |
2019 |
if(!(flag&1)&&(QUERY_FLAG(op, FLAG_UNPAID))) { |
2020 |
return; |
2021 |
} |
2022 |
|
2023 |
if((at=op->arch)==NULL) at=empty_archetype; |
2024 |
fprintf(fp,"arch %s\n",at->name); |
2025 |
|
2026 |
if((cp=get_ob_diff(op,&at->clone))!=NULL) |
2027 |
fputs(cp,fp); /* We really should do some status checking on this */ |
2028 |
|
2029 |
/* Eneq(@csd.uu.se): Added this to allow containers being saved with contents*/ |
2030 |
|
2031 |
old=NULL; |
2032 |
|
2033 |
if (flag & 2 ) |
2034 |
for(tmp=op->inv;tmp!=NULL;tmp=tmp->below) |
2035 |
save_object(fp,tmp,flag); |
2036 |
|
2037 |
/* Slightly different logic because tmp/op will be removed by |
2038 |
* the save_object we call. So we just keep looking at op->inv |
2039 |
* until there is nothing left. In theory, the variable old |
2040 |
* should not be needed, as recursive loops shouldn't happen. |
2041 |
*/ |
2042 |
else while ((tmp=op->inv)!=NULL) { |
2043 |
if(old==tmp) { |
2044 |
LOG(llevError," Recursive loop in inventory\n"); |
2045 |
break; |
2046 |
} |
2047 |
save_object(fp,tmp,flag); |
2048 |
old=tmp; |
2049 |
} |
2050 |
|
2051 |
if (!(flag&2)) { |
2052 |
remove_ob(op); |
2053 |
free_object (op); |
2054 |
} |
2055 |
|
2056 |
fprintf(fp,"end\n"); |
2057 |
} |
2058 |
|
2059 |
void insert_event(object* op, int etype, char *ehook, char *eplug, char *eoptions) |
2060 |
{ |
2061 |
event *evt; |
2062 |
event *tmp; |
2063 |
|
2064 |
evt = find_event(op,etype); |
2065 |
if (evt == NULL) |
2066 |
{ |
2067 |
evt = (event *)malloc(sizeof(event)); |
2068 |
evt->next = NULL; |
2069 |
evt->type = etype; |
2070 |
evt->hook = NULL; |
2071 |
evt->plugin = NULL; |
2072 |
evt->options = NULL; |
2073 |
if (op->events==NULL) |
2074 |
{ |
2075 |
op->events=evt; |
2076 |
} |
2077 |
else |
2078 |
{ |
2079 |
for(tmp=op->events;;tmp=tmp->next) |
2080 |
{ |
2081 |
if (tmp->next == NULL) |
2082 |
{ |
2083 |
tmp->next = evt; |
2084 |
break; |
2085 |
} |
2086 |
} |
2087 |
} |
2088 |
} |
2089 |
if (ehook != NULL) |
2090 |
FREE_AND_COPY(evt->hook,ehook); |
2091 |
if (eplug != NULL) |
2092 |
FREE_AND_COPY(evt->plugin,eplug); |
2093 |
if (eoptions != NULL) |
2094 |
FREE_AND_COPY(evt->options,eoptions); |
2095 |
} |
2096 |
|
2097 |
event* find_event(object* op, int etype) |
2098 |
{ |
2099 |
event *found; |
2100 |
for(found=op->events;found!=NULL;found=found->next) |
2101 |
{ |
2102 |
if (found->type == etype) |
2103 |
return found; |
2104 |
} |
2105 |
return NULL; |
2106 |
} |