rewrote object serialiser, parser is next
*** empty log message ***
*** empty log message ***
remove compression support, intiialise perl earlier etc. etc.
- added ready/unready/can_apply events and their passive versions - removed support for event_*-fields in maps - removed support for current_weapon_script - removed timers - removed say/shout/Tell and related commands
improved,more automatic freezer
better but more wasteful serialisation support, perl can invoke events, fixes
fixes, objects on maps get instantiated properly
first, untested persistent objetc storage for players and objects, not yte for maps
intermediate check-in, per-object events work
many, many cleanups
Made server compile with C++. Removed cfanim plugin and crossedit. C++ here we come.
'fix' buffer overflow by enlarging the buffer and keeping your fingers crossed. fixing the bug requires a complete rewrite of the relevant code parts, unfortunately
plug this side of the hole
improve message slightly
add op_debug_info* functions and use it in check_loaded_object for better (usable?) error reporting
remove bogus debugging message
Initial revision
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