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/cvs/deliantra/server/common/loader.l
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Comparing deliantra/server/common/loader.l (file contents):
Revision 1.14 by root, Tue Aug 29 05:03:54 2006 UTC vs.
Revision 1.15 by root, Wed Aug 30 16:30:36 2006 UTC

1%{ 1%{
2/* 2/*
3 * static char *rcsid_object_c = 3 * static char *rcsid_object_c =
4 * "$Id: loader.l,v 1.14 2006/08/29 05:03:54 root Exp $"; 4 * "$Id: loader.l,v 1.15 2006/08/30 16:30:36 root Exp $";
5 */ 5 */
6 6
7/* 7/*
8 CrossFire, A Multiplayer game for X-windows 8 CrossFire, A Multiplayer game for X-windows
9 9
1755 object *tmp,*old; 1755 object *tmp,*old;
1756 1756
1757 /* Even if the object does have an owner, it would seem that we should 1757 /* Even if the object does have an owner, it would seem that we should
1758 * still save it. 1758 * still save it.
1759 */ 1759 */
1760 if(op->owner!=NULL || fp == NULL) 1760 if(op->owner!=NULL)
1761 return; 1761 return;
1762 1762
1763 /* If it is unpaid and we don't want to save those, just return. */ 1763 /* If it is unpaid and we don't want to save those, just return. */
1764 if(!(flag&1)&&(QUERY_FLAG(op, FLAG_UNPAID))) { 1764 if(!(flag&1)&&(QUERY_FLAG(op, FLAG_UNPAID))) {
1765 return; 1765 return;

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