revamp loggin. have a new log flag logBacktrace that logs the message and prepares a backtrace in the background, spewing it into the log at a later time. this is useful to shed some light on otherwise completely useless log messages such as: 2007-04-27 19:48:48.142 Calling random_roll with min=1 max=0 which could just as well not be there as we will never find out who is doing this to puny poor random_roll.
comments
major goof in LOG, and defensive programming doesn't help when you use the wrong parameters
- more improvements/fixes - timestamp with millisecond accuracy, horrible code
added some copyrights
preliminary snapshot check-in, DO NOT USE IN PRODUCTION SYSTEMS See the Changes file for details
removed #ifn?def WIN32 from all files
indent
indent
expand initial tabs to spaces
first, untested persistent objetc storage for players and objects, not yte for maps
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