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Comparing deliantra/server/common/los.C (file contents):
Revision 1.26 by root, Mon May 28 21:21:40 2007 UTC vs.
Revision 1.28 by root, Sun Jul 1 05:00:17 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * under the terms of the GNU General Public License as published by the Free 9 * it under the terms of the GNU General Public License as published by
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * the Free Software Foundation, either version 3 of the License, or
11 * any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 20 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/* Nov 95 - inserted USE_LIGHTING code stuff in here - b.t. */ 24/* Nov 95 - inserted USE_LIGHTING code stuff in here - b.t. */
248 * Clears/initialises the los-array associated to the player 247 * Clears/initialises the los-array associated to the player
249 * controlling the object. 248 * controlling the object.
250 */ 249 */
251 250
252void 251void
253clear_los (object *op) 252clear_los (player *pl)
254{ 253{
255 /* This is safer than using the ns->mapx, mapy because 254 /* This is safer than using the ns->mapx, mapy because
256 * we index the blocked_los as a 2 way array, so clearing 255 * we index the blocked_los as a 2 way array, so clearing
257 * the first z spaces may not not cover the spaces we are 256 * the first z spaces may not not cover the spaces we are
258 * actually going to use 257 * actually going to use
259 */ 258 */
260 (void) memset ((void *) op->contr->blocked_los, 0, MAP_CLIENT_X * MAP_CLIENT_Y); 259 memset (pl->blocked_los, 0, MAP_CLIENT_X * MAP_CLIENT_Y);
261} 260}
262 261
263/* 262/*
264 * expand_sight goes through the array of what the given player is 263 * expand_sight goes through the array of what the given player is
265 * able to see, and expands the visible area a bit, so the player will, 264 * able to see, and expands the visible area a bit, so the player will,
458 457
459/* 458/*
460 * update_los() recalculates the array which specifies what is 459 * update_los() recalculates the array which specifies what is
461 * visible for the given player-object. 460 * visible for the given player-object.
462 */ 461 */
463
464void 462void
465update_los (object *op) 463update_los (object *op)
466{ 464{
467 int dx = op->contr->ns->mapx / 2, dy = op->contr->ns->mapy / 2, x, y; 465 int dx = op->contr->ns->mapx / 2, dy = op->contr->ns->mapy / 2, x, y;
468 466
469 if (QUERY_FLAG (op, FLAG_REMOVED)) 467 if (QUERY_FLAG (op, FLAG_REMOVED))
470 return; 468 return;
471 469
472 clear_los (op); 470 clear_los (op->contr);
471
473 if (QUERY_FLAG (op, FLAG_WIZ) /* ||XRAYS(op) */ ) 472 if (QUERY_FLAG (op, FLAG_WIZ) /* ||XRAYS(op) */ )
474 return; 473 return;
475 474
476 /* For larger maps, this is more efficient than the old way which 475 /* For larger maps, this is more efficient than the old way which
477 * used the chaining of the block array. Since many space views could 476 * used the chaining of the block array. Since many space views could

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