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Comparing deliantra/server/common/map.C (file contents):
Revision 1.181 by root, Sat Jan 16 13:41:37 2010 UTC vs.
Revision 1.215 by root, Sun May 8 12:40:41 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
77 /* Make sure the coordinates are valid - they should be, as caller should 77 /* Make sure the coordinates are valid - they should be, as caller should
78 * have already checked this. 78 * have already checked this.
79 */ 79 */
80 if (OUT_OF_REAL_MAP (m, sx, sy)) 80 if (OUT_OF_REAL_MAP (m, sx, sy))
81 { 81 {
82 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); 82 LOG (llevError | logBacktrace, "blocked_link: Passed map, x, y coordinates outside of map\n");
83 return 1; 83 return 1;
84 } 84 }
85 85
86 mapspace &ms = m->at (sx, sy); 86 mapspace &ms = m->at (sx, sy);
87 87
90 90
91 /* If space is currently not blocked by anything, no need to 91 /* If space is currently not blocked by anything, no need to
92 * go further. Not true for players - all sorts of special 92 * go further. Not true for players - all sorts of special
93 * things we need to do for players. 93 * things we need to do for players.
94 */ 94 */
95 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) 95 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && blocked == 0)
96 return 0; 96 return 0;
97 97
98 /* if there isn't anything alive on this space, and this space isn't 98 /* if there isn't anything alive on this space, and this space isn't
99 * otherwise blocked, we can return now. Only if there is a living 99 * otherwise blocked, we can return now. Only if there is a living
100 * creature do we need to investigate if it is part of this creature 100 * creature do we need to investigate if it is part of this creature
110 /* We basically go through the stack of objects, and if there is 110 /* We basically go through the stack of objects, and if there is
111 * some other object that has NO_PASS or FLAG_ALIVE set, return 111 * some other object that has NO_PASS or FLAG_ALIVE set, return
112 * true. If we get through the entire stack, that must mean 112 * true. If we get through the entire stack, that must mean
113 * ob is blocking it, so return 0. 113 * ob is blocking it, so return 0.
114 */ 114 */
115 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 115 for (object *tmp = ms.top; tmp; tmp = tmp->below)
116 { 116 {
117 if (OB_MOVE_BLOCK (ob, tmp)) 117 if (OB_MOVE_BLOCK (ob, tmp))
118 { 118 {
119 if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob)) 119 if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob))
120 if (RESULT_INT (0)) 120 if (RESULT_INT (0))
144 return 1; // unconditional block 144 return 1; // unconditional block
145 145
146 } else { 146 } else {
147 // space does not block the ob, directly, but 147 // space does not block the ob, directly, but
148 // anything alive that is not a door still 148 // anything alive that is not a door still
149 // blocks anything but wizards. 149 // blocks anything
150 150
151 if (tmp->flag [FLAG_ALIVE] 151 if (tmp->flag [FLAG_ALIVE]
152 && tmp->head_ () != ob
153 && tmp != ob
154 && tmp->type != DOOR) 152 && tmp->type != DOOR
153 && tmp->head_ () != ob) //TODO: maybe move these check up?
155 return 1; 154 return 1;
156 } 155 }
157 } 156 }
158 157
159 return 0; 158 return 0;
160} 159}
161 160
162/* 161/*
163 * Returns qthe blocking object if the given object can't fit in the given 162 * Returns the blocking object if the given object can't fit in the given
164 * spot. This is meant for multi space objects - for single space objecs, 163 * spot. This is meant for multi space objects - for single space objecs,
165 * just calling get_map_blocked and checking that against movement type 164 * just calling get_map_blocked and checking that against movement type
166 * of object. This function goes through all the parts of the multipart 165 * of object. This function goes through all the parts of the multipart
167 * object and makes sure they can be inserted. 166 * object and makes sure they can be inserted.
168 * 167 *
312 case KW_arch: 311 case KW_arch:
313 if (object *op = object::read (f, this)) 312 if (object *op = object::read (f, this))
314 { 313 {
315 // TODO: why? 314 // TODO: why?
316 if (op->inv) 315 if (op->inv)
316 {
317 op->carrying = 0;
317 op->update_weight (); 318 op->update_weight ();
319 }
318 320
319 if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) 321 if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height))
320 { 322 {
321 // we insert manually because 323 // we insert manually because
322 // a) its way faster 324 // a) its way faster
359} 361}
360 362
361void 363void
362maptile::activate () 364maptile::activate ()
363{ 365{
364 if (spaces) 366 if (state != MAP_INACTIVE)
367 return;
368
365 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 369 for (mapspace *ms = spaces + size (); ms-- > spaces; )
366 for (object *op = ms->bot; op; op = op->above) 370 for (object *op = ms->bot; op; op = op->above)
367 op->activate_recursive (); 371 op->activate_recursive ();
372
373 state = MAP_ACTIVE;
374
375 activate_physics ();
368} 376}
369 377
370void 378void
371maptile::deactivate () 379maptile::deactivate ()
372{ 380{
373 if (spaces) 381 if (state != MAP_ACTIVE)
382 return;
383
374 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 384 for (mapspace *ms = spaces + size (); ms-- > spaces; )
375 for (object *op = ms->bot; op; op = op->above) 385 for (object *op = ms->bot; op; op = op->above)
376 op->deactivate_recursive (); 386 op->deactivate_recursive ();
387
388 state = MAP_INACTIVE;
377} 389}
378 390
379bool 391bool
380maptile::_save_objects (object_freezer &f, int flags) 392maptile::_save_objects (object_freezer &f, int flags)
381{ 393{
422 return false; 434 return false;
423 435
424 return freezer.save (path); 436 return freezer.save (path);
425} 437}
426 438
427maptile::maptile () 439void
440maptile::init ()
428{ 441{
429 in_memory = MAP_SWAPPED; 442 state = MAP_SWAPPED;
430 443
431 /* The maps used to pick up default x and y values from the 444 /* The maps used to pick up default x and y values from the
432 * map archetype. Mimic that behaviour. 445 * map archetype. Mimic that behaviour.
433 */ 446 */
434 width = 16; 447 width = 16;
435 height = 16; 448 height = 16;
436 timeout = 300; 449 timeout = 300;
437 max_items = MAX_ITEM_PER_ACTION; 450 max_items = MAX_ITEM_PER_ACTION;
438 max_volume = 2000000; // 2m³ 451 max_volume = 2000000; // 2m³
439}
440
441maptile::maptile (int w, int h)
442{
443 in_memory = MAP_SWAPPED;
444
445 width = w;
446 height = h;
447 reset_timeout = 0; 452 reset_timeout = 0;
448 timeout = 300;
449 enter_x = 0; 453 enter_x = 0;
450 enter_y = 0; 454 enter_y = 0;
455}
456
457maptile::maptile ()
458{
459 init ();
460}
461
462maptile::maptile (int w, int h)
463{
464 init ();
465
466 width = w;
467 height = h;
451 468
452 alloc (); 469 alloc ();
453} 470}
454 471
455/* 472/*
555 * the map (or something equivilent) into output_string. */ 572 * the map (or something equivilent) into output_string. */
556static const char * 573static const char *
557print_shop_string (maptile *m) 574print_shop_string (maptile *m)
558{ 575{
559 static dynbuf_text buf; buf.clear (); 576 static dynbuf_text buf; buf.clear ();
577 bool first = true;
560 578
561 for (int i = 0; i < m->shopitems[0].index; i++) 579 for (int i = 0; i < m->shopitems[0].index; i++)
562 { 580 {
581 if (!first)
582 buf << ';';
583
584 first = false;
585
563 if (m->shopitems[i].typenum) 586 if (m->shopitems[i].typenum)
564 { 587 {
565 if (m->shopitems[i].strength) 588 if (m->shopitems[i].strength)
566 buf.printf ("%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 589 buf.printf ("%s:%d", m->shopitems[i].name, m->shopitems[i].strength);
567 else 590 else
568 buf.printf ("%s;", m->shopitems[i].name); 591 buf.printf ("%s", m->shopitems[i].name);
569 } 592 }
570 else 593 else
571 { 594 {
572 if (m->shopitems[i].strength) 595 if (m->shopitems[i].strength)
573 buf.printf ("*:%d;", m->shopitems[i].strength); 596 buf.printf ("*:%d", m->shopitems[i].strength);
574 else 597 else
575 buf.printf ("*"); 598 buf.printf ("*");
576 } 599 }
577 } 600 }
578 601
601 { 624 {
602 case KW_msg: 625 case KW_msg:
603 thawer.get_ml (KW_endmsg, msg); 626 thawer.get_ml (KW_endmsg, msg);
604 break; 627 break;
605 628
606 case KW_lore: // CF+ extension 629 case KW_lore: // deliantra extension
607 thawer.get_ml (KW_endlore, maplore); 630 thawer.get_ml (KW_endlore, maplore);
608 break; 631 break;
609 632
610 case KW_maplore: 633 case KW_maplore:
611 thawer.get_ml (KW_endmaplore, maplore); 634 thawer.get_ml (KW_endmaplore, maplore);
634 case KW_per_player: thawer.get (per_player); break; 657 case KW_per_player: thawer.get (per_player); break;
635 case KW_per_party: thawer.get (per_party); break; 658 case KW_per_party: thawer.get (per_party); break;
636 case KW_no_reset: thawer.get (no_reset); break; 659 case KW_no_reset: thawer.get (no_reset); break;
637 case KW_no_drop: thawer.get (no_drop); break; 660 case KW_no_drop: thawer.get (no_drop); break;
638 661
639 case KW_region: default_region = region::find (thawer.get_str ()); break; 662 case KW_region: thawer.get (default_region); break;
640 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; 663 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
641 664
642 // old names new names 665 // old names new names
643 case KW_hp: case KW_enter_x: thawer.get (enter_x); break; 666 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
644 case KW_sp: case KW_enter_y: thawer.get (enter_y); break; 667 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
648 case KW_value: case KW_swap_time: thawer.get (timeout); break; 671 case KW_value: case KW_swap_time: thawer.get (timeout); break;
649 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break; 672 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
650 case KW_invisible: case KW_darkness: thawer.get (darkness); break; 673 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
651 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break; 674 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
652 675
653 case KW_tile_path_1: thawer.get (tile_path [0]); break; 676 case KW_tile_path_1: thawer.get (tile_path [TILE_NORTH]); break;
654 case KW_tile_path_2: thawer.get (tile_path [1]); break; 677 case KW_tile_path_2: thawer.get (tile_path [TILE_EAST ]); break;
655 case KW_tile_path_3: thawer.get (tile_path [2]); break; 678 case KW_tile_path_3: thawer.get (tile_path [TILE_SOUTH]); break;
656 case KW_tile_path_4: thawer.get (tile_path [3]); break; 679 case KW_tile_path_4: thawer.get (tile_path [TILE_WEST ]); break;
680 case KW_tile_path_5: thawer.get (tile_path [TILE_UP ]); break;
681 case KW_tile_path_6: thawer.get (tile_path [TILE_DOWN ]); break;
657 682
658 case KW_ERROR: 683 case KW_ERROR:
659 set_key_text (thawer.kw_str, thawer.value); 684 set_key_text (thawer.kw_str, thawer.value);
660 break; 685 break;
661 686
662 case KW_end: 687 case KW_end:
663 thawer.next (); 688 thawer.next ();
664 return true; 689 return true;
665 690
666 default: 691 default:
667 if (!thawer.parse_error ("map", 0)) 692 if (!thawer.parse_error ("map"))
668 return false; 693 return false;
669 break; 694 break;
670 } 695 }
671 696
672 thawer.next (); 697 thawer.next ();
690 int unique = 0; 715 int unique = 0;
691 for (object *op = spaces [i].bot; op; ) 716 for (object *op = spaces [i].bot; op; )
692 { 717 {
693 object *above = op->above; 718 object *above = op->above;
694 719
695 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 720 if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE])
696 unique = 1; 721 unique = 1;
697 722
698 if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 723 if (op->head_ () == op && (op->flag [FLAG_UNIQUE] || unique))
699 op->destroy (); 724 op->destroy ();
700 725
701 op = above; 726 op = above;
702 } 727 }
703 } 728 }
740 if (maplore) freezer.put (KW(maplore), KW(endmaplore), maplore); 765 if (maplore) freezer.put (KW(maplore), KW(endmaplore), maplore);
741 766
742 MAP_OUT (per_player); 767 MAP_OUT (per_player);
743 MAP_OUT (per_party); 768 MAP_OUT (per_party);
744 769
745 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); 770 if (tile_path [TILE_NORTH]) MAP_OUT2 (tile_path_1, tile_path [TILE_NORTH]);
746 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); 771 if (tile_path [TILE_EAST ]) MAP_OUT2 (tile_path_2, tile_path [TILE_EAST ]);
747 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); 772 if (tile_path [TILE_SOUTH]) MAP_OUT2 (tile_path_3, tile_path [TILE_SOUTH]);
748 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); 773 if (tile_path [TILE_WEST ]) MAP_OUT2 (tile_path_4, tile_path [TILE_WEST ]);
774 if (tile_path [TILE_UP ]) MAP_OUT2 (tile_path_5, tile_path [TILE_UP ]);
775 if (tile_path [TILE_DOWN ]) MAP_OUT2 (tile_path_6, tile_path [TILE_DOWN ]);
749 776
750 freezer.put (this); 777 freezer.put (this);
751 freezer.put (KW(end)); 778 freezer.put (KW(end));
752 779
753 return true; 780 return true;
810 msg = 0; 837 msg = 0;
811 maplore = 0; 838 maplore = 0;
812 shoprace = 0; 839 shoprace = 0;
813 delete [] shopitems, shopitems = 0; 840 delete [] shopitems, shopitems = 0;
814 841
815 for (int i = 0; i < 4; i++) 842 for (int i = 0; i < array_length (tile_path); i++)
816 tile_path [i] = 0; 843 tile_path [i] = 0;
817} 844}
818 845
819maptile::~maptile () 846maptile::~maptile ()
820{ 847{
827 /* We need to look through all the maps and see if any maps 854 /* We need to look through all the maps and see if any maps
828 * are pointing at this one for tiling information. Since 855 * are pointing at this one for tiling information. Since
829 * tiling can be asymetric, we just can not look to see which 856 * tiling can be asymetric, we just can not look to see which
830 * maps this map tiles with and clears those. 857 * maps this map tiles with and clears those.
831 */ 858 */
832 for (int i = 0; i < 4; i++) 859 for (int i = 0; i < array_length (tile_path); i++)
833 if (tile_map[i] == m) 860 if (tile_map[i] == m)
834 tile_map[i] = 0; 861 tile_map[i] = 0;
835} 862}
836 863
837void 864void
854 for (object *above, *op = ms->bot; op; op = above) 881 for (object *above, *op = ms->bot; op; op = above)
855 { 882 {
856 above = op->above; 883 above = op->above;
857 884
858 // do not decay anything above unique floor tiles (yet :) 885 // do not decay anything above unique floor tiles (yet :)
859 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 886 if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE])
860 break; 887 break;
861 888
862 bool destroy = 0; 889 bool destroy = 0;
863 890
864 if (QUERY_FLAG (op, FLAG_IS_FLOOR) 891 if (op->flag [FLAG_IS_FLOOR]
865 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) 892 || op->flag [FLAG_OBJ_ORIGINAL]
866 || QUERY_FLAG (op, FLAG_UNIQUE) 893 || op->flag [FLAG_UNIQUE]
867 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) 894 || op->flag [FLAG_OVERLAY_FLOOR]
868 || QUERY_FLAG (op, FLAG_UNPAID) 895 || op->flag [FLAG_UNPAID]
869 || op->is_alive ()) 896 || op->is_alive ())
870 ; // do not decay 897 ; // do not decay
871 else if (op->is_weapon ()) 898 else if (op->is_weapon ())
872 { 899 {
873 op->stats.dam--; 900 op->stats.dam--;
929 sint64 total_exp = 0; 956 sint64 total_exp = 0;
930 957
931 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 958 for (mapspace *ms = spaces + size (); ms-- > spaces; )
932 for (object *op = ms->bot; op; op = op->above) 959 for (object *op = ms->bot; op; op = op->above)
933 { 960 {
934 if (QUERY_FLAG (op, FLAG_MONSTER)) 961 if (op->flag [FLAG_MONSTER])
935 { 962 {
936 total_exp += op->stats.exp; 963 total_exp += op->stats.exp;
937 monster_cnt++; 964 monster_cnt++;
938 } 965 }
939 966
940 if (QUERY_FLAG (op, FLAG_GENERATOR)) 967 if (op->flag [FLAG_GENERATOR])
941 { 968 {
942 total_exp += op->stats.exp; 969 total_exp += op->stats.exp;
943 970
944 if (archetype *at = op->other_arch) 971 if (archetype *at = op->other_arch)
945 { 972 {
1127 */ 1154 */
1128 1155
1129 for (object *tmp = last; tmp; tmp = tmp->below) 1156 for (object *tmp = last; tmp; tmp = tmp->below)
1130 { 1157 {
1131 /* Once we get to a floor, stop, since we already have a floor object */ 1158 /* Once we get to a floor, stop, since we already have a floor object */
1132 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) 1159 if (tmp->flag [FLAG_IS_FLOOR])
1133 break; 1160 break;
1134 1161
1135 /* If two top faces are already set, quit processing */ 1162 /* If two top faces are already set, quit processing */
1136 if (top && middle) 1163 if (top && middle)
1137 break; 1164 break;
1168 middle = 0; 1195 middle = 0;
1169 1196
1170 if (top == middle) 1197 if (top == middle)
1171 middle = 0; 1198 middle = 0;
1172 1199
1200 // set lower map transparent floor flag if applicable
1201 if (floor && floor->flag [FLAG_IS_TRANSPARENT_FLOOR] && !middle && !top)
1202 {
1203 floor->set_anim_frame (0);
1204
1205 if (maptile *m = floor->map->tile_map [TILE_DOWN])
1206 {
1207 mapspace &ms = m->at (floor->x, floor->y);
1208 ms.update ();
1209
1210 if (object *floor2 = ms.faces_obj [2])
1211 if (!floor2->flag [FLAG_IS_TRANSPARENT_FLOOR])
1212 {
1213 floor->set_anim_frame (1);
1214 top = floor;
1215 middle = ms.faces_obj [0];
1216 floor = floor2;
1217 }
1218
1219 ms.pflags |= PF_VIS_UP;
1220 }
1221 }
1222
1173#if 0 1223#if 0
1174 faces_obj [0] = top; 1224 faces_obj [0] = top;
1175 faces_obj [1] = middle; 1225 faces_obj [1] = middle;
1176 faces_obj [2] = floor; 1226 faces_obj [2] = floor;
1177#endif 1227#endif
1178} 1228}
1179 1229
1230void
1231mapspace::update_up ()
1232{
1233 // invalidate up
1234 if (!(pflags & PF_VIS_UP))
1235 return;
1236
1237 pflags &= ~PF_VIS_UP;
1238
1239 if (bot)
1240 if (maptile *m = bot->map->tile_map [TILE_UP])
1241 m->at (bot->x, bot->y).invalidate ();
1242}
1243
1180maptile * 1244maptile *
1181maptile::tile_available (int dir, bool load) 1245maptile::tile_available (int dir, bool load)
1182{ 1246{
1247 // map is there and we don't need to load it OR it's loaded => return what we have
1248 if (tile_map [dir] && (!load || tile_map [dir]->linkable ()))
1249 return tile_map [dir];
1250
1183 if (tile_path[dir]) 1251 if (tile_path [dir])
1184 { 1252 {
1185 if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) 1253 // well, try to locate it then, if possible - maybe it's there already
1254 // this is the ONLY place in the server that links maps with each other,
1255 // so any kind of inter-map stuff has to be initiated here.
1256 if (maptile *m = find_async (tile_path [dir], this, load))
1257 {
1258 bool mismatch = false;
1259
1260 if (dir == TILE_NORTH || dir == TILE_SOUTH || dir == TILE_UP || dir == TILE_DOWN)
1261 if (width != m->width)
1262 mismatch = true;
1263
1264 if (dir == TILE_EAST || dir == TILE_WEST || dir == TILE_UP || dir == TILE_DOWN)
1265 if (height != m->height)
1266 mismatch = true;
1267
1268 if (mismatch)
1269 {
1270 LOG (llevError, "tile dimension mismatch for direction %d from %s to %s\n",
1271 dir, &path, &m->path);
1272 m = 0;
1273 }
1274
1275 // as an optimisation, link us against the other map if the other map
1276 // has us as neighbour, which is very common, but not guaranteed.
1277 int dir2 = REVERSE_TILE_DIR (dir);
1278
1279 if (m->tile_path [dir2] == path)
1280 m->tile_map [dir2] = this;
1281
1186 return tile_map[dir]; 1282 return tile_map [dir] = m;
1187 1283 }
1188 if ((tile_map[dir] = find_async (tile_path[dir], this, load)))
1189 return tile_map[dir];
1190 } 1284 }
1191 1285
1192 return 0; 1286 return 0;
1193} 1287}
1194 1288
1210 if (!m) 1304 if (!m)
1211 return 0; 1305 return 0;
1212 1306
1213 if (x < 0) 1307 if (x < 0)
1214 { 1308 {
1215 if (!m->tile_available (3)) 1309 if (!m->tile_available (TILE_WEST))
1216 return 1; 1310 return 1;
1217 1311
1218 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); 1312 return out_of_map (m->tile_map [TILE_WEST], x + m->tile_map [TILE_WEST]->width, y);
1219 } 1313 }
1220 1314
1221 if (x >= m->width) 1315 if (x >= m->width)
1222 { 1316 {
1223 if (!m->tile_available (1)) 1317 if (!m->tile_available (TILE_EAST))
1224 return 1; 1318 return 1;
1225 1319
1226 return out_of_map (m->tile_map[1], x - m->width, y); 1320 return out_of_map (m->tile_map [TILE_EAST], x - m->width, y);
1227 } 1321 }
1228 1322
1229 if (y < 0) 1323 if (y < 0)
1230 { 1324 {
1231 if (!m->tile_available (0)) 1325 if (!m->tile_available (TILE_NORTH))
1232 return 1; 1326 return 1;
1233 1327
1234 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); 1328 return out_of_map (m->tile_map [TILE_NORTH], x, y + m->tile_map [TILE_NORTH]->height);
1235 } 1329 }
1236 1330
1237 if (y >= m->height) 1331 if (y >= m->height)
1238 { 1332 {
1239 if (!m->tile_available (2)) 1333 if (!m->tile_available (TILE_SOUTH))
1240 return 1; 1334 return 1;
1241 1335
1242 return out_of_map (m->tile_map[2], x, y - m->height); 1336 return out_of_map (m->tile_map [TILE_SOUTH], x, y - m->height);
1243 } 1337 }
1244 1338
1245 /* Simple case - coordinates are within this local 1339 /* Simple case - coordinates are within this local
1246 * map. 1340 * map.
1247 */ 1341 */
1259maptile * 1353maptile *
1260maptile::xy_find (sint16 &x, sint16 &y) 1354maptile::xy_find (sint16 &x, sint16 &y)
1261{ 1355{
1262 if (x < 0) 1356 if (x < 0)
1263 { 1357 {
1264 if (!tile_available (3)) 1358 if (!tile_available (TILE_WEST))
1265 return 0; 1359 return 0;
1266 1360
1267 x += tile_map[3]->width; 1361 x += tile_map [TILE_WEST]->width;
1268 return tile_map[3]->xy_find (x, y); 1362 return tile_map [TILE_WEST]->xy_find (x, y);
1269 } 1363 }
1270 1364
1271 if (x >= width) 1365 if (x >= width)
1272 { 1366 {
1273 if (!tile_available (1)) 1367 if (!tile_available (TILE_EAST))
1274 return 0; 1368 return 0;
1275 1369
1276 x -= width; 1370 x -= width;
1277 return tile_map[1]->xy_find (x, y); 1371 return tile_map [TILE_EAST]->xy_find (x, y);
1278 } 1372 }
1279 1373
1280 if (y < 0) 1374 if (y < 0)
1281 { 1375 {
1282 if (!tile_available (0)) 1376 if (!tile_available (TILE_NORTH))
1283 return 0; 1377 return 0;
1284 1378
1285 y += tile_map[0]->height; 1379 y += tile_map [TILE_NORTH]->height;
1286 return tile_map[0]->xy_find (x, y); 1380 return tile_map [TILE_NORTH]->xy_find (x, y);
1287 } 1381 }
1288 1382
1289 if (y >= height) 1383 if (y >= height)
1290 { 1384 {
1291 if (!tile_available (2)) 1385 if (!tile_available (TILE_SOUTH))
1292 return 0; 1386 return 0;
1293 1387
1294 y -= height; 1388 y -= height;
1295 return tile_map[2]->xy_find (x, y); 1389 return tile_map [TILE_SOUTH]->xy_find (x, y);
1296 } 1390 }
1297 1391
1298 /* Simple case - coordinates are within this local 1392 /* Simple case - coordinates are within this local
1299 * map. 1393 * map.
1300 */ 1394 */
1304/** 1398/**
1305 * Return whether map2 is adjacent to map1. If so, store the distance from 1399 * Return whether map2 is adjacent to map1. If so, store the distance from
1306 * map1 to map2 in dx/dy. 1400 * map1 to map2 in dx/dy.
1307 */ 1401 */
1308int 1402int
1309adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) 1403adjacent_map (maptile *map1, maptile *map2, int *dx, int *dy)
1310{ 1404{
1311 if (!map1 || !map2) 1405 if (!map1 || !map2)
1312 return 0; 1406 return 0;
1313 1407
1314 //TODO: this doesn't actually check correctly when intermediate maps are not loaded 1408 //TODO: this doesn't actually check correctly when intermediate maps are not loaded
1316 if (map1 == map2) 1410 if (map1 == map2)
1317 { 1411 {
1318 *dx = 0; 1412 *dx = 0;
1319 *dy = 0; 1413 *dy = 0;
1320 } 1414 }
1321 else if (map1->tile_map[0] == map2) 1415 else if (map1->tile_available (TILE_NORTH, false) == map2)
1322 { /* up */ 1416 {
1323 *dx = 0; 1417 *dx = 0;
1324 *dy = -map2->height; 1418 *dy = -map2->height;
1325 } 1419 }
1326 else if (map1->tile_map[1] == map2) 1420 else if (map1->tile_available (TILE_EAST , false) == map2)
1327 { /* right */ 1421 {
1328 *dx = map1->width; 1422 *dx = map1->width;
1329 *dy = 0; 1423 *dy = 0;
1330 } 1424 }
1331 else if (map1->tile_map[2] == map2) 1425 else if (map1->tile_available (TILE_SOUTH, false) == map2)
1332 { /* down */ 1426 {
1333 *dx = 0; 1427 *dx = 0;
1334 *dy = map1->height; 1428 *dy = map1->height;
1335 } 1429 }
1336 else if (map1->tile_map[3] == map2) 1430 else if (map1->tile_available (TILE_WEST , false) == map2)
1337 { /* left */ 1431 {
1338 *dx = -map2->width; 1432 *dx = -map2->width;
1339 *dy = 0; 1433 *dy = 0;
1340 } 1434 }
1341 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 1435 else if (map1->tile_map[TILE_NORTH] && map1->tile_map[TILE_NORTH]->tile_available (TILE_EAST , false) == map2)
1342 { /* up right */ 1436 { /* up right */
1343 *dx = map1->tile_map[0]->width; 1437 *dx = +map1->tile_map[TILE_NORTH]->width;
1344 *dy = -map1->tile_map[0]->height; 1438 *dy = -map1->tile_map[TILE_NORTH]->height;
1345 } 1439 }
1346 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 1440 else if (map1->tile_map[TILE_NORTH] && map1->tile_map[TILE_NORTH]->tile_available (TILE_WEST , false) == map2)
1347 { /* up left */ 1441 { /* up left */
1348 *dx = -map2->width; 1442 *dx = -map2->width;
1349 *dy = -map1->tile_map[0]->height; 1443 *dy = -map1->tile_map[TILE_NORTH]->height;
1350 } 1444 }
1351 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 1445 else if (map1->tile_map[TILE_EAST ] && map1->tile_map[TILE_EAST ]->tile_available (TILE_NORTH, false) == map2)
1352 { /* right up */ 1446 { /* right up */
1353 *dx = map1->width; 1447 *dx = +map1->width;
1354 *dy = -map2->height; 1448 *dy = -map2->height;
1355 } 1449 }
1356 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 1450 else if (map1->tile_map[TILE_EAST ] && map1->tile_map[TILE_EAST ]->tile_available (TILE_SOUTH, false) == map2)
1357 { /* right down */ 1451 { /* right down */
1358 *dx = map1->width; 1452 *dx = +map1->width;
1359 *dy = map1->tile_map[1]->height; 1453 *dy = +map1->tile_map[TILE_EAST]->height;
1360 } 1454 }
1361 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 1455 else if (map1->tile_map[TILE_SOUTH] && map1->tile_map[TILE_SOUTH]->tile_available (TILE_EAST , false) == map2)
1362 { /* down right */ 1456 { /* down right */
1363 *dx = map1->tile_map[2]->width; 1457 *dx = +map1->tile_map[TILE_SOUTH]->width;
1364 *dy = map1->height; 1458 *dy = +map1->height;
1365 } 1459 }
1366 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 1460 else if (map1->tile_map[TILE_SOUTH] && map1->tile_map[TILE_SOUTH]->tile_available (TILE_WEST , false) == map2)
1367 { /* down left */ 1461 { /* down left */
1368 *dx = -map2->width; 1462 *dx = -map2->width;
1369 *dy = map1->height; 1463 *dy = +map1->height;
1370 } 1464 }
1371 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 1465 else if (map1->tile_map[TILE_WEST ] && map1->tile_map[TILE_WEST ]->tile_available (TILE_NORTH, false) == map2)
1372 { /* left up */ 1466 { /* left up */
1373 *dx = -map1->tile_map[3]->width; 1467 *dx = -map1->tile_map[TILE_WEST]->width;
1374 *dy = -map2->height; 1468 *dy = -map2->height;
1375 } 1469 }
1376 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 1470 else if (map1->tile_map[TILE_WEST ] && map1->tile_map[TILE_WEST ]->tile_available (TILE_SOUTH, false) == map2)
1377 { /* left down */ 1471 { /* left down */
1378 *dx = -map1->tile_map[3]->width; 1472 *dx = -map1->tile_map[TILE_WEST]->width;
1379 *dy = map1->tile_map[3]->height; 1473 *dy = +map1->tile_map[TILE_WEST]->height;
1380 } 1474 }
1381 else 1475 else
1382 return 0; 1476 return 0;
1383 1477
1384 return 1; 1478 return 1;
1420 * 1514 *
1421 * currently, the only flag supported (0x1) is don't translate for 1515 * currently, the only flag supported (0x1) is don't translate for
1422 * closest body part of 'op1' 1516 * closest body part of 'op1'
1423 */ 1517 */
1424void 1518void
1425get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) 1519get_rangevector (object *op1, object *op2, rv_vector *retval, int flags)
1426{ 1520{
1427 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1521 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
1428 { 1522 {
1429 /* be conservative and fill in _some_ data */ 1523 /* be conservative and fill in _some_ data */
1430 retval->distance = 10000; 1524 retval->distance = 10000;
1431 retval->distance_x = 10000; 1525 retval->distance_x = 10000;
1432 retval->distance_y = 10000; 1526 retval->distance_y = 10000;
1433 retval->direction = 0; 1527 retval->direction = 0;
1434 retval->part = 0; 1528 retval->part = 0;
1435 } 1529 }
1436 else 1530 else
1437 { 1531 {
1438 object *best;
1439
1440 retval->distance_x += op2->x - op1->x; 1532 retval->distance_x += op2->x - op1->x;
1441 retval->distance_y += op2->y - op1->y; 1533 retval->distance_y += op2->y - op1->y;
1442 1534
1443 best = op1; 1535 object *best = op1;
1536
1444 /* If this is multipart, find the closest part now */ 1537 /* If this is multipart, find the closest part now */
1445 if (!(flags & 0x1) && op1->more) 1538 if (!(flags & 1) && op1->more)
1446 { 1539 {
1447 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; 1540 int best_distance = idistance (retval->distance_x, retval->distance_y);
1448 1541
1449 /* we just take the offset of the piece to head to figure 1542 /* we just take the offset of the piece to head to figure
1450 * distance instead of doing all that work above again 1543 * distance instead of doing all that work above again
1451 * since the distance fields we set above are positive in the 1544 * since the distance fields we set above are positive in the
1452 * same axis as is used for multipart objects, the simply arithmetic 1545 * same axis as is used for multipart objects, the simply arithmetic
1453 * below works. 1546 * below works.
1454 */ 1547 */
1455 for (object *tmp = op1->more; tmp; tmp = tmp->more) 1548 for (object *tmp = op1->more; tmp; tmp = tmp->more)
1456 { 1549 {
1457 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + 1550 int tmpi = idistance (op1->x - tmp->x + retval->distance_x, op1->y - tmp->y + retval->distance_y);
1458 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); 1551
1459 if (tmpi < best_distance) 1552 if (tmpi < best_distance)
1460 { 1553 {
1461 best_distance = tmpi; 1554 best_distance = tmpi;
1462 best = tmp; 1555 best = tmp;
1463 } 1556 }
1464 } 1557 }
1465 1558
1466 if (best != op1) 1559 if (best != op1)
1467 { 1560 {
1468 retval->distance_x += op1->x - best->x; 1561 retval->distance_x += op1->x - best->x;
1469 retval->distance_y += op1->y - best->y; 1562 retval->distance_y += op1->y - best->y;
1470 } 1563 }
1471 } 1564 }
1472 1565
1473 retval->part = best; 1566 retval->part = best;
1474 retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); 1567 retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y));
1475 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1568 retval->direction = find_dir_2 (retval->distance_x, retval->distance_y);
1476 } 1569 }
1477} 1570}
1478 1571
1479/* this is basically the same as get_rangevector above, but instead of 1572/* this is basically the same as get_rangevector above, but instead of
1480 * the first parameter being an object, it instead is the map 1573 * the first parameter being an object, it instead is the map
1485 * be more consistant with the above function and also in case they are needed 1578 * be more consistant with the above function and also in case they are needed
1486 * for something in the future. Also, since no object is pasted, the best 1579 * for something in the future. Also, since no object is pasted, the best
1487 * field of the rv_vector is set to NULL. 1580 * field of the rv_vector is set to NULL.
1488 */ 1581 */
1489void 1582void
1490get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) 1583get_rangevector_from_mapcoord (maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags)
1491{ 1584{
1492 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) 1585 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
1493 { 1586 {
1494 /* be conservative and fill in _some_ data */ 1587 /* be conservative and fill in _some_ data */
1495 retval->distance = 100000; 1588 retval->distance = 100000;
1496 retval->distance_x = 32767; 1589 retval->distance_x = 32767;
1497 retval->distance_y = 32767; 1590 retval->distance_y = 32767;
1498 retval->direction = 0; 1591 retval->direction = 0;
1499 retval->part = 0; 1592 retval->part = 0;
1500 } 1593 }
1501 else 1594 else
1502 { 1595 {
1503 retval->distance_x += op2->x - x; 1596 retval->distance_x += op2->x - x;
1504 retval->distance_y += op2->y - y; 1597 retval->distance_y += op2->y - y;
1505 1598
1506 retval->part = 0; 1599 retval->part = 0;
1507 retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); 1600 retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y));
1508 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1601 retval->direction = find_dir_2 (retval->distance_x, retval->distance_y);
1509 } 1602 }
1510} 1603}
1511 1604
1512/* Returns true of op1 and op2 are effectively on the same map 1605/* Returns true of op1 and op2 are effectively on the same map
1513 * (as related to map tiling). Note that this looks for a path from 1606 * (as related to map tiling). Note that this looks for a path from
1563 */ 1656 */
1564 for (int i = 1000; --i;) 1657 for (int i = 1000; --i;)
1565 { 1658 {
1566 object *pick = at (gen (width), gen (height)).bot; 1659 object *pick = at (gen (width), gen (height)).bot;
1567 1660
1568 // do not prefer big monsters just because they are big. 1661 // must be head: do not prefer big monsters just because they are big.
1569 if (pick && pick->is_head ()) 1662 if (pick && pick->is_head ())
1570 return pick->head_ (); 1663 return pick;
1571 } 1664 }
1572 1665
1573 // instead of crashing in the unlikely(?) case, try to return *something* 1666 // instead of crashing in the unlikely(?) case, try to return *something*
1574 return archetype::find (shstr_bug); 1667 return archetype::find (shstr_bug);
1575} 1668}
1609 if (distance <= MAX_SOUND_DISTANCE) 1702 if (distance <= MAX_SOUND_DISTANCE)
1610 ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); 1703 ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg);
1611 } 1704 }
1612} 1705}
1613 1706
1707dynbuf mapwalk_buf (sizeof (maprect) * 25, sizeof (maprect) * 25);
1708
1614static void 1709static void
1615split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) 1710split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy)
1616{ 1711{
1617 // clip to map to the left 1712 // clip to map to the left
1618 if (x0 < 0) 1713 if (x0 < 0)
1619 { 1714 {
1620 if (maptile *tile = m->tile_available (TILE_LEFT, 1)) 1715 if (maptile *tile = m->tile_available (TILE_WEST, 1))
1621 split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); 1716 split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy);
1622 1717
1623 if (x1 < 0) // entirely to the left 1718 if (x1 < 0) // entirely to the left
1624 return; 1719 return;
1625 1720
1627 } 1722 }
1628 1723
1629 // clip to map to the right 1724 // clip to map to the right
1630 if (x1 > m->width) 1725 if (x1 > m->width)
1631 { 1726 {
1632 if (maptile *tile = m->tile_available (TILE_RIGHT, 1)) 1727 if (maptile *tile = m->tile_available (TILE_EAST, 1))
1633 split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); 1728 split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy);
1634 1729
1635 if (x0 > m->width) // entirely to the right 1730 if (x0 > m->width) // entirely to the right
1636 return; 1731 return;
1637 1732
1639 } 1734 }
1640 1735
1641 // clip to map above 1736 // clip to map above
1642 if (y0 < 0) 1737 if (y0 < 0)
1643 { 1738 {
1644 if (maptile *tile = m->tile_available (TILE_UP, 1)) 1739 if (maptile *tile = m->tile_available (TILE_NORTH, 1))
1645 split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); 1740 split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height);
1646 1741
1647 if (y1 < 0) // entirely above 1742 if (y1 < 0) // entirely above
1648 return; 1743 return;
1649 1744
1651 } 1746 }
1652 1747
1653 // clip to map below 1748 // clip to map below
1654 if (y1 > m->height) 1749 if (y1 > m->height)
1655 { 1750 {
1656 if (maptile *tile = m->tile_available (TILE_DOWN, 1)) 1751 if (maptile *tile = m->tile_available (TILE_SOUTH, 1))
1657 split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); 1752 split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height);
1658 1753
1659 if (y0 > m->height) // entirely below 1754 if (y0 > m->height) // entirely below
1660 return; 1755 return;
1661 1756
1673 r->dx = dx; 1768 r->dx = dx;
1674 r->dy = dy; 1769 r->dy = dy;
1675} 1770}
1676 1771
1677maprect * 1772maprect *
1678maptile::split_to_tiles (int x0, int y0, int x1, int y1) 1773maptile::split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1)
1679{ 1774{
1680 static dynbuf buf (sizeof (maprect) * 8, sizeof (maprect) * 8);
1681 buf.clear (); 1775 buf.clear ();
1682 1776
1683 ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); 1777 ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0);
1684 1778
1685 // add end marker 1779 // add end marker

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