--- deliantra/server/common/los.C 2006/12/25 11:25:49 1.12 +++ deliantra/server/common/los.C 2007/01/07 02:39:13 1.17 @@ -1,6 +1,7 @@ /* CrossFire, A Multiplayer game for X-windows + Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team Copyright (C) 2002 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen @@ -27,7 +28,6 @@ #include #include - /* Distance must be less than this for the object to be blocked. * An object is 1.0 wide, so if set to 0.5, it means the object * that blocks half the view (0.0 is complete block) will @@ -295,7 +295,7 @@ } } - if (MAP_DARKNESS (op->map) > 0) /* player is on a dark map */ + if (op->map->darkness > 0) /* player is on a dark map */ expand_lighted_sight (op); @@ -332,7 +332,7 @@ maptile *m = op->map; sint16 nx, ny; - darklevel = MAP_DARKNESS (m); + darklevel = m->darkness; /* If the player can see in the dark, lower the darklevel for him */ if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) @@ -351,7 +351,7 @@ */ if (darklevel > MAX_DARKNESS) { - LOG (llevError, "Map darkness for %s on %s is too high (%d)\n", &op->name, op->map->path, darklevel); + LOG (llevError, "Map darkness for %s on %s is too high (%d)\n", &op->name, &op->map->path, darklevel); darklevel = MAX_DARKNESS; } @@ -581,22 +581,22 @@ */ else if (pl->ob->map == map->tile_map[0]) { - if ((abs (pl->ob->x - x) <= pl->ns->mapx / 2) && (abs (y + MAP_HEIGHT (map->tile_map[0]) - pl->ob->y) <= pl->ns->mapy / 2)) + if ((abs (pl->ob->x - x) <= pl->ns->mapx / 2) && (abs (y + map->tile_map[0]->height - pl->ob->y) <= pl->ns->mapy / 2)) pl->do_los = 1; } else if (pl->ob->map == map->tile_map[2]) { - if ((abs (pl->ob->x - x) <= pl->ns->mapx / 2) && (abs (pl->ob->y + MAP_HEIGHT (map) - y) <= pl->ns->mapy / 2)) + if ((abs (pl->ob->x - x) <= pl->ns->mapx / 2) && (abs (pl->ob->y + map->height - y) <= pl->ns->mapy / 2)) pl->do_los = 1; } else if (pl->ob->map == map->tile_map[1]) { - if ((abs (pl->ob->x + MAP_WIDTH (map) - x) <= pl->ns->mapx / 2) && (abs (pl->ob->y - y) <= pl->ns->mapy / 2)) + if ((abs (pl->ob->x + map->width - x) <= pl->ns->mapx / 2) && (abs (pl->ob->y - y) <= pl->ns->mapy / 2)) pl->do_los = 1; } else if (pl->ob->map == map->tile_map[3]) { - if ((abs (x + MAP_WIDTH (map->tile_map[3]) - pl->ob->x) <= pl->ns->mapx / 2) && (abs (pl->ob->y - y) <= pl->ns->mapy / 2)) + if ((abs (x + map->tile_map[3]->width - pl->ob->x) <= pl->ns->mapx / 2) && (abs (pl->ob->y - y) <= pl->ns->mapy / 2)) pl->do_los = 1; } }