1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * |
5 | * |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
7 | * the terms of the Affero GNU General Public License as published by the |
7 | * the terms of the Affero GNU General Public License as published by the |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
9 | * option) any later version. |
9 | * option) any later version. |
… | |
… | |
32 | FLG_YI = 0x02, // we have an y-parent |
32 | FLG_YI = 0x02, // we have an y-parent |
33 | FLG_BLOCKED = 0x04, // this space blocks the view |
33 | FLG_BLOCKED = 0x04, // this space blocks the view |
34 | FLG_QUEUED = 0x80 // already queued in queue, or border |
34 | FLG_QUEUED = 0x80 // already queued in queue, or border |
35 | }; |
35 | }; |
36 | |
36 | |
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37 | // it is important for performance reasons that this structure |
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38 | // has a size easily computable by the cpu (*8 is perfect). |
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39 | // it is possible to move culled and visible into flags, at |
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40 | // some speed loss. |
37 | struct los_info |
41 | struct los_info |
38 | { |
42 | { |
39 | uint8 flags; // FLG_xxx |
43 | uint8 flags; // FLG_xxx |
40 | uint8 culled; // culled from "tree" |
44 | uint8 culled; // culled from "tree" |
41 | uint8 visible; |
45 | uint8 visible; |
… | |
… | |
81 | |
85 | |
82 | los_info &l = los[x][y]; |
86 | los_info &l = los[x][y]; |
83 | |
87 | |
84 | l.flags |= flags; |
88 | l.flags |= flags; |
85 | |
89 | |
86 | if (l.flags & FLG_QUEUED) |
90 | if (expect_false (l.flags & FLG_QUEUED)) |
87 | return; |
91 | return; |
88 | |
92 | |
89 | l.flags |= FLG_QUEUED; |
93 | l.flags |= FLG_QUEUED; |
90 | |
94 | |
91 | queue[q1].x = dx; |
95 | queue[q1].x = dx; |
… | |
… | |
124 | // spiral path algorithm below, except when very little |
128 | // spiral path algorithm below, except when very little |
125 | // area is visible, in which case it is slower. which evens |
129 | // area is visible, in which case it is slower. which evens |
126 | // out los calculation times between large and small los maps. |
130 | // out los calculation times between large and small los maps. |
127 | // apply_lights also iterates over this area, maybe these |
131 | // apply_lights also iterates over this area, maybe these |
128 | // two passes could be combined somehow. |
132 | // two passes could be combined somehow. |
129 | unordered_mapwalk (pl->viewpoint, -half_x, -half_y, half_x, half_y) |
133 | unordered_mapwalk (mapwalk_buf, pl->viewpoint, -half_x, -half_y, half_x, half_y) |
130 | { |
134 | { |
131 | los_info &l = los [LOS_X0 + dx][LOS_Y0 + dy]; |
135 | los_info &l = los [LOS_X0 + dx][LOS_Y0 + dy]; |
132 | l.flags = m->at (nx, ny).flags () & P_BLOCKSVIEW ? FLG_BLOCKED : 0; |
136 | l.flags = m->at (nx, ny).flags () & P_BLOCKSVIEW ? FLG_BLOCKED : 0; |
133 | } |
137 | } |
134 | } |
138 | } |
… | |
… | |
362 | int half_y = pl->ns->mapy / 2; |
366 | int half_y = pl->ns->mapy / 2; |
363 | |
367 | |
364 | int pass2 = 0; // negative lights have an extra pass |
368 | int pass2 = 0; // negative lights have an extra pass |
365 | |
369 | |
366 | maprect *rects = pl->viewpoint->map->split_to_tiles ( |
370 | maprect *rects = pl->viewpoint->map->split_to_tiles ( |
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371 | mapwalk_buf, |
367 | pl->viewpoint->x - half_x - MAX_LIGHT_RADIUS, |
372 | pl->viewpoint->x - half_x - MAX_LIGHT_RADIUS, |
368 | pl->viewpoint->y - half_y - MAX_LIGHT_RADIUS, |
373 | pl->viewpoint->y - half_y - MAX_LIGHT_RADIUS, |
369 | pl->viewpoint->x + half_x + MAX_LIGHT_RADIUS + 1, |
374 | pl->viewpoint->x + half_x + MAX_LIGHT_RADIUS + 1, |
370 | pl->viewpoint->y + half_y + MAX_LIGHT_RADIUS + 1 |
375 | pl->viewpoint->y + half_y + MAX_LIGHT_RADIUS + 1 |
371 | ); |
376 | ); |
… | |
… | |
529 | if (!pl->ob || !pl->ob->map || !pl->ns) |
534 | if (!pl->ob || !pl->ob->map || !pl->ns) |
530 | continue; |
535 | continue; |
531 | |
536 | |
532 | rv_vector rv; |
537 | rv_vector rv; |
533 | |
538 | |
534 | get_rangevector_from_mapcoord (map, x, y, pl->ob, &rv); |
539 | get_rangevector_from_mapcoord (pl->ob->map, x, y, pl->ob, &rv); |
535 | |
540 | |
536 | if ((abs (rv.distance_x) <= pl->ns->mapx / 2) && (abs (rv.distance_y) <= pl->ns->mapy / 2)) |
541 | if ((abs (rv.distance_x) <= pl->ns->mapx / 2) && (abs (rv.distance_y) <= pl->ns->mapy / 2)) |
537 | pl->do_los = 1; |
542 | pl->do_los = 1; |
538 | } |
543 | } |
539 | } |
544 | } |