1 | %{ |
1 | %{ |
2 | /* |
2 | /* |
3 | * static char *rcsid_object_c = |
3 | * static char *rcsid_object_c = |
4 | * "$Id: loader.l,v 1.14 2006/08/29 05:03:54 root Exp $"; |
4 | * "$Id: loader.l,v 1.15 2006/08/30 16:30:36 root Exp $"; |
5 | */ |
5 | */ |
6 | |
6 | |
7 | /* |
7 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
8 | CrossFire, A Multiplayer game for X-windows |
9 | |
9 | |
… | |
… | |
1755 | object *tmp,*old; |
1755 | object *tmp,*old; |
1756 | |
1756 | |
1757 | /* Even if the object does have an owner, it would seem that we should |
1757 | /* Even if the object does have an owner, it would seem that we should |
1758 | * still save it. |
1758 | * still save it. |
1759 | */ |
1759 | */ |
1760 | if(op->owner!=NULL || fp == NULL) |
1760 | if(op->owner!=NULL) |
1761 | return; |
1761 | return; |
1762 | |
1762 | |
1763 | /* If it is unpaid and we don't want to save those, just return. */ |
1763 | /* If it is unpaid and we don't want to save those, just return. */ |
1764 | if(!(flag&1)&&(QUERY_FLAG(op, FLAG_UNPAID))) { |
1764 | if(!(flag&1)&&(QUERY_FLAG(op, FLAG_UNPAID))) { |
1765 | return; |
1765 | return; |