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Comparing deliantra/server/common/loader.l (file contents):
Revision 1.7 by elmex, Sun Aug 13 17:16:00 2006 UTC vs.
Revision 1.10 by root, Sun Aug 27 16:15:11 2006 UTC

1%{ 1%{
2/* 2/*
3 * static char *rcsid_object_c = 3 * static char *rcsid_object_c =
4 * "$Id: loader.l,v 1.7 2006/08/13 17:16:00 elmex Exp $"; 4 * "$Id: loader.l,v 1.10 2006/08/27 16:15:11 root Exp $";
5 */ 5 */
6 6
7/* 7/*
8 CrossFire, A Multiplayer game for X-windows 8 CrossFire, A Multiplayer game for X-windows
9 9
35#include <global.h> 35#include <global.h>
36#include <loader.h> 36#include <loader.h>
37#include <newserver.h> 37#include <newserver.h>
38#include <sproto.h> 38#include <sproto.h>
39 39
40#define YY_DECL int lex_load(object *op, int map_flags) 40#define YY_DECL int lex_load(object *op, object_thawer &thawer, int map_flags)
41 41
42static char *yval(); 42static char *yval();
43 43
44static int lex_error; 44static int lex_error;
45static char msgbuf[HUGE_BUF]; 45static char msgbuf[65536];
46static char lorebuf[HUGE_BUF]; 46static char lorebuf[65536];
47 47
48/* Maps the MOVE_* values to names */ 48/* Maps the MOVE_* values to names */
49static const char *const move_name[] = {"walk", "fly_low", "fly_high", "swim", "boat", 49static const char *const move_name[] = {"walk", "fly_low", "fly_high", "swim", "boat",
50 NULL}; 50 NULL};
51 51
693^name_pl{S} { char *yv=yval(); 693^name_pl{S} { char *yv=yval();
694 694
695 if (*yv=='\0') LOG(llevError,"Name without val\n"); 695 if (*yv=='\0') LOG(llevError,"Name without val\n");
696 else FREE_AND_COPY(op->name_pl, yv); 696 else FREE_AND_COPY(op->name_pl, yv);
697 } 697 }
698^attach{S} { char *yv=yval();
699 if (*yv)
700 op->attach = add_string (yv);
701 }
698^skill{S} FREE_AND_COPY(op->skill,yval()); 702^skill{S} FREE_AND_COPY(op->skill,yval());
699^custom_name{S} { char *yv=yval(); 703^custom_name{S} { char *yv=yval();
700 704
701 if (*yv=='\0') LOG(llevError,"Custom name without val\n"); 705 if (*yv=='\0') LOG(llevError,"Custom name without val\n");
702 else FREE_AND_COPY(op->custom_name, yv); 706 else FREE_AND_COPY(op->custom_name, yv);
712 */ 716 */
713 if (op->arch) { 717 if (op->arch) {
714 object *tmp; 718 object *tmp;
715 char *yv=yval(); 719 char *yv=yval();
716 720
717 tmp=get_object();
718 tmp->arch = find_archetype(yv); 721 archetype *arch = find_archetype(yv);
719 if (tmp->arch!=NULL) 722 if (arch!=NULL)
720 copy_object(&tmp->arch->clone,tmp); 723 tmp = arch_to_object (arch);
721 else { 724 else {
725 tmp = get_object ();
722 if (tmp->name) free_string(tmp->name); 726 if (tmp->name) free_string(tmp->name);
723 /* record the name of the broken object */ 727 /* record the name of the broken object */
724 tmp->name = add_string(yv); 728 tmp->name = add_string(yv);
725 } 729 }
726 strcpy(msgbuf, ""); 730 strcpy(msgbuf, "");
727 strcpy(lorebuf, ""); 731 strcpy(lorebuf, "");
728 lex_load(tmp, map_flags); 732 lex_load(tmp, thawer, map_flags);
729 if (tmp->arch) { 733 if (tmp->arch) {
730 insert_ob_in_ob(tmp,op); 734 insert_ob_in_ob(tmp,op);
731 } 735 }
732 else { 736 else {
733 LOG(llevDebug,"Discarding object without arch: %s\n", tmp->name?tmp->name:"(null)"); 737 LOG(llevDebug,"Discarding object without arch: %s\n", tmp->name?tmp->name:"(null)");
737 /* This is the actual archetype definition then */ 741 /* This is the actual archetype definition then */
738 else { 742 else {
739 char *yv=yval(); 743 char *yv=yval();
740 744
741 op->arch=find_archetype(yv); 745 op->arch=find_archetype(yv);
742 if (op->arch!=NULL) copy_object(&op->arch->clone,op); 746 if (op->arch!=NULL) {
743 else if (!arch_init) { 747 copy_object(&op->arch->clone,op);
748 op->instantiate ();
749 } else if (!arch_init) {
744 if (op->name) free_string(op->name); 750 if (op->name) free_string(op->name);
745 /* record the name of the broken object */ 751 /* record the name of the broken object */
746 op->name = add_string(yv); 752 op->name = add_string(yv);
747 } 753 }
748 } 754 }
764 */ 770 */
765 ismore=1; 771 ismore=1;
766 } 772 }
767 773
768^end{WS}$ { check_loaded_object(op); 774^end{WS}$ { check_loaded_object(op);
775 thawer.get (op);
769 if (ismore) return LL_MORE; 776 if (ismore) return LL_MORE;
770 else return LL_NORMAL; 777 else return LL_NORMAL;
771 } 778 }
772^last_heal{S} op->last_heal = IVAL; 779^last_heal{S} op->last_heal = IVAL;
773^last_sp{S} op->last_sp = IVAL; 780^last_sp{S} op->last_sp = IVAL;
1398 * be reset. 1405 * be reset.
1399 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1406 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1400 * 1407 *
1401 */ 1408 */
1402 1409
1403int load_object(FILE *fp, object *op, int bufstate, int map_flags) { 1410int load_object(FILE *fp, object_thawer &thawer, object *op, int bufstate, int map_flags) {
1404 int retval; 1411 int retval;
1405 char inbuf[MAX_BUF]; 1412 char inbuf[MAX_BUF];
1406 1413
1407 strcpy(msgbuf, ""); 1414 strcpy(msgbuf, "");
1408 strcpy(lorebuf, ""); 1415 strcpy(lorebuf, "");
1414 } 1421 }
1415 if (bufstate==LO_LINEMODE) { 1422 if (bufstate==LO_LINEMODE) {
1416 YY_BUFFER_STATE yybufstate; 1423 YY_BUFFER_STATE yybufstate;
1417 while (fgets(inbuf, MAX_BUF-3, fp)) { 1424 while (fgets(inbuf, MAX_BUF-3, fp)) {
1418 yybufstate=yy_scan_string(inbuf); 1425 yybufstate=yy_scan_string(inbuf);
1419 retval=lex_load(op, map_flags); 1426 retval=lex_load(op, thawer, map_flags);
1420 yy_delete_buffer(yybufstate); 1427 yy_delete_buffer(yybufstate);
1421 if (retval==LL_NORMAL) return retval; 1428 if (retval==LL_NORMAL) return retval;
1422 } 1429 }
1423 LOG(llevDebug,"Got eof while scanning strings\n"); 1430 LOG(llevDebug,"Got eof while scanning strings\n");
1424 return LL_EOF; 1431 return LL_EOF;
1425 } 1432 }
1426 1433
1427 retval=lex_load(op, map_flags); 1434 retval=lex_load(op, thawer, map_flags);
1428 if (op->current_weapon_script != NULL) 1435 if (op->current_weapon_script != NULL)
1429 { 1436 {
1430 op->current_weapon = find_best_weapon_used_match(op, op->current_weapon_script); 1437 op->current_weapon = find_best_weapon_used_match(op, op->current_weapon_script);
1431 LOG(llevDebug, "CurrentWeapon Loaded !\n"); 1438 LOG(llevDebug, "CurrentWeapon Loaded !\n");
1432 }; 1439 };
1443 * override values and in c_wiz to mutate values. 1450 * override values and in c_wiz to mutate values.
1444 */ 1451 */
1445int set_variable(object *op,char *buf) { 1452int set_variable(object *op,char *buf) {
1446 YY_BUFFER_STATE yybufstate,yycurbuf=YY_CURRENT_BUFFER; 1453 YY_BUFFER_STATE yybufstate,yycurbuf=YY_CURRENT_BUFFER;
1447 int retval; 1454 int retval;
1455 object_thawer thawer;
1448 1456
1449 strcpy(msgbuf, ""); 1457 strcpy(msgbuf, "");
1450 strcpy(lorebuf, ""); 1458 strcpy(lorebuf, "");
1451 yy_push_state(INITIAL); 1459 yy_push_state(INITIAL);
1452 yybufstate=yy_scan_string(buf); 1460 yybufstate=yy_scan_string(buf);
1453 retval=lex_load(op,0); 1461 retval=lex_load(op,thawer,0);
1454 yy_switch_to_buffer(yycurbuf); 1462 yy_switch_to_buffer(yycurbuf);
1455 yy_delete_buffer(yybufstate); 1463 yy_delete_buffer(yybufstate);
1456 yy_pop_state(); 1464 yy_pop_state();
1457 return retval; 1465 return retval;
1458} 1466}
2025 * the only place this is not set is when saving the player. 2033 * the only place this is not set is when saving the player.
2026 * If bit 1 of flag is set, don't remove the object after save. As of now, 2034 * If bit 1 of flag is set, don't remove the object after save. As of now,
2027 * all of the callers are setting this. 2035 * all of the callers are setting this.
2028 */ 2036 */
2029 2037
2030void save_object(FILE *fp,object *op, int flag) { 2038void save_object(FILE *fp,object_freezer &freezer,object *op, int flag) {
2031 archetype *at; 2039 archetype *at;
2032 char *cp; 2040 char *cp;
2033 object *tmp,*old; 2041 object *tmp,*old;
2034 2042
2035 /* Even if the object does have an owner, it would seem that we should 2043 /* Even if the object does have an owner, it would seem that we should
2053 2061
2054 old=NULL; 2062 old=NULL;
2055 2063
2056 if (flag & 2 ) 2064 if (flag & 2 )
2057 for(tmp=op->inv;tmp!=NULL;tmp=tmp->below) 2065 for(tmp=op->inv;tmp!=NULL;tmp=tmp->below)
2058 save_object(fp,tmp,flag); 2066 save_object(fp,freezer,tmp,flag);
2059 2067
2060 /* Slightly different logic because tmp/op will be removed by 2068 /* Slightly different logic because tmp/op will be removed by
2061 * the save_object we call. So we just keep looking at op->inv 2069 * the save_object we call. So we just keep looking at op->inv
2062 * until there is nothing left. In theory, the variable old 2070 * until there is nothing left. In theory, the variable old
2063 * should not be needed, as recursive loops shouldn't happen. 2071 * should not be needed, as recursive loops shouldn't happen.
2065 else while ((tmp=op->inv)!=NULL) { 2073 else while ((tmp=op->inv)!=NULL) {
2066 if(old==tmp) { 2074 if(old==tmp) {
2067 LOG(llevError," Recursive loop in inventory\n"); 2075 LOG(llevError," Recursive loop in inventory\n");
2068 break; 2076 break;
2069 } 2077 }
2070 save_object(fp,tmp,flag); 2078 save_object(fp,freezer,tmp,flag);
2071 old=tmp; 2079 old=tmp;
2072 } 2080 }
2073 2081
2074 if (!(flag&2)) { 2082 if (!(flag&2)) {
2075 remove_ob(op); 2083 remove_ob(op);
2076 free_object (op); 2084 free_object (op);
2077 } 2085 }
2078 2086
2079 fprintf(fp,"end\n"); 2087 fprintf(fp,"end\n");
2088 freezer.put (op);
2080} 2089}
2081 2090
2082void insert_event(object* op, int etype, char *ehook, char *eplug, char *eoptions) 2091void insert_event(object* op, int etype, char *ehook, char *eplug, char *eoptions)
2083{ 2092{
2084 event *evt; 2093 event *evt;

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