ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/loader.l
Revision: 1.1.1.1 (vendor branch)
Committed: Fri Feb 3 07:11:36 2006 UTC (18 years, 3 months ago) by root
Branch: UPSTREAM
CVS Tags: UPSTREAM_2006_02_03
Changes since 1.1: +0 -0 lines
Log Message:
initial import

File Contents

# Content
1 %{
2 /*
3 * static char *rcsid_object_c =
4 * "$Id: loader.l,v 1.71 2005/12/05 22:58:34 akirschbaum Exp $";
5 */
6
7 /*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen
12
13 This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version.
17
18 This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details.
22
23 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26
27 The authors can be reached via e-mail at crossfire-devel@real-time.com
28 */
29
30 /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31 sub/add_weight will transcend the environment updating the carrying
32 variable. */
33
34
35 #include <global.h>
36 #include <loader.h>
37 #include <newserver.h>
38 #include <sproto.h>
39
40 #define YY_DECL int lex_load(object *op, int map_flags)
41
42 static char *yval();
43
44 static int lex_error;
45 static char msgbuf[HUGE_BUF];
46 static char lorebuf[HUGE_BUF];
47
48 /* This table is only necessary to convert objects that existed before the
49 * spell object conversion to the new object. It was not practical
50 * to go through every mapping looking for every potion, rod, wand, etc
51 * that had a sp set and update to the new value. So this maps the
52 * old spell numbers to the name of the new archs.
53 * If you are adding a new spell, you should not modify this - you
54 * new spell won't have been used, and thus won't have any legacy object.
55 * NULL entries in this table are valid - to denote objects that should
56 * not be updated for whatever reason.
57 */
58 char *spell_mapping[] = {
59 "spell_magic_bullet", /* 0 */
60 "spell_small_fireball", /* 1 */
61 "spell_medium_fireball", /* 2 */
62 "spell_large_fireball", /* 3 */
63 "spell_burning_hands", /* 4 */
64 "spell_sm_lightning", /* 5 */
65 "spell_large_lightning", /* 6 */
66 "spell_magic_missile", /* 7 */
67 "spell_create_bomb", /* 8 */
68 "spell_summon_golem", /* 9 */
69 "spell_summon_fire_elemental", /* 10 */
70 "spell_summon_earth_elemental", /* 11 */
71 "spell_summon_water_elemental", /* 12 */
72 "spell_summon_air_elemental", /* 13 */
73 "spell_dimension_door", /* 14 */
74 "spell_create_earth_wall", /* 15 */
75 "spell_paralyze", /* 16 */
76 "spell_icestorm", /* 17 */
77 "spell_magic_mapping", /* 18 */
78 "spell_turn_undead", /* 19 */
79 "spell_fear", /* 20 */
80 "spell_poison_cloud", /* 21 */
81 "spell_wonder", /* 22 */
82 "spell_destruction", /* 23 */
83 "spell_perceive_self", /* 24 */
84 "spell_word_of_recall", /* 25 */
85 "spell_invisible", /* 26 */
86 "spell_invisible_to_undead", /* 27 */
87 "spell_probe", /* 28 */
88 "spell_lg_magic_bullet", /* 29 */
89 "spell_improved_invisibility", /* 30 */
90 "spell_holy_word", /* 31 */
91 "spell_minor_healing", /* 32 */
92 "spell_medium_healing", /* 33 */
93 "spell_major_healing", /* 34 */
94 "spell_heal", /* 35 */
95 "spell_create_food", /* 36 */
96 "spell_earth_to_dust", /* 37 */
97 "spell_armour", /* 38 */
98 "spell_strength", /* 39 */
99 "spell_dexterity", /* 40 */
100 "spell_constitution", /* 41 */
101 "spell_charisma", /* 42 */
102 "spell_create_fire_wall", /* 43 */
103 "spell_create_frost_wall", /* 44 */
104 "spell_protection_from_cold", /* 45 */
105 "spell_protection_from_electricity", /* 46 */
106 "spell_protection_from_fire", /* 47 */
107 "spell_protection_from_poison", /* 48 */
108 "spell_protection_from_slow", /* 49 */
109 "spell_protection_from_paralysis", /* 50 */
110 "spell_protection_from_draining", /* 51 */
111 "spell_protection_from_magic", /* 52 */
112 "spell_protection_from_attack", /* 53 */
113 "spell_levitate", /* 54 */
114 "spell_small_speedball", /* 55 */
115 "spell_large_speedball", /* 56 */
116 "spell_hellfire", /* 57 */
117 "spell_dragonbreath", /* 58 */
118 "spell_large_icestorm", /* 59 */
119 "spell_charging", /* 60 */
120 "spell_polymorph", /* 61 */
121 "spell_cancellation", /* 62 */
122 "spell_confusion", /* 63 */
123 "spell_mass_confusion", /* 64 */
124 "spell_summon_pet_monster", /* 65 */
125 "spell_slow", /* 66 */
126 "spell_regenerate_spellpoints", /* 67 */
127 "spell_cure_poison", /* 68 */
128 "spell_protection_from_confusion", /* 69 */
129 "spell_protection_from_cancellation", /* 70 */
130 "spell_protection_from_depletion", /* 71 */
131 "spell_alchemy", /* 72 */
132 "spell_remove_curse", /* 73 */
133 "spell_remove_damnation", /* 74 */
134 "spell_identify", /* 75*/
135 "spell_detect_magic", /* 76 */
136 "spell_detect_monster", /* 77 */
137 "spell_detect_evil", /* 78 */
138 "spell_detect_curse", /* 79 */
139 "spell_heroism", /* 80 */
140 "spell_aggravation", /* 81 */
141 "spell_firebolt", /* 82 */
142 "spell_frostbolt", /* 83 */
143 "spell_shockwave", /* 84 */
144 "spell_color_spray", /* 85 */
145 "spell_haste", /* 86 */
146 "spell_face_of_death", /* 87 */
147 "spell_ball_lightning", /* 88 */
148 "spell_meteor_swarm", /* 89 */
149 "spell_comet", /* 90 */
150 "spell_mystic_fist", /* 91 */
151 "spell_raise_dead", /* 92 */
152 "spell_resurrection", /* 93 */
153 "spell_reincarnation", /* 94 */
154 "spell_immunity_to_cold", /* 95 */
155 "spell_immunity_to_electricity",/* 96 */
156 "spell_immunity_to_fire", /* 97 */
157 "spell_immunity_to_poison", /* 98 */
158 "spell_immunity_to_slow", /* 99 */
159 "spell_immunity_to_paralysis", /* 100 */
160 "spell_immunity_to_draining", /* 101 */
161 "spell_immunity_to_magic", /* 102 */
162 "spell_immunity_to_attack", /* 103 */
163 "spell_invulnerability", /* 104 */
164 "spell_defense", /* 105 */
165 "spell_rune_of_fire", /* 106 */
166 "spell_rune_of_frost", /* 107 */
167 "spell_rune_of_shocking", /* 108 */
168 "spell_rune_of_blasting", /* 109 */
169 "spell_rune_of_death", /* 110 */
170 "spell_marking_rune", /* 111 */
171 "spell_build_director", /* 112 */
172 "spell_create_pool_of_chaos", /* 113 */
173 "spell_build_bullet_wall", /* 114 */
174 "spell_build_lightning_wall", /* 115 */
175 "spell_build_fireball_wall", /* 116 */
176 "spell_magic_rune", /* 117 */
177 "spell_rune_of_magic_drain", /* 118 */
178 "spell_antimagic_rune", /* 119 */
179 "spell_rune_of_transference", /* 120 */
180 "spell_transference", /* 121 */
181 "spell_magic_drain", /* 122 */
182 "spell_counterspell", /* 123 */
183 "spell_disarm", /* 124 */
184 "spell_cure_confusion", /* 125 */
185 "spell_restoration", /* 126 */
186 "was summon evil monster", /* 127 */ /* Not implenented as nothing used it */
187 "spell_counterwall", /* 128 */
188 "spell_cause_light_wounds", /* 129 */
189 "spell_cause_medium_wounds", /* 130 */
190 "spell_cause_heavy_wounds", /* 131 */
191 "spell_charm_monsters", /* 132 */
192 "spell_banishment", /* 133 */
193 "spell_create_missile", /* 134 */
194 "spell_show_invisible", /* 135 */
195 "spell_xray", /* 136 */
196 "spell_pacify", /* 137 */
197 "spell_summon_fog", /* 138 */
198 "spell_steambolt", /* 139 */
199 "spell_command_undead", /* 140 */
200 "spell_holy_orb", /* 141 */
201 "spell_summon_avatar", /* 142 */
202 "spell_holy_possession", /* 143 */
203 "spell_bless", /* 144 */
204 "spell_curse", /* 145 */
205 "spell_regeneration", /* 146 */
206 "spell_consecrate", /* 147 */
207 "spell_summon_cult_monsters", /* 148 */
208 "spell_cause_critical_wounds", /* 149 */
209 "spell_holy_wrath", /* 150 */
210 "spell_retributive_strike", /* 151 */
211 "spell_finger_of_death", /* 152 */
212 "spell_insect_plague", /* 153 */
213 "spell_call_holy_servant", /* 154 */
214 "spell_wall_of_thorns", /* 155 */
215 "spell_staff_to_snake", /* 156 */
216 "spell_light", /* 157 */
217 "spell_darkness", /* 158 */
218 "spell_nightfall", /* 159 */
219 "spell_daylight", /* 160 */
220 "spell_sunspear", /* 161 */
221 "spell_faery_fire", /* 162 */
222 "spell_cure_blindness", /* 163 */
223 "spell_dark_vision", /* 164 */
224 "spell_bullet_swarm", /* 165 */
225 "spell_bullet_storm", /* 166 */
226 "spell_cause_many_wounds", /* 167 */
227 "spell_small_snowstorm", /* 168 */
228 "spell_medium_snowstorm", /* 169 */
229 "spell_large_snowstorm", /* 170 */
230 "spell_cure_disease", /* 171 */
231 "spell_cause_red_death", /* 172 */
232 "spell_cause_flu", /* 173 */
233 "spell_cause_black_death", /* 174 */
234 "spell_cause_leprosy", /* 175 */
235 "spell_cause_smallpox", /* 176 */
236 "spell_cause_white_death", /* 177 */
237 "spell_cause_anthrax", /* 178 */
238 "spell_cause_typhoid", /* 179 */
239 "spell_mana_blast", /* 180 */
240 "spell_small_manaball", /* 181 */
241 "spell_medium_manaball", /* 182 */
242 "spell_large_manaball", /* 183 */
243 "spell_manabolt", /* 184 */
244 "spell_dancing_sword", /* 185 */
245 "spell_animate_weapon", /* 186 */
246 "spell_cause_cold", /* 187 */
247 "spell_divine_shock", /* 188 */
248 "spell_windstorm", /* 189 */
249 "spell_sanctuary", /* 190 */
250 "spell_peace", /* 191 */
251 "spell_spiderweb", /* 192 */
252 "spell_conflict", /* 193 */
253 "spell_rage", /* 194 */
254 "spell_forked_lightning", /* 195 */
255 "spell_poison_fog", /* 196 */
256 "spell_flaming_aura", /* 197 */
257 "spell_vitriol", /* 198 */
258 "spell_vitriol_splash", /* 199 */
259 "spell_iron_skin", /* 200 */
260 "spell_wrathful_eye", /* 201 */
261 "spell_town_portal", /* 202 */
262 "spell_missile_swarm", /* 203 */
263 "spell_cause_rabies", /* 204 */
264 "spell_glyph", /* 205 */
265 NULL
266 };
267
268 #define SET_OR_CLEAR_FLAG(op, flag, val) \
269 { if (val) SET_FLAG(op, flag); else CLEAR_FLAG(op, flag); }
270
271 /* SET_RESIST is really only really needed for transition code. We normally
272 * don't care about multiple values overwriting each other, but this is
273 * to catch items that have multiple protection/immune/vulnerable.
274 * This can be simplified later on to just do the set after all the archs
275 * and maps have been updated.
276 * We always keep the last value because otherwise the value from the
277 * arch may take precedence.
278 * Unfortunately, we will report warnings here simply because an object has
279 * been modified from the arch.
280 */
281 #if 0 /* #if's don't work in #define macros */
282 #define SET_RESIST(op, type, val) \
283 {if (op->resist[type]!=0) { \
284 LOG(llevInfo, "object %s having multiple resistances set, type=%s, old=%d, new=%d\n", \
285 op->name?op->name:(op->arch?op->arch->name:"unknown"), \
286 resist_plus[type], op->resist[type], val); \
287 } op->resist[type] = val; }
288 #else
289 #define SET_RESIST(op, type, val) op->resist[type] = val;
290 #endif
291
292 #define IVAL atoi(yval())
293 #define FVAL atof(yval())
294 extern int arch_init;
295
296 /* Put this here since it is used below */
297 static void set_protection(object *op, uint32 mask, uint16 pro_val)
298 {
299 int i;
300
301 if (!mask) return; /* Unlikely, but might as well check */
302 for (i=0; i<NROFATTACKS; i++) {
303 if (mask & (1<<i)) SET_RESIST(op, i, pro_val);
304 }
305 }
306
307
308 static void set_body_info(object *op, char *params) {
309 int i;
310 char *cp;
311
312 /* go to first space character */
313 for (cp=params; !isspace(*cp); cp++) ;
314
315 *cp++ = 0; /* null it out */
316
317 for (i=0; i<NUM_BODY_LOCATIONS; i++) {
318 if (!strcmp(params, body_locations[i].save_name)) {
319 op->body_info[i] = atoi(cp);
320 return; /* Only one line passed in params */
321 }
322 }
323 LOG(llevError,"set_body_info called with bogus params: %s\n", params);
324 }
325
326
327 /* This function checks the object after it has been loaded (when we
328 * get the 'end' in the input stream). This function can be used to
329 * deal with legacy objects where fields may have changed. It can also be used
330 * to check for objects to make sure there are no common errors.
331 */
332 static void check_loaded_object(object *op) {
333 int ip;
334
335 /* We do some specialized handling to handle legacy cases of name_pl.
336 * If the object doesn't have a name_pl, we just use the object name -
337 * this isn't perfect (things won't be properly pluralized), but works to
338 * that degree (5 heart is still quite understandable). But the case we
339 * also have to catch is if this object is not using the normal name for
340 * the object. In that case, we also want to use the loaded name.
341 * Otherwise, what happens is that the the plural name will lose
342 * information (appear as just 'hearts' and not 'goblins heart')
343 */
344 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) {
345 if (op->name_pl) free_string(op->name_pl);
346 op->name_pl = NULL;
347 }
348 if (!op->name_pl) op->name_pl = add_string(op->name);
349
350 /* objects now have a materialname. try to patch it in */
351 if (!(IS_WEAPON(op) && op->level > 0)) {
352 if (op->map != NULL)
353 set_materialname(op, op->map->difficulty, NULL);
354 else
355 set_materialname(op, 5, NULL);
356 }
357 /* only do these when program is first run - a bit
358 * excessive to do this at every run - most of this is
359 * really just to catch any errors - program will still run, but
360 * not in the ideal fashion.
361 */
362 if ((op->type == WEAPON || op->type==BOW) && arch_init) {
363 if (!op->skill) {
364 LOG(llevError,"Weapon %s lacks a skill.\n", op->name);
365 } else if ((!strcmp(op->skill,"one handed weapons") && op->body_info[1] != -1) ||
366 (!strcmp(op->skill,"two handed weapons") && op->body_info[1] != -2)) {
367 LOG(llevError,"weapon %s arm usage does not match skill: %d, %s\n",
368 op->name, op->body_info[1], op->skill);
369 }
370 }
371
372 /* We changed last_heal to gen_sp_armour, which is what it
373 * really does for many objects. Need to catch any in maps
374 * that may have an old value.
375 */
376 if ((op->type == WEAPON) ||
377 (op->type == ARMOUR) || (op->type == HELMET) ||
378 (op->type == SHIELD) || (op->type == RING) ||
379 (op->type == BOOTS) || (op->type == GLOVES) ||
380 (op->type == AMULET ) || (op->type == GIRDLE) ||
381 (op->type == BRACERS ) || (op->type == CLOAK)) {
382 if (op->last_heal) {
383 LOG(llevDebug,"Object %s still has last_heal set, not gen_sp_armour\n",
384 op->name?op->name:"NULL");
385 op->gen_sp_armour = op->last_heal;
386 op->last_heal = 0;
387 }
388 if (editor) ip =0;
389 else ip = calc_item_power(op, 0);
390 /* Legacy objects from before item power was in the game */
391 if (!op->item_power && ip) {
392 if (ip > 3) {
393 LOG(llevDebug,"Object %s had no item power, using %d\n",
394 op->name?op->name:"NULL", ip);
395 }
396 op->item_power = ip;
397 }
398 /* Check for possibly bogus values. Has to meet both these criteria -
399 * something that has item_power 1 is probably just fine if our calculated
400 * value is 1 or 2 - these values are small enough that hard to be precise.
401 * similarly, it item_power is 0, the first check will always pass,
402 * but not the second one.
403 */
404 if (ip > 2 *op->item_power && ip > (op->item_power + 3)) {
405 LOG(llevDebug,"Object %s seems to have too low item power? %d > %d\n",
406 op->name?op->name:"NULL", ip, op->item_power);
407 }
408
409 }
410 /* Old spellcasting object - need to load in the appropiate object */
411 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN
412 || op->type == FIREWALL ||
413 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
414 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) {
415 object *tmp;
416
417 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
418 * in that spell was stored in sp.
419 */
420 tmp = get_archetype(spell_mapping[op->type == FIREWALL?op->stats.dam:op->stats.sp]);
421 insert_ob_in_ob(tmp, op);
422 op->randomitems = NULL; /* So another spell isn't created for this object */
423 }
424 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
425
426 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) {
427 object *tmp;
428
429 tmp = get_archetype_by_object_name(op->slaying);
430 insert_ob_in_ob(tmp, op);
431 op->randomitems = NULL; /* So another spell isn't created for this object */
432 /* without this, value is all screwed up */
433 op->value = op->arch->clone.value * op->inv->value;
434 }
435
436 if (QUERY_FLAG(op, FLAG_MONSTER)) {
437 if (op->stats.hp > op->stats.maxhp)
438 LOG(llevDebug,"Monster %s has hp set higher than maxhp (%d>%d)\n",
439 op->name,
440 op->stats.hp, op->stats.maxhp);
441
442 /* The archs just need to be updated for this */
443 if (op->move_type ==0) op->move_type = MOVE_WALK;
444 }
445 if ((QUERY_FLAG(op,FLAG_GENERATOR) && QUERY_FLAG(op,FLAG_CONTENT_ON_GEN))
446 || op->type == CREATOR
447 || op->type == CONVERTER) {
448 /* Object will duplicate it's content as part of the
449 * generation process. To do this, we must flag inventory
450 * so it remains unevaluated concerning the randomitems and
451 * the living (a demonlord shouldn't cast from inside generator!)
452 */
453 flag_inv(op,FLAG_IS_A_TEMPLATE);
454 }
455
456 /* Handle player movers. We use move_type for player movers
457 * because they operate on their own time (move_on
458 * would potentially cause them to be triggered when someone steps
459 * on them). If move_type is set, presume person knows what they
460 * are doing, otherwise, set move_type based on maxhp value.
461 */
462 if (op->type == PLAYERMOVER) {
463 if (!op->move_type) {
464 if (op->stats.maxhp) {
465 op->move_type = MOVE_ALL;
466 op->stats.maxhp=0;
467 } else {
468 op->move_type = MOVE_WALK;
469 }
470 }
471 }
472
473 }
474
475 /* This extracts the key/value from the yytext field -
476 * calls set_ob_key_value() to actually set the value.
477 * Function basically has to find spaces, strip out extra,
478 * etc. strchr doesn't work as good because could also
479 * be tabs.
480 */
481 static void add_key_value(object * op) {
482 char * key = NULL;
483 char * value = NULL;
484 char * cp;
485 char * end;
486
487 /* First, skip over leading whitespace. */
488 for (cp = yytext; isspace(*cp); cp++) { ; }
489
490 key = cp;
491
492 /* Now look for the end of the key/field name. */
493 for (; !isspace(*cp); cp++) {
494 if (*cp == '\0') {
495 /* Oops, ran out of string! Set the key with an empty value. */
496 set_ob_key_value(op, key, NULL, TRUE);
497 return;
498 }
499 }
500
501 if (*cp == '\0') {
502 set_ob_key_value(op, key, NULL, TRUE);
503 return;
504 }
505
506 /* Chop off the key, and start at the next character. */
507 *cp = '\0';
508 cp++;
509 if (*cp == '\0') {
510 /* Was followed by one space? */
511 set_ob_key_value(op, key, NULL, TRUE);
512 return;
513 }
514
515 /* Now looking for the value. Skip over whitespace. */
516 for (; isspace(*cp); cp++) {
517 if (*cp == '\0') {
518 /* Guess not. */
519 set_ob_key_value(op, key, NULL, TRUE);
520 return;
521 }
522 }
523
524 value = cp;
525
526 /* Got last character before null and strip
527 * off tailing whitespace
528 */
529 for (end = value + (strlen(cp)-1); isspace(*end); end--) {
530 if (end == value) {
531 /* *blink blink* Still no value? */
532 set_ob_key_value(op, key, NULL, TRUE);
533 return;
534 }
535 *end='\0';
536 }
537 set_ob_key_value(op, key, value, TRUE);
538 }
539
540
541 %}
542
543
544
545 S [ \t]+.+
546 WS [ \t]*
547 A .+
548
549 %x MESSAGE
550 %x LORE
551 %x SCRIPT
552
553 /* Don't have to link with -lfl with this */
554 %option noyywrap
555
556 /* need yy_push_state, yy_pop_state */
557 %option stack
558
559 %%
560
561 %{
562 /* Declare some local variables */
563 int ismore=0;
564
565 lex_error=0;
566
567 %}
568
569 ^msg{WS}$ { BEGIN( MESSAGE ); msgbuf[0]='\0'; }
570 <MESSAGE>^endmsg{WS}$ { BEGIN( INITIAL );
571 op->msg=add_string(msgbuf);
572 /* Just print a warning so we can be reasonably safe
573 * about not overflowing the buffer.
574 */
575 if (strlen(op->msg) > (HUGE_BUF/2))
576 LOG(llevDebug, "\n\tWarning message length > %d (max allowed=%d): %d\n>%.80s<\n",
577 HUGE_BUF/2, HUGE_BUF, strlen(op->msg),op->msg);
578 }
579 <MESSAGE>.* {strcat(msgbuf, yytext); strcat(msgbuf,"\n"); }
580
581 ^lore{WS}$ { BEGIN( LORE ); lorebuf[0]='\0'; }
582 <LORE>^endlore{WS}$ { BEGIN( INITIAL );
583 op->lore=add_string(lorebuf);
584 /* Just print a warning so we can be reasonably safe
585 * about not overflowing the buffer.
586 */
587 if (strlen(op->lore) > (HUGE_BUF/2))
588 LOG(llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
589 HUGE_BUF/2, HUGE_BUF, strlen(op->lore),op->lore);
590 }
591 <LORE>.* {strcat(lorebuf, yytext); strcat(lorebuf,"\n"); }
592
593 ^object{S} { char *yv=yval();
594
595 if (*yv=='\0') {
596 LOG(llevError,"Object lacks name.\n");
597 return LL_IGNORED;
598 }
599 if (!arch_init) {
600 LOG(llevError,"Got object info when not in arch_init (%s)?\n", yv);
601 } else {
602 if (op->arch!=NULL) op->arch->name=add_string(yv);
603 op->name = add_string(yv);
604 }
605 }
606
607 ^name{S} { char *yv=yval();
608
609 if (*yv=='\0') LOG(llevError,"Name without val\n");
610 else FREE_AND_COPY(op->name, yv);
611 }
612 ^name_pl{S} { char *yv=yval();
613
614 if (*yv=='\0') LOG(llevError,"Name without val\n");
615 else FREE_AND_COPY(op->name_pl, yv);
616 }
617 ^skill{S} FREE_AND_COPY(op->skill,yval());
618 ^custom_name{S} { char *yv=yval();
619
620 if (*yv=='\0') LOG(llevError,"Custom name without val\n");
621 else FREE_AND_COPY(op->custom_name, yv);
622 }
623 ^race{S} FREE_AND_COPY(op->race,yval());
624 ^slaying{S} FREE_AND_COPY(op->slaying, yval());
625 ^inventory.*$ LOG(llevError,"Got depreciated Inventory command?\n");
626
627
628 ^arch{S} { /* If op->arch has been set, then this new object
629 * must be part of the inventory. So process
630 * appropriately.
631 */
632 if (op->arch) {
633 object *tmp;
634 char *yv=yval();
635
636 tmp=get_object();
637 tmp->arch = find_archetype(yv);
638 if (tmp->arch!=NULL)
639 copy_object(&tmp->arch->clone,tmp);
640 else {
641 if (tmp->name) free_string(tmp->name);
642 /* record the name of the broken object */
643 tmp->name = add_string(yv);
644 }
645 strcpy(msgbuf, "");
646 strcpy(lorebuf, "");
647 lex_load(tmp, map_flags);
648 if (tmp->arch) {
649 insert_ob_in_ob(tmp,op);
650 }
651 else {
652 LOG(llevDebug,"Discarding object without arch: %s\n", tmp->name?tmp->name:"(null)");
653 free_object(tmp);
654 }
655 }
656 /* This is the actual archetype definition then */
657 else {
658 char *yv=yval();
659
660 op->arch=find_archetype(yv);
661 if (op->arch!=NULL) copy_object(&op->arch->clone,op);
662 else if (!arch_init) {
663 if (op->name) free_string(op->name);
664 /* record the name of the broken object */
665 op->name = add_string(yv);
666 }
667 }
668 }
669
670 ^other_arch{S} op->other_arch=find_archetype(yval());
671 ^animation{S} {
672 if (strcmp (yval(), "NONE") == 0) {
673 op->animation_id = 0;
674 CLEAR_FLAG (op, FLAG_ANIMATE);
675 } else {
676 op->animation_id = find_animation (yval());
677 SET_FLAG (op, FLAG_ANIMATE);
678 }
679 }
680
681 ^more{WS}$ { /* We need to record that this is a multipart object,
682 * so the calling function can glue things back together
683 */
684 ismore=1;
685 }
686
687 ^end{WS}$ { check_loaded_object(op);
688 if (ismore) return LL_MORE;
689 else return LL_NORMAL;
690 }
691 ^last_heal{S} op->last_heal = IVAL;
692 ^last_sp{S} op->last_sp = IVAL;
693 ^last_grace{S} op->last_grace = IVAL;
694 ^last_eat{S} op->last_eat = IVAL;
695 ^speed{S} { op->speed = FVAL;
696 if (!(map_flags & MAP_STYLE)) {
697 if (op->speed<0) op->speed_left = op->speed_left-RANDOM()%100/100.0;
698 update_ob_speed(op);
699 }
700 }
701 ^speed_left{S} op->speed_left = FVAL;
702 ^slow_move{S} { op->move_slow |= MOVE_WALK;
703 op->move_slow_penalty = FVAL;
704 }
705 ^title{S} { char *y=yval();
706 if (*y=='\0') LOG(llevError,"Title without value.\n");
707 else FREE_AND_COPY(op->title, y);
708 }
709
710 ^face{S} op->face = &new_faces[FindFace(yval(), 0)];
711 ^str{S} op->stats.Str = IVAL;
712 ^dex{S} op->stats.Dex = IVAL;
713 ^con{S} op->stats.Con = IVAL;
714 ^wis{S} op->stats.Wis = IVAL;
715 ^cha{S} op->stats.Cha = IVAL;
716 ^int{S} op->stats.Int = IVAL;
717 ^pow{S} op->stats.Pow = IVAL;
718 ^hp{S} op->stats.hp = IVAL;
719 ^maxhp{S} op->stats.maxhp = IVAL;
720 ^sp{S} op->stats.sp = IVAL;
721 ^maxsp{S} op->stats.maxsp = IVAL;
722 ^grace{S} op->stats.grace = IVAL;
723 ^maxgrace{S} op->stats.maxgrace = IVAL;
724 ^exp{S} op->stats.exp = atoll(yval());
725 ^perm_exp{S} op->perm_exp = atoll(yval());
726 ^food{S} op->stats.food = IVAL;
727 ^dam{S} op->stats.dam = IVAL;
728 ^wc{S} op->stats.wc = IVAL;
729 ^ac{S} op->stats.ac = IVAL;
730 ^x{S} {op->x = IVAL; op->ox= op->x; }
731 ^y{S} {op->y = IVAL; op->oy= op->y; }
732 ^nrof{S} op->nrof= atol(yval());
733 ^level{S} op->level = IVAL;
734 ^direction{S} op->direction = IVAL;
735 ^type{S} op->type = IVAL;
736 ^subtype{S} op->subtype = IVAL;
737 ^material{S} op->material = IVAL;
738 ^materialname{S} { char *yv=yval();
739 if (*yv=='\0')
740 LOG(llevError,"Materialname without val\n");
741 else
742 FREE_AND_COPY(op->materialname, yv);
743 }
744
745 ^value{S} op->value = IVAL;
746 ^weight{S} op->weight = atol(yval());
747 ^carrying{S} op->carrying = atol(yval());
748 ^attacktype{S} op->attacktype = IVAL;
749 ^path_attuned{S} op->path_attuned = IVAL;
750 ^path_repelled{S} op->path_repelled = IVAL;
751 ^path_denied{S} op->path_denied = IVAL;
752 ^invisible{S} op->invisible = IVAL;
753 ^magic{S} op->magic = IVAL;
754 ^state{S} op->state = IVAL;
755 ^alive{S} SET_OR_CLEAR_FLAG(op, FLAG_ALIVE, IVAL);
756 ^applied{S} SET_OR_CLEAR_FLAG(op, FLAG_APPLIED, IVAL);
757 ^unpaid{S} SET_OR_CLEAR_FLAG(op, FLAG_UNPAID, IVAL);
758 ^need_an{S} { /* not used - just ignore */ }
759 ^need_ie{S} { /* not used - jsut ignore */ }
760 ^is_animated{S} SET_OR_CLEAR_FLAG(op, FLAG_ANIMATE, IVAL);
761 ^no_pick{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_PICK, IVAL);
762
763 %{ /* These are all legacy - any new objects should use the move_ .. values */
764 %}
765 ^no_pass{S} { if (IVAL) op->move_block = MOVE_ALL; else op->move_block=0; }
766 ^walk_on{S} { if (IVAL) op->move_on |= MOVE_WALK; else op->move_on &= ~MOVE_WALK; }
767 ^walk_off{S} { if (IVAL) op->move_off |= MOVE_WALK; else op->move_off &= ~MOVE_WALK; }
768 ^fly_on{S} { if (IVAL) op->move_on |= MOVE_FLY_LOW; else op->move_on &= ~MOVE_FLY_LOW; }
769 ^fly_off{S} { if (IVAL) op->move_off |= MOVE_FLY_LOW; else op->move_off &= ~MOVE_FLY_LOW; }
770 ^flying{S} { if (IVAL) op->move_type |= MOVE_FLY_LOW; else op->move_type &= ~MOVE_FLY_LOW; }
771
772 %{ /* These are the new values */
773 %}
774 ^move_block{S} op->move_block = IVAL;
775 ^move_type{S} op->move_type = IVAL;
776 ^move_on{S} op->move_on = IVAL;
777 ^move_off{S} op->move_off = IVAL;
778 ^move_slow{S} op->move_slow = IVAL;
779 ^move_slow_penalty{S} op->move_slow_penalty = FVAL;
780
781
782 ^monster{S} SET_OR_CLEAR_FLAG(op, FLAG_MONSTER, IVAL);
783 ^neutral{S} SET_OR_CLEAR_FLAG(op, FLAG_NEUTRAL, IVAL);
784 ^no_attack{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_ATTACK, IVAL);
785 ^no_damage{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_DAMAGE, IVAL);
786 ^friendly{S} { if (IVAL) {
787 SET_FLAG(op, FLAG_FRIENDLY);
788 if (op->type != PLAYER) {
789 LOG(llevDebug," Adding friendly object %s.\n",op->name);
790 add_friendly_object(op);
791 }
792 }
793 else CLEAR_FLAG(op, FLAG_FRIENDLY);
794 }
795 ^generator{S} SET_OR_CLEAR_FLAG(op, FLAG_GENERATOR, IVAL);
796 ^use_content_on_gen{S} SET_OR_CLEAR_FLAG (op,FLAG_CONTENT_ON_GEN, IVAL);
797 ^is_thrown{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_THROWN, IVAL);
798 ^auto_apply{S} SET_OR_CLEAR_FLAG(op, FLAG_AUTO_APPLY, IVAL);
799 ^treasure{S} SET_OR_CLEAR_FLAG(op, FLAG_TREASURE, IVAL);
800 ^see_invisible{S} SET_OR_CLEAR_FLAG(op, FLAG_SEE_INVISIBLE, IVAL);
801 ^can_roll{S} SET_OR_CLEAR_FLAG(op, FLAG_CAN_ROLL, IVAL);
802 ^overlay_floor{S} SET_OR_CLEAR_FLAG(op, FLAG_OVERLAY_FLOOR, IVAL);
803 ^is_turnable{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_TURNABLE, IVAL);
804 ^is_used_up{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_USED_UP, IVAL);
805 ^identified{S} { if (IVAL) {
806 SET_FLAG(op, FLAG_IDENTIFIED);
807 CLEAR_FLAG(op, FLAG_KNOWN_MAGICAL);
808 }
809 else CLEAR_FLAG(op, FLAG_IDENTIFIED);
810 }
811 ^reflecting{S} SET_OR_CLEAR_FLAG(op, FLAG_REFLECTING, IVAL);
812 ^changing{S} SET_OR_CLEAR_FLAG(op, FLAG_CHANGING, IVAL);
813 ^splitting{S} SET_OR_CLEAR_FLAG(op, FLAG_SPLITTING, IVAL);
814 ^hitback{S} SET_OR_CLEAR_FLAG(op, FLAG_HITBACK, IVAL);
815 ^startequip{S} SET_OR_CLEAR_FLAG(op, FLAG_STARTEQUIP, IVAL);
816 ^blocksview{S} SET_OR_CLEAR_FLAG(op, FLAG_BLOCKSVIEW, IVAL);
817 ^editable{S} op->arch->editable = IVAL;
818 ^editor_folder{S} { }
819 ^undead{S} SET_OR_CLEAR_FLAG(op, FLAG_UNDEAD, IVAL);
820 ^scared{S} SET_OR_CLEAR_FLAG(op, FLAG_SCARED, IVAL);
821 ^unaggressive{S} SET_OR_CLEAR_FLAG(op, FLAG_UNAGGRESSIVE, IVAL);
822 ^reflect_missile{S} SET_OR_CLEAR_FLAG(op, FLAG_REFL_MISSILE, IVAL);
823 ^reflect_spell{S} SET_OR_CLEAR_FLAG(op, FLAG_REFL_SPELL, IVAL);
824 ^no_magic{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_MAGIC, IVAL);
825 ^wiz{S} { if (IVAL) {
826 SET_FLAG(op, FLAG_WIZ);
827 SET_FLAG(op, FLAG_WAS_WIZ);
828 SET_FLAG(op, FLAG_WIZPASS);
829 SET_FLAG(op, FLAG_WIZCAST);
830 }
831 else {
832 CLEAR_FLAG(op, FLAG_WIZ);
833 CLEAR_FLAG(op, FLAG_WIZPASS);
834 CLEAR_FLAG(op, FLAG_WIZCAST);
835 }
836 }
837 ^was_wiz{S} SET_OR_CLEAR_FLAG(op, FLAG_WAS_WIZ, IVAL);
838 ^no_fix_player{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_FIX_PLAYER, IVAL);
839 ^is_lightable{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_LIGHTABLE, IVAL);
840 ^tear_down{S} SET_OR_CLEAR_FLAG(op, FLAG_TEAR_DOWN, IVAL);
841 ^luck{S} op->stats.luck = IVAL;
842 ^run_away{S} op->run_away = IVAL;
843 ^pick_up{S} op->pick_up = IVAL;
844 ^item_power{S} op->item_power = IVAL;
845 ^gen_sp_armour{S} op->gen_sp_armour = IVAL;
846 ^anim_speed{S} op->anim_speed = IVAL;
847 ^container{S} op->weight_limit = IVAL;
848 ^no_drop{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_DROP, IVAL);
849 ^will_apply{S} op->will_apply = IVAL;
850 ^random_movement{S} SET_OR_CLEAR_FLAG(op, FLAG_RANDOM_MOVE, IVAL);
851 ^can_apply{S} { }
852 ^can_use_shield{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_SHIELD, IVAL);
853 ^can_cast_spell{S} SET_OR_CLEAR_FLAG(op, FLAG_CAST_SPELL, IVAL);
854 ^can_use_scroll{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_SCROLL, IVAL);
855 ^can_use_range{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_RANGE, IVAL);
856 ^can_use_bow{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_BOW, IVAL);
857 ^can_use_armour{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_ARMOUR, IVAL);
858 ^can_use_weapon{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_WEAPON, IVAL);
859 ^can_use_ring{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_RING, IVAL);
860 ^has_ready_bow{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_BOW, IVAL);
861 ^xrays{S} SET_OR_CLEAR_FLAG(op, FLAG_XRAYS, IVAL);
862 ^is_floor{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_FLOOR, IVAL);
863 ^lifesave{S} SET_OR_CLEAR_FLAG(op, FLAG_LIFESAVE, IVAL);
864 ^no_strength{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_STRENGTH, IVAL);
865 ^sleep{S} {
866 SET_OR_CLEAR_FLAG(op, FLAG_SLEEP, IVAL);
867 /*(LOG(llevDebug," Warning: Object %s has sleep set in arch.\n",op->name);*/
868 }
869 ^stand_still{S} SET_OR_CLEAR_FLAG(op, FLAG_STAND_STILL, IVAL);
870 ^random_move{S} SET_OR_CLEAR_FLAG(op, FLAG_RANDOM_MOVE, IVAL);
871 ^only_attack{S} SET_OR_CLEAR_FLAG(op, FLAG_ONLY_ATTACK, IVAL);
872
873 ^activate_on_push{S} SET_OR_CLEAR_FLAG(op, FLAG_ACTIVATE_ON_PUSH, IVAL);
874 ^activate_on_release{S} SET_OR_CLEAR_FLAG(op, FLAG_ACTIVATE_ON_RELEASE, IVAL);
875
876 /* armour is loaded for compatiblity reasons */
877 ^armour{S} SET_RESIST(op, ATNR_PHYSICAL, IVAL);
878 /* Start of various attacktypes */
879 ^resist_physical{S} SET_RESIST(op, ATNR_PHYSICAL, IVAL);
880 ^resist_magic{S} SET_RESIST(op, ATNR_MAGIC, IVAL);
881 ^resist_fire{S} SET_RESIST(op, ATNR_FIRE, IVAL);
882 ^resist_electricity{S} SET_RESIST(op, ATNR_ELECTRICITY, IVAL);
883 ^resist_cold{S} SET_RESIST(op, ATNR_COLD, IVAL);
884 ^resist_confusion{S} SET_RESIST(op, ATNR_CONFUSION, IVAL);
885 ^resist_acid{S} SET_RESIST(op, ATNR_ACID, IVAL);
886 ^resist_drain{S} SET_RESIST(op, ATNR_DRAIN, IVAL);
887 ^resist_weaponmagic{S} SET_RESIST(op, ATNR_WEAPONMAGIC, IVAL);
888 ^resist_ghosthit{S} SET_RESIST(op, ATNR_GHOSTHIT, IVAL);
889 ^resist_poison{S} SET_RESIST(op, ATNR_POISON, IVAL);
890 ^resist_slow{S} SET_RESIST(op, ATNR_SLOW, IVAL);
891 ^resist_paralyze{S} SET_RESIST(op, ATNR_PARALYZE, IVAL);
892 ^resist_turn_undead{S} SET_RESIST(op, ATNR_TURN_UNDEAD, IVAL);
893 ^resist_fear{S} SET_RESIST(op, ATNR_FEAR, IVAL);
894 ^resist_cancellation{S} SET_RESIST(op, ATNR_CANCELLATION, IVAL);
895 ^resist_deplete{S} SET_RESIST(op, ATNR_DEPLETE, IVAL);
896 ^resist_death{S} SET_RESIST(op, ATNR_DEATH, IVAL);
897 ^resist_chaos{S} SET_RESIST(op, ATNR_CHAOS, IVAL);
898 ^resist_counterspell{S} SET_RESIST(op, ATNR_COUNTERSPELL, IVAL);
899 ^resist_godpower{S} SET_RESIST(op, ATNR_GODPOWER, IVAL);
900 ^resist_holyword{S} SET_RESIST(op, ATNR_HOLYWORD, IVAL);
901 ^resist_blind{S} SET_RESIST(op, ATNR_BLIND, IVAL);
902 ^resist_internal{S} SET_RESIST(op, ATNR_INTERNAL, IVAL);
903 ^resist_life_stealing{S} SET_RESIST(op, ATNR_LIFE_STEALING, IVAL);
904 ^resist_disease{S} SET_RESIST(op, ATNR_DISEASE, IVAL);
905
906 /* Old style resistances */
907 ^immune{S} set_protection(op, IVAL, RESIST_IMMUNE);
908 ^protected{S} set_protection(op, IVAL, RESIST_PROT);
909 ^vulnerable{S} set_protection(op, IVAL, RESIST_VULN);
910
911 /* old values - keep them around for now, but they should be removed at some point */
912 ^has_ready_rod{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL);
913 ^has_ready_horn{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL);
914 ^has_ready_wand{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_RANGE, IVAL);
915 ^can_use_wand{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_RANGE, IVAL);
916
917 ^attack_movement{S} op->attack_movement = IVAL;
918 ^move_state{S} op->move_status = IVAL;
919 ^confused{S} SET_OR_CLEAR_FLAG(op, FLAG_CONFUSED, IVAL);
920 ^stealth{S} SET_OR_CLEAR_FLAG(op, FLAG_STEALTH, IVAL);
921 ^connected{S} add_button_link(op, op->map, IVAL);
922 ^cursed{S} SET_OR_CLEAR_FLAG(op, FLAG_CURSED, IVAL);
923 ^damned{S} SET_OR_CLEAR_FLAG(op, FLAG_DAMNED, IVAL);
924 ^see_anywhere{S} SET_OR_CLEAR_FLAG(op, FLAG_SEE_ANYWHERE, IVAL);
925 ^known_magical{S} SET_OR_CLEAR_FLAG(op, FLAG_KNOWN_MAGICAL, IVAL);
926 ^known_cursed{S} SET_OR_CLEAR_FLAG(op, FLAG_KNOWN_CURSED, IVAL);
927 ^can_use_skill{S} SET_OR_CLEAR_FLAG(op, FLAG_CAN_USE_SKILL, IVAL);
928 ^been_applied{S} SET_OR_CLEAR_FLAG(op, FLAG_BEEN_APPLIED, IVAL);
929 ^has_ready_scroll{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_SCROLL, IVAL);
930 ^can_use_rod{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_ROD, IVAL);
931 ^can_use_horn{S} SET_OR_CLEAR_FLAG(op, FLAG_USE_HORN, IVAL);
932 ^expmul{S} op->expmul = FVAL;
933 ^unique{S} SET_OR_CLEAR_FLAG(op, FLAG_UNIQUE, IVAL);
934 ^make_invisible{S} SET_OR_CLEAR_FLAG(op, FLAG_MAKE_INVIS, IVAL);
935 ^inv_locked{S} SET_OR_CLEAR_FLAG(op, FLAG_INV_LOCKED, IVAL);
936 ^is_wooded{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_WOODED, IVAL);
937 ^is_hilly{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_HILLY, IVAL);
938 ^is_water{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_WATER, IVAL);
939 ^has_ready_skill{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_SKILL, IVAL);
940 ^has_ready_weapon{S} SET_OR_CLEAR_FLAG(op, FLAG_READY_WEAPON, IVAL);
941 ^no_skill_ident{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_SKILL_IDENT, IVAL);
942 ^glow_radius{S} op->glow_radius = IVAL;
943 ^is_blind{S} SET_OR_CLEAR_FLAG(op, FLAG_BLIND, IVAL);
944 ^can_see_in_dark{S} SET_OR_CLEAR_FLAG(op, FLAG_SEE_IN_DARK, IVAL);
945 ^is_cauldron{S} SET_OR_CLEAR_FLAG(op, FLAG_IS_CAULDRON, IVAL);
946 ^randomitems{S} op->randomitems = find_treasurelist(yval());
947 ^no_steal{S} SET_OR_CLEAR_FLAG(op, FLAG_NO_STEAL, IVAL);
948 ^one_hit{S} SET_OR_CLEAR_FLAG(op, FLAG_ONE_HIT, IVAL);
949 ^berserk{S} SET_OR_CLEAR_FLAG(op, FLAG_BERSERK, IVAL);
950
951 ^can_knockback{S} { /* Some archetypes have these values in them */ }
952 ^can_parry{S} { /* Probably the pupland archetypes - I imagined */ }
953 ^can_impale{S} { /* That these are for the new combat code */ }
954 ^can_cut{S} { /* just ignore for now */ }
955 ^can_dam_armour{S} { }
956 ^weapontype{S} op->weapontype = IVAL;
957 ^tooltype{S} op->tooltype = IVAL;
958 ^casting_time{S} op->casting_time = FVAL;
959 ^elevation{S} op->elevation = IVAL;
960 ^smoothlevel{S} op->smoothlevel = IVAL;
961 ^client_type{S} op->client_type = IVAL;
962 ^body_{A} set_body_info(op, yytext);
963 ^duration{S} op->duration = IVAL;
964 ^range{S} op->range = IVAL;
965 ^range_modifier{S} op->range_modifier = IVAL;
966 ^dam_modifier{S} op->dam_modifier = IVAL;
967 ^duration_modifier{S} op->duration_modifier = IVAL;
968 ^is_buildable{S} SET_OR_CLEAR_FLAG( op, FLAG_IS_BUILDABLE, IVAL );
969
970 ^event_apply{S} {
971 char *yv=yval();
972 if (*yv=='\0')
973 LOG(llevError,"Event (apply) without val\n");
974 else
975 insert_event(op,EVENT_APPLY,yv,NULL,NULL);
976 }
977
978 ^event_apply_plugin{S} {
979 char *yv=yval();
980 if (*yv=='\0')
981 LOG(llevError,"Event (apply) without plugin\n");
982 else
983 insert_event(op,EVENT_APPLY,NULL,yv,NULL);
984 }
985
986 ^event_apply_options{S} {
987 char *yv=yval();
988 if (*yv=='\0')
989 LOG(llevError,"Event (apply) without options\n");
990 else
991 insert_event(op,EVENT_APPLY,NULL,NULL,yv);
992 }
993
994 ^event_attack{S} {
995 char *yv=yval();
996 if (*yv=='\0')
997 LOG(llevError,"Event (attack) without val\n");
998 else
999 insert_event(op,EVENT_ATTACK,yv,NULL,NULL);
1000 }
1001
1002 ^event_attack_plugin{S} {
1003 char *yv=yval();
1004 if (*yv=='\0')
1005 LOG(llevError,"Event (attack) without plugin\n");
1006 else
1007 insert_event(op,EVENT_ATTACK,NULL,yv,NULL);
1008 }
1009
1010 ^event_attack_options{S} {
1011 char *yv=yval();
1012 if (*yv=='\0')
1013 LOG(llevError,"Event (attack) without options\n");
1014 else
1015 insert_event(op,EVENT_ATTACK,NULL,NULL,yv);
1016 }
1017 ^event_death{S} {
1018 char *yv=yval();
1019 if (*yv=='\0')
1020 LOG(llevError,"Event (death) without val\n");
1021 else
1022 insert_event(op,EVENT_DEATH,yv,NULL,NULL);
1023 }
1024
1025 ^event_death_plugin{S} {
1026 char *yv=yval();
1027 if (*yv=='\0')
1028 LOG(llevError,"Event (death) without plugin\n");
1029 else
1030 insert_event(op,EVENT_DEATH,NULL,yv,NULL);
1031 }
1032
1033 ^event_death_options{S} {
1034 char *yv=yval();
1035 if (*yv=='\0')
1036 LOG(llevError,"Event (death) without options\n");
1037 else
1038 insert_event(op,EVENT_DEATH,NULL,NULL,yv);
1039 }
1040 ^event_drop{S} {
1041 char *yv=yval();
1042 if (*yv=='\0')
1043 LOG(llevError,"Event (drop) without val\n");
1044 else
1045 insert_event(op,EVENT_DROP,yv,NULL,NULL);
1046 }
1047
1048 ^event_drop_plugin{S} {
1049 char *yv=yval();
1050 if (*yv=='\0')
1051 LOG(llevError,"Event (drop) without plugin\n");
1052 else
1053 insert_event(op,EVENT_DROP,NULL,yv,NULL);
1054 }
1055
1056 ^event_drop_options{S} {
1057 char *yv=yval();
1058 if (*yv=='\0')
1059 LOG(llevError,"Event (drop) without options\n");
1060 else
1061 insert_event(op,EVENT_DROP,NULL,NULL,yv);
1062 }
1063 ^event_pickup{S} {
1064 char *yv=yval();
1065 if (*yv=='\0')
1066 LOG(llevError,"Event (pickup) without val\n");
1067 else
1068 insert_event(op,EVENT_PICKUP,yv,NULL,NULL);
1069 }
1070
1071 ^event_pickup_plugin{S} {
1072 char *yv=yval();
1073 if (*yv=='\0')
1074 LOG(llevError,"Event (pickup) without plugin\n");
1075 else
1076 insert_event(op,EVENT_PICKUP,NULL,yv,NULL);
1077 }
1078
1079 ^event_pickup_options{S} {
1080 char *yv=yval();
1081 if (*yv=='\0')
1082 LOG(llevError,"Event (pickup) without options\n");
1083 else
1084 insert_event(op,EVENT_PICKUP,NULL,NULL,yv);
1085 }
1086 ^event_say{S} {
1087 char *yv=yval();
1088 if (*yv=='\0')
1089 LOG(llevError,"Event (say) without val\n");
1090 else
1091 insert_event(op,EVENT_SAY,yv,NULL,NULL);
1092 }
1093
1094 ^event_say_plugin{S} {
1095 char *yv=yval();
1096 if (*yv=='\0')
1097 LOG(llevError,"Event (say) without plugin\n");
1098 else
1099 insert_event(op,EVENT_SAY,NULL,yv,NULL);
1100 }
1101
1102 ^event_say_options{S} {
1103 char *yv=yval();
1104 if (*yv=='\0')
1105 LOG(llevError,"Event (say) without options\n");
1106 else
1107 insert_event(op,EVENT_SAY,NULL,NULL,yv);
1108 }
1109 ^event_stop{S} {
1110 char *yv=yval();
1111 if (*yv=='\0')
1112 LOG(llevError,"Event (stop) without val\n");
1113 else
1114 insert_event(op,EVENT_STOP,yv,NULL,NULL);
1115 }
1116
1117 ^event_stop_plugin{S} {
1118 char *yv=yval();
1119 if (*yv=='\0')
1120 LOG(llevError,"Event (stop) without plugin\n");
1121 else
1122 insert_event(op,EVENT_STOP,NULL,yv,NULL);
1123 }
1124
1125 ^event_stop_options{S} {
1126 char *yv=yval();
1127 if (*yv=='\0')
1128 LOG(llevError,"Event (stop) without options\n");
1129 else
1130 insert_event(op,EVENT_STOP,NULL,NULL,yv);
1131 }
1132 ^event_time{S} {
1133 char *yv=yval();
1134 if (*yv=='\0')
1135 LOG(llevError,"Event (time) without val\n");
1136 else
1137 insert_event(op,EVENT_TIME,yv,NULL,NULL);
1138 }
1139
1140 ^event_time_plugin{S} {
1141 char *yv=yval();
1142 if (*yv=='\0')
1143 LOG(llevError,"Event (time) without plugin\n");
1144 else
1145 insert_event(op,EVENT_TIME,NULL,yv,NULL);
1146 }
1147
1148 ^event_time_options{S} {
1149 char *yv=yval();
1150 if (*yv=='\0')
1151 LOG(llevError,"Event (time) without options\n");
1152 else
1153 insert_event(op,EVENT_TIME,NULL,NULL,yv);
1154 }
1155 ^event_throw{S} {
1156 char *yv=yval();
1157 if (*yv=='\0')
1158 LOG(llevError,"Event (throw) without val\n");
1159 else
1160 insert_event(op,EVENT_THROW,yv,NULL,NULL);
1161 }
1162
1163 ^event_throw_plugin{S} {
1164 char *yv=yval();
1165 if (*yv=='\0')
1166 LOG(llevError,"Event (throw) without plugin\n");
1167 else
1168 insert_event(op,EVENT_THROW,NULL,yv,NULL);
1169 }
1170
1171 ^event_throw_options{S} {
1172 char *yv=yval();
1173 if (*yv=='\0')
1174 LOG(llevError,"Event (apply) without options\n");
1175 else
1176 insert_event(op,EVENT_THROW,NULL,NULL,yv);
1177 }
1178 ^event_trigger{S} {
1179 char *yv=yval();
1180 if (*yv=='\0')
1181 LOG(llevError,"Event (trigger) without val\n");
1182 else
1183 insert_event(op,EVENT_TRIGGER,yv,NULL,NULL);
1184 }
1185
1186 ^event_trigger_plugin{S} {
1187 char *yv=yval();
1188 if (*yv=='\0')
1189 LOG(llevError,"Event (trigger) without plugin\n");
1190 else
1191 insert_event(op,EVENT_TRIGGER,NULL,yv,NULL);
1192 }
1193
1194 ^event_trigger_options{S} {
1195 char *yv=yval();
1196 if (*yv=='\0')
1197 LOG(llevError,"Event (trigger) without options\n");
1198 else
1199 insert_event(op,EVENT_TRIGGER,NULL,NULL,yv);
1200 }
1201 ^event_close{S} {
1202 char *yv=yval();
1203 if (*yv=='\0')
1204 LOG(llevError,"Event (close) without val\n");
1205 else
1206 insert_event(op,EVENT_CLOSE,yv,NULL,NULL);
1207 }
1208
1209 ^event_close_plugin{S} {
1210 char *yv=yval();
1211 if (*yv=='\0')
1212 LOG(llevError,"Event (close) without plugin\n");
1213 else
1214 insert_event(op,EVENT_CLOSE,NULL,yv,NULL);
1215 }
1216
1217 ^event_close_options{S} {
1218 char *yv=yval();
1219 if (*yv=='\0')
1220 LOG(llevError,"Event (close) without options\n");
1221 else
1222 insert_event(op,EVENT_CLOSE,NULL,NULL,yv);
1223 }
1224 ^event_timer{S} {
1225 char *yv=yval();
1226 if (*yv=='\0')
1227 LOG(llevError,"Event (timer) without val\n");
1228 else
1229 insert_event(op,EVENT_TIMER,yv,NULL,NULL);
1230 }
1231
1232 ^event_timer_plugin{S} {
1233 char *yv=yval();
1234 if (*yv=='\0')
1235 LOG(llevError,"Event (timer) without plugin\n");
1236 else
1237 insert_event(op,EVENT_TIMER,NULL,yv,NULL);
1238 }
1239
1240 ^event_timer_options{S} {
1241 char *yv=yval();
1242 if (*yv=='\0')
1243 LOG(llevError,"Event (timer) without options\n");
1244 else
1245 insert_event(op,EVENT_TIMER,NULL,NULL,yv);
1246 }
1247
1248 ^current_weapon_script{S} { char *yv=yval();
1249
1250 if (*yv=='\0') LOG(llevError,"Script (current weapon) without val\n");
1251 else
1252 {
1253 FREE_AND_COPY(op->current_weapon_script, yv);
1254 };
1255 }
1256
1257 <*>(^{WS}$)|\n {/* ignore empty lines, newlines we don't do above */}
1258 #.*\n {}
1259
1260 <<EOF>> {/* If we got an error, return the error. Otherwise, return that we got EOF */
1261 if (lex_error!=0) return lex_error; else return LL_EOF;}
1262 .* { add_key_value(op); }
1263 %%
1264
1265
1266 int yyerror(char *s)
1267 {
1268 LOG(llevError, "%s: %s\n", s, yytext);
1269 return -1;
1270 }
1271
1272
1273 /* Our save file syntax is very simple, so we can use a very simple
1274 * processing mechanism here instead using something like bison
1275 * This skips over the space and returns the value, or "" if no value
1276 * is found. Modified 4/26/2000 to also strip spaces at end of
1277 * line
1278 */
1279 static char *yval()
1280 {
1281 static char *em="";
1282 char *cp,*end;
1283
1284 /* First skip over start of line, like animation or name */
1285 for (cp=yytext; *cp!=' '; cp++) {
1286 if (*cp=='\0') {
1287 return em;
1288 }
1289 }
1290
1291 /* Skip over whitespace */
1292 for (; *cp==' '; cp++) {
1293 if (*cp=='\0') {
1294 return em;
1295 }
1296 }
1297 /* Got last character before null and strip
1298 * off tailing whitespace
1299 */
1300 for (end=cp+strlen(cp)-1; *end==' '; end--) {
1301 if (end==cp) return em;
1302 *end='\0';
1303 }
1304 return cp;
1305 }
1306
1307
1308 /*
1309 * Loads an object from the given file-pointer.
1310 * Variables will be read and parsed and patched into the object
1311 * until the string "end" is reached, or the end of the file.
1312 *
1313 * bufstat is used to determine various file attributes:
1314 * LO_REPATE (0): We are reading from the same buffer as the last call.
1315 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1316 * will also be reading from this (treasure file, artifacts.)
1317 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1318 * be reset.
1319 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1320 *
1321 */
1322
1323 int load_object(FILE *fp, object *op, int bufstate, int map_flags) {
1324 int retval;
1325 char inbuf[MAX_BUF];
1326
1327 strcpy(msgbuf, "");
1328 strcpy(lorebuf, "");
1329 if (bufstate==LO_NEWFILE || bufstate==LO_NOREAD) {
1330 /* LOG(llevDebug,"Switching lex buffers\n");*/
1331 yy_delete_buffer(YY_CURRENT_BUFFER);
1332 yy_switch_to_buffer(yy_create_buffer(fp, YY_BUF_SIZE));
1333 if (bufstate==LO_NOREAD) return LL_NORMAL;
1334 }
1335 if (bufstate==LO_LINEMODE) {
1336 YY_BUFFER_STATE yybufstate;
1337 while (fgets(inbuf, MAX_BUF-3, fp)) {
1338 yybufstate=yy_scan_string(inbuf);
1339 retval=lex_load(op, map_flags);
1340 yy_delete_buffer(yybufstate);
1341 if (retval==LL_NORMAL) return retval;
1342 }
1343 LOG(llevDebug,"Got eof while scanning strings\n");
1344 return LL_EOF;
1345 }
1346
1347 retval=lex_load(op, map_flags);
1348 if (op->current_weapon_script != NULL)
1349 {
1350 op->current_weapon = find_best_weapon_used_match(op, op->current_weapon_script);
1351 LOG(llevDebug, "CurrentWeapon Loaded !\n");
1352 };
1353
1354 /* LOG(llevDebug," load completed, object=%s\n",op->name);*/
1355 return retval;
1356 }
1357
1358
1359 /* This takes a buffer, scans it for variables, and sets those variables
1360 * as appropriate in op.
1361 *
1362 * This function appears to be used in only 2 places - in crossedit to
1363 * override values and in c_wiz to mutate values.
1364 */
1365 int set_variable(object *op,char *buf) {
1366 YY_BUFFER_STATE yybufstate,yycurbuf=YY_CURRENT_BUFFER;
1367 int retval;
1368
1369 strcpy(msgbuf, "");
1370 strcpy(lorebuf, "");
1371 yy_push_state(INITIAL);
1372 yybufstate=yy_scan_string(buf);
1373 retval=lex_load(op,0);
1374 yy_switch_to_buffer(yycurbuf);
1375 yy_delete_buffer(yybufstate);
1376 yy_pop_state();
1377 return retval;
1378 }
1379
1380 /* Start of C code */
1381
1382 /* This array equates the FLAG_ values with the V_ values. Use -1 to
1383 * put gaps in the array that should not be processed.
1384 * The order matches the order of the define values in 'define.h'.
1385 */
1386 /* This is a list of pointers that correspond to the FLAG_.. values.
1387 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1388 * the 15'th element of this array should match that name.
1389 * If an entry is NULL, that is a flag not to loaded/saved.
1390 */
1391 static char *flag_names[NUM_FLAGS+1] = {
1392 "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1393 "can_use_shield", "no_pick", NULL /* walk_on*/, NULL /* no_pass */, /* 10 */
1394 "is_animated", NULL /* slow_move */,
1395 NULL /* flying */, "monster", "friendly", "generator",
1396 "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1397 "see_invisible", "can_roll", "overlay_floor",
1398 "is_turnable", NULL /* walk_off */, NULL /* fly_on */,
1399 NULL /*fly_off*/, "is_used_up", "identified", "reflecting", /* 30 */
1400 "changing", "splitting", "hitback", "startequip",
1401 "blocksview", "undead", "scared", "unaggressive",
1402 "reflect_missile", "reflect_spell", /* 40 */
1403 "no_magic", "no_fix_player", "is_lightable", "tear_down",
1404 "run_away", NULL /*pass_thru */, NULL /*can_pass_thru*/,
1405 "pick_up", "unique", "no_drop", /* 50 */
1406 NULL /* wizcast*/, "can_cast_spell", "can_use_scroll", "can_use_range",
1407 "can_use_bow", "can_use_armour", "can_use_weapon",
1408 "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1409 "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1410 "stand_still", "random_move", "only_attack", "confused", /* 70 */
1411 "stealth", NULL, NULL, "cursed", "damned",
1412 "see_anywhere", "known_magical", "known_cursed",
1413 "can_use_skill", "been_applied", /* 80 */
1414 "has_ready_scroll", "can_use_rod", NULL,
1415 "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1416 "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1417 "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1418 "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1419 "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1420 "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1421 NULL
1422 };
1423
1424
1425 void save_double(char *buf,char *name,double v)
1426 {
1427 char tbuf[200];
1428
1429 sprintf(tbuf,"%s %f\n",name,v);
1430 strcat(buf,tbuf);
1431 }
1432
1433 /*
1434 * Initialises the array of variable-names. Needed before any
1435 * objects can be loaded. Called by init_library().
1436 */
1437
1438 void init_vars() {
1439 }
1440
1441 /*For get_ob_diff speed reason*/
1442 typedef struct {
1443 char* name;
1444 int length;
1445 }genericname;
1446 static genericname evtnames[13]=
1447 {
1448 {"event_none ",11},
1449 {"event_apply ",12},
1450 {"event_attack ",13},
1451 {"event_death ",12},
1452 {"event_drop ",11},
1453 {"event_pickup ",13},
1454 {"event_say ",10},
1455 {"event_stop ",11},
1456 {"event_time ",11},
1457 {"event_throw ",12},
1458 {"event_trigger ",14},
1459 {"event_close ",12},
1460 {"event_timer ",12}
1461 } ;
1462
1463 static genericname plgnames[13]=
1464 {
1465 {"event_none_plugin ",18},
1466 {"event_apply_plugin ",19},
1467 {"event_attack_plugin ",20},
1468 {"event_death_plugin ",19},
1469 {"event_drop_plugin ",18},
1470 {"event_pickup_plugin ",20},
1471 {"event_say_plugin ",17},
1472 {"event_stop_plugin ",18},
1473 {"event_time_plugin ",18},
1474 {"event_throw_plugin ",19},
1475 {"event_trigger_plugin ",21},
1476 {"event_close_plugin ",19},
1477 {"event_timer_plugin ",19}
1478 };
1479
1480 static genericname plgoptions[13]=
1481 {
1482 {"event_none_options ",19},
1483 {"event_apply_options ",20},
1484 {"event_attack_options ",21},
1485 {"event_death_options ",20},
1486 {"event_drop_options ",19},
1487 {"event_pickup_options ",21},
1488 {"event_say_options ",18},
1489 {"event_stop_options ",19},
1490 {"event_time_options ",19},
1491 {"event_throw_options ",20},
1492 {"event_trigger_options ",22},
1493 {"event_close_options ",20},
1494 {"event_timer_options ",20}
1495 };
1496
1497 /*
1498 * Returns a pointer to a static string which contains all variables
1499 * which are different in the two given objects. op is the what object
1500 * the different values will be taken from. This function is
1501 * typically used to dump objects (op2=empty object), or to save objects
1502 * (op2 is the objects original archetype)
1503 * Note by MSW 2003-09-22: It's a bug that we need to pass entrysize -
1504 * we should use strlen entryname instead. Any smart compiler should
1505 * optimize that out.
1506 */
1507
1508
1509 /*static int eol_size=strlen("\n");*/
1510 static int eol_size=sizeof("\n")-1; /*Substract 1 to suppress terminal 0*/
1511 #define ADD_STRINGLINE_ENTRY(buf__,entryname__,entryvalue__,entrysize__){\
1512 FAST_STRNCAT(buf__,entryname__,entrysize__);\
1513 FAST_STRCAT(buf__,entryvalue__);\
1514 FAST_STRNCAT(buf__,"\n",eol_size);}
1515 #define FAST_SAVE_LONG(buf__,entryname__,entryvalue__,entrysize__) \
1516 ADD_STRINGLINE_ENTRY(buf__,entryname__,ltostr10(entryvalue__),entrysize__)
1517 #define FAST_SAVE_DOUBLE(buf__,entryname__,entryvalue__,entrysize__) \
1518 ADD_STRINGLINE_ENTRY(buf__,entryname__,doubletostr10(entryvalue__),entrysize__)
1519
1520
1521
1522 char *get_ob_diff(object *op,object *op2) {/* I plan to optimize this heavily */
1523
1524 /* Too late, have done it already :P
1525 * Tchize
1526 */
1527
1528 /*
1529 * A bit of explantion on strings handling in this function:
1530 * buf is never null terminated until the end. So
1531 * works only with buf2 and fastbuf. What concern fastbuf,
1532 * use ONLY through the FAST macros. Classical C string handling
1533 * functions will fail since it is a pointer to the end of the
1534 * string.
1535 * NEVER touch buf between PREPARE_FASTCAT(buf) and
1536 * FINISH_FASTCAT(buf)
1537 */
1538 static int already_run = 0;
1539 static int flag_lens[NUM_FLAGS];
1540 static char buf2[HUGE_BUF];
1541 static char buf[HUGE_BUF];
1542 char* fastbuf;
1543 int tmp;
1544 int i;
1545 #if 0
1546 /*Memory polluting code. Should help detect problems, very slow*/
1547 for (i=0;i<HUGE_BUF;i++){
1548 buf[i]='a'+(unsigned short)(i%25);
1549 }
1550 #endif
1551 event *etmp;
1552 event *etmp2;
1553 key_value * my_field;
1554 key_value * arch_field;
1555
1556 /*first init this function if first call*/
1557 if (!already_run){
1558 for (i=0;i<NUM_FLAGS;i++)
1559 flag_lens[i]=flag_names[i]?strlen(flag_names[i]):0; /* some flags may be null? :/*/
1560 already_run=1;
1561 }
1562 buf[0]='\0';
1563 fastbuf=PREPARE_FASTCAT(buf);
1564
1565 /* This saves the key/value lists. We do it first so that any
1566 * keys that match field names will be overwritten by the loader.
1567 */
1568 for (my_field = op->key_values; my_field != NULL; my_field = my_field->next) {
1569 /* Find the field in the opposing member. */
1570 arch_field = get_ob_key_link(op2, my_field->key);
1571
1572 /* If there's no partnering field, or it's got a different value, save our field. */
1573 if (arch_field == NULL || my_field->value != arch_field->value) {
1574 FAST_STRCAT(fastbuf, my_field->key);
1575 FAST_STRNCAT(fastbuf, " ", 1);
1576 /* If this is null, then saving it as a space should
1577 * cause it to be null again.
1578 */
1579 if (my_field->value) FAST_STRCAT(fastbuf, my_field->value);
1580 FAST_STRNCAT(fastbuf, "\n", eol_size);
1581 }
1582 }
1583 /* We don't need to worry about the arch's extra fields - they
1584 * will get taken care of the copy_object function.
1585 */
1586
1587
1588 if(op->name && op->name!=op2->name) {
1589 ADD_STRINGLINE_ENTRY(fastbuf,"name ",op->name,5);
1590 }
1591 if(op->name_pl && op->name_pl!=op2->name_pl) {
1592 ADD_STRINGLINE_ENTRY(fastbuf,"name_pl ",op->name_pl,8);
1593 }
1594 if(op->custom_name && op->custom_name!=op2->custom_name) {
1595 ADD_STRINGLINE_ENTRY(fastbuf,"custom_name ",op->custom_name,12);
1596 }
1597 if(op->title && op->title!=op2->title) {
1598 ADD_STRINGLINE_ENTRY(fastbuf,"title ",op->title,6);
1599 }
1600 if(op->race && op->race!=op2->race) {
1601 ADD_STRINGLINE_ENTRY(fastbuf,"race ",op->race,5);
1602 }
1603 if(op->slaying && op->slaying!=op2->slaying) {
1604 ADD_STRINGLINE_ENTRY(fastbuf,"slaying ",op->slaying,8);
1605 }
1606 if(op->skill && op->skill!=op2->skill) {
1607 ADD_STRINGLINE_ENTRY(fastbuf,"skill ",op->skill,6);
1608 }
1609 if(op->msg && op->msg!=op2->msg) {
1610 FAST_STRNCAT(fastbuf,"msg\n",3+eol_size);
1611 FAST_STRCAT(fastbuf,op->msg);
1612 FAST_STRNCAT(fastbuf,"endmsg\n",6+eol_size);
1613 }
1614 if(op->lore && op->lore!=op2->lore) {
1615 FAST_STRNCAT(fastbuf,"lore\n",4+eol_size);
1616 FAST_STRCAT(fastbuf,op->lore);
1617 FAST_STRNCAT(fastbuf,"endlore\n",7+eol_size);
1618
1619 }
1620 if(op->other_arch!=op2->other_arch&&op->other_arch!=NULL &&
1621 op->other_arch->name) {
1622 ADD_STRINGLINE_ENTRY(fastbuf,"other_arch ",op->other_arch->name,11);
1623 }
1624 if(op->face!=op2->face) {
1625 ADD_STRINGLINE_ENTRY(fastbuf,"face ",op->face->name,5);
1626 }
1627
1628 for(etmp=op->events;etmp!=NULL;etmp=etmp->next)
1629 {
1630 /* First we find the event for the reference object */
1631 etmp2=find_event(op2,etmp->type);
1632 if ((etmp->hook != NULL) && ((etmp2 == NULL) || (etmp2->hook == NULL) || (strcmp(etmp2->hook,etmp->hook))))
1633 /* Either there's no matching event in the reference object,
1634 * or the hook is different */
1635 {
1636 ADD_STRINGLINE_ENTRY(fastbuf,evtnames[etmp->type].name,etmp->hook,evtnames[etmp->type].length);
1637 }
1638 if ((etmp->plugin != NULL) && ((etmp2 == NULL) || (etmp2->plugin == NULL) || (strcmp(etmp2->plugin,etmp->plugin))))
1639 {
1640
1641 ADD_STRINGLINE_ENTRY(fastbuf,plgnames[etmp->type].name,etmp->plugin,plgnames[etmp->type].length);
1642 }
1643 if ((etmp->options != NULL) && ((etmp2 == NULL) || (etmp2->options == NULL) || (strcmp(etmp2->options,etmp->options))))
1644 {
1645 ADD_STRINGLINE_ENTRY(fastbuf,plgoptions[etmp->type].name,etmp->options,plgoptions[etmp->type].length);
1646 }
1647
1648 }
1649
1650 if (op->animation_id != op2->animation_id) {
1651 if (op->animation_id) {
1652 ADD_STRINGLINE_ENTRY(fastbuf,"animation ",animations[GET_ANIM_ID(op)].name,10);
1653 if ( ! QUERY_FLAG (op, FLAG_ANIMATE)) {
1654 FAST_STRNCAT(fastbuf,"is_animated 0\n",13+eol_size);
1655 }
1656 } else {
1657 FAST_STRNCAT(fastbuf,"animation NONE\n",14+eol_size);
1658 }
1659 }
1660 if(op->stats.Str!=op2->stats.Str)
1661 FAST_SAVE_LONG(fastbuf,"Str ",op->stats.Str,4);
1662 if(op->stats.Dex!=op2->stats.Dex)
1663 FAST_SAVE_LONG(fastbuf,"Dex ",op->stats.Dex,4);
1664 if(op->stats.Con!=op2->stats.Con)
1665 FAST_SAVE_LONG(fastbuf,"Con ",op->stats.Con,4);
1666 if(op->stats.Wis!=op2->stats.Wis)
1667 FAST_SAVE_LONG(fastbuf,"Wis ",op->stats.Wis,4);
1668 if(op->stats.Pow!=op2->stats.Pow)
1669 FAST_SAVE_LONG(fastbuf,"Pow ",op->stats.Pow,4);
1670 if(op->stats.Cha!=op2->stats.Cha)
1671 FAST_SAVE_LONG(fastbuf,"Cha ",op->stats.Cha,4);
1672 if(op->stats.Int!=op2->stats.Int)
1673 FAST_SAVE_LONG(fastbuf,"Int ",op->stats.Int,4);
1674 if(op->stats.hp!=op2->stats.hp)
1675 FAST_SAVE_LONG(fastbuf,"hp ",op->stats.hp,3);
1676 if(op->stats.maxhp!=op2->stats.maxhp)
1677 FAST_SAVE_LONG(fastbuf,"maxhp ",op->stats.maxhp,6);
1678 if(op->stats.sp!=op2->stats.sp)
1679 FAST_SAVE_LONG(fastbuf,"sp ",op->stats.sp,3);
1680 if(op->stats.maxsp!=op2->stats.maxsp)
1681 FAST_SAVE_LONG(fastbuf,"maxsp ",op->stats.maxsp,6);
1682 if(op->stats.grace!=op2->stats.grace)
1683 FAST_SAVE_LONG(fastbuf,"grace ",op->stats.grace,6);
1684 if(op->stats.maxgrace!=op2->stats.maxgrace)
1685 FAST_SAVE_LONG(fastbuf,"maxgrace ",op->stats.maxgrace,9);
1686
1687 if(op->stats.exp!=op2->stats.exp) {
1688 #ifndef WIN32
1689 sprintf(buf2,"%lld\n", op->stats.exp);
1690 #else
1691 sprintf(buf2,"%I64d\n", op->stats.exp);
1692 #endif
1693 ADD_STRINGLINE_ENTRY(fastbuf,"exp ", buf2, 4);
1694 }
1695
1696 if(op->perm_exp!=op2->perm_exp) {
1697 #ifndef WIN32
1698 sprintf(buf2,"%lld\n", op->perm_exp);
1699 #else
1700 sprintf(buf2,"%I64d\n", op->perm_exp);
1701 #endif
1702 ADD_STRINGLINE_ENTRY(fastbuf,"perm_exp ", buf2, 9);
1703 }
1704
1705 if(op->expmul!=op2->expmul)
1706 FAST_SAVE_DOUBLE(fastbuf,"expmul ",op->expmul,7);
1707 if(op->stats.food!=op2->stats.food)
1708 FAST_SAVE_LONG(fastbuf,"food ",op->stats.food,5);
1709 if(op->stats.dam!=op2->stats.dam)
1710 FAST_SAVE_LONG(fastbuf,"dam ",op->stats.dam,4);
1711 if(op->stats.luck!=op2->stats.luck)
1712 FAST_SAVE_LONG(fastbuf,"luck ",op->stats.luck,5);
1713 if(op->stats.wc!=op2->stats.wc)
1714 FAST_SAVE_LONG(fastbuf,"wc ",op->stats.wc,3);
1715 if(op->stats.ac!=op2->stats.ac)
1716 FAST_SAVE_LONG(fastbuf,"ac ",op->stats.ac,3);
1717 if(op->x!=op2->x)
1718 FAST_SAVE_LONG(fastbuf,"x ",op->x,2);
1719 if(op->y!=op2->y)
1720 FAST_SAVE_LONG(fastbuf,"y ",op->y,2);
1721 if(op->speed!=op2->speed) {
1722 FAST_SAVE_DOUBLE(fastbuf,"speed ",op->speed,6);
1723 }
1724 if(op->speed > 0 && op->speed_left!=op2->speed_left) {
1725 FAST_SAVE_DOUBLE(fastbuf,"speed_left ",op->speed_left,11);
1726 }
1727 if(op->move_status != op2->move_status)
1728 FAST_SAVE_LONG(fastbuf,"move_state ",op->move_status,11);
1729 if(op->attack_movement != op2->attack_movement)
1730 FAST_SAVE_LONG(fastbuf,"attack_movement ",op->attack_movement,16);
1731 if(op->nrof!=op2->nrof)
1732 FAST_SAVE_LONG(fastbuf,"nrof ",op->nrof,5);
1733 if(op->level!=op2->level)
1734 FAST_SAVE_LONG(fastbuf,"level ",op->level,6);
1735 if(op->direction!=op2->direction)
1736 FAST_SAVE_LONG(fastbuf,"direction ",op->direction,10);
1737 if(op->type!=op2->type)
1738 FAST_SAVE_LONG(fastbuf,"type ",op->type,5);
1739 if(op->subtype!=op2->subtype)
1740 FAST_SAVE_LONG(fastbuf,"subtype ",op->subtype,8);
1741 if(op->attacktype!=op2->attacktype)
1742 FAST_SAVE_LONG(fastbuf,"attacktype ",op->attacktype,11);
1743
1744 for (tmp=0; tmp < NROFATTACKS; tmp++) {
1745 if (op->resist[tmp] != op2->resist[tmp]) {
1746 FAST_STRNCAT(fastbuf,"resist_",7);
1747 FAST_SAVE_LONG(fastbuf,resist_save[tmp],op->resist[tmp],strlen(resist_save[tmp]));
1748 }
1749 }
1750
1751 if(op->path_attuned!=op2->path_attuned)
1752 FAST_SAVE_LONG(fastbuf,"path_attuned ",op->path_attuned,13);
1753 if(op->path_repelled!=op2->path_repelled)
1754 FAST_SAVE_LONG(fastbuf,"path_repelled ",op->path_repelled,14);
1755 if(op->path_denied!=op2->path_denied)
1756 FAST_SAVE_LONG(fastbuf,"path_denied ",op->path_denied,12);
1757 if(op->material!=op2->material)
1758 FAST_SAVE_LONG(fastbuf,"material ",op->material,9);
1759 if(op->materialname && op->materialname!=op2->materialname) {
1760 ADD_STRINGLINE_ENTRY(fastbuf,"materialname ",op->materialname,13);
1761 }
1762 if(op->value!=op2->value)
1763 FAST_SAVE_LONG(fastbuf,"value ",op->value,6);
1764 if(op->carrying!=op2->carrying)
1765 FAST_SAVE_LONG(fastbuf,"carrying ",op->carrying,9);
1766 if(op->weight!=op2->weight)
1767 FAST_SAVE_LONG(fastbuf,"weight ",op->weight,7);
1768 if(op->invisible!=op2->invisible)
1769 FAST_SAVE_LONG(fastbuf,"invisible ",op->invisible,10);
1770 if(op->state!=op2->state)
1771 FAST_SAVE_LONG(fastbuf,"state ",op->state,6);
1772 if(op->magic!=op2->magic)
1773 FAST_SAVE_LONG(fastbuf,"magic ",op->magic,6);
1774 if(op->last_heal!=op2->last_heal)
1775 FAST_SAVE_LONG(fastbuf,"last_heal ",op->last_heal,10);
1776 if(op->last_sp!=op2->last_sp)
1777 FAST_SAVE_LONG(fastbuf,"last_sp ",op->last_sp,8);
1778 if(op->last_grace!=op2->last_grace)
1779 FAST_SAVE_LONG(fastbuf,"last_grace ",op->last_grace,11);
1780 if(op->last_eat!=op2->last_eat)
1781 FAST_SAVE_LONG(fastbuf,"last_eat ",op->last_eat,9);
1782 if(QUERY_FLAG(op,FLAG_IS_LINKED) && (tmp = get_button_value(op)))
1783 FAST_SAVE_LONG(fastbuf,"connected ",tmp,10);
1784 if(op->glow_radius!=op2->glow_radius)
1785 FAST_SAVE_LONG(fastbuf,"glow_radius ",op->glow_radius,12);
1786 if (op->randomitems!=op2->randomitems) {
1787 ADD_STRINGLINE_ENTRY(fastbuf,"randomitems ",(op->randomitems?op->randomitems->name:"none"),12);
1788 }
1789 #ifdef NPC_PROG
1790 if(op->npc_status!=op2->npc_status)
1791 FAST_SAVE_LONG(fastbuf,"npc_status ",op->npc_status,11);
1792 if(op->npc_program!=op2->npc_program)
1793 FAST_SAVE_LONG(fastbuf,"npc_program ",op->npc_program,12);
1794 #endif
1795
1796
1797 if(op->run_away!=op2->run_away)
1798 FAST_SAVE_LONG(fastbuf,"run_away ",op->run_away,9);
1799 if(op->pick_up!=op2->pick_up)
1800 FAST_SAVE_LONG(fastbuf,"pick_up ",op->pick_up,8);
1801 if(op->weight_limit!=op2->weight_limit)
1802 FAST_SAVE_LONG(fastbuf,"container ",op->weight_limit,10);
1803 if (op->will_apply!=op2->will_apply)
1804 FAST_SAVE_LONG(fastbuf,"will_apply ",op->will_apply,11);
1805 if(op->smoothlevel!=op2->smoothlevel)
1806 FAST_SAVE_LONG(fastbuf,"smoothlevel ",op->smoothlevel,12);
1807
1808 if (op->current_weapon_script!=op2->current_weapon_script){
1809 ADD_STRINGLINE_ENTRY(fastbuf,"current_weapon_script ",op->current_weapon_script,22);
1810 };
1811
1812 if(op->weapontype && op->weapontype!=op2->weapontype) {
1813 FAST_SAVE_LONG(fastbuf,"weapontype ",op->weapontype,11);
1814 }
1815 if(op->tooltype && op->tooltype!=op2->tooltype) {
1816 FAST_SAVE_LONG(fastbuf,"tooltype ",op->tooltype,9);
1817 }
1818 if (op->elevation && op->elevation != op2->elevation) {
1819 FAST_SAVE_LONG(fastbuf,"elevation ",op->elevation,10);
1820 }
1821 if (op->client_type && op->client_type != op2->client_type) {
1822 FAST_SAVE_LONG(fastbuf,"client_type ",op->client_type,12);
1823 }
1824
1825 if (op->item_power != op2->item_power) {
1826 FAST_SAVE_LONG(fastbuf,"item_power ",op->item_power,11);
1827 }
1828
1829 if (op->duration != op2->duration)
1830 FAST_SAVE_LONG(fastbuf,"duration ",op->duration,9);
1831
1832 if (op->range != op2->range)
1833 FAST_SAVE_LONG(fastbuf,"range ",op->range,6);
1834
1835 if (op->range_modifier != op2->range_modifier)
1836 FAST_SAVE_LONG(fastbuf,"range_modifier ",op->range_modifier,15);
1837
1838 if (op->duration_modifier != op2->duration_modifier)
1839 FAST_SAVE_LONG(fastbuf,"duration_modifier ", op->duration_modifier,18);
1840
1841 if (op->dam_modifier != op2->dam_modifier)
1842 FAST_SAVE_LONG(fastbuf,"dam_modifier ", op->dam_modifier,13);
1843
1844 if (op->gen_sp_armour != op2->gen_sp_armour) {
1845 FAST_SAVE_LONG(fastbuf,"gen_sp_armour ",op->gen_sp_armour,14);
1846 }
1847
1848 if (op->move_type != op2->move_type) {
1849 FAST_SAVE_LONG(fastbuf,"move_type ",op->move_type,10);
1850 }
1851
1852 if (op->move_block != op2->move_block) {
1853 FAST_SAVE_LONG(fastbuf,"move_block ",op->move_block,11);
1854 }
1855
1856 if (op->move_on != op2->move_on) {
1857 FAST_SAVE_LONG(fastbuf,"move_on ",op->move_on,8);
1858 }
1859
1860 if (op->move_off != op2->move_off) {
1861 FAST_SAVE_LONG(fastbuf,"move_off ",op->move_off,9);
1862 }
1863 if (op->move_slow != op2->move_slow) {
1864 FAST_SAVE_LONG(fastbuf,"move_slow ",op->move_slow,10);
1865 }
1866
1867 if (op->move_slow_penalty != op2->move_slow_penalty) {
1868 FAST_SAVE_LONG(fastbuf,"move_slow_penalty ",op->move_slow_penalty,18);
1869 }
1870
1871 if (!COMPARE_FLAGS(op,op2)) {
1872 for (tmp=0; tmp <= NUM_FLAGS; tmp++) {
1873 if (flag_names[tmp] && (QUERY_FLAG(op, tmp) != QUERY_FLAG(op2, tmp))) {
1874 ADD_STRINGLINE_ENTRY(fastbuf,flag_names[tmp],QUERY_FLAG(op, tmp)?" 1":" 0",flag_lens[tmp]);
1875 }
1876 }
1877 }
1878
1879 /* Save body locations */
1880 for (i=0; i<NUM_BODY_LOCATIONS; i++) {
1881 if (op->body_info[i] != op2->body_info[i]) {
1882 FAST_STRCAT(fastbuf,body_locations[i].save_name);
1883 FAST_SAVE_LONG(fastbuf," ",op->body_info[i],1);
1884 }
1885 }
1886 FINISH_FASTCAT(fastbuf);
1887 if(buf[0]=='\0') /*did not cat anything...*/
1888 return NULL;
1889
1890 return buf;
1891 }
1892
1893 /*
1894 * Dumps all variables in an object to a file.
1895 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1896 * the only place this is not set is when saving the player.
1897 * If bit 1 of flag is set, don't remove the object after save. As of now,
1898 * all of the callers are setting this.
1899 */
1900
1901 void save_object(FILE *fp,object *op, int flag) {
1902 archetype *at;
1903 char *cp;
1904 object *tmp,*old;
1905
1906 /* Even if the object does have an owner, it would seem that we should
1907 * still save it.
1908 */
1909 if(op->owner!=NULL || fp == NULL)
1910 return;
1911
1912 /* If it is unpaid and we don't want to save those, just return. */
1913 if(!(flag&1)&&(QUERY_FLAG(op, FLAG_UNPAID))) {
1914 return;
1915 }
1916
1917 if((at=op->arch)==NULL) at=empty_archetype;
1918 fprintf(fp,"arch %s\n",at->name);
1919
1920 if((cp=get_ob_diff(op,&at->clone))!=NULL)
1921 fputs(cp,fp); /* We really should do some status checking on this */
1922
1923 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents*/
1924
1925 old=NULL;
1926
1927 if (flag & 2 )
1928 for(tmp=op->inv;tmp!=NULL;tmp=tmp->below)
1929 save_object(fp,tmp,flag);
1930
1931 /* Slightly different logic because tmp/op will be removed by
1932 * the save_object we call. So we just keep looking at op->inv
1933 * until there is nothing left. In theory, the variable old
1934 * should not be needed, as recursive loops shouldn't happen.
1935 */
1936 else while ((tmp=op->inv)!=NULL) {
1937 if(old==tmp) {
1938 LOG(llevError," Recursive loop in inventory\n");
1939 break;
1940 }
1941 save_object(fp,tmp,flag);
1942 old=tmp;
1943 }
1944
1945 if (!(flag&2)) {
1946 remove_ob(op);
1947 free_object (op);
1948 }
1949
1950 fprintf(fp,"end\n");
1951 }
1952
1953 void insert_event(object* op, int etype, char *ehook, char *eplug, char *eoptions)
1954 {
1955 event *evt;
1956 event *tmp;
1957
1958 evt = find_event(op,etype);
1959 if (evt == NULL)
1960 {
1961 evt = (event *)malloc(sizeof(event));
1962 evt->next = NULL;
1963 evt->type = etype;
1964 evt->hook = NULL;
1965 evt->plugin = NULL;
1966 evt->options = NULL;
1967 if (op->events==NULL)
1968 {
1969 op->events=evt;
1970 }
1971 else
1972 {
1973 for(tmp=op->events;;tmp=tmp->next)
1974 {
1975 if (tmp->next == NULL)
1976 {
1977 tmp->next = evt;
1978 break;
1979 }
1980 }
1981 }
1982 }
1983 if (ehook != NULL)
1984 FREE_AND_COPY(evt->hook,ehook);
1985 if (eplug != NULL)
1986 FREE_AND_COPY(evt->plugin,eplug);
1987 if (eoptions != NULL)
1988 FREE_AND_COPY(evt->options,eoptions);
1989 }
1990
1991 event* find_event(object* op, int etype)
1992 {
1993 event *found;
1994 for(found=op->events;found!=NULL;found=found->next)
1995 {
1996 if (found->type == etype)
1997 return found;
1998 }
1999 return NULL;
2000 }