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/cvs/deliantra/server/common/los.C
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Comparing deliantra/server/common/los.C (file contents):
Revision 1.58 by root, Thu Jan 8 22:35:00 2009 UTC vs.
Revision 1.59 by root, Fri Jan 9 15:10:21 2009 UTC

403 else if (op->map->darkness > 0) // outdoor and darkness > 0 => use darkness as max radius 403 else if (op->map->darkness > 0) // outdoor and darkness > 0 => use darkness as max radius
404 light = lerp_rd (maptile::outdoor_darkness + 0, 0, MAX_DARKNESS, MAX_DARKNESS - op->map->darkness, 0); 404 light = lerp_rd (maptile::outdoor_darkness + 0, 0, MAX_DARKNESS, MAX_DARKNESS - op->map->darkness, 0);
405 else // outdoor and darkness <= 0 => start wide and decrease quickly 405 else // outdoor and darkness <= 0 => start wide and decrease quickly
406 light = lerp (maptile::outdoor_darkness + op->map->darkness, 0, MAX_DARKNESS, MAX_VISION, 2); 406 light = lerp (maptile::outdoor_darkness + op->map->darkness, 0, MAX_DARKNESS, MAX_VISION, 2);
407 407
408 light = clamp (light, 0, MAX_VISION); 408 light = clamp (light + bonus, 0, MAX_VISION);
409 409
410 apply_light<los_brighten> (pl, 0, 0, light, vision_atten [light]); 410 apply_light<los_brighten> (pl, 0, 0, light, vision_atten [light]);
411 } 411 }
412 } 412 }
413 413

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