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Comparing deliantra/server/common/loader.l (file contents):
Revision 1.5 by root, Mon Jun 26 21:46:04 2006 UTC vs.
Revision 1.15 by root, Wed Aug 30 16:30:36 2006 UTC

1%{ 1%{
2/* 2/*
3 * static char *rcsid_object_c = 3 * static char *rcsid_object_c =
4 * "$Id: loader.l,v 1.5 2006/06/26 21:46:04 root Exp $"; 4 * "$Id: loader.l,v 1.15 2006/08/30 16:30:36 root Exp $";
5 */ 5 */
6 6
7/* 7/*
8 CrossFire, A Multiplayer game for X-windows 8 CrossFire, A Multiplayer game for X-windows
9 9
35#include <global.h> 35#include <global.h>
36#include <loader.h> 36#include <loader.h>
37#include <newserver.h> 37#include <newserver.h>
38#include <sproto.h> 38#include <sproto.h>
39 39
40#define YY_DECL int lex_load(object *op, int map_flags) 40#define YY_DECL int lex_load(object *op, object_thawer &thawer, int map_flags)
41 41
42static char *yval(); 42static char *yval();
43 43
44static int lex_error; 44static int lex_error;
45static char msgbuf[HUGE_BUF]; 45static char msgbuf[65536];
46static char lorebuf[HUGE_BUF]; 46static char lorebuf[65536];
47 47
48/* Maps the MOVE_* values to names */ 48/* Maps the MOVE_* values to names */
49static const char *const move_name[] = {"walk", "fly_low", "fly_high", "swim", "boat", 49static const char *const move_name[] = {"walk", "fly_low", "fly_high", "swim", "boat",
50 NULL}; 50 NULL};
51 51
57 * If you are adding a new spell, you should not modify this - you 57 * If you are adding a new spell, you should not modify this - you
58 * new spell won't have been used, and thus won't have any legacy object. 58 * new spell won't have been used, and thus won't have any legacy object.
59 * NULL entries in this table are valid - to denote objects that should 59 * NULL entries in this table are valid - to denote objects that should
60 * not be updated for whatever reason. 60 * not be updated for whatever reason.
61 */ 61 */
62const char *const spell_mapping[] = { 62const char *spell_mapping[] = {
63"spell_magic_bullet", /* 0 */ 63"spell_magic_bullet", /* 0 */
64"spell_small_fireball", /* 1 */ 64"spell_small_fireball", /* 1 */
65"spell_medium_fireball", /* 2 */ 65"spell_medium_fireball", /* 2 */
66"spell_large_fireball", /* 3 */ 66"spell_large_fireball", /* 3 */
67"spell_burning_hands", /* 4 */ 67"spell_burning_hands", /* 4 */
693^name_pl{S} { char *yv=yval(); 693^name_pl{S} { char *yv=yval();
694 694
695 if (*yv=='\0') LOG(llevError,"Name without val\n"); 695 if (*yv=='\0') LOG(llevError,"Name without val\n");
696 else FREE_AND_COPY(op->name_pl, yv); 696 else FREE_AND_COPY(op->name_pl, yv);
697 } 697 }
698^attach{S} { char *yv=yval();
699 if (*yv)
700 op->attach = add_string (yv);
701 }
698^skill{S} FREE_AND_COPY(op->skill,yval()); 702^skill{S} FREE_AND_COPY(op->skill,yval());
699^custom_name{S} { char *yv=yval(); 703^custom_name{S} { char *yv=yval();
700 704
701 if (*yv=='\0') LOG(llevError,"Custom name without val\n"); 705 if (*yv=='\0') LOG(llevError,"Custom name without val\n");
702 else FREE_AND_COPY(op->custom_name, yv); 706 else FREE_AND_COPY(op->custom_name, yv);
712 */ 716 */
713 if (op->arch) { 717 if (op->arch) {
714 object *tmp; 718 object *tmp;
715 char *yv=yval(); 719 char *yv=yval();
716 720
717 tmp=get_object();
718 tmp->arch = find_archetype(yv); 721 archetype *arch = find_archetype(yv);
719 if (tmp->arch!=NULL) 722 if (arch!=NULL)
720 copy_object(&tmp->arch->clone,tmp); 723 tmp = arch_to_object (arch);
721 else { 724 else {
725 tmp = get_object ();
722 if (tmp->name) free_string(tmp->name); 726 if (tmp->name) free_string(tmp->name);
723 /* record the name of the broken object */ 727 /* record the name of the broken object */
724 tmp->name = add_string(yv); 728 tmp->name = add_string(yv);
725 } 729 }
726 strcpy(msgbuf, ""); 730 strcpy(msgbuf, "");
727 strcpy(lorebuf, ""); 731 strcpy(lorebuf, "");
728 lex_load(tmp, map_flags); 732 lex_load(tmp, thawer, map_flags);
729 if (tmp->arch) { 733 if (tmp->arch) {
730 insert_ob_in_ob(tmp,op); 734 insert_ob_in_ob(tmp,op);
731 } 735 }
732 else { 736 else {
733 LOG(llevDebug,"Discarding object without arch: %s\n", tmp->name?tmp->name:"(null)"); 737 LOG(llevDebug,"Discarding object without arch: %s\n", tmp->name?tmp->name:"(null)");
737 /* This is the actual archetype definition then */ 741 /* This is the actual archetype definition then */
738 else { 742 else {
739 char *yv=yval(); 743 char *yv=yval();
740 744
741 op->arch=find_archetype(yv); 745 op->arch=find_archetype(yv);
742 if (op->arch!=NULL) copy_object(&op->arch->clone,op); 746 if (op->arch!=NULL) {
743 else if (!arch_init) { 747 copy_object(&op->arch->clone,op);
748 } else if (!arch_init) {
744 if (op->name) free_string(op->name); 749 if (op->name) free_string(op->name);
745 /* record the name of the broken object */ 750 /* record the name of the broken object */
746 op->name = add_string(yv); 751 op->name = add_string(yv);
747 } 752 }
748 } 753 }
762^more{WS}$ { /* We need to record that this is a multipart object, 767^more{WS}$ { /* We need to record that this is a multipart object,
763 * so the calling function can glue things back together 768 * so the calling function can glue things back together
764 */ 769 */
765 ismore=1; 770 ismore=1;
766 } 771 }
767
768^end{WS}$ { check_loaded_object(op); 772^end{WS}$ { check_loaded_object(op);
773
774 if (!arch_init)
775 op->instantiate ();
776
769 if (ismore) return LL_MORE; 777 if (ismore) return LL_MORE;
770 else return LL_NORMAL; 778 else return LL_NORMAL;
771 } 779 }
780^oid{S} {
781 thawer.get (op, IVAL);
782 }
772^last_heal{S} op->last_heal = IVAL; 783^last_heal{S} op->last_heal = IVAL;
773^last_sp{S} op->last_sp = IVAL; 784^last_sp{S} op->last_sp = IVAL;
774^last_grace{S} op->last_grace = IVAL; 785^last_grace{S} op->last_grace = IVAL;
775^last_eat{S} op->last_eat = IVAL; 786^last_eat{S} op->last_eat = IVAL;
776^speed{S} { op->speed = FVAL; 787^speed{S} { op->speed = FVAL;
984^resist_disease{S} SET_RESIST(op, ATNR_DISEASE, IVAL); 995^resist_disease{S} SET_RESIST(op, ATNR_DISEASE, IVAL);
985 996
986 /* Old style resistances */ 997 /* Old style resistances */
987^immune{S} set_protection(op, IVAL, RESIST_IMMUNE); 998^immune{S} set_protection(op, IVAL, RESIST_IMMUNE);
988^protected{S} set_protection(op, IVAL, RESIST_PROT); 999^protected{S} set_protection(op, IVAL, RESIST_PROT);
989^vulnerable{S} set_protection(op, IVAL, RESIST_VULN); 1000^vulnerable{S} set_protection(op, IVAL, (uint16) RESIST_VULN);
990 1001
991 /* old values - keep them around for now, but they should be removed at some point */ 1002 /* old values - keep them around for now, but they should be removed at some point */
992^has_ready_rod{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL); 1003^has_ready_rod{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL);
993^has_ready_horn{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL); 1004^has_ready_horn{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL);
994^has_ready_wand{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL); 1005^has_ready_wand{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL);
1033^can_impale{S} { /* That these are for the new combat code */ } 1044^can_impale{S} { /* That these are for the new combat code */ }
1034^can_cut{S} { /* just ignore for now */ } 1045^can_cut{S} { /* just ignore for now */ }
1035^can_dam_armour{S} { } 1046^can_dam_armour{S} { }
1036^weapontype{S} op->weapontype = IVAL; 1047^weapontype{S} op->weapontype = IVAL;
1037^tooltype{S} op->tooltype = IVAL; 1048^tooltype{S} op->tooltype = IVAL;
1038^casting_time{S} op->casting_time = FVAL; 1049^casting_time{S} op->casting_time = (sint16) FVAL;
1039^elevation{S} op->elevation = IVAL; 1050^elevation{S} op->elevation = IVAL;
1040^smoothlevel{S} op->smoothlevel = IVAL; 1051^smoothlevel{S} op->smoothlevel = IVAL;
1041^client_type{S} op->client_type = IVAL; 1052^client_type{S} op->client_type = IVAL;
1042^body_{A} set_body_info(op, yytext); 1053^body_{A} set_body_info(op, yytext);
1043^duration{S} op->duration = IVAL; 1054^duration{S} op->duration = IVAL;
1045^range_modifier{S} op->range_modifier = IVAL; 1056^range_modifier{S} op->range_modifier = IVAL;
1046^dam_modifier{S} op->dam_modifier = IVAL; 1057^dam_modifier{S} op->dam_modifier = IVAL;
1047^duration_modifier{S} op->duration_modifier = IVAL; 1058^duration_modifier{S} op->duration_modifier = IVAL;
1048^is_buildable{S} SET_OR_CLEAR_FLAG( op, FLAG_IS_BUILDABLE, IVAL ); 1059^is_buildable{S} SET_OR_CLEAR_FLAG( op, FLAG_IS_BUILDABLE, IVAL );
1049 1060
1050^event_apply{S} { 1061^event_ {
1051 char *yv=yval(); 1062 LOG (llevError, "stray event_* in map file, skipping.");
1052 if (*yv=='\0')
1053 LOG(llevError,"Event (apply) without val\n");
1054 else
1055 insert_event(op,EVENT_APPLY,yv,NULL,NULL);
1056} 1063}
1057 1064
1058^event_apply_plugin{S} { 1065^current_weapon_script{S} { LOG (llevError, "stray current_weapon_script in map file, skipping."); }
1059 char *yv=yval();
1060 if (*yv=='\0')
1061 LOG(llevError,"Event (apply) without plugin\n");
1062 else
1063 insert_event(op,EVENT_APPLY,NULL,yv,NULL);
1064}
1065
1066^event_apply_options{S} {
1067 char *yv=yval();
1068 if (*yv=='\0')
1069 LOG(llevError,"Event (apply) without options\n");
1070 else
1071 insert_event(op,EVENT_APPLY,NULL,NULL,yv);
1072}
1073
1074^event_attack{S} {
1075 char *yv=yval();
1076 if (*yv=='\0')
1077 LOG(llevError,"Event (attack) without val\n");
1078 else
1079 insert_event(op,EVENT_ATTACK,yv,NULL,NULL);
1080}
1081
1082^event_attack_plugin{S} {
1083 char *yv=yval();
1084 if (*yv=='\0')
1085 LOG(llevError,"Event (attack) without plugin\n");
1086 else
1087 insert_event(op,EVENT_ATTACK,NULL,yv,NULL);
1088}
1089
1090^event_attack_options{S} {
1091 char *yv=yval();
1092 if (*yv=='\0')
1093 LOG(llevError,"Event (attack) without options\n");
1094 else
1095 insert_event(op,EVENT_ATTACK,NULL,NULL,yv);
1096}
1097^event_death{S} {
1098 char *yv=yval();
1099 if (*yv=='\0')
1100 LOG(llevError,"Event (death) without val\n");
1101 else
1102 insert_event(op,EVENT_DEATH,yv,NULL,NULL);
1103}
1104
1105^event_death_plugin{S} {
1106 char *yv=yval();
1107 if (*yv=='\0')
1108 LOG(llevError,"Event (death) without plugin\n");
1109 else
1110 insert_event(op,EVENT_DEATH,NULL,yv,NULL);
1111}
1112
1113^event_death_options{S} {
1114 char *yv=yval();
1115 if (*yv=='\0')
1116 LOG(llevError,"Event (death) without options\n");
1117 else
1118 insert_event(op,EVENT_DEATH,NULL,NULL,yv);
1119}
1120^event_drop{S} {
1121 char *yv=yval();
1122 if (*yv=='\0')
1123 LOG(llevError,"Event (drop) without val\n");
1124 else
1125 insert_event(op,EVENT_DROP,yv,NULL,NULL);
1126}
1127
1128^event_drop_plugin{S} {
1129 char *yv=yval();
1130 if (*yv=='\0')
1131 LOG(llevError,"Event (drop) without plugin\n");
1132 else
1133 insert_event(op,EVENT_DROP,NULL,yv,NULL);
1134}
1135
1136^event_drop_options{S} {
1137 char *yv=yval();
1138 if (*yv=='\0')
1139 LOG(llevError,"Event (drop) without options\n");
1140 else
1141 insert_event(op,EVENT_DROP,NULL,NULL,yv);
1142}
1143^event_pickup{S} {
1144 char *yv=yval();
1145 if (*yv=='\0')
1146 LOG(llevError,"Event (pickup) without val\n");
1147 else
1148 insert_event(op,EVENT_PICKUP,yv,NULL,NULL);
1149}
1150
1151^event_pickup_plugin{S} {
1152 char *yv=yval();
1153 if (*yv=='\0')
1154 LOG(llevError,"Event (pickup) without plugin\n");
1155 else
1156 insert_event(op,EVENT_PICKUP,NULL,yv,NULL);
1157}
1158
1159^event_pickup_options{S} {
1160 char *yv=yval();
1161 if (*yv=='\0')
1162 LOG(llevError,"Event (pickup) without options\n");
1163 else
1164 insert_event(op,EVENT_PICKUP,NULL,NULL,yv);
1165}
1166^event_say{S} {
1167 char *yv=yval();
1168 if (*yv=='\0')
1169 LOG(llevError,"Event (say) without val\n");
1170 else
1171 insert_event(op,EVENT_SAY,yv,NULL,NULL);
1172}
1173
1174^event_say_plugin{S} {
1175 char *yv=yval();
1176 if (*yv=='\0')
1177 LOG(llevError,"Event (say) without plugin\n");
1178 else
1179 insert_event(op,EVENT_SAY,NULL,yv,NULL);
1180}
1181
1182^event_say_options{S} {
1183 char *yv=yval();
1184 if (*yv=='\0')
1185 LOG(llevError,"Event (say) without options\n");
1186 else
1187 insert_event(op,EVENT_SAY,NULL,NULL,yv);
1188}
1189^event_stop{S} {
1190 char *yv=yval();
1191 if (*yv=='\0')
1192 LOG(llevError,"Event (stop) without val\n");
1193 else
1194 insert_event(op,EVENT_STOP,yv,NULL,NULL);
1195}
1196
1197^event_stop_plugin{S} {
1198 char *yv=yval();
1199 if (*yv=='\0')
1200 LOG(llevError,"Event (stop) without plugin\n");
1201 else
1202 insert_event(op,EVENT_STOP,NULL,yv,NULL);
1203}
1204
1205^event_stop_options{S} {
1206 char *yv=yval();
1207 if (*yv=='\0')
1208 LOG(llevError,"Event (stop) without options\n");
1209 else
1210 insert_event(op,EVENT_STOP,NULL,NULL,yv);
1211}
1212^event_time{S} {
1213 char *yv=yval();
1214 if (*yv=='\0')
1215 LOG(llevError,"Event (time) without val\n");
1216 else
1217 insert_event(op,EVENT_TIME,yv,NULL,NULL);
1218}
1219
1220^event_time_plugin{S} {
1221 char *yv=yval();
1222 if (*yv=='\0')
1223 LOG(llevError,"Event (time) without plugin\n");
1224 else
1225 insert_event(op,EVENT_TIME,NULL,yv,NULL);
1226}
1227
1228^event_time_options{S} {
1229 char *yv=yval();
1230 if (*yv=='\0')
1231 LOG(llevError,"Event (time) without options\n");
1232 else
1233 insert_event(op,EVENT_TIME,NULL,NULL,yv);
1234}
1235^event_throw{S} {
1236 char *yv=yval();
1237 if (*yv=='\0')
1238 LOG(llevError,"Event (throw) without val\n");
1239 else
1240 insert_event(op,EVENT_THROW,yv,NULL,NULL);
1241}
1242
1243^event_throw_plugin{S} {
1244 char *yv=yval();
1245 if (*yv=='\0')
1246 LOG(llevError,"Event (throw) without plugin\n");
1247 else
1248 insert_event(op,EVENT_THROW,NULL,yv,NULL);
1249}
1250
1251^event_throw_options{S} {
1252 char *yv=yval();
1253 if (*yv=='\0')
1254 LOG(llevError,"Event (apply) without options\n");
1255 else
1256 insert_event(op,EVENT_THROW,NULL,NULL,yv);
1257}
1258^event_trigger{S} {
1259 char *yv=yval();
1260 if (*yv=='\0')
1261 LOG(llevError,"Event (trigger) without val\n");
1262 else
1263 insert_event(op,EVENT_TRIGGER,yv,NULL,NULL);
1264}
1265
1266^event_trigger_plugin{S} {
1267 char *yv=yval();
1268 if (*yv=='\0')
1269 LOG(llevError,"Event (trigger) without plugin\n");
1270 else
1271 insert_event(op,EVENT_TRIGGER,NULL,yv,NULL);
1272}
1273
1274^event_trigger_options{S} {
1275 char *yv=yval();
1276 if (*yv=='\0')
1277 LOG(llevError,"Event (trigger) without options\n");
1278 else
1279 insert_event(op,EVENT_TRIGGER,NULL,NULL,yv);
1280}
1281^event_close{S} {
1282 char *yv=yval();
1283 if (*yv=='\0')
1284 LOG(llevError,"Event (close) without val\n");
1285 else
1286 insert_event(op,EVENT_CLOSE,yv,NULL,NULL);
1287}
1288
1289^event_close_plugin{S} {
1290 char *yv=yval();
1291 if (*yv=='\0')
1292 LOG(llevError,"Event (close) without plugin\n");
1293 else
1294 insert_event(op,EVENT_CLOSE,NULL,yv,NULL);
1295}
1296
1297^event_close_options{S} {
1298 char *yv=yval();
1299 if (*yv=='\0')
1300 LOG(llevError,"Event (close) without options\n");
1301 else
1302 insert_event(op,EVENT_CLOSE,NULL,NULL,yv);
1303}
1304^event_timer{S} {
1305 char *yv=yval();
1306 if (*yv=='\0')
1307 LOG(llevError,"Event (timer) without val\n");
1308 else
1309 insert_event(op,EVENT_TIMER,yv,NULL,NULL);
1310}
1311
1312^event_timer_plugin{S} {
1313 char *yv=yval();
1314 if (*yv=='\0')
1315 LOG(llevError,"Event (timer) without plugin\n");
1316 else
1317 insert_event(op,EVENT_TIMER,NULL,yv,NULL);
1318}
1319
1320^event_timer_options{S} {
1321 char *yv=yval();
1322 if (*yv=='\0')
1323 LOG(llevError,"Event (timer) without options\n");
1324 else
1325 insert_event(op,EVENT_TIMER,NULL,NULL,yv);
1326}
1327
1328^current_weapon_script{S} { char *yv=yval();
1329
1330 if (*yv=='\0') LOG(llevError,"Script (current weapon) without val\n");
1331 else
1332 {
1333 FREE_AND_COPY(op->current_weapon_script, yv);
1334 };
1335 }
1336 1066
1337<*>(^{WS}$)|\n {/* ignore empty lines, newlines we don't do above */} 1067<*>(^{WS}$)|\n {/* ignore empty lines, newlines we don't do above */}
1338#.*\n {} 1068#.*\n {}
1339 1069
1340<<EOF>> {/* If we got an error, return the error. Otherwise, return that we got EOF */ 1070<<EOF>> {/* If we got an error, return the error. Otherwise, return that we got EOF */
1398 * be reset. 1128 * be reset.
1399 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1129 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1400 * 1130 *
1401 */ 1131 */
1402 1132
1403int load_object(FILE *fp, object *op, int bufstate, int map_flags) { 1133int load_object(object_thawer &fp, object *op, int bufstate, int map_flags) {
1404 int retval; 1134 int retval;
1405 char inbuf[MAX_BUF]; 1135 char inbuf[MAX_BUF];
1406 1136
1407 strcpy(msgbuf, ""); 1137 strcpy(msgbuf, "");
1408 strcpy(lorebuf, ""); 1138 strcpy(lorebuf, "");
1414 } 1144 }
1415 if (bufstate==LO_LINEMODE) { 1145 if (bufstate==LO_LINEMODE) {
1416 YY_BUFFER_STATE yybufstate; 1146 YY_BUFFER_STATE yybufstate;
1417 while (fgets(inbuf, MAX_BUF-3, fp)) { 1147 while (fgets(inbuf, MAX_BUF-3, fp)) {
1418 yybufstate=yy_scan_string(inbuf); 1148 yybufstate=yy_scan_string(inbuf);
1419 retval=lex_load(op, map_flags); 1149 retval=lex_load(op, fp, map_flags);
1420 yy_delete_buffer(yybufstate); 1150 yy_delete_buffer(yybufstate);
1421 if (retval==LL_NORMAL) return retval; 1151 if (retval==LL_NORMAL) return retval;
1422 } 1152 }
1423 LOG(llevDebug,"Got eof while scanning strings\n"); 1153 LOG(llevDebug,"Got eof while scanning strings\n");
1424 return LL_EOF; 1154 return LL_EOF;
1425 } 1155 }
1426 1156
1427 retval=lex_load(op, map_flags); 1157 retval=lex_load(op, fp, map_flags);
1428 if (op->current_weapon_script != NULL)
1429 {
1430 op->current_weapon = find_best_weapon_used_match(op, op->current_weapon_script);
1431 LOG(llevDebug, "CurrentWeapon Loaded !\n");
1432 };
1433 1158
1434/* LOG(llevDebug," load completed, object=%s\n",op->name);*/ 1159/* LOG(llevDebug," load completed, object=%s\n",op->name);*/
1435 return retval; 1160 return retval;
1436} 1161}
1437 1162
1443 * override values and in c_wiz to mutate values. 1168 * override values and in c_wiz to mutate values.
1444 */ 1169 */
1445int set_variable(object *op,char *buf) { 1170int set_variable(object *op,char *buf) {
1446 YY_BUFFER_STATE yybufstate,yycurbuf=YY_CURRENT_BUFFER; 1171 YY_BUFFER_STATE yybufstate,yycurbuf=YY_CURRENT_BUFFER;
1447 int retval; 1172 int retval;
1173 object_thawer thawer (0);
1448 1174
1449 strcpy(msgbuf, ""); 1175 strcpy(msgbuf, "");
1450 strcpy(lorebuf, ""); 1176 strcpy(lorebuf, "");
1451 yy_push_state(INITIAL); 1177 yy_push_state(INITIAL);
1452 yybufstate=yy_scan_string(buf); 1178 yybufstate=yy_scan_string(buf);
1453 retval=lex_load(op,0); 1179 retval=lex_load(op,thawer,0);
1454 yy_switch_to_buffer(yycurbuf); 1180 yy_switch_to_buffer(yycurbuf);
1455 yy_delete_buffer(yybufstate); 1181 yy_delete_buffer(yybufstate);
1456 yy_pop_state(); 1182 yy_pop_state();
1457 return retval; 1183 return retval;
1458} 1184}
1647 * NEVER touch buf between PREPARE_FASTCAT(buf) and 1373 * NEVER touch buf between PREPARE_FASTCAT(buf) and
1648 * FINISH_FASTCAT(buf) 1374 * FINISH_FASTCAT(buf)
1649 */ 1375 */
1650 static int already_run = 0; 1376 static int already_run = 0;
1651 static int flag_lens[NUM_FLAGS]; 1377 static int flag_lens[NUM_FLAGS];
1652 static char buf2[HUGE_BUF]; 1378 char buf2[4096]; // / was HUFE_BUF, which was hugely incorrect, as is this value, but much less so
1653 static char buf[HUGE_BUF]; 1379 static char buf[128*1024]; // < the assumption is that every object always fits. fixing this bug, however
1654 char* fastbuf; 1380 char* fastbuf; // \ requires a large rewrite of the code, so its left to the next total rewrite.
1655 int tmp; 1381 int tmp;
1656 int i; 1382 int i;
1657#if 0
1658/*Memory polluting code. Should help detect problems, very slow*/
1659 for (i=0;i<HUGE_BUF;i++){
1660 buf[i]='a'+(unsigned short)(i%25);
1661 }
1662#endif
1663 event *etmp; 1383 event *etmp;
1664 event *etmp2; 1384 event *etmp2;
1665 key_value * my_field; 1385 key_value * my_field;
1666 key_value * arch_field; 1386 key_value * arch_field;
1667 1387
1915 if (op->will_apply!=op2->will_apply) 1635 if (op->will_apply!=op2->will_apply)
1916 FAST_SAVE_LONG(fastbuf,"will_apply ",op->will_apply,11); 1636 FAST_SAVE_LONG(fastbuf,"will_apply ",op->will_apply,11);
1917 if(op->smoothlevel!=op2->smoothlevel) 1637 if(op->smoothlevel!=op2->smoothlevel)
1918 FAST_SAVE_LONG(fastbuf,"smoothlevel ",op->smoothlevel,12); 1638 FAST_SAVE_LONG(fastbuf,"smoothlevel ",op->smoothlevel,12);
1919 1639
1920 if (op->current_weapon_script!=op2->current_weapon_script){
1921 ADD_STRINGLINE_ENTRY(fastbuf,"current_weapon_script ",op->current_weapon_script,22);
1922 };
1923
1924 if(op->weapontype && op->weapontype!=op2->weapontype) { 1640 if(op->weapontype && op->weapontype!=op2->weapontype) {
1925 FAST_SAVE_LONG(fastbuf,"weapontype ",op->weapontype,11); 1641 FAST_SAVE_LONG(fastbuf,"weapontype ",op->weapontype,11);
1926 } 1642 }
1927 if(op->tooltype && op->tooltype!=op2->tooltype) { 1643 if(op->tooltype && op->tooltype!=op2->tooltype) {
1928 FAST_SAVE_LONG(fastbuf,"tooltype ",op->tooltype,9); 1644 FAST_SAVE_LONG(fastbuf,"tooltype ",op->tooltype,9);
1998 get_string_move_type(op->move_slow), 1714 get_string_move_type(op->move_slow),
1999 10); 1715 10);
2000 } 1716 }
2001 1717
2002 if (op->move_slow_penalty != op2->move_slow_penalty) { 1718 if (op->move_slow_penalty != op2->move_slow_penalty) {
2003 FAST_SAVE_LONG(fastbuf,"move_slow_penalty ",op->move_slow_penalty,18); 1719 FAST_SAVE_LONG(fastbuf,"move_slow_penalty ",(long) op->move_slow_penalty,18);
2004 } 1720 }
2005 1721
2006 if (!COMPARE_FLAGS(op,op2)) { 1722 if (!COMPARE_FLAGS(op,op2)) {
2007 for (tmp=0; tmp <= NUM_FLAGS; tmp++) { 1723 for (tmp=0; tmp <= NUM_FLAGS; tmp++) {
2008 if (flag_names[tmp] && (QUERY_FLAG(op, tmp) != QUERY_FLAG(op2, tmp))) { 1724 if (flag_names[tmp] && (QUERY_FLAG(op, tmp) != QUERY_FLAG(op2, tmp))) {
2031 * the only place this is not set is when saving the player. 1747 * the only place this is not set is when saving the player.
2032 * If bit 1 of flag is set, don't remove the object after save. As of now, 1748 * If bit 1 of flag is set, don't remove the object after save. As of now,
2033 * all of the callers are setting this. 1749 * all of the callers are setting this.
2034 */ 1750 */
2035 1751
2036void save_object(FILE *fp,object *op, int flag) { 1752void save_object(object_freezer &fp,object *op, int flag) {
2037 archetype *at; 1753 archetype *at;
2038 char *cp; 1754 char *cp;
2039 object *tmp,*old; 1755 object *tmp,*old;
2040 1756
2041 /* Even if the object does have an owner, it would seem that we should 1757 /* Even if the object does have an owner, it would seem that we should
2042 * still save it. 1758 * still save it.
2043 */ 1759 */
2044 if(op->owner!=NULL || fp == NULL) 1760 if(op->owner!=NULL)
2045 return; 1761 return;
2046 1762
2047 /* If it is unpaid and we don't want to save those, just return. */ 1763 /* If it is unpaid and we don't want to save those, just return. */
2048 if(!(flag&1)&&(QUERY_FLAG(op, FLAG_UNPAID))) { 1764 if(!(flag&1)&&(QUERY_FLAG(op, FLAG_UNPAID))) {
2049 return; 1765 return;
2080 if (!(flag&2)) { 1796 if (!(flag&2)) {
2081 remove_ob(op); 1797 remove_ob(op);
2082 free_object (op); 1798 free_object (op);
2083 } 1799 }
2084 1800
1801 fp.put (op);
2085 fprintf(fp,"end\n"); 1802 fprintf(fp,"end\n");
2086} 1803}
2087 1804
2088void insert_event(object* op, int etype, char *ehook, char *eplug, char *eoptions) 1805void insert_event(object* op, int etype, char *ehook, char *eplug, char *eoptions)
2089{ 1806{

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