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Comparing deliantra/server/common/loader.l (file contents):
Revision 1.2 by root, Thu May 11 18:37:20 2006 UTC vs.
Revision 1.18 by root, Thu Aug 31 17:54:14 2006 UTC

1%{ 1%{
2/* 2/*
3 * static char *rcsid_object_c = 3 * static char *rcsid_object_c =
4 * "$Id: loader.l,v 1.2 2006/05/11 18:37:20 root Exp $"; 4 * "$Id: loader.l,v 1.18 2006/08/31 17:54:14 root Exp $";
5 */ 5 */
6 6
7/* 7/*
8 CrossFire, A Multiplayer game for X-windows 8 CrossFire, A Multiplayer game for X-windows
9 9
35#include <global.h> 35#include <global.h>
36#include <loader.h> 36#include <loader.h>
37#include <newserver.h> 37#include <newserver.h>
38#include <sproto.h> 38#include <sproto.h>
39 39
40#define YY_DECL int lex_load(object *op, int map_flags) 40#define YY_DECL int lex_load(object *op, object_thawer &thawer, int map_flags)
41 41
42static char *yval(); 42static char *yval();
43 43
44static int lex_error; 44static int lex_error;
45static char msgbuf[HUGE_BUF]; 45static char msgbuf[65536];
46static char lorebuf[HUGE_BUF]; 46static char lorebuf[65536];
47 47
48/* Maps the MOVE_* values to names */ 48/* Maps the MOVE_* values to names */
49static const char *const move_name[] = {"walk", "fly_low", "fly_high", "swim", "boat", 49static const char *const move_name[] = {"walk", "fly_low", "fly_high", "swim", "boat",
50 NULL}; 50 NULL};
51 51
57 * If you are adding a new spell, you should not modify this - you 57 * If you are adding a new spell, you should not modify this - you
58 * new spell won't have been used, and thus won't have any legacy object. 58 * new spell won't have been used, and thus won't have any legacy object.
59 * NULL entries in this table are valid - to denote objects that should 59 * NULL entries in this table are valid - to denote objects that should
60 * not be updated for whatever reason. 60 * not be updated for whatever reason.
61 */ 61 */
62const char *const spell_mapping[] = { 62const char *spell_mapping[] = {
63"spell_magic_bullet", /* 0 */ 63"spell_magic_bullet", /* 0 */
64"spell_small_fireball", /* 1 */ 64"spell_small_fireball", /* 1 */
65"spell_medium_fireball", /* 2 */ 65"spell_medium_fireball", /* 2 */
66"spell_large_fireball", /* 3 */ 66"spell_large_fireball", /* 3 */
67"spell_burning_hands", /* 4 */ 67"spell_burning_hands", /* 4 */
68"spell_sm_lightning", /* 5 */ 68"spell_sm_lightning", /* 5 */
69"spell_large_lightning", /* 6 */ 69"spell_large_lightning", /* 6 */
70"spell_magic_missile", /* 7 */ 70"spell_magic_missile", /* 7 */
71"spell_create_bomb", /* 8 */ 71"spell_create_bomb", /* 8 */
72"spell_summon_golem", /* 9 */ 72"spell_summon_golem", /* 9 */
73"spell_summon_fire_elemental", /* 10 */ 73"spell_summon_fire_elemental", /* 10 */
74"spell_summon_earth_elemental", /* 11 */ 74"spell_summon_earth_elemental", /* 11 */
75"spell_summon_water_elemental", /* 12 */ 75"spell_summon_water_elemental", /* 12 */
76"spell_summon_air_elemental", /* 13 */ 76"spell_summon_air_elemental", /* 13 */
77"spell_dimension_door", /* 14 */ 77"spell_dimension_door", /* 14 */
78"spell_create_earth_wall", /* 15 */ 78"spell_create_earth_wall", /* 15 */
79"spell_paralyze", /* 16 */ 79"spell_paralyze", /* 16 */
80"spell_icestorm", /* 17 */ 80"spell_icestorm", /* 17 */
81"spell_magic_mapping", /* 18 */ 81"spell_magic_mapping", /* 18 */
82"spell_turn_undead", /* 19 */ 82"spell_turn_undead", /* 19 */
83"spell_fear", /* 20 */ 83"spell_fear", /* 20 */
84"spell_poison_cloud", /* 21 */ 84"spell_poison_cloud", /* 21 */
85"spell_wonder", /* 22 */ 85"spell_wonder", /* 22 */
86"spell_destruction", /* 23 */ 86"spell_destruction", /* 23 */
87"spell_perceive_self", /* 24 */ 87"spell_perceive_self", /* 24 */
88"spell_word_of_recall", /* 25 */ 88"spell_word_of_recall", /* 25 */
89"spell_invisible", /* 26 */ 89"spell_invisible", /* 26 */
90"spell_invisible_to_undead", /* 27 */ 90"spell_invisible_to_undead", /* 27 */
91"spell_probe", /* 28 */ 91"spell_probe", /* 28 */
92"spell_lg_magic_bullet", /* 29 */ 92"spell_lg_magic_bullet", /* 29 */
93"spell_improved_invisibility", /* 30 */ 93"spell_improved_invisibility", /* 30 */
94"spell_holy_word", /* 31 */ 94"spell_holy_word", /* 31 */
95"spell_minor_healing", /* 32 */ 95"spell_minor_healing", /* 32 */
96"spell_medium_healing", /* 33 */ 96"spell_medium_healing", /* 33 */
97"spell_major_healing", /* 34 */ 97"spell_major_healing", /* 34 */
98"spell_heal", /* 35 */ 98"spell_heal", /* 35 */
99"spell_create_food", /* 36 */ 99"spell_create_food", /* 36 */
100"spell_earth_to_dust", /* 37 */ 100"spell_earth_to_dust", /* 37 */
101"spell_armour", /* 38 */ 101"spell_armour", /* 38 */
102"spell_strength", /* 39 */ 102"spell_strength", /* 39 */
103"spell_dexterity", /* 40 */ 103"spell_dexterity", /* 40 */
104"spell_constitution", /* 41 */ 104"spell_constitution", /* 41 */
105"spell_charisma", /* 42 */ 105"spell_charisma", /* 42 */
106"spell_create_fire_wall", /* 43 */ 106"spell_create_fire_wall", /* 43 */
107"spell_create_frost_wall", /* 44 */ 107"spell_create_frost_wall", /* 44 */
108"spell_protection_from_cold", /* 45 */ 108"spell_protection_from_cold", /* 45 */
109"spell_protection_from_electricity", /* 46 */ 109"spell_protection_from_electricity", /* 46 */
110"spell_protection_from_fire", /* 47 */ 110"spell_protection_from_fire", /* 47 */
111"spell_protection_from_poison", /* 48 */ 111"spell_protection_from_poison", /* 48 */
112"spell_protection_from_slow", /* 49 */ 112"spell_protection_from_slow", /* 49 */
113"spell_protection_from_paralysis", /* 50 */ 113"spell_protection_from_paralysis", /* 50 */
114"spell_protection_from_draining", /* 51 */ 114"spell_protection_from_draining", /* 51 */
115"spell_protection_from_magic", /* 52 */ 115"spell_protection_from_magic", /* 52 */
116"spell_protection_from_attack", /* 53 */ 116"spell_protection_from_attack", /* 53 */
117"spell_levitate", /* 54 */ 117"spell_levitate", /* 54 */
118"spell_small_speedball", /* 55 */ 118"spell_small_speedball", /* 55 */
119"spell_large_speedball", /* 56 */ 119"spell_large_speedball", /* 56 */
120"spell_hellfire", /* 57 */ 120"spell_hellfire", /* 57 */
121"spell_dragonbreath", /* 58 */ 121"spell_dragonbreath", /* 58 */
122"spell_large_icestorm", /* 59 */ 122"spell_large_icestorm", /* 59 */
123"spell_charging", /* 60 */ 123"spell_charging", /* 60 */
124"spell_polymorph", /* 61 */ 124"spell_polymorph", /* 61 */
125"spell_cancellation", /* 62 */ 125"spell_cancellation", /* 62 */
126"spell_confusion", /* 63 */ 126"spell_confusion", /* 63 */
127"spell_mass_confusion", /* 64 */ 127"spell_mass_confusion", /* 64 */
128"spell_summon_pet_monster", /* 65 */ 128"spell_summon_pet_monster", /* 65 */
129"spell_slow", /* 66 */ 129"spell_slow", /* 66 */
130"spell_regenerate_spellpoints", /* 67 */ 130"spell_regenerate_spellpoints", /* 67 */
131"spell_cure_poison", /* 68 */ 131"spell_cure_poison", /* 68 */
132"spell_protection_from_confusion", /* 69 */ 132"spell_protection_from_confusion", /* 69 */
133"spell_protection_from_cancellation", /* 70 */ 133"spell_protection_from_cancellation", /* 70 */
134"spell_protection_from_depletion", /* 71 */ 134"spell_protection_from_depletion", /* 71 */
135"spell_alchemy", /* 72 */ 135"spell_alchemy", /* 72 */
136"spell_remove_curse", /* 73 */ 136"spell_remove_curse", /* 73 */
137"spell_remove_damnation", /* 74 */ 137"spell_remove_damnation", /* 74 */
138"spell_identify", /* 75*/ 138"spell_identify", /* 75*/
139"spell_detect_magic", /* 76 */ 139"spell_detect_magic", /* 76 */
140"spell_detect_monster", /* 77 */ 140"spell_detect_monster", /* 77 */
141"spell_detect_evil", /* 78 */ 141"spell_detect_evil", /* 78 */
142"spell_detect_curse", /* 79 */ 142"spell_detect_curse", /* 79 */
143"spell_heroism", /* 80 */ 143"spell_heroism", /* 80 */
144"spell_aggravation", /* 81 */ 144"spell_aggravation", /* 81 */
145"spell_firebolt", /* 82 */ 145"spell_firebolt", /* 82 */
146"spell_frostbolt", /* 83 */ 146"spell_frostbolt", /* 83 */
147"spell_shockwave", /* 84 */ 147"spell_shockwave", /* 84 */
148"spell_color_spray", /* 85 */ 148"spell_color_spray", /* 85 */
149"spell_haste", /* 86 */ 149"spell_haste", /* 86 */
150"spell_face_of_death", /* 87 */ 150"spell_face_of_death", /* 87 */
151"spell_ball_lightning", /* 88 */ 151"spell_ball_lightning", /* 88 */
152"spell_meteor_swarm", /* 89 */ 152"spell_meteor_swarm", /* 89 */
153"spell_comet", /* 90 */ 153"spell_comet", /* 90 */
154"spell_mystic_fist", /* 91 */ 154"spell_mystic_fist", /* 91 */
155"spell_raise_dead", /* 92 */ 155"spell_raise_dead", /* 92 */
156"spell_resurrection", /* 93 */ 156"spell_resurrection", /* 93 */
157"spell_reincarnation", /* 94 */ 157"spell_reincarnation", /* 94 */
158"spell_immunity_to_cold", /* 95 */ 158"spell_immunity_to_cold", /* 95 */
159"spell_immunity_to_electricity",/* 96 */ 159"spell_immunity_to_electricity",/* 96 */
160"spell_immunity_to_fire", /* 97 */ 160"spell_immunity_to_fire", /* 97 */
161"spell_immunity_to_poison", /* 98 */ 161"spell_immunity_to_poison", /* 98 */
162"spell_immunity_to_slow", /* 99 */ 162"spell_immunity_to_slow", /* 99 */
163"spell_immunity_to_paralysis", /* 100 */ 163"spell_immunity_to_paralysis", /* 100 */
164"spell_immunity_to_draining", /* 101 */ 164"spell_immunity_to_draining", /* 101 */
165"spell_immunity_to_magic", /* 102 */ 165"spell_immunity_to_magic", /* 102 */
166"spell_immunity_to_attack", /* 103 */ 166"spell_immunity_to_attack", /* 103 */
167"spell_invulnerability", /* 104 */ 167"spell_invulnerability", /* 104 */
168"spell_defense", /* 105 */ 168"spell_defense", /* 105 */
169"spell_rune_of_fire", /* 106 */ 169"spell_rune_of_fire", /* 106 */
170"spell_rune_of_frost", /* 107 */ 170"spell_rune_of_frost", /* 107 */
171"spell_rune_of_shocking", /* 108 */ 171"spell_rune_of_shocking", /* 108 */
172"spell_rune_of_blasting", /* 109 */ 172"spell_rune_of_blasting", /* 109 */
173"spell_rune_of_death", /* 110 */ 173"spell_rune_of_death", /* 110 */
174"spell_marking_rune", /* 111 */ 174"spell_marking_rune", /* 111 */
175"spell_build_director", /* 112 */ 175"spell_build_director", /* 112 */
176"spell_create_pool_of_chaos", /* 113 */ 176"spell_create_pool_of_chaos", /* 113 */
177"spell_build_bullet_wall", /* 114 */ 177"spell_build_bullet_wall", /* 114 */
178"spell_build_lightning_wall", /* 115 */ 178"spell_build_lightning_wall", /* 115 */
179"spell_build_fireball_wall", /* 116 */ 179"spell_build_fireball_wall", /* 116 */
180"spell_magic_rune", /* 117 */ 180"spell_magic_rune", /* 117 */
181"spell_rune_of_magic_drain", /* 118 */ 181"spell_rune_of_magic_drain", /* 118 */
182"spell_antimagic_rune", /* 119 */ 182"spell_antimagic_rune", /* 119 */
183"spell_rune_of_transference", /* 120 */ 183"spell_rune_of_transference", /* 120 */
184"spell_transference", /* 121 */ 184"spell_transference", /* 121 */
185"spell_magic_drain", /* 122 */ 185"spell_magic_drain", /* 122 */
186"spell_counterspell", /* 123 */ 186"spell_counterspell", /* 123 */
187"spell_disarm", /* 124 */ 187"spell_disarm", /* 124 */
188"spell_cure_confusion", /* 125 */ 188"spell_cure_confusion", /* 125 */
189"spell_restoration", /* 126 */ 189"spell_restoration", /* 126 */
190"was summon evil monster", /* 127 */ /* Not implenented as nothing used it */ 190"was summon evil monster", /* 127 */ /* Not implenented as nothing used it */
191"spell_counterwall", /* 128 */ 191"spell_counterwall", /* 128 */
192"spell_cause_light_wounds", /* 129 */ 192"spell_cause_light_wounds", /* 129 */
193"spell_cause_medium_wounds", /* 130 */ 193"spell_cause_medium_wounds", /* 130 */
194"spell_cause_heavy_wounds", /* 131 */ 194"spell_cause_heavy_wounds", /* 131 */
195"spell_charm_monsters", /* 132 */ 195"spell_charm_monsters", /* 132 */
196"spell_banishment", /* 133 */ 196"spell_banishment", /* 133 */
197"spell_create_missile", /* 134 */ 197"spell_create_missile", /* 134 */
198"spell_show_invisible", /* 135 */ 198"spell_show_invisible", /* 135 */
199"spell_xray", /* 136 */ 199"spell_xray", /* 136 */
200"spell_pacify", /* 137 */ 200"spell_pacify", /* 137 */
201"spell_summon_fog", /* 138 */ 201"spell_summon_fog", /* 138 */
202"spell_steambolt", /* 139 */ 202"spell_steambolt", /* 139 */
203"spell_command_undead", /* 140 */ 203"spell_command_undead", /* 140 */
204"spell_holy_orb", /* 141 */ 204"spell_holy_orb", /* 141 */
205"spell_summon_avatar", /* 142 */ 205"spell_summon_avatar", /* 142 */
206"spell_holy_possession", /* 143 */ 206"spell_holy_possession", /* 143 */
207"spell_bless", /* 144 */ 207"spell_bless", /* 144 */
208"spell_curse", /* 145 */ 208"spell_curse", /* 145 */
209"spell_regeneration", /* 146 */ 209"spell_regeneration", /* 146 */
210"spell_consecrate", /* 147 */ 210"spell_consecrate", /* 147 */
211"spell_summon_cult_monsters", /* 148 */ 211"spell_summon_cult_monsters", /* 148 */
212"spell_cause_critical_wounds", /* 149 */ 212"spell_cause_critical_wounds", /* 149 */
213"spell_holy_wrath", /* 150 */ 213"spell_holy_wrath", /* 150 */
214"spell_retributive_strike", /* 151 */ 214"spell_retributive_strike", /* 151 */
215"spell_finger_of_death", /* 152 */ 215"spell_finger_of_death", /* 152 */
216"spell_insect_plague", /* 153 */ 216"spell_insect_plague", /* 153 */
217"spell_call_holy_servant", /* 154 */ 217"spell_call_holy_servant", /* 154 */
218"spell_wall_of_thorns", /* 155 */ 218"spell_wall_of_thorns", /* 155 */
219"spell_staff_to_snake", /* 156 */ 219"spell_staff_to_snake", /* 156 */
220"spell_light", /* 157 */ 220"spell_light", /* 157 */
221"spell_darkness", /* 158 */ 221"spell_darkness", /* 158 */
222"spell_nightfall", /* 159 */ 222"spell_nightfall", /* 159 */
223"spell_daylight", /* 160 */ 223"spell_daylight", /* 160 */
224"spell_sunspear", /* 161 */ 224"spell_sunspear", /* 161 */
225"spell_faery_fire", /* 162 */ 225"spell_faery_fire", /* 162 */
226"spell_cure_blindness", /* 163 */ 226"spell_cure_blindness", /* 163 */
227"spell_dark_vision", /* 164 */ 227"spell_dark_vision", /* 164 */
228"spell_bullet_swarm", /* 165 */ 228"spell_bullet_swarm", /* 165 */
229"spell_bullet_storm", /* 166 */ 229"spell_bullet_storm", /* 166 */
230"spell_cause_many_wounds", /* 167 */ 230"spell_cause_many_wounds", /* 167 */
231"spell_small_snowstorm", /* 168 */ 231"spell_small_snowstorm", /* 168 */
232"spell_medium_snowstorm", /* 169 */ 232"spell_medium_snowstorm", /* 169 */
233"spell_large_snowstorm", /* 170 */ 233"spell_large_snowstorm", /* 170 */
234"spell_cure_disease", /* 171 */ 234"spell_cure_disease", /* 171 */
235"spell_cause_red_death", /* 172 */ 235"spell_cause_red_death", /* 172 */
236"spell_cause_flu", /* 173 */ 236"spell_cause_flu", /* 173 */
237"spell_cause_black_death", /* 174 */ 237"spell_cause_black_death", /* 174 */
238"spell_cause_leprosy", /* 175 */ 238"spell_cause_leprosy", /* 175 */
239"spell_cause_smallpox", /* 176 */ 239"spell_cause_smallpox", /* 176 */
240"spell_cause_white_death", /* 177 */ 240"spell_cause_white_death", /* 177 */
241"spell_cause_anthrax", /* 178 */ 241"spell_cause_anthrax", /* 178 */
242"spell_cause_typhoid", /* 179 */ 242"spell_cause_typhoid", /* 179 */
243"spell_mana_blast", /* 180 */ 243"spell_mana_blast", /* 180 */
244"spell_small_manaball", /* 181 */ 244"spell_small_manaball", /* 181 */
245"spell_medium_manaball", /* 182 */ 245"spell_medium_manaball", /* 182 */
246"spell_large_manaball", /* 183 */ 246"spell_large_manaball", /* 183 */
247"spell_manabolt", /* 184 */ 247"spell_manabolt", /* 184 */
248"spell_dancing_sword", /* 185 */ 248"spell_dancing_sword", /* 185 */
249"spell_animate_weapon", /* 186 */ 249"spell_animate_weapon", /* 186 */
250"spell_cause_cold", /* 187 */ 250"spell_cause_cold", /* 187 */
251"spell_divine_shock", /* 188 */ 251"spell_divine_shock", /* 188 */
252"spell_windstorm", /* 189 */ 252"spell_windstorm", /* 189 */
253"spell_sanctuary", /* 190 */ 253"spell_sanctuary", /* 190 */
254"spell_peace", /* 191 */ 254"spell_peace", /* 191 */
255"spell_spiderweb", /* 192 */ 255"spell_spiderweb", /* 192 */
256"spell_conflict", /* 193 */ 256"spell_conflict", /* 193 */
257"spell_rage", /* 194 */ 257"spell_rage", /* 194 */
258"spell_forked_lightning", /* 195 */ 258"spell_forked_lightning", /* 195 */
259"spell_poison_fog", /* 196 */ 259"spell_poison_fog", /* 196 */
260"spell_flaming_aura", /* 197 */ 260"spell_flaming_aura", /* 197 */
261"spell_vitriol", /* 198 */ 261"spell_vitriol", /* 198 */
262"spell_vitriol_splash", /* 199 */ 262"spell_vitriol_splash", /* 199 */
263"spell_iron_skin", /* 200 */ 263"spell_iron_skin", /* 200 */
264"spell_wrathful_eye", /* 201 */ 264"spell_wrathful_eye", /* 201 */
265"spell_town_portal", /* 202 */ 265"spell_town_portal", /* 202 */
266"spell_missile_swarm", /* 203 */ 266"spell_missile_swarm", /* 203 */
267"spell_cause_rabies", /* 204 */ 267"spell_cause_rabies", /* 204 */
268"spell_glyph", /* 205 */ 268"spell_glyph", /* 205 */
269NULL 269NULL
270}; 270};
271 271
272#define SET_OR_CLEAR_FLAG(op, flag, val) \ 272#define SET_OR_CLEAR_FLAG(op, flag, val) \
273 { if (val) SET_FLAG(op, flag); else CLEAR_FLAG(op, flag); } 273 { if (val) SET_FLAG(op, flag); else CLEAR_FLAG(op, flag); }
274 274
275/* SET_RESIST is really only really needed for transition code. We normally 275/* SET_RESIST is really only really needed for transition code. We normally
276 * don't care about multiple values overwriting each other, but this is 276 * don't care about multiple values overwriting each other, but this is
277 * to catch items that have multiple protection/immune/vulnerable. 277 * to catch items that have multiple protection/immune/vulnerable.
278 * This can be simplified later on to just do the set after all the archs 278 * This can be simplified later on to just do the set after all the archs
280 * We always keep the last value because otherwise the value from the 280 * We always keep the last value because otherwise the value from the
281 * arch may take precedence. 281 * arch may take precedence.
282 * Unfortunately, we will report warnings here simply because an object has 282 * Unfortunately, we will report warnings here simply because an object has
283 * been modified from the arch. 283 * been modified from the arch.
284 */ 284 */
285#if 0 /* #if's don't work in #define macros */ 285#if 0 /* #if's don't work in #define macros */
286#define SET_RESIST(op, type, val) \ 286#define SET_RESIST(op, type, val) \
287 {if (op->resist[type]!=0) { \ 287 {if (op->resist[type]!=0) { \
288 LOG(llevInfo, "object %s having multiple resistances set, type=%s, old=%d, new=%d\n", \ 288 LOG(llevInfo, "object %s having multiple resistances set, type=%s, old=%d, new=%d\n", \
289 op->name?op->name:(op->arch?op->arch->name:"unknown"), \ 289 op->name?op->name:(op->arch?op->arch->name:"unknown"), \
290 resist_plus[type], op->resist[type], val); \ 290 resist_plus[type], op->resist[type], val); \
291 } op->resist[type] = val; } 291 } op->resist[type] = val; }
292#else 292#else
293#define SET_RESIST(op, type, val) op->resist[type] = val; 293#define SET_RESIST(op, type, val) op->resist[type] = val;
294#endif 294#endif
295 295
296#define IVAL atoi(yval()) 296#define IVAL atoi(yval())
297#define FVAL atof(yval()) 297#define FVAL atof(yval())
298extern int arch_init; 298extern int arch_init;
299 299
300/* Put this here since it is used below */ 300/* Put this here since it is used below */
301static void set_protection(object *op, uint32 mask, uint16 pro_val) 301static void set_protection(object *op, uint32 mask, uint16 pro_val)
302{ 302{
303 int i; 303 int i;
304 304
305 if (!mask) return; /* Unlikely, but might as well check */ 305 if (!mask) return; /* Unlikely, but might as well check */
306 for (i=0; i<NROFATTACKS; i++) { 306 for (i=0; i<NROFATTACKS; i++) {
307 if (mask & (1<<i)) SET_RESIST(op, i, pro_val); 307 if (mask & (1<<i)) SET_RESIST(op, i, pro_val);
308 } 308 }
309} 309}
310 310
311 311
312static void set_body_info(object *op, char *params) { 312static void set_body_info(object *op, char *params) {
314 char *cp; 314 char *cp;
315 315
316 /* go to first space character */ 316 /* go to first space character */
317 for (cp=params; !isspace(*cp); cp++) ; 317 for (cp=params; !isspace(*cp); cp++) ;
318 318
319 *cp++ = 0; /* null it out */ 319 *cp++ = 0; /* null it out */
320 320
321 for (i=0; i<NUM_BODY_LOCATIONS; i++) { 321 for (i=0; i<NUM_BODY_LOCATIONS; i++) {
322 if (!strcmp(params, body_locations[i].save_name)) { 322 if (!strcmp(params, body_locations[i].save_name)) {
323 op->body_info[i] = atoi(cp); 323 op->body_info[i] = atoi(cp);
324 return; /* Only one line passed in params */ 324 return; /* Only one line passed in params */
325 } 325 }
326 } 326 }
327 LOG(llevError,"set_body_info called with bogus params: %s\n", params); 327 LOG(llevError,"set_body_info called with bogus params: %s\n", params);
328} 328}
329 329
330// return a suitable strign describign an objetc in enough detail to find it
331// used only in check_loaded_object: TODO remove static, move it elsewhere and
332// use it in more log messages.
333static char *op_debug_info_ (object *op, char *info)
334{
335 char info2[256 * 3];
336 char *p = info;
337
338 p += snprintf (p, 256, "%d=\"%s%s%s\"",
339 op->count,
340 op->name ? (const char *)op->name : "(anon)",
341 op->title ? " " : "",
342 op->title ? (const char *)op->title : "");
343
344 if (op->env)
345 p += snprintf (p, 256, "(in %s)", op_debug_info_ (op->env, info2));
346
347 if (op->map)
348 p += snprintf (p, 256, "(on %s@%d+%d)", op->map->path, op->x, op->y);
349
350 return info;
351}
352
353static char *op_debug_info (object *op)
354{
355 static char info[256 * 3];
356
357 return op_debug_info_ (op, info);
358}
330 359
331/* This function checks the object after it has been loaded (when we 360/* This function checks the object after it has been loaded (when we
332 * get the 'end' in the input stream). This function can be used to 361 * get the 'end' in the input stream). This function can be used to
333 * deal with legacy objects where fields may have changed. It can also be used 362 * deal with legacy objects where fields may have changed. It can also be used
334 * to check for objects to make sure there are no common errors. 363 * to check for objects to make sure there are no common errors.
344 * the object. In that case, we also want to use the loaded name. 373 * the object. In that case, we also want to use the loaded name.
345 * Otherwise, what happens is that the the plural name will lose 374 * Otherwise, what happens is that the the plural name will lose
346 * information (appear as just 'hearts' and not 'goblins heart') 375 * information (appear as just 'hearts' and not 'goblins heart')
347 */ 376 */
348 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) { 377 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) {
349 if (op->name_pl) free_string(op->name_pl); 378 if (op->name_pl) free_string(op->name_pl);
350 op->name_pl = NULL; 379 op->name_pl = NULL;
351 } 380 }
352 if (!op->name_pl) op->name_pl = add_string(op->name); 381 if (!op->name_pl) op->name_pl = add_string(op->name);
353 382
354 /* objects now have a materialname. try to patch it in */ 383 /* objects now have a materialname. try to patch it in */
355 if (!(IS_WEAPON(op) && op->level > 0)) { 384 if (!(IS_WEAPON(op) && op->level > 0)) {
362 * excessive to do this at every run - most of this is 391 * excessive to do this at every run - most of this is
363 * really just to catch any errors - program will still run, but 392 * really just to catch any errors - program will still run, but
364 * not in the ideal fashion. 393 * not in the ideal fashion.
365 */ 394 */
366 if ((op->type == WEAPON || op->type==BOW) && arch_init) { 395 if ((op->type == WEAPON || op->type==BOW) && arch_init) {
367 if (!op->skill) { 396 if (!op->skill) {
368 LOG(llevError,"Weapon %s lacks a skill.\n", op->name); 397 LOG(llevError,"Weapon %s lacks a skill.\n", op_debug_info (op));
369 } else if ((!strcmp(op->skill,"one handed weapons") && op->body_info[1] != -1) || 398 } else if ((!strcmp(op->skill,"one handed weapons") && op->body_info[1] != -1) ||
370 (!strcmp(op->skill,"two handed weapons") && op->body_info[1] != -2)) { 399 (!strcmp(op->skill,"two handed weapons") && op->body_info[1] != -2)) {
371 LOG(llevError,"weapon %s arm usage does not match skill: %d, %s\n", 400 LOG(llevError,"weapon %s arm usage does not match skill: %d, %s\n",
372 op->name, op->body_info[1], op->skill); 401 op_debug_info (op), op->body_info[1], op->skill);
373 } 402 }
374 } 403 }
375 404
376 /* We changed last_heal to gen_sp_armour, which is what it 405 /* We changed last_heal to gen_sp_armour, which is what it
377 * really does for many objects. Need to catch any in maps 406 * really does for many objects. Need to catch any in maps
378 * that may have an old value. 407 * that may have an old value.
381 (op->type == ARMOUR) || (op->type == HELMET) || 410 (op->type == ARMOUR) || (op->type == HELMET) ||
382 (op->type == SHIELD) || (op->type == RING) || 411 (op->type == SHIELD) || (op->type == RING) ||
383 (op->type == BOOTS) || (op->type == GLOVES) || 412 (op->type == BOOTS) || (op->type == GLOVES) ||
384 (op->type == AMULET ) || (op->type == GIRDLE) || 413 (op->type == AMULET ) || (op->type == GIRDLE) ||
385 (op->type == BRACERS ) || (op->type == CLOAK)) { 414 (op->type == BRACERS ) || (op->type == CLOAK)) {
386 if (op->last_heal) { 415 if (op->last_heal) {
387 LOG(llevDebug,"Object %s still has last_heal set, not gen_sp_armour\n", 416 LOG(llevDebug,"Object %s still has last_heal set, not gen_sp_armour\n", op_debug_info (op));
388 op->name?op->name:"NULL");
389 op->gen_sp_armour = op->last_heal; 417 op->gen_sp_armour = op->last_heal;
390 op->last_heal = 0; 418 op->last_heal = 0;
391 } 419 }
392 if (editor) ip =0; 420 if (editor) ip =0;
393 else ip = calc_item_power(op, 0); 421 else ip = calc_item_power(op, 0);
394 /* Legacy objects from before item power was in the game */ 422 /* Legacy objects from before item power was in the game */
395 if (!op->item_power && ip) { 423 if (!op->item_power && ip) {
396 if (ip > 3) { 424 if (ip > 3) {
397 LOG(llevDebug,"Object %s had no item power, using %d\n", 425 LOG(llevDebug,"Object %s had no item power, using %d\n", op_debug_info (op), ip);
398 op->name?op->name:"NULL", ip); 426 }
399 }
400 op->item_power = ip; 427 op->item_power = ip;
401 } 428 }
402 /* Check for possibly bogus values. Has to meet both these criteria - 429 /* Check for possibly bogus values. Has to meet both these criteria -
403 * something that has item_power 1 is probably just fine if our calculated 430 * something that has item_power 1 is probably just fine if our calculated
404 * value is 1 or 2 - these values are small enough that hard to be precise. 431 * value is 1 or 2 - these values are small enough that hard to be precise.
405 * similarly, it item_power is 0, the first check will always pass, 432 * similarly, it item_power is 0, the first check will always pass,
406 * but not the second one. 433 * but not the second one.
407 */ 434 */
408 if (ip > 2 *op->item_power && ip > (op->item_power + 3)) { 435 if (ip > 2 *op->item_power && ip > (op->item_power + 3)) {
409 LOG(llevDebug,"Object %s seems to have too low item power? %d > %d\n", 436 LOG(llevDebug,"Object %s seems to have too low item power? %d > %d\n",
410 op->name?op->name:"NULL", ip, op->item_power); 437 op_debug_info (op), ip, op->item_power);
411 } 438 }
412 439
413 } 440 }
414 /* Old spellcasting object - need to load in the appropiate object */ 441 /* Old spellcasting object - need to load in the appropiate object */
415 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN 442 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN
416 || op->type == FIREWALL || 443 || op->type == FIREWALL ||
417 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 444 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
418 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) { 445 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) {
419 object *tmp; 446 object *tmp;
420 447
421 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 448 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
422 * in that spell was stored in sp. 449 * in that spell was stored in sp.
423 */ 450 */
424 tmp = get_archetype(spell_mapping[op->type == FIREWALL?op->stats.dam:op->stats.sp]); 451 tmp = get_archetype(spell_mapping[op->type == FIREWALL?op->stats.dam:op->stats.sp]);
425 insert_ob_in_ob(tmp, op); 452 insert_ob_in_ob(tmp, op);
426 op->randomitems = NULL; /* So another spell isn't created for this object */ 453 op->randomitems = NULL; /* So another spell isn't created for this object */
427 } 454 }
428 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 455 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
429 456
430 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) { 457 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) {
431 object *tmp; 458 object *tmp;
432 459
433 tmp = get_archetype_by_object_name(op->slaying); 460 tmp = get_archetype_by_object_name(op->slaying);
434 insert_ob_in_ob(tmp, op); 461 insert_ob_in_ob(tmp, op);
435 op->randomitems = NULL; /* So another spell isn't created for this object */ 462 op->randomitems = NULL; /* So another spell isn't created for this object */
436 /* without this, value is all screwed up */ 463 /* without this, value is all screwed up */
437 op->value = op->arch->clone.value * op->inv->value; 464 op->value = op->arch->clone.value * op->inv->value;
438 } 465 }
439 466
440 if (QUERY_FLAG(op, FLAG_MONSTER)) { 467 if (QUERY_FLAG(op, FLAG_MONSTER)) {
441 if (op->stats.hp > op->stats.maxhp) 468 if (op->stats.hp > op->stats.maxhp)
442 LOG(llevDebug,"Monster %s has hp set higher than maxhp (%d>%d)\n", 469 LOG(llevDebug,"Monster %s has hp set higher than maxhp (%d>%d)\n",
443 op->name, 470 op_debug_info (op),
444 op->stats.hp, op->stats.maxhp); 471 op->stats.hp, op->stats.maxhp);
445 472
446 /* The archs just need to be updated for this */ 473 /* The archs just need to be updated for this */
447 if (op->move_type ==0) op->move_type = MOVE_WALK; 474 if (op->move_type ==0) op->move_type = MOVE_WALK;
448 } 475 }
449 if ((QUERY_FLAG(op,FLAG_GENERATOR) && QUERY_FLAG(op,FLAG_CONTENT_ON_GEN)) 476 if ((QUERY_FLAG(op,FLAG_GENERATOR) && QUERY_FLAG(op,FLAG_CONTENT_ON_GEN))
450 || op->type == CREATOR 477 || op->type == CREATOR
451 || op->type == CONVERTER) { 478 || op->type == CONVERTER) {
452 /* Object will duplicate it's content as part of the 479 /* Object will duplicate it's content as part of the
462 * would potentially cause them to be triggered when someone steps 489 * would potentially cause them to be triggered when someone steps
463 * on them). If move_type is set, presume person knows what they 490 * on them). If move_type is set, presume person knows what they
464 * are doing, otherwise, set move_type based on maxhp value. 491 * are doing, otherwise, set move_type based on maxhp value.
465 */ 492 */
466 if (op->type == PLAYERMOVER) { 493 if (op->type == PLAYERMOVER) {
467 if (!op->move_type) { 494 if (!op->move_type) {
468 if (op->stats.maxhp) { 495 if (op->stats.maxhp) {
469 op->move_type = MOVE_ALL; 496 op->move_type = MOVE_ALL;
470 op->stats.maxhp=0; 497 op->stats.maxhp=0;
471 } else { 498 } else {
472 op->move_type = MOVE_WALK; 499 op->move_type = MOVE_WALK;
473 } 500 }
474 } 501 }
475 } 502 }
476 503
477} 504}
478 505
479/* This extracts the key/value from the yytext field - 506/* This extracts the key/value from the yytext field -
529 556
530 /* Got last character before null and strip 557 /* Got last character before null and strip
531 * off tailing whitespace 558 * off tailing whitespace
532 */ 559 */
533 for (end = value + (strlen(cp)-1); isspace(*end); end--) { 560 for (end = value + (strlen(cp)-1); isspace(*end); end--) {
534 if (end == value) { 561 if (end == value) {
535 /* *blink blink* Still no value? */ 562 /* *blink blink* Still no value? */
536 set_ob_key_value(op, key, NULL, TRUE); 563 set_ob_key_value(op, key, NULL, TRUE);
537 return; 564 return;
538 } 565 }
539 *end='\0'; 566 *end='\0';
540 } 567 }
541 set_ob_key_value(op, key, value, TRUE); 568 set_ob_key_value(op, key, value, TRUE);
542} 569}
543 570
544static void set_move(MoveType *mt, char *params) { 571static void set_move(MoveType *mt, char *params) {
545 char *str; 572 char *str;
546 int i, negate; 573 int i, negate;
547 574
548 if (isdigit(*params)) { 575 if (isdigit(*params)) {
549 *mt = atoi(params); 576 *mt = atoi(params);
550 } else { 577 } else {
551 *mt=0; 578 *mt=0;
552 for (str=strtok(params, " "); str; str=strtok(NULL, " ")) { 579 for (str=strtok(params, " "); str; str=strtok(NULL, " ")) {
553 negate=0; 580 negate=0;
554 if (!strcasecmp(str, "all")) 581 if (!strcasecmp(str, "all"))
555 *mt |= MOVE_ALL; 582 *mt |= MOVE_ALL;
556 else { 583 else {
557 if (*str=='-') { 584 if (*str=='-') {
558 negate = 1; 585 negate = 1;
559 str++; 586 str++;
560 } 587 }
561 for (i=0; move_name[i] != NULL; i++) { 588 for (i=0; move_name[i] != NULL; i++) {
562 if (!strcasecmp(move_name[i], str)) { 589 if (!strcasecmp(move_name[i], str)) {
563 if (negate) { 590 if (negate) {
564 *mt &= ~(1<<i); 591 *mt &= ~(1<<i);
565 } else { 592 } else {
566 *mt |= (1<<i); 593 *mt |= (1<<i);
567 } 594 }
568 break; 595 break;
569 } 596 }
570 } 597 }
571 if (move_name[i] == NULL) { 598 if (move_name[i] == NULL) {
572 /* fly is a special case - covers both fly_low and 599 /* fly is a special case - covers both fly_low and
573 * fly_high - since it doesn't match to a specific 600 * fly_high - since it doesn't match to a specific
574 * single bit, have to special case it. 601 * single bit, have to special case it.
575 */ 602 */
576 if (!strcasecmp(str,"flying")) { 603 if (!strcasecmp(str,"flying")) {
577 if (negate) { 604 if (negate) {
578 *mt &= ~MOVE_FLYING; 605 *mt &= ~MOVE_FLYING;
579 } else { 606 } else {
580 *mt |= MOVE_FLYING; 607 *mt |= MOVE_FLYING;
581 } 608 }
582 } else { 609 } else {
583 LOG(llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str); 610 LOG(llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
584 } 611 }
585 } 612 }
586 } /* Else not all move types */ 613 } /* Else not all move types */
587 } /* for strtok */ 614 } /* for strtok */
588 } /* Else not a numeric value */ 615 } /* Else not a numeric value */
589} 616}
590 617
591%} 618%}
592 619
593 620
594 621
595S [ \t]+.+ 622S [ \t]+.*
596WS [ \t]* 623WS [ \t]*
597A .+ 624A .+
598 625
599%x MESSAGE 626%x MESSAGE
600%x LORE 627%x LORE
601%x SCRIPT 628%x SCRIPT
602 629
614 641
615 lex_error=0; 642 lex_error=0;
616 643
617%} 644%}
618 645
619^msg{WS}$ { BEGIN( MESSAGE ); msgbuf[0]='\0'; } 646^msg{WS}$ { BEGIN( MESSAGE ); msgbuf[0]='\0'; }
620<MESSAGE>^endmsg{WS}$ { BEGIN( INITIAL ); 647<MESSAGE>^endmsg{WS}$ { BEGIN( INITIAL );
621 op->msg=add_string(msgbuf);
622 /* Just print a warning so we can be reasonably safe 648 /* Just print a warning so we can be reasonably safe
623 * about not overflowing the buffer. 649 * about not overflowing the buffer.
624 */ 650 */
625 if (strlen(op->msg) > (HUGE_BUF/2)) 651 if (strlen(msgbuf) >= HUGE_BUF)
626 LOG(llevDebug, "\n\tWarning message length > %d (max allowed=%d): %d\n>%.80s<\n", 652 {
627 HUGE_BUF/2, HUGE_BUF, strlen(op->msg),op->msg); 653 LOG(llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n",
628 } 654 HUGE_BUF, strlen(op->msg),op->msg);
655 op->msg = add_string ("ERROR, please report: string too long, winged.\n");
656 }
657 else
658 op->msg = add_string (msgbuf);
659 }
629<MESSAGE>.* {strcat(msgbuf, yytext); strcat(msgbuf,"\n"); } 660<MESSAGE>.* {strcat(msgbuf, yytext); strcat(msgbuf,"\n"); }
630 661
631^lore{WS}$ { BEGIN( LORE ); lorebuf[0]='\0'; } 662^lore{WS}$ { BEGIN( LORE ); lorebuf[0]='\0'; }
632<LORE>^endlore{WS}$ { BEGIN( INITIAL ); 663<LORE>^endlore{WS}$ { BEGIN( INITIAL );
633 op->lore=add_string(lorebuf); 664 op->lore=add_string(lorebuf);
634 /* Just print a warning so we can be reasonably safe 665 /* Just print a warning so we can be reasonably safe
635 * about not overflowing the buffer. 666 * about not overflowing the buffer.
636 */ 667 */
637 if (strlen(op->lore) > (HUGE_BUF/2)) 668 if (strlen(op->lore) > (HUGE_BUF/2))
638 LOG(llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 669 LOG(llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
639 HUGE_BUF/2, HUGE_BUF, strlen(op->lore),op->lore); 670 HUGE_BUF/2, HUGE_BUF, strlen(op->lore),op->lore);
640 } 671 }
641<LORE>.* {strcat(lorebuf, yytext); strcat(lorebuf,"\n"); } 672<LORE>.* {strcat(lorebuf, yytext); strcat(lorebuf,"\n"); }
642 673
643^object{S} { char *yv=yval(); 674^object{S} { char *yv=yval();
644 675
645 if (*yv=='\0') { 676 if (*yv=='\0') {
646 LOG(llevError,"Object lacks name.\n"); 677 LOG(llevError,"Object lacks name.\n");
647 return LL_IGNORED; 678 return LL_IGNORED;
648 } 679 }
649 if (!arch_init) { 680 if (!arch_init) {
650 LOG(llevError,"Got object info when not in arch_init (%s)?\n", yv); 681 LOG(llevError,"Got object info when not in arch_init (%s)?\n", yv);
651 } else { 682 } else {
652 if (op->arch!=NULL) op->arch->name=add_string(yv); 683 if (op->arch!=NULL) op->arch->name=add_string(yv);
653 op->name = add_string(yv); 684 op->name = add_string(yv);
654 } 685 }
655 } 686 }
656 687
657^name{S} { char *yv=yval(); 688^name{S} { char *yv=yval();
658 689
659 if (*yv=='\0') LOG(llevError,"Name without val\n"); 690 if (*yv=='\0') LOG(llevError,"Name without val\n");
660 else FREE_AND_COPY(op->name, yv); 691 else FREE_AND_COPY(op->name, yv);
661 } 692 }
662^name_pl{S} { char *yv=yval(); 693^name_pl{S} { char *yv=yval();
663 694
664 if (*yv=='\0') LOG(llevError,"Name without val\n"); 695 if (*yv=='\0') LOG(llevError,"Name without val\n");
665 else FREE_AND_COPY(op->name_pl, yv); 696 else FREE_AND_COPY(op->name_pl, yv);
666 } 697 }
698^attach{S} { char *yv=yval();
699 if (*yv)
700 op->attach = add_string (yv);
701 }
667^skill{S} FREE_AND_COPY(op->skill,yval()); 702^skill{S} FREE_AND_COPY(op->skill,yval());
668^custom_name{S} { char *yv=yval(); 703^custom_name{S} { char *yv=yval();
669 704
670 if (*yv=='\0') LOG(llevError,"Custom name without val\n"); 705 if (*yv=='\0') LOG(llevError,"Custom name without val\n");
671 else FREE_AND_COPY(op->custom_name, yv); 706 else FREE_AND_COPY(op->custom_name, yv);
672 } 707 }
673^race{S} FREE_AND_COPY(op->race,yval()); 708^race{S} FREE_AND_COPY(op->race,yval());
674^slaying{S} FREE_AND_COPY(op->slaying, yval()); 709^slaying{S} FREE_AND_COPY(op->slaying, yval());
675^inventory.*$ LOG(llevError,"Got depreciated Inventory command?\n"); 710^inventory.*$ LOG(llevError,"Got depreciated Inventory command?\n");
676 711
677 712
678^arch{S} { /* If op->arch has been set, then this new object 713^arch{S} { /* If op->arch has been set, then this new object
679 * must be part of the inventory. So process 714 * must be part of the inventory. So process
680 * appropriately. 715 * appropriately.
681 */ 716 */
682 if (op->arch) { 717 if (op->arch) {
683 object *tmp; 718 object *tmp;
684 char *yv=yval(); 719 char *yv=yval();
685 720
686 tmp=get_object(); 721 archetype *arch = find_archetype(yv);
687 tmp->arch = find_archetype(yv); 722 if (arch!=NULL)
688 if (tmp->arch!=NULL) 723 tmp = arch_to_object (arch);
689 copy_object(&tmp->arch->clone,tmp); 724 else {
690 else { 725 tmp = get_object ();
691 if (tmp->name) free_string(tmp->name); 726 if (tmp->name) free_string(tmp->name);
692 /* record the name of the broken object */ 727 /* record the name of the broken object */
693 tmp->name = add_string(yv); 728 tmp->name = add_string(yv);
694 } 729 }
695 strcpy(msgbuf, ""); 730 strcpy(msgbuf, "");
696 strcpy(lorebuf, ""); 731 strcpy(lorebuf, "");
697 lex_load(tmp, map_flags); 732 lex_load(tmp, thawer, map_flags);
698 if (tmp->arch) { 733 if (tmp->arch) {
699 insert_ob_in_ob(tmp,op); 734 insert_ob_in_ob(tmp,op);
700 } 735 }
701 else { 736 else {
702 LOG(llevDebug,"Discarding object without arch: %s\n", tmp->name?tmp->name:"(null)"); 737 LOG(llevDebug,"Discarding object without arch: %s\n", tmp->name?(const char *)tmp->name:"(null)");
703 free_object(tmp); 738 free_object(tmp);
704 } 739 }
705 } 740 }
706 /* This is the actual archetype definition then */ 741 /* This is the actual archetype definition then */
707 else { 742 else {
708 char *yv=yval(); 743 char *yv=yval();
709 744
710 op->arch=find_archetype(yv); 745 op->arch=find_archetype(yv);
711 if (op->arch!=NULL) copy_object(&op->arch->clone,op); 746 if (op->arch!=NULL) {
712 else if (!arch_init) { 747 copy_object(&op->arch->clone,op);
713 if (op->name) free_string(op->name); 748 } else if (!arch_init) {
714 /* record the name of the broken object */ 749 if (op->name) free_string(op->name);
715 op->name = add_string(yv); 750 /* record the name of the broken object */
716 } 751 op->name = add_string(yv);
717 } 752 }
718 } 753 }
754 }
719 755
720^other_arch{S} op->other_arch=find_archetype(yval()); 756^other_arch{S} op->other_arch=find_archetype(yval());
721^animation{S} { 757^animation{S} {
722 if (strcmp (yval(), "NONE") == 0) { 758 if (strcmp (yval(), "NONE") == 0) {
723 op->animation_id = 0; 759 op->animation_id = 0;
724 CLEAR_FLAG (op, FLAG_ANIMATE); 760 CLEAR_FLAG (op, FLAG_ANIMATE);
725 } else { 761 } else {
726 op->animation_id = find_animation (yval()); 762 op->animation_id = find_animation (yval());
727 SET_FLAG (op, FLAG_ANIMATE); 763 SET_FLAG (op, FLAG_ANIMATE);
728 } 764 }
729 } 765 }
730 766
731^more{WS}$ { /* We need to record that this is a multipart object, 767^more{WS}$ { /* We need to record that this is a multipart object,
732 * so the calling function can glue things back together 768 * so the calling function can glue things back together
733 */ 769 */
734 ismore=1; 770 ismore=1;
735 } 771 }
736
737^end{WS}$ { check_loaded_object(op); 772^end{WS}$ { check_loaded_object(op);
738 if (ismore) return LL_MORE; 773
739 else return LL_NORMAL; 774 if (!arch_init)
740 } 775 op->instantiate ();
776
777 if (ismore) return LL_MORE;
778 else return LL_NORMAL;
779 }
780^oid{S} {
781 thawer.get (op, IVAL);
782 }
741^last_heal{S} op->last_heal = IVAL; 783^last_heal{S} op->last_heal = IVAL;
742^last_sp{S} op->last_sp = IVAL; 784^last_sp{S} op->last_sp = IVAL;
743^last_grace{S} op->last_grace = IVAL; 785^last_grace{S} op->last_grace = IVAL;
744^last_eat{S} op->last_eat = IVAL; 786^last_eat{S} op->last_eat = IVAL;
745^speed{S} { op->speed = FVAL; 787^speed{S} { op->speed = FVAL;
746 if (!(map_flags & MAP_STYLE)) { 788 if (!(map_flags & MAP_STYLE)) {
747 if (op->speed<0) op->speed_left = op->speed_left-RANDOM()%100/100.0; 789 if (op->speed<0) op->speed_left = op->speed_left-RANDOM()%100/100.0;
748 update_ob_speed(op); 790 update_ob_speed(op);
749 } 791 }
750 } 792 }
751^speed_left{S} op->speed_left = FVAL; 793^speed_left{S} op->speed_left = FVAL;
752^slow_move{S} { op->move_slow |= MOVE_WALK; 794^slow_move{S} { op->move_slow |= MOVE_WALK;
753 op->move_slow_penalty = FVAL; 795 op->move_slow_penalty = FVAL;
754 } 796 }
755^title{S} { char *y=yval(); 797^title{S} { char *y=yval();
756 if (*y=='\0') LOG(llevError,"Title without value.\n"); 798 if (*y=='\0') LOG(llevError,"Title without value.\n");
757 else FREE_AND_COPY(op->title, y); 799 else FREE_AND_COPY(op->title, y);
758 } 800 }
759 801
760^face{S} op->face = &new_faces[FindFace(yval(), 0)]; 802^face{S} op->face = &new_faces[FindFace(yval(), 0)];
761^str{S} op->stats.Str = IVAL; 803^str{S} op->stats.Str = IVAL;
762^dex{S} op->stats.Dex = IVAL; 804^dex{S} op->stats.Dex = IVAL;
763^con{S} op->stats.Con = IVAL; 805^con{S} op->stats.Con = IVAL;
764^wis{S} op->stats.Wis = IVAL; 806^wis{S} op->stats.Wis = IVAL;
765^cha{S} op->stats.Cha = IVAL; 807^cha{S} op->stats.Cha = IVAL;
766^int{S} op->stats.Int = IVAL; 808^int{S} op->stats.Int = IVAL;
767^pow{S} op->stats.Pow = IVAL; 809^pow{S} op->stats.Pow = IVAL;
768^hp{S} op->stats.hp = IVAL; 810^hp{S} op->stats.hp = IVAL;
769^maxhp{S} op->stats.maxhp = IVAL; 811^maxhp{S} op->stats.maxhp = IVAL;
770^sp{S} op->stats.sp = IVAL; 812^sp{S} op->stats.sp = IVAL;
771^maxsp{S} op->stats.maxsp = IVAL; 813^maxsp{S} op->stats.maxsp = IVAL;
772^grace{S} op->stats.grace = IVAL; 814^grace{S} op->stats.grace = IVAL;
773^maxgrace{S} op->stats.maxgrace = IVAL; 815^maxgrace{S} op->stats.maxgrace = IVAL;
774^exp{S} op->stats.exp = atoll(yval()); 816^exp{S} op->stats.exp = atoll(yval());
775^perm_exp{S} op->perm_exp = atoll(yval()); 817^perm_exp{S} op->perm_exp = atoll(yval());
776^food{S} op->stats.food = IVAL; 818^food{S} op->stats.food = IVAL;
777^dam{S} op->stats.dam = IVAL; 819^dam{S} op->stats.dam = IVAL;
778^wc{S} op->stats.wc = IVAL; 820^wc{S} op->stats.wc = IVAL;
779^ac{S} op->stats.ac = IVAL; 821^ac{S} op->stats.ac = IVAL;
780^x{S} {op->x = IVAL; op->ox= op->x; } 822^x{S} {op->x = IVAL; op->ox= op->x; }
781^y{S} {op->y = IVAL; op->oy= op->y; } 823^y{S} {op->y = IVAL; op->oy= op->y; }
782^nrof{S} op->nrof= atol(yval()); 824^nrof{S} op->nrof= atol(yval());
783^level{S} op->level = IVAL; 825^level{S} op->level = IVAL;
784^direction{S} op->direction = IVAL; 826^direction{S} op->direction = IVAL;
785^type{S} op->type = IVAL; 827^type{S} op->type = IVAL;
786^subtype{S} op->subtype = IVAL; 828^subtype{S} op->subtype = IVAL;
787^material{S} op->material = IVAL; 829^material{S} op->material = IVAL;
788^materialname{S} { char *yv=yval(); 830^materialname{S} { char *yv=yval();
789 if (*yv=='\0') 831 if (*yv=='\0')
790 LOG(llevError,"Materialname without val\n"); 832 LOG(llevError,"Materialname without val\n");
791 else 833 else
792 FREE_AND_COPY(op->materialname, yv); 834 FREE_AND_COPY(op->materialname, yv);
793 } 835 }
794 836
795^value{S} op->value = IVAL; 837^value{S} op->value = IVAL;
796^weight{S} op->weight = atol(yval()); 838^weight{S} op->weight = atol(yval());
797^carrying{S} op->carrying = atol(yval()); 839^carrying{S} op->carrying = atol(yval());
798^attacktype{S} op->attacktype = IVAL; 840^attacktype{S} op->attacktype = IVAL;
799^path_attuned{S} op->path_attuned = IVAL; 841^path_attuned{S} op->path_attuned = IVAL;
800^path_repelled{S} op->path_repelled = IVAL; 842^path_repelled{S} op->path_repelled = IVAL;
801^path_denied{S} op->path_denied = IVAL; 843^path_denied{S} op->path_denied = IVAL;
802^invisible{S} op->invisible = IVAL; 844^invisible{S} op->invisible = IVAL;
803^magic{S} op->magic = IVAL; 845^magic{S} op->magic = IVAL;
804^state{S} op->state = IVAL; 846^state{S} op->state = IVAL;
805^alive{S} SET_OR_CLEAR_FLAG(op, FLAG_ALIVE, IVAL); 847^alive{S} SET_OR_CLEAR_FLAG(op, FLAG_ALIVE, IVAL);
806^applied{S} SET_OR_CLEAR_FLAG(op, FLAG_APPLIED, IVAL); 848^applied{S} SET_OR_CLEAR_FLAG(op, FLAG_APPLIED, IVAL);
807^unpaid{S} SET_OR_CLEAR_FLAG(op, FLAG_UNPAID, IVAL); 849^unpaid{S} SET_OR_CLEAR_FLAG(op, FLAG_UNPAID, IVAL);
808^need_an{S} { /* not used - just ignore */ } 850^need_an{S} { /* not used - just ignore */ }
809^need_ie{S} { /* not used - jsut ignore */ } 851^need_ie{S} { /* not used - jsut ignore */ }
810^is_animated{S} SET_OR_CLEAR_FLAG(op, FLAG_ANIMATE, IVAL); 852^is_animated{S} SET_OR_CLEAR_FLAG(op, FLAG_ANIMATE, IVAL);
811^no_pick{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_PICK, IVAL); 853^no_pick{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_PICK, IVAL);
812 854
813%{ /* These are all legacy - any new objects should use the move_ .. values */ 855%{ /* These are all legacy - any new objects should use the move_ .. values */
814%} 856%}
815^no_pass{S} { if (IVAL) op->move_block = MOVE_ALL; else op->move_block=0; } 857^no_pass{S} { if (IVAL) op->move_block = MOVE_ALL; else op->move_block=0; }
816^walk_on{S} { if (IVAL) op->move_on |= MOVE_WALK; else op->move_on &= ~MOVE_WALK; } 858^walk_on{S} { if (IVAL) op->move_on |= MOVE_WALK; else op->move_on &= ~MOVE_WALK; }
817^walk_off{S} { if (IVAL) op->move_off |= MOVE_WALK; else op->move_off &= ~MOVE_WALK; } 859^walk_off{S} { if (IVAL) op->move_off |= MOVE_WALK; else op->move_off &= ~MOVE_WALK; }
818^fly_on{S} { if (IVAL) op->move_on |= MOVE_FLY_LOW; else op->move_on &= ~MOVE_FLY_LOW; } 860^fly_on{S} { if (IVAL) op->move_on |= MOVE_FLY_LOW; else op->move_on &= ~MOVE_FLY_LOW; }
819^fly_off{S} { if (IVAL) op->move_off |= MOVE_FLY_LOW; else op->move_off &= ~MOVE_FLY_LOW; } 861^fly_off{S} { if (IVAL) op->move_off |= MOVE_FLY_LOW; else op->move_off &= ~MOVE_FLY_LOW; }
820^flying{S} { if (IVAL) op->move_type |= MOVE_FLY_LOW; else op->move_type &= ~MOVE_FLY_LOW; } 862^flying{S} { if (IVAL) op->move_type |= MOVE_FLY_LOW; else op->move_type &= ~MOVE_FLY_LOW; }
821 863
822%{ /* These are the new values */ 864%{ /* These are the new values */
823%} 865%}
824^move_block{S} set_move(&op->move_block, yval()); 866^move_block{S} set_move(&op->move_block, yval());
825^move_allow{S} set_move(&op->move_allow, yval()); 867^move_allow{S} set_move(&op->move_allow, yval());
826^move_type{S} set_move(&op->move_type, yval()); 868^move_type{S} set_move(&op->move_type, yval());
827^move_on{S} set_move(&op->move_on, yval()); 869^move_on{S} set_move(&op->move_on, yval());
828^move_off{S} set_move(&op->move_off, yval()); 870^move_off{S} set_move(&op->move_off, yval());
829^move_slow{S} set_move(&op->move_slow, yval()); 871^move_slow{S} set_move(&op->move_slow, yval());
830^move_slow_penalty{S} op->move_slow_penalty = FVAL; 872^move_slow_penalty{S} op->move_slow_penalty = FVAL;
831 873
832 874
833^monster{S} SET_OR_CLEAR_FLAG(op, FLAG_MONSTER, IVAL); 875^monster{S} SET_OR_CLEAR_FLAG(op, FLAG_MONSTER, IVAL);
834^neutral{S} SET_OR_CLEAR_FLAG(op, FLAG_NEUTRAL, IVAL); 876^neutral{S} SET_OR_CLEAR_FLAG(op, FLAG_NEUTRAL, IVAL);
835^no_attack{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_ATTACK, IVAL); 877^no_attack{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_ATTACK, IVAL);
836^no_damage{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_DAMAGE, IVAL); 878^no_damage{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_DAMAGE, IVAL);
837^friendly{S} { if (IVAL) { 879^friendly{S} { if (IVAL) {
838 SET_FLAG(op, FLAG_FRIENDLY); 880 SET_FLAG(op, FLAG_FRIENDLY);
839 if (op->type != PLAYER) 881 if (op->type != PLAYER)
840 add_friendly_object (op); 882 add_friendly_object (op);
841 } 883 }
842 else CLEAR_FLAG(op, FLAG_FRIENDLY); 884 else CLEAR_FLAG(op, FLAG_FRIENDLY);
843 } 885 }
844^generator{S} SET_OR_CLEAR_FLAG(op, FLAG_GENERATOR, IVAL); 886^generator{S} SET_OR_CLEAR_FLAG(op, FLAG_GENERATOR, IVAL);
845^use_content_on_gen{S} SET_OR_CLEAR_FLAG (op,FLAG_CONTENT_ON_GEN, IVAL); 887^use_content_on_gen{S} SET_OR_CLEAR_FLAG (op,FLAG_CONTENT_ON_GEN, IVAL);
846^is_thrown{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_THROWN, IVAL); 888^is_thrown{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_THROWN, IVAL);
847^auto_apply{S} SET_OR_CLEAR_FLAG(op, FLAG_AUTO_APPLY, IVAL); 889^auto_apply{S} SET_OR_CLEAR_FLAG(op, FLAG_AUTO_APPLY, IVAL);
848^treasure{S} SET_OR_CLEAR_FLAG(op, FLAG_TREASURE, IVAL); 890^treasure{S} SET_OR_CLEAR_FLAG(op, FLAG_TREASURE, IVAL);
849^see_invisible{S} SET_OR_CLEAR_FLAG(op, FLAG_SEE_INVISIBLE, IVAL); 891^see_invisible{S} SET_OR_CLEAR_FLAG(op, FLAG_SEE_INVISIBLE, IVAL);
850^can_roll{S} SET_OR_CLEAR_FLAG(op, FLAG_CAN_ROLL, IVAL); 892^can_roll{S} SET_OR_CLEAR_FLAG(op, FLAG_CAN_ROLL, IVAL);
851^overlay_floor{S} SET_OR_CLEAR_FLAG(op, FLAG_OVERLAY_FLOOR, IVAL); 893^overlay_floor{S} SET_OR_CLEAR_FLAG(op, FLAG_OVERLAY_FLOOR, IVAL);
852^is_turnable{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_TURNABLE, IVAL); 894^is_turnable{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_TURNABLE, IVAL);
853^is_used_up{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_USED_UP, IVAL); 895^is_used_up{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_USED_UP, IVAL);
854^identified{S} { if (IVAL) { 896^identified{S} { if (IVAL) {
855 SET_FLAG(op, FLAG_IDENTIFIED); 897 SET_FLAG(op, FLAG_IDENTIFIED);
856 CLEAR_FLAG(op, FLAG_KNOWN_MAGICAL); 898 CLEAR_FLAG(op, FLAG_KNOWN_MAGICAL);
857 } 899 }
858 else CLEAR_FLAG(op, FLAG_IDENTIFIED); 900 else CLEAR_FLAG(op, FLAG_IDENTIFIED);
859 } 901 }
860^reflecting{S} SET_OR_CLEAR_FLAG(op, FLAG_REFLECTING, IVAL); 902^reflecting{S} SET_OR_CLEAR_FLAG(op, FLAG_REFLECTING, IVAL);
861^changing{S} SET_OR_CLEAR_FLAG(op, FLAG_CHANGING, IVAL); 903^changing{S} SET_OR_CLEAR_FLAG(op, FLAG_CHANGING, IVAL);
862^splitting{S} SET_OR_CLEAR_FLAG(op, FLAG_SPLITTING, IVAL); 904^splitting{S} SET_OR_CLEAR_FLAG(op, FLAG_SPLITTING, IVAL);
863^hitback{S} SET_OR_CLEAR_FLAG(op, FLAG_HITBACK, IVAL); 905^hitback{S} SET_OR_CLEAR_FLAG(op, FLAG_HITBACK, IVAL);
864^startequip{S} SET_OR_CLEAR_FLAG(op, FLAG_STARTEQUIP, IVAL); 906^startequip{S} SET_OR_CLEAR_FLAG(op, FLAG_STARTEQUIP, IVAL);
865^blocksview{S} SET_OR_CLEAR_FLAG(op, FLAG_BLOCKSVIEW, IVAL); 907^blocksview{S} SET_OR_CLEAR_FLAG(op, FLAG_BLOCKSVIEW, IVAL);
866^editable{S} op->arch->editable = IVAL; 908^editable{S} op->arch->editable = IVAL;
867^editor_folder{S} { } 909^editor_folder{S} { }
868^undead{S} SET_OR_CLEAR_FLAG(op, FLAG_UNDEAD, IVAL); 910^undead{S} SET_OR_CLEAR_FLAG(op, FLAG_UNDEAD, IVAL);
869^scared{S} SET_OR_CLEAR_FLAG(op, FLAG_SCARED, IVAL); 911^scared{S} SET_OR_CLEAR_FLAG(op, FLAG_SCARED, IVAL);
870^unaggressive{S} SET_OR_CLEAR_FLAG(op, FLAG_UNAGGRESSIVE, IVAL); 912^unaggressive{S} SET_OR_CLEAR_FLAG(op, FLAG_UNAGGRESSIVE, IVAL);
871^reflect_missile{S} SET_OR_CLEAR_FLAG(op, FLAG_REFL_MISSILE, IVAL); 913^reflect_missile{S} SET_OR_CLEAR_FLAG(op, FLAG_REFL_MISSILE, IVAL);
872^reflect_spell{S} SET_OR_CLEAR_FLAG(op, FLAG_REFL_SPELL, IVAL); 914^reflect_spell{S} SET_OR_CLEAR_FLAG(op, FLAG_REFL_SPELL, IVAL);
873^no_magic{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_MAGIC, IVAL); 915^no_magic{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_MAGIC, IVAL);
874^wiz{S} { if (IVAL) { 916^wiz{S} { if (IVAL) {
875 SET_FLAG(op, FLAG_WIZ); 917 SET_FLAG(op, FLAG_WIZ);
876 SET_FLAG(op, FLAG_WAS_WIZ); 918 SET_FLAG(op, FLAG_WAS_WIZ);
877 SET_FLAG(op, FLAG_WIZPASS); 919 SET_FLAG(op, FLAG_WIZPASS);
878 SET_FLAG(op, FLAG_WIZCAST); 920 SET_FLAG(op, FLAG_WIZCAST);
879 } 921 }
880 else { 922 else {
881 CLEAR_FLAG(op, FLAG_WIZ); 923 CLEAR_FLAG(op, FLAG_WIZ);
882 CLEAR_FLAG(op, FLAG_WIZPASS); 924 CLEAR_FLAG(op, FLAG_WIZPASS);
883 CLEAR_FLAG(op, FLAG_WIZCAST); 925 CLEAR_FLAG(op, FLAG_WIZCAST);
884 } 926 }
885 } 927 }
886^was_wiz{S} SET_OR_CLEAR_FLAG(op, FLAG_WAS_WIZ, IVAL); 928^was_wiz{S} SET_OR_CLEAR_FLAG(op, FLAG_WAS_WIZ, IVAL);
887^no_fix_player{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_FIX_PLAYER, IVAL); 929^no_fix_player{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_FIX_PLAYER, IVAL);
888^is_lightable{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_LIGHTABLE, IVAL); 930^is_lightable{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_LIGHTABLE, IVAL);
889^tear_down{S} SET_OR_CLEAR_FLAG(op, FLAG_TEAR_DOWN, IVAL); 931^tear_down{S} SET_OR_CLEAR_FLAG(op, FLAG_TEAR_DOWN, IVAL);
890^luck{S} op->stats.luck = IVAL; 932^luck{S} op->stats.luck = IVAL;
891^run_away{S} op->run_away = IVAL; 933^run_away{S} op->run_away = IVAL;
892^pick_up{S} op->pick_up = IVAL; 934^pick_up{S} op->pick_up = IVAL;
893^item_power{S} op->item_power = IVAL; 935^item_power{S} op->item_power = IVAL;
894^gen_sp_armour{S} op->gen_sp_armour = IVAL; 936^gen_sp_armour{S} op->gen_sp_armour = IVAL;
895^anim_speed{S} op->anim_speed = IVAL; 937^anim_speed{S} op->anim_speed = IVAL;
896^container{S} op->weight_limit = IVAL; 938^container{S} op->weight_limit = IVAL;
897^no_drop{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_DROP, IVAL); 939^no_drop{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_DROP, IVAL);
898^will_apply{S} op->will_apply = IVAL; 940^will_apply{S} op->will_apply = IVAL;
899^random_movement{S} SET_OR_CLEAR_FLAG(op, FLAG_RANDOM_MOVE, IVAL); 941^random_movement{S} SET_OR_CLEAR_FLAG(op, FLAG_RANDOM_MOVE, IVAL);
900^can_apply{S} { } 942^can_apply{S} { }
901^can_use_shield{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_SHIELD, IVAL); 943^can_use_shield{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_SHIELD, IVAL);
902^can_cast_spell{S} SET_OR_CLEAR_FLAG(op, FLAG_CAST_SPELL, IVAL); 944^can_cast_spell{S} SET_OR_CLEAR_FLAG(op, FLAG_CAST_SPELL, IVAL);
903^can_use_scroll{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_SCROLL, IVAL); 945^can_use_scroll{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_SCROLL, IVAL);
904^can_use_range{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_RANGE, IVAL); 946^can_use_range{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_RANGE, IVAL);
905^can_use_bow{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_BOW, IVAL); 947^can_use_bow{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_BOW, IVAL);
906^can_use_armour{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_ARMOUR, IVAL); 948^can_use_armour{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_ARMOUR, IVAL);
907^can_use_weapon{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_WEAPON, IVAL); 949^can_use_weapon{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_WEAPON, IVAL);
908^can_use_ring{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_RING, IVAL); 950^can_use_ring{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_RING, IVAL);
909^has_ready_bow{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_BOW, IVAL); 951^has_ready_bow{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_BOW, IVAL);
910^xrays{S} SET_OR_CLEAR_FLAG(op, FLAG_XRAYS, IVAL); 952^xrays{S} SET_OR_CLEAR_FLAG(op, FLAG_XRAYS, IVAL);
911^is_floor{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_FLOOR, IVAL); 953^is_floor{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_FLOOR, IVAL);
912^lifesave{S} SET_OR_CLEAR_FLAG(op, FLAG_LIFESAVE, IVAL); 954^lifesave{S} SET_OR_CLEAR_FLAG(op, FLAG_LIFESAVE, IVAL);
913^no_strength{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_STRENGTH, IVAL); 955^no_strength{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_STRENGTH, IVAL);
914^sleep{S} { 956^sleep{S} {
915 SET_OR_CLEAR_FLAG(op, FLAG_SLEEP, IVAL); 957 SET_OR_CLEAR_FLAG(op, FLAG_SLEEP, IVAL);
916 /*(LOG(llevDebug," Warning: Object %s has sleep set in arch.\n",op->name);*/ 958 /*(LOG(llevDebug," Warning: Object %s has sleep set in arch.\n",op->name);*/
917 } 959 }
918^stand_still{S} SET_OR_CLEAR_FLAG(op, FLAG_STAND_STILL, IVAL); 960^stand_still{S} SET_OR_CLEAR_FLAG(op, FLAG_STAND_STILL, IVAL);
919^random_move{S} SET_OR_CLEAR_FLAG(op, FLAG_RANDOM_MOVE, IVAL); 961^random_move{S} SET_OR_CLEAR_FLAG(op, FLAG_RANDOM_MOVE, IVAL);
920^only_attack{S} SET_OR_CLEAR_FLAG(op, FLAG_ONLY_ATTACK, IVAL); 962^only_attack{S} SET_OR_CLEAR_FLAG(op, FLAG_ONLY_ATTACK, IVAL);
921 963
922^activate_on_push{S} SET_OR_CLEAR_FLAG(op, FLAG_ACTIVATE_ON_PUSH, IVAL); 964^activate_on_push{S} SET_OR_CLEAR_FLAG(op, FLAG_ACTIVATE_ON_PUSH, IVAL);
923^activate_on_release{S} SET_OR_CLEAR_FLAG(op, FLAG_ACTIVATE_ON_RELEASE, IVAL); 965^activate_on_release{S} SET_OR_CLEAR_FLAG(op, FLAG_ACTIVATE_ON_RELEASE, IVAL);
924 966
925 /* armour is loaded for compatiblity reasons */ 967 /* armour is loaded for compatiblity reasons */
926^armour{S} SET_RESIST(op, ATNR_PHYSICAL, IVAL); 968^armour{S} SET_RESIST(op, ATNR_PHYSICAL, IVAL);
927 /* Start of various attacktypes */ 969 /* Start of various attacktypes */
928^resist_physical{S} SET_RESIST(op, ATNR_PHYSICAL, IVAL); 970^resist_physical{S} SET_RESIST(op, ATNR_PHYSICAL, IVAL);
929^resist_magic{S} SET_RESIST(op, ATNR_MAGIC, IVAL); 971^resist_magic{S} SET_RESIST(op, ATNR_MAGIC, IVAL);
930^resist_fire{S} SET_RESIST(op, ATNR_FIRE, IVAL); 972^resist_fire{S} SET_RESIST(op, ATNR_FIRE, IVAL);
931^resist_electricity{S} SET_RESIST(op, ATNR_ELECTRICITY, IVAL); 973^resist_electricity{S} SET_RESIST(op, ATNR_ELECTRICITY, IVAL);
932^resist_cold{S} SET_RESIST(op, ATNR_COLD, IVAL); 974^resist_cold{S} SET_RESIST(op, ATNR_COLD, IVAL);
933^resist_confusion{S} SET_RESIST(op, ATNR_CONFUSION, IVAL); 975^resist_confusion{S} SET_RESIST(op, ATNR_CONFUSION, IVAL);
934^resist_acid{S} SET_RESIST(op, ATNR_ACID, IVAL); 976^resist_acid{S} SET_RESIST(op, ATNR_ACID, IVAL);
935^resist_drain{S} SET_RESIST(op, ATNR_DRAIN, IVAL); 977^resist_drain{S} SET_RESIST(op, ATNR_DRAIN, IVAL);
936^resist_weaponmagic{S} SET_RESIST(op, ATNR_WEAPONMAGIC, IVAL); 978^resist_weaponmagic{S} SET_RESIST(op, ATNR_WEAPONMAGIC, IVAL);
937^resist_ghosthit{S} SET_RESIST(op, ATNR_GHOSTHIT, IVAL); 979^resist_ghosthit{S} SET_RESIST(op, ATNR_GHOSTHIT, IVAL);
938^resist_poison{S} SET_RESIST(op, ATNR_POISON, IVAL); 980^resist_poison{S} SET_RESIST(op, ATNR_POISON, IVAL);
939^resist_slow{S} SET_RESIST(op, ATNR_SLOW, IVAL); 981^resist_slow{S} SET_RESIST(op, ATNR_SLOW, IVAL);
940^resist_paralyze{S} SET_RESIST(op, ATNR_PARALYZE, IVAL); 982^resist_paralyze{S} SET_RESIST(op, ATNR_PARALYZE, IVAL);
941^resist_turn_undead{S} SET_RESIST(op, ATNR_TURN_UNDEAD, IVAL); 983^resist_turn_undead{S} SET_RESIST(op, ATNR_TURN_UNDEAD, IVAL);
942^resist_fear{S} SET_RESIST(op, ATNR_FEAR, IVAL); 984^resist_fear{S} SET_RESIST(op, ATNR_FEAR, IVAL);
943^resist_cancellation{S} SET_RESIST(op, ATNR_CANCELLATION, IVAL); 985^resist_cancellation{S} SET_RESIST(op, ATNR_CANCELLATION, IVAL);
944^resist_deplete{S} SET_RESIST(op, ATNR_DEPLETE, IVAL); 986^resist_deplete{S} SET_RESIST(op, ATNR_DEPLETE, IVAL);
945^resist_death{S} SET_RESIST(op, ATNR_DEATH, IVAL); 987^resist_death{S} SET_RESIST(op, ATNR_DEATH, IVAL);
946^resist_chaos{S} SET_RESIST(op, ATNR_CHAOS, IVAL); 988^resist_chaos{S} SET_RESIST(op, ATNR_CHAOS, IVAL);
947^resist_counterspell{S} SET_RESIST(op, ATNR_COUNTERSPELL, IVAL); 989^resist_counterspell{S} SET_RESIST(op, ATNR_COUNTERSPELL, IVAL);
948^resist_godpower{S} SET_RESIST(op, ATNR_GODPOWER, IVAL); 990^resist_godpower{S} SET_RESIST(op, ATNR_GODPOWER, IVAL);
949^resist_holyword{S} SET_RESIST(op, ATNR_HOLYWORD, IVAL); 991^resist_holyword{S} SET_RESIST(op, ATNR_HOLYWORD, IVAL);
950^resist_blind{S} SET_RESIST(op, ATNR_BLIND, IVAL); 992^resist_blind{S} SET_RESIST(op, ATNR_BLIND, IVAL);
951^resist_internal{S} SET_RESIST(op, ATNR_INTERNAL, IVAL); 993^resist_internal{S} SET_RESIST(op, ATNR_INTERNAL, IVAL);
952^resist_life_stealing{S} SET_RESIST(op, ATNR_LIFE_STEALING, IVAL); 994^resist_life_stealing{S} SET_RESIST(op, ATNR_LIFE_STEALING, IVAL);
953^resist_disease{S} SET_RESIST(op, ATNR_DISEASE, IVAL); 995^resist_disease{S} SET_RESIST(op, ATNR_DISEASE, IVAL);
954 996
955 /* Old style resistances */ 997 /* Old style resistances */
956^immune{S} set_protection(op, IVAL, RESIST_IMMUNE); 998^immune{S} set_protection(op, IVAL, RESIST_IMMUNE);
957^protected{S} set_protection(op, IVAL, RESIST_PROT); 999^protected{S} set_protection(op, IVAL, RESIST_PROT);
958^vulnerable{S} set_protection(op, IVAL, RESIST_VULN); 1000^vulnerable{S} set_protection(op, IVAL, (uint16) RESIST_VULN);
959 1001
960 /* old values - keep them around for now, but they should be removed at some point */ 1002 /* old values - keep them around for now, but they should be removed at some point */
961^has_ready_rod{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL); 1003^has_ready_rod{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL);
962^has_ready_horn{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL); 1004^has_ready_horn{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL);
963^has_ready_wand{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL); 1005^has_ready_wand{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL);
964^can_use_wand{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_RANGE, IVAL); 1006^can_use_wand{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_RANGE, IVAL);
965 1007
966^attack_movement{S} op->attack_movement = IVAL; 1008^attack_movement{S} op->attack_movement = IVAL;
967^move_state{S} op->move_status = IVAL; 1009^move_state{S} op->move_status = IVAL;
968^confused{S} SET_OR_CLEAR_FLAG(op, FLAG_CONFUSED, IVAL); 1010^confused{S} SET_OR_CLEAR_FLAG(op, FLAG_CONFUSED, IVAL);
969^stealth{S} SET_OR_CLEAR_FLAG(op, FLAG_STEALTH, IVAL); 1011^stealth{S} SET_OR_CLEAR_FLAG(op, FLAG_STEALTH, IVAL);
970^connected{S} add_button_link(op, op->map, IVAL); 1012^connected{S} add_button_link(op, op->map, IVAL);
971^cursed{S} SET_OR_CLEAR_FLAG(op, FLAG_CURSED, IVAL); 1013^cursed{S} SET_OR_CLEAR_FLAG(op, FLAG_CURSED, IVAL);
972^damned{S} SET_OR_CLEAR_FLAG(op, FLAG_DAMNED, IVAL); 1014^damned{S} SET_OR_CLEAR_FLAG(op, FLAG_DAMNED, IVAL);
973^see_anywhere{S} SET_OR_CLEAR_FLAG(op, FLAG_SEE_ANYWHERE, IVAL); 1015^see_anywhere{S} SET_OR_CLEAR_FLAG(op, FLAG_SEE_ANYWHERE, IVAL);
974^known_magical{S} SET_OR_CLEAR_FLAG(op, FLAG_KNOWN_MAGICAL, IVAL); 1016^known_magical{S} SET_OR_CLEAR_FLAG(op, FLAG_KNOWN_MAGICAL, IVAL);
975^known_cursed{S} SET_OR_CLEAR_FLAG(op, FLAG_KNOWN_CURSED, IVAL); 1017^known_cursed{S} SET_OR_CLEAR_FLAG(op, FLAG_KNOWN_CURSED, IVAL);
976^can_use_skill{S} SET_OR_CLEAR_FLAG(op, FLAG_CAN_USE_SKILL, IVAL); 1018^can_use_skill{S} SET_OR_CLEAR_FLAG(op, FLAG_CAN_USE_SKILL, IVAL);
977^been_applied{S} SET_OR_CLEAR_FLAG(op, FLAG_BEEN_APPLIED, IVAL); 1019^been_applied{S} SET_OR_CLEAR_FLAG(op, FLAG_BEEN_APPLIED, IVAL);
978^has_ready_scroll{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_SCROLL, IVAL); 1020^has_ready_scroll{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_SCROLL, IVAL);
979^can_use_rod{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_ROD, IVAL); 1021^can_use_rod{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_ROD, IVAL);
980^can_use_horn{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_HORN, IVAL); 1022^can_use_horn{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_HORN, IVAL);
981^expmul{S} op->expmul = FVAL; 1023^expmul{S} op->expmul = FVAL;
982^unique{S} SET_OR_CLEAR_FLAG(op, FLAG_UNIQUE, IVAL); 1024^unique{S} SET_OR_CLEAR_FLAG(op, FLAG_UNIQUE, IVAL);
983^make_invisible{S} SET_OR_CLEAR_FLAG(op, FLAG_MAKE_INVIS, IVAL); 1025^make_invisible{S} SET_OR_CLEAR_FLAG(op, FLAG_MAKE_INVIS, IVAL);
984^inv_locked{S} SET_OR_CLEAR_FLAG(op, FLAG_INV_LOCKED, IVAL); 1026^inv_locked{S} SET_OR_CLEAR_FLAG(op, FLAG_INV_LOCKED, IVAL);
985^is_wooded{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_WOODED, IVAL); 1027^is_wooded{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_WOODED, IVAL);
986^is_hilly{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_HILLY, IVAL); 1028^is_hilly{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_HILLY, IVAL);
987^is_water{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_WATER, IVAL); 1029^is_water{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_WATER, IVAL);
988^has_ready_skill{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_SKILL, IVAL); 1030^has_ready_skill{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_SKILL, IVAL);
989^has_ready_weapon{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_WEAPON, IVAL); 1031^has_ready_weapon{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_WEAPON, IVAL);
990^no_skill_ident{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_SKILL_IDENT, IVAL); 1032^no_skill_ident{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_SKILL_IDENT, IVAL);
991^glow_radius{S} op->glow_radius = IVAL; 1033^glow_radius{S} op->glow_radius = IVAL;
992^is_blind{S} SET_OR_CLEAR_FLAG(op, FLAG_BLIND, IVAL); 1034^is_blind{S} SET_OR_CLEAR_FLAG(op, FLAG_BLIND, IVAL);
993^can_see_in_dark{S} SET_OR_CLEAR_FLAG(op, FLAG_SEE_IN_DARK, IVAL); 1035^can_see_in_dark{S} SET_OR_CLEAR_FLAG(op, FLAG_SEE_IN_DARK, IVAL);
994^is_cauldron{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_CAULDRON, IVAL); 1036^is_cauldron{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_CAULDRON, IVAL);
995^randomitems{S} op->randomitems = find_treasurelist(yval()); 1037^randomitems{S} op->randomitems = find_treasurelist(yval());
996^no_steal{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_STEAL, IVAL); 1038^no_steal{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_STEAL, IVAL);
997^one_hit{S} SET_OR_CLEAR_FLAG(op, FLAG_ONE_HIT, IVAL); 1039^one_hit{S} SET_OR_CLEAR_FLAG(op, FLAG_ONE_HIT, IVAL);
998^berserk{S} SET_OR_CLEAR_FLAG(op, FLAG_BERSERK, IVAL); 1040^berserk{S} SET_OR_CLEAR_FLAG(op, FLAG_BERSERK, IVAL);
999 1041
1000^can_knockback{S} { /* Some archetypes have these values in them */ } 1042^can_knockback{S} { /* Some archetypes have these values in them */ }
1001^can_parry{S} { /* Probably the pupland archetypes - I imagined */ } 1043^can_parry{S} { /* Probably the pupland archetypes - I imagined */ }
1002^can_impale{S} { /* That these are for the new combat code */ } 1044^can_impale{S} { /* That these are for the new combat code */ }
1003^can_cut{S} { /* just ignore for now */ } 1045^can_cut{S} { /* just ignore for now */ }
1004^can_dam_armour{S} { } 1046^can_dam_armour{S} { }
1005^weapontype{S} op->weapontype = IVAL; 1047^weapontype{S} op->weapontype = IVAL;
1006^tooltype{S} op->tooltype = IVAL; 1048^tooltype{S} op->tooltype = IVAL;
1007^casting_time{S} op->casting_time = FVAL; 1049^casting_time{S} op->casting_time = (sint16) FVAL;
1008^elevation{S} op->elevation = IVAL; 1050^elevation{S} op->elevation = IVAL;
1009^smoothlevel{S} op->smoothlevel = IVAL; 1051^smoothlevel{S} op->smoothlevel = IVAL;
1010^client_type{S} op->client_type = IVAL; 1052^client_type{S} op->client_type = IVAL;
1011^body_{A} set_body_info(op, yytext); 1053^body_{A} set_body_info(op, yytext);
1012^duration{S} op->duration = IVAL; 1054^duration{S} op->duration = IVAL;
1013^range{S} op->range = IVAL; 1055^range{S} op->range = IVAL;
1014^range_modifier{S} op->range_modifier = IVAL; 1056^range_modifier{S} op->range_modifier = IVAL;
1015^dam_modifier{S} op->dam_modifier = IVAL; 1057^dam_modifier{S} op->dam_modifier = IVAL;
1016^duration_modifier{S} op->duration_modifier = IVAL; 1058^duration_modifier{S} op->duration_modifier = IVAL;
1017^is_buildable{S} SET_OR_CLEAR_FLAG( op, FLAG_IS_BUILDABLE, IVAL ); 1059^is_buildable{S} SET_OR_CLEAR_FLAG( op, FLAG_IS_BUILDABLE, IVAL );
1018 1060
1019^event_apply{S} { 1061^event_ {
1020 char *yv=yval(); 1062 LOG (llevError, "stray event_* in map file, skipping.");
1021 if (*yv=='\0')
1022 LOG(llevError,"Event (apply) without val\n");
1023 else
1024 insert_event(op,EVENT_APPLY,yv,NULL,NULL);
1025} 1063}
1026 1064
1027^event_apply_plugin{S} {
1028 char *yv=yval();
1029 if (*yv=='\0')
1030 LOG(llevError,"Event (apply) without plugin\n");
1031 else
1032 insert_event(op,EVENT_APPLY,NULL,yv,NULL);
1033}
1034
1035^event_apply_options{S} {
1036 char *yv=yval();
1037 if (*yv=='\0')
1038 LOG(llevError,"Event (apply) without options\n");
1039 else
1040 insert_event(op,EVENT_APPLY,NULL,NULL,yv);
1041}
1042
1043^event_attack{S} {
1044 char *yv=yval();
1045 if (*yv=='\0')
1046 LOG(llevError,"Event (attack) without val\n");
1047 else
1048 insert_event(op,EVENT_ATTACK,yv,NULL,NULL);
1049}
1050
1051^event_attack_plugin{S} {
1052 char *yv=yval();
1053 if (*yv=='\0')
1054 LOG(llevError,"Event (attack) without plugin\n");
1055 else
1056 insert_event(op,EVENT_ATTACK,NULL,yv,NULL);
1057}
1058
1059^event_attack_options{S} {
1060 char *yv=yval();
1061 if (*yv=='\0')
1062 LOG(llevError,"Event (attack) without options\n");
1063 else
1064 insert_event(op,EVENT_ATTACK,NULL,NULL,yv);
1065}
1066^event_death{S} {
1067 char *yv=yval();
1068 if (*yv=='\0')
1069 LOG(llevError,"Event (death) without val\n");
1070 else
1071 insert_event(op,EVENT_DEATH,yv,NULL,NULL);
1072}
1073
1074^event_death_plugin{S} {
1075 char *yv=yval();
1076 if (*yv=='\0')
1077 LOG(llevError,"Event (death) without plugin\n");
1078 else
1079 insert_event(op,EVENT_DEATH,NULL,yv,NULL);
1080}
1081
1082^event_death_options{S} {
1083 char *yv=yval();
1084 if (*yv=='\0')
1085 LOG(llevError,"Event (death) without options\n");
1086 else
1087 insert_event(op,EVENT_DEATH,NULL,NULL,yv);
1088}
1089^event_drop{S} {
1090 char *yv=yval();
1091 if (*yv=='\0')
1092 LOG(llevError,"Event (drop) without val\n");
1093 else
1094 insert_event(op,EVENT_DROP,yv,NULL,NULL);
1095}
1096
1097^event_drop_plugin{S} {
1098 char *yv=yval();
1099 if (*yv=='\0')
1100 LOG(llevError,"Event (drop) without plugin\n");
1101 else
1102 insert_event(op,EVENT_DROP,NULL,yv,NULL);
1103}
1104
1105^event_drop_options{S} {
1106 char *yv=yval();
1107 if (*yv=='\0')
1108 LOG(llevError,"Event (drop) without options\n");
1109 else
1110 insert_event(op,EVENT_DROP,NULL,NULL,yv);
1111}
1112^event_pickup{S} {
1113 char *yv=yval();
1114 if (*yv=='\0')
1115 LOG(llevError,"Event (pickup) without val\n");
1116 else
1117 insert_event(op,EVENT_PICKUP,yv,NULL,NULL);
1118}
1119
1120^event_pickup_plugin{S} {
1121 char *yv=yval();
1122 if (*yv=='\0')
1123 LOG(llevError,"Event (pickup) without plugin\n");
1124 else
1125 insert_event(op,EVENT_PICKUP,NULL,yv,NULL);
1126}
1127
1128^event_pickup_options{S} {
1129 char *yv=yval();
1130 if (*yv=='\0')
1131 LOG(llevError,"Event (pickup) without options\n");
1132 else
1133 insert_event(op,EVENT_PICKUP,NULL,NULL,yv);
1134}
1135^event_say{S} {
1136 char *yv=yval();
1137 if (*yv=='\0')
1138 LOG(llevError,"Event (say) without val\n");
1139 else
1140 insert_event(op,EVENT_SAY,yv,NULL,NULL);
1141}
1142
1143^event_say_plugin{S} {
1144 char *yv=yval();
1145 if (*yv=='\0')
1146 LOG(llevError,"Event (say) without plugin\n");
1147 else
1148 insert_event(op,EVENT_SAY,NULL,yv,NULL);
1149}
1150
1151^event_say_options{S} {
1152 char *yv=yval();
1153 if (*yv=='\0')
1154 LOG(llevError,"Event (say) without options\n");
1155 else
1156 insert_event(op,EVENT_SAY,NULL,NULL,yv);
1157}
1158^event_stop{S} {
1159 char *yv=yval();
1160 if (*yv=='\0')
1161 LOG(llevError,"Event (stop) without val\n");
1162 else
1163 insert_event(op,EVENT_STOP,yv,NULL,NULL);
1164}
1165
1166^event_stop_plugin{S} {
1167 char *yv=yval();
1168 if (*yv=='\0')
1169 LOG(llevError,"Event (stop) without plugin\n");
1170 else
1171 insert_event(op,EVENT_STOP,NULL,yv,NULL);
1172}
1173
1174^event_stop_options{S} {
1175 char *yv=yval();
1176 if (*yv=='\0')
1177 LOG(llevError,"Event (stop) without options\n");
1178 else
1179 insert_event(op,EVENT_STOP,NULL,NULL,yv);
1180}
1181^event_time{S} {
1182 char *yv=yval();
1183 if (*yv=='\0')
1184 LOG(llevError,"Event (time) without val\n");
1185 else
1186 insert_event(op,EVENT_TIME,yv,NULL,NULL);
1187}
1188
1189^event_time_plugin{S} {
1190 char *yv=yval();
1191 if (*yv=='\0')
1192 LOG(llevError,"Event (time) without plugin\n");
1193 else
1194 insert_event(op,EVENT_TIME,NULL,yv,NULL);
1195}
1196
1197^event_time_options{S} {
1198 char *yv=yval();
1199 if (*yv=='\0')
1200 LOG(llevError,"Event (time) without options\n");
1201 else
1202 insert_event(op,EVENT_TIME,NULL,NULL,yv);
1203}
1204^event_throw{S} {
1205 char *yv=yval();
1206 if (*yv=='\0')
1207 LOG(llevError,"Event (throw) without val\n");
1208 else
1209 insert_event(op,EVENT_THROW,yv,NULL,NULL);
1210}
1211
1212^event_throw_plugin{S} {
1213 char *yv=yval();
1214 if (*yv=='\0')
1215 LOG(llevError,"Event (throw) without plugin\n");
1216 else
1217 insert_event(op,EVENT_THROW,NULL,yv,NULL);
1218}
1219
1220^event_throw_options{S} {
1221 char *yv=yval();
1222 if (*yv=='\0')
1223 LOG(llevError,"Event (apply) without options\n");
1224 else
1225 insert_event(op,EVENT_THROW,NULL,NULL,yv);
1226}
1227^event_trigger{S} {
1228 char *yv=yval();
1229 if (*yv=='\0')
1230 LOG(llevError,"Event (trigger) without val\n");
1231 else
1232 insert_event(op,EVENT_TRIGGER,yv,NULL,NULL);
1233}
1234
1235^event_trigger_plugin{S} {
1236 char *yv=yval();
1237 if (*yv=='\0')
1238 LOG(llevError,"Event (trigger) without plugin\n");
1239 else
1240 insert_event(op,EVENT_TRIGGER,NULL,yv,NULL);
1241}
1242
1243^event_trigger_options{S} {
1244 char *yv=yval();
1245 if (*yv=='\0')
1246 LOG(llevError,"Event (trigger) without options\n");
1247 else
1248 insert_event(op,EVENT_TRIGGER,NULL,NULL,yv);
1249}
1250^event_close{S} {
1251 char *yv=yval();
1252 if (*yv=='\0')
1253 LOG(llevError,"Event (close) without val\n");
1254 else
1255 insert_event(op,EVENT_CLOSE,yv,NULL,NULL);
1256}
1257
1258^event_close_plugin{S} {
1259 char *yv=yval();
1260 if (*yv=='\0')
1261 LOG(llevError,"Event (close) without plugin\n");
1262 else
1263 insert_event(op,EVENT_CLOSE,NULL,yv,NULL);
1264}
1265
1266^event_close_options{S} {
1267 char *yv=yval();
1268 if (*yv=='\0')
1269 LOG(llevError,"Event (close) without options\n");
1270 else
1271 insert_event(op,EVENT_CLOSE,NULL,NULL,yv);
1272}
1273^event_timer{S} {
1274 char *yv=yval();
1275 if (*yv=='\0')
1276 LOG(llevError,"Event (timer) without val\n");
1277 else
1278 insert_event(op,EVENT_TIMER,yv,NULL,NULL);
1279}
1280
1281^event_timer_plugin{S} {
1282 char *yv=yval();
1283 if (*yv=='\0')
1284 LOG(llevError,"Event (timer) without plugin\n");
1285 else
1286 insert_event(op,EVENT_TIMER,NULL,yv,NULL);
1287}
1288
1289^event_timer_options{S} {
1290 char *yv=yval();
1291 if (*yv=='\0')
1292 LOG(llevError,"Event (timer) without options\n");
1293 else
1294 insert_event(op,EVENT_TIMER,NULL,NULL,yv);
1295}
1296
1297^current_weapon_script{S} { char *yv=yval();
1298
1299 if (*yv=='\0') LOG(llevError,"Script (current weapon) without val\n");
1300 else
1301 {
1302 FREE_AND_COPY(op->current_weapon_script, yv);
1303 };
1304 }
1305
1306<*>(^{WS}$)|\n {/* ignore empty lines, newlines we don't do above */} 1065<*>(^{WS}$)|\n {/* ignore empty lines, newlines we don't do above */}
1307#.*\n {} 1066#.*\n {}
1308 1067
1309<<EOF>> {/* If we got an error, return the error. Otherwise, return that we got EOF */ 1068<<EOF>> {/* If we got an error, return the error. Otherwise, return that we got EOF */
1310 if (lex_error!=0) return lex_error; else return LL_EOF;} 1069 if (lex_error!=0) return lex_error; else return LL_EOF;}
1311.* { add_key_value(op); } 1070.* { add_key_value(op); }
1312%% 1071%%
1313 1072
1314 1073
1315int yyerror(char *s) 1074int yyerror(char *s)
1316{ 1075{
1330 static char *em=""; 1089 static char *em="";
1331 char *cp,*end; 1090 char *cp,*end;
1332 1091
1333 /* First skip over start of line, like animation or name */ 1092 /* First skip over start of line, like animation or name */
1334 for (cp=yytext; *cp!=' '; cp++) { 1093 for (cp=yytext; *cp!=' '; cp++) {
1335 if (*cp=='\0') { 1094 if (*cp=='\0') {
1336 return em; 1095 return em;
1337 } 1096 }
1338 } 1097 }
1339 1098
1340 /* Skip over whitespace */ 1099 /* Skip over whitespace */
1341 for (; *cp==' '; cp++) { 1100 for (; *cp==' '; cp++) {
1342 if (*cp=='\0') { 1101 if (*cp=='\0') {
1343 return em; 1102 return em;
1344 } 1103 }
1345 } 1104 }
1346 /* Got last character before null and strip 1105 /* Got last character before null and strip
1347 * off tailing whitespace 1106 * off tailing whitespace
1348 */ 1107 */
1349 for (end=cp+strlen(cp)-1; *end==' '; end--) { 1108 for (end=cp+strlen(cp)-1; *end==' '; end--) {
1350 if (end==cp) return em; 1109 if (end==cp) return em;
1351 *end='\0'; 1110 *end='\0';
1352 } 1111 }
1353 return cp; 1112 return cp;
1354} 1113}
1355 1114
1356 1115
1360 * until the string "end" is reached, or the end of the file. 1119 * until the string "end" is reached, or the end of the file.
1361 * 1120 *
1362 * bufstat is used to determine various file attributes: 1121 * bufstat is used to determine various file attributes:
1363 * LO_REPATE (0): We are reading from the same buffer as the last call. 1122 * LO_REPATE (0): We are reading from the same buffer as the last call.
1364 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions 1123 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1365 * will also be reading from this (treasure file, artifacts.) 1124 * will also be reading from this (treasure file, artifacts.)
1366 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1125 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1367 * be reset. 1126 * be reset.
1368 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1127 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1369 * 1128 *
1370 */ 1129 */
1371 1130
1372int load_object(FILE *fp, object *op, int bufstate, int map_flags) { 1131int load_object(object_thawer &fp, object *op, int bufstate, int map_flags) {
1373 int retval; 1132 int retval;
1374 char inbuf[MAX_BUF]; 1133 char inbuf[MAX_BUF];
1375 1134
1376 strcpy(msgbuf, ""); 1135 strcpy(msgbuf, "");
1377 strcpy(lorebuf, ""); 1136 strcpy(lorebuf, "");
1378 if (bufstate==LO_NEWFILE || bufstate==LO_NOREAD) { 1137 if (bufstate==LO_NEWFILE || bufstate==LO_NOREAD) {
1379/* LOG(llevDebug,"Switching lex buffers\n");*/ 1138/* LOG(llevDebug,"Switching lex buffers\n");*/
1380 yy_delete_buffer(YY_CURRENT_BUFFER); 1139 yy_delete_buffer(YY_CURRENT_BUFFER);
1381 yy_switch_to_buffer(yy_create_buffer(fp, YY_BUF_SIZE)); 1140 yy_switch_to_buffer(yy_create_buffer(fp, YY_BUF_SIZE));
1382 if (bufstate==LO_NOREAD) return LL_NORMAL; 1141 if (bufstate==LO_NOREAD) return LL_NORMAL;
1383 } 1142 }
1384 if (bufstate==LO_LINEMODE) { 1143 if (bufstate==LO_LINEMODE) {
1385 YY_BUFFER_STATE yybufstate; 1144 YY_BUFFER_STATE yybufstate;
1386 while (fgets(inbuf, MAX_BUF-3, fp)) { 1145 while (fgets(inbuf, MAX_BUF-3, fp)) {
1387 yybufstate=yy_scan_string(inbuf); 1146 yybufstate=yy_scan_string(inbuf);
1388 retval=lex_load(op, map_flags); 1147 retval=lex_load(op, fp, map_flags);
1389 yy_delete_buffer(yybufstate); 1148 yy_delete_buffer(yybufstate);
1390 if (retval==LL_NORMAL) return retval; 1149 if (retval==LL_NORMAL) return retval;
1391 } 1150 }
1392 LOG(llevDebug,"Got eof while scanning strings\n"); 1151 LOG(llevDebug,"Got eof while scanning strings\n");
1393 return LL_EOF; 1152 return LL_EOF;
1394 } 1153 }
1395 1154
1396 retval=lex_load(op, map_flags); 1155 retval=lex_load(op, fp, map_flags);
1397 if (op->current_weapon_script != NULL)
1398 {
1399 op->current_weapon = find_best_weapon_used_match(op, op->current_weapon_script);
1400 LOG(llevDebug, "CurrentWeapon Loaded !\n");
1401 };
1402 1156
1403/* LOG(llevDebug," load completed, object=%s\n",op->name);*/ 1157/* LOG(llevDebug," load completed, object=%s\n",op->name);*/
1404 return retval; 1158 return retval;
1405} 1159}
1406 1160
1412 * override values and in c_wiz to mutate values. 1166 * override values and in c_wiz to mutate values.
1413 */ 1167 */
1414int set_variable(object *op,char *buf) { 1168int set_variable(object *op,char *buf) {
1415 YY_BUFFER_STATE yybufstate,yycurbuf=YY_CURRENT_BUFFER; 1169 YY_BUFFER_STATE yybufstate,yycurbuf=YY_CURRENT_BUFFER;
1416 int retval; 1170 int retval;
1171 object_thawer thawer (0);
1417 1172
1418 strcpy(msgbuf, ""); 1173 strcpy(msgbuf, "");
1419 strcpy(lorebuf, ""); 1174 strcpy(lorebuf, "");
1420 yy_push_state(INITIAL); 1175 yy_push_state(INITIAL);
1421 yybufstate=yy_scan_string(buf); 1176 yybufstate=yy_scan_string(buf);
1422 retval=lex_load(op,0); 1177 retval=lex_load(op,thawer,0);
1423 yy_switch_to_buffer(yycurbuf); 1178 yy_switch_to_buffer(yycurbuf);
1424 yy_delete_buffer(yybufstate); 1179 yy_delete_buffer(yybufstate);
1425 yy_pop_state(); 1180 yy_pop_state();
1426 return retval; 1181 return retval;
1427} 1182}
1443"is_animated", NULL /* slow_move */, 1198"is_animated", NULL /* slow_move */,
1444NULL /* flying */, "monster", "friendly", "generator", 1199NULL /* flying */, "monster", "friendly", "generator",
1445"is_thrown", "auto_apply", "treasure", "player sold", /* 20 */ 1200"is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1446"see_invisible", "can_roll", "overlay_floor", 1201"see_invisible", "can_roll", "overlay_floor",
1447"is_turnable", NULL /* walk_off */, NULL /* fly_on */, 1202"is_turnable", NULL /* walk_off */, NULL /* fly_on */,
1448NULL /*fly_off*/, "is_used_up", "identified", "reflecting", /* 30 */ 1203NULL /*fly_off*/, "is_used_up", "identified", "reflecting", /* 30 */
1449"changing", "splitting", "hitback", "startequip", 1204"changing", "splitting", "hitback", "startequip",
1450"blocksview", "undead", "scared", "unaggressive", 1205"blocksview", "undead", "scared", "unaggressive",
1451"reflect_missile", "reflect_spell", /* 40 */ 1206"reflect_missile", "reflect_spell", /* 40 */
1452"no_magic", "no_fix_player", "is_lightable", "tear_down", 1207"no_magic", "no_fix_player", "is_lightable", "tear_down",
1453"run_away", NULL /*pass_thru */, NULL /*can_pass_thru*/, 1208"run_away", NULL /*pass_thru */, NULL /*can_pass_thru*/,
1454"pick_up", "unique", "no_drop", /* 50 */ 1209"pick_up", "unique", "no_drop", /* 50 */
1455NULL /* wizcast*/, "can_cast_spell", "can_use_scroll", "can_use_range", 1210NULL /* wizcast*/, "can_cast_spell", "can_use_scroll", "can_use_range",
1456"can_use_bow", "can_use_armour", "can_use_weapon", 1211"can_use_bow", "can_use_armour", "can_use_weapon",
1457"can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */ 1212"can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1458"xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep", 1213"xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1459"stand_still", "random_move", "only_attack", "confused", /* 70 */ 1214"stand_still", "random_move", "only_attack", "confused", /* 70 */
1462"can_use_skill", "been_applied", /* 80 */ 1217"can_use_skill", "been_applied", /* 80 */
1463"has_ready_scroll", "can_use_rod", NULL, 1218"has_ready_scroll", "can_use_rod", NULL,
1464"can_use_horn", "make_invisible", "inv_locked", "is_wooded", 1219"can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1465"is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */ 1220"is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1466"no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron", 1221"no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1467"is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */ 1222"is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1468"no_attack", "no_damage", NULL, NULL, "activate_on_push", 1223"no_attack", "no_damage", NULL, NULL, "activate_on_push",
1469"activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */ 1224"activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1470NULL 1225NULL
1471}; 1226};
1472 1227
1477 */ 1232 */
1478 1233
1479void init_vars() { 1234void init_vars() {
1480} 1235}
1481 1236
1482/*For get_ob_diff speed reason*/
1483typedef struct {
1484 const char *name;
1485 int length;
1486}genericname;
1487static genericname evtnames[13]=
1488{
1489 {"event_none ",11},
1490 {"event_apply ",12},
1491 {"event_attack ",13},
1492 {"event_death ",12},
1493 {"event_drop ",11},
1494 {"event_pickup ",13},
1495 {"event_say ",10},
1496 {"event_stop ",11},
1497 {"event_time ",11},
1498 {"event_throw ",12},
1499 {"event_trigger ",14},
1500 {"event_close ",12},
1501 {"event_timer ",12}
1502} ;
1503
1504static genericname plgnames[13]=
1505{
1506 {"event_none_plugin ",18},
1507 {"event_apply_plugin ",19},
1508 {"event_attack_plugin ",20},
1509 {"event_death_plugin ",19},
1510 {"event_drop_plugin ",18},
1511 {"event_pickup_plugin ",20},
1512 {"event_say_plugin ",17},
1513 {"event_stop_plugin ",18},
1514 {"event_time_plugin ",18},
1515 {"event_throw_plugin ",19},
1516 {"event_trigger_plugin ",21},
1517 {"event_close_plugin ",19},
1518 {"event_timer_plugin ",19}
1519};
1520
1521static genericname plgoptions[13]=
1522{
1523 {"event_none_options ",19},
1524 {"event_apply_options ",20},
1525 {"event_attack_options ",21},
1526 {"event_death_options ",20},
1527 {"event_drop_options ",19},
1528 {"event_pickup_options ",21},
1529 {"event_say_options ",18},
1530 {"event_stop_options ",19},
1531 {"event_time_options ",19},
1532 {"event_throw_options ",20},
1533 {"event_trigger_options ",22},
1534 {"event_close_options ",20},
1535 {"event_timer_options ",20}
1536};
1537
1538/* This returns a string of the integer movement type */ 1237/* This returns a string of the integer movement type */
1539static char* get_string_move_type(MoveType mt) 1238static char* get_string_move_type(MoveType mt)
1540{ 1239{
1541 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF]; 1240 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1542 int i, all_count=0, count; 1241 int i, all_count=0, count;
1543 1242
1544 strcpy(retbuf,""); 1243 strcpy(retbuf,"");
1545 strcpy(retbuf_all," all"); 1244 strcpy(retbuf_all," all");
1546 1245
1547 /* Quick check, and probably fairly common */ 1246 /* Quick check, and probably fairly common */
1548 if (mt == MOVE_ALL) return retbuf_all+1; 1247 if (mt == MOVE_ALL) return retbuf_all+1;
1549 if (mt == 0) { 1248 if (mt == 0) {
1550 strcpy(retbuf,"0"); 1249 strcpy(retbuf,"0");
1551 return retbuf; 1250 return retbuf;
1552 } 1251 }
1553 1252
1554 /* We basically slide the bits down. Why look at MOVE_ALL? 1253 /* We basically slide the bits down. Why look at MOVE_ALL?
1555 * because we may want to return a string like 'all -swim', 1254 * because we may want to return a string like 'all -swim',
1556 * and if we just looked at mt, we couldn't get that. 1255 * and if we just looked at mt, we couldn't get that.
1557 */ 1256 */
1558 for (i=MOVE_ALL, count=0; i!=0; i >>= 1, count++) { 1257 for (i=MOVE_ALL, count=0; i!=0; i >>= 1, count++) {
1559 if (mt & (1<<count)) { 1258 if (mt & (1<<count)) {
1560 strcat(retbuf, " "); 1259 strcat(retbuf, " ");
1561 strcat(retbuf, move_name[count]); 1260 strcat(retbuf, move_name[count]);
1562 } else { 1261 } else {
1563 strcat(retbuf_all, " -"); 1262 strcat(retbuf_all, " -");
1564 strcat(retbuf_all, move_name[count]); 1263 strcat(retbuf_all, move_name[count]);
1565 all_count++; 1264 all_count++;
1566 } 1265 }
1567 } 1266 }
1568 /* Basically, if there is a single negation, return it, eg 1267 /* Basically, if there is a single negation, return it, eg
1569 * 'all -swim'. But more than that, just return the 1268 * 'all -swim'. But more than that, just return the
1570 * enumerated values. It doesn't make sense to return 1269 * enumerated values. It doesn't make sense to return
1571 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim' 1270 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1585 * we should use strlen entryname instead. Any smart compiler should 1284 * we should use strlen entryname instead. Any smart compiler should
1586 * optimize that out. 1285 * optimize that out.
1587 */ 1286 */
1588 1287
1589 1288
1590/*static int eol_size=strlen("\n");*/
1591static int eol_size=sizeof("\n")-1; /*Substract 1 to suppress terminal 0*/
1592#define ADD_STRINGLINE_ENTRY(buf__,entryname__,entryvalue__,entrysize__){\ 1289#define ADD_STRINGLINE_ENTRY(buf__,entryname__,entryvalue__,entrysize__){\
1593 FAST_STRNCAT(buf__,entryname__,entrysize__);\ 1290 FAST_STRNCAT(buf__,entryname__,entrysize__);\
1594 FAST_STRCAT(buf__,entryvalue__);\ 1291 FAST_STRCAT(buf__,entryvalue__);\
1595 FAST_STRNCAT(buf__,"\n",eol_size);} 1292 FAST_STRNCAT(buf__,"\n",1);}
1596#define FAST_SAVE_LONG(buf__,entryname__,entryvalue__,entrysize__) \ 1293#define FAST_SAVE_LONG(buf__,entryname__,entryvalue__,entrysize__) \
1597 ADD_STRINGLINE_ENTRY(buf__,entryname__,ltostr10(entryvalue__),entrysize__) 1294 ADD_STRINGLINE_ENTRY(buf__,entryname__,ltostr10(entryvalue__),entrysize__)
1598#define FAST_SAVE_DOUBLE(buf__,entryname__,entryvalue__,entrysize__) \ 1295#define FAST_SAVE_DOUBLE(buf__,entryname__,entryvalue__,entrysize__) \
1599 ADD_STRINGLINE_ENTRY(buf__,entryname__,doubletostr10(entryvalue__),entrysize__) 1296 ADD_STRINGLINE_ENTRY(buf__,entryname__,doubletostr10(entryvalue__),entrysize__)
1600 1297
1601 1298
1602 1299
1603char *get_ob_diff(object *op,object *op2) {/* I plan to optimize this heavily */ 1300// compare *op against *tmp and output differences
1604 1301void
1605/* Too late, have done it already :P 1302put (object_freezer &f, object *op, object *tmp)
1606 * Tchize 1303{
1607 */
1608
1609/*
1610 * A bit of explantion on strings handling in this function:
1611 * buf is never null terminated until the end. So
1612 * works only with buf2 and fastbuf. What concern fastbuf,
1613 * use ONLY through the FAST macros. Classical C string handling
1614 * functions will fail since it is a pointer to the end of the
1615 * string.
1616 * NEVER touch buf between PREPARE_FASTCAT(buf) and
1617 * FINISH_FASTCAT(buf)
1618 */
1619 static int already_run = 0;
1620 static int flag_lens[NUM_FLAGS];
1621 static char buf2[HUGE_BUF];
1622 static char buf[HUGE_BUF];
1623 char* fastbuf;
1624 int tmp;
1625 int i; 1304 int i;
1626#if 0
1627/*Memory polluting code. Should help detect problems, very slow*/
1628 for (i=0;i<HUGE_BUF;i++){
1629 buf[i]='a'+(unsigned short)(i%25);
1630 }
1631#endif
1632 event *etmp;
1633 event *etmp2;
1634 key_value * my_field;
1635 key_value * arch_field;
1636
1637 /*first init this function if first call*/
1638 if (!already_run){
1639 for (i=0;i<NUM_FLAGS;i++)
1640 flag_lens[i]=flag_names[i]?strlen(flag_names[i]):0; /* some flags may be null? :/*/
1641 already_run=1;
1642 }
1643 buf[0]='\0';
1644 fastbuf=PREPARE_FASTCAT(buf);
1645 1305
1646 /* This saves the key/value lists. We do it first so that any 1306 /* This saves the key/value lists. We do it first so that any
1647 * keys that match field names will be overwritten by the loader. 1307 * keys that match field names will be overwritten by the loader.
1648 */ 1308 */
1649 for (my_field = op->key_values; my_field != NULL; my_field = my_field->next) { 1309 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next)
1310 {
1650 /* Find the field in the opposing member. */ 1311 /* Find the field in the opposing member. */
1651 arch_field = get_ob_key_link(op2, my_field->key); 1312 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1652 1313
1653 /* If there's no partnering field, or it's got a different value, save our field. */ 1314 /* If there's no partnering field, or it's got a different value, save our field. */
1654 if (arch_field == NULL || my_field->value != arch_field->value) { 1315 if (arch_field == NULL || my_field->value != arch_field->value)
1655 FAST_STRCAT(fastbuf, my_field->key); 1316 f.put (my_field->key, my_field->value);
1656 FAST_STRNCAT(fastbuf, " ", 1);
1657 /* If this is null, then saving it as a space should
1658 * cause it to be null again.
1659 */
1660 if (my_field->value) FAST_STRCAT(fastbuf, my_field->value);
1661 FAST_STRNCAT(fastbuf, "\n", eol_size);
1662 } 1317 }
1663 } 1318
1664 /* We don't need to worry about the arch's extra fields - they 1319 /* We don't need to worry about the arch's extra fields - they
1665 * will get taken care of the copy_object function. 1320 * will get taken care of the copy_object function.
1666 */ 1321 */
1667 1322
1323# define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1324# define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1668 1325
1669 if(op->name && op->name!=op2->name) { 1326 CMP_OUT (name);
1670 ADD_STRINGLINE_ENTRY(fastbuf,"name ",op->name,5); 1327 CMP_OUT (name_pl);
1671 } 1328 CMP_OUT (custom_name);
1672 if(op->name_pl && op->name_pl!=op2->name_pl) { 1329 CMP_OUT (title);
1673 ADD_STRINGLINE_ENTRY(fastbuf,"name_pl ",op->name_pl,8); 1330 CMP_OUT (race);
1674 } 1331 CMP_OUT (slaying);
1675 if(op->custom_name && op->custom_name!=op2->custom_name) {
1676 ADD_STRINGLINE_ENTRY(fastbuf,"custom_name ",op->custom_name,12);
1677 }
1678 if(op->title && op->title!=op2->title) {
1679 ADD_STRINGLINE_ENTRY(fastbuf,"title ",op->title,6);
1680 }
1681 if(op->race && op->race!=op2->race) {
1682 ADD_STRINGLINE_ENTRY(fastbuf,"race ",op->race,5);
1683 }
1684 if(op->slaying && op->slaying!=op2->slaying) {
1685 ADD_STRINGLINE_ENTRY(fastbuf,"slaying ",op->slaying,8);
1686 }
1687 if(op->skill && op->skill!=op2->skill) {
1688 ADD_STRINGLINE_ENTRY(fastbuf,"skill ",op->skill,6);
1689 }
1690 if(op->msg && op->msg!=op2->msg) {
1691 FAST_STRNCAT(fastbuf,"msg\n",3+eol_size);
1692 FAST_STRCAT(fastbuf,op->msg);
1693 FAST_STRNCAT(fastbuf,"endmsg\n",6+eol_size);
1694 }
1695 if(op->lore && op->lore!=op2->lore) {
1696 FAST_STRNCAT(fastbuf,"lore\n",4+eol_size);
1697 FAST_STRCAT(fastbuf,op->lore);
1698 FAST_STRNCAT(fastbuf,"endlore\n",7+eol_size);
1699 1332
1700 } 1333 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg);
1701 if(op->other_arch!=op2->other_arch&&op->other_arch!=NULL && 1334 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore);
1702 op->other_arch->name) {
1703 ADD_STRINGLINE_ENTRY(fastbuf,"other_arch ",op->other_arch->name,11);
1704 }
1705 if(op->face!=op2->face) {
1706 ADD_STRINGLINE_ENTRY(fastbuf,"face ",op->face->name,5);
1707 }
1708 1335
1709 for(etmp=op->events;etmp!=NULL;etmp=etmp->next) 1336 CMP_OUT (other_arch);
1710 { 1337 CMP_OUT (face);
1711 /* First we find the event for the reference object */ 1338
1712 etmp2=find_event(op2,etmp->type); 1339 if (op->animation_id != tmp->animation_id)
1713 if ((etmp->hook != NULL) && ((etmp2 == NULL) || (etmp2->hook == NULL) || (strcmp(etmp2->hook,etmp->hook)))) 1340 if (op->animation_id)
1714 /* Either there's no matching event in the reference object,
1715 * or the hook is different */
1716 { 1341 {
1717 ADD_STRINGLINE_ENTRY(fastbuf,evtnames[etmp->type].name,etmp->hook,evtnames[etmp->type].length); 1342 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1343
1344 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1345 f.put (KW_is_animated, 0);
1718 } 1346 }
1719 if ((etmp->plugin != NULL) && ((etmp2 == NULL) || (etmp2->plugin == NULL) || (strcmp(etmp2->plugin,etmp->plugin))))
1720 {
1721
1722 ADD_STRINGLINE_ENTRY(fastbuf,plgnames[etmp->type].name,etmp->plugin,plgnames[etmp->type].length);
1723 }
1724 if ((etmp->options != NULL) && ((etmp2 == NULL) || (etmp2->options == NULL) || (strcmp(etmp2->options,etmp->options))))
1725 {
1726 ADD_STRINGLINE_ENTRY(fastbuf,plgoptions[etmp->type].name,etmp->options,plgoptions[etmp->type].length);
1727 }
1728
1729 }
1730
1731 if (op->animation_id != op2->animation_id) {
1732 if (op->animation_id) {
1733 ADD_STRINGLINE_ENTRY(fastbuf,"animation ",animations[GET_ANIM_ID(op)].name,10);
1734 if ( ! QUERY_FLAG (op, FLAG_ANIMATE)) {
1735 FAST_STRNCAT(fastbuf,"is_animated 0\n",13+eol_size);
1736 }
1737 } else { 1347 else
1738 FAST_STRNCAT(fastbuf,"animation NONE\n",14+eol_size); 1348 f.put (KW_animation, "NONE");
1739 }
1740 }
1741 if(op->stats.Str!=op2->stats.Str)
1742 FAST_SAVE_LONG(fastbuf,"Str ",op->stats.Str,4);
1743 if(op->stats.Dex!=op2->stats.Dex)
1744 FAST_SAVE_LONG(fastbuf,"Dex ",op->stats.Dex,4);
1745 if(op->stats.Con!=op2->stats.Con)
1746 FAST_SAVE_LONG(fastbuf,"Con ",op->stats.Con,4);
1747 if(op->stats.Wis!=op2->stats.Wis)
1748 FAST_SAVE_LONG(fastbuf,"Wis ",op->stats.Wis,4);
1749 if(op->stats.Pow!=op2->stats.Pow)
1750 FAST_SAVE_LONG(fastbuf,"Pow ",op->stats.Pow,4);
1751 if(op->stats.Cha!=op2->stats.Cha)
1752 FAST_SAVE_LONG(fastbuf,"Cha ",op->stats.Cha,4);
1753 if(op->stats.Int!=op2->stats.Int)
1754 FAST_SAVE_LONG(fastbuf,"Int ",op->stats.Int,4);
1755 if(op->stats.hp!=op2->stats.hp)
1756 FAST_SAVE_LONG(fastbuf,"hp ",op->stats.hp,3);
1757 if(op->stats.maxhp!=op2->stats.maxhp)
1758 FAST_SAVE_LONG(fastbuf,"maxhp ",op->stats.maxhp,6);
1759 if(op->stats.sp!=op2->stats.sp)
1760 FAST_SAVE_LONG(fastbuf,"sp ",op->stats.sp,3);
1761 if(op->stats.maxsp!=op2->stats.maxsp)
1762 FAST_SAVE_LONG(fastbuf,"maxsp ",op->stats.maxsp,6);
1763 if(op->stats.grace!=op2->stats.grace)
1764 FAST_SAVE_LONG(fastbuf,"grace ",op->stats.grace,6);
1765 if(op->stats.maxgrace!=op2->stats.maxgrace)
1766 FAST_SAVE_LONG(fastbuf,"maxgrace ",op->stats.maxgrace,9);
1767 1349
1768 if(op->stats.exp!=op2->stats.exp) { 1350 CMP_OUT2 (str , stats.Str);
1769#ifndef WIN32 1351 CMP_OUT2 (dex , stats.Dex);
1770 sprintf(buf2,"%lld", op->stats.exp); 1352 CMP_OUT2 (con , stats.Con);
1771#else 1353 CMP_OUT2 (wis , stats.Wis);
1772 sprintf(buf2,"%I64d", op->stats.exp); 1354 CMP_OUT2 (pow , stats.Pow);
1773#endif 1355 CMP_OUT2 (cha , stats.Cha);
1774 ADD_STRINGLINE_ENTRY(fastbuf,"exp ", buf2, 4); 1356 CMP_OUT2 (int , stats.Int);
1775 } 1357 CMP_OUT2 (hp , stats.hp);
1358 CMP_OUT2 (maxhp , stats.maxhp);
1359 CMP_OUT2 (sp , stats.sp);
1360 CMP_OUT2 (maxsp , stats.maxsp);
1361 CMP_OUT2 (grace , stats.grace);
1362 CMP_OUT2 (maxgrace, stats.maxgrace);
1363 CMP_OUT2 (exp , stats.exp);
1776 1364
1777 if(op->perm_exp!=op2->perm_exp) { 1365 CMP_OUT (perm_exp);
1778#ifndef WIN32 1366 CMP_OUT (expmul);
1779 sprintf(buf2,"%lld", op->perm_exp);
1780#else
1781 sprintf(buf2,"%I64d", op->perm_exp);
1782#endif
1783 ADD_STRINGLINE_ENTRY(fastbuf,"perm_exp ", buf2, 9);
1784 }
1785 1367
1786 if(op->expmul!=op2->expmul) 1368 CMP_OUT2 (food , stats.food);
1787 FAST_SAVE_DOUBLE(fastbuf,"expmul ",op->expmul,7); 1369 CMP_OUT2 (dam , stats.dam);
1788 if(op->stats.food!=op2->stats.food) 1370 CMP_OUT2 (luck , stats.luck);
1789 FAST_SAVE_LONG(fastbuf,"food ",op->stats.food,5); 1371 CMP_OUT2 (wc , stats.wc);
1790 if(op->stats.dam!=op2->stats.dam) 1372 CMP_OUT2 (ac , stats.ac);
1791 FAST_SAVE_LONG(fastbuf,"dam ",op->stats.dam,4);
1792 if(op->stats.luck!=op2->stats.luck)
1793 FAST_SAVE_LONG(fastbuf,"luck ",op->stats.luck,5);
1794 if(op->stats.wc!=op2->stats.wc)
1795 FAST_SAVE_LONG(fastbuf,"wc ",op->stats.wc,3);
1796 if(op->stats.ac!=op2->stats.ac)
1797 FAST_SAVE_LONG(fastbuf,"ac ",op->stats.ac,3);
1798 if(op->x!=op2->x)
1799 FAST_SAVE_LONG(fastbuf,"x ",op->x,2);
1800 if(op->y!=op2->y)
1801 FAST_SAVE_LONG(fastbuf,"y ",op->y,2);
1802 if(op->speed!=op2->speed) {
1803 FAST_SAVE_DOUBLE(fastbuf,"speed ",op->speed,6);
1804 }
1805 if(op->speed > 0 && op->speed_left!=op2->speed_left) {
1806 FAST_SAVE_DOUBLE(fastbuf,"speed_left ",op->speed_left,11);
1807 }
1808 if(op->move_status != op2->move_status)
1809 FAST_SAVE_LONG(fastbuf,"move_state ",op->move_status,11);
1810 if(op->attack_movement != op2->attack_movement)
1811 FAST_SAVE_LONG(fastbuf,"attack_movement ",op->attack_movement,16);
1812 if(op->nrof!=op2->nrof)
1813 FAST_SAVE_LONG(fastbuf,"nrof ",op->nrof,5);
1814 if(op->level!=op2->level)
1815 FAST_SAVE_LONG(fastbuf,"level ",op->level,6);
1816 if(op->direction!=op2->direction)
1817 FAST_SAVE_LONG(fastbuf,"direction ",op->direction,10);
1818 if(op->type!=op2->type)
1819 FAST_SAVE_LONG(fastbuf,"type ",op->type,5);
1820 if(op->subtype!=op2->subtype)
1821 FAST_SAVE_LONG(fastbuf,"subtype ",op->subtype,8);
1822 if(op->attacktype!=op2->attacktype)
1823 FAST_SAVE_LONG(fastbuf,"attacktype ",op->attacktype,11);
1824 1373
1374 CMP_OUT (x);
1375 CMP_OUT (y);
1376 CMP_OUT (speed);
1377 CMP_OUT (speed_left);
1378 CMP_OUT2 (move_state, move_status);
1379 CMP_OUT (attack_movement);
1380 CMP_OUT (nrof);
1381 CMP_OUT (level);
1382 CMP_OUT (direction);
1383 CMP_OUT (type);
1384 CMP_OUT (subtype);
1385 CMP_OUT (attacktype);
1386
1825 for (tmp=0; tmp < NROFATTACKS; tmp++) { 1387 for (i = 0; i < NROFATTACKS; i++)
1826 if (op->resist[tmp] != op2->resist[tmp]) { 1388 if (op->resist [i] != tmp->resist [i])
1827 FAST_STRNCAT(fastbuf,"resist_",7); 1389 f.put (resist_save [i], op->resist [i]);
1828 FAST_SAVE_LONG(fastbuf,resist_save[tmp],op->resist[tmp],strlen(resist_save[tmp]));
1829 }
1830 }
1831 1390
1832 if(op->path_attuned!=op2->path_attuned) 1391 CMP_OUT (path_attuned);
1833 FAST_SAVE_LONG(fastbuf,"path_attuned ",op->path_attuned,13); 1392 CMP_OUT (path_repelled);
1834 if(op->path_repelled!=op2->path_repelled) 1393 CMP_OUT (path_denied);
1835 FAST_SAVE_LONG(fastbuf,"path_repelled ",op->path_repelled,14); 1394 CMP_OUT (material);
1836 if(op->path_denied!=op2->path_denied) 1395 CMP_OUT (materialname);
1837 FAST_SAVE_LONG(fastbuf,"path_denied ",op->path_denied,12); 1396 CMP_OUT (value);
1838 if(op->material!=op2->material) 1397 CMP_OUT (carrying);
1839 FAST_SAVE_LONG(fastbuf,"material ",op->material,9); 1398 CMP_OUT (weight);
1840 if(op->materialname && op->materialname!=op2->materialname) { 1399 CMP_OUT (invisible);
1841 ADD_STRINGLINE_ENTRY(fastbuf,"materialname ",op->materialname,13); 1400 CMP_OUT (state);
1842 } 1401 CMP_OUT (magic);
1843 if(op->value!=op2->value) 1402 CMP_OUT (last_heal);
1844 FAST_SAVE_LONG(fastbuf,"value ",op->value,6); 1403 CMP_OUT (last_sp);
1845 if(op->carrying!=op2->carrying) 1404 CMP_OUT (last_grace);
1846 FAST_SAVE_LONG(fastbuf,"carrying ",op->carrying,9); 1405 CMP_OUT (last_eat);
1847 if(op->weight!=op2->weight) 1406 CMP_OUT (glow_radius);
1848 FAST_SAVE_LONG(fastbuf,"weight ",op->weight,7); 1407
1849 if(op->invisible!=op2->invisible)
1850 FAST_SAVE_LONG(fastbuf,"invisible ",op->invisible,10);
1851 if(op->state!=op2->state)
1852 FAST_SAVE_LONG(fastbuf,"state ",op->state,6);
1853 if(op->magic!=op2->magic)
1854 FAST_SAVE_LONG(fastbuf,"magic ",op->magic,6);
1855 if(op->last_heal!=op2->last_heal)
1856 FAST_SAVE_LONG(fastbuf,"last_heal ",op->last_heal,10);
1857 if(op->last_sp!=op2->last_sp)
1858 FAST_SAVE_LONG(fastbuf,"last_sp ",op->last_sp,8);
1859 if(op->last_grace!=op2->last_grace)
1860 FAST_SAVE_LONG(fastbuf,"last_grace ",op->last_grace,11);
1861 if(op->last_eat!=op2->last_eat)
1862 FAST_SAVE_LONG(fastbuf,"last_eat ",op->last_eat,9);
1863 if(QUERY_FLAG(op,FLAG_IS_LINKED) && (tmp = get_button_value(op))) 1408 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op)))
1864 FAST_SAVE_LONG(fastbuf,"connected ",tmp,10); 1409 f.put (KW_connected, i);
1865 if(op->glow_radius!=op2->glow_radius)
1866 FAST_SAVE_LONG(fastbuf,"glow_radius ",op->glow_radius,12);
1867 if (op->randomitems!=op2->randomitems) {
1868 ADD_STRINGLINE_ENTRY(fastbuf,"randomitems ",(op->randomitems?op->randomitems->name:"none"),12);
1869 }
1870#ifdef NPC_PROG
1871 if(op->npc_status!=op2->npc_status)
1872 FAST_SAVE_LONG(fastbuf,"npc_status ",op->npc_status,11);
1873 if(op->npc_program!=op2->npc_program)
1874 FAST_SAVE_LONG(fastbuf,"npc_program ",op->npc_program,12);
1875#endif
1876 1410
1411 CMP_OUT (randomitems);
1412 CMP_OUT2 (container, weight_limit);
1877 1413
1878 if(op->run_away!=op2->run_away) 1414 CMP_OUT (run_away);
1879 FAST_SAVE_LONG(fastbuf,"run_away ",op->run_away,9); 1415 CMP_OUT (pick_up);
1880 if(op->pick_up!=op2->pick_up) 1416 CMP_OUT (will_apply);
1881 FAST_SAVE_LONG(fastbuf,"pick_up ",op->pick_up,8); 1417 CMP_OUT (smoothlevel);
1882 if(op->weight_limit!=op2->weight_limit) 1418 CMP_OUT (weapontype);
1883 FAST_SAVE_LONG(fastbuf,"container ",op->weight_limit,10); 1419 CMP_OUT (tooltype);
1884 if (op->will_apply!=op2->will_apply) 1420 CMP_OUT (elevation);
1885 FAST_SAVE_LONG(fastbuf,"will_apply ",op->will_apply,11); 1421 CMP_OUT (client_type);
1886 if(op->smoothlevel!=op2->smoothlevel) 1422 CMP_OUT (item_power);
1887 FAST_SAVE_LONG(fastbuf,"smoothlevel ",op->smoothlevel,12); 1423 CMP_OUT (duration);
1424 CMP_OUT (range);
1425 CMP_OUT (range_modifier);
1426 CMP_OUT (duration_modifier);
1427 CMP_OUT (dam_modifier);
1428 CMP_OUT (gen_sp_armour);
1888 1429
1889 if (op->current_weapon_script!=op2->current_weapon_script){ 1430 CMP_OUT (move_type);
1890 ADD_STRINGLINE_ENTRY(fastbuf,"current_weapon_script ",op->current_weapon_script,22); 1431 CMP_OUT (move_block);
1891 }; 1432 CMP_OUT (move_allow);
1433 CMP_OUT (move_on);
1434 CMP_OUT (move_off);
1435 CMP_OUT (move_slow);
1436 CMP_OUT (move_slow_penalty);
1892 1437
1893 if(op->weapontype && op->weapontype!=op2->weapontype) {
1894 FAST_SAVE_LONG(fastbuf,"weapontype ",op->weapontype,11);
1895 }
1896 if(op->tooltype && op->tooltype!=op2->tooltype) {
1897 FAST_SAVE_LONG(fastbuf,"tooltype ",op->tooltype,9);
1898 }
1899 if (op->elevation && op->elevation != op2->elevation) {
1900 FAST_SAVE_LONG(fastbuf,"elevation ",op->elevation,10);
1901 }
1902 if (op->client_type && op->client_type != op2->client_type) {
1903 FAST_SAVE_LONG(fastbuf,"client_type ",op->client_type,12);
1904 }
1905
1906 if (op->item_power != op2->item_power) {
1907 FAST_SAVE_LONG(fastbuf,"item_power ",op->item_power,11);
1908 }
1909
1910 if (op->duration != op2->duration)
1911 FAST_SAVE_LONG(fastbuf,"duration ",op->duration,9);
1912
1913 if (op->range != op2->range)
1914 FAST_SAVE_LONG(fastbuf,"range ",op->range,6);
1915
1916 if (op->range_modifier != op2->range_modifier)
1917 FAST_SAVE_LONG(fastbuf,"range_modifier ",op->range_modifier,15);
1918
1919 if (op->duration_modifier != op2->duration_modifier)
1920 FAST_SAVE_LONG(fastbuf,"duration_modifier ", op->duration_modifier,18);
1921
1922 if (op->dam_modifier != op2->dam_modifier)
1923 FAST_SAVE_LONG(fastbuf,"dam_modifier ", op->dam_modifier,13);
1924
1925 if (op->gen_sp_armour != op2->gen_sp_armour) {
1926 FAST_SAVE_LONG(fastbuf,"gen_sp_armour ",op->gen_sp_armour,14);
1927 }
1928
1929 /* I've kept the old int move type saving code commented out.
1930 * In an ideal world, we'd know if we want to do a quick
1931 * save (say to a temp map, where we don't care about strings),
1932 * or a slower save/dm dump, where printing out strings is handy.
1933 */
1934 if (op->move_type != op2->move_type) {
1935 /*FAST_SAVE_LONG(fastbuf,"move_type ",op->move_type,10)*/
1936 ADD_STRINGLINE_ENTRY(fastbuf,"move_type ",
1937 get_string_move_type(op->move_type),
1938 10);
1939 }
1940 if (op->move_block != op2->move_block) {
1941 /*FAST_SAVE_LONG(fastbuf,"move_block ",op->move_block,11)*/
1942 ADD_STRINGLINE_ENTRY(fastbuf,"move_block ",
1943 get_string_move_type(op->move_block),
1944 11);
1945 }
1946 if (op->move_allow != op2->move_allow) {
1947 /*FAST_SAVE_LONG(fastbuf,"move_allow ",op->move_allow,11);*/
1948 ADD_STRINGLINE_ENTRY(fastbuf,"move_allow ",
1949 get_string_move_type(op->move_allow),
1950 11);
1951 }
1952 if (op->move_on != op2->move_on) {
1953 /*FAST_SAVE_LONG(fastbuf,"move_on ",op->move_on,8);*/
1954 ADD_STRINGLINE_ENTRY(fastbuf,"move_on ",
1955 get_string_move_type(op->move_on),
1956 8);
1957 }
1958 if (op->move_off != op2->move_off) {
1959 /*FAST_SAVE_LONG(fastbuf,"move_off ",op->move_off,9);*/
1960 ADD_STRINGLINE_ENTRY(fastbuf,"move_off ",
1961 get_string_move_type(op->move_off),
1962 9);
1963 }
1964 if (op->move_slow != op2->move_slow) {
1965 /*FAST_SAVE_LONG(fastbuf,"move_slow ",op->move_slow,10);*/
1966 ADD_STRINGLINE_ENTRY(fastbuf,"move_slow ",
1967 get_string_move_type(op->move_slow),
1968 10);
1969 }
1970
1971 if (op->move_slow_penalty != op2->move_slow_penalty) {
1972 FAST_SAVE_LONG(fastbuf,"move_slow_penalty ",op->move_slow_penalty,18);
1973 }
1974
1975 if (!COMPARE_FLAGS(op,op2)) { 1438 if (!COMPARE_FLAGS (op, tmp))
1976 for (tmp=0; tmp <= NUM_FLAGS; tmp++) { 1439 for (i = 0; i <= NUM_FLAGS; i++)
1977 if (flag_names[tmp] && (QUERY_FLAG(op, tmp) != QUERY_FLAG(op2, tmp))) { 1440 if (flag_names [i]
1978 ADD_STRINGLINE_ENTRY(fastbuf,flag_names[tmp],QUERY_FLAG(op, tmp)?" 1":" 0",flag_lens[tmp]); 1441 && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i)))
1979 } 1442 f.put (flag_names [i], QUERY_FLAG (op, i) ? "1" : 0);
1980 }
1981 }
1982 1443
1983 /* Save body locations */ 1444 /* Save body locations */
1984 for (i=0; i<NUM_BODY_LOCATIONS; i++) { 1445 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1985 if (op->body_info[i] != op2->body_info[i]) { 1446 if (op->body_info[i] != tmp->body_info[i])
1986 FAST_STRCAT(fastbuf,body_locations[i].save_name); 1447 f.put (body_locations[i].save_name, op->body_info[i]);
1987 FAST_SAVE_LONG(fastbuf," ",op->body_info[i],1);
1988 }
1989 }
1990 FINISH_FASTCAT(fastbuf);
1991 if(buf[0]=='\0') /*did not cat anything...*/
1992 return NULL;
1993
1994 return buf;
1995} 1448}
1996 1449
1997/* 1450/*
1998 * Dumps all variables in an object to a file. 1451 * Dumps all variables in an object to a file.
1999 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1452 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
2000 * the only place this is not set is when saving the player. 1453 * the only place this is not set is when saving the player.
2001 * If bit 1 of flag is set, don't remove the object after save. As of now, 1454 * If bit 1 of flag is set, don't remove the object after save. As of now,
2002 * all of the callers are setting this. 1455 * all of the callers are setting this.
2003 */ 1456 */
2004 1457
2005void save_object(FILE *fp,object *op, int flag) { 1458void
1459save_object (object_freezer &fp, object *op, int flag)
1460{
2006 archetype *at; 1461 archetype *at;
2007 char *cp;
2008 object *tmp,*old; 1462 object *tmp, *old;
2009 1463
2010 /* Even if the object does have an owner, it would seem that we should 1464 /* Even if the object does have an owner, it would seem that we should
2011 * still save it. 1465 * still save it.
2012 */ 1466 */
2013 if(op->owner!=NULL || fp == NULL) 1467 if (op->owner != NULL)
2014 return; 1468 return;
2015 1469
2016 /* If it is unpaid and we don't want to save those, just return. */ 1470 /* If it is unpaid and we don't want to save those, just return. */
2017 if(!(flag&1)&&(QUERY_FLAG(op, FLAG_UNPAID))) { 1471 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID)))
2018 return; 1472 return;
2019 }
2020 1473
2021 if((at=op->arch)==NULL) at=empty_archetype; 1474 if ((at = op->arch) == NULL)
2022 fprintf(fp,"arch %s\n",at->name); 1475 at = empty_archetype;
2023 1476
2024 if((cp=get_ob_diff(op,&at->clone))!=NULL) 1477 fp.put (KW_arch, at->name);
2025 fputs(cp,fp); /* We really should do some status checking on this */
2026 1478
1479 put (fp, op, &at->clone);
1480
2027 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents*/ 1481 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
2028 1482
2029 old=NULL; 1483 old = NULL;
2030 1484
2031 if (flag & 2 ) 1485 if (flag & 2)
2032 for(tmp=op->inv;tmp!=NULL;tmp=tmp->below) 1486 for (tmp = op->inv; tmp != NULL; tmp = tmp->below)
2033 save_object(fp,tmp,flag); 1487 save_object (fp, tmp, flag);
2034 1488 else
2035 /* Slightly different logic because tmp/op will be removed by 1489 /* Slightly different logic because tmp/op will be removed by
2036 * the save_object we call. So we just keep looking at op->inv 1490 * the save_object we call. So we just keep looking at op->inv
2037 * until there is nothing left. In theory, the variable old 1491 * until there is nothing left. In theory, the variable old
2038 * should not be needed, as recursive loops shouldn't happen. 1492 * should not be needed, as recursive loops shouldn't happen.
2039 */ 1493 */
2040 else while ((tmp=op->inv)!=NULL) { 1494 while ((tmp = op->inv) != NULL)
2041 if(old==tmp) { 1495 {
1496 if (old == tmp)
1497 {
2042 LOG(llevError," Recursive loop in inventory\n"); 1498 LOG (llevError, " Recursive loop in inventory\n");
2043 break; 1499 break;
2044 } 1500 }
1501
2045 save_object(fp,tmp,flag); 1502 save_object (fp, tmp, flag);
2046 old=tmp; 1503 old = tmp;
2047 } 1504 }
2048 1505
2049 if (!(flag&2)) { 1506 if (!(flag & 2))
1507 {
2050 remove_ob(op); 1508 remove_ob (op);
2051 free_object (op); 1509 free_object (op);
2052 } 1510 }
2053 1511
1512 fp.put (op);
2054 fprintf(fp,"end\n"); 1513 fprintf (fp, "end\n");
2055} 1514}
2056 1515
2057void insert_event(object* op, int etype, char *ehook, char *eplug, char *eoptions) 1516event *
1517find_event (object *op, int etype)
2058{ 1518{
2059 event *evt;
2060 event *tmp;
2061
2062 evt = find_event(op,etype);
2063 if (evt == NULL)
2064 {
2065 evt = (event *)malloc(sizeof(event));
2066 evt->next = NULL;
2067 evt->type = etype;
2068 evt->hook = NULL;
2069 evt->plugin = NULL;
2070 evt->options = NULL;
2071 if (op->events==NULL)
2072 {
2073 op->events=evt;
2074 }
2075 else
2076 {
2077 for(tmp=op->events;;tmp=tmp->next)
2078 {
2079 if (tmp->next == NULL)
2080 {
2081 tmp->next = evt;
2082 break;
2083 }
2084 }
2085 }
2086 }
2087 if (ehook != NULL)
2088 FREE_AND_COPY(evt->hook,ehook);
2089 if (eplug != NULL)
2090 FREE_AND_COPY(evt->plugin,eplug);
2091 if (eoptions != NULL)
2092 FREE_AND_COPY(evt->options,eoptions);
2093}
2094
2095event* find_event(object* op, int etype)
2096{
2097 event *found;
2098 for(found=op->events;found!=NULL;found=found->next) 1519 for (event *found = op->events; found != NULL; found = found->next)
2099 {
2100 if (found->type == etype) 1520 if (found->type == etype)
2101 return found; 1521 return found;
2102 } 1522
2103 return NULL; 1523 return NULL;
2104} 1524}

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