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248 | * Clears/initialises the los-array associated to the player |
248 | * Clears/initialises the los-array associated to the player |
249 | * controlling the object. |
249 | * controlling the object. |
250 | */ |
250 | */ |
251 | |
251 | |
252 | void |
252 | void |
253 | clear_los (object *op) |
253 | clear_los (player *pl) |
254 | { |
254 | { |
255 | /* This is safer than using the ns->mapx, mapy because |
255 | /* This is safer than using the ns->mapx, mapy because |
256 | * we index the blocked_los as a 2 way array, so clearing |
256 | * we index the blocked_los as a 2 way array, so clearing |
257 | * the first z spaces may not not cover the spaces we are |
257 | * the first z spaces may not not cover the spaces we are |
258 | * actually going to use |
258 | * actually going to use |
259 | */ |
259 | */ |
260 | (void) memset ((void *) op->contr->blocked_los, 0, MAP_CLIENT_X * MAP_CLIENT_Y); |
260 | memset (pl->blocked_los, 0, MAP_CLIENT_X * MAP_CLIENT_Y); |
261 | } |
261 | } |
262 | |
262 | |
263 | /* |
263 | /* |
264 | * expand_sight goes through the array of what the given player is |
264 | * expand_sight goes through the array of what the given player is |
265 | * able to see, and expands the visible area a bit, so the player will, |
265 | * able to see, and expands the visible area a bit, so the player will, |
… | |
… | |
458 | |
458 | |
459 | /* |
459 | /* |
460 | * update_los() recalculates the array which specifies what is |
460 | * update_los() recalculates the array which specifies what is |
461 | * visible for the given player-object. |
461 | * visible for the given player-object. |
462 | */ |
462 | */ |
463 | |
|
|
464 | void |
463 | void |
465 | update_los (object *op) |
464 | update_los (object *op) |
466 | { |
465 | { |
467 | int dx = op->contr->ns->mapx / 2, dy = op->contr->ns->mapy / 2, x, y; |
466 | int dx = op->contr->ns->mapx / 2, dy = op->contr->ns->mapy / 2, x, y; |
468 | |
467 | |
469 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
468 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
470 | return; |
469 | return; |
471 | |
470 | |
472 | clear_los (op); |
471 | clear_los (op->contr); |
|
|
472 | |
473 | if (QUERY_FLAG (op, FLAG_WIZ) /* ||XRAYS(op) */ ) |
473 | if (QUERY_FLAG (op, FLAG_WIZ) /* ||XRAYS(op) */ ) |
474 | return; |
474 | return; |
475 | |
475 | |
476 | /* For larger maps, this is more efficient than the old way which |
476 | /* For larger maps, this is more efficient than the old way which |
477 | * used the chaining of the block array. Since many space views could |
477 | * used the chaining of the block array. Since many space views could |