comments
major goof in LOG, and defensive programming doesn't help when you use the wrong parameters
- more improvements/fixes - timestamp with millisecond accuracy, horrible code
added some copyrights
preliminary snapshot check-in, DO NOT USE IN PRODUCTION SYSTEMS See the Changes file for details
removed #ifn?def WIN32 from all files
indent
indent
expand initial tabs to spaces
first, untested persistent objetc storage for players and objects, not yte for maps
Made server compile with C++. Removed cfanim plugin and crossedit. C++ here we come.
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