--- deliantra/server/common/los.C 2006/12/25 14:54:44 1.14 +++ deliantra/server/common/los.C 2007/01/07 02:39:13 1.17 @@ -1,6 +1,7 @@ /* CrossFire, A Multiplayer game for X-windows + Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team Copyright (C) 2002 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen @@ -27,7 +28,6 @@ #include #include - /* Distance must be less than this for the object to be blocked. * An object is 1.0 wide, so if set to 0.5, it means the object * that blocks half the view (0.0 is complete block) will @@ -351,7 +351,7 @@ */ if (darklevel > MAX_DARKNESS) { - LOG (llevError, "Map darkness for %s on %s is too high (%d)\n", &op->name, op->map->path, darklevel); + LOG (llevError, "Map darkness for %s on %s is too high (%d)\n", &op->name, &op->map->path, darklevel); darklevel = MAX_DARKNESS; }