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Comparing deliantra/server/common/loader.l (file contents):
Revision 1.10 by root, Sun Aug 27 16:15:11 2006 UTC vs.
Revision 1.13 by root, Mon Aug 28 14:05:23 2006 UTC

1%{ 1%{
2/* 2/*
3 * static char *rcsid_object_c = 3 * static char *rcsid_object_c =
4 * "$Id: loader.l,v 1.10 2006/08/27 16:15:11 root Exp $"; 4 * "$Id: loader.l,v 1.13 2006/08/28 14:05:23 root Exp $";
5 */ 5 */
6 6
7/* 7/*
8 CrossFire, A Multiplayer game for X-windows 8 CrossFire, A Multiplayer game for X-windows
9 9
743 char *yv=yval(); 743 char *yv=yval();
744 744
745 op->arch=find_archetype(yv); 745 op->arch=find_archetype(yv);
746 if (op->arch!=NULL) { 746 if (op->arch!=NULL) {
747 copy_object(&op->arch->clone,op); 747 copy_object(&op->arch->clone,op);
748 op->instantiate ();
749 } else if (!arch_init) { 748 } else if (!arch_init) {
750 if (op->name) free_string(op->name); 749 if (op->name) free_string(op->name);
751 /* record the name of the broken object */ 750 /* record the name of the broken object */
752 op->name = add_string(yv); 751 op->name = add_string(yv);
753 } 752 }
768^more{WS}$ { /* We need to record that this is a multipart object, 767^more{WS}$ { /* We need to record that this is a multipart object,
769 * so the calling function can glue things back together 768 * so the calling function can glue things back together
770 */ 769 */
771 ismore=1; 770 ismore=1;
772 } 771 }
773
774^end{WS}$ { check_loaded_object(op); 772^end{WS}$ { check_loaded_object(op);
775 thawer.get (op); 773
774 if (!arch_init)
775 op->instantiate ();
776
776 if (ismore) return LL_MORE; 777 if (ismore) return LL_MORE;
777 else return LL_NORMAL; 778 else return LL_NORMAL;
778 } 779 }
780^oid{S} {
781 thawer.get (op, IVAL);
782 }
779^last_heal{S} op->last_heal = IVAL; 783^last_heal{S} op->last_heal = IVAL;
780^last_sp{S} op->last_sp = IVAL; 784^last_sp{S} op->last_sp = IVAL;
781^last_grace{S} op->last_grace = IVAL; 785^last_grace{S} op->last_grace = IVAL;
782^last_eat{S} op->last_eat = IVAL; 786^last_eat{S} op->last_eat = IVAL;
783^speed{S} { op->speed = FVAL; 787^speed{S} { op->speed = FVAL;
1405 * be reset. 1409 * be reset.
1406 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1410 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1407 * 1411 *
1408 */ 1412 */
1409 1413
1410int load_object(FILE *fp, object_thawer &thawer, object *op, int bufstate, int map_flags) { 1414int load_object(object_thawer &fp, object *op, int bufstate, int map_flags) {
1411 int retval; 1415 int retval;
1412 char inbuf[MAX_BUF]; 1416 char inbuf[MAX_BUF];
1413 1417
1414 strcpy(msgbuf, ""); 1418 strcpy(msgbuf, "");
1415 strcpy(lorebuf, ""); 1419 strcpy(lorebuf, "");
1421 } 1425 }
1422 if (bufstate==LO_LINEMODE) { 1426 if (bufstate==LO_LINEMODE) {
1423 YY_BUFFER_STATE yybufstate; 1427 YY_BUFFER_STATE yybufstate;
1424 while (fgets(inbuf, MAX_BUF-3, fp)) { 1428 while (fgets(inbuf, MAX_BUF-3, fp)) {
1425 yybufstate=yy_scan_string(inbuf); 1429 yybufstate=yy_scan_string(inbuf);
1426 retval=lex_load(op, thawer, map_flags); 1430 retval=lex_load(op, fp, map_flags);
1427 yy_delete_buffer(yybufstate); 1431 yy_delete_buffer(yybufstate);
1428 if (retval==LL_NORMAL) return retval; 1432 if (retval==LL_NORMAL) return retval;
1429 } 1433 }
1430 LOG(llevDebug,"Got eof while scanning strings\n"); 1434 LOG(llevDebug,"Got eof while scanning strings\n");
1431 return LL_EOF; 1435 return LL_EOF;
1432 } 1436 }
1433 1437
1434 retval=lex_load(op, thawer, map_flags); 1438 retval=lex_load(op, fp, map_flags);
1435 if (op->current_weapon_script != NULL) 1439 if (op->current_weapon_script != NULL)
1436 { 1440 {
1437 op->current_weapon = find_best_weapon_used_match(op, op->current_weapon_script); 1441 op->current_weapon = find_best_weapon_used_match(op, op->current_weapon_script);
1438 LOG(llevDebug, "CurrentWeapon Loaded !\n"); 1442 LOG(llevDebug, "CurrentWeapon Loaded !\n");
1439 }; 1443 };
1450 * override values and in c_wiz to mutate values. 1454 * override values and in c_wiz to mutate values.
1451 */ 1455 */
1452int set_variable(object *op,char *buf) { 1456int set_variable(object *op,char *buf) {
1453 YY_BUFFER_STATE yybufstate,yycurbuf=YY_CURRENT_BUFFER; 1457 YY_BUFFER_STATE yybufstate,yycurbuf=YY_CURRENT_BUFFER;
1454 int retval; 1458 int retval;
1455 object_thawer thawer; 1459 object_thawer thawer (0);
1456 1460
1457 strcpy(msgbuf, ""); 1461 strcpy(msgbuf, "");
1458 strcpy(lorebuf, ""); 1462 strcpy(lorebuf, "");
1459 yy_push_state(INITIAL); 1463 yy_push_state(INITIAL);
1460 yybufstate=yy_scan_string(buf); 1464 yybufstate=yy_scan_string(buf);
2033 * the only place this is not set is when saving the player. 2037 * the only place this is not set is when saving the player.
2034 * If bit 1 of flag is set, don't remove the object after save. As of now, 2038 * If bit 1 of flag is set, don't remove the object after save. As of now,
2035 * all of the callers are setting this. 2039 * all of the callers are setting this.
2036 */ 2040 */
2037 2041
2038void save_object(FILE *fp,object_freezer &freezer,object *op, int flag) { 2042void save_object(object_freezer &fp,object *op, int flag) {
2039 archetype *at; 2043 archetype *at;
2040 char *cp; 2044 char *cp;
2041 object *tmp,*old; 2045 object *tmp,*old;
2042 2046
2043 /* Even if the object does have an owner, it would seem that we should 2047 /* Even if the object does have an owner, it would seem that we should
2061 2065
2062 old=NULL; 2066 old=NULL;
2063 2067
2064 if (flag & 2 ) 2068 if (flag & 2 )
2065 for(tmp=op->inv;tmp!=NULL;tmp=tmp->below) 2069 for(tmp=op->inv;tmp!=NULL;tmp=tmp->below)
2066 save_object(fp,freezer,tmp,flag); 2070 save_object(fp,tmp,flag);
2067 2071
2068 /* Slightly different logic because tmp/op will be removed by 2072 /* Slightly different logic because tmp/op will be removed by
2069 * the save_object we call. So we just keep looking at op->inv 2073 * the save_object we call. So we just keep looking at op->inv
2070 * until there is nothing left. In theory, the variable old 2074 * until there is nothing left. In theory, the variable old
2071 * should not be needed, as recursive loops shouldn't happen. 2075 * should not be needed, as recursive loops shouldn't happen.
2073 else while ((tmp=op->inv)!=NULL) { 2077 else while ((tmp=op->inv)!=NULL) {
2074 if(old==tmp) { 2078 if(old==tmp) {
2075 LOG(llevError," Recursive loop in inventory\n"); 2079 LOG(llevError," Recursive loop in inventory\n");
2076 break; 2080 break;
2077 } 2081 }
2078 save_object(fp,freezer,tmp,flag); 2082 save_object(fp,tmp,flag);
2079 old=tmp; 2083 old=tmp;
2080 } 2084 }
2081 2085
2082 if (!(flag&2)) { 2086 if (!(flag&2)) {
2083 remove_ob(op); 2087 remove_ob(op);
2084 free_object (op); 2088 free_object (op);
2085 } 2089 }
2086 2090
2091 fp.put (op);
2087 fprintf(fp,"end\n"); 2092 fprintf(fp,"end\n");
2088 freezer.put (op);
2089} 2093}
2090 2094
2091void insert_event(object* op, int etype, char *ehook, char *eplug, char *eoptions) 2095void insert_event(object* op, int etype, char *ehook, char *eplug, char *eoptions)
2092{ 2096{
2093 event *evt; 2097 event *evt;

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