1 | %{ |
1 | %{ |
2 | /* |
2 | /* |
3 | * static char *rcsid_object_c = |
3 | * static char *rcsid_object_c = |
4 | * "$Id: loader.l,v 1.1 2006/02/03 07:11:36 root Exp $"; |
4 | * "$Id: loader.l,v 1.13 2006/08/28 14:05:23 root Exp $"; |
5 | */ |
5 | */ |
6 | |
6 | |
7 | /* |
7 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
8 | CrossFire, A Multiplayer game for X-windows |
9 | |
9 | |
… | |
… | |
35 | #include <global.h> |
35 | #include <global.h> |
36 | #include <loader.h> |
36 | #include <loader.h> |
37 | #include <newserver.h> |
37 | #include <newserver.h> |
38 | #include <sproto.h> |
38 | #include <sproto.h> |
39 | |
39 | |
40 | #define YY_DECL int lex_load(object *op, int map_flags) |
40 | #define YY_DECL int lex_load(object *op, object_thawer &thawer, int map_flags) |
41 | |
41 | |
42 | static char *yval(); |
42 | static char *yval(); |
43 | |
43 | |
44 | static int lex_error; |
44 | static int lex_error; |
45 | static char msgbuf[HUGE_BUF]; |
45 | static char msgbuf[65536]; |
46 | static char lorebuf[HUGE_BUF]; |
46 | static char lorebuf[65536]; |
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47 | |
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48 | /* Maps the MOVE_* values to names */ |
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49 | static const char *const move_name[] = {"walk", "fly_low", "fly_high", "swim", "boat", |
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50 | NULL}; |
47 | |
51 | |
48 | /* This table is only necessary to convert objects that existed before the |
52 | /* This table is only necessary to convert objects that existed before the |
49 | * spell object conversion to the new object. It was not practical |
53 | * spell object conversion to the new object. It was not practical |
50 | * to go through every mapping looking for every potion, rod, wand, etc |
54 | * to go through every mapping looking for every potion, rod, wand, etc |
51 | * that had a sp set and update to the new value. So this maps the |
55 | * that had a sp set and update to the new value. So this maps the |
… | |
… | |
53 | * If you are adding a new spell, you should not modify this - you |
57 | * If you are adding a new spell, you should not modify this - you |
54 | * new spell won't have been used, and thus won't have any legacy object. |
58 | * new spell won't have been used, and thus won't have any legacy object. |
55 | * NULL entries in this table are valid - to denote objects that should |
59 | * NULL entries in this table are valid - to denote objects that should |
56 | * not be updated for whatever reason. |
60 | * not be updated for whatever reason. |
57 | */ |
61 | */ |
58 | char *spell_mapping[] = { |
62 | const char *spell_mapping[] = { |
59 | "spell_magic_bullet", /* 0 */ |
63 | "spell_magic_bullet", /* 0 */ |
60 | "spell_small_fireball", /* 1 */ |
64 | "spell_small_fireball", /* 1 */ |
61 | "spell_medium_fireball", /* 2 */ |
65 | "spell_medium_fireball", /* 2 */ |
62 | "spell_large_fireball", /* 3 */ |
66 | "spell_large_fireball", /* 3 */ |
63 | "spell_burning_hands", /* 4 */ |
67 | "spell_burning_hands", /* 4 */ |
… | |
… | |
321 | } |
325 | } |
322 | } |
326 | } |
323 | LOG(llevError,"set_body_info called with bogus params: %s\n", params); |
327 | LOG(llevError,"set_body_info called with bogus params: %s\n", params); |
324 | } |
328 | } |
325 | |
329 | |
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330 | // return a suitable strign describign an objetc in enough detail to find it |
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331 | // used only in check_loaded_object: TODO remove static, move it elsewhere and |
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332 | // use it in more log messages. |
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333 | static char *op_debug_info_ (object *op, char *info) |
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334 | { |
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335 | char info2[256 * 3]; |
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336 | char *p = info; |
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337 | |
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338 | p += snprintf (p, 256, "%d=\"%s%s%s\"", |
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339 | op->count, |
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340 | op->name ? op->name : "(anon)", |
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341 | op->title ? " " : "", |
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342 | op->title ? op->title : ""); |
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343 | |
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344 | if (op->env) |
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345 | p += snprintf (p, 256, "(in %s)", op_debug_info_ (op->env, info2)); |
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346 | |
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347 | if (op->map) |
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348 | p += snprintf (p, 256, "(on %s@%d+%d)", op->map->path, op->x, op->y); |
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349 | |
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350 | return info; |
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351 | } |
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352 | |
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353 | static char *op_debug_info (object *op) |
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354 | { |
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355 | static char info[256 * 3]; |
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356 | |
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357 | return op_debug_info_ (op, info); |
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358 | } |
326 | |
359 | |
327 | /* This function checks the object after it has been loaded (when we |
360 | /* This function checks the object after it has been loaded (when we |
328 | * get the 'end' in the input stream). This function can be used to |
361 | * get the 'end' in the input stream). This function can be used to |
329 | * deal with legacy objects where fields may have changed. It can also be used |
362 | * deal with legacy objects where fields may have changed. It can also be used |
330 | * to check for objects to make sure there are no common errors. |
363 | * to check for objects to make sure there are no common errors. |
… | |
… | |
359 | * really just to catch any errors - program will still run, but |
392 | * really just to catch any errors - program will still run, but |
360 | * not in the ideal fashion. |
393 | * not in the ideal fashion. |
361 | */ |
394 | */ |
362 | if ((op->type == WEAPON || op->type==BOW) && arch_init) { |
395 | if ((op->type == WEAPON || op->type==BOW) && arch_init) { |
363 | if (!op->skill) { |
396 | if (!op->skill) { |
364 | LOG(llevError,"Weapon %s lacks a skill.\n", op->name); |
397 | LOG(llevError,"Weapon %s lacks a skill.\n", op_debug_info (op)); |
365 | } else if ((!strcmp(op->skill,"one handed weapons") && op->body_info[1] != -1) || |
398 | } else if ((!strcmp(op->skill,"one handed weapons") && op->body_info[1] != -1) || |
366 | (!strcmp(op->skill,"two handed weapons") && op->body_info[1] != -2)) { |
399 | (!strcmp(op->skill,"two handed weapons") && op->body_info[1] != -2)) { |
367 | LOG(llevError,"weapon %s arm usage does not match skill: %d, %s\n", |
400 | LOG(llevError,"weapon %s arm usage does not match skill: %d, %s\n", |
368 | op->name, op->body_info[1], op->skill); |
401 | op_debug_info (op), op->body_info[1], op->skill); |
369 | } |
402 | } |
370 | } |
403 | } |
371 | |
404 | |
372 | /* We changed last_heal to gen_sp_armour, which is what it |
405 | /* We changed last_heal to gen_sp_armour, which is what it |
373 | * really does for many objects. Need to catch any in maps |
406 | * really does for many objects. Need to catch any in maps |
… | |
… | |
378 | (op->type == SHIELD) || (op->type == RING) || |
411 | (op->type == SHIELD) || (op->type == RING) || |
379 | (op->type == BOOTS) || (op->type == GLOVES) || |
412 | (op->type == BOOTS) || (op->type == GLOVES) || |
380 | (op->type == AMULET ) || (op->type == GIRDLE) || |
413 | (op->type == AMULET ) || (op->type == GIRDLE) || |
381 | (op->type == BRACERS ) || (op->type == CLOAK)) { |
414 | (op->type == BRACERS ) || (op->type == CLOAK)) { |
382 | if (op->last_heal) { |
415 | if (op->last_heal) { |
383 | LOG(llevDebug,"Object %s still has last_heal set, not gen_sp_armour\n", |
416 | LOG(llevDebug,"Object %s still has last_heal set, not gen_sp_armour\n", op_debug_info (op)); |
384 | op->name?op->name:"NULL"); |
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385 | op->gen_sp_armour = op->last_heal; |
417 | op->gen_sp_armour = op->last_heal; |
386 | op->last_heal = 0; |
418 | op->last_heal = 0; |
387 | } |
419 | } |
388 | if (editor) ip =0; |
420 | if (editor) ip =0; |
389 | else ip = calc_item_power(op, 0); |
421 | else ip = calc_item_power(op, 0); |
390 | /* Legacy objects from before item power was in the game */ |
422 | /* Legacy objects from before item power was in the game */ |
391 | if (!op->item_power && ip) { |
423 | if (!op->item_power && ip) { |
392 | if (ip > 3) { |
424 | if (ip > 3) { |
393 | LOG(llevDebug,"Object %s had no item power, using %d\n", |
425 | LOG(llevDebug,"Object %s had no item power, using %d\n", op_debug_info (op), ip); |
394 | op->name?op->name:"NULL", ip); |
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395 | } |
426 | } |
396 | op->item_power = ip; |
427 | op->item_power = ip; |
397 | } |
428 | } |
398 | /* Check for possibly bogus values. Has to meet both these criteria - |
429 | /* Check for possibly bogus values. Has to meet both these criteria - |
399 | * something that has item_power 1 is probably just fine if our calculated |
430 | * something that has item_power 1 is probably just fine if our calculated |
… | |
… | |
401 | * similarly, it item_power is 0, the first check will always pass, |
432 | * similarly, it item_power is 0, the first check will always pass, |
402 | * but not the second one. |
433 | * but not the second one. |
403 | */ |
434 | */ |
404 | if (ip > 2 *op->item_power && ip > (op->item_power + 3)) { |
435 | if (ip > 2 *op->item_power && ip > (op->item_power + 3)) { |
405 | LOG(llevDebug,"Object %s seems to have too low item power? %d > %d\n", |
436 | LOG(llevDebug,"Object %s seems to have too low item power? %d > %d\n", |
406 | op->name?op->name:"NULL", ip, op->item_power); |
437 | op_debug_info (op), ip, op->item_power); |
407 | } |
438 | } |
408 | |
439 | |
409 | } |
440 | } |
410 | /* Old spellcasting object - need to load in the appropiate object */ |
441 | /* Old spellcasting object - need to load in the appropiate object */ |
411 | if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN |
442 | if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN |
… | |
… | |
434 | } |
465 | } |
435 | |
466 | |
436 | if (QUERY_FLAG(op, FLAG_MONSTER)) { |
467 | if (QUERY_FLAG(op, FLAG_MONSTER)) { |
437 | if (op->stats.hp > op->stats.maxhp) |
468 | if (op->stats.hp > op->stats.maxhp) |
438 | LOG(llevDebug,"Monster %s has hp set higher than maxhp (%d>%d)\n", |
469 | LOG(llevDebug,"Monster %s has hp set higher than maxhp (%d>%d)\n", |
439 | op->name, |
470 | op_debug_info (op), |
440 | op->stats.hp, op->stats.maxhp); |
471 | op->stats.hp, op->stats.maxhp); |
441 | |
472 | |
442 | /* The archs just need to be updated for this */ |
473 | /* The archs just need to be updated for this */ |
443 | if (op->move_type ==0) op->move_type = MOVE_WALK; |
474 | if (op->move_type ==0) op->move_type = MOVE_WALK; |
444 | } |
475 | } |
… | |
… | |
535 | *end='\0'; |
566 | *end='\0'; |
536 | } |
567 | } |
537 | set_ob_key_value(op, key, value, TRUE); |
568 | set_ob_key_value(op, key, value, TRUE); |
538 | } |
569 | } |
539 | |
570 | |
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571 | static void set_move(MoveType *mt, char *params) { |
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572 | char *str; |
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573 | int i, negate; |
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574 | |
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575 | if (isdigit(*params)) { |
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576 | *mt = atoi(params); |
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577 | } else { |
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578 | *mt=0; |
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579 | for (str=strtok(params, " "); str; str=strtok(NULL, " ")) { |
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580 | negate=0; |
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581 | if (!strcasecmp(str, "all")) |
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582 | *mt |= MOVE_ALL; |
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583 | else { |
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584 | if (*str=='-') { |
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585 | negate = 1; |
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586 | str++; |
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587 | } |
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588 | for (i=0; move_name[i] != NULL; i++) { |
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589 | if (!strcasecmp(move_name[i], str)) { |
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590 | if (negate) { |
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591 | *mt &= ~(1<<i); |
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592 | } else { |
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593 | *mt |= (1<<i); |
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594 | } |
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595 | break; |
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596 | } |
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597 | } |
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598 | if (move_name[i] == NULL) { |
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599 | /* fly is a special case - covers both fly_low and |
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600 | * fly_high - since it doesn't match to a specific |
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601 | * single bit, have to special case it. |
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602 | */ |
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603 | if (!strcasecmp(str,"flying")) { |
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604 | if (negate) { |
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605 | *mt &= ~MOVE_FLYING; |
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606 | } else { |
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607 | *mt |= MOVE_FLYING; |
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608 | } |
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609 | } else { |
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610 | LOG(llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str); |
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611 | } |
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612 | } |
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613 | } /* Else not all move types */ |
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614 | } /* for strtok */ |
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615 | } /* Else not a numeric value */ |
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616 | } |
540 | |
617 | |
541 | %} |
618 | %} |
542 | |
619 | |
543 | |
620 | |
544 | |
621 | |
… | |
… | |
566 | |
643 | |
567 | %} |
644 | %} |
568 | |
645 | |
569 | ^msg{WS}$ { BEGIN( MESSAGE ); msgbuf[0]='\0'; } |
646 | ^msg{WS}$ { BEGIN( MESSAGE ); msgbuf[0]='\0'; } |
570 | <MESSAGE>^endmsg{WS}$ { BEGIN( INITIAL ); |
647 | <MESSAGE>^endmsg{WS}$ { BEGIN( INITIAL ); |
571 | op->msg=add_string(msgbuf); |
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572 | /* Just print a warning so we can be reasonably safe |
648 | /* Just print a warning so we can be reasonably safe |
573 | * about not overflowing the buffer. |
649 | * about not overflowing the buffer. |
574 | */ |
650 | */ |
575 | if (strlen(op->msg) > (HUGE_BUF/2)) |
651 | if (strlen(msgbuf) >= HUGE_BUF) |
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652 | { |
576 | LOG(llevDebug, "\n\tWarning message length > %d (max allowed=%d): %d\n>%.80s<\n", |
653 | LOG(llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", |
577 | HUGE_BUF/2, HUGE_BUF, strlen(op->msg),op->msg); |
654 | HUGE_BUF, strlen(op->msg),op->msg); |
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655 | op->msg = add_string ("ERROR, please report: string too long, winged.\n"); |
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656 | } |
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657 | else |
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658 | op->msg = add_string (msgbuf); |
578 | } |
659 | } |
579 | <MESSAGE>.* {strcat(msgbuf, yytext); strcat(msgbuf,"\n"); } |
660 | <MESSAGE>.* {strcat(msgbuf, yytext); strcat(msgbuf,"\n"); } |
580 | |
661 | |
581 | ^lore{WS}$ { BEGIN( LORE ); lorebuf[0]='\0'; } |
662 | ^lore{WS}$ { BEGIN( LORE ); lorebuf[0]='\0'; } |
582 | <LORE>^endlore{WS}$ { BEGIN( INITIAL ); |
663 | <LORE>^endlore{WS}$ { BEGIN( INITIAL ); |
… | |
… | |
612 | ^name_pl{S} { char *yv=yval(); |
693 | ^name_pl{S} { char *yv=yval(); |
613 | |
694 | |
614 | if (*yv=='\0') LOG(llevError,"Name without val\n"); |
695 | if (*yv=='\0') LOG(llevError,"Name without val\n"); |
615 | else FREE_AND_COPY(op->name_pl, yv); |
696 | else FREE_AND_COPY(op->name_pl, yv); |
616 | } |
697 | } |
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698 | ^attach{S} { char *yv=yval(); |
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699 | if (*yv) |
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700 | op->attach = add_string (yv); |
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701 | } |
617 | ^skill{S} FREE_AND_COPY(op->skill,yval()); |
702 | ^skill{S} FREE_AND_COPY(op->skill,yval()); |
618 | ^custom_name{S} { char *yv=yval(); |
703 | ^custom_name{S} { char *yv=yval(); |
619 | |
704 | |
620 | if (*yv=='\0') LOG(llevError,"Custom name without val\n"); |
705 | if (*yv=='\0') LOG(llevError,"Custom name without val\n"); |
621 | else FREE_AND_COPY(op->custom_name, yv); |
706 | else FREE_AND_COPY(op->custom_name, yv); |
… | |
… | |
631 | */ |
716 | */ |
632 | if (op->arch) { |
717 | if (op->arch) { |
633 | object *tmp; |
718 | object *tmp; |
634 | char *yv=yval(); |
719 | char *yv=yval(); |
635 | |
720 | |
636 | tmp=get_object(); |
|
|
637 | tmp->arch = find_archetype(yv); |
721 | archetype *arch = find_archetype(yv); |
638 | if (tmp->arch!=NULL) |
722 | if (arch!=NULL) |
639 | copy_object(&tmp->arch->clone,tmp); |
723 | tmp = arch_to_object (arch); |
640 | else { |
724 | else { |
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|
725 | tmp = get_object (); |
641 | if (tmp->name) free_string(tmp->name); |
726 | if (tmp->name) free_string(tmp->name); |
642 | /* record the name of the broken object */ |
727 | /* record the name of the broken object */ |
643 | tmp->name = add_string(yv); |
728 | tmp->name = add_string(yv); |
644 | } |
729 | } |
645 | strcpy(msgbuf, ""); |
730 | strcpy(msgbuf, ""); |
646 | strcpy(lorebuf, ""); |
731 | strcpy(lorebuf, ""); |
647 | lex_load(tmp, map_flags); |
732 | lex_load(tmp, thawer, map_flags); |
648 | if (tmp->arch) { |
733 | if (tmp->arch) { |
649 | insert_ob_in_ob(tmp,op); |
734 | insert_ob_in_ob(tmp,op); |
650 | } |
735 | } |
651 | else { |
736 | else { |
652 | LOG(llevDebug,"Discarding object without arch: %s\n", tmp->name?tmp->name:"(null)"); |
737 | LOG(llevDebug,"Discarding object without arch: %s\n", tmp->name?tmp->name:"(null)"); |
… | |
… | |
656 | /* This is the actual archetype definition then */ |
741 | /* This is the actual archetype definition then */ |
657 | else { |
742 | else { |
658 | char *yv=yval(); |
743 | char *yv=yval(); |
659 | |
744 | |
660 | op->arch=find_archetype(yv); |
745 | op->arch=find_archetype(yv); |
661 | if (op->arch!=NULL) copy_object(&op->arch->clone,op); |
746 | if (op->arch!=NULL) { |
662 | else if (!arch_init) { |
747 | copy_object(&op->arch->clone,op); |
|
|
748 | } else if (!arch_init) { |
663 | if (op->name) free_string(op->name); |
749 | if (op->name) free_string(op->name); |
664 | /* record the name of the broken object */ |
750 | /* record the name of the broken object */ |
665 | op->name = add_string(yv); |
751 | op->name = add_string(yv); |
666 | } |
752 | } |
667 | } |
753 | } |
… | |
… | |
681 | ^more{WS}$ { /* We need to record that this is a multipart object, |
767 | ^more{WS}$ { /* We need to record that this is a multipart object, |
682 | * so the calling function can glue things back together |
768 | * so the calling function can glue things back together |
683 | */ |
769 | */ |
684 | ismore=1; |
770 | ismore=1; |
685 | } |
771 | } |
686 | |
|
|
687 | ^end{WS}$ { check_loaded_object(op); |
772 | ^end{WS}$ { check_loaded_object(op); |
|
|
773 | |
|
|
774 | if (!arch_init) |
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775 | op->instantiate (); |
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776 | |
688 | if (ismore) return LL_MORE; |
777 | if (ismore) return LL_MORE; |
689 | else return LL_NORMAL; |
778 | else return LL_NORMAL; |
690 | } |
779 | } |
|
|
780 | ^oid{S} { |
|
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781 | thawer.get (op, IVAL); |
|
|
782 | } |
691 | ^last_heal{S} op->last_heal = IVAL; |
783 | ^last_heal{S} op->last_heal = IVAL; |
692 | ^last_sp{S} op->last_sp = IVAL; |
784 | ^last_sp{S} op->last_sp = IVAL; |
693 | ^last_grace{S} op->last_grace = IVAL; |
785 | ^last_grace{S} op->last_grace = IVAL; |
694 | ^last_eat{S} op->last_eat = IVAL; |
786 | ^last_eat{S} op->last_eat = IVAL; |
695 | ^speed{S} { op->speed = FVAL; |
787 | ^speed{S} { op->speed = FVAL; |
… | |
… | |
769 | ^fly_off{S} { if (IVAL) op->move_off |= MOVE_FLY_LOW; else op->move_off &= ~MOVE_FLY_LOW; } |
861 | ^fly_off{S} { if (IVAL) op->move_off |= MOVE_FLY_LOW; else op->move_off &= ~MOVE_FLY_LOW; } |
770 | ^flying{S} { if (IVAL) op->move_type |= MOVE_FLY_LOW; else op->move_type &= ~MOVE_FLY_LOW; } |
862 | ^flying{S} { if (IVAL) op->move_type |= MOVE_FLY_LOW; else op->move_type &= ~MOVE_FLY_LOW; } |
771 | |
863 | |
772 | %{ /* These are the new values */ |
864 | %{ /* These are the new values */ |
773 | %} |
865 | %} |
774 | ^move_block{S} op->move_block = IVAL; |
866 | ^move_block{S} set_move(&op->move_block, yval()); |
775 | ^move_type{S} op->move_type = IVAL; |
867 | ^move_allow{S} set_move(&op->move_allow, yval()); |
776 | ^move_on{S} op->move_on = IVAL; |
868 | ^move_type{S} set_move(&op->move_type, yval()); |
777 | ^move_off{S} op->move_off = IVAL; |
869 | ^move_on{S} set_move(&op->move_on, yval()); |
778 | ^move_slow{S} op->move_slow = IVAL; |
870 | ^move_off{S} set_move(&op->move_off, yval()); |
|
|
871 | ^move_slow{S} set_move(&op->move_slow, yval()); |
779 | ^move_slow_penalty{S} op->move_slow_penalty = FVAL; |
872 | ^move_slow_penalty{S} op->move_slow_penalty = FVAL; |
780 | |
873 | |
781 | |
874 | |
782 | ^monster{S} SET_OR_CLEAR_FLAG(op, FLAG_MONSTER, IVAL); |
875 | ^monster{S} SET_OR_CLEAR_FLAG(op, FLAG_MONSTER, IVAL); |
783 | ^neutral{S} SET_OR_CLEAR_FLAG(op, FLAG_NEUTRAL, IVAL); |
876 | ^neutral{S} SET_OR_CLEAR_FLAG(op, FLAG_NEUTRAL, IVAL); |
784 | ^no_attack{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_ATTACK, IVAL); |
877 | ^no_attack{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_ATTACK, IVAL); |
785 | ^no_damage{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_DAMAGE, IVAL); |
878 | ^no_damage{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_DAMAGE, IVAL); |
786 | ^friendly{S} { if (IVAL) { |
879 | ^friendly{S} { if (IVAL) { |
787 | SET_FLAG(op, FLAG_FRIENDLY); |
880 | SET_FLAG(op, FLAG_FRIENDLY); |
788 | if (op->type != PLAYER) { |
881 | if (op->type != PLAYER) |
789 | LOG(llevDebug," Adding friendly object %s.\n",op->name); |
|
|
790 | add_friendly_object(op); |
882 | add_friendly_object (op); |
791 | } |
|
|
792 | } |
883 | } |
793 | else CLEAR_FLAG(op, FLAG_FRIENDLY); |
884 | else CLEAR_FLAG(op, FLAG_FRIENDLY); |
794 | } |
885 | } |
795 | ^generator{S} SET_OR_CLEAR_FLAG(op, FLAG_GENERATOR, IVAL); |
886 | ^generator{S} SET_OR_CLEAR_FLAG(op, FLAG_GENERATOR, IVAL); |
796 | ^use_content_on_gen{S} SET_OR_CLEAR_FLAG (op,FLAG_CONTENT_ON_GEN, IVAL); |
887 | ^use_content_on_gen{S} SET_OR_CLEAR_FLAG (op,FLAG_CONTENT_ON_GEN, IVAL); |
… | |
… | |
904 | ^resist_disease{S} SET_RESIST(op, ATNR_DISEASE, IVAL); |
995 | ^resist_disease{S} SET_RESIST(op, ATNR_DISEASE, IVAL); |
905 | |
996 | |
906 | /* Old style resistances */ |
997 | /* Old style resistances */ |
907 | ^immune{S} set_protection(op, IVAL, RESIST_IMMUNE); |
998 | ^immune{S} set_protection(op, IVAL, RESIST_IMMUNE); |
908 | ^protected{S} set_protection(op, IVAL, RESIST_PROT); |
999 | ^protected{S} set_protection(op, IVAL, RESIST_PROT); |
909 | ^vulnerable{S} set_protection(op, IVAL, RESIST_VULN); |
1000 | ^vulnerable{S} set_protection(op, IVAL, (uint16) RESIST_VULN); |
910 | |
1001 | |
911 | /* old values - keep them around for now, but they should be removed at some point */ |
1002 | /* old values - keep them around for now, but they should be removed at some point */ |
912 | ^has_ready_rod{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL); |
1003 | ^has_ready_rod{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL); |
913 | ^has_ready_horn{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL); |
1004 | ^has_ready_horn{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL); |
914 | ^has_ready_wand{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL); |
1005 | ^has_ready_wand{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL); |
… | |
… | |
953 | ^can_impale{S} { /* That these are for the new combat code */ } |
1044 | ^can_impale{S} { /* That these are for the new combat code */ } |
954 | ^can_cut{S} { /* just ignore for now */ } |
1045 | ^can_cut{S} { /* just ignore for now */ } |
955 | ^can_dam_armour{S} { } |
1046 | ^can_dam_armour{S} { } |
956 | ^weapontype{S} op->weapontype = IVAL; |
1047 | ^weapontype{S} op->weapontype = IVAL; |
957 | ^tooltype{S} op->tooltype = IVAL; |
1048 | ^tooltype{S} op->tooltype = IVAL; |
958 | ^casting_time{S} op->casting_time = FVAL; |
1049 | ^casting_time{S} op->casting_time = (sint16) FVAL; |
959 | ^elevation{S} op->elevation = IVAL; |
1050 | ^elevation{S} op->elevation = IVAL; |
960 | ^smoothlevel{S} op->smoothlevel = IVAL; |
1051 | ^smoothlevel{S} op->smoothlevel = IVAL; |
961 | ^client_type{S} op->client_type = IVAL; |
1052 | ^client_type{S} op->client_type = IVAL; |
962 | ^body_{A} set_body_info(op, yytext); |
1053 | ^body_{A} set_body_info(op, yytext); |
963 | ^duration{S} op->duration = IVAL; |
1054 | ^duration{S} op->duration = IVAL; |
… | |
… | |
1318 | * be reset. |
1409 | * be reset. |
1319 | * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) |
1410 | * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) |
1320 | * |
1411 | * |
1321 | */ |
1412 | */ |
1322 | |
1413 | |
1323 | int load_object(FILE *fp, object *op, int bufstate, int map_flags) { |
1414 | int load_object(object_thawer &fp, object *op, int bufstate, int map_flags) { |
1324 | int retval; |
1415 | int retval; |
1325 | char inbuf[MAX_BUF]; |
1416 | char inbuf[MAX_BUF]; |
1326 | |
1417 | |
1327 | strcpy(msgbuf, ""); |
1418 | strcpy(msgbuf, ""); |
1328 | strcpy(lorebuf, ""); |
1419 | strcpy(lorebuf, ""); |
… | |
… | |
1334 | } |
1425 | } |
1335 | if (bufstate==LO_LINEMODE) { |
1426 | if (bufstate==LO_LINEMODE) { |
1336 | YY_BUFFER_STATE yybufstate; |
1427 | YY_BUFFER_STATE yybufstate; |
1337 | while (fgets(inbuf, MAX_BUF-3, fp)) { |
1428 | while (fgets(inbuf, MAX_BUF-3, fp)) { |
1338 | yybufstate=yy_scan_string(inbuf); |
1429 | yybufstate=yy_scan_string(inbuf); |
1339 | retval=lex_load(op, map_flags); |
1430 | retval=lex_load(op, fp, map_flags); |
1340 | yy_delete_buffer(yybufstate); |
1431 | yy_delete_buffer(yybufstate); |
1341 | if (retval==LL_NORMAL) return retval; |
1432 | if (retval==LL_NORMAL) return retval; |
1342 | } |
1433 | } |
1343 | LOG(llevDebug,"Got eof while scanning strings\n"); |
1434 | LOG(llevDebug,"Got eof while scanning strings\n"); |
1344 | return LL_EOF; |
1435 | return LL_EOF; |
1345 | } |
1436 | } |
1346 | |
1437 | |
1347 | retval=lex_load(op, map_flags); |
1438 | retval=lex_load(op, fp, map_flags); |
1348 | if (op->current_weapon_script != NULL) |
1439 | if (op->current_weapon_script != NULL) |
1349 | { |
1440 | { |
1350 | op->current_weapon = find_best_weapon_used_match(op, op->current_weapon_script); |
1441 | op->current_weapon = find_best_weapon_used_match(op, op->current_weapon_script); |
1351 | LOG(llevDebug, "CurrentWeapon Loaded !\n"); |
1442 | LOG(llevDebug, "CurrentWeapon Loaded !\n"); |
1352 | }; |
1443 | }; |
… | |
… | |
1363 | * override values and in c_wiz to mutate values. |
1454 | * override values and in c_wiz to mutate values. |
1364 | */ |
1455 | */ |
1365 | int set_variable(object *op,char *buf) { |
1456 | int set_variable(object *op,char *buf) { |
1366 | YY_BUFFER_STATE yybufstate,yycurbuf=YY_CURRENT_BUFFER; |
1457 | YY_BUFFER_STATE yybufstate,yycurbuf=YY_CURRENT_BUFFER; |
1367 | int retval; |
1458 | int retval; |
|
|
1459 | object_thawer thawer (0); |
1368 | |
1460 | |
1369 | strcpy(msgbuf, ""); |
1461 | strcpy(msgbuf, ""); |
1370 | strcpy(lorebuf, ""); |
1462 | strcpy(lorebuf, ""); |
1371 | yy_push_state(INITIAL); |
1463 | yy_push_state(INITIAL); |
1372 | yybufstate=yy_scan_string(buf); |
1464 | yybufstate=yy_scan_string(buf); |
1373 | retval=lex_load(op,0); |
1465 | retval=lex_load(op,thawer,0); |
1374 | yy_switch_to_buffer(yycurbuf); |
1466 | yy_switch_to_buffer(yycurbuf); |
1375 | yy_delete_buffer(yybufstate); |
1467 | yy_delete_buffer(yybufstate); |
1376 | yy_pop_state(); |
1468 | yy_pop_state(); |
1377 | return retval; |
1469 | return retval; |
1378 | } |
1470 | } |
… | |
… | |
1386 | /* This is a list of pointers that correspond to the FLAG_.. values. |
1478 | /* This is a list of pointers that correspond to the FLAG_.. values. |
1387 | * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then |
1479 | * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then |
1388 | * the 15'th element of this array should match that name. |
1480 | * the 15'th element of this array should match that name. |
1389 | * If an entry is NULL, that is a flag not to loaded/saved. |
1481 | * If an entry is NULL, that is a flag not to loaded/saved. |
1390 | */ |
1482 | */ |
1391 | static char *flag_names[NUM_FLAGS+1] = { |
1483 | static const char *const flag_names[NUM_FLAGS+1] = { |
1392 | "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid", |
1484 | "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid", |
1393 | "can_use_shield", "no_pick", NULL /* walk_on*/, NULL /* no_pass */, /* 10 */ |
1485 | "can_use_shield", "no_pick", NULL /* walk_on*/, NULL /* no_pass */, /* 10 */ |
1394 | "is_animated", NULL /* slow_move */, |
1486 | "is_animated", NULL /* slow_move */, |
1395 | NULL /* flying */, "monster", "friendly", "generator", |
1487 | NULL /* flying */, "monster", "friendly", "generator", |
1396 | "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */ |
1488 | "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */ |
… | |
… | |
1420 | "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */ |
1512 | "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */ |
1421 | NULL |
1513 | NULL |
1422 | }; |
1514 | }; |
1423 | |
1515 | |
1424 | |
1516 | |
1425 | void save_double(char *buf,char *name,double v) |
|
|
1426 | { |
|
|
1427 | char tbuf[200]; |
|
|
1428 | |
|
|
1429 | sprintf(tbuf,"%s %f\n",name,v); |
|
|
1430 | strcat(buf,tbuf); |
|
|
1431 | } |
|
|
1432 | |
|
|
1433 | /* |
1517 | /* |
1434 | * Initialises the array of variable-names. Needed before any |
1518 | * Initialises the array of variable-names. Needed before any |
1435 | * objects can be loaded. Called by init_library(). |
1519 | * objects can be loaded. Called by init_library(). |
1436 | */ |
1520 | */ |
1437 | |
1521 | |
1438 | void init_vars() { |
1522 | void init_vars() { |
1439 | } |
1523 | } |
1440 | |
1524 | |
1441 | /*For get_ob_diff speed reason*/ |
1525 | /*For get_ob_diff speed reason*/ |
1442 | typedef struct { |
1526 | typedef struct { |
1443 | char* name; |
1527 | const char *name; |
1444 | int length; |
1528 | int length; |
1445 | }genericname; |
1529 | }genericname; |
1446 | static genericname evtnames[13]= |
1530 | static genericname evtnames[13]= |
1447 | { |
1531 | { |
1448 | {"event_none ",11}, |
1532 | {"event_none ",11}, |
… | |
… | |
1492 | {"event_trigger_options ",22}, |
1576 | {"event_trigger_options ",22}, |
1493 | {"event_close_options ",20}, |
1577 | {"event_close_options ",20}, |
1494 | {"event_timer_options ",20} |
1578 | {"event_timer_options ",20} |
1495 | }; |
1579 | }; |
1496 | |
1580 | |
|
|
1581 | /* This returns a string of the integer movement type */ |
|
|
1582 | static char* get_string_move_type(MoveType mt) |
|
|
1583 | { |
|
|
1584 | static char retbuf[MAX_BUF], retbuf_all[MAX_BUF]; |
|
|
1585 | int i, all_count=0, count; |
|
|
1586 | |
|
|
1587 | strcpy(retbuf,""); |
|
|
1588 | strcpy(retbuf_all," all"); |
|
|
1589 | |
|
|
1590 | /* Quick check, and probably fairly common */ |
|
|
1591 | if (mt == MOVE_ALL) return retbuf_all+1; |
|
|
1592 | if (mt == 0) { |
|
|
1593 | strcpy(retbuf,"0"); |
|
|
1594 | return retbuf; |
|
|
1595 | } |
|
|
1596 | |
|
|
1597 | /* We basically slide the bits down. Why look at MOVE_ALL? |
|
|
1598 | * because we may want to return a string like 'all -swim', |
|
|
1599 | * and if we just looked at mt, we couldn't get that. |
|
|
1600 | */ |
|
|
1601 | for (i=MOVE_ALL, count=0; i!=0; i >>= 1, count++) { |
|
|
1602 | if (mt & (1<<count)) { |
|
|
1603 | strcat(retbuf, " "); |
|
|
1604 | strcat(retbuf, move_name[count]); |
|
|
1605 | } else { |
|
|
1606 | strcat(retbuf_all, " -"); |
|
|
1607 | strcat(retbuf_all, move_name[count]); |
|
|
1608 | all_count++; |
|
|
1609 | } |
|
|
1610 | } |
|
|
1611 | /* Basically, if there is a single negation, return it, eg |
|
|
1612 | * 'all -swim'. But more than that, just return the |
|
|
1613 | * enumerated values. It doesn't make sense to return |
|
|
1614 | * 'all -walk -fly_low' - it is shorter to return 'fly_high swim' |
|
|
1615 | */ |
|
|
1616 | if (all_count <=1) return retbuf_all+1; |
|
|
1617 | else return retbuf+1; |
|
|
1618 | } |
|
|
1619 | |
|
|
1620 | |
1497 | /* |
1621 | /* |
1498 | * Returns a pointer to a static string which contains all variables |
1622 | * Returns a pointer to a static string which contains all variables |
1499 | * which are different in the two given objects. op is the what object |
1623 | * which are different in the two given objects. op is the what object |
1500 | * the different values will be taken from. This function is |
1624 | * the different values will be taken from. This function is |
1501 | * typically used to dump objects (op2=empty object), or to save objects |
1625 | * typically used to dump objects (op2=empty object), or to save objects |
… | |
… | |
1535 | * NEVER touch buf between PREPARE_FASTCAT(buf) and |
1659 | * NEVER touch buf between PREPARE_FASTCAT(buf) and |
1536 | * FINISH_FASTCAT(buf) |
1660 | * FINISH_FASTCAT(buf) |
1537 | */ |
1661 | */ |
1538 | static int already_run = 0; |
1662 | static int already_run = 0; |
1539 | static int flag_lens[NUM_FLAGS]; |
1663 | static int flag_lens[NUM_FLAGS]; |
1540 | static char buf2[HUGE_BUF]; |
1664 | char buf2[4096]; // / was HUFE_BUF, which was hugely incorrect, as is this value, but much less so |
1541 | static char buf[HUGE_BUF]; |
1665 | static char buf[128*1024]; // < the assumption is that every object always fits. fixing this bug, however |
1542 | char* fastbuf; |
1666 | char* fastbuf; // \ requires a large rewrite of the code, so its left to the next total rewrite. |
1543 | int tmp; |
1667 | int tmp; |
1544 | int i; |
1668 | int i; |
1545 | #if 0 |
|
|
1546 | /*Memory polluting code. Should help detect problems, very slow*/ |
|
|
1547 | for (i=0;i<HUGE_BUF;i++){ |
|
|
1548 | buf[i]='a'+(unsigned short)(i%25); |
|
|
1549 | } |
|
|
1550 | #endif |
|
|
1551 | event *etmp; |
1669 | event *etmp; |
1552 | event *etmp2; |
1670 | event *etmp2; |
1553 | key_value * my_field; |
1671 | key_value * my_field; |
1554 | key_value * arch_field; |
1672 | key_value * arch_field; |
1555 | |
1673 | |
… | |
… | |
1684 | if(op->stats.maxgrace!=op2->stats.maxgrace) |
1802 | if(op->stats.maxgrace!=op2->stats.maxgrace) |
1685 | FAST_SAVE_LONG(fastbuf,"maxgrace ",op->stats.maxgrace,9); |
1803 | FAST_SAVE_LONG(fastbuf,"maxgrace ",op->stats.maxgrace,9); |
1686 | |
1804 | |
1687 | if(op->stats.exp!=op2->stats.exp) { |
1805 | if(op->stats.exp!=op2->stats.exp) { |
1688 | #ifndef WIN32 |
1806 | #ifndef WIN32 |
1689 | sprintf(buf2,"%lld\n", op->stats.exp); |
1807 | sprintf(buf2,"%lld", op->stats.exp); |
1690 | #else |
1808 | #else |
1691 | sprintf(buf2,"%I64d\n", op->stats.exp); |
1809 | sprintf(buf2,"%I64d", op->stats.exp); |
1692 | #endif |
1810 | #endif |
1693 | ADD_STRINGLINE_ENTRY(fastbuf,"exp ", buf2, 4); |
1811 | ADD_STRINGLINE_ENTRY(fastbuf,"exp ", buf2, 4); |
1694 | } |
1812 | } |
1695 | |
1813 | |
1696 | if(op->perm_exp!=op2->perm_exp) { |
1814 | if(op->perm_exp!=op2->perm_exp) { |
1697 | #ifndef WIN32 |
1815 | #ifndef WIN32 |
1698 | sprintf(buf2,"%lld\n", op->perm_exp); |
1816 | sprintf(buf2,"%lld", op->perm_exp); |
1699 | #else |
1817 | #else |
1700 | sprintf(buf2,"%I64d\n", op->perm_exp); |
1818 | sprintf(buf2,"%I64d", op->perm_exp); |
1701 | #endif |
1819 | #endif |
1702 | ADD_STRINGLINE_ENTRY(fastbuf,"perm_exp ", buf2, 9); |
1820 | ADD_STRINGLINE_ENTRY(fastbuf,"perm_exp ", buf2, 9); |
1703 | } |
1821 | } |
1704 | |
1822 | |
1705 | if(op->expmul!=op2->expmul) |
1823 | if(op->expmul!=op2->expmul) |
… | |
… | |
1843 | |
1961 | |
1844 | if (op->gen_sp_armour != op2->gen_sp_armour) { |
1962 | if (op->gen_sp_armour != op2->gen_sp_armour) { |
1845 | FAST_SAVE_LONG(fastbuf,"gen_sp_armour ",op->gen_sp_armour,14); |
1963 | FAST_SAVE_LONG(fastbuf,"gen_sp_armour ",op->gen_sp_armour,14); |
1846 | } |
1964 | } |
1847 | |
1965 | |
|
|
1966 | /* I've kept the old int move type saving code commented out. |
|
|
1967 | * In an ideal world, we'd know if we want to do a quick |
|
|
1968 | * save (say to a temp map, where we don't care about strings), |
|
|
1969 | * or a slower save/dm dump, where printing out strings is handy. |
|
|
1970 | */ |
1848 | if (op->move_type != op2->move_type) { |
1971 | if (op->move_type != op2->move_type) { |
1849 | FAST_SAVE_LONG(fastbuf,"move_type ",op->move_type,10); |
1972 | /*FAST_SAVE_LONG(fastbuf,"move_type ",op->move_type,10)*/ |
|
|
1973 | ADD_STRINGLINE_ENTRY(fastbuf,"move_type ", |
|
|
1974 | get_string_move_type(op->move_type), |
|
|
1975 | 10); |
1850 | } |
1976 | } |
1851 | |
|
|
1852 | if (op->move_block != op2->move_block) { |
1977 | if (op->move_block != op2->move_block) { |
1853 | FAST_SAVE_LONG(fastbuf,"move_block ",op->move_block,11); |
1978 | /*FAST_SAVE_LONG(fastbuf,"move_block ",op->move_block,11)*/ |
|
|
1979 | ADD_STRINGLINE_ENTRY(fastbuf,"move_block ", |
|
|
1980 | get_string_move_type(op->move_block), |
|
|
1981 | 11); |
1854 | } |
1982 | } |
1855 | |
1983 | if (op->move_allow != op2->move_allow) { |
|
|
1984 | /*FAST_SAVE_LONG(fastbuf,"move_allow ",op->move_allow,11);*/ |
|
|
1985 | ADD_STRINGLINE_ENTRY(fastbuf,"move_allow ", |
|
|
1986 | get_string_move_type(op->move_allow), |
|
|
1987 | 11); |
|
|
1988 | } |
1856 | if (op->move_on != op2->move_on) { |
1989 | if (op->move_on != op2->move_on) { |
1857 | FAST_SAVE_LONG(fastbuf,"move_on ",op->move_on,8); |
1990 | /*FAST_SAVE_LONG(fastbuf,"move_on ",op->move_on,8);*/ |
|
|
1991 | ADD_STRINGLINE_ENTRY(fastbuf,"move_on ", |
|
|
1992 | get_string_move_type(op->move_on), |
|
|
1993 | 8); |
1858 | } |
1994 | } |
1859 | |
|
|
1860 | if (op->move_off != op2->move_off) { |
1995 | if (op->move_off != op2->move_off) { |
1861 | FAST_SAVE_LONG(fastbuf,"move_off ",op->move_off,9); |
1996 | /*FAST_SAVE_LONG(fastbuf,"move_off ",op->move_off,9);*/ |
|
|
1997 | ADD_STRINGLINE_ENTRY(fastbuf,"move_off ", |
|
|
1998 | get_string_move_type(op->move_off), |
|
|
1999 | 9); |
1862 | } |
2000 | } |
1863 | if (op->move_slow != op2->move_slow) { |
2001 | if (op->move_slow != op2->move_slow) { |
1864 | FAST_SAVE_LONG(fastbuf,"move_slow ",op->move_slow,10); |
2002 | /*FAST_SAVE_LONG(fastbuf,"move_slow ",op->move_slow,10);*/ |
|
|
2003 | ADD_STRINGLINE_ENTRY(fastbuf,"move_slow ", |
|
|
2004 | get_string_move_type(op->move_slow), |
|
|
2005 | 10); |
1865 | } |
2006 | } |
1866 | |
2007 | |
1867 | if (op->move_slow_penalty != op2->move_slow_penalty) { |
2008 | if (op->move_slow_penalty != op2->move_slow_penalty) { |
1868 | FAST_SAVE_LONG(fastbuf,"move_slow_penalty ",op->move_slow_penalty,18); |
2009 | FAST_SAVE_LONG(fastbuf,"move_slow_penalty ",(long) op->move_slow_penalty,18); |
1869 | } |
2010 | } |
1870 | |
2011 | |
1871 | if (!COMPARE_FLAGS(op,op2)) { |
2012 | if (!COMPARE_FLAGS(op,op2)) { |
1872 | for (tmp=0; tmp <= NUM_FLAGS; tmp++) { |
2013 | for (tmp=0; tmp <= NUM_FLAGS; tmp++) { |
1873 | if (flag_names[tmp] && (QUERY_FLAG(op, tmp) != QUERY_FLAG(op2, tmp))) { |
2014 | if (flag_names[tmp] && (QUERY_FLAG(op, tmp) != QUERY_FLAG(op2, tmp))) { |
… | |
… | |
1896 | * the only place this is not set is when saving the player. |
2037 | * the only place this is not set is when saving the player. |
1897 | * If bit 1 of flag is set, don't remove the object after save. As of now, |
2038 | * If bit 1 of flag is set, don't remove the object after save. As of now, |
1898 | * all of the callers are setting this. |
2039 | * all of the callers are setting this. |
1899 | */ |
2040 | */ |
1900 | |
2041 | |
1901 | void save_object(FILE *fp,object *op, int flag) { |
2042 | void save_object(object_freezer &fp,object *op, int flag) { |
1902 | archetype *at; |
2043 | archetype *at; |
1903 | char *cp; |
2044 | char *cp; |
1904 | object *tmp,*old; |
2045 | object *tmp,*old; |
1905 | |
2046 | |
1906 | /* Even if the object does have an owner, it would seem that we should |
2047 | /* Even if the object does have an owner, it would seem that we should |
… | |
… | |
1945 | if (!(flag&2)) { |
2086 | if (!(flag&2)) { |
1946 | remove_ob(op); |
2087 | remove_ob(op); |
1947 | free_object (op); |
2088 | free_object (op); |
1948 | } |
2089 | } |
1949 | |
2090 | |
|
|
2091 | fp.put (op); |
1950 | fprintf(fp,"end\n"); |
2092 | fprintf(fp,"end\n"); |
1951 | } |
2093 | } |
1952 | |
2094 | |
1953 | void insert_event(object* op, int etype, char *ehook, char *eplug, char *eoptions) |
2095 | void insert_event(object* op, int etype, char *ehook, char *eplug, char *eoptions) |
1954 | { |
2096 | { |