1 |
%{ |
2 |
/* |
3 |
* static char *rcsid_object_c = |
4 |
* "$Id$"; |
5 |
*/ |
6 |
|
7 |
/* |
8 |
CrossFire, A Multiplayer game for X-windows |
9 |
|
10 |
Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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|
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
16 |
(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
19 |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
22 |
|
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You should have received a copy of the GNU General Public License |
24 |
along with this program; if not, write to the Free Software |
25 |
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 |
|
27 |
The authors can be reached via e-mail at crossfire-devel@real-time.com |
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*/ |
29 |
|
30 |
/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
31 |
sub/add_weight will transcend the environment updating the carrying |
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variable. */ |
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|
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|
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#include <global.h> |
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#include <loader.h> |
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#include <newserver.h> |
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#include <sproto.h> |
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|
40 |
#define YY_DECL int lex_load(object *op, object_thawer &thawer, int map_flags) |
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|
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static char *yval(); |
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|
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static int lex_error; |
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static char msgbuf[65536]; |
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static char lorebuf[65536]; |
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|
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/* Maps the MOVE_* values to names */ |
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static const char *const move_name[] = {"walk", "fly_low", "fly_high", "swim", "boat", |
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NULL}; |
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|
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/* This table is only necessary to convert objects that existed before the |
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* spell object conversion to the new object. It was not practical |
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* to go through every mapping looking for every potion, rod, wand, etc |
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* that had a sp set and update to the new value. So this maps the |
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* old spell numbers to the name of the new archs. |
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* If you are adding a new spell, you should not modify this - you |
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* new spell won't have been used, and thus won't have any legacy object. |
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* NULL entries in this table are valid - to denote objects that should |
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* not be updated for whatever reason. |
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*/ |
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const char *spell_mapping[] = { |
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"spell_magic_bullet", /* 0 */ |
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"spell_small_fireball", /* 1 */ |
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"spell_medium_fireball", /* 2 */ |
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"spell_large_fireball", /* 3 */ |
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"spell_burning_hands", /* 4 */ |
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"spell_sm_lightning", /* 5 */ |
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"spell_large_lightning", /* 6 */ |
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"spell_magic_missile", /* 7 */ |
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"spell_create_bomb", /* 8 */ |
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"spell_summon_golem", /* 9 */ |
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"spell_summon_fire_elemental", /* 10 */ |
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"spell_summon_earth_elemental", /* 11 */ |
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"spell_summon_water_elemental", /* 12 */ |
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"spell_summon_air_elemental", /* 13 */ |
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"spell_dimension_door", /* 14 */ |
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"spell_create_earth_wall", /* 15 */ |
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"spell_paralyze", /* 16 */ |
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"spell_icestorm", /* 17 */ |
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"spell_magic_mapping", /* 18 */ |
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"spell_turn_undead", /* 19 */ |
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"spell_fear", /* 20 */ |
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"spell_poison_cloud", /* 21 */ |
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"spell_wonder", /* 22 */ |
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"spell_destruction", /* 23 */ |
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"spell_perceive_self", /* 24 */ |
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"spell_word_of_recall", /* 25 */ |
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"spell_invisible", /* 26 */ |
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"spell_invisible_to_undead", /* 27 */ |
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"spell_probe", /* 28 */ |
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"spell_lg_magic_bullet", /* 29 */ |
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"spell_improved_invisibility", /* 30 */ |
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"spell_holy_word", /* 31 */ |
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"spell_minor_healing", /* 32 */ |
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"spell_medium_healing", /* 33 */ |
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"spell_major_healing", /* 34 */ |
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"spell_heal", /* 35 */ |
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"spell_create_food", /* 36 */ |
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"spell_earth_to_dust", /* 37 */ |
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"spell_armour", /* 38 */ |
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"spell_strength", /* 39 */ |
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"spell_dexterity", /* 40 */ |
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"spell_constitution", /* 41 */ |
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"spell_charisma", /* 42 */ |
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"spell_create_fire_wall", /* 43 */ |
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"spell_create_frost_wall", /* 44 */ |
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"spell_protection_from_cold", /* 45 */ |
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"spell_protection_from_electricity", /* 46 */ |
110 |
"spell_protection_from_fire", /* 47 */ |
111 |
"spell_protection_from_poison", /* 48 */ |
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"spell_protection_from_slow", /* 49 */ |
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"spell_protection_from_paralysis", /* 50 */ |
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"spell_protection_from_draining", /* 51 */ |
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"spell_protection_from_magic", /* 52 */ |
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"spell_protection_from_attack", /* 53 */ |
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"spell_levitate", /* 54 */ |
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"spell_small_speedball", /* 55 */ |
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"spell_large_speedball", /* 56 */ |
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"spell_hellfire", /* 57 */ |
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"spell_dragonbreath", /* 58 */ |
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"spell_large_icestorm", /* 59 */ |
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"spell_charging", /* 60 */ |
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"spell_polymorph", /* 61 */ |
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"spell_cancellation", /* 62 */ |
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"spell_confusion", /* 63 */ |
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"spell_mass_confusion", /* 64 */ |
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"spell_summon_pet_monster", /* 65 */ |
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"spell_slow", /* 66 */ |
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"spell_regenerate_spellpoints", /* 67 */ |
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"spell_cure_poison", /* 68 */ |
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"spell_protection_from_confusion", /* 69 */ |
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"spell_protection_from_cancellation", /* 70 */ |
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"spell_protection_from_depletion", /* 71 */ |
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"spell_alchemy", /* 72 */ |
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"spell_remove_curse", /* 73 */ |
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"spell_remove_damnation", /* 74 */ |
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"spell_identify", /* 75*/ |
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"spell_detect_magic", /* 76 */ |
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"spell_detect_monster", /* 77 */ |
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"spell_detect_evil", /* 78 */ |
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"spell_detect_curse", /* 79 */ |
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"spell_heroism", /* 80 */ |
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"spell_aggravation", /* 81 */ |
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"spell_firebolt", /* 82 */ |
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"spell_frostbolt", /* 83 */ |
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"spell_shockwave", /* 84 */ |
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"spell_color_spray", /* 85 */ |
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"spell_haste", /* 86 */ |
150 |
"spell_face_of_death", /* 87 */ |
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"spell_ball_lightning", /* 88 */ |
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"spell_meteor_swarm", /* 89 */ |
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"spell_comet", /* 90 */ |
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"spell_mystic_fist", /* 91 */ |
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"spell_raise_dead", /* 92 */ |
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"spell_resurrection", /* 93 */ |
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"spell_reincarnation", /* 94 */ |
158 |
"spell_immunity_to_cold", /* 95 */ |
159 |
"spell_immunity_to_electricity",/* 96 */ |
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"spell_immunity_to_fire", /* 97 */ |
161 |
"spell_immunity_to_poison", /* 98 */ |
162 |
"spell_immunity_to_slow", /* 99 */ |
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"spell_immunity_to_paralysis", /* 100 */ |
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"spell_immunity_to_draining", /* 101 */ |
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"spell_immunity_to_magic", /* 102 */ |
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"spell_immunity_to_attack", /* 103 */ |
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"spell_invulnerability", /* 104 */ |
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"spell_defense", /* 105 */ |
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"spell_rune_of_fire", /* 106 */ |
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"spell_rune_of_frost", /* 107 */ |
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"spell_rune_of_shocking", /* 108 */ |
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"spell_rune_of_blasting", /* 109 */ |
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"spell_rune_of_death", /* 110 */ |
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"spell_marking_rune", /* 111 */ |
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"spell_build_director", /* 112 */ |
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"spell_create_pool_of_chaos", /* 113 */ |
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"spell_build_bullet_wall", /* 114 */ |
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"spell_build_lightning_wall", /* 115 */ |
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"spell_build_fireball_wall", /* 116 */ |
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"spell_magic_rune", /* 117 */ |
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"spell_rune_of_magic_drain", /* 118 */ |
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"spell_antimagic_rune", /* 119 */ |
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"spell_rune_of_transference", /* 120 */ |
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"spell_transference", /* 121 */ |
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"spell_magic_drain", /* 122 */ |
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"spell_counterspell", /* 123 */ |
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"spell_disarm", /* 124 */ |
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"spell_cure_confusion", /* 125 */ |
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"spell_restoration", /* 126 */ |
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"was summon evil monster", /* 127 */ /* Not implenented as nothing used it */ |
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"spell_counterwall", /* 128 */ |
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"spell_cause_light_wounds", /* 129 */ |
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"spell_cause_medium_wounds", /* 130 */ |
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"spell_cause_heavy_wounds", /* 131 */ |
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"spell_charm_monsters", /* 132 */ |
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"spell_banishment", /* 133 */ |
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"spell_create_missile", /* 134 */ |
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"spell_show_invisible", /* 135 */ |
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"spell_xray", /* 136 */ |
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"spell_pacify", /* 137 */ |
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"spell_summon_fog", /* 138 */ |
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"spell_steambolt", /* 139 */ |
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"spell_command_undead", /* 140 */ |
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"spell_holy_orb", /* 141 */ |
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"spell_summon_avatar", /* 142 */ |
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"spell_holy_possession", /* 143 */ |
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"spell_bless", /* 144 */ |
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"spell_curse", /* 145 */ |
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"spell_regeneration", /* 146 */ |
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"spell_consecrate", /* 147 */ |
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"spell_summon_cult_monsters", /* 148 */ |
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"spell_cause_critical_wounds", /* 149 */ |
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"spell_holy_wrath", /* 150 */ |
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"spell_retributive_strike", /* 151 */ |
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"spell_finger_of_death", /* 152 */ |
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"spell_insect_plague", /* 153 */ |
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"spell_call_holy_servant", /* 154 */ |
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"spell_wall_of_thorns", /* 155 */ |
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"spell_staff_to_snake", /* 156 */ |
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"spell_light", /* 157 */ |
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"spell_darkness", /* 158 */ |
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"spell_nightfall", /* 159 */ |
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"spell_daylight", /* 160 */ |
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"spell_sunspear", /* 161 */ |
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"spell_faery_fire", /* 162 */ |
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"spell_cure_blindness", /* 163 */ |
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"spell_dark_vision", /* 164 */ |
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"spell_bullet_swarm", /* 165 */ |
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"spell_bullet_storm", /* 166 */ |
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"spell_cause_many_wounds", /* 167 */ |
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"spell_small_snowstorm", /* 168 */ |
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"spell_medium_snowstorm", /* 169 */ |
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"spell_large_snowstorm", /* 170 */ |
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"spell_cure_disease", /* 171 */ |
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"spell_cause_red_death", /* 172 */ |
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"spell_cause_flu", /* 173 */ |
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"spell_cause_black_death", /* 174 */ |
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"spell_cause_leprosy", /* 175 */ |
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"spell_cause_smallpox", /* 176 */ |
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"spell_cause_white_death", /* 177 */ |
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"spell_cause_anthrax", /* 178 */ |
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"spell_cause_typhoid", /* 179 */ |
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"spell_mana_blast", /* 180 */ |
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"spell_small_manaball", /* 181 */ |
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"spell_medium_manaball", /* 182 */ |
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"spell_large_manaball", /* 183 */ |
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"spell_manabolt", /* 184 */ |
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"spell_dancing_sword", /* 185 */ |
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"spell_animate_weapon", /* 186 */ |
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"spell_cause_cold", /* 187 */ |
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"spell_divine_shock", /* 188 */ |
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"spell_windstorm", /* 189 */ |
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"spell_sanctuary", /* 190 */ |
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"spell_peace", /* 191 */ |
255 |
"spell_spiderweb", /* 192 */ |
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"spell_conflict", /* 193 */ |
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"spell_rage", /* 194 */ |
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"spell_forked_lightning", /* 195 */ |
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"spell_poison_fog", /* 196 */ |
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"spell_flaming_aura", /* 197 */ |
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"spell_vitriol", /* 198 */ |
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"spell_vitriol_splash", /* 199 */ |
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"spell_iron_skin", /* 200 */ |
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"spell_wrathful_eye", /* 201 */ |
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"spell_town_portal", /* 202 */ |
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"spell_missile_swarm", /* 203 */ |
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"spell_cause_rabies", /* 204 */ |
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"spell_glyph", /* 205 */ |
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NULL |
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}; |
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|
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#define SET_OR_CLEAR_FLAG(op, flag, val) \ |
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{ if (val) SET_FLAG(op, flag); else CLEAR_FLAG(op, flag); } |
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|
275 |
/* SET_RESIST is really only really needed for transition code. We normally |
276 |
* don't care about multiple values overwriting each other, but this is |
277 |
* to catch items that have multiple protection/immune/vulnerable. |
278 |
* This can be simplified later on to just do the set after all the archs |
279 |
* and maps have been updated. |
280 |
* We always keep the last value because otherwise the value from the |
281 |
* arch may take precedence. |
282 |
* Unfortunately, we will report warnings here simply because an object has |
283 |
* been modified from the arch. |
284 |
*/ |
285 |
#if 0 /* #if's don't work in #define macros */ |
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#define SET_RESIST(op, type, val) \ |
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{if (op->resist[type]!=0) { \ |
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LOG(llevInfo, "object %s having multiple resistances set, type=%s, old=%d, new=%d\n", \ |
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op->name?op->name:(op->arch?op->arch->name:"unknown"), \ |
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resist_plus[type], op->resist[type], val); \ |
291 |
} op->resist[type] = val; } |
292 |
#else |
293 |
#define SET_RESIST(op, type, val) op->resist[type] = val; |
294 |
#endif |
295 |
|
296 |
#define IVAL atoi(yval()) |
297 |
#define FVAL atof(yval()) |
298 |
extern int arch_init; |
299 |
|
300 |
/* Put this here since it is used below */ |
301 |
static void set_protection(object *op, uint32 mask, uint16 pro_val) |
302 |
{ |
303 |
int i; |
304 |
|
305 |
if (!mask) return; /* Unlikely, but might as well check */ |
306 |
for (i=0; i<NROFATTACKS; i++) { |
307 |
if (mask & (1<<i)) SET_RESIST(op, i, pro_val); |
308 |
} |
309 |
} |
310 |
|
311 |
|
312 |
static void set_body_info(object *op, char *params) { |
313 |
int i; |
314 |
char *cp; |
315 |
|
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/* go to first space character */ |
317 |
for (cp=params; !isspace(*cp); cp++) ; |
318 |
|
319 |
*cp++ = 0; /* null it out */ |
320 |
|
321 |
for (i=0; i<NUM_BODY_LOCATIONS; i++) { |
322 |
if (!strcmp(params, body_locations[i].save_name)) { |
323 |
op->body_info[i] = atoi(cp); |
324 |
return; /* Only one line passed in params */ |
325 |
} |
326 |
} |
327 |
LOG(llevError,"set_body_info called with bogus params: %s\n", params); |
328 |
} |
329 |
|
330 |
// return a suitable strign describign an objetc in enough detail to find it |
331 |
// used only in check_loaded_object: TODO remove static, move it elsewhere and |
332 |
// use it in more log messages. |
333 |
static char *op_debug_info_ (object *op, char *info) |
334 |
{ |
335 |
char info2[256 * 3]; |
336 |
char *p = info; |
337 |
|
338 |
p += snprintf (p, 256, "%d=\"%s%s%s\"", |
339 |
op->count, |
340 |
op->name ? (const char *)op->name : "(anon)", |
341 |
op->title ? " " : "", |
342 |
op->title ? (const char *)op->title : ""); |
343 |
|
344 |
if (op->env) |
345 |
p += snprintf (p, 256, "(in %s)", op_debug_info_ (op->env, info2)); |
346 |
|
347 |
if (op->map) |
348 |
p += snprintf (p, 256, "(on %s@%d+%d)", op->map->path, op->x, op->y); |
349 |
|
350 |
return info; |
351 |
} |
352 |
|
353 |
static char *op_debug_info (object *op) |
354 |
{ |
355 |
static char info[256 * 3]; |
356 |
|
357 |
return op_debug_info_ (op, info); |
358 |
} |
359 |
|
360 |
/* This function checks the object after it has been loaded (when we |
361 |
* get the 'end' in the input stream). This function can be used to |
362 |
* deal with legacy objects where fields may have changed. It can also be used |
363 |
* to check for objects to make sure there are no common errors. |
364 |
*/ |
365 |
static void check_loaded_object(object *op) { |
366 |
int ip; |
367 |
|
368 |
/* We do some specialized handling to handle legacy cases of name_pl. |
369 |
* If the object doesn't have a name_pl, we just use the object name - |
370 |
* this isn't perfect (things won't be properly pluralized), but works to |
371 |
* that degree (5 heart is still quite understandable). But the case we |
372 |
* also have to catch is if this object is not using the normal name for |
373 |
* the object. In that case, we also want to use the loaded name. |
374 |
* Otherwise, what happens is that the the plural name will lose |
375 |
* information (appear as just 'hearts' and not 'goblins heart') |
376 |
*/ |
377 |
if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) { |
378 |
if (op->name_pl) free_string(op->name_pl); |
379 |
op->name_pl = NULL; |
380 |
} |
381 |
if (!op->name_pl) op->name_pl = add_string(op->name); |
382 |
|
383 |
/* objects now have a materialname. try to patch it in */ |
384 |
if (!(IS_WEAPON(op) && op->level > 0)) { |
385 |
if (op->map != NULL) |
386 |
set_materialname(op, op->map->difficulty, NULL); |
387 |
else |
388 |
set_materialname(op, 5, NULL); |
389 |
} |
390 |
/* only do these when program is first run - a bit |
391 |
* excessive to do this at every run - most of this is |
392 |
* really just to catch any errors - program will still run, but |
393 |
* not in the ideal fashion. |
394 |
*/ |
395 |
if ((op->type == WEAPON || op->type==BOW) && arch_init) { |
396 |
if (!op->skill) { |
397 |
LOG(llevError,"Weapon %s lacks a skill.\n", op_debug_info (op)); |
398 |
} else if ((!strcmp(op->skill,"one handed weapons") && op->body_info[1] != -1) || |
399 |
(!strcmp(op->skill,"two handed weapons") && op->body_info[1] != -2)) { |
400 |
LOG(llevError,"weapon %s arm usage does not match skill: %d, %s\n", |
401 |
op_debug_info (op), op->body_info[1], op->skill); |
402 |
} |
403 |
} |
404 |
|
405 |
/* We changed last_heal to gen_sp_armour, which is what it |
406 |
* really does for many objects. Need to catch any in maps |
407 |
* that may have an old value. |
408 |
*/ |
409 |
if ((op->type == WEAPON) || |
410 |
(op->type == ARMOUR) || (op->type == HELMET) || |
411 |
(op->type == SHIELD) || (op->type == RING) || |
412 |
(op->type == BOOTS) || (op->type == GLOVES) || |
413 |
(op->type == AMULET ) || (op->type == GIRDLE) || |
414 |
(op->type == BRACERS ) || (op->type == CLOAK)) { |
415 |
if (op->last_heal) { |
416 |
LOG(llevDebug,"Object %s still has last_heal set, not gen_sp_armour\n", op_debug_info (op)); |
417 |
op->gen_sp_armour = op->last_heal; |
418 |
op->last_heal = 0; |
419 |
} |
420 |
if (editor) ip =0; |
421 |
else ip = calc_item_power(op, 0); |
422 |
/* Legacy objects from before item power was in the game */ |
423 |
if (!op->item_power && ip) { |
424 |
if (ip > 3) { |
425 |
LOG(llevDebug,"Object %s had no item power, using %d\n", op_debug_info (op), ip); |
426 |
} |
427 |
op->item_power = ip; |
428 |
} |
429 |
/* Check for possibly bogus values. Has to meet both these criteria - |
430 |
* something that has item_power 1 is probably just fine if our calculated |
431 |
* value is 1 or 2 - these values are small enough that hard to be precise. |
432 |
* similarly, it item_power is 0, the first check will always pass, |
433 |
* but not the second one. |
434 |
*/ |
435 |
if (ip > 2 *op->item_power && ip > (op->item_power + 3)) { |
436 |
LOG(llevDebug,"Object %s seems to have too low item power? %d > %d\n", |
437 |
op_debug_info (op), ip, op->item_power); |
438 |
} |
439 |
|
440 |
} |
441 |
/* Old spellcasting object - need to load in the appropiate object */ |
442 |
if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN |
443 |
|| op->type == FIREWALL || |
444 |
/* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
445 |
((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) { |
446 |
object *tmp; |
447 |
|
448 |
/* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
449 |
* in that spell was stored in sp. |
450 |
*/ |
451 |
tmp = get_archetype(spell_mapping[op->type == FIREWALL?op->stats.dam:op->stats.sp]); |
452 |
insert_ob_in_ob(tmp, op); |
453 |
op->randomitems = NULL; /* So another spell isn't created for this object */ |
454 |
} |
455 |
/* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
456 |
|
457 |
if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) { |
458 |
object *tmp; |
459 |
|
460 |
tmp = get_archetype_by_object_name(op->slaying); |
461 |
insert_ob_in_ob(tmp, op); |
462 |
op->randomitems = NULL; /* So another spell isn't created for this object */ |
463 |
/* without this, value is all screwed up */ |
464 |
op->value = op->arch->clone.value * op->inv->value; |
465 |
} |
466 |
|
467 |
if (QUERY_FLAG(op, FLAG_MONSTER)) { |
468 |
if (op->stats.hp > op->stats.maxhp) |
469 |
LOG(llevDebug,"Monster %s has hp set higher than maxhp (%d>%d)\n", |
470 |
op_debug_info (op), |
471 |
op->stats.hp, op->stats.maxhp); |
472 |
|
473 |
/* The archs just need to be updated for this */ |
474 |
if (op->move_type ==0) op->move_type = MOVE_WALK; |
475 |
} |
476 |
if ((QUERY_FLAG(op,FLAG_GENERATOR) && QUERY_FLAG(op,FLAG_CONTENT_ON_GEN)) |
477 |
|| op->type == CREATOR |
478 |
|| op->type == CONVERTER) { |
479 |
/* Object will duplicate it's content as part of the |
480 |
* generation process. To do this, we must flag inventory |
481 |
* so it remains unevaluated concerning the randomitems and |
482 |
* the living (a demonlord shouldn't cast from inside generator!) |
483 |
*/ |
484 |
flag_inv(op,FLAG_IS_A_TEMPLATE); |
485 |
} |
486 |
|
487 |
/* Handle player movers. We use move_type for player movers |
488 |
* because they operate on their own time (move_on |
489 |
* would potentially cause them to be triggered when someone steps |
490 |
* on them). If move_type is set, presume person knows what they |
491 |
* are doing, otherwise, set move_type based on maxhp value. |
492 |
*/ |
493 |
if (op->type == PLAYERMOVER) { |
494 |
if (!op->move_type) { |
495 |
if (op->stats.maxhp) { |
496 |
op->move_type = MOVE_ALL; |
497 |
op->stats.maxhp=0; |
498 |
} else { |
499 |
op->move_type = MOVE_WALK; |
500 |
} |
501 |
} |
502 |
} |
503 |
|
504 |
} |
505 |
|
506 |
/* This extracts the key/value from the yytext field - |
507 |
* calls set_ob_key_value() to actually set the value. |
508 |
* Function basically has to find spaces, strip out extra, |
509 |
* etc. strchr doesn't work as good because could also |
510 |
* be tabs. |
511 |
*/ |
512 |
static void add_key_value(object * op) { |
513 |
char * key = NULL; |
514 |
char * value = NULL; |
515 |
char * cp; |
516 |
char * end; |
517 |
|
518 |
/* First, skip over leading whitespace. */ |
519 |
for (cp = yytext; isspace(*cp); cp++) { ; } |
520 |
|
521 |
key = cp; |
522 |
|
523 |
/* Now look for the end of the key/field name. */ |
524 |
for (; !isspace(*cp); cp++) { |
525 |
if (*cp == '\0') { |
526 |
/* Oops, ran out of string! Set the key with an empty value. */ |
527 |
set_ob_key_value(op, key, NULL, TRUE); |
528 |
return; |
529 |
} |
530 |
} |
531 |
|
532 |
if (*cp == '\0') { |
533 |
set_ob_key_value(op, key, NULL, TRUE); |
534 |
return; |
535 |
} |
536 |
|
537 |
/* Chop off the key, and start at the next character. */ |
538 |
*cp = '\0'; |
539 |
cp++; |
540 |
if (*cp == '\0') { |
541 |
/* Was followed by one space? */ |
542 |
set_ob_key_value(op, key, NULL, TRUE); |
543 |
return; |
544 |
} |
545 |
|
546 |
/* Now looking for the value. Skip over whitespace. */ |
547 |
for (; isspace(*cp); cp++) { |
548 |
if (*cp == '\0') { |
549 |
/* Guess not. */ |
550 |
set_ob_key_value(op, key, NULL, TRUE); |
551 |
return; |
552 |
} |
553 |
} |
554 |
|
555 |
value = cp; |
556 |
|
557 |
/* Got last character before null and strip |
558 |
* off tailing whitespace |
559 |
*/ |
560 |
for (end = value + (strlen(cp)-1); isspace(*end); end--) { |
561 |
if (end == value) { |
562 |
/* *blink blink* Still no value? */ |
563 |
set_ob_key_value(op, key, NULL, TRUE); |
564 |
return; |
565 |
} |
566 |
*end='\0'; |
567 |
} |
568 |
set_ob_key_value(op, key, value, TRUE); |
569 |
} |
570 |
|
571 |
static void set_move(MoveType *mt, char *params) { |
572 |
char *str; |
573 |
int i, negate; |
574 |
|
575 |
if (isdigit(*params)) { |
576 |
*mt = atoi(params); |
577 |
} else { |
578 |
*mt=0; |
579 |
for (str=strtok(params, " "); str; str=strtok(NULL, " ")) { |
580 |
negate=0; |
581 |
if (!strcasecmp(str, "all")) |
582 |
*mt |= MOVE_ALL; |
583 |
else { |
584 |
if (*str=='-') { |
585 |
negate = 1; |
586 |
str++; |
587 |
} |
588 |
for (i=0; move_name[i] != NULL; i++) { |
589 |
if (!strcasecmp(move_name[i], str)) { |
590 |
if (negate) { |
591 |
*mt &= ~(1<<i); |
592 |
} else { |
593 |
*mt |= (1<<i); |
594 |
} |
595 |
break; |
596 |
} |
597 |
} |
598 |
if (move_name[i] == NULL) { |
599 |
/* fly is a special case - covers both fly_low and |
600 |
* fly_high - since it doesn't match to a specific |
601 |
* single bit, have to special case it. |
602 |
*/ |
603 |
if (!strcasecmp(str,"flying")) { |
604 |
if (negate) { |
605 |
*mt &= ~MOVE_FLYING; |
606 |
} else { |
607 |
*mt |= MOVE_FLYING; |
608 |
} |
609 |
} else { |
610 |
LOG(llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str); |
611 |
} |
612 |
} |
613 |
} /* Else not all move types */ |
614 |
} /* for strtok */ |
615 |
} /* Else not a numeric value */ |
616 |
} |
617 |
|
618 |
%} |
619 |
|
620 |
|
621 |
|
622 |
S [ \t]+.* |
623 |
WS [ \t]* |
624 |
A .+ |
625 |
|
626 |
%x MESSAGE |
627 |
%x LORE |
628 |
%x SCRIPT |
629 |
|
630 |
/* Don't have to link with -lfl with this */ |
631 |
%option noyywrap |
632 |
|
633 |
/* need yy_push_state, yy_pop_state */ |
634 |
%option stack |
635 |
|
636 |
%% |
637 |
|
638 |
%{ |
639 |
/* Declare some local variables */ |
640 |
int ismore=0; |
641 |
|
642 |
lex_error=0; |
643 |
|
644 |
%} |
645 |
|
646 |
^msg{WS}$ { BEGIN( MESSAGE ); msgbuf[0]='\0'; } |
647 |
<MESSAGE>^endmsg{WS}$ { BEGIN( INITIAL ); |
648 |
/* Just print a warning so we can be reasonably safe |
649 |
* about not overflowing the buffer. |
650 |
*/ |
651 |
if (strlen(msgbuf) >= HUGE_BUF) |
652 |
{ |
653 |
LOG(llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", |
654 |
HUGE_BUF, strlen(op->msg),op->msg); |
655 |
op->msg = add_string ("ERROR, please report: string too long, winged.\n"); |
656 |
} |
657 |
else |
658 |
op->msg = add_string (msgbuf); |
659 |
} |
660 |
<MESSAGE>.* {strcat(msgbuf, yytext); strcat(msgbuf,"\n"); } |
661 |
|
662 |
^lore{WS}$ { BEGIN( LORE ); lorebuf[0]='\0'; } |
663 |
<LORE>^endlore{WS}$ { BEGIN( INITIAL ); |
664 |
op->lore=add_string(lorebuf); |
665 |
/* Just print a warning so we can be reasonably safe |
666 |
* about not overflowing the buffer. |
667 |
*/ |
668 |
if (strlen(op->lore) > (HUGE_BUF/2)) |
669 |
LOG(llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
670 |
HUGE_BUF/2, HUGE_BUF, strlen(op->lore),op->lore); |
671 |
} |
672 |
<LORE>.* {strcat(lorebuf, yytext); strcat(lorebuf,"\n"); } |
673 |
|
674 |
^object{S} { char *yv=yval(); |
675 |
|
676 |
if (*yv=='\0') { |
677 |
LOG(llevError,"Object lacks name.\n"); |
678 |
return LL_IGNORED; |
679 |
} |
680 |
if (!arch_init) { |
681 |
LOG(llevError,"Got object info when not in arch_init (%s)?\n", yv); |
682 |
} else { |
683 |
if (op->arch!=NULL) op->arch->name=add_string(yv); |
684 |
op->name = add_string(yv); |
685 |
} |
686 |
} |
687 |
|
688 |
^name{S} { char *yv=yval(); |
689 |
|
690 |
if (*yv=='\0') LOG(llevError,"Name without val\n"); |
691 |
else FREE_AND_COPY(op->name, yv); |
692 |
} |
693 |
^name_pl{S} { char *yv=yval(); |
694 |
|
695 |
if (*yv=='\0') LOG(llevError,"Name without val\n"); |
696 |
else FREE_AND_COPY(op->name_pl, yv); |
697 |
} |
698 |
^attach{S} { char *yv=yval(); |
699 |
if (*yv) |
700 |
op->attach = add_string (yv); |
701 |
} |
702 |
^skill{S} FREE_AND_COPY(op->skill,yval()); |
703 |
^custom_name{S} { char *yv=yval(); |
704 |
|
705 |
if (*yv=='\0') LOG(llevError,"Custom name without val\n"); |
706 |
else FREE_AND_COPY(op->custom_name, yv); |
707 |
} |
708 |
^race{S} FREE_AND_COPY(op->race,yval()); |
709 |
^slaying{S} FREE_AND_COPY(op->slaying, yval()); |
710 |
^inventory.*$ LOG(llevError,"Got depreciated Inventory command?\n"); |
711 |
|
712 |
|
713 |
^arch{S} { /* If op->arch has been set, then this new object |
714 |
* must be part of the inventory. So process |
715 |
* appropriately. |
716 |
*/ |
717 |
if (op->arch) { |
718 |
object *tmp; |
719 |
char *yv=yval(); |
720 |
|
721 |
archetype *arch = find_archetype(yv); |
722 |
if (arch!=NULL) |
723 |
tmp = arch_to_object (arch); |
724 |
else { |
725 |
tmp = get_object (); |
726 |
if (tmp->name) free_string(tmp->name); |
727 |
/* record the name of the broken object */ |
728 |
tmp->name = add_string(yv); |
729 |
} |
730 |
strcpy(msgbuf, ""); |
731 |
strcpy(lorebuf, ""); |
732 |
lex_load(tmp, thawer, map_flags); |
733 |
if (tmp->arch) { |
734 |
insert_ob_in_ob(tmp,op); |
735 |
} |
736 |
else { |
737 |
LOG(llevDebug,"Discarding object without arch: %s\n", tmp->name?(const char *)tmp->name:"(null)"); |
738 |
free_object(tmp); |
739 |
} |
740 |
} |
741 |
/* This is the actual archetype definition then */ |
742 |
else { |
743 |
char *yv=yval(); |
744 |
|
745 |
op->arch=find_archetype(yv); |
746 |
if (op->arch!=NULL) { |
747 |
copy_object(&op->arch->clone,op); |
748 |
} else if (!arch_init) { |
749 |
if (op->name) free_string(op->name); |
750 |
/* record the name of the broken object */ |
751 |
op->name = add_string(yv); |
752 |
} |
753 |
} |
754 |
} |
755 |
|
756 |
^other_arch{S} op->other_arch=find_archetype(yval()); |
757 |
^animation{S} { |
758 |
if (strcmp (yval(), "NONE") == 0) { |
759 |
op->animation_id = 0; |
760 |
CLEAR_FLAG (op, FLAG_ANIMATE); |
761 |
} else { |
762 |
op->animation_id = find_animation (yval()); |
763 |
SET_FLAG (op, FLAG_ANIMATE); |
764 |
} |
765 |
} |
766 |
|
767 |
^more{WS}$ { /* We need to record that this is a multipart object, |
768 |
* so the calling function can glue things back together |
769 |
*/ |
770 |
ismore=1; |
771 |
} |
772 |
^end{WS}$ { check_loaded_object(op); |
773 |
|
774 |
if (!arch_init) |
775 |
op->instantiate (); |
776 |
|
777 |
if (ismore) return LL_MORE; |
778 |
else return LL_NORMAL; |
779 |
} |
780 |
^oid{S} { |
781 |
thawer.get (op, IVAL); |
782 |
} |
783 |
^last_heal{S} op->last_heal = IVAL; |
784 |
^last_sp{S} op->last_sp = IVAL; |
785 |
^last_grace{S} op->last_grace = IVAL; |
786 |
^last_eat{S} op->last_eat = IVAL; |
787 |
^speed{S} { op->speed = FVAL; |
788 |
if (!(map_flags & MAP_STYLE)) { |
789 |
if (op->speed<0) op->speed_left = op->speed_left-RANDOM()%100/100.0; |
790 |
update_ob_speed(op); |
791 |
} |
792 |
} |
793 |
^speed_left{S} op->speed_left = FVAL; |
794 |
^slow_move{S} { op->move_slow |= MOVE_WALK; |
795 |
op->move_slow_penalty = FVAL; |
796 |
} |
797 |
^title{S} { char *y=yval(); |
798 |
if (*y=='\0') LOG(llevError,"Title without value.\n"); |
799 |
else FREE_AND_COPY(op->title, y); |
800 |
} |
801 |
|
802 |
^face{S} op->face = &new_faces[FindFace(yval(), 0)]; |
803 |
^str{S} op->stats.Str = IVAL; |
804 |
^dex{S} op->stats.Dex = IVAL; |
805 |
^con{S} op->stats.Con = IVAL; |
806 |
^wis{S} op->stats.Wis = IVAL; |
807 |
^cha{S} op->stats.Cha = IVAL; |
808 |
^int{S} op->stats.Int = IVAL; |
809 |
^pow{S} op->stats.Pow = IVAL; |
810 |
^hp{S} op->stats.hp = IVAL; |
811 |
^maxhp{S} op->stats.maxhp = IVAL; |
812 |
^sp{S} op->stats.sp = IVAL; |
813 |
^maxsp{S} op->stats.maxsp = IVAL; |
814 |
^grace{S} op->stats.grace = IVAL; |
815 |
^maxgrace{S} op->stats.maxgrace = IVAL; |
816 |
^exp{S} op->stats.exp = atoll(yval()); |
817 |
^perm_exp{S} op->perm_exp = atoll(yval()); |
818 |
^food{S} op->stats.food = IVAL; |
819 |
^dam{S} op->stats.dam = IVAL; |
820 |
^wc{S} op->stats.wc = IVAL; |
821 |
^ac{S} op->stats.ac = IVAL; |
822 |
^x{S} {op->x = IVAL; op->ox= op->x; } |
823 |
^y{S} {op->y = IVAL; op->oy= op->y; } |
824 |
^nrof{S} op->nrof= atol(yval()); |
825 |
^level{S} op->level = IVAL; |
826 |
^direction{S} op->direction = IVAL; |
827 |
^type{S} op->type = IVAL; |
828 |
^subtype{S} op->subtype = IVAL; |
829 |
^material{S} op->material = IVAL; |
830 |
^materialname{S} { char *yv=yval(); |
831 |
if (*yv=='\0') |
832 |
LOG(llevError,"Materialname without val\n"); |
833 |
else |
834 |
FREE_AND_COPY(op->materialname, yv); |
835 |
} |
836 |
|
837 |
^value{S} op->value = IVAL; |
838 |
^weight{S} op->weight = atol(yval()); |
839 |
^carrying{S} op->carrying = atol(yval()); |
840 |
^attacktype{S} op->attacktype = IVAL; |
841 |
^path_attuned{S} op->path_attuned = IVAL; |
842 |
^path_repelled{S} op->path_repelled = IVAL; |
843 |
^path_denied{S} op->path_denied = IVAL; |
844 |
^invisible{S} op->invisible = IVAL; |
845 |
^magic{S} op->magic = IVAL; |
846 |
^state{S} op->state = IVAL; |
847 |
^alive{S} SET_OR_CLEAR_FLAG(op, FLAG_ALIVE, IVAL); |
848 |
^applied{S} SET_OR_CLEAR_FLAG(op, FLAG_APPLIED, IVAL); |
849 |
^unpaid{S} SET_OR_CLEAR_FLAG(op, FLAG_UNPAID, IVAL); |
850 |
^need_an{S} { /* not used - just ignore */ } |
851 |
^need_ie{S} { /* not used - jsut ignore */ } |
852 |
^is_animated{S} SET_OR_CLEAR_FLAG(op, FLAG_ANIMATE, IVAL); |
853 |
^no_pick{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_PICK, IVAL); |
854 |
|
855 |
%{ /* These are all legacy - any new objects should use the move_ .. values */ |
856 |
%} |
857 |
^no_pass{S} { if (IVAL) op->move_block = MOVE_ALL; else op->move_block=0; } |
858 |
^walk_on{S} { if (IVAL) op->move_on |= MOVE_WALK; else op->move_on &= ~MOVE_WALK; } |
859 |
^walk_off{S} { if (IVAL) op->move_off |= MOVE_WALK; else op->move_off &= ~MOVE_WALK; } |
860 |
^fly_on{S} { if (IVAL) op->move_on |= MOVE_FLY_LOW; else op->move_on &= ~MOVE_FLY_LOW; } |
861 |
^fly_off{S} { if (IVAL) op->move_off |= MOVE_FLY_LOW; else op->move_off &= ~MOVE_FLY_LOW; } |
862 |
^flying{S} { if (IVAL) op->move_type |= MOVE_FLY_LOW; else op->move_type &= ~MOVE_FLY_LOW; } |
863 |
|
864 |
%{ /* These are the new values */ |
865 |
%} |
866 |
^move_block{S} set_move(&op->move_block, yval()); |
867 |
^move_allow{S} set_move(&op->move_allow, yval()); |
868 |
^move_type{S} set_move(&op->move_type, yval()); |
869 |
^move_on{S} set_move(&op->move_on, yval()); |
870 |
^move_off{S} set_move(&op->move_off, yval()); |
871 |
^move_slow{S} set_move(&op->move_slow, yval()); |
872 |
^move_slow_penalty{S} op->move_slow_penalty = FVAL; |
873 |
|
874 |
|
875 |
^monster{S} SET_OR_CLEAR_FLAG(op, FLAG_MONSTER, IVAL); |
876 |
^neutral{S} SET_OR_CLEAR_FLAG(op, FLAG_NEUTRAL, IVAL); |
877 |
^no_attack{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_ATTACK, IVAL); |
878 |
^no_damage{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_DAMAGE, IVAL); |
879 |
^friendly{S} { if (IVAL) { |
880 |
SET_FLAG(op, FLAG_FRIENDLY); |
881 |
if (op->type != PLAYER) |
882 |
add_friendly_object (op); |
883 |
} |
884 |
else CLEAR_FLAG(op, FLAG_FRIENDLY); |
885 |
} |
886 |
^generator{S} SET_OR_CLEAR_FLAG(op, FLAG_GENERATOR, IVAL); |
887 |
^use_content_on_gen{S} SET_OR_CLEAR_FLAG (op,FLAG_CONTENT_ON_GEN, IVAL); |
888 |
^is_thrown{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_THROWN, IVAL); |
889 |
^auto_apply{S} SET_OR_CLEAR_FLAG(op, FLAG_AUTO_APPLY, IVAL); |
890 |
^treasure{S} SET_OR_CLEAR_FLAG(op, FLAG_TREASURE, IVAL); |
891 |
^see_invisible{S} SET_OR_CLEAR_FLAG(op, FLAG_SEE_INVISIBLE, IVAL); |
892 |
^can_roll{S} SET_OR_CLEAR_FLAG(op, FLAG_CAN_ROLL, IVAL); |
893 |
^overlay_floor{S} SET_OR_CLEAR_FLAG(op, FLAG_OVERLAY_FLOOR, IVAL); |
894 |
^is_turnable{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_TURNABLE, IVAL); |
895 |
^is_used_up{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_USED_UP, IVAL); |
896 |
^identified{S} { if (IVAL) { |
897 |
SET_FLAG(op, FLAG_IDENTIFIED); |
898 |
CLEAR_FLAG(op, FLAG_KNOWN_MAGICAL); |
899 |
} |
900 |
else CLEAR_FLAG(op, FLAG_IDENTIFIED); |
901 |
} |
902 |
^reflecting{S} SET_OR_CLEAR_FLAG(op, FLAG_REFLECTING, IVAL); |
903 |
^changing{S} SET_OR_CLEAR_FLAG(op, FLAG_CHANGING, IVAL); |
904 |
^splitting{S} SET_OR_CLEAR_FLAG(op, FLAG_SPLITTING, IVAL); |
905 |
^hitback{S} SET_OR_CLEAR_FLAG(op, FLAG_HITBACK, IVAL); |
906 |
^startequip{S} SET_OR_CLEAR_FLAG(op, FLAG_STARTEQUIP, IVAL); |
907 |
^blocksview{S} SET_OR_CLEAR_FLAG(op, FLAG_BLOCKSVIEW, IVAL); |
908 |
^editable{S} op->arch->editable = IVAL; |
909 |
^editor_folder{S} { } |
910 |
^undead{S} SET_OR_CLEAR_FLAG(op, FLAG_UNDEAD, IVAL); |
911 |
^scared{S} SET_OR_CLEAR_FLAG(op, FLAG_SCARED, IVAL); |
912 |
^unaggressive{S} SET_OR_CLEAR_FLAG(op, FLAG_UNAGGRESSIVE, IVAL); |
913 |
^reflect_missile{S} SET_OR_CLEAR_FLAG(op, FLAG_REFL_MISSILE, IVAL); |
914 |
^reflect_spell{S} SET_OR_CLEAR_FLAG(op, FLAG_REFL_SPELL, IVAL); |
915 |
^no_magic{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_MAGIC, IVAL); |
916 |
^wiz{S} { if (IVAL) { |
917 |
SET_FLAG(op, FLAG_WIZ); |
918 |
SET_FLAG(op, FLAG_WAS_WIZ); |
919 |
SET_FLAG(op, FLAG_WIZPASS); |
920 |
SET_FLAG(op, FLAG_WIZCAST); |
921 |
} |
922 |
else { |
923 |
CLEAR_FLAG(op, FLAG_WIZ); |
924 |
CLEAR_FLAG(op, FLAG_WIZPASS); |
925 |
CLEAR_FLAG(op, FLAG_WIZCAST); |
926 |
} |
927 |
} |
928 |
^was_wiz{S} SET_OR_CLEAR_FLAG(op, FLAG_WAS_WIZ, IVAL); |
929 |
^no_fix_player{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_FIX_PLAYER, IVAL); |
930 |
^is_lightable{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_LIGHTABLE, IVAL); |
931 |
^tear_down{S} SET_OR_CLEAR_FLAG(op, FLAG_TEAR_DOWN, IVAL); |
932 |
^luck{S} op->stats.luck = IVAL; |
933 |
^run_away{S} op->run_away = IVAL; |
934 |
^pick_up{S} op->pick_up = IVAL; |
935 |
^item_power{S} op->item_power = IVAL; |
936 |
^gen_sp_armour{S} op->gen_sp_armour = IVAL; |
937 |
^anim_speed{S} op->anim_speed = IVAL; |
938 |
^container{S} op->weight_limit = IVAL; |
939 |
^no_drop{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_DROP, IVAL); |
940 |
^will_apply{S} op->will_apply = IVAL; |
941 |
^random_movement{S} SET_OR_CLEAR_FLAG(op, FLAG_RANDOM_MOVE, IVAL); |
942 |
^can_apply{S} { } |
943 |
^can_use_shield{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_SHIELD, IVAL); |
944 |
^can_cast_spell{S} SET_OR_CLEAR_FLAG(op, FLAG_CAST_SPELL, IVAL); |
945 |
^can_use_scroll{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_SCROLL, IVAL); |
946 |
^can_use_range{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_RANGE, IVAL); |
947 |
^can_use_bow{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_BOW, IVAL); |
948 |
^can_use_armour{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_ARMOUR, IVAL); |
949 |
^can_use_weapon{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_WEAPON, IVAL); |
950 |
^can_use_ring{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_RING, IVAL); |
951 |
^has_ready_bow{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_BOW, IVAL); |
952 |
^xrays{S} SET_OR_CLEAR_FLAG(op, FLAG_XRAYS, IVAL); |
953 |
^is_floor{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_FLOOR, IVAL); |
954 |
^lifesave{S} SET_OR_CLEAR_FLAG(op, FLAG_LIFESAVE, IVAL); |
955 |
^no_strength{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_STRENGTH, IVAL); |
956 |
^sleep{S} { |
957 |
SET_OR_CLEAR_FLAG(op, FLAG_SLEEP, IVAL); |
958 |
/*(LOG(llevDebug," Warning: Object %s has sleep set in arch.\n",op->name);*/ |
959 |
} |
960 |
^stand_still{S} SET_OR_CLEAR_FLAG(op, FLAG_STAND_STILL, IVAL); |
961 |
^random_move{S} SET_OR_CLEAR_FLAG(op, FLAG_RANDOM_MOVE, IVAL); |
962 |
^only_attack{S} SET_OR_CLEAR_FLAG(op, FLAG_ONLY_ATTACK, IVAL); |
963 |
|
964 |
^activate_on_push{S} SET_OR_CLEAR_FLAG(op, FLAG_ACTIVATE_ON_PUSH, IVAL); |
965 |
^activate_on_release{S} SET_OR_CLEAR_FLAG(op, FLAG_ACTIVATE_ON_RELEASE, IVAL); |
966 |
|
967 |
/* armour is loaded for compatiblity reasons */ |
968 |
^armour{S} SET_RESIST(op, ATNR_PHYSICAL, IVAL); |
969 |
/* Start of various attacktypes */ |
970 |
^resist_physical{S} SET_RESIST(op, ATNR_PHYSICAL, IVAL); |
971 |
^resist_magic{S} SET_RESIST(op, ATNR_MAGIC, IVAL); |
972 |
^resist_fire{S} SET_RESIST(op, ATNR_FIRE, IVAL); |
973 |
^resist_electricity{S} SET_RESIST(op, ATNR_ELECTRICITY, IVAL); |
974 |
^resist_cold{S} SET_RESIST(op, ATNR_COLD, IVAL); |
975 |
^resist_confusion{S} SET_RESIST(op, ATNR_CONFUSION, IVAL); |
976 |
^resist_acid{S} SET_RESIST(op, ATNR_ACID, IVAL); |
977 |
^resist_drain{S} SET_RESIST(op, ATNR_DRAIN, IVAL); |
978 |
^resist_weaponmagic{S} SET_RESIST(op, ATNR_WEAPONMAGIC, IVAL); |
979 |
^resist_ghosthit{S} SET_RESIST(op, ATNR_GHOSTHIT, IVAL); |
980 |
^resist_poison{S} SET_RESIST(op, ATNR_POISON, IVAL); |
981 |
^resist_slow{S} SET_RESIST(op, ATNR_SLOW, IVAL); |
982 |
^resist_paralyze{S} SET_RESIST(op, ATNR_PARALYZE, IVAL); |
983 |
^resist_turn_undead{S} SET_RESIST(op, ATNR_TURN_UNDEAD, IVAL); |
984 |
^resist_fear{S} SET_RESIST(op, ATNR_FEAR, IVAL); |
985 |
^resist_cancellation{S} SET_RESIST(op, ATNR_CANCELLATION, IVAL); |
986 |
^resist_deplete{S} SET_RESIST(op, ATNR_DEPLETE, IVAL); |
987 |
^resist_death{S} SET_RESIST(op, ATNR_DEATH, IVAL); |
988 |
^resist_chaos{S} SET_RESIST(op, ATNR_CHAOS, IVAL); |
989 |
^resist_counterspell{S} SET_RESIST(op, ATNR_COUNTERSPELL, IVAL); |
990 |
^resist_godpower{S} SET_RESIST(op, ATNR_GODPOWER, IVAL); |
991 |
^resist_holyword{S} SET_RESIST(op, ATNR_HOLYWORD, IVAL); |
992 |
^resist_blind{S} SET_RESIST(op, ATNR_BLIND, IVAL); |
993 |
^resist_internal{S} SET_RESIST(op, ATNR_INTERNAL, IVAL); |
994 |
^resist_life_stealing{S} SET_RESIST(op, ATNR_LIFE_STEALING, IVAL); |
995 |
^resist_disease{S} SET_RESIST(op, ATNR_DISEASE, IVAL); |
996 |
|
997 |
/* Old style resistances */ |
998 |
^immune{S} set_protection(op, IVAL, RESIST_IMMUNE); |
999 |
^protected{S} set_protection(op, IVAL, RESIST_PROT); |
1000 |
^vulnerable{S} set_protection(op, IVAL, (uint16) RESIST_VULN); |
1001 |
|
1002 |
/* old values - keep them around for now, but they should be removed at some point */ |
1003 |
^has_ready_rod{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL); |
1004 |
^has_ready_horn{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL); |
1005 |
^has_ready_wand{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL); |
1006 |
^can_use_wand{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_RANGE, IVAL); |
1007 |
|
1008 |
^attack_movement{S} op->attack_movement = IVAL; |
1009 |
^move_state{S} op->move_status = IVAL; |
1010 |
^confused{S} SET_OR_CLEAR_FLAG(op, FLAG_CONFUSED, IVAL); |
1011 |
^stealth{S} SET_OR_CLEAR_FLAG(op, FLAG_STEALTH, IVAL); |
1012 |
^connected{S} add_button_link(op, op->map, IVAL); |
1013 |
^cursed{S} SET_OR_CLEAR_FLAG(op, FLAG_CURSED, IVAL); |
1014 |
^damned{S} SET_OR_CLEAR_FLAG(op, FLAG_DAMNED, IVAL); |
1015 |
^see_anywhere{S} SET_OR_CLEAR_FLAG(op, FLAG_SEE_ANYWHERE, IVAL); |
1016 |
^known_magical{S} SET_OR_CLEAR_FLAG(op, FLAG_KNOWN_MAGICAL, IVAL); |
1017 |
^known_cursed{S} SET_OR_CLEAR_FLAG(op, FLAG_KNOWN_CURSED, IVAL); |
1018 |
^can_use_skill{S} SET_OR_CLEAR_FLAG(op, FLAG_CAN_USE_SKILL, IVAL); |
1019 |
^been_applied{S} SET_OR_CLEAR_FLAG(op, FLAG_BEEN_APPLIED, IVAL); |
1020 |
^has_ready_scroll{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_SCROLL, IVAL); |
1021 |
^can_use_rod{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_ROD, IVAL); |
1022 |
^can_use_horn{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_HORN, IVAL); |
1023 |
^expmul{S} op->expmul = FVAL; |
1024 |
^unique{S} SET_OR_CLEAR_FLAG(op, FLAG_UNIQUE, IVAL); |
1025 |
^make_invisible{S} SET_OR_CLEAR_FLAG(op, FLAG_MAKE_INVIS, IVAL); |
1026 |
^inv_locked{S} SET_OR_CLEAR_FLAG(op, FLAG_INV_LOCKED, IVAL); |
1027 |
^is_wooded{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_WOODED, IVAL); |
1028 |
^is_hilly{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_HILLY, IVAL); |
1029 |
^is_water{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_WATER, IVAL); |
1030 |
^has_ready_skill{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_SKILL, IVAL); |
1031 |
^has_ready_weapon{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_WEAPON, IVAL); |
1032 |
^no_skill_ident{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_SKILL_IDENT, IVAL); |
1033 |
^glow_radius{S} op->glow_radius = IVAL; |
1034 |
^is_blind{S} SET_OR_CLEAR_FLAG(op, FLAG_BLIND, IVAL); |
1035 |
^can_see_in_dark{S} SET_OR_CLEAR_FLAG(op, FLAG_SEE_IN_DARK, IVAL); |
1036 |
^is_cauldron{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_CAULDRON, IVAL); |
1037 |
^randomitems{S} op->randomitems = find_treasurelist(yval()); |
1038 |
^no_steal{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_STEAL, IVAL); |
1039 |
^one_hit{S} SET_OR_CLEAR_FLAG(op, FLAG_ONE_HIT, IVAL); |
1040 |
^berserk{S} SET_OR_CLEAR_FLAG(op, FLAG_BERSERK, IVAL); |
1041 |
|
1042 |
^can_knockback{S} { /* Some archetypes have these values in them */ } |
1043 |
^can_parry{S} { /* Probably the pupland archetypes - I imagined */ } |
1044 |
^can_impale{S} { /* That these are for the new combat code */ } |
1045 |
^can_cut{S} { /* just ignore for now */ } |
1046 |
^can_dam_armour{S} { } |
1047 |
^weapontype{S} op->weapontype = IVAL; |
1048 |
^tooltype{S} op->tooltype = IVAL; |
1049 |
^casting_time{S} op->casting_time = (sint16) FVAL; |
1050 |
^elevation{S} op->elevation = IVAL; |
1051 |
^smoothlevel{S} op->smoothlevel = IVAL; |
1052 |
^client_type{S} op->client_type = IVAL; |
1053 |
^body_{A} set_body_info(op, yytext); |
1054 |
^duration{S} op->duration = IVAL; |
1055 |
^range{S} op->range = IVAL; |
1056 |
^range_modifier{S} op->range_modifier = IVAL; |
1057 |
^dam_modifier{S} op->dam_modifier = IVAL; |
1058 |
^duration_modifier{S} op->duration_modifier = IVAL; |
1059 |
^is_buildable{S} SET_OR_CLEAR_FLAG( op, FLAG_IS_BUILDABLE, IVAL ); |
1060 |
|
1061 |
^event_ { |
1062 |
LOG (llevError, "stray event_* in map file, skipping."); |
1063 |
} |
1064 |
|
1065 |
<*>(^{WS}$)|\n {/* ignore empty lines, newlines we don't do above */} |
1066 |
#.*\n {} |
1067 |
|
1068 |
<<EOF>> {/* If we got an error, return the error. Otherwise, return that we got EOF */ |
1069 |
if (lex_error!=0) return lex_error; else return LL_EOF;} |
1070 |
.* { add_key_value(op); } |
1071 |
%% |
1072 |
|
1073 |
|
1074 |
int yyerror(char *s) |
1075 |
{ |
1076 |
LOG(llevError, "%s: %s\n", s, yytext); |
1077 |
return -1; |
1078 |
} |
1079 |
|
1080 |
|
1081 |
/* Our save file syntax is very simple, so we can use a very simple |
1082 |
* processing mechanism here instead using something like bison |
1083 |
* This skips over the space and returns the value, or "" if no value |
1084 |
* is found. Modified 4/26/2000 to also strip spaces at end of |
1085 |
* line |
1086 |
*/ |
1087 |
static char *yval() |
1088 |
{ |
1089 |
static char *em=""; |
1090 |
char *cp,*end; |
1091 |
|
1092 |
/* First skip over start of line, like animation or name */ |
1093 |
for (cp=yytext; *cp!=' '; cp++) { |
1094 |
if (*cp=='\0') { |
1095 |
return em; |
1096 |
} |
1097 |
} |
1098 |
|
1099 |
/* Skip over whitespace */ |
1100 |
for (; *cp==' '; cp++) { |
1101 |
if (*cp=='\0') { |
1102 |
return em; |
1103 |
} |
1104 |
} |
1105 |
/* Got last character before null and strip |
1106 |
* off tailing whitespace |
1107 |
*/ |
1108 |
for (end=cp+strlen(cp)-1; *end==' '; end--) { |
1109 |
if (end==cp) return em; |
1110 |
*end='\0'; |
1111 |
} |
1112 |
return cp; |
1113 |
} |
1114 |
|
1115 |
|
1116 |
/* |
1117 |
* Loads an object from the given file-pointer. |
1118 |
* Variables will be read and parsed and patched into the object |
1119 |
* until the string "end" is reached, or the end of the file. |
1120 |
* |
1121 |
* bufstat is used to determine various file attributes: |
1122 |
* LO_REPATE (0): We are reading from the same buffer as the last call. |
1123 |
* LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions |
1124 |
* will also be reading from this (treasure file, artifacts.) |
1125 |
* LO_NEWFILE (2): This is the first read from a particular file, so the buffers should |
1126 |
* be reset. |
1127 |
* LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) |
1128 |
* |
1129 |
*/ |
1130 |
|
1131 |
int load_object(object_thawer &fp, object *op, int bufstate, int map_flags) { |
1132 |
int retval; |
1133 |
char inbuf[MAX_BUF]; |
1134 |
|
1135 |
strcpy(msgbuf, ""); |
1136 |
strcpy(lorebuf, ""); |
1137 |
if (bufstate==LO_NEWFILE || bufstate==LO_NOREAD) { |
1138 |
/* LOG(llevDebug,"Switching lex buffers\n");*/ |
1139 |
yy_delete_buffer(YY_CURRENT_BUFFER); |
1140 |
yy_switch_to_buffer(yy_create_buffer(fp, YY_BUF_SIZE)); |
1141 |
if (bufstate==LO_NOREAD) return LL_NORMAL; |
1142 |
} |
1143 |
if (bufstate==LO_LINEMODE) { |
1144 |
YY_BUFFER_STATE yybufstate; |
1145 |
while (fgets(inbuf, MAX_BUF-3, fp)) { |
1146 |
yybufstate=yy_scan_string(inbuf); |
1147 |
retval=lex_load(op, fp, map_flags); |
1148 |
yy_delete_buffer(yybufstate); |
1149 |
if (retval==LL_NORMAL) return retval; |
1150 |
} |
1151 |
LOG(llevDebug,"Got eof while scanning strings\n"); |
1152 |
return LL_EOF; |
1153 |
} |
1154 |
|
1155 |
retval=lex_load(op, fp, map_flags); |
1156 |
|
1157 |
/* LOG(llevDebug," load completed, object=%s\n",op->name);*/ |
1158 |
return retval; |
1159 |
} |
1160 |
|
1161 |
|
1162 |
/* This takes a buffer, scans it for variables, and sets those variables |
1163 |
* as appropriate in op. |
1164 |
* |
1165 |
* This function appears to be used in only 2 places - in crossedit to |
1166 |
* override values and in c_wiz to mutate values. |
1167 |
*/ |
1168 |
int set_variable(object *op,char *buf) { |
1169 |
YY_BUFFER_STATE yybufstate,yycurbuf=YY_CURRENT_BUFFER; |
1170 |
int retval; |
1171 |
object_thawer thawer (0); |
1172 |
|
1173 |
strcpy(msgbuf, ""); |
1174 |
strcpy(lorebuf, ""); |
1175 |
yy_push_state(INITIAL); |
1176 |
yybufstate=yy_scan_string(buf); |
1177 |
retval=lex_load(op,thawer,0); |
1178 |
yy_switch_to_buffer(yycurbuf); |
1179 |
yy_delete_buffer(yybufstate); |
1180 |
yy_pop_state(); |
1181 |
return retval; |
1182 |
} |
1183 |
|
1184 |
/* Start of C code */ |
1185 |
|
1186 |
/* This array equates the FLAG_ values with the V_ values. Use -1 to |
1187 |
* put gaps in the array that should not be processed. |
1188 |
* The order matches the order of the define values in 'define.h'. |
1189 |
*/ |
1190 |
/* This is a list of pointers that correspond to the FLAG_.. values. |
1191 |
* This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then |
1192 |
* the 15'th element of this array should match that name. |
1193 |
* If an entry is NULL, that is a flag not to loaded/saved. |
1194 |
*/ |
1195 |
static const char *const flag_names[NUM_FLAGS+1] = { |
1196 |
"alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid", |
1197 |
"can_use_shield", "no_pick", NULL /* walk_on*/, NULL /* no_pass */, /* 10 */ |
1198 |
"is_animated", NULL /* slow_move */, |
1199 |
NULL /* flying */, "monster", "friendly", "generator", |
1200 |
"is_thrown", "auto_apply", "treasure", "player sold", /* 20 */ |
1201 |
"see_invisible", "can_roll", "overlay_floor", |
1202 |
"is_turnable", NULL /* walk_off */, NULL /* fly_on */, |
1203 |
NULL /*fly_off*/, "is_used_up", "identified", "reflecting", /* 30 */ |
1204 |
"changing", "splitting", "hitback", "startequip", |
1205 |
"blocksview", "undead", "scared", "unaggressive", |
1206 |
"reflect_missile", "reflect_spell", /* 40 */ |
1207 |
"no_magic", "no_fix_player", "is_lightable", "tear_down", |
1208 |
"run_away", NULL /*pass_thru */, NULL /*can_pass_thru*/, |
1209 |
"pick_up", "unique", "no_drop", /* 50 */ |
1210 |
NULL /* wizcast*/, "can_cast_spell", "can_use_scroll", "can_use_range", |
1211 |
"can_use_bow", "can_use_armour", "can_use_weapon", |
1212 |
"can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */ |
1213 |
"xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep", |
1214 |
"stand_still", "random_move", "only_attack", "confused", /* 70 */ |
1215 |
"stealth", NULL, NULL, "cursed", "damned", |
1216 |
"see_anywhere", "known_magical", "known_cursed", |
1217 |
"can_use_skill", "been_applied", /* 80 */ |
1218 |
"has_ready_scroll", "can_use_rod", NULL, |
1219 |
"can_use_horn", "make_invisible", "inv_locked", "is_wooded", |
1220 |
"is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */ |
1221 |
"no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron", |
1222 |
"is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */ |
1223 |
"no_attack", "no_damage", NULL, NULL, "activate_on_push", |
1224 |
"activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */ |
1225 |
NULL |
1226 |
}; |
1227 |
|
1228 |
|
1229 |
/* |
1230 |
* Initialises the array of variable-names. Needed before any |
1231 |
* objects can be loaded. Called by init_library(). |
1232 |
*/ |
1233 |
|
1234 |
void init_vars() { |
1235 |
} |
1236 |
|
1237 |
/* This returns a string of the integer movement type */ |
1238 |
static char* get_string_move_type(MoveType mt) |
1239 |
{ |
1240 |
static char retbuf[MAX_BUF], retbuf_all[MAX_BUF]; |
1241 |
int i, all_count=0, count; |
1242 |
|
1243 |
strcpy(retbuf,""); |
1244 |
strcpy(retbuf_all," all"); |
1245 |
|
1246 |
/* Quick check, and probably fairly common */ |
1247 |
if (mt == MOVE_ALL) return retbuf_all+1; |
1248 |
if (mt == 0) { |
1249 |
strcpy(retbuf,"0"); |
1250 |
return retbuf; |
1251 |
} |
1252 |
|
1253 |
/* We basically slide the bits down. Why look at MOVE_ALL? |
1254 |
* because we may want to return a string like 'all -swim', |
1255 |
* and if we just looked at mt, we couldn't get that. |
1256 |
*/ |
1257 |
for (i=MOVE_ALL, count=0; i!=0; i >>= 1, count++) { |
1258 |
if (mt & (1<<count)) { |
1259 |
strcat(retbuf, " "); |
1260 |
strcat(retbuf, move_name[count]); |
1261 |
} else { |
1262 |
strcat(retbuf_all, " -"); |
1263 |
strcat(retbuf_all, move_name[count]); |
1264 |
all_count++; |
1265 |
} |
1266 |
} |
1267 |
/* Basically, if there is a single negation, return it, eg |
1268 |
* 'all -swim'. But more than that, just return the |
1269 |
* enumerated values. It doesn't make sense to return |
1270 |
* 'all -walk -fly_low' - it is shorter to return 'fly_high swim' |
1271 |
*/ |
1272 |
if (all_count <=1) return retbuf_all+1; |
1273 |
else return retbuf+1; |
1274 |
} |
1275 |
|
1276 |
|
1277 |
/* |
1278 |
* Returns a pointer to a static string which contains all variables |
1279 |
* which are different in the two given objects. op is the what object |
1280 |
* the different values will be taken from. This function is |
1281 |
* typically used to dump objects (op2=empty object), or to save objects |
1282 |
* (op2 is the objects original archetype) |
1283 |
* Note by MSW 2003-09-22: It's a bug that we need to pass entrysize - |
1284 |
* we should use strlen entryname instead. Any smart compiler should |
1285 |
* optimize that out. |
1286 |
*/ |
1287 |
|
1288 |
|
1289 |
#define ADD_STRINGLINE_ENTRY(buf__,entryname__,entryvalue__,entrysize__){\ |
1290 |
FAST_STRNCAT(buf__,entryname__,entrysize__);\ |
1291 |
FAST_STRCAT(buf__,entryvalue__);\ |
1292 |
FAST_STRNCAT(buf__,"\n",1);} |
1293 |
#define FAST_SAVE_LONG(buf__,entryname__,entryvalue__,entrysize__) \ |
1294 |
ADD_STRINGLINE_ENTRY(buf__,entryname__,ltostr10(entryvalue__),entrysize__) |
1295 |
#define FAST_SAVE_DOUBLE(buf__,entryname__,entryvalue__,entrysize__) \ |
1296 |
ADD_STRINGLINE_ENTRY(buf__,entryname__,doubletostr10(entryvalue__),entrysize__) |
1297 |
|
1298 |
|
1299 |
|
1300 |
// compare *op against *tmp and output differences |
1301 |
void |
1302 |
put (object_freezer &f, object *op, object *tmp) |
1303 |
{ |
1304 |
int i; |
1305 |
|
1306 |
/* This saves the key/value lists. We do it first so that any |
1307 |
* keys that match field names will be overwritten by the loader. |
1308 |
*/ |
1309 |
for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) |
1310 |
{ |
1311 |
/* Find the field in the opposing member. */ |
1312 |
key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
1313 |
|
1314 |
/* If there's no partnering field, or it's got a different value, save our field. */ |
1315 |
if (arch_field == NULL || my_field->value != arch_field->value) |
1316 |
f.put (my_field->key, my_field->value); |
1317 |
} |
1318 |
|
1319 |
/* We don't need to worry about the arch's extra fields - they |
1320 |
* will get taken care of the copy_object function. |
1321 |
*/ |
1322 |
|
1323 |
# define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) |
1324 |
# define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) |
1325 |
|
1326 |
CMP_OUT (name); |
1327 |
CMP_OUT (name_pl); |
1328 |
CMP_OUT (custom_name); |
1329 |
CMP_OUT (title); |
1330 |
CMP_OUT (race); |
1331 |
CMP_OUT (slaying); |
1332 |
|
1333 |
if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg); |
1334 |
if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); |
1335 |
|
1336 |
CMP_OUT (other_arch); |
1337 |
CMP_OUT (face); |
1338 |
|
1339 |
if (op->animation_id != tmp->animation_id) |
1340 |
if (op->animation_id) |
1341 |
{ |
1342 |
f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1343 |
|
1344 |
if (!QUERY_FLAG (op, FLAG_ANIMATE)) |
1345 |
f.put (KW_is_animated, 0); |
1346 |
} |
1347 |
else |
1348 |
f.put (KW_animation, "NONE"); |
1349 |
|
1350 |
CMP_OUT2 (str , stats.Str); |
1351 |
CMP_OUT2 (dex , stats.Dex); |
1352 |
CMP_OUT2 (con , stats.Con); |
1353 |
CMP_OUT2 (wis , stats.Wis); |
1354 |
CMP_OUT2 (pow , stats.Pow); |
1355 |
CMP_OUT2 (cha , stats.Cha); |
1356 |
CMP_OUT2 (int , stats.Int); |
1357 |
CMP_OUT2 (hp , stats.hp); |
1358 |
CMP_OUT2 (maxhp , stats.maxhp); |
1359 |
CMP_OUT2 (sp , stats.sp); |
1360 |
CMP_OUT2 (maxsp , stats.maxsp); |
1361 |
CMP_OUT2 (grace , stats.grace); |
1362 |
CMP_OUT2 (maxgrace, stats.maxgrace); |
1363 |
CMP_OUT2 (exp , stats.exp); |
1364 |
|
1365 |
CMP_OUT (perm_exp); |
1366 |
CMP_OUT (expmul); |
1367 |
|
1368 |
CMP_OUT2 (food , stats.food); |
1369 |
CMP_OUT2 (dam , stats.dam); |
1370 |
CMP_OUT2 (luck , stats.luck); |
1371 |
CMP_OUT2 (wc , stats.wc); |
1372 |
CMP_OUT2 (ac , stats.ac); |
1373 |
|
1374 |
CMP_OUT (x); |
1375 |
CMP_OUT (y); |
1376 |
CMP_OUT (speed); |
1377 |
CMP_OUT (speed_left); |
1378 |
CMP_OUT2 (move_state, move_status); |
1379 |
CMP_OUT (attack_movement); |
1380 |
CMP_OUT (nrof); |
1381 |
CMP_OUT (level); |
1382 |
CMP_OUT (direction); |
1383 |
CMP_OUT (type); |
1384 |
CMP_OUT (subtype); |
1385 |
CMP_OUT (attacktype); |
1386 |
|
1387 |
for (i = 0; i < NROFATTACKS; i++) |
1388 |
if (op->resist [i] != tmp->resist [i]) |
1389 |
f.put (resist_save [i], op->resist [i]); |
1390 |
|
1391 |
CMP_OUT (path_attuned); |
1392 |
CMP_OUT (path_repelled); |
1393 |
CMP_OUT (path_denied); |
1394 |
CMP_OUT (material); |
1395 |
CMP_OUT (materialname); |
1396 |
CMP_OUT (value); |
1397 |
CMP_OUT (carrying); |
1398 |
CMP_OUT (weight); |
1399 |
CMP_OUT (invisible); |
1400 |
CMP_OUT (state); |
1401 |
CMP_OUT (magic); |
1402 |
CMP_OUT (last_heal); |
1403 |
CMP_OUT (last_sp); |
1404 |
CMP_OUT (last_grace); |
1405 |
CMP_OUT (last_eat); |
1406 |
CMP_OUT (glow_radius); |
1407 |
|
1408 |
if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) |
1409 |
f.put (KW_connected, i); |
1410 |
|
1411 |
CMP_OUT (randomitems); |
1412 |
CMP_OUT2 (container, weight_limit); |
1413 |
|
1414 |
CMP_OUT (run_away); |
1415 |
CMP_OUT (pick_up); |
1416 |
CMP_OUT (will_apply); |
1417 |
CMP_OUT (smoothlevel); |
1418 |
CMP_OUT (weapontype); |
1419 |
CMP_OUT (tooltype); |
1420 |
CMP_OUT (elevation); |
1421 |
CMP_OUT (client_type); |
1422 |
CMP_OUT (item_power); |
1423 |
CMP_OUT (duration); |
1424 |
CMP_OUT (range); |
1425 |
CMP_OUT (range_modifier); |
1426 |
CMP_OUT (duration_modifier); |
1427 |
CMP_OUT (dam_modifier); |
1428 |
CMP_OUT (gen_sp_armour); |
1429 |
|
1430 |
CMP_OUT (move_type); |
1431 |
CMP_OUT (move_block); |
1432 |
CMP_OUT (move_allow); |
1433 |
CMP_OUT (move_on); |
1434 |
CMP_OUT (move_off); |
1435 |
CMP_OUT (move_slow); |
1436 |
CMP_OUT (move_slow_penalty); |
1437 |
|
1438 |
if (!COMPARE_FLAGS (op, tmp)) |
1439 |
for (i = 0; i <= NUM_FLAGS; i++) |
1440 |
if (flag_names [i] |
1441 |
&& (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) |
1442 |
f.put (flag_names [i], QUERY_FLAG (op, i) ? "1" : 0); |
1443 |
|
1444 |
/* Save body locations */ |
1445 |
for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1446 |
if (op->body_info[i] != tmp->body_info[i]) |
1447 |
f.put (body_locations[i].save_name, op->body_info[i]); |
1448 |
} |
1449 |
|
1450 |
/* |
1451 |
* Dumps all variables in an object to a file. |
1452 |
* If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1453 |
* the only place this is not set is when saving the player. |
1454 |
* If bit 1 of flag is set, don't remove the object after save. As of now, |
1455 |
* all of the callers are setting this. |
1456 |
*/ |
1457 |
|
1458 |
void |
1459 |
save_object (object_freezer &fp, object *op, int flag) |
1460 |
{ |
1461 |
archetype *at; |
1462 |
object *tmp, *old; |
1463 |
|
1464 |
/* Even if the object does have an owner, it would seem that we should |
1465 |
* still save it. |
1466 |
*/ |
1467 |
if (op->owner != NULL) |
1468 |
return; |
1469 |
|
1470 |
/* If it is unpaid and we don't want to save those, just return. */ |
1471 |
if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) |
1472 |
return; |
1473 |
|
1474 |
if ((at = op->arch) == NULL) |
1475 |
at = empty_archetype; |
1476 |
|
1477 |
fp.put (KW_arch, at->name); |
1478 |
|
1479 |
put (fp, op, &at->clone); |
1480 |
|
1481 |
/* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ |
1482 |
|
1483 |
old = NULL; |
1484 |
|
1485 |
if (flag & 2) |
1486 |
for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1487 |
save_object (fp, tmp, flag); |
1488 |
else |
1489 |
/* Slightly different logic because tmp/op will be removed by |
1490 |
* the save_object we call. So we just keep looking at op->inv |
1491 |
* until there is nothing left. In theory, the variable old |
1492 |
* should not be needed, as recursive loops shouldn't happen. |
1493 |
*/ |
1494 |
while ((tmp = op->inv) != NULL) |
1495 |
{ |
1496 |
if (old == tmp) |
1497 |
{ |
1498 |
LOG (llevError, " Recursive loop in inventory\n"); |
1499 |
break; |
1500 |
} |
1501 |
|
1502 |
save_object (fp, tmp, flag); |
1503 |
old = tmp; |
1504 |
} |
1505 |
|
1506 |
if (!(flag & 2)) |
1507 |
{ |
1508 |
remove_ob (op); |
1509 |
free_object (op); |
1510 |
} |
1511 |
|
1512 |
fp.put (op); |
1513 |
fprintf (fp, "end\n"); |
1514 |
} |
1515 |
|
1516 |
event * |
1517 |
find_event (object *op, int etype) |
1518 |
{ |
1519 |
for (event *found = op->events; found != NULL; found = found->next) |
1520 |
if (found->type == etype) |
1521 |
return found; |
1522 |
|
1523 |
return NULL; |
1524 |
} |