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Comparing deliantra/server/common/loader.l (file contents):
Revision 1.2 by root, Thu May 11 18:37:20 2006 UTC vs.
Revision 1.9 by root, Sat Aug 26 23:36:29 2006 UTC

1%{ 1%{
2/* 2/*
3 * static char *rcsid_object_c = 3 * static char *rcsid_object_c =
4 * "$Id: loader.l,v 1.2 2006/05/11 18:37:20 root Exp $"; 4 * "$Id: loader.l,v 1.9 2006/08/26 23:36:29 root Exp $";
5 */ 5 */
6 6
7/* 7/*
8 CrossFire, A Multiplayer game for X-windows 8 CrossFire, A Multiplayer game for X-windows
9 9
40#define YY_DECL int lex_load(object *op, int map_flags) 40#define YY_DECL int lex_load(object *op, int map_flags)
41 41
42static char *yval(); 42static char *yval();
43 43
44static int lex_error; 44static int lex_error;
45static char msgbuf[HUGE_BUF]; 45static char msgbuf[65536];
46static char lorebuf[HUGE_BUF]; 46static char lorebuf[65536];
47 47
48/* Maps the MOVE_* values to names */ 48/* Maps the MOVE_* values to names */
49static const char *const move_name[] = {"walk", "fly_low", "fly_high", "swim", "boat", 49static const char *const move_name[] = {"walk", "fly_low", "fly_high", "swim", "boat",
50 NULL}; 50 NULL};
51 51
57 * If you are adding a new spell, you should not modify this - you 57 * If you are adding a new spell, you should not modify this - you
58 * new spell won't have been used, and thus won't have any legacy object. 58 * new spell won't have been used, and thus won't have any legacy object.
59 * NULL entries in this table are valid - to denote objects that should 59 * NULL entries in this table are valid - to denote objects that should
60 * not be updated for whatever reason. 60 * not be updated for whatever reason.
61 */ 61 */
62const char *const spell_mapping[] = { 62const char *spell_mapping[] = {
63"spell_magic_bullet", /* 0 */ 63"spell_magic_bullet", /* 0 */
64"spell_small_fireball", /* 1 */ 64"spell_small_fireball", /* 1 */
65"spell_medium_fireball", /* 2 */ 65"spell_medium_fireball", /* 2 */
66"spell_large_fireball", /* 3 */ 66"spell_large_fireball", /* 3 */
67"spell_burning_hands", /* 4 */ 67"spell_burning_hands", /* 4 */
325 } 325 }
326 } 326 }
327 LOG(llevError,"set_body_info called with bogus params: %s\n", params); 327 LOG(llevError,"set_body_info called with bogus params: %s\n", params);
328} 328}
329 329
330// return a suitable strign describign an objetc in enough detail to find it
331// used only in check_loaded_object: TODO remove static, move it elsewhere and
332// use it in more log messages.
333static char *op_debug_info_ (object *op, char *info)
334{
335 char info2[256 * 3];
336 char *p = info;
337
338 p += snprintf (p, 256, "%d=\"%s%s%s\"",
339 op->count,
340 op->name ? op->name : "(anon)",
341 op->title ? " " : "",
342 op->title ? op->title : "");
343
344 if (op->env)
345 p += snprintf (p, 256, "(in %s)", op_debug_info_ (op->env, info2));
346
347 if (op->map)
348 p += snprintf (p, 256, "(on %s@%d+%d)", op->map->path, op->x, op->y);
349
350 return info;
351}
352
353static char *op_debug_info (object *op)
354{
355 static char info[256 * 3];
356
357 return op_debug_info_ (op, info);
358}
330 359
331/* This function checks the object after it has been loaded (when we 360/* This function checks the object after it has been loaded (when we
332 * get the 'end' in the input stream). This function can be used to 361 * get the 'end' in the input stream). This function can be used to
333 * deal with legacy objects where fields may have changed. It can also be used 362 * deal with legacy objects where fields may have changed. It can also be used
334 * to check for objects to make sure there are no common errors. 363 * to check for objects to make sure there are no common errors.
363 * really just to catch any errors - program will still run, but 392 * really just to catch any errors - program will still run, but
364 * not in the ideal fashion. 393 * not in the ideal fashion.
365 */ 394 */
366 if ((op->type == WEAPON || op->type==BOW) && arch_init) { 395 if ((op->type == WEAPON || op->type==BOW) && arch_init) {
367 if (!op->skill) { 396 if (!op->skill) {
368 LOG(llevError,"Weapon %s lacks a skill.\n", op->name); 397 LOG(llevError,"Weapon %s lacks a skill.\n", op_debug_info (op));
369 } else if ((!strcmp(op->skill,"one handed weapons") && op->body_info[1] != -1) || 398 } else if ((!strcmp(op->skill,"one handed weapons") && op->body_info[1] != -1) ||
370 (!strcmp(op->skill,"two handed weapons") && op->body_info[1] != -2)) { 399 (!strcmp(op->skill,"two handed weapons") && op->body_info[1] != -2)) {
371 LOG(llevError,"weapon %s arm usage does not match skill: %d, %s\n", 400 LOG(llevError,"weapon %s arm usage does not match skill: %d, %s\n",
372 op->name, op->body_info[1], op->skill); 401 op_debug_info (op), op->body_info[1], op->skill);
373 } 402 }
374 } 403 }
375 404
376 /* We changed last_heal to gen_sp_armour, which is what it 405 /* We changed last_heal to gen_sp_armour, which is what it
377 * really does for many objects. Need to catch any in maps 406 * really does for many objects. Need to catch any in maps
382 (op->type == SHIELD) || (op->type == RING) || 411 (op->type == SHIELD) || (op->type == RING) ||
383 (op->type == BOOTS) || (op->type == GLOVES) || 412 (op->type == BOOTS) || (op->type == GLOVES) ||
384 (op->type == AMULET ) || (op->type == GIRDLE) || 413 (op->type == AMULET ) || (op->type == GIRDLE) ||
385 (op->type == BRACERS ) || (op->type == CLOAK)) { 414 (op->type == BRACERS ) || (op->type == CLOAK)) {
386 if (op->last_heal) { 415 if (op->last_heal) {
387 LOG(llevDebug,"Object %s still has last_heal set, not gen_sp_armour\n", 416 LOG(llevDebug,"Object %s still has last_heal set, not gen_sp_armour\n", op_debug_info (op));
388 op->name?op->name:"NULL");
389 op->gen_sp_armour = op->last_heal; 417 op->gen_sp_armour = op->last_heal;
390 op->last_heal = 0; 418 op->last_heal = 0;
391 } 419 }
392 if (editor) ip =0; 420 if (editor) ip =0;
393 else ip = calc_item_power(op, 0); 421 else ip = calc_item_power(op, 0);
394 /* Legacy objects from before item power was in the game */ 422 /* Legacy objects from before item power was in the game */
395 if (!op->item_power && ip) { 423 if (!op->item_power && ip) {
396 if (ip > 3) { 424 if (ip > 3) {
397 LOG(llevDebug,"Object %s had no item power, using %d\n", 425 LOG(llevDebug,"Object %s had no item power, using %d\n", op_debug_info (op), ip);
398 op->name?op->name:"NULL", ip);
399 } 426 }
400 op->item_power = ip; 427 op->item_power = ip;
401 } 428 }
402 /* Check for possibly bogus values. Has to meet both these criteria - 429 /* Check for possibly bogus values. Has to meet both these criteria -
403 * something that has item_power 1 is probably just fine if our calculated 430 * something that has item_power 1 is probably just fine if our calculated
405 * similarly, it item_power is 0, the first check will always pass, 432 * similarly, it item_power is 0, the first check will always pass,
406 * but not the second one. 433 * but not the second one.
407 */ 434 */
408 if (ip > 2 *op->item_power && ip > (op->item_power + 3)) { 435 if (ip > 2 *op->item_power && ip > (op->item_power + 3)) {
409 LOG(llevDebug,"Object %s seems to have too low item power? %d > %d\n", 436 LOG(llevDebug,"Object %s seems to have too low item power? %d > %d\n",
410 op->name?op->name:"NULL", ip, op->item_power); 437 op_debug_info (op), ip, op->item_power);
411 } 438 }
412 439
413 } 440 }
414 /* Old spellcasting object - need to load in the appropiate object */ 441 /* Old spellcasting object - need to load in the appropiate object */
415 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN 442 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN
438 } 465 }
439 466
440 if (QUERY_FLAG(op, FLAG_MONSTER)) { 467 if (QUERY_FLAG(op, FLAG_MONSTER)) {
441 if (op->stats.hp > op->stats.maxhp) 468 if (op->stats.hp > op->stats.maxhp)
442 LOG(llevDebug,"Monster %s has hp set higher than maxhp (%d>%d)\n", 469 LOG(llevDebug,"Monster %s has hp set higher than maxhp (%d>%d)\n",
443 op->name, 470 op_debug_info (op),
444 op->stats.hp, op->stats.maxhp); 471 op->stats.hp, op->stats.maxhp);
445 472
446 /* The archs just need to be updated for this */ 473 /* The archs just need to be updated for this */
447 if (op->move_type ==0) op->move_type = MOVE_WALK; 474 if (op->move_type ==0) op->move_type = MOVE_WALK;
448 } 475 }
616 643
617%} 644%}
618 645
619^msg{WS}$ { BEGIN( MESSAGE ); msgbuf[0]='\0'; } 646^msg{WS}$ { BEGIN( MESSAGE ); msgbuf[0]='\0'; }
620<MESSAGE>^endmsg{WS}$ { BEGIN( INITIAL ); 647<MESSAGE>^endmsg{WS}$ { BEGIN( INITIAL );
621 op->msg=add_string(msgbuf);
622 /* Just print a warning so we can be reasonably safe 648 /* Just print a warning so we can be reasonably safe
623 * about not overflowing the buffer. 649 * about not overflowing the buffer.
624 */ 650 */
625 if (strlen(op->msg) > (HUGE_BUF/2)) 651 if (strlen(msgbuf) >= HUGE_BUF)
652 {
626 LOG(llevDebug, "\n\tWarning message length > %d (max allowed=%d): %d\n>%.80s<\n", 653 LOG(llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n",
627 HUGE_BUF/2, HUGE_BUF, strlen(op->msg),op->msg); 654 HUGE_BUF, strlen(op->msg),op->msg);
655 op->msg = add_string ("ERROR, please report: string too long, winged.\n");
656 }
657 else
658 op->msg = add_string (msgbuf);
628 } 659 }
629<MESSAGE>.* {strcat(msgbuf, yytext); strcat(msgbuf,"\n"); } 660<MESSAGE>.* {strcat(msgbuf, yytext); strcat(msgbuf,"\n"); }
630 661
631^lore{WS}$ { BEGIN( LORE ); lorebuf[0]='\0'; } 662^lore{WS}$ { BEGIN( LORE ); lorebuf[0]='\0'; }
632<LORE>^endlore{WS}$ { BEGIN( INITIAL ); 663<LORE>^endlore{WS}$ { BEGIN( INITIAL );
662^name_pl{S} { char *yv=yval(); 693^name_pl{S} { char *yv=yval();
663 694
664 if (*yv=='\0') LOG(llevError,"Name without val\n"); 695 if (*yv=='\0') LOG(llevError,"Name without val\n");
665 else FREE_AND_COPY(op->name_pl, yv); 696 else FREE_AND_COPY(op->name_pl, yv);
666 } 697 }
698^attach{S} { char *yv=yval();
699 if (*yv)
700 op->attach = add_string (yv);
701 }
667^skill{S} FREE_AND_COPY(op->skill,yval()); 702^skill{S} FREE_AND_COPY(op->skill,yval());
668^custom_name{S} { char *yv=yval(); 703^custom_name{S} { char *yv=yval();
669 704
670 if (*yv=='\0') LOG(llevError,"Custom name without val\n"); 705 if (*yv=='\0') LOG(llevError,"Custom name without val\n");
671 else FREE_AND_COPY(op->custom_name, yv); 706 else FREE_AND_COPY(op->custom_name, yv);
681 */ 716 */
682 if (op->arch) { 717 if (op->arch) {
683 object *tmp; 718 object *tmp;
684 char *yv=yval(); 719 char *yv=yval();
685 720
686 tmp=get_object();
687 tmp->arch = find_archetype(yv); 721 archetype *arch = find_archetype(yv);
688 if (tmp->arch!=NULL) 722 if (arch!=NULL)
689 copy_object(&tmp->arch->clone,tmp); 723 tmp = arch_to_object (arch);
690 else { 724 else {
725 tmp = get_object ();
691 if (tmp->name) free_string(tmp->name); 726 if (tmp->name) free_string(tmp->name);
692 /* record the name of the broken object */ 727 /* record the name of the broken object */
693 tmp->name = add_string(yv); 728 tmp->name = add_string(yv);
694 } 729 }
695 strcpy(msgbuf, ""); 730 strcpy(msgbuf, "");
706 /* This is the actual archetype definition then */ 741 /* This is the actual archetype definition then */
707 else { 742 else {
708 char *yv=yval(); 743 char *yv=yval();
709 744
710 op->arch=find_archetype(yv); 745 op->arch=find_archetype(yv);
711 if (op->arch!=NULL) copy_object(&op->arch->clone,op); 746 if (op->arch!=NULL) {
712 else if (!arch_init) { 747 copy_object(&op->arch->clone,op);
748 op->instantiate ();
749 } else if (!arch_init) {
713 if (op->name) free_string(op->name); 750 if (op->name) free_string(op->name);
714 /* record the name of the broken object */ 751 /* record the name of the broken object */
715 op->name = add_string(yv); 752 op->name = add_string(yv);
716 } 753 }
717 } 754 }
953^resist_disease{S} SET_RESIST(op, ATNR_DISEASE, IVAL); 990^resist_disease{S} SET_RESIST(op, ATNR_DISEASE, IVAL);
954 991
955 /* Old style resistances */ 992 /* Old style resistances */
956^immune{S} set_protection(op, IVAL, RESIST_IMMUNE); 993^immune{S} set_protection(op, IVAL, RESIST_IMMUNE);
957^protected{S} set_protection(op, IVAL, RESIST_PROT); 994^protected{S} set_protection(op, IVAL, RESIST_PROT);
958^vulnerable{S} set_protection(op, IVAL, RESIST_VULN); 995^vulnerable{S} set_protection(op, IVAL, (uint16) RESIST_VULN);
959 996
960 /* old values - keep them around for now, but they should be removed at some point */ 997 /* old values - keep them around for now, but they should be removed at some point */
961^has_ready_rod{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL); 998^has_ready_rod{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL);
962^has_ready_horn{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL); 999^has_ready_horn{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL);
963^has_ready_wand{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL); 1000^has_ready_wand{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL);
1002^can_impale{S} { /* That these are for the new combat code */ } 1039^can_impale{S} { /* That these are for the new combat code */ }
1003^can_cut{S} { /* just ignore for now */ } 1040^can_cut{S} { /* just ignore for now */ }
1004^can_dam_armour{S} { } 1041^can_dam_armour{S} { }
1005^weapontype{S} op->weapontype = IVAL; 1042^weapontype{S} op->weapontype = IVAL;
1006^tooltype{S} op->tooltype = IVAL; 1043^tooltype{S} op->tooltype = IVAL;
1007^casting_time{S} op->casting_time = FVAL; 1044^casting_time{S} op->casting_time = (sint16) FVAL;
1008^elevation{S} op->elevation = IVAL; 1045^elevation{S} op->elevation = IVAL;
1009^smoothlevel{S} op->smoothlevel = IVAL; 1046^smoothlevel{S} op->smoothlevel = IVAL;
1010^client_type{S} op->client_type = IVAL; 1047^client_type{S} op->client_type = IVAL;
1011^body_{A} set_body_info(op, yytext); 1048^body_{A} set_body_info(op, yytext);
1012^duration{S} op->duration = IVAL; 1049^duration{S} op->duration = IVAL;
1616 * NEVER touch buf between PREPARE_FASTCAT(buf) and 1653 * NEVER touch buf between PREPARE_FASTCAT(buf) and
1617 * FINISH_FASTCAT(buf) 1654 * FINISH_FASTCAT(buf)
1618 */ 1655 */
1619 static int already_run = 0; 1656 static int already_run = 0;
1620 static int flag_lens[NUM_FLAGS]; 1657 static int flag_lens[NUM_FLAGS];
1621 static char buf2[HUGE_BUF]; 1658 char buf2[4096]; // / was HUFE_BUF, which was hugely incorrect, as is this value, but much less so
1622 static char buf[HUGE_BUF]; 1659 static char buf[128*1024]; // < the assumption is that every object always fits. fixing this bug, however
1623 char* fastbuf; 1660 char* fastbuf; // \ requires a large rewrite of the code, so its left to the next total rewrite.
1624 int tmp; 1661 int tmp;
1625 int i; 1662 int i;
1626#if 0
1627/*Memory polluting code. Should help detect problems, very slow*/
1628 for (i=0;i<HUGE_BUF;i++){
1629 buf[i]='a'+(unsigned short)(i%25);
1630 }
1631#endif
1632 event *etmp; 1663 event *etmp;
1633 event *etmp2; 1664 event *etmp2;
1634 key_value * my_field; 1665 key_value * my_field;
1635 key_value * arch_field; 1666 key_value * arch_field;
1636 1667
1967 get_string_move_type(op->move_slow), 1998 get_string_move_type(op->move_slow),
1968 10); 1999 10);
1969 } 2000 }
1970 2001
1971 if (op->move_slow_penalty != op2->move_slow_penalty) { 2002 if (op->move_slow_penalty != op2->move_slow_penalty) {
1972 FAST_SAVE_LONG(fastbuf,"move_slow_penalty ",op->move_slow_penalty,18); 2003 FAST_SAVE_LONG(fastbuf,"move_slow_penalty ",(long) op->move_slow_penalty,18);
1973 } 2004 }
1974 2005
1975 if (!COMPARE_FLAGS(op,op2)) { 2006 if (!COMPARE_FLAGS(op,op2)) {
1976 for (tmp=0; tmp <= NUM_FLAGS; tmp++) { 2007 for (tmp=0; tmp <= NUM_FLAGS; tmp++) {
1977 if (flag_names[tmp] && (QUERY_FLAG(op, tmp) != QUERY_FLAG(op2, tmp))) { 2008 if (flag_names[tmp] && (QUERY_FLAG(op, tmp) != QUERY_FLAG(op2, tmp))) {

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