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Comparing deliantra/server/common/loader.l (file contents):
Revision 1.17 by root, Thu Aug 31 09:19:33 2006 UTC vs.
Revision 1.18 by root, Thu Aug 31 17:54:14 2006 UTC

1%{ 1%{
2/* 2/*
3 * static char *rcsid_object_c = 3 * static char *rcsid_object_c =
4 * "$Id: loader.l,v 1.17 2006/08/31 09:19:33 root Exp $"; 4 * "$Id: loader.l,v 1.18 2006/08/31 17:54:14 root Exp $";
5 */ 5 */
6 6
7/* 7/*
8 CrossFire, A Multiplayer game for X-windows 8 CrossFire, A Multiplayer game for X-windows
9 9
58 * new spell won't have been used, and thus won't have any legacy object. 58 * new spell won't have been used, and thus won't have any legacy object.
59 * NULL entries in this table are valid - to denote objects that should 59 * NULL entries in this table are valid - to denote objects that should
60 * not be updated for whatever reason. 60 * not be updated for whatever reason.
61 */ 61 */
62const char *spell_mapping[] = { 62const char *spell_mapping[] = {
63"spell_magic_bullet", /* 0 */ 63"spell_magic_bullet", /* 0 */
64"spell_small_fireball", /* 1 */ 64"spell_small_fireball", /* 1 */
65"spell_medium_fireball", /* 2 */ 65"spell_medium_fireball", /* 2 */
66"spell_large_fireball", /* 3 */ 66"spell_large_fireball", /* 3 */
67"spell_burning_hands", /* 4 */ 67"spell_burning_hands", /* 4 */
68"spell_sm_lightning", /* 5 */ 68"spell_sm_lightning", /* 5 */
69"spell_large_lightning", /* 6 */ 69"spell_large_lightning", /* 6 */
70"spell_magic_missile", /* 7 */ 70"spell_magic_missile", /* 7 */
71"spell_create_bomb", /* 8 */ 71"spell_create_bomb", /* 8 */
72"spell_summon_golem", /* 9 */ 72"spell_summon_golem", /* 9 */
73"spell_summon_fire_elemental", /* 10 */ 73"spell_summon_fire_elemental", /* 10 */
74"spell_summon_earth_elemental", /* 11 */ 74"spell_summon_earth_elemental", /* 11 */
75"spell_summon_water_elemental", /* 12 */ 75"spell_summon_water_elemental", /* 12 */
76"spell_summon_air_elemental", /* 13 */ 76"spell_summon_air_elemental", /* 13 */
77"spell_dimension_door", /* 14 */ 77"spell_dimension_door", /* 14 */
78"spell_create_earth_wall", /* 15 */ 78"spell_create_earth_wall", /* 15 */
79"spell_paralyze", /* 16 */ 79"spell_paralyze", /* 16 */
80"spell_icestorm", /* 17 */ 80"spell_icestorm", /* 17 */
81"spell_magic_mapping", /* 18 */ 81"spell_magic_mapping", /* 18 */
82"spell_turn_undead", /* 19 */ 82"spell_turn_undead", /* 19 */
83"spell_fear", /* 20 */ 83"spell_fear", /* 20 */
84"spell_poison_cloud", /* 21 */ 84"spell_poison_cloud", /* 21 */
85"spell_wonder", /* 22 */ 85"spell_wonder", /* 22 */
86"spell_destruction", /* 23 */ 86"spell_destruction", /* 23 */
87"spell_perceive_self", /* 24 */ 87"spell_perceive_self", /* 24 */
88"spell_word_of_recall", /* 25 */ 88"spell_word_of_recall", /* 25 */
89"spell_invisible", /* 26 */ 89"spell_invisible", /* 26 */
90"spell_invisible_to_undead", /* 27 */ 90"spell_invisible_to_undead", /* 27 */
91"spell_probe", /* 28 */ 91"spell_probe", /* 28 */
92"spell_lg_magic_bullet", /* 29 */ 92"spell_lg_magic_bullet", /* 29 */
93"spell_improved_invisibility", /* 30 */ 93"spell_improved_invisibility", /* 30 */
94"spell_holy_word", /* 31 */ 94"spell_holy_word", /* 31 */
95"spell_minor_healing", /* 32 */ 95"spell_minor_healing", /* 32 */
96"spell_medium_healing", /* 33 */ 96"spell_medium_healing", /* 33 */
97"spell_major_healing", /* 34 */ 97"spell_major_healing", /* 34 */
98"spell_heal", /* 35 */ 98"spell_heal", /* 35 */
99"spell_create_food", /* 36 */ 99"spell_create_food", /* 36 */
100"spell_earth_to_dust", /* 37 */ 100"spell_earth_to_dust", /* 37 */
101"spell_armour", /* 38 */ 101"spell_armour", /* 38 */
102"spell_strength", /* 39 */ 102"spell_strength", /* 39 */
103"spell_dexterity", /* 40 */ 103"spell_dexterity", /* 40 */
104"spell_constitution", /* 41 */ 104"spell_constitution", /* 41 */
105"spell_charisma", /* 42 */ 105"spell_charisma", /* 42 */
106"spell_create_fire_wall", /* 43 */ 106"spell_create_fire_wall", /* 43 */
107"spell_create_frost_wall", /* 44 */ 107"spell_create_frost_wall", /* 44 */
108"spell_protection_from_cold", /* 45 */ 108"spell_protection_from_cold", /* 45 */
109"spell_protection_from_electricity", /* 46 */ 109"spell_protection_from_electricity", /* 46 */
110"spell_protection_from_fire", /* 47 */ 110"spell_protection_from_fire", /* 47 */
111"spell_protection_from_poison", /* 48 */ 111"spell_protection_from_poison", /* 48 */
112"spell_protection_from_slow", /* 49 */ 112"spell_protection_from_slow", /* 49 */
113"spell_protection_from_paralysis", /* 50 */ 113"spell_protection_from_paralysis", /* 50 */
114"spell_protection_from_draining", /* 51 */ 114"spell_protection_from_draining", /* 51 */
115"spell_protection_from_magic", /* 52 */ 115"spell_protection_from_magic", /* 52 */
116"spell_protection_from_attack", /* 53 */ 116"spell_protection_from_attack", /* 53 */
117"spell_levitate", /* 54 */ 117"spell_levitate", /* 54 */
118"spell_small_speedball", /* 55 */ 118"spell_small_speedball", /* 55 */
119"spell_large_speedball", /* 56 */ 119"spell_large_speedball", /* 56 */
120"spell_hellfire", /* 57 */ 120"spell_hellfire", /* 57 */
121"spell_dragonbreath", /* 58 */ 121"spell_dragonbreath", /* 58 */
122"spell_large_icestorm", /* 59 */ 122"spell_large_icestorm", /* 59 */
123"spell_charging", /* 60 */ 123"spell_charging", /* 60 */
124"spell_polymorph", /* 61 */ 124"spell_polymorph", /* 61 */
125"spell_cancellation", /* 62 */ 125"spell_cancellation", /* 62 */
126"spell_confusion", /* 63 */ 126"spell_confusion", /* 63 */
127"spell_mass_confusion", /* 64 */ 127"spell_mass_confusion", /* 64 */
128"spell_summon_pet_monster", /* 65 */ 128"spell_summon_pet_monster", /* 65 */
129"spell_slow", /* 66 */ 129"spell_slow", /* 66 */
130"spell_regenerate_spellpoints", /* 67 */ 130"spell_regenerate_spellpoints", /* 67 */
131"spell_cure_poison", /* 68 */ 131"spell_cure_poison", /* 68 */
132"spell_protection_from_confusion", /* 69 */ 132"spell_protection_from_confusion", /* 69 */
133"spell_protection_from_cancellation", /* 70 */ 133"spell_protection_from_cancellation", /* 70 */
134"spell_protection_from_depletion", /* 71 */ 134"spell_protection_from_depletion", /* 71 */
135"spell_alchemy", /* 72 */ 135"spell_alchemy", /* 72 */
136"spell_remove_curse", /* 73 */ 136"spell_remove_curse", /* 73 */
137"spell_remove_damnation", /* 74 */ 137"spell_remove_damnation", /* 74 */
138"spell_identify", /* 75*/ 138"spell_identify", /* 75*/
139"spell_detect_magic", /* 76 */ 139"spell_detect_magic", /* 76 */
140"spell_detect_monster", /* 77 */ 140"spell_detect_monster", /* 77 */
141"spell_detect_evil", /* 78 */ 141"spell_detect_evil", /* 78 */
142"spell_detect_curse", /* 79 */ 142"spell_detect_curse", /* 79 */
143"spell_heroism", /* 80 */ 143"spell_heroism", /* 80 */
144"spell_aggravation", /* 81 */ 144"spell_aggravation", /* 81 */
145"spell_firebolt", /* 82 */ 145"spell_firebolt", /* 82 */
146"spell_frostbolt", /* 83 */ 146"spell_frostbolt", /* 83 */
147"spell_shockwave", /* 84 */ 147"spell_shockwave", /* 84 */
148"spell_color_spray", /* 85 */ 148"spell_color_spray", /* 85 */
149"spell_haste", /* 86 */ 149"spell_haste", /* 86 */
150"spell_face_of_death", /* 87 */ 150"spell_face_of_death", /* 87 */
151"spell_ball_lightning", /* 88 */ 151"spell_ball_lightning", /* 88 */
152"spell_meteor_swarm", /* 89 */ 152"spell_meteor_swarm", /* 89 */
153"spell_comet", /* 90 */ 153"spell_comet", /* 90 */
154"spell_mystic_fist", /* 91 */ 154"spell_mystic_fist", /* 91 */
155"spell_raise_dead", /* 92 */ 155"spell_raise_dead", /* 92 */
156"spell_resurrection", /* 93 */ 156"spell_resurrection", /* 93 */
157"spell_reincarnation", /* 94 */ 157"spell_reincarnation", /* 94 */
158"spell_immunity_to_cold", /* 95 */ 158"spell_immunity_to_cold", /* 95 */
159"spell_immunity_to_electricity",/* 96 */ 159"spell_immunity_to_electricity",/* 96 */
160"spell_immunity_to_fire", /* 97 */ 160"spell_immunity_to_fire", /* 97 */
161"spell_immunity_to_poison", /* 98 */ 161"spell_immunity_to_poison", /* 98 */
162"spell_immunity_to_slow", /* 99 */ 162"spell_immunity_to_slow", /* 99 */
163"spell_immunity_to_paralysis", /* 100 */ 163"spell_immunity_to_paralysis", /* 100 */
164"spell_immunity_to_draining", /* 101 */ 164"spell_immunity_to_draining", /* 101 */
165"spell_immunity_to_magic", /* 102 */ 165"spell_immunity_to_magic", /* 102 */
166"spell_immunity_to_attack", /* 103 */ 166"spell_immunity_to_attack", /* 103 */
167"spell_invulnerability", /* 104 */ 167"spell_invulnerability", /* 104 */
168"spell_defense", /* 105 */ 168"spell_defense", /* 105 */
169"spell_rune_of_fire", /* 106 */ 169"spell_rune_of_fire", /* 106 */
170"spell_rune_of_frost", /* 107 */ 170"spell_rune_of_frost", /* 107 */
171"spell_rune_of_shocking", /* 108 */ 171"spell_rune_of_shocking", /* 108 */
172"spell_rune_of_blasting", /* 109 */ 172"spell_rune_of_blasting", /* 109 */
173"spell_rune_of_death", /* 110 */ 173"spell_rune_of_death", /* 110 */
174"spell_marking_rune", /* 111 */ 174"spell_marking_rune", /* 111 */
175"spell_build_director", /* 112 */ 175"spell_build_director", /* 112 */
176"spell_create_pool_of_chaos", /* 113 */ 176"spell_create_pool_of_chaos", /* 113 */
177"spell_build_bullet_wall", /* 114 */ 177"spell_build_bullet_wall", /* 114 */
178"spell_build_lightning_wall", /* 115 */ 178"spell_build_lightning_wall", /* 115 */
179"spell_build_fireball_wall", /* 116 */ 179"spell_build_fireball_wall", /* 116 */
180"spell_magic_rune", /* 117 */ 180"spell_magic_rune", /* 117 */
181"spell_rune_of_magic_drain", /* 118 */ 181"spell_rune_of_magic_drain", /* 118 */
182"spell_antimagic_rune", /* 119 */ 182"spell_antimagic_rune", /* 119 */
183"spell_rune_of_transference", /* 120 */ 183"spell_rune_of_transference", /* 120 */
184"spell_transference", /* 121 */ 184"spell_transference", /* 121 */
185"spell_magic_drain", /* 122 */ 185"spell_magic_drain", /* 122 */
186"spell_counterspell", /* 123 */ 186"spell_counterspell", /* 123 */
187"spell_disarm", /* 124 */ 187"spell_disarm", /* 124 */
188"spell_cure_confusion", /* 125 */ 188"spell_cure_confusion", /* 125 */
189"spell_restoration", /* 126 */ 189"spell_restoration", /* 126 */
190"was summon evil monster", /* 127 */ /* Not implenented as nothing used it */ 190"was summon evil monster", /* 127 */ /* Not implenented as nothing used it */
191"spell_counterwall", /* 128 */ 191"spell_counterwall", /* 128 */
192"spell_cause_light_wounds", /* 129 */ 192"spell_cause_light_wounds", /* 129 */
193"spell_cause_medium_wounds", /* 130 */ 193"spell_cause_medium_wounds", /* 130 */
194"spell_cause_heavy_wounds", /* 131 */ 194"spell_cause_heavy_wounds", /* 131 */
195"spell_charm_monsters", /* 132 */ 195"spell_charm_monsters", /* 132 */
196"spell_banishment", /* 133 */ 196"spell_banishment", /* 133 */
197"spell_create_missile", /* 134 */ 197"spell_create_missile", /* 134 */
198"spell_show_invisible", /* 135 */ 198"spell_show_invisible", /* 135 */
199"spell_xray", /* 136 */ 199"spell_xray", /* 136 */
200"spell_pacify", /* 137 */ 200"spell_pacify", /* 137 */
201"spell_summon_fog", /* 138 */ 201"spell_summon_fog", /* 138 */
202"spell_steambolt", /* 139 */ 202"spell_steambolt", /* 139 */
203"spell_command_undead", /* 140 */ 203"spell_command_undead", /* 140 */
204"spell_holy_orb", /* 141 */ 204"spell_holy_orb", /* 141 */
205"spell_summon_avatar", /* 142 */ 205"spell_summon_avatar", /* 142 */
206"spell_holy_possession", /* 143 */ 206"spell_holy_possession", /* 143 */
207"spell_bless", /* 144 */ 207"spell_bless", /* 144 */
208"spell_curse", /* 145 */ 208"spell_curse", /* 145 */
209"spell_regeneration", /* 146 */ 209"spell_regeneration", /* 146 */
210"spell_consecrate", /* 147 */ 210"spell_consecrate", /* 147 */
211"spell_summon_cult_monsters", /* 148 */ 211"spell_summon_cult_monsters", /* 148 */
212"spell_cause_critical_wounds", /* 149 */ 212"spell_cause_critical_wounds", /* 149 */
213"spell_holy_wrath", /* 150 */ 213"spell_holy_wrath", /* 150 */
214"spell_retributive_strike", /* 151 */ 214"spell_retributive_strike", /* 151 */
215"spell_finger_of_death", /* 152 */ 215"spell_finger_of_death", /* 152 */
216"spell_insect_plague", /* 153 */ 216"spell_insect_plague", /* 153 */
217"spell_call_holy_servant", /* 154 */ 217"spell_call_holy_servant", /* 154 */
218"spell_wall_of_thorns", /* 155 */ 218"spell_wall_of_thorns", /* 155 */
219"spell_staff_to_snake", /* 156 */ 219"spell_staff_to_snake", /* 156 */
220"spell_light", /* 157 */ 220"spell_light", /* 157 */
221"spell_darkness", /* 158 */ 221"spell_darkness", /* 158 */
222"spell_nightfall", /* 159 */ 222"spell_nightfall", /* 159 */
223"spell_daylight", /* 160 */ 223"spell_daylight", /* 160 */
224"spell_sunspear", /* 161 */ 224"spell_sunspear", /* 161 */
225"spell_faery_fire", /* 162 */ 225"spell_faery_fire", /* 162 */
226"spell_cure_blindness", /* 163 */ 226"spell_cure_blindness", /* 163 */
227"spell_dark_vision", /* 164 */ 227"spell_dark_vision", /* 164 */
228"spell_bullet_swarm", /* 165 */ 228"spell_bullet_swarm", /* 165 */
229"spell_bullet_storm", /* 166 */ 229"spell_bullet_storm", /* 166 */
230"spell_cause_many_wounds", /* 167 */ 230"spell_cause_many_wounds", /* 167 */
231"spell_small_snowstorm", /* 168 */ 231"spell_small_snowstorm", /* 168 */
232"spell_medium_snowstorm", /* 169 */ 232"spell_medium_snowstorm", /* 169 */
233"spell_large_snowstorm", /* 170 */ 233"spell_large_snowstorm", /* 170 */
234"spell_cure_disease", /* 171 */ 234"spell_cure_disease", /* 171 */
235"spell_cause_red_death", /* 172 */ 235"spell_cause_red_death", /* 172 */
236"spell_cause_flu", /* 173 */ 236"spell_cause_flu", /* 173 */
237"spell_cause_black_death", /* 174 */ 237"spell_cause_black_death", /* 174 */
238"spell_cause_leprosy", /* 175 */ 238"spell_cause_leprosy", /* 175 */
239"spell_cause_smallpox", /* 176 */ 239"spell_cause_smallpox", /* 176 */
240"spell_cause_white_death", /* 177 */ 240"spell_cause_white_death", /* 177 */
241"spell_cause_anthrax", /* 178 */ 241"spell_cause_anthrax", /* 178 */
242"spell_cause_typhoid", /* 179 */ 242"spell_cause_typhoid", /* 179 */
243"spell_mana_blast", /* 180 */ 243"spell_mana_blast", /* 180 */
244"spell_small_manaball", /* 181 */ 244"spell_small_manaball", /* 181 */
245"spell_medium_manaball", /* 182 */ 245"spell_medium_manaball", /* 182 */
246"spell_large_manaball", /* 183 */ 246"spell_large_manaball", /* 183 */
247"spell_manabolt", /* 184 */ 247"spell_manabolt", /* 184 */
248"spell_dancing_sword", /* 185 */ 248"spell_dancing_sword", /* 185 */
249"spell_animate_weapon", /* 186 */ 249"spell_animate_weapon", /* 186 */
250"spell_cause_cold", /* 187 */ 250"spell_cause_cold", /* 187 */
251"spell_divine_shock", /* 188 */ 251"spell_divine_shock", /* 188 */
252"spell_windstorm", /* 189 */ 252"spell_windstorm", /* 189 */
253"spell_sanctuary", /* 190 */ 253"spell_sanctuary", /* 190 */
254"spell_peace", /* 191 */ 254"spell_peace", /* 191 */
255"spell_spiderweb", /* 192 */ 255"spell_spiderweb", /* 192 */
256"spell_conflict", /* 193 */ 256"spell_conflict", /* 193 */
257"spell_rage", /* 194 */ 257"spell_rage", /* 194 */
258"spell_forked_lightning", /* 195 */ 258"spell_forked_lightning", /* 195 */
259"spell_poison_fog", /* 196 */ 259"spell_poison_fog", /* 196 */
260"spell_flaming_aura", /* 197 */ 260"spell_flaming_aura", /* 197 */
261"spell_vitriol", /* 198 */ 261"spell_vitriol", /* 198 */
262"spell_vitriol_splash", /* 199 */ 262"spell_vitriol_splash", /* 199 */
263"spell_iron_skin", /* 200 */ 263"spell_iron_skin", /* 200 */
264"spell_wrathful_eye", /* 201 */ 264"spell_wrathful_eye", /* 201 */
265"spell_town_portal", /* 202 */ 265"spell_town_portal", /* 202 */
266"spell_missile_swarm", /* 203 */ 266"spell_missile_swarm", /* 203 */
267"spell_cause_rabies", /* 204 */ 267"spell_cause_rabies", /* 204 */
268"spell_glyph", /* 205 */ 268"spell_glyph", /* 205 */
269NULL 269NULL
270}; 270};
271 271
272#define SET_OR_CLEAR_FLAG(op, flag, val) \ 272#define SET_OR_CLEAR_FLAG(op, flag, val) \
273 { if (val) SET_FLAG(op, flag); else CLEAR_FLAG(op, flag); } 273 { if (val) SET_FLAG(op, flag); else CLEAR_FLAG(op, flag); }
274 274
275/* SET_RESIST is really only really needed for transition code. We normally 275/* SET_RESIST is really only really needed for transition code. We normally
276 * don't care about multiple values overwriting each other, but this is 276 * don't care about multiple values overwriting each other, but this is
277 * to catch items that have multiple protection/immune/vulnerable. 277 * to catch items that have multiple protection/immune/vulnerable.
278 * This can be simplified later on to just do the set after all the archs 278 * This can be simplified later on to just do the set after all the archs
280 * We always keep the last value because otherwise the value from the 280 * We always keep the last value because otherwise the value from the
281 * arch may take precedence. 281 * arch may take precedence.
282 * Unfortunately, we will report warnings here simply because an object has 282 * Unfortunately, we will report warnings here simply because an object has
283 * been modified from the arch. 283 * been modified from the arch.
284 */ 284 */
285#if 0 /* #if's don't work in #define macros */ 285#if 0 /* #if's don't work in #define macros */
286#define SET_RESIST(op, type, val) \ 286#define SET_RESIST(op, type, val) \
287 {if (op->resist[type]!=0) { \ 287 {if (op->resist[type]!=0) { \
288 LOG(llevInfo, "object %s having multiple resistances set, type=%s, old=%d, new=%d\n", \ 288 LOG(llevInfo, "object %s having multiple resistances set, type=%s, old=%d, new=%d\n", \
289 op->name?op->name:(op->arch?op->arch->name:"unknown"), \ 289 op->name?op->name:(op->arch?op->arch->name:"unknown"), \
290 resist_plus[type], op->resist[type], val); \ 290 resist_plus[type], op->resist[type], val); \
291 } op->resist[type] = val; } 291 } op->resist[type] = val; }
292#else 292#else
293#define SET_RESIST(op, type, val) op->resist[type] = val; 293#define SET_RESIST(op, type, val) op->resist[type] = val;
294#endif 294#endif
295 295
296#define IVAL atoi(yval()) 296#define IVAL atoi(yval())
297#define FVAL atof(yval()) 297#define FVAL atof(yval())
298extern int arch_init; 298extern int arch_init;
299 299
300/* Put this here since it is used below */ 300/* Put this here since it is used below */
301static void set_protection(object *op, uint32 mask, uint16 pro_val) 301static void set_protection(object *op, uint32 mask, uint16 pro_val)
302{ 302{
303 int i; 303 int i;
304 304
305 if (!mask) return; /* Unlikely, but might as well check */ 305 if (!mask) return; /* Unlikely, but might as well check */
306 for (i=0; i<NROFATTACKS; i++) { 306 for (i=0; i<NROFATTACKS; i++) {
307 if (mask & (1<<i)) SET_RESIST(op, i, pro_val); 307 if (mask & (1<<i)) SET_RESIST(op, i, pro_val);
308 } 308 }
309} 309}
310 310
311 311
312static void set_body_info(object *op, char *params) { 312static void set_body_info(object *op, char *params) {
314 char *cp; 314 char *cp;
315 315
316 /* go to first space character */ 316 /* go to first space character */
317 for (cp=params; !isspace(*cp); cp++) ; 317 for (cp=params; !isspace(*cp); cp++) ;
318 318
319 *cp++ = 0; /* null it out */ 319 *cp++ = 0; /* null it out */
320 320
321 for (i=0; i<NUM_BODY_LOCATIONS; i++) { 321 for (i=0; i<NUM_BODY_LOCATIONS; i++) {
322 if (!strcmp(params, body_locations[i].save_name)) { 322 if (!strcmp(params, body_locations[i].save_name)) {
323 op->body_info[i] = atoi(cp); 323 op->body_info[i] = atoi(cp);
324 return; /* Only one line passed in params */ 324 return; /* Only one line passed in params */
325 } 325 }
326 } 326 }
327 LOG(llevError,"set_body_info called with bogus params: %s\n", params); 327 LOG(llevError,"set_body_info called with bogus params: %s\n", params);
328} 328}
329 329
330// return a suitable strign describign an objetc in enough detail to find it 330// return a suitable strign describign an objetc in enough detail to find it
335 char info2[256 * 3]; 335 char info2[256 * 3];
336 char *p = info; 336 char *p = info;
337 337
338 p += snprintf (p, 256, "%d=\"%s%s%s\"", 338 p += snprintf (p, 256, "%d=\"%s%s%s\"",
339 op->count, 339 op->count,
340 op->name ? op->name : "(anon)", 340 op->name ? (const char *)op->name : "(anon)",
341 op->title ? " " : "", 341 op->title ? " " : "",
342 op->title ? op->title : ""); 342 op->title ? (const char *)op->title : "");
343 343
344 if (op->env) 344 if (op->env)
345 p += snprintf (p, 256, "(in %s)", op_debug_info_ (op->env, info2)); 345 p += snprintf (p, 256, "(in %s)", op_debug_info_ (op->env, info2));
346 346
347 if (op->map) 347 if (op->map)
373 * the object. In that case, we also want to use the loaded name. 373 * the object. In that case, we also want to use the loaded name.
374 * Otherwise, what happens is that the the plural name will lose 374 * Otherwise, what happens is that the the plural name will lose
375 * information (appear as just 'hearts' and not 'goblins heart') 375 * information (appear as just 'hearts' and not 'goblins heart')
376 */ 376 */
377 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) { 377 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) {
378 if (op->name_pl) free_string(op->name_pl); 378 if (op->name_pl) free_string(op->name_pl);
379 op->name_pl = NULL; 379 op->name_pl = NULL;
380 } 380 }
381 if (!op->name_pl) op->name_pl = add_string(op->name); 381 if (!op->name_pl) op->name_pl = add_string(op->name);
382 382
383 /* objects now have a materialname. try to patch it in */ 383 /* objects now have a materialname. try to patch it in */
384 if (!(IS_WEAPON(op) && op->level > 0)) { 384 if (!(IS_WEAPON(op) && op->level > 0)) {
391 * excessive to do this at every run - most of this is 391 * excessive to do this at every run - most of this is
392 * really just to catch any errors - program will still run, but 392 * really just to catch any errors - program will still run, but
393 * not in the ideal fashion. 393 * not in the ideal fashion.
394 */ 394 */
395 if ((op->type == WEAPON || op->type==BOW) && arch_init) { 395 if ((op->type == WEAPON || op->type==BOW) && arch_init) {
396 if (!op->skill) { 396 if (!op->skill) {
397 LOG(llevError,"Weapon %s lacks a skill.\n", op_debug_info (op)); 397 LOG(llevError,"Weapon %s lacks a skill.\n", op_debug_info (op));
398 } else if ((!strcmp(op->skill,"one handed weapons") && op->body_info[1] != -1) || 398 } else if ((!strcmp(op->skill,"one handed weapons") && op->body_info[1] != -1) ||
399 (!strcmp(op->skill,"two handed weapons") && op->body_info[1] != -2)) { 399 (!strcmp(op->skill,"two handed weapons") && op->body_info[1] != -2)) {
400 LOG(llevError,"weapon %s arm usage does not match skill: %d, %s\n", 400 LOG(llevError,"weapon %s arm usage does not match skill: %d, %s\n",
401 op_debug_info (op), op->body_info[1], op->skill); 401 op_debug_info (op), op->body_info[1], op->skill);
402 } 402 }
403 } 403 }
404 404
405 /* We changed last_heal to gen_sp_armour, which is what it 405 /* We changed last_heal to gen_sp_armour, which is what it
406 * really does for many objects. Need to catch any in maps 406 * really does for many objects. Need to catch any in maps
407 * that may have an old value. 407 * that may have an old value.
410 (op->type == ARMOUR) || (op->type == HELMET) || 410 (op->type == ARMOUR) || (op->type == HELMET) ||
411 (op->type == SHIELD) || (op->type == RING) || 411 (op->type == SHIELD) || (op->type == RING) ||
412 (op->type == BOOTS) || (op->type == GLOVES) || 412 (op->type == BOOTS) || (op->type == GLOVES) ||
413 (op->type == AMULET ) || (op->type == GIRDLE) || 413 (op->type == AMULET ) || (op->type == GIRDLE) ||
414 (op->type == BRACERS ) || (op->type == CLOAK)) { 414 (op->type == BRACERS ) || (op->type == CLOAK)) {
415 if (op->last_heal) { 415 if (op->last_heal) {
416 LOG(llevDebug,"Object %s still has last_heal set, not gen_sp_armour\n", op_debug_info (op)); 416 LOG(llevDebug,"Object %s still has last_heal set, not gen_sp_armour\n", op_debug_info (op));
417 op->gen_sp_armour = op->last_heal; 417 op->gen_sp_armour = op->last_heal;
418 op->last_heal = 0; 418 op->last_heal = 0;
419 } 419 }
420 if (editor) ip =0; 420 if (editor) ip =0;
421 else ip = calc_item_power(op, 0); 421 else ip = calc_item_power(op, 0);
422 /* Legacy objects from before item power was in the game */ 422 /* Legacy objects from before item power was in the game */
423 if (!op->item_power && ip) { 423 if (!op->item_power && ip) {
424 if (ip > 3) { 424 if (ip > 3) {
425 LOG(llevDebug,"Object %s had no item power, using %d\n", op_debug_info (op), ip); 425 LOG(llevDebug,"Object %s had no item power, using %d\n", op_debug_info (op), ip);
426 } 426 }
427 op->item_power = ip; 427 op->item_power = ip;
428 } 428 }
429 /* Check for possibly bogus values. Has to meet both these criteria - 429 /* Check for possibly bogus values. Has to meet both these criteria -
430 * something that has item_power 1 is probably just fine if our calculated 430 * something that has item_power 1 is probably just fine if our calculated
431 * value is 1 or 2 - these values are small enough that hard to be precise. 431 * value is 1 or 2 - these values are small enough that hard to be precise.
432 * similarly, it item_power is 0, the first check will always pass, 432 * similarly, it item_power is 0, the first check will always pass,
433 * but not the second one. 433 * but not the second one.
434 */ 434 */
435 if (ip > 2 *op->item_power && ip > (op->item_power + 3)) { 435 if (ip > 2 *op->item_power && ip > (op->item_power + 3)) {
436 LOG(llevDebug,"Object %s seems to have too low item power? %d > %d\n", 436 LOG(llevDebug,"Object %s seems to have too low item power? %d > %d\n",
437 op_debug_info (op), ip, op->item_power); 437 op_debug_info (op), ip, op->item_power);
438 } 438 }
439 439
440 } 440 }
441 /* Old spellcasting object - need to load in the appropiate object */ 441 /* Old spellcasting object - need to load in the appropiate object */
442 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN 442 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN
443 || op->type == FIREWALL || 443 || op->type == FIREWALL ||
444 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 444 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
445 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) { 445 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) {
446 object *tmp; 446 object *tmp;
447 447
448 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 448 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
449 * in that spell was stored in sp. 449 * in that spell was stored in sp.
450 */ 450 */
451 tmp = get_archetype(spell_mapping[op->type == FIREWALL?op->stats.dam:op->stats.sp]); 451 tmp = get_archetype(spell_mapping[op->type == FIREWALL?op->stats.dam:op->stats.sp]);
452 insert_ob_in_ob(tmp, op); 452 insert_ob_in_ob(tmp, op);
453 op->randomitems = NULL; /* So another spell isn't created for this object */ 453 op->randomitems = NULL; /* So another spell isn't created for this object */
454 } 454 }
455 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 455 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
456 456
457 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) { 457 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) {
458 object *tmp; 458 object *tmp;
459 459
460 tmp = get_archetype_by_object_name(op->slaying); 460 tmp = get_archetype_by_object_name(op->slaying);
461 insert_ob_in_ob(tmp, op); 461 insert_ob_in_ob(tmp, op);
462 op->randomitems = NULL; /* So another spell isn't created for this object */ 462 op->randomitems = NULL; /* So another spell isn't created for this object */
463 /* without this, value is all screwed up */ 463 /* without this, value is all screwed up */
464 op->value = op->arch->clone.value * op->inv->value; 464 op->value = op->arch->clone.value * op->inv->value;
465 } 465 }
466 466
467 if (QUERY_FLAG(op, FLAG_MONSTER)) { 467 if (QUERY_FLAG(op, FLAG_MONSTER)) {
468 if (op->stats.hp > op->stats.maxhp) 468 if (op->stats.hp > op->stats.maxhp)
469 LOG(llevDebug,"Monster %s has hp set higher than maxhp (%d>%d)\n", 469 LOG(llevDebug,"Monster %s has hp set higher than maxhp (%d>%d)\n",
470 op_debug_info (op), 470 op_debug_info (op),
471 op->stats.hp, op->stats.maxhp); 471 op->stats.hp, op->stats.maxhp);
472 472
473 /* The archs just need to be updated for this */ 473 /* The archs just need to be updated for this */
474 if (op->move_type ==0) op->move_type = MOVE_WALK; 474 if (op->move_type ==0) op->move_type = MOVE_WALK;
475 } 475 }
476 if ((QUERY_FLAG(op,FLAG_GENERATOR) && QUERY_FLAG(op,FLAG_CONTENT_ON_GEN)) 476 if ((QUERY_FLAG(op,FLAG_GENERATOR) && QUERY_FLAG(op,FLAG_CONTENT_ON_GEN))
477 || op->type == CREATOR 477 || op->type == CREATOR
478 || op->type == CONVERTER) { 478 || op->type == CONVERTER) {
479 /* Object will duplicate it's content as part of the 479 /* Object will duplicate it's content as part of the
489 * would potentially cause them to be triggered when someone steps 489 * would potentially cause them to be triggered when someone steps
490 * on them). If move_type is set, presume person knows what they 490 * on them). If move_type is set, presume person knows what they
491 * are doing, otherwise, set move_type based on maxhp value. 491 * are doing, otherwise, set move_type based on maxhp value.
492 */ 492 */
493 if (op->type == PLAYERMOVER) { 493 if (op->type == PLAYERMOVER) {
494 if (!op->move_type) { 494 if (!op->move_type) {
495 if (op->stats.maxhp) { 495 if (op->stats.maxhp) {
496 op->move_type = MOVE_ALL; 496 op->move_type = MOVE_ALL;
497 op->stats.maxhp=0; 497 op->stats.maxhp=0;
498 } else { 498 } else {
499 op->move_type = MOVE_WALK; 499 op->move_type = MOVE_WALK;
500 } 500 }
501 } 501 }
502 } 502 }
503 503
504} 504}
505 505
506/* This extracts the key/value from the yytext field - 506/* This extracts the key/value from the yytext field -
556 556
557 /* Got last character before null and strip 557 /* Got last character before null and strip
558 * off tailing whitespace 558 * off tailing whitespace
559 */ 559 */
560 for (end = value + (strlen(cp)-1); isspace(*end); end--) { 560 for (end = value + (strlen(cp)-1); isspace(*end); end--) {
561 if (end == value) { 561 if (end == value) {
562 /* *blink blink* Still no value? */ 562 /* *blink blink* Still no value? */
563 set_ob_key_value(op, key, NULL, TRUE); 563 set_ob_key_value(op, key, NULL, TRUE);
564 return; 564 return;
565 } 565 }
566 *end='\0'; 566 *end='\0';
567 } 567 }
568 set_ob_key_value(op, key, value, TRUE); 568 set_ob_key_value(op, key, value, TRUE);
569} 569}
570 570
571static void set_move(MoveType *mt, char *params) { 571static void set_move(MoveType *mt, char *params) {
572 char *str; 572 char *str;
573 int i, negate; 573 int i, negate;
574 574
575 if (isdigit(*params)) { 575 if (isdigit(*params)) {
576 *mt = atoi(params); 576 *mt = atoi(params);
577 } else { 577 } else {
578 *mt=0; 578 *mt=0;
579 for (str=strtok(params, " "); str; str=strtok(NULL, " ")) { 579 for (str=strtok(params, " "); str; str=strtok(NULL, " ")) {
580 negate=0; 580 negate=0;
581 if (!strcasecmp(str, "all")) 581 if (!strcasecmp(str, "all"))
582 *mt |= MOVE_ALL; 582 *mt |= MOVE_ALL;
583 else { 583 else {
584 if (*str=='-') { 584 if (*str=='-') {
585 negate = 1; 585 negate = 1;
586 str++; 586 str++;
587 } 587 }
588 for (i=0; move_name[i] != NULL; i++) { 588 for (i=0; move_name[i] != NULL; i++) {
589 if (!strcasecmp(move_name[i], str)) { 589 if (!strcasecmp(move_name[i], str)) {
590 if (negate) { 590 if (negate) {
591 *mt &= ~(1<<i); 591 *mt &= ~(1<<i);
592 } else { 592 } else {
593 *mt |= (1<<i); 593 *mt |= (1<<i);
594 } 594 }
595 break; 595 break;
596 } 596 }
597 } 597 }
598 if (move_name[i] == NULL) { 598 if (move_name[i] == NULL) {
599 /* fly is a special case - covers both fly_low and 599 /* fly is a special case - covers both fly_low and
600 * fly_high - since it doesn't match to a specific 600 * fly_high - since it doesn't match to a specific
601 * single bit, have to special case it. 601 * single bit, have to special case it.
602 */ 602 */
603 if (!strcasecmp(str,"flying")) { 603 if (!strcasecmp(str,"flying")) {
604 if (negate) { 604 if (negate) {
605 *mt &= ~MOVE_FLYING; 605 *mt &= ~MOVE_FLYING;
606 } else { 606 } else {
607 *mt |= MOVE_FLYING; 607 *mt |= MOVE_FLYING;
608 } 608 }
609 } else { 609 } else {
610 LOG(llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str); 610 LOG(llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
611 } 611 }
612 } 612 }
613 } /* Else not all move types */ 613 } /* Else not all move types */
614 } /* for strtok */ 614 } /* for strtok */
615 } /* Else not a numeric value */ 615 } /* Else not a numeric value */
616} 616}
617 617
618%} 618%}
619 619
620 620
621 621
622S [ \t]+.+ 622S [ \t]+.*
623WS [ \t]* 623WS [ \t]*
624A .+ 624A .+
625 625
626%x MESSAGE 626%x MESSAGE
627%x LORE 627%x LORE
628%x SCRIPT 628%x SCRIPT
629 629
641 641
642 lex_error=0; 642 lex_error=0;
643 643
644%} 644%}
645 645
646^msg{WS}$ { BEGIN( MESSAGE ); msgbuf[0]='\0'; } 646^msg{WS}$ { BEGIN( MESSAGE ); msgbuf[0]='\0'; }
647<MESSAGE>^endmsg{WS}$ { BEGIN( INITIAL ); 647<MESSAGE>^endmsg{WS}$ { BEGIN( INITIAL );
648 /* Just print a warning so we can be reasonably safe 648 /* Just print a warning so we can be reasonably safe
649 * about not overflowing the buffer. 649 * about not overflowing the buffer.
650 */ 650 */
651 if (strlen(msgbuf) >= HUGE_BUF) 651 if (strlen(msgbuf) >= HUGE_BUF)
652 { 652 {
653 LOG(llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", 653 LOG(llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n",
654 HUGE_BUF, strlen(op->msg),op->msg); 654 HUGE_BUF, strlen(op->msg),op->msg);
655 op->msg = add_string ("ERROR, please report: string too long, winged.\n"); 655 op->msg = add_string ("ERROR, please report: string too long, winged.\n");
656 } 656 }
657 else 657 else
658 op->msg = add_string (msgbuf); 658 op->msg = add_string (msgbuf);
659 } 659 }
660<MESSAGE>.* {strcat(msgbuf, yytext); strcat(msgbuf,"\n"); } 660<MESSAGE>.* {strcat(msgbuf, yytext); strcat(msgbuf,"\n"); }
661 661
662^lore{WS}$ { BEGIN( LORE ); lorebuf[0]='\0'; } 662^lore{WS}$ { BEGIN( LORE ); lorebuf[0]='\0'; }
663<LORE>^endlore{WS}$ { BEGIN( INITIAL ); 663<LORE>^endlore{WS}$ { BEGIN( INITIAL );
664 op->lore=add_string(lorebuf); 664 op->lore=add_string(lorebuf);
665 /* Just print a warning so we can be reasonably safe 665 /* Just print a warning so we can be reasonably safe
666 * about not overflowing the buffer. 666 * about not overflowing the buffer.
667 */ 667 */
668 if (strlen(op->lore) > (HUGE_BUF/2)) 668 if (strlen(op->lore) > (HUGE_BUF/2))
669 LOG(llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 669 LOG(llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
670 HUGE_BUF/2, HUGE_BUF, strlen(op->lore),op->lore); 670 HUGE_BUF/2, HUGE_BUF, strlen(op->lore),op->lore);
671 } 671 }
672<LORE>.* {strcat(lorebuf, yytext); strcat(lorebuf,"\n"); } 672<LORE>.* {strcat(lorebuf, yytext); strcat(lorebuf,"\n"); }
673 673
674^object{S} { char *yv=yval(); 674^object{S} { char *yv=yval();
675 675
676 if (*yv=='\0') { 676 if (*yv=='\0') {
677 LOG(llevError,"Object lacks name.\n"); 677 LOG(llevError,"Object lacks name.\n");
678 return LL_IGNORED; 678 return LL_IGNORED;
679 } 679 }
680 if (!arch_init) { 680 if (!arch_init) {
681 LOG(llevError,"Got object info when not in arch_init (%s)?\n", yv); 681 LOG(llevError,"Got object info when not in arch_init (%s)?\n", yv);
682 } else { 682 } else {
683 if (op->arch!=NULL) op->arch->name=add_string(yv); 683 if (op->arch!=NULL) op->arch->name=add_string(yv);
684 op->name = add_string(yv); 684 op->name = add_string(yv);
685 } 685 }
686 } 686 }
687 687
688^name{S} { char *yv=yval(); 688^name{S} { char *yv=yval();
689 689
690 if (*yv=='\0') LOG(llevError,"Name without val\n"); 690 if (*yv=='\0') LOG(llevError,"Name without val\n");
691 else FREE_AND_COPY(op->name, yv); 691 else FREE_AND_COPY(op->name, yv);
692 } 692 }
693^name_pl{S} { char *yv=yval(); 693^name_pl{S} { char *yv=yval();
694 694
695 if (*yv=='\0') LOG(llevError,"Name without val\n"); 695 if (*yv=='\0') LOG(llevError,"Name without val\n");
696 else FREE_AND_COPY(op->name_pl, yv); 696 else FREE_AND_COPY(op->name_pl, yv);
697 } 697 }
698^attach{S} { char *yv=yval(); 698^attach{S} { char *yv=yval();
699 if (*yv) 699 if (*yv)
700 op->attach = add_string (yv); 700 op->attach = add_string (yv);
701 } 701 }
702^skill{S} FREE_AND_COPY(op->skill,yval()); 702^skill{S} FREE_AND_COPY(op->skill,yval());
703^custom_name{S} { char *yv=yval(); 703^custom_name{S} { char *yv=yval();
704 704
705 if (*yv=='\0') LOG(llevError,"Custom name without val\n"); 705 if (*yv=='\0') LOG(llevError,"Custom name without val\n");
706 else FREE_AND_COPY(op->custom_name, yv); 706 else FREE_AND_COPY(op->custom_name, yv);
707 } 707 }
708^race{S} FREE_AND_COPY(op->race,yval()); 708^race{S} FREE_AND_COPY(op->race,yval());
709^slaying{S} FREE_AND_COPY(op->slaying, yval()); 709^slaying{S} FREE_AND_COPY(op->slaying, yval());
710^inventory.*$ LOG(llevError,"Got depreciated Inventory command?\n"); 710^inventory.*$ LOG(llevError,"Got depreciated Inventory command?\n");
711 711
712 712
713^arch{S} { /* If op->arch has been set, then this new object 713^arch{S} { /* If op->arch has been set, then this new object
714 * must be part of the inventory. So process 714 * must be part of the inventory. So process
715 * appropriately. 715 * appropriately.
716 */ 716 */
717 if (op->arch) { 717 if (op->arch) {
718 object *tmp; 718 object *tmp;
719 char *yv=yval(); 719 char *yv=yval();
720 720
721 archetype *arch = find_archetype(yv); 721 archetype *arch = find_archetype(yv);
722 if (arch!=NULL) 722 if (arch!=NULL)
723 tmp = arch_to_object (arch); 723 tmp = arch_to_object (arch);
724 else { 724 else {
725 tmp = get_object (); 725 tmp = get_object ();
726 if (tmp->name) free_string(tmp->name); 726 if (tmp->name) free_string(tmp->name);
727 /* record the name of the broken object */ 727 /* record the name of the broken object */
728 tmp->name = add_string(yv); 728 tmp->name = add_string(yv);
729 } 729 }
730 strcpy(msgbuf, ""); 730 strcpy(msgbuf, "");
731 strcpy(lorebuf, ""); 731 strcpy(lorebuf, "");
732 lex_load(tmp, thawer, map_flags); 732 lex_load(tmp, thawer, map_flags);
733 if (tmp->arch) { 733 if (tmp->arch) {
734 insert_ob_in_ob(tmp,op); 734 insert_ob_in_ob(tmp,op);
735 } 735 }
736 else { 736 else {
737 LOG(llevDebug,"Discarding object without arch: %s\n", tmp->name?tmp->name:"(null)"); 737 LOG(llevDebug,"Discarding object without arch: %s\n", tmp->name?(const char *)tmp->name:"(null)");
738 free_object(tmp); 738 free_object(tmp);
739 } 739 }
740 } 740 }
741 /* This is the actual archetype definition then */ 741 /* This is the actual archetype definition then */
742 else { 742 else {
743 char *yv=yval(); 743 char *yv=yval();
744 744
745 op->arch=find_archetype(yv); 745 op->arch=find_archetype(yv);
746 if (op->arch!=NULL) { 746 if (op->arch!=NULL) {
747 copy_object(&op->arch->clone,op); 747 copy_object(&op->arch->clone,op);
748 } else if (!arch_init) { 748 } else if (!arch_init) {
749 if (op->name) free_string(op->name); 749 if (op->name) free_string(op->name);
750 /* record the name of the broken object */ 750 /* record the name of the broken object */
751 op->name = add_string(yv); 751 op->name = add_string(yv);
752 } 752 }
753 } 753 }
754 } 754 }
755 755
756^other_arch{S} op->other_arch=find_archetype(yval()); 756^other_arch{S} op->other_arch=find_archetype(yval());
757^animation{S} { 757^animation{S} {
758 if (strcmp (yval(), "NONE") == 0) { 758 if (strcmp (yval(), "NONE") == 0) {
759 op->animation_id = 0; 759 op->animation_id = 0;
760 CLEAR_FLAG (op, FLAG_ANIMATE); 760 CLEAR_FLAG (op, FLAG_ANIMATE);
761 } else { 761 } else {
762 op->animation_id = find_animation (yval()); 762 op->animation_id = find_animation (yval());
763 SET_FLAG (op, FLAG_ANIMATE); 763 SET_FLAG (op, FLAG_ANIMATE);
764 } 764 }
765 } 765 }
766 766
767^more{WS}$ { /* We need to record that this is a multipart object, 767^more{WS}$ { /* We need to record that this is a multipart object,
768 * so the calling function can glue things back together 768 * so the calling function can glue things back together
769 */ 769 */
770 ismore=1; 770 ismore=1;
771 } 771 }
772^end{WS}$ { check_loaded_object(op); 772^end{WS}$ { check_loaded_object(op);
773 773
774 if (!arch_init) 774 if (!arch_init)
775 op->instantiate (); 775 op->instantiate ();
776 776
777 if (ismore) return LL_MORE; 777 if (ismore) return LL_MORE;
778 else return LL_NORMAL; 778 else return LL_NORMAL;
779 } 779 }
780^oid{S} { 780^oid{S} {
781 thawer.get (op, IVAL); 781 thawer.get (op, IVAL);
782 } 782 }
783^last_heal{S} op->last_heal = IVAL; 783^last_heal{S} op->last_heal = IVAL;
784^last_sp{S} op->last_sp = IVAL; 784^last_sp{S} op->last_sp = IVAL;
785^last_grace{S} op->last_grace = IVAL; 785^last_grace{S} op->last_grace = IVAL;
786^last_eat{S} op->last_eat = IVAL; 786^last_eat{S} op->last_eat = IVAL;
787^speed{S} { op->speed = FVAL; 787^speed{S} { op->speed = FVAL;
788 if (!(map_flags & MAP_STYLE)) { 788 if (!(map_flags & MAP_STYLE)) {
789 if (op->speed<0) op->speed_left = op->speed_left-RANDOM()%100/100.0; 789 if (op->speed<0) op->speed_left = op->speed_left-RANDOM()%100/100.0;
790 update_ob_speed(op); 790 update_ob_speed(op);
791 } 791 }
792 } 792 }
793^speed_left{S} op->speed_left = FVAL; 793^speed_left{S} op->speed_left = FVAL;
794^slow_move{S} { op->move_slow |= MOVE_WALK; 794^slow_move{S} { op->move_slow |= MOVE_WALK;
795 op->move_slow_penalty = FVAL; 795 op->move_slow_penalty = FVAL;
796 } 796 }
797^title{S} { char *y=yval(); 797^title{S} { char *y=yval();
798 if (*y=='\0') LOG(llevError,"Title without value.\n"); 798 if (*y=='\0') LOG(llevError,"Title without value.\n");
799 else FREE_AND_COPY(op->title, y); 799 else FREE_AND_COPY(op->title, y);
800 } 800 }
801 801
802^face{S} op->face = &new_faces[FindFace(yval(), 0)]; 802^face{S} op->face = &new_faces[FindFace(yval(), 0)];
803^str{S} op->stats.Str = IVAL; 803^str{S} op->stats.Str = IVAL;
804^dex{S} op->stats.Dex = IVAL; 804^dex{S} op->stats.Dex = IVAL;
805^con{S} op->stats.Con = IVAL; 805^con{S} op->stats.Con = IVAL;
806^wis{S} op->stats.Wis = IVAL; 806^wis{S} op->stats.Wis = IVAL;
807^cha{S} op->stats.Cha = IVAL; 807^cha{S} op->stats.Cha = IVAL;
808^int{S} op->stats.Int = IVAL; 808^int{S} op->stats.Int = IVAL;
809^pow{S} op->stats.Pow = IVAL; 809^pow{S} op->stats.Pow = IVAL;
810^hp{S} op->stats.hp = IVAL; 810^hp{S} op->stats.hp = IVAL;
811^maxhp{S} op->stats.maxhp = IVAL; 811^maxhp{S} op->stats.maxhp = IVAL;
812^sp{S} op->stats.sp = IVAL; 812^sp{S} op->stats.sp = IVAL;
813^maxsp{S} op->stats.maxsp = IVAL; 813^maxsp{S} op->stats.maxsp = IVAL;
814^grace{S} op->stats.grace = IVAL; 814^grace{S} op->stats.grace = IVAL;
815^maxgrace{S} op->stats.maxgrace = IVAL; 815^maxgrace{S} op->stats.maxgrace = IVAL;
816^exp{S} op->stats.exp = atoll(yval()); 816^exp{S} op->stats.exp = atoll(yval());
817^perm_exp{S} op->perm_exp = atoll(yval()); 817^perm_exp{S} op->perm_exp = atoll(yval());
818^food{S} op->stats.food = IVAL; 818^food{S} op->stats.food = IVAL;
819^dam{S} op->stats.dam = IVAL; 819^dam{S} op->stats.dam = IVAL;
820^wc{S} op->stats.wc = IVAL; 820^wc{S} op->stats.wc = IVAL;
821^ac{S} op->stats.ac = IVAL; 821^ac{S} op->stats.ac = IVAL;
822^x{S} {op->x = IVAL; op->ox= op->x; } 822^x{S} {op->x = IVAL; op->ox= op->x; }
823^y{S} {op->y = IVAL; op->oy= op->y; } 823^y{S} {op->y = IVAL; op->oy= op->y; }
824^nrof{S} op->nrof= atol(yval()); 824^nrof{S} op->nrof= atol(yval());
825^level{S} op->level = IVAL; 825^level{S} op->level = IVAL;
826^direction{S} op->direction = IVAL; 826^direction{S} op->direction = IVAL;
827^type{S} op->type = IVAL; 827^type{S} op->type = IVAL;
828^subtype{S} op->subtype = IVAL; 828^subtype{S} op->subtype = IVAL;
829^material{S} op->material = IVAL; 829^material{S} op->material = IVAL;
830^materialname{S} { char *yv=yval(); 830^materialname{S} { char *yv=yval();
831 if (*yv=='\0') 831 if (*yv=='\0')
832 LOG(llevError,"Materialname without val\n"); 832 LOG(llevError,"Materialname without val\n");
833 else 833 else
834 FREE_AND_COPY(op->materialname, yv); 834 FREE_AND_COPY(op->materialname, yv);
835 } 835 }
836 836
837^value{S} op->value = IVAL; 837^value{S} op->value = IVAL;
838^weight{S} op->weight = atol(yval()); 838^weight{S} op->weight = atol(yval());
839^carrying{S} op->carrying = atol(yval()); 839^carrying{S} op->carrying = atol(yval());
840^attacktype{S} op->attacktype = IVAL; 840^attacktype{S} op->attacktype = IVAL;
841^path_attuned{S} op->path_attuned = IVAL; 841^path_attuned{S} op->path_attuned = IVAL;
842^path_repelled{S} op->path_repelled = IVAL; 842^path_repelled{S} op->path_repelled = IVAL;
843^path_denied{S} op->path_denied = IVAL; 843^path_denied{S} op->path_denied = IVAL;
844^invisible{S} op->invisible = IVAL; 844^invisible{S} op->invisible = IVAL;
845^magic{S} op->magic = IVAL; 845^magic{S} op->magic = IVAL;
846^state{S} op->state = IVAL; 846^state{S} op->state = IVAL;
847^alive{S} SET_OR_CLEAR_FLAG(op, FLAG_ALIVE, IVAL); 847^alive{S} SET_OR_CLEAR_FLAG(op, FLAG_ALIVE, IVAL);
848^applied{S} SET_OR_CLEAR_FLAG(op, FLAG_APPLIED, IVAL); 848^applied{S} SET_OR_CLEAR_FLAG(op, FLAG_APPLIED, IVAL);
849^unpaid{S} SET_OR_CLEAR_FLAG(op, FLAG_UNPAID, IVAL); 849^unpaid{S} SET_OR_CLEAR_FLAG(op, FLAG_UNPAID, IVAL);
850^need_an{S} { /* not used - just ignore */ } 850^need_an{S} { /* not used - just ignore */ }
851^need_ie{S} { /* not used - jsut ignore */ } 851^need_ie{S} { /* not used - jsut ignore */ }
852^is_animated{S} SET_OR_CLEAR_FLAG(op, FLAG_ANIMATE, IVAL); 852^is_animated{S} SET_OR_CLEAR_FLAG(op, FLAG_ANIMATE, IVAL);
853^no_pick{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_PICK, IVAL); 853^no_pick{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_PICK, IVAL);
854 854
855%{ /* These are all legacy - any new objects should use the move_ .. values */ 855%{ /* These are all legacy - any new objects should use the move_ .. values */
856%} 856%}
857^no_pass{S} { if (IVAL) op->move_block = MOVE_ALL; else op->move_block=0; } 857^no_pass{S} { if (IVAL) op->move_block = MOVE_ALL; else op->move_block=0; }
858^walk_on{S} { if (IVAL) op->move_on |= MOVE_WALK; else op->move_on &= ~MOVE_WALK; } 858^walk_on{S} { if (IVAL) op->move_on |= MOVE_WALK; else op->move_on &= ~MOVE_WALK; }
859^walk_off{S} { if (IVAL) op->move_off |= MOVE_WALK; else op->move_off &= ~MOVE_WALK; } 859^walk_off{S} { if (IVAL) op->move_off |= MOVE_WALK; else op->move_off &= ~MOVE_WALK; }
860^fly_on{S} { if (IVAL) op->move_on |= MOVE_FLY_LOW; else op->move_on &= ~MOVE_FLY_LOW; } 860^fly_on{S} { if (IVAL) op->move_on |= MOVE_FLY_LOW; else op->move_on &= ~MOVE_FLY_LOW; }
861^fly_off{S} { if (IVAL) op->move_off |= MOVE_FLY_LOW; else op->move_off &= ~MOVE_FLY_LOW; } 861^fly_off{S} { if (IVAL) op->move_off |= MOVE_FLY_LOW; else op->move_off &= ~MOVE_FLY_LOW; }
862^flying{S} { if (IVAL) op->move_type |= MOVE_FLY_LOW; else op->move_type &= ~MOVE_FLY_LOW; } 862^flying{S} { if (IVAL) op->move_type |= MOVE_FLY_LOW; else op->move_type &= ~MOVE_FLY_LOW; }
863 863
864%{ /* These are the new values */ 864%{ /* These are the new values */
865%} 865%}
866^move_block{S} set_move(&op->move_block, yval()); 866^move_block{S} set_move(&op->move_block, yval());
867^move_allow{S} set_move(&op->move_allow, yval()); 867^move_allow{S} set_move(&op->move_allow, yval());
868^move_type{S} set_move(&op->move_type, yval()); 868^move_type{S} set_move(&op->move_type, yval());
869^move_on{S} set_move(&op->move_on, yval()); 869^move_on{S} set_move(&op->move_on, yval());
870^move_off{S} set_move(&op->move_off, yval()); 870^move_off{S} set_move(&op->move_off, yval());
871^move_slow{S} set_move(&op->move_slow, yval()); 871^move_slow{S} set_move(&op->move_slow, yval());
872^move_slow_penalty{S} op->move_slow_penalty = FVAL; 872^move_slow_penalty{S} op->move_slow_penalty = FVAL;
873 873
874 874
875^monster{S} SET_OR_CLEAR_FLAG(op, FLAG_MONSTER, IVAL); 875^monster{S} SET_OR_CLEAR_FLAG(op, FLAG_MONSTER, IVAL);
876^neutral{S} SET_OR_CLEAR_FLAG(op, FLAG_NEUTRAL, IVAL); 876^neutral{S} SET_OR_CLEAR_FLAG(op, FLAG_NEUTRAL, IVAL);
877^no_attack{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_ATTACK, IVAL); 877^no_attack{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_ATTACK, IVAL);
878^no_damage{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_DAMAGE, IVAL); 878^no_damage{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_DAMAGE, IVAL);
879^friendly{S} { if (IVAL) { 879^friendly{S} { if (IVAL) {
880 SET_FLAG(op, FLAG_FRIENDLY); 880 SET_FLAG(op, FLAG_FRIENDLY);
881 if (op->type != PLAYER) 881 if (op->type != PLAYER)
882 add_friendly_object (op); 882 add_friendly_object (op);
883 } 883 }
884 else CLEAR_FLAG(op, FLAG_FRIENDLY); 884 else CLEAR_FLAG(op, FLAG_FRIENDLY);
885 } 885 }
886^generator{S} SET_OR_CLEAR_FLAG(op, FLAG_GENERATOR, IVAL); 886^generator{S} SET_OR_CLEAR_FLAG(op, FLAG_GENERATOR, IVAL);
887^use_content_on_gen{S} SET_OR_CLEAR_FLAG (op,FLAG_CONTENT_ON_GEN, IVAL); 887^use_content_on_gen{S} SET_OR_CLEAR_FLAG (op,FLAG_CONTENT_ON_GEN, IVAL);
888^is_thrown{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_THROWN, IVAL); 888^is_thrown{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_THROWN, IVAL);
889^auto_apply{S} SET_OR_CLEAR_FLAG(op, FLAG_AUTO_APPLY, IVAL); 889^auto_apply{S} SET_OR_CLEAR_FLAG(op, FLAG_AUTO_APPLY, IVAL);
890^treasure{S} SET_OR_CLEAR_FLAG(op, FLAG_TREASURE, IVAL); 890^treasure{S} SET_OR_CLEAR_FLAG(op, FLAG_TREASURE, IVAL);
891^see_invisible{S} SET_OR_CLEAR_FLAG(op, FLAG_SEE_INVISIBLE, IVAL); 891^see_invisible{S} SET_OR_CLEAR_FLAG(op, FLAG_SEE_INVISIBLE, IVAL);
892^can_roll{S} SET_OR_CLEAR_FLAG(op, FLAG_CAN_ROLL, IVAL); 892^can_roll{S} SET_OR_CLEAR_FLAG(op, FLAG_CAN_ROLL, IVAL);
893^overlay_floor{S} SET_OR_CLEAR_FLAG(op, FLAG_OVERLAY_FLOOR, IVAL); 893^overlay_floor{S} SET_OR_CLEAR_FLAG(op, FLAG_OVERLAY_FLOOR, IVAL);
894^is_turnable{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_TURNABLE, IVAL); 894^is_turnable{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_TURNABLE, IVAL);
895^is_used_up{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_USED_UP, IVAL); 895^is_used_up{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_USED_UP, IVAL);
896^identified{S} { if (IVAL) { 896^identified{S} { if (IVAL) {
897 SET_FLAG(op, FLAG_IDENTIFIED); 897 SET_FLAG(op, FLAG_IDENTIFIED);
898 CLEAR_FLAG(op, FLAG_KNOWN_MAGICAL); 898 CLEAR_FLAG(op, FLAG_KNOWN_MAGICAL);
899 } 899 }
900 else CLEAR_FLAG(op, FLAG_IDENTIFIED); 900 else CLEAR_FLAG(op, FLAG_IDENTIFIED);
901 } 901 }
902^reflecting{S} SET_OR_CLEAR_FLAG(op, FLAG_REFLECTING, IVAL); 902^reflecting{S} SET_OR_CLEAR_FLAG(op, FLAG_REFLECTING, IVAL);
903^changing{S} SET_OR_CLEAR_FLAG(op, FLAG_CHANGING, IVAL); 903^changing{S} SET_OR_CLEAR_FLAG(op, FLAG_CHANGING, IVAL);
904^splitting{S} SET_OR_CLEAR_FLAG(op, FLAG_SPLITTING, IVAL); 904^splitting{S} SET_OR_CLEAR_FLAG(op, FLAG_SPLITTING, IVAL);
905^hitback{S} SET_OR_CLEAR_FLAG(op, FLAG_HITBACK, IVAL); 905^hitback{S} SET_OR_CLEAR_FLAG(op, FLAG_HITBACK, IVAL);
906^startequip{S} SET_OR_CLEAR_FLAG(op, FLAG_STARTEQUIP, IVAL); 906^startequip{S} SET_OR_CLEAR_FLAG(op, FLAG_STARTEQUIP, IVAL);
907^blocksview{S} SET_OR_CLEAR_FLAG(op, FLAG_BLOCKSVIEW, IVAL); 907^blocksview{S} SET_OR_CLEAR_FLAG(op, FLAG_BLOCKSVIEW, IVAL);
908^editable{S} op->arch->editable = IVAL; 908^editable{S} op->arch->editable = IVAL;
909^editor_folder{S} { } 909^editor_folder{S} { }
910^undead{S} SET_OR_CLEAR_FLAG(op, FLAG_UNDEAD, IVAL); 910^undead{S} SET_OR_CLEAR_FLAG(op, FLAG_UNDEAD, IVAL);
911^scared{S} SET_OR_CLEAR_FLAG(op, FLAG_SCARED, IVAL); 911^scared{S} SET_OR_CLEAR_FLAG(op, FLAG_SCARED, IVAL);
912^unaggressive{S} SET_OR_CLEAR_FLAG(op, FLAG_UNAGGRESSIVE, IVAL); 912^unaggressive{S} SET_OR_CLEAR_FLAG(op, FLAG_UNAGGRESSIVE, IVAL);
913^reflect_missile{S} SET_OR_CLEAR_FLAG(op, FLAG_REFL_MISSILE, IVAL); 913^reflect_missile{S} SET_OR_CLEAR_FLAG(op, FLAG_REFL_MISSILE, IVAL);
914^reflect_spell{S} SET_OR_CLEAR_FLAG(op, FLAG_REFL_SPELL, IVAL); 914^reflect_spell{S} SET_OR_CLEAR_FLAG(op, FLAG_REFL_SPELL, IVAL);
915^no_magic{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_MAGIC, IVAL); 915^no_magic{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_MAGIC, IVAL);
916^wiz{S} { if (IVAL) { 916^wiz{S} { if (IVAL) {
917 SET_FLAG(op, FLAG_WIZ); 917 SET_FLAG(op, FLAG_WIZ);
918 SET_FLAG(op, FLAG_WAS_WIZ); 918 SET_FLAG(op, FLAG_WAS_WIZ);
919 SET_FLAG(op, FLAG_WIZPASS); 919 SET_FLAG(op, FLAG_WIZPASS);
920 SET_FLAG(op, FLAG_WIZCAST); 920 SET_FLAG(op, FLAG_WIZCAST);
921 } 921 }
922 else { 922 else {
923 CLEAR_FLAG(op, FLAG_WIZ); 923 CLEAR_FLAG(op, FLAG_WIZ);
924 CLEAR_FLAG(op, FLAG_WIZPASS); 924 CLEAR_FLAG(op, FLAG_WIZPASS);
925 CLEAR_FLAG(op, FLAG_WIZCAST); 925 CLEAR_FLAG(op, FLAG_WIZCAST);
926 } 926 }
927 } 927 }
928^was_wiz{S} SET_OR_CLEAR_FLAG(op, FLAG_WAS_WIZ, IVAL); 928^was_wiz{S} SET_OR_CLEAR_FLAG(op, FLAG_WAS_WIZ, IVAL);
929^no_fix_player{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_FIX_PLAYER, IVAL); 929^no_fix_player{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_FIX_PLAYER, IVAL);
930^is_lightable{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_LIGHTABLE, IVAL); 930^is_lightable{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_LIGHTABLE, IVAL);
931^tear_down{S} SET_OR_CLEAR_FLAG(op, FLAG_TEAR_DOWN, IVAL); 931^tear_down{S} SET_OR_CLEAR_FLAG(op, FLAG_TEAR_DOWN, IVAL);
932^luck{S} op->stats.luck = IVAL; 932^luck{S} op->stats.luck = IVAL;
933^run_away{S} op->run_away = IVAL; 933^run_away{S} op->run_away = IVAL;
934^pick_up{S} op->pick_up = IVAL; 934^pick_up{S} op->pick_up = IVAL;
935^item_power{S} op->item_power = IVAL; 935^item_power{S} op->item_power = IVAL;
936^gen_sp_armour{S} op->gen_sp_armour = IVAL; 936^gen_sp_armour{S} op->gen_sp_armour = IVAL;
937^anim_speed{S} op->anim_speed = IVAL; 937^anim_speed{S} op->anim_speed = IVAL;
938^container{S} op->weight_limit = IVAL; 938^container{S} op->weight_limit = IVAL;
939^no_drop{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_DROP, IVAL); 939^no_drop{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_DROP, IVAL);
940^will_apply{S} op->will_apply = IVAL; 940^will_apply{S} op->will_apply = IVAL;
941^random_movement{S} SET_OR_CLEAR_FLAG(op, FLAG_RANDOM_MOVE, IVAL); 941^random_movement{S} SET_OR_CLEAR_FLAG(op, FLAG_RANDOM_MOVE, IVAL);
942^can_apply{S} { } 942^can_apply{S} { }
943^can_use_shield{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_SHIELD, IVAL); 943^can_use_shield{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_SHIELD, IVAL);
944^can_cast_spell{S} SET_OR_CLEAR_FLAG(op, FLAG_CAST_SPELL, IVAL); 944^can_cast_spell{S} SET_OR_CLEAR_FLAG(op, FLAG_CAST_SPELL, IVAL);
945^can_use_scroll{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_SCROLL, IVAL); 945^can_use_scroll{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_SCROLL, IVAL);
946^can_use_range{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_RANGE, IVAL); 946^can_use_range{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_RANGE, IVAL);
947^can_use_bow{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_BOW, IVAL); 947^can_use_bow{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_BOW, IVAL);
948^can_use_armour{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_ARMOUR, IVAL); 948^can_use_armour{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_ARMOUR, IVAL);
949^can_use_weapon{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_WEAPON, IVAL); 949^can_use_weapon{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_WEAPON, IVAL);
950^can_use_ring{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_RING, IVAL); 950^can_use_ring{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_RING, IVAL);
951^has_ready_bow{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_BOW, IVAL); 951^has_ready_bow{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_BOW, IVAL);
952^xrays{S} SET_OR_CLEAR_FLAG(op, FLAG_XRAYS, IVAL); 952^xrays{S} SET_OR_CLEAR_FLAG(op, FLAG_XRAYS, IVAL);
953^is_floor{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_FLOOR, IVAL); 953^is_floor{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_FLOOR, IVAL);
954^lifesave{S} SET_OR_CLEAR_FLAG(op, FLAG_LIFESAVE, IVAL); 954^lifesave{S} SET_OR_CLEAR_FLAG(op, FLAG_LIFESAVE, IVAL);
955^no_strength{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_STRENGTH, IVAL); 955^no_strength{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_STRENGTH, IVAL);
956^sleep{S} { 956^sleep{S} {
957 SET_OR_CLEAR_FLAG(op, FLAG_SLEEP, IVAL); 957 SET_OR_CLEAR_FLAG(op, FLAG_SLEEP, IVAL);
958 /*(LOG(llevDebug," Warning: Object %s has sleep set in arch.\n",op->name);*/ 958 /*(LOG(llevDebug," Warning: Object %s has sleep set in arch.\n",op->name);*/
959 } 959 }
960^stand_still{S} SET_OR_CLEAR_FLAG(op, FLAG_STAND_STILL, IVAL); 960^stand_still{S} SET_OR_CLEAR_FLAG(op, FLAG_STAND_STILL, IVAL);
961^random_move{S} SET_OR_CLEAR_FLAG(op, FLAG_RANDOM_MOVE, IVAL); 961^random_move{S} SET_OR_CLEAR_FLAG(op, FLAG_RANDOM_MOVE, IVAL);
962^only_attack{S} SET_OR_CLEAR_FLAG(op, FLAG_ONLY_ATTACK, IVAL); 962^only_attack{S} SET_OR_CLEAR_FLAG(op, FLAG_ONLY_ATTACK, IVAL);
963 963
964^activate_on_push{S} SET_OR_CLEAR_FLAG(op, FLAG_ACTIVATE_ON_PUSH, IVAL); 964^activate_on_push{S} SET_OR_CLEAR_FLAG(op, FLAG_ACTIVATE_ON_PUSH, IVAL);
965^activate_on_release{S} SET_OR_CLEAR_FLAG(op, FLAG_ACTIVATE_ON_RELEASE, IVAL); 965^activate_on_release{S} SET_OR_CLEAR_FLAG(op, FLAG_ACTIVATE_ON_RELEASE, IVAL);
966 966
967 /* armour is loaded for compatiblity reasons */ 967 /* armour is loaded for compatiblity reasons */
968^armour{S} SET_RESIST(op, ATNR_PHYSICAL, IVAL); 968^armour{S} SET_RESIST(op, ATNR_PHYSICAL, IVAL);
969 /* Start of various attacktypes */ 969 /* Start of various attacktypes */
970^resist_physical{S} SET_RESIST(op, ATNR_PHYSICAL, IVAL); 970^resist_physical{S} SET_RESIST(op, ATNR_PHYSICAL, IVAL);
971^resist_magic{S} SET_RESIST(op, ATNR_MAGIC, IVAL); 971^resist_magic{S} SET_RESIST(op, ATNR_MAGIC, IVAL);
972^resist_fire{S} SET_RESIST(op, ATNR_FIRE, IVAL); 972^resist_fire{S} SET_RESIST(op, ATNR_FIRE, IVAL);
973^resist_electricity{S} SET_RESIST(op, ATNR_ELECTRICITY, IVAL); 973^resist_electricity{S} SET_RESIST(op, ATNR_ELECTRICITY, IVAL);
974^resist_cold{S} SET_RESIST(op, ATNR_COLD, IVAL); 974^resist_cold{S} SET_RESIST(op, ATNR_COLD, IVAL);
975^resist_confusion{S} SET_RESIST(op, ATNR_CONFUSION, IVAL); 975^resist_confusion{S} SET_RESIST(op, ATNR_CONFUSION, IVAL);
976^resist_acid{S} SET_RESIST(op, ATNR_ACID, IVAL); 976^resist_acid{S} SET_RESIST(op, ATNR_ACID, IVAL);
977^resist_drain{S} SET_RESIST(op, ATNR_DRAIN, IVAL); 977^resist_drain{S} SET_RESIST(op, ATNR_DRAIN, IVAL);
978^resist_weaponmagic{S} SET_RESIST(op, ATNR_WEAPONMAGIC, IVAL); 978^resist_weaponmagic{S} SET_RESIST(op, ATNR_WEAPONMAGIC, IVAL);
979^resist_ghosthit{S} SET_RESIST(op, ATNR_GHOSTHIT, IVAL); 979^resist_ghosthit{S} SET_RESIST(op, ATNR_GHOSTHIT, IVAL);
980^resist_poison{S} SET_RESIST(op, ATNR_POISON, IVAL); 980^resist_poison{S} SET_RESIST(op, ATNR_POISON, IVAL);
981^resist_slow{S} SET_RESIST(op, ATNR_SLOW, IVAL); 981^resist_slow{S} SET_RESIST(op, ATNR_SLOW, IVAL);
982^resist_paralyze{S} SET_RESIST(op, ATNR_PARALYZE, IVAL); 982^resist_paralyze{S} SET_RESIST(op, ATNR_PARALYZE, IVAL);
983^resist_turn_undead{S} SET_RESIST(op, ATNR_TURN_UNDEAD, IVAL); 983^resist_turn_undead{S} SET_RESIST(op, ATNR_TURN_UNDEAD, IVAL);
984^resist_fear{S} SET_RESIST(op, ATNR_FEAR, IVAL); 984^resist_fear{S} SET_RESIST(op, ATNR_FEAR, IVAL);
985^resist_cancellation{S} SET_RESIST(op, ATNR_CANCELLATION, IVAL); 985^resist_cancellation{S} SET_RESIST(op, ATNR_CANCELLATION, IVAL);
986^resist_deplete{S} SET_RESIST(op, ATNR_DEPLETE, IVAL); 986^resist_deplete{S} SET_RESIST(op, ATNR_DEPLETE, IVAL);
987^resist_death{S} SET_RESIST(op, ATNR_DEATH, IVAL); 987^resist_death{S} SET_RESIST(op, ATNR_DEATH, IVAL);
988^resist_chaos{S} SET_RESIST(op, ATNR_CHAOS, IVAL); 988^resist_chaos{S} SET_RESIST(op, ATNR_CHAOS, IVAL);
989^resist_counterspell{S} SET_RESIST(op, ATNR_COUNTERSPELL, IVAL); 989^resist_counterspell{S} SET_RESIST(op, ATNR_COUNTERSPELL, IVAL);
990^resist_godpower{S} SET_RESIST(op, ATNR_GODPOWER, IVAL); 990^resist_godpower{S} SET_RESIST(op, ATNR_GODPOWER, IVAL);
991^resist_holyword{S} SET_RESIST(op, ATNR_HOLYWORD, IVAL); 991^resist_holyword{S} SET_RESIST(op, ATNR_HOLYWORD, IVAL);
992^resist_blind{S} SET_RESIST(op, ATNR_BLIND, IVAL); 992^resist_blind{S} SET_RESIST(op, ATNR_BLIND, IVAL);
993^resist_internal{S} SET_RESIST(op, ATNR_INTERNAL, IVAL); 993^resist_internal{S} SET_RESIST(op, ATNR_INTERNAL, IVAL);
994^resist_life_stealing{S} SET_RESIST(op, ATNR_LIFE_STEALING, IVAL); 994^resist_life_stealing{S} SET_RESIST(op, ATNR_LIFE_STEALING, IVAL);
995^resist_disease{S} SET_RESIST(op, ATNR_DISEASE, IVAL); 995^resist_disease{S} SET_RESIST(op, ATNR_DISEASE, IVAL);
996 996
997 /* Old style resistances */ 997 /* Old style resistances */
998^immune{S} set_protection(op, IVAL, RESIST_IMMUNE); 998^immune{S} set_protection(op, IVAL, RESIST_IMMUNE);
999^protected{S} set_protection(op, IVAL, RESIST_PROT); 999^protected{S} set_protection(op, IVAL, RESIST_PROT);
1000^vulnerable{S} set_protection(op, IVAL, (uint16) RESIST_VULN); 1000^vulnerable{S} set_protection(op, IVAL, (uint16) RESIST_VULN);
1001 1001
1002 /* old values - keep them around for now, but they should be removed at some point */ 1002 /* old values - keep them around for now, but they should be removed at some point */
1003^has_ready_rod{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL); 1003^has_ready_rod{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL);
1004^has_ready_horn{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL); 1004^has_ready_horn{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL);
1005^has_ready_wand{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL); 1005^has_ready_wand{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL);
1006^can_use_wand{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_RANGE, IVAL); 1006^can_use_wand{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_RANGE, IVAL);
1007 1007
1008^attack_movement{S} op->attack_movement = IVAL; 1008^attack_movement{S} op->attack_movement = IVAL;
1009^move_state{S} op->move_status = IVAL; 1009^move_state{S} op->move_status = IVAL;
1010^confused{S} SET_OR_CLEAR_FLAG(op, FLAG_CONFUSED, IVAL); 1010^confused{S} SET_OR_CLEAR_FLAG(op, FLAG_CONFUSED, IVAL);
1011^stealth{S} SET_OR_CLEAR_FLAG(op, FLAG_STEALTH, IVAL); 1011^stealth{S} SET_OR_CLEAR_FLAG(op, FLAG_STEALTH, IVAL);
1012^connected{S} add_button_link(op, op->map, IVAL); 1012^connected{S} add_button_link(op, op->map, IVAL);
1013^cursed{S} SET_OR_CLEAR_FLAG(op, FLAG_CURSED, IVAL); 1013^cursed{S} SET_OR_CLEAR_FLAG(op, FLAG_CURSED, IVAL);
1014^damned{S} SET_OR_CLEAR_FLAG(op, FLAG_DAMNED, IVAL); 1014^damned{S} SET_OR_CLEAR_FLAG(op, FLAG_DAMNED, IVAL);
1015^see_anywhere{S} SET_OR_CLEAR_FLAG(op, FLAG_SEE_ANYWHERE, IVAL); 1015^see_anywhere{S} SET_OR_CLEAR_FLAG(op, FLAG_SEE_ANYWHERE, IVAL);
1016^known_magical{S} SET_OR_CLEAR_FLAG(op, FLAG_KNOWN_MAGICAL, IVAL); 1016^known_magical{S} SET_OR_CLEAR_FLAG(op, FLAG_KNOWN_MAGICAL, IVAL);
1017^known_cursed{S} SET_OR_CLEAR_FLAG(op, FLAG_KNOWN_CURSED, IVAL); 1017^known_cursed{S} SET_OR_CLEAR_FLAG(op, FLAG_KNOWN_CURSED, IVAL);
1018^can_use_skill{S} SET_OR_CLEAR_FLAG(op, FLAG_CAN_USE_SKILL, IVAL); 1018^can_use_skill{S} SET_OR_CLEAR_FLAG(op, FLAG_CAN_USE_SKILL, IVAL);
1019^been_applied{S} SET_OR_CLEAR_FLAG(op, FLAG_BEEN_APPLIED, IVAL); 1019^been_applied{S} SET_OR_CLEAR_FLAG(op, FLAG_BEEN_APPLIED, IVAL);
1020^has_ready_scroll{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_SCROLL, IVAL); 1020^has_ready_scroll{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_SCROLL, IVAL);
1021^can_use_rod{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_ROD, IVAL); 1021^can_use_rod{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_ROD, IVAL);
1022^can_use_horn{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_HORN, IVAL); 1022^can_use_horn{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_HORN, IVAL);
1023^expmul{S} op->expmul = FVAL; 1023^expmul{S} op->expmul = FVAL;
1024^unique{S} SET_OR_CLEAR_FLAG(op, FLAG_UNIQUE, IVAL); 1024^unique{S} SET_OR_CLEAR_FLAG(op, FLAG_UNIQUE, IVAL);
1025^make_invisible{S} SET_OR_CLEAR_FLAG(op, FLAG_MAKE_INVIS, IVAL); 1025^make_invisible{S} SET_OR_CLEAR_FLAG(op, FLAG_MAKE_INVIS, IVAL);
1026^inv_locked{S} SET_OR_CLEAR_FLAG(op, FLAG_INV_LOCKED, IVAL); 1026^inv_locked{S} SET_OR_CLEAR_FLAG(op, FLAG_INV_LOCKED, IVAL);
1027^is_wooded{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_WOODED, IVAL); 1027^is_wooded{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_WOODED, IVAL);
1028^is_hilly{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_HILLY, IVAL); 1028^is_hilly{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_HILLY, IVAL);
1029^is_water{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_WATER, IVAL); 1029^is_water{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_WATER, IVAL);
1030^has_ready_skill{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_SKILL, IVAL); 1030^has_ready_skill{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_SKILL, IVAL);
1031^has_ready_weapon{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_WEAPON, IVAL); 1031^has_ready_weapon{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_WEAPON, IVAL);
1032^no_skill_ident{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_SKILL_IDENT, IVAL); 1032^no_skill_ident{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_SKILL_IDENT, IVAL);
1033^glow_radius{S} op->glow_radius = IVAL; 1033^glow_radius{S} op->glow_radius = IVAL;
1034^is_blind{S} SET_OR_CLEAR_FLAG(op, FLAG_BLIND, IVAL); 1034^is_blind{S} SET_OR_CLEAR_FLAG(op, FLAG_BLIND, IVAL);
1035^can_see_in_dark{S} SET_OR_CLEAR_FLAG(op, FLAG_SEE_IN_DARK, IVAL); 1035^can_see_in_dark{S} SET_OR_CLEAR_FLAG(op, FLAG_SEE_IN_DARK, IVAL);
1036^is_cauldron{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_CAULDRON, IVAL); 1036^is_cauldron{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_CAULDRON, IVAL);
1037^randomitems{S} op->randomitems = find_treasurelist(yval()); 1037^randomitems{S} op->randomitems = find_treasurelist(yval());
1038^no_steal{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_STEAL, IVAL); 1038^no_steal{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_STEAL, IVAL);
1039^one_hit{S} SET_OR_CLEAR_FLAG(op, FLAG_ONE_HIT, IVAL); 1039^one_hit{S} SET_OR_CLEAR_FLAG(op, FLAG_ONE_HIT, IVAL);
1040^berserk{S} SET_OR_CLEAR_FLAG(op, FLAG_BERSERK, IVAL); 1040^berserk{S} SET_OR_CLEAR_FLAG(op, FLAG_BERSERK, IVAL);
1041 1041
1042^can_knockback{S} { /* Some archetypes have these values in them */ } 1042^can_knockback{S} { /* Some archetypes have these values in them */ }
1043^can_parry{S} { /* Probably the pupland archetypes - I imagined */ } 1043^can_parry{S} { /* Probably the pupland archetypes - I imagined */ }
1044^can_impale{S} { /* That these are for the new combat code */ } 1044^can_impale{S} { /* That these are for the new combat code */ }
1045^can_cut{S} { /* just ignore for now */ } 1045^can_cut{S} { /* just ignore for now */ }
1046^can_dam_armour{S} { } 1046^can_dam_armour{S} { }
1047^weapontype{S} op->weapontype = IVAL; 1047^weapontype{S} op->weapontype = IVAL;
1048^tooltype{S} op->tooltype = IVAL; 1048^tooltype{S} op->tooltype = IVAL;
1049^casting_time{S} op->casting_time = (sint16) FVAL; 1049^casting_time{S} op->casting_time = (sint16) FVAL;
1050^elevation{S} op->elevation = IVAL; 1050^elevation{S} op->elevation = IVAL;
1051^smoothlevel{S} op->smoothlevel = IVAL; 1051^smoothlevel{S} op->smoothlevel = IVAL;
1052^client_type{S} op->client_type = IVAL; 1052^client_type{S} op->client_type = IVAL;
1053^body_{A} set_body_info(op, yytext); 1053^body_{A} set_body_info(op, yytext);
1054^duration{S} op->duration = IVAL; 1054^duration{S} op->duration = IVAL;
1055^range{S} op->range = IVAL; 1055^range{S} op->range = IVAL;
1056^range_modifier{S} op->range_modifier = IVAL; 1056^range_modifier{S} op->range_modifier = IVAL;
1057^dam_modifier{S} op->dam_modifier = IVAL; 1057^dam_modifier{S} op->dam_modifier = IVAL;
1058^duration_modifier{S} op->duration_modifier = IVAL; 1058^duration_modifier{S} op->duration_modifier = IVAL;
1059^is_buildable{S} SET_OR_CLEAR_FLAG( op, FLAG_IS_BUILDABLE, IVAL ); 1059^is_buildable{S} SET_OR_CLEAR_FLAG( op, FLAG_IS_BUILDABLE, IVAL );
1060 1060
1061^event_ { 1061^event_ {
1062 LOG (llevError, "stray event_* in map file, skipping."); 1062 LOG (llevError, "stray event_* in map file, skipping.");
1063} 1063}
1064 1064
1065<*>(^{WS}$)|\n {/* ignore empty lines, newlines we don't do above */} 1065<*>(^{WS}$)|\n {/* ignore empty lines, newlines we don't do above */}
1066#.*\n {} 1066#.*\n {}
1067 1067
1068<<EOF>> {/* If we got an error, return the error. Otherwise, return that we got EOF */ 1068<<EOF>> {/* If we got an error, return the error. Otherwise, return that we got EOF */
1069 if (lex_error!=0) return lex_error; else return LL_EOF;} 1069 if (lex_error!=0) return lex_error; else return LL_EOF;}
1070.* { add_key_value(op); } 1070.* { add_key_value(op); }
1071%% 1071%%
1072 1072
1073 1073
1074int yyerror(char *s) 1074int yyerror(char *s)
1075{ 1075{
1089 static char *em=""; 1089 static char *em="";
1090 char *cp,*end; 1090 char *cp,*end;
1091 1091
1092 /* First skip over start of line, like animation or name */ 1092 /* First skip over start of line, like animation or name */
1093 for (cp=yytext; *cp!=' '; cp++) { 1093 for (cp=yytext; *cp!=' '; cp++) {
1094 if (*cp=='\0') { 1094 if (*cp=='\0') {
1095 return em; 1095 return em;
1096 } 1096 }
1097 } 1097 }
1098 1098
1099 /* Skip over whitespace */ 1099 /* Skip over whitespace */
1100 for (; *cp==' '; cp++) { 1100 for (; *cp==' '; cp++) {
1101 if (*cp=='\0') { 1101 if (*cp=='\0') {
1102 return em; 1102 return em;
1103 } 1103 }
1104 } 1104 }
1105 /* Got last character before null and strip 1105 /* Got last character before null and strip
1106 * off tailing whitespace 1106 * off tailing whitespace
1107 */ 1107 */
1108 for (end=cp+strlen(cp)-1; *end==' '; end--) { 1108 for (end=cp+strlen(cp)-1; *end==' '; end--) {
1109 if (end==cp) return em; 1109 if (end==cp) return em;
1110 *end='\0'; 1110 *end='\0';
1111 } 1111 }
1112 return cp; 1112 return cp;
1113} 1113}
1114 1114
1115 1115
1119 * until the string "end" is reached, or the end of the file. 1119 * until the string "end" is reached, or the end of the file.
1120 * 1120 *
1121 * bufstat is used to determine various file attributes: 1121 * bufstat is used to determine various file attributes:
1122 * LO_REPATE (0): We are reading from the same buffer as the last call. 1122 * LO_REPATE (0): We are reading from the same buffer as the last call.
1123 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions 1123 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1124 * will also be reading from this (treasure file, artifacts.) 1124 * will also be reading from this (treasure file, artifacts.)
1125 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1125 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1126 * be reset. 1126 * be reset.
1127 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1127 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1128 * 1128 *
1129 */ 1129 */
1130 1130
1131int load_object(object_thawer &fp, object *op, int bufstate, int map_flags) { 1131int load_object(object_thawer &fp, object *op, int bufstate, int map_flags) {
1133 char inbuf[MAX_BUF]; 1133 char inbuf[MAX_BUF];
1134 1134
1135 strcpy(msgbuf, ""); 1135 strcpy(msgbuf, "");
1136 strcpy(lorebuf, ""); 1136 strcpy(lorebuf, "");
1137 if (bufstate==LO_NEWFILE || bufstate==LO_NOREAD) { 1137 if (bufstate==LO_NEWFILE || bufstate==LO_NOREAD) {
1138/* LOG(llevDebug,"Switching lex buffers\n");*/ 1138/* LOG(llevDebug,"Switching lex buffers\n");*/
1139 yy_delete_buffer(YY_CURRENT_BUFFER); 1139 yy_delete_buffer(YY_CURRENT_BUFFER);
1140 yy_switch_to_buffer(yy_create_buffer(fp, YY_BUF_SIZE)); 1140 yy_switch_to_buffer(yy_create_buffer(fp, YY_BUF_SIZE));
1141 if (bufstate==LO_NOREAD) return LL_NORMAL; 1141 if (bufstate==LO_NOREAD) return LL_NORMAL;
1142 } 1142 }
1143 if (bufstate==LO_LINEMODE) { 1143 if (bufstate==LO_LINEMODE) {
1144 YY_BUFFER_STATE yybufstate; 1144 YY_BUFFER_STATE yybufstate;
1145 while (fgets(inbuf, MAX_BUF-3, fp)) { 1145 while (fgets(inbuf, MAX_BUF-3, fp)) {
1146 yybufstate=yy_scan_string(inbuf); 1146 yybufstate=yy_scan_string(inbuf);
1147 retval=lex_load(op, fp, map_flags); 1147 retval=lex_load(op, fp, map_flags);
1148 yy_delete_buffer(yybufstate); 1148 yy_delete_buffer(yybufstate);
1149 if (retval==LL_NORMAL) return retval; 1149 if (retval==LL_NORMAL) return retval;
1150 } 1150 }
1151 LOG(llevDebug,"Got eof while scanning strings\n"); 1151 LOG(llevDebug,"Got eof while scanning strings\n");
1152 return LL_EOF; 1152 return LL_EOF;
1153 } 1153 }
1154 1154
1155 retval=lex_load(op, fp, map_flags); 1155 retval=lex_load(op, fp, map_flags);
1156 1156
1157/* LOG(llevDebug," load completed, object=%s\n",op->name);*/ 1157/* LOG(llevDebug," load completed, object=%s\n",op->name);*/
1198"is_animated", NULL /* slow_move */, 1198"is_animated", NULL /* slow_move */,
1199NULL /* flying */, "monster", "friendly", "generator", 1199NULL /* flying */, "monster", "friendly", "generator",
1200"is_thrown", "auto_apply", "treasure", "player sold", /* 20 */ 1200"is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1201"see_invisible", "can_roll", "overlay_floor", 1201"see_invisible", "can_roll", "overlay_floor",
1202"is_turnable", NULL /* walk_off */, NULL /* fly_on */, 1202"is_turnable", NULL /* walk_off */, NULL /* fly_on */,
1203NULL /*fly_off*/, "is_used_up", "identified", "reflecting", /* 30 */ 1203NULL /*fly_off*/, "is_used_up", "identified", "reflecting", /* 30 */
1204"changing", "splitting", "hitback", "startequip", 1204"changing", "splitting", "hitback", "startequip",
1205"blocksview", "undead", "scared", "unaggressive", 1205"blocksview", "undead", "scared", "unaggressive",
1206"reflect_missile", "reflect_spell", /* 40 */ 1206"reflect_missile", "reflect_spell", /* 40 */
1207"no_magic", "no_fix_player", "is_lightable", "tear_down", 1207"no_magic", "no_fix_player", "is_lightable", "tear_down",
1208"run_away", NULL /*pass_thru */, NULL /*can_pass_thru*/, 1208"run_away", NULL /*pass_thru */, NULL /*can_pass_thru*/,
1209"pick_up", "unique", "no_drop", /* 50 */ 1209"pick_up", "unique", "no_drop", /* 50 */
1210NULL /* wizcast*/, "can_cast_spell", "can_use_scroll", "can_use_range", 1210NULL /* wizcast*/, "can_cast_spell", "can_use_scroll", "can_use_range",
1211"can_use_bow", "can_use_armour", "can_use_weapon", 1211"can_use_bow", "can_use_armour", "can_use_weapon",
1212"can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */ 1212"can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1213"xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep", 1213"xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1214"stand_still", "random_move", "only_attack", "confused", /* 70 */ 1214"stand_still", "random_move", "only_attack", "confused", /* 70 */
1217"can_use_skill", "been_applied", /* 80 */ 1217"can_use_skill", "been_applied", /* 80 */
1218"has_ready_scroll", "can_use_rod", NULL, 1218"has_ready_scroll", "can_use_rod", NULL,
1219"can_use_horn", "make_invisible", "inv_locked", "is_wooded", 1219"can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1220"is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */ 1220"is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1221"no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron", 1221"no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1222"is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */ 1222"is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1223"no_attack", "no_damage", NULL, NULL, "activate_on_push", 1223"no_attack", "no_damage", NULL, NULL, "activate_on_push",
1224"activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */ 1224"activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1225NULL 1225NULL
1226}; 1226};
1227 1227
1232 */ 1232 */
1233 1233
1234void init_vars() { 1234void init_vars() {
1235} 1235}
1236 1236
1237/*For get_ob_diff speed reason*/
1238typedef struct {
1239 const char *name;
1240 int length;
1241}genericname;
1242
1243/* This returns a string of the integer movement type */ 1237/* This returns a string of the integer movement type */
1244static char* get_string_move_type(MoveType mt) 1238static char* get_string_move_type(MoveType mt)
1245{ 1239{
1246 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF]; 1240 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1247 int i, all_count=0, count; 1241 int i, all_count=0, count;
1248 1242
1249 strcpy(retbuf,""); 1243 strcpy(retbuf,"");
1250 strcpy(retbuf_all," all"); 1244 strcpy(retbuf_all," all");
1251 1245
1252 /* Quick check, and probably fairly common */ 1246 /* Quick check, and probably fairly common */
1253 if (mt == MOVE_ALL) return retbuf_all+1; 1247 if (mt == MOVE_ALL) return retbuf_all+1;
1254 if (mt == 0) { 1248 if (mt == 0) {
1255 strcpy(retbuf,"0"); 1249 strcpy(retbuf,"0");
1256 return retbuf; 1250 return retbuf;
1257 } 1251 }
1258 1252
1259 /* We basically slide the bits down. Why look at MOVE_ALL? 1253 /* We basically slide the bits down. Why look at MOVE_ALL?
1260 * because we may want to return a string like 'all -swim', 1254 * because we may want to return a string like 'all -swim',
1261 * and if we just looked at mt, we couldn't get that. 1255 * and if we just looked at mt, we couldn't get that.
1262 */ 1256 */
1263 for (i=MOVE_ALL, count=0; i!=0; i >>= 1, count++) { 1257 for (i=MOVE_ALL, count=0; i!=0; i >>= 1, count++) {
1264 if (mt & (1<<count)) { 1258 if (mt & (1<<count)) {
1265 strcat(retbuf, " "); 1259 strcat(retbuf, " ");
1266 strcat(retbuf, move_name[count]); 1260 strcat(retbuf, move_name[count]);
1267 } else { 1261 } else {
1268 strcat(retbuf_all, " -"); 1262 strcat(retbuf_all, " -");
1269 strcat(retbuf_all, move_name[count]); 1263 strcat(retbuf_all, move_name[count]);
1270 all_count++; 1264 all_count++;
1271 } 1265 }
1272 } 1266 }
1273 /* Basically, if there is a single negation, return it, eg 1267 /* Basically, if there is a single negation, return it, eg
1274 * 'all -swim'. But more than that, just return the 1268 * 'all -swim'. But more than that, just return the
1275 * enumerated values. It doesn't make sense to return 1269 * enumerated values. It doesn't make sense to return
1276 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim' 1270 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1290 * we should use strlen entryname instead. Any smart compiler should 1284 * we should use strlen entryname instead. Any smart compiler should
1291 * optimize that out. 1285 * optimize that out.
1292 */ 1286 */
1293 1287
1294 1288
1295/*static int eol_size=strlen("\n");*/
1296static int eol_size=sizeof("\n")-1; /*Substract 1 to suppress terminal 0*/
1297#define ADD_STRINGLINE_ENTRY(buf__,entryname__,entryvalue__,entrysize__){\ 1289#define ADD_STRINGLINE_ENTRY(buf__,entryname__,entryvalue__,entrysize__){\
1298 FAST_STRNCAT(buf__,entryname__,entrysize__);\ 1290 FAST_STRNCAT(buf__,entryname__,entrysize__);\
1299 FAST_STRCAT(buf__,entryvalue__);\ 1291 FAST_STRCAT(buf__,entryvalue__);\
1300 FAST_STRNCAT(buf__,"\n",eol_size);} 1292 FAST_STRNCAT(buf__,"\n",1);}
1301#define FAST_SAVE_LONG(buf__,entryname__,entryvalue__,entrysize__) \ 1293#define FAST_SAVE_LONG(buf__,entryname__,entryvalue__,entrysize__) \
1302 ADD_STRINGLINE_ENTRY(buf__,entryname__,ltostr10(entryvalue__),entrysize__) 1294 ADD_STRINGLINE_ENTRY(buf__,entryname__,ltostr10(entryvalue__),entrysize__)
1303#define FAST_SAVE_DOUBLE(buf__,entryname__,entryvalue__,entrysize__) \ 1295#define FAST_SAVE_DOUBLE(buf__,entryname__,entryvalue__,entrysize__) \
1304 ADD_STRINGLINE_ENTRY(buf__,entryname__,doubletostr10(entryvalue__),entrysize__) 1296 ADD_STRINGLINE_ENTRY(buf__,entryname__,doubletostr10(entryvalue__),entrysize__)
1305 1297
1306 1298
1307 1299
1308char *get_ob_diff(object *op,object *op2) {/* I plan to optimize this heavily */ 1300// compare *op against *tmp and output differences
1309 1301void
1310/* Too late, have done it already :P 1302put (object_freezer &f, object *op, object *tmp)
1311 * Tchize 1303{
1312 */
1313
1314/*
1315 * A bit of explantion on strings handling in this function:
1316 * buf is never null terminated until the end. So
1317 * works only with buf2 and fastbuf. What concern fastbuf,
1318 * use ONLY through the FAST macros. Classical C string handling
1319 * functions will fail since it is a pointer to the end of the
1320 * string.
1321 * NEVER touch buf between PREPARE_FASTCAT(buf) and
1322 * FINISH_FASTCAT(buf)
1323 */
1324 static int already_run = 0;
1325 static int flag_lens[NUM_FLAGS];
1326 char buf2[4096]; // / was HUFE_BUF, which was hugely incorrect, as is this value, but much less so
1327 static char buf[128*1024]; // < the assumption is that every object always fits. fixing this bug, however
1328 char* fastbuf; // \ requires a large rewrite of the code, so its left to the next total rewrite.
1329 int tmp;
1330 int i; 1304 int i;
1331 event *etmp;
1332 event *etmp2;
1333 key_value * my_field;
1334 key_value * arch_field;
1335
1336 /*first init this function if first call*/
1337 if (!already_run){
1338 for (i=0;i<NUM_FLAGS;i++)
1339 flag_lens[i]=flag_names[i]?strlen(flag_names[i]):0; /* some flags may be null? :/*/
1340 already_run=1;
1341 }
1342 buf[0]='\0';
1343 fastbuf=PREPARE_FASTCAT(buf);
1344 1305
1345 /* This saves the key/value lists. We do it first so that any 1306 /* This saves the key/value lists. We do it first so that any
1346 * keys that match field names will be overwritten by the loader. 1307 * keys that match field names will be overwritten by the loader.
1347 */ 1308 */
1348 for (my_field = op->key_values; my_field != NULL; my_field = my_field->next) { 1309 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next)
1310 {
1349 /* Find the field in the opposing member. */ 1311 /* Find the field in the opposing member. */
1350 arch_field = get_ob_key_link(op2, my_field->key); 1312 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1351 1313
1352 /* If there's no partnering field, or it's got a different value, save our field. */ 1314 /* If there's no partnering field, or it's got a different value, save our field. */
1353 if (arch_field == NULL || my_field->value != arch_field->value) { 1315 if (arch_field == NULL || my_field->value != arch_field->value)
1354 FAST_STRCAT(fastbuf, my_field->key); 1316 f.put (my_field->key, my_field->value);
1355 FAST_STRNCAT(fastbuf, " ", 1);
1356 /* If this is null, then saving it as a space should
1357 * cause it to be null again.
1358 */
1359 if (my_field->value) FAST_STRCAT(fastbuf, my_field->value);
1360 FAST_STRNCAT(fastbuf, "\n", eol_size);
1361 } 1317 }
1362 } 1318
1363 /* We don't need to worry about the arch's extra fields - they 1319 /* We don't need to worry about the arch's extra fields - they
1364 * will get taken care of the copy_object function. 1320 * will get taken care of the copy_object function.
1365 */ 1321 */
1366 1322
1323# define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1324# define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1367 1325
1368 if(op->name && op->name!=op2->name) { 1326 CMP_OUT (name);
1369 ADD_STRINGLINE_ENTRY(fastbuf,"name ",op->name,5); 1327 CMP_OUT (name_pl);
1370 } 1328 CMP_OUT (custom_name);
1371 if(op->name_pl && op->name_pl!=op2->name_pl) { 1329 CMP_OUT (title);
1372 ADD_STRINGLINE_ENTRY(fastbuf,"name_pl ",op->name_pl,8); 1330 CMP_OUT (race);
1373 } 1331 CMP_OUT (slaying);
1374 if(op->custom_name && op->custom_name!=op2->custom_name) {
1375 ADD_STRINGLINE_ENTRY(fastbuf,"custom_name ",op->custom_name,12);
1376 }
1377 if(op->title && op->title!=op2->title) {
1378 ADD_STRINGLINE_ENTRY(fastbuf,"title ",op->title,6);
1379 }
1380 if(op->race && op->race!=op2->race) {
1381 ADD_STRINGLINE_ENTRY(fastbuf,"race ",op->race,5);
1382 }
1383 if(op->slaying && op->slaying!=op2->slaying) {
1384 ADD_STRINGLINE_ENTRY(fastbuf,"slaying ",op->slaying,8);
1385 }
1386 if(op->skill && op->skill!=op2->skill) {
1387 ADD_STRINGLINE_ENTRY(fastbuf,"skill ",op->skill,6);
1388 }
1389 if(op->msg && op->msg!=op2->msg) {
1390 FAST_STRNCAT(fastbuf,"msg\n",3+eol_size);
1391 FAST_STRCAT(fastbuf,op->msg);
1392 FAST_STRNCAT(fastbuf,"endmsg\n",6+eol_size);
1393 }
1394 if(op->lore && op->lore!=op2->lore) {
1395 FAST_STRNCAT(fastbuf,"lore\n",4+eol_size);
1396 FAST_STRCAT(fastbuf,op->lore);
1397 FAST_STRNCAT(fastbuf,"endlore\n",7+eol_size);
1398 1332
1399 } 1333 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg);
1400 if(op->other_arch!=op2->other_arch&&op->other_arch!=NULL && 1334 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore);
1401 op->other_arch->name) {
1402 ADD_STRINGLINE_ENTRY(fastbuf,"other_arch ",op->other_arch->name,11);
1403 }
1404 if(op->face!=op2->face) {
1405 ADD_STRINGLINE_ENTRY(fastbuf,"face ",op->face->name,5);
1406 }
1407 1335
1336 CMP_OUT (other_arch);
1337 CMP_OUT (face);
1338
1408 if (op->animation_id != op2->animation_id) { 1339 if (op->animation_id != tmp->animation_id)
1409 if (op->animation_id) { 1340 if (op->animation_id)
1410 ADD_STRINGLINE_ENTRY(fastbuf,"animation ",animations[GET_ANIM_ID(op)].name,10); 1341 {
1342 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1343
1411 if ( ! QUERY_FLAG (op, FLAG_ANIMATE)) { 1344 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1412 FAST_STRNCAT(fastbuf,"is_animated 0\n",13+eol_size); 1345 f.put (KW_is_animated, 0);
1413 } 1346 }
1414 } else { 1347 else
1415 FAST_STRNCAT(fastbuf,"animation NONE\n",14+eol_size); 1348 f.put (KW_animation, "NONE");
1416 }
1417 }
1418 if(op->stats.Str!=op2->stats.Str)
1419 FAST_SAVE_LONG(fastbuf,"Str ",op->stats.Str,4);
1420 if(op->stats.Dex!=op2->stats.Dex)
1421 FAST_SAVE_LONG(fastbuf,"Dex ",op->stats.Dex,4);
1422 if(op->stats.Con!=op2->stats.Con)
1423 FAST_SAVE_LONG(fastbuf,"Con ",op->stats.Con,4);
1424 if(op->stats.Wis!=op2->stats.Wis)
1425 FAST_SAVE_LONG(fastbuf,"Wis ",op->stats.Wis,4);
1426 if(op->stats.Pow!=op2->stats.Pow)
1427 FAST_SAVE_LONG(fastbuf,"Pow ",op->stats.Pow,4);
1428 if(op->stats.Cha!=op2->stats.Cha)
1429 FAST_SAVE_LONG(fastbuf,"Cha ",op->stats.Cha,4);
1430 if(op->stats.Int!=op2->stats.Int)
1431 FAST_SAVE_LONG(fastbuf,"Int ",op->stats.Int,4);
1432 if(op->stats.hp!=op2->stats.hp)
1433 FAST_SAVE_LONG(fastbuf,"hp ",op->stats.hp,3);
1434 if(op->stats.maxhp!=op2->stats.maxhp)
1435 FAST_SAVE_LONG(fastbuf,"maxhp ",op->stats.maxhp,6);
1436 if(op->stats.sp!=op2->stats.sp)
1437 FAST_SAVE_LONG(fastbuf,"sp ",op->stats.sp,3);
1438 if(op->stats.maxsp!=op2->stats.maxsp)
1439 FAST_SAVE_LONG(fastbuf,"maxsp ",op->stats.maxsp,6);
1440 if(op->stats.grace!=op2->stats.grace)
1441 FAST_SAVE_LONG(fastbuf,"grace ",op->stats.grace,6);
1442 if(op->stats.maxgrace!=op2->stats.maxgrace)
1443 FAST_SAVE_LONG(fastbuf,"maxgrace ",op->stats.maxgrace,9);
1444 1349
1445 if(op->stats.exp!=op2->stats.exp) { 1350 CMP_OUT2 (str , stats.Str);
1446#ifndef WIN32 1351 CMP_OUT2 (dex , stats.Dex);
1447 sprintf(buf2,"%lld", op->stats.exp); 1352 CMP_OUT2 (con , stats.Con);
1448#else 1353 CMP_OUT2 (wis , stats.Wis);
1449 sprintf(buf2,"%I64d", op->stats.exp); 1354 CMP_OUT2 (pow , stats.Pow);
1450#endif 1355 CMP_OUT2 (cha , stats.Cha);
1451 ADD_STRINGLINE_ENTRY(fastbuf,"exp ", buf2, 4); 1356 CMP_OUT2 (int , stats.Int);
1452 } 1357 CMP_OUT2 (hp , stats.hp);
1358 CMP_OUT2 (maxhp , stats.maxhp);
1359 CMP_OUT2 (sp , stats.sp);
1360 CMP_OUT2 (maxsp , stats.maxsp);
1361 CMP_OUT2 (grace , stats.grace);
1362 CMP_OUT2 (maxgrace, stats.maxgrace);
1363 CMP_OUT2 (exp , stats.exp);
1453 1364
1454 if(op->perm_exp!=op2->perm_exp) { 1365 CMP_OUT (perm_exp);
1455#ifndef WIN32 1366 CMP_OUT (expmul);
1456 sprintf(buf2,"%lld", op->perm_exp);
1457#else
1458 sprintf(buf2,"%I64d", op->perm_exp);
1459#endif
1460 ADD_STRINGLINE_ENTRY(fastbuf,"perm_exp ", buf2, 9);
1461 }
1462 1367
1463 if(op->expmul!=op2->expmul) 1368 CMP_OUT2 (food , stats.food);
1464 FAST_SAVE_DOUBLE(fastbuf,"expmul ",op->expmul,7); 1369 CMP_OUT2 (dam , stats.dam);
1465 if(op->stats.food!=op2->stats.food) 1370 CMP_OUT2 (luck , stats.luck);
1466 FAST_SAVE_LONG(fastbuf,"food ",op->stats.food,5); 1371 CMP_OUT2 (wc , stats.wc);
1467 if(op->stats.dam!=op2->stats.dam) 1372 CMP_OUT2 (ac , stats.ac);
1468 FAST_SAVE_LONG(fastbuf,"dam ",op->stats.dam,4);
1469 if(op->stats.luck!=op2->stats.luck)
1470 FAST_SAVE_LONG(fastbuf,"luck ",op->stats.luck,5);
1471 if(op->stats.wc!=op2->stats.wc)
1472 FAST_SAVE_LONG(fastbuf,"wc ",op->stats.wc,3);
1473 if(op->stats.ac!=op2->stats.ac)
1474 FAST_SAVE_LONG(fastbuf,"ac ",op->stats.ac,3);
1475 if(op->x!=op2->x)
1476 FAST_SAVE_LONG(fastbuf,"x ",op->x,2);
1477 if(op->y!=op2->y)
1478 FAST_SAVE_LONG(fastbuf,"y ",op->y,2);
1479 if(op->speed!=op2->speed) {
1480 FAST_SAVE_DOUBLE(fastbuf,"speed ",op->speed,6);
1481 }
1482 if(op->speed > 0 && op->speed_left!=op2->speed_left) {
1483 FAST_SAVE_DOUBLE(fastbuf,"speed_left ",op->speed_left,11);
1484 }
1485 if(op->move_status != op2->move_status)
1486 FAST_SAVE_LONG(fastbuf,"move_state ",op->move_status,11);
1487 if(op->attack_movement != op2->attack_movement)
1488 FAST_SAVE_LONG(fastbuf,"attack_movement ",op->attack_movement,16);
1489 if(op->nrof!=op2->nrof)
1490 FAST_SAVE_LONG(fastbuf,"nrof ",op->nrof,5);
1491 if(op->level!=op2->level)
1492 FAST_SAVE_LONG(fastbuf,"level ",op->level,6);
1493 if(op->direction!=op2->direction)
1494 FAST_SAVE_LONG(fastbuf,"direction ",op->direction,10);
1495 if(op->type!=op2->type)
1496 FAST_SAVE_LONG(fastbuf,"type ",op->type,5);
1497 if(op->subtype!=op2->subtype)
1498 FAST_SAVE_LONG(fastbuf,"subtype ",op->subtype,8);
1499 if(op->attacktype!=op2->attacktype)
1500 FAST_SAVE_LONG(fastbuf,"attacktype ",op->attacktype,11);
1501 1373
1374 CMP_OUT (x);
1375 CMP_OUT (y);
1376 CMP_OUT (speed);
1377 CMP_OUT (speed_left);
1378 CMP_OUT2 (move_state, move_status);
1379 CMP_OUT (attack_movement);
1380 CMP_OUT (nrof);
1381 CMP_OUT (level);
1382 CMP_OUT (direction);
1383 CMP_OUT (type);
1384 CMP_OUT (subtype);
1385 CMP_OUT (attacktype);
1386
1502 for (tmp=0; tmp < NROFATTACKS; tmp++) { 1387 for (i = 0; i < NROFATTACKS; i++)
1503 if (op->resist[tmp] != op2->resist[tmp]) { 1388 if (op->resist [i] != tmp->resist [i])
1504 FAST_STRNCAT(fastbuf,"resist_",7); 1389 f.put (resist_save [i], op->resist [i]);
1505 FAST_SAVE_LONG(fastbuf,resist_save[tmp],op->resist[tmp],strlen(resist_save[tmp]));
1506 }
1507 }
1508 1390
1509 if(op->path_attuned!=op2->path_attuned) 1391 CMP_OUT (path_attuned);
1510 FAST_SAVE_LONG(fastbuf,"path_attuned ",op->path_attuned,13); 1392 CMP_OUT (path_repelled);
1511 if(op->path_repelled!=op2->path_repelled) 1393 CMP_OUT (path_denied);
1512 FAST_SAVE_LONG(fastbuf,"path_repelled ",op->path_repelled,14); 1394 CMP_OUT (material);
1513 if(op->path_denied!=op2->path_denied) 1395 CMP_OUT (materialname);
1514 FAST_SAVE_LONG(fastbuf,"path_denied ",op->path_denied,12); 1396 CMP_OUT (value);
1515 if(op->material!=op2->material) 1397 CMP_OUT (carrying);
1516 FAST_SAVE_LONG(fastbuf,"material ",op->material,9); 1398 CMP_OUT (weight);
1517 if(op->materialname && op->materialname!=op2->materialname) { 1399 CMP_OUT (invisible);
1518 ADD_STRINGLINE_ENTRY(fastbuf,"materialname ",op->materialname,13); 1400 CMP_OUT (state);
1519 } 1401 CMP_OUT (magic);
1520 if(op->value!=op2->value) 1402 CMP_OUT (last_heal);
1521 FAST_SAVE_LONG(fastbuf,"value ",op->value,6); 1403 CMP_OUT (last_sp);
1522 if(op->carrying!=op2->carrying) 1404 CMP_OUT (last_grace);
1523 FAST_SAVE_LONG(fastbuf,"carrying ",op->carrying,9); 1405 CMP_OUT (last_eat);
1524 if(op->weight!=op2->weight) 1406 CMP_OUT (glow_radius);
1525 FAST_SAVE_LONG(fastbuf,"weight ",op->weight,7); 1407
1526 if(op->invisible!=op2->invisible)
1527 FAST_SAVE_LONG(fastbuf,"invisible ",op->invisible,10);
1528 if(op->state!=op2->state)
1529 FAST_SAVE_LONG(fastbuf,"state ",op->state,6);
1530 if(op->magic!=op2->magic)
1531 FAST_SAVE_LONG(fastbuf,"magic ",op->magic,6);
1532 if(op->last_heal!=op2->last_heal)
1533 FAST_SAVE_LONG(fastbuf,"last_heal ",op->last_heal,10);
1534 if(op->last_sp!=op2->last_sp)
1535 FAST_SAVE_LONG(fastbuf,"last_sp ",op->last_sp,8);
1536 if(op->last_grace!=op2->last_grace)
1537 FAST_SAVE_LONG(fastbuf,"last_grace ",op->last_grace,11);
1538 if(op->last_eat!=op2->last_eat)
1539 FAST_SAVE_LONG(fastbuf,"last_eat ",op->last_eat,9);
1540 if(QUERY_FLAG(op,FLAG_IS_LINKED) && (tmp = get_button_value(op))) 1408 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op)))
1541 FAST_SAVE_LONG(fastbuf,"connected ",tmp,10); 1409 f.put (KW_connected, i);
1542 if(op->glow_radius!=op2->glow_radius)
1543 FAST_SAVE_LONG(fastbuf,"glow_radius ",op->glow_radius,12);
1544 if (op->randomitems!=op2->randomitems) {
1545 ADD_STRINGLINE_ENTRY(fastbuf,"randomitems ",(op->randomitems?op->randomitems->name:"none"),12);
1546 }
1547#ifdef NPC_PROG
1548 if(op->npc_status!=op2->npc_status)
1549 FAST_SAVE_LONG(fastbuf,"npc_status ",op->npc_status,11);
1550 if(op->npc_program!=op2->npc_program)
1551 FAST_SAVE_LONG(fastbuf,"npc_program ",op->npc_program,12);
1552#endif
1553 1410
1411 CMP_OUT (randomitems);
1412 CMP_OUT2 (container, weight_limit);
1554 1413
1555 if(op->run_away!=op2->run_away) 1414 CMP_OUT (run_away);
1556 FAST_SAVE_LONG(fastbuf,"run_away ",op->run_away,9); 1415 CMP_OUT (pick_up);
1557 if(op->pick_up!=op2->pick_up) 1416 CMP_OUT (will_apply);
1558 FAST_SAVE_LONG(fastbuf,"pick_up ",op->pick_up,8); 1417 CMP_OUT (smoothlevel);
1559 if(op->weight_limit!=op2->weight_limit) 1418 CMP_OUT (weapontype);
1560 FAST_SAVE_LONG(fastbuf,"container ",op->weight_limit,10); 1419 CMP_OUT (tooltype);
1561 if (op->will_apply!=op2->will_apply) 1420 CMP_OUT (elevation);
1562 FAST_SAVE_LONG(fastbuf,"will_apply ",op->will_apply,11); 1421 CMP_OUT (client_type);
1563 if(op->smoothlevel!=op2->smoothlevel) 1422 CMP_OUT (item_power);
1564 FAST_SAVE_LONG(fastbuf,"smoothlevel ",op->smoothlevel,12); 1423 CMP_OUT (duration);
1424 CMP_OUT (range);
1425 CMP_OUT (range_modifier);
1426 CMP_OUT (duration_modifier);
1427 CMP_OUT (dam_modifier);
1428 CMP_OUT (gen_sp_armour);
1565 1429
1566 if(op->weapontype && op->weapontype!=op2->weapontype) { 1430 CMP_OUT (move_type);
1567 FAST_SAVE_LONG(fastbuf,"weapontype ",op->weapontype,11); 1431 CMP_OUT (move_block);
1568 } 1432 CMP_OUT (move_allow);
1569 if(op->tooltype && op->tooltype!=op2->tooltype) { 1433 CMP_OUT (move_on);
1570 FAST_SAVE_LONG(fastbuf,"tooltype ",op->tooltype,9); 1434 CMP_OUT (move_off);
1571 } 1435 CMP_OUT (move_slow);
1572 if (op->elevation && op->elevation != op2->elevation) { 1436 CMP_OUT (move_slow_penalty);
1573 FAST_SAVE_LONG(fastbuf,"elevation ",op->elevation,10);
1574 }
1575 if (op->client_type && op->client_type != op2->client_type) {
1576 FAST_SAVE_LONG(fastbuf,"client_type ",op->client_type,12);
1577 }
1578 1437
1579 if (op->item_power != op2->item_power) {
1580 FAST_SAVE_LONG(fastbuf,"item_power ",op->item_power,11);
1581 }
1582
1583 if (op->duration != op2->duration)
1584 FAST_SAVE_LONG(fastbuf,"duration ",op->duration,9);
1585
1586 if (op->range != op2->range)
1587 FAST_SAVE_LONG(fastbuf,"range ",op->range,6);
1588
1589 if (op->range_modifier != op2->range_modifier)
1590 FAST_SAVE_LONG(fastbuf,"range_modifier ",op->range_modifier,15);
1591
1592 if (op->duration_modifier != op2->duration_modifier)
1593 FAST_SAVE_LONG(fastbuf,"duration_modifier ", op->duration_modifier,18);
1594
1595 if (op->dam_modifier != op2->dam_modifier)
1596 FAST_SAVE_LONG(fastbuf,"dam_modifier ", op->dam_modifier,13);
1597
1598 if (op->gen_sp_armour != op2->gen_sp_armour) {
1599 FAST_SAVE_LONG(fastbuf,"gen_sp_armour ",op->gen_sp_armour,14);
1600 }
1601
1602 /* I've kept the old int move type saving code commented out.
1603 * In an ideal world, we'd know if we want to do a quick
1604 * save (say to a temp map, where we don't care about strings),
1605 * or a slower save/dm dump, where printing out strings is handy.
1606 */
1607 if (op->move_type != op2->move_type) {
1608 /*FAST_SAVE_LONG(fastbuf,"move_type ",op->move_type,10)*/
1609 ADD_STRINGLINE_ENTRY(fastbuf,"move_type ",
1610 get_string_move_type(op->move_type),
1611 10);
1612 }
1613 if (op->move_block != op2->move_block) {
1614 /*FAST_SAVE_LONG(fastbuf,"move_block ",op->move_block,11)*/
1615 ADD_STRINGLINE_ENTRY(fastbuf,"move_block ",
1616 get_string_move_type(op->move_block),
1617 11);
1618 }
1619 if (op->move_allow != op2->move_allow) {
1620 /*FAST_SAVE_LONG(fastbuf,"move_allow ",op->move_allow,11);*/
1621 ADD_STRINGLINE_ENTRY(fastbuf,"move_allow ",
1622 get_string_move_type(op->move_allow),
1623 11);
1624 }
1625 if (op->move_on != op2->move_on) {
1626 /*FAST_SAVE_LONG(fastbuf,"move_on ",op->move_on,8);*/
1627 ADD_STRINGLINE_ENTRY(fastbuf,"move_on ",
1628 get_string_move_type(op->move_on),
1629 8);
1630 }
1631 if (op->move_off != op2->move_off) {
1632 /*FAST_SAVE_LONG(fastbuf,"move_off ",op->move_off,9);*/
1633 ADD_STRINGLINE_ENTRY(fastbuf,"move_off ",
1634 get_string_move_type(op->move_off),
1635 9);
1636 }
1637 if (op->move_slow != op2->move_slow) {
1638 /*FAST_SAVE_LONG(fastbuf,"move_slow ",op->move_slow,10);*/
1639 ADD_STRINGLINE_ENTRY(fastbuf,"move_slow ",
1640 get_string_move_type(op->move_slow),
1641 10);
1642 }
1643
1644 if (op->move_slow_penalty != op2->move_slow_penalty) {
1645 FAST_SAVE_LONG(fastbuf,"move_slow_penalty ",(long) op->move_slow_penalty,18);
1646 }
1647
1648 if (!COMPARE_FLAGS(op,op2)) { 1438 if (!COMPARE_FLAGS (op, tmp))
1649 for (tmp=0; tmp <= NUM_FLAGS; tmp++) { 1439 for (i = 0; i <= NUM_FLAGS; i++)
1650 if (flag_names[tmp] && (QUERY_FLAG(op, tmp) != QUERY_FLAG(op2, tmp))) { 1440 if (flag_names [i]
1651 ADD_STRINGLINE_ENTRY(fastbuf,flag_names[tmp],QUERY_FLAG(op, tmp)?" 1":" 0",flag_lens[tmp]); 1441 && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i)))
1652 } 1442 f.put (flag_names [i], QUERY_FLAG (op, i) ? "1" : 0);
1653 }
1654 }
1655 1443
1656 /* Save body locations */ 1444 /* Save body locations */
1657 for (i=0; i<NUM_BODY_LOCATIONS; i++) { 1445 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1658 if (op->body_info[i] != op2->body_info[i]) { 1446 if (op->body_info[i] != tmp->body_info[i])
1659 FAST_STRCAT(fastbuf,body_locations[i].save_name); 1447 f.put (body_locations[i].save_name, op->body_info[i]);
1660 FAST_SAVE_LONG(fastbuf," ",op->body_info[i],1);
1661 }
1662 }
1663 FINISH_FASTCAT(fastbuf);
1664 if(buf[0]=='\0') /*did not cat anything...*/
1665 return NULL;
1666
1667 return buf;
1668} 1448}
1669 1449
1670/* 1450/*
1671 * Dumps all variables in an object to a file. 1451 * Dumps all variables in an object to a file.
1672 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1452 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1673 * the only place this is not set is when saving the player. 1453 * the only place this is not set is when saving the player.
1674 * If bit 1 of flag is set, don't remove the object after save. As of now, 1454 * If bit 1 of flag is set, don't remove the object after save. As of now,
1675 * all of the callers are setting this. 1455 * all of the callers are setting this.
1676 */ 1456 */
1677 1457
1458void
1678void save_object(object_freezer &fp,object *op, int flag) { 1459save_object (object_freezer &fp, object *op, int flag)
1460{
1679 archetype *at; 1461 archetype *at;
1680 char *cp;
1681 object *tmp,*old; 1462 object *tmp, *old;
1682 1463
1683 /* Even if the object does have an owner, it would seem that we should 1464 /* Even if the object does have an owner, it would seem that we should
1684 * still save it. 1465 * still save it.
1685 */ 1466 */
1686 if(op->owner!=NULL) 1467 if (op->owner != NULL)
1687 return; 1468 return;
1688 1469
1689 /* If it is unpaid and we don't want to save those, just return. */ 1470 /* If it is unpaid and we don't want to save those, just return. */
1690 if(!(flag&1)&&(QUERY_FLAG(op, FLAG_UNPAID))) { 1471 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID)))
1691 return; 1472 return;
1692 }
1693 1473
1694 if((at=op->arch)==NULL) at=empty_archetype; 1474 if ((at = op->arch) == NULL)
1695 fprintf(fp,"arch %s\n",at->name); 1475 at = empty_archetype;
1696 1476
1697 if((cp=get_ob_diff(op,&at->clone))!=NULL) 1477 fp.put (KW_arch, at->name);
1698 fputs(cp,fp); /* We really should do some status checking on this */
1699 1478
1479 put (fp, op, &at->clone);
1480
1700 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents*/ 1481 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1701 1482
1702 old=NULL; 1483 old = NULL;
1703 1484
1704 if (flag & 2 ) 1485 if (flag & 2)
1705 for(tmp=op->inv;tmp!=NULL;tmp=tmp->below) 1486 for (tmp = op->inv; tmp != NULL; tmp = tmp->below)
1706 save_object(fp,tmp,flag); 1487 save_object (fp, tmp, flag);
1707 1488 else
1708 /* Slightly different logic because tmp/op will be removed by 1489 /* Slightly different logic because tmp/op will be removed by
1709 * the save_object we call. So we just keep looking at op->inv 1490 * the save_object we call. So we just keep looking at op->inv
1710 * until there is nothing left. In theory, the variable old 1491 * until there is nothing left. In theory, the variable old
1711 * should not be needed, as recursive loops shouldn't happen. 1492 * should not be needed, as recursive loops shouldn't happen.
1712 */ 1493 */
1713 else while ((tmp=op->inv)!=NULL) { 1494 while ((tmp = op->inv) != NULL)
1714 if(old==tmp) { 1495 {
1496 if (old == tmp)
1497 {
1715 LOG(llevError," Recursive loop in inventory\n"); 1498 LOG (llevError, " Recursive loop in inventory\n");
1716 break; 1499 break;
1717 } 1500 }
1501
1718 save_object(fp,tmp,flag); 1502 save_object (fp, tmp, flag);
1719 old=tmp; 1503 old = tmp;
1720 } 1504 }
1721 1505
1722 if (!(flag&2)) { 1506 if (!(flag & 2))
1507 {
1723 remove_ob(op); 1508 remove_ob (op);
1724 free_object (op); 1509 free_object (op);
1725 } 1510 }
1726 1511
1727 fp.put (op); 1512 fp.put (op);
1728 fprintf(fp,"end\n"); 1513 fprintf (fp, "end\n");
1729} 1514}
1730 1515
1516event *
1731event* find_event(object* op, int etype) 1517find_event (object *op, int etype)
1732{ 1518{
1733 event *found;
1734 for(found=op->events;found!=NULL;found=found->next) 1519 for (event *found = op->events; found != NULL; found = found->next)
1735 {
1736 if (found->type == etype) 1520 if (found->type == etype)
1737 return found; 1521 return found;
1738 } 1522
1739 return NULL; 1523 return NULL;
1740} 1524}

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