1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <unistd.h> |
25 | #include <unistd.h> |
25 | |
26 | |
26 | #include "global.h" |
27 | #include "global.h" |
27 | |
|
|
28 | #include "loader.h" |
28 | #include "loader.h" |
29 | |
|
|
30 | #include "path.h" |
29 | #include "path.h" |
|
|
30 | |
|
|
31 | sint8 maptile::outdoor_darkness; |
31 | |
32 | |
32 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
33 | * one function that just returns a P_.. value (see map.h) |
34 | * one function that just returns a P_.. value (see map.h) |
34 | * it will also do map translation for tiled maps, returning |
35 | * it will also do map translation for tiled maps, returning |
35 | * new values into newmap, nx, and ny. Any and all of those |
36 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
70 | * by the caller. |
71 | * by the caller. |
71 | */ |
72 | */ |
72 | int |
73 | int |
73 | blocked_link (object *ob, maptile *m, int sx, int sy) |
74 | blocked_link (object *ob, maptile *m, int sx, int sy) |
74 | { |
75 | { |
75 | object *tmp; |
|
|
76 | int mflags, blocked; |
|
|
77 | |
|
|
78 | /* Make sure the coordinates are valid - they should be, as caller should |
76 | /* Make sure the coordinates are valid - they should be, as caller should |
79 | * have already checked this. |
77 | * have already checked this. |
80 | */ |
78 | */ |
81 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
79 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
82 | { |
80 | { |
83 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
81 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
84 | return 1; |
82 | return 1; |
85 | } |
83 | } |
86 | |
84 | |
87 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
85 | mapspace &ms = m->at (sx, sy); |
88 | * directly. |
|
|
89 | */ |
|
|
90 | mflags = m->at (sx, sy).flags (); |
|
|
91 | |
86 | |
92 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
87 | int mflags = ms.flags (); |
|
|
88 | int blocked = ms.move_block; |
93 | |
89 | |
94 | /* If space is currently not blocked by anything, no need to |
90 | /* If space is currently not blocked by anything, no need to |
95 | * go further. Not true for players - all sorts of special |
91 | * go further. Not true for players - all sorts of special |
96 | * things we need to do for players. |
92 | * things we need to do for players. |
97 | */ |
93 | */ |
98 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
94 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
99 | return 0; |
95 | return 0; |
100 | |
96 | |
101 | /* if there isn't anytyhing alive on this space, and this space isn't |
97 | /* if there isn't anything alive on this space, and this space isn't |
102 | * otherwise blocked, we can return now. Only if there is a living |
98 | * otherwise blocked, we can return now. Only if there is a living |
103 | * creature do we need to investigate if it is part of this creature |
99 | * creature do we need to investigate if it is part of this creature |
104 | * or another. Likewise, only if something is blocking us do we |
100 | * or another. Likewise, only if something is blocking us do we |
105 | * need to investigate if there is a special circumstance that would |
101 | * need to investigate if there is a special circumstance that would |
106 | * let the player through (inventory checkers for example) |
102 | * let the player through (inventory checkers for example) |
… | |
… | |
113 | /* We basically go through the stack of objects, and if there is |
109 | /* We basically go through the stack of objects, and if there is |
114 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
110 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
115 | * true. If we get through the entire stack, that must mean |
111 | * true. If we get through the entire stack, that must mean |
116 | * ob is blocking it, so return 0. |
112 | * ob is blocking it, so return 0. |
117 | */ |
113 | */ |
118 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
114 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
119 | { |
115 | { |
120 | |
116 | if (OB_MOVE_BLOCK (ob, tmp)) |
121 | /* This must be before the checks below. Code for inventory checkers. */ |
|
|
122 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
|
|
123 | { |
117 | { |
124 | /* If last_sp is set, the player/monster needs an object, |
118 | if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob)) |
125 | * so we check for it. If they don't have it, they can't |
119 | if (RESULT_INT (0)) |
126 | * pass through this space. |
120 | return 1; |
127 | */ |
121 | else |
128 | if (tmp->last_sp) |
122 | continue; |
|
|
123 | |
|
|
124 | if (tmp->type == CHECK_INV) |
129 | { |
125 | { |
130 | if (check_inv_recursive (ob, tmp) == NULL) |
126 | bool have = check_inv_recursive (ob, tmp); |
|
|
127 | |
|
|
128 | // last_sp set means we block if we don't have. |
|
|
129 | if (logical_xor (have, tmp->last_sp)) |
131 | return 1; |
130 | return 1; |
132 | else |
131 | } |
133 | continue; |
132 | else if (tmp->type == T_MATCH) |
|
|
133 | { |
|
|
134 | // T_MATCH allows "entrance" iff the match is true |
|
|
135 | // == blocks if the match fails |
|
|
136 | |
|
|
137 | // we could have used an INVOKE_OBJECT, but decided against it, as we |
|
|
138 | // assume that T_MATCH is relatively common. |
|
|
139 | if (!match (tmp->slaying, ob, tmp, ob)) |
|
|
140 | return 1; |
134 | } |
141 | } |
135 | else |
142 | else |
136 | { |
143 | return 1; // unconditional block |
137 | /* In this case, the player must not have the object - |
144 | |
138 | * if they do, they can't pass through. |
|
|
139 | */ |
|
|
140 | if (check_inv_recursive (ob, tmp) != NULL) /* player has object */ |
|
|
141 | return 1; |
|
|
142 | else |
|
|
143 | continue; |
|
|
144 | } |
|
|
145 | } /* if check_inv */ |
|
|
146 | else |
145 | } else { |
147 | { |
146 | // space does not block the ob, directly, but |
148 | /* Broke apart a big nasty if into several here to make |
147 | // anything alive that is not a door still |
149 | * this more readable. first check - if the space blocks |
148 | // blocks anything but wizards. |
150 | * movement, can't move here. |
|
|
151 | * second - if a monster, can't move there, unless it is a |
|
|
152 | * hidden dm |
|
|
153 | */ |
|
|
154 | if (OB_MOVE_BLOCK (ob, tmp)) |
|
|
155 | return 1; |
|
|
156 | |
149 | |
157 | if (tmp->flag [FLAG_ALIVE] |
150 | if (tmp->flag [FLAG_ALIVE] |
158 | && tmp->head_ () != ob |
151 | && tmp->head_ () != ob |
159 | && tmp != ob |
152 | && tmp != ob |
160 | && tmp->type != DOOR |
153 | && tmp->type != DOOR |
161 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
154 | && !tmp->flag [FLAG_WIZPASS]) |
162 | return 1; |
155 | return 1; |
163 | } |
156 | } |
164 | |
|
|
165 | } |
157 | } |
|
|
158 | |
166 | return 0; |
159 | return 0; |
167 | } |
160 | } |
168 | |
161 | |
169 | /* |
162 | /* |
170 | * Returns qthe blocking object if the given object can't fit in the given |
163 | * Returns qthe blocking object if the given object can't fit in the given |
… | |
… | |
260 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
253 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
261 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
254 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
262 | tmp->flag [flag] = value; |
255 | tmp->flag [flag] = value; |
263 | } |
256 | } |
264 | |
257 | |
|
|
258 | void |
|
|
259 | maptile::post_load_original () |
|
|
260 | { |
|
|
261 | if (!spaces) |
|
|
262 | return; |
|
|
263 | |
|
|
264 | set_object_flag (FLAG_OBJ_ORIGINAL); |
|
|
265 | |
|
|
266 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
267 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
|
|
268 | INVOKE_OBJECT (RESET, tmp); |
|
|
269 | } |
|
|
270 | |
265 | /* link_multipart_objects go through all the objects on the map looking |
271 | /* link_multipart_objects go through all the objects on the map looking |
266 | * for objects whose arch says they are multipart yet according to the |
272 | * for objects whose arch says they are multipart yet according to the |
267 | * info we have, they only have the head (as would be expected when |
273 | * info we have, they only have the head (as would be expected when |
268 | * they are saved). |
274 | * they are saved). |
269 | */ |
275 | */ |
… | |
… | |
321 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
327 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
322 | { |
328 | { |
323 | // we insert manually because |
329 | // we insert manually because |
324 | // a) its way faster |
330 | // a) its way faster |
325 | // b) we remove manually, too, and there are good reasons for that |
331 | // b) we remove manually, too, and there are good reasons for that |
326 | // c) its correct |
332 | // c) it's correct |
327 | mapspace &ms = at (op->x, op->y); |
333 | mapspace &ms = at (op->x, op->y); |
328 | |
334 | |
329 | op->flag [FLAG_REMOVED] = false; |
335 | op->flag [FLAG_REMOVED] = false; |
330 | |
336 | |
331 | op->above = 0; |
337 | op->above = 0; |
332 | op->below = ms.top; |
338 | op->below = ms.top; |
333 | |
339 | |
334 | if (ms.top) |
|
|
335 | ms.top->above = op; |
340 | *(ms.top ? &ms.top->above : &ms.bot) = op; |
336 | else |
|
|
337 | ms.bot = op; |
|
|
338 | |
341 | |
339 | ms.top = op; |
342 | ms.top = op; |
340 | ms.flags_ = 0; |
343 | ms.flags_ = 0; |
341 | } |
344 | } |
342 | else |
345 | else |
… | |
… | |
554 | return items; |
557 | return items; |
555 | } |
558 | } |
556 | |
559 | |
557 | /* opposite of parse string, this puts the string that was originally fed in to |
560 | /* opposite of parse string, this puts the string that was originally fed in to |
558 | * the map (or something equivilent) into output_string. */ |
561 | * the map (or something equivilent) into output_string. */ |
559 | static void |
562 | static const char * |
560 | print_shop_string (maptile *m, char *output_string) |
563 | print_shop_string (maptile *m) |
561 | { |
564 | { |
562 | int i; |
565 | static dynbuf_text buf; buf.clear (); |
563 | char tmp[MAX_BUF]; |
|
|
564 | |
566 | |
565 | strcpy (output_string, ""); |
|
|
566 | for (i = 0; i < m->shopitems[0].index; i++) |
567 | for (int i = 0; i < m->shopitems[0].index; i++) |
567 | { |
568 | { |
568 | if (m->shopitems[i].typenum) |
569 | if (m->shopitems[i].typenum) |
569 | { |
570 | { |
570 | if (m->shopitems[i].strength) |
571 | if (m->shopitems[i].strength) |
571 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
572 | buf.printf ("%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
572 | else |
573 | else |
573 | sprintf (tmp, "%s;", m->shopitems[i].name); |
574 | buf.printf ("%s;", m->shopitems[i].name); |
574 | } |
575 | } |
575 | else |
576 | else |
576 | { |
577 | { |
577 | if (m->shopitems[i].strength) |
578 | if (m->shopitems[i].strength) |
578 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
579 | buf.printf ("*:%d;", m->shopitems[i].strength); |
579 | else |
580 | else |
580 | sprintf (tmp, "*"); |
581 | buf.printf ("*"); |
581 | } |
582 | } |
582 | |
|
|
583 | strcat (output_string, tmp); |
|
|
584 | } |
583 | } |
|
|
584 | |
|
|
585 | return buf; |
585 | } |
586 | } |
586 | |
587 | |
587 | /* This loads the header information of the map. The header |
588 | /* This loads the header information of the map. The header |
588 | * contains things like difficulty, size, timeout, etc. |
589 | * contains things like difficulty, size, timeout, etc. |
589 | * this used to be stored in the map object, but with the |
590 | * this used to be stored in the map object, but with the |
… | |
… | |
701 | |
702 | |
702 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
703 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
703 | unique = 1; |
704 | unique = 1; |
704 | |
705 | |
705 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
706 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
706 | { |
|
|
707 | op->destroy_inv (false); |
|
|
708 | op->destroy (); |
707 | op->destroy (); |
709 | } |
|
|
710 | |
708 | |
711 | op = above; |
709 | op = above; |
712 | } |
710 | } |
713 | } |
711 | } |
714 | } |
712 | } |
… | |
… | |
727 | MAP_OUT (reset_timeout); |
725 | MAP_OUT (reset_timeout); |
728 | MAP_OUT (fixed_resettime); |
726 | MAP_OUT (fixed_resettime); |
729 | MAP_OUT (no_reset); |
727 | MAP_OUT (no_reset); |
730 | MAP_OUT (no_drop); |
728 | MAP_OUT (no_drop); |
731 | MAP_OUT (difficulty); |
729 | MAP_OUT (difficulty); |
732 | |
|
|
733 | if (default_region) MAP_OUT2 (region, default_region->name); |
730 | if (default_region) MAP_OUT2 (region, default_region->name); |
734 | |
731 | |
735 | if (shopitems) |
732 | if (shopitems) MAP_OUT2 (shopitems, print_shop_string (this)); |
736 | { |
|
|
737 | char shop[MAX_BUF]; |
|
|
738 | print_shop_string (this, shop); |
|
|
739 | MAP_OUT2 (shopitems, shop); |
|
|
740 | } |
|
|
741 | |
|
|
742 | MAP_OUT (shopgreed); |
733 | MAP_OUT (shopgreed); |
743 | MAP_OUT (shopmin); |
734 | MAP_OUT (shopmin); |
744 | MAP_OUT (shopmax); |
735 | MAP_OUT (shopmax); |
745 | if (shoprace) MAP_OUT (shoprace); |
736 | if (shoprace) MAP_OUT (shoprace); |
|
|
737 | |
746 | MAP_OUT (darkness); |
738 | MAP_OUT (darkness); |
747 | MAP_OUT (width); |
739 | MAP_OUT (width); |
748 | MAP_OUT (height); |
740 | MAP_OUT (height); |
749 | MAP_OUT (enter_x); |
741 | MAP_OUT (enter_x); |
750 | MAP_OUT (enter_y); |
742 | MAP_OUT (enter_y); |
… | |
… | |
802 | |
794 | |
803 | op->flag [FLAG_REMOVED] = true; |
795 | op->flag [FLAG_REMOVED] = true; |
804 | |
796 | |
805 | object *head = op->head_ (); |
797 | object *head = op->head_ (); |
806 | if (op == head) |
798 | if (op == head) |
807 | { |
|
|
808 | op->destroy_inv (false); |
|
|
809 | op->destroy (); |
799 | op->destroy (); |
810 | } |
|
|
811 | else if (head->map != op->map) |
800 | else if (head->map != op->map) |
812 | { |
801 | { |
813 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
802 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
814 | head->destroy (); |
803 | head->destroy (); |
815 | } |
804 | } |
… | |
… | |
930 | op->destroy (); |
919 | op->destroy (); |
931 | } |
920 | } |
932 | } |
921 | } |
933 | |
922 | |
934 | /* |
923 | /* |
935 | * Updates every button on the map (by calling update_button() for them). |
|
|
936 | */ |
|
|
937 | void |
|
|
938 | maptile::update_buttons () |
|
|
939 | { |
|
|
940 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
|
|
941 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
|
|
942 | { |
|
|
943 | if (!ol->ob) |
|
|
944 | { |
|
|
945 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
946 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
|
|
947 | continue; |
|
|
948 | } |
|
|
949 | |
|
|
950 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
951 | { |
|
|
952 | update_button (ol->ob); |
|
|
953 | break; |
|
|
954 | } |
|
|
955 | } |
|
|
956 | } |
|
|
957 | |
|
|
958 | /* |
|
|
959 | * This routine is supposed to find out the difficulty of the map. |
924 | * This routine is supposed to find out the difficulty of the map. |
960 | * difficulty does not have a lot to do with character level, |
925 | * difficulty does not have a lot to do with character level, |
961 | * but does have a lot to do with treasure on the map. |
926 | * but does have a lot to do with treasure on the map. |
962 | * |
927 | * |
963 | * Difficulty can now be set by the map creature. If the value stored |
928 | * Difficulty can now be set by the map creator. If the value stored |
964 | * in the map is zero, then use this routine. Maps should really |
929 | * in the map is zero, then use this routine. Maps should really |
965 | * have a difficulty set than using this function - human calculation |
930 | * have a difficulty set rather than using this function - human calculation |
966 | * is much better than this functions guesswork. |
931 | * is much better than this function's guesswork. |
967 | */ |
932 | */ |
968 | int |
933 | int |
969 | maptile::estimate_difficulty () const |
934 | maptile::estimate_difficulty () const |
970 | { |
935 | { |
971 | long monster_cnt = 0; |
936 | long monster_cnt = 0; |
… | |
… | |
1016 | * postive values make it darker, negative make it brighter |
981 | * postive values make it darker, negative make it brighter |
1017 | */ |
982 | */ |
1018 | int |
983 | int |
1019 | maptile::change_map_light (int change) |
984 | maptile::change_map_light (int change) |
1020 | { |
985 | { |
1021 | int new_level = darkness + change; |
|
|
1022 | |
|
|
1023 | /* Nothing to do */ |
986 | /* Nothing to do */ |
1024 | if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS)) |
987 | if (!change) |
1025 | return 0; |
988 | return 0; |
1026 | |
989 | |
1027 | /* inform all players on the map */ |
990 | /* inform all players on the map */ |
1028 | if (change > 0) |
991 | if (change > 0) |
1029 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
992 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1030 | else |
993 | else |
1031 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
994 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1032 | |
995 | |
1033 | /* Do extra checking. since darkness is a unsigned value, |
996 | darkness = clamp (darkness + change, -MAX_DARKNESS, MAX_DARKNESS); |
1034 | * we need to be extra careful about negative values. |
|
|
1035 | * In general, the checks below are only needed if change |
|
|
1036 | * is not +/-1 |
|
|
1037 | */ |
|
|
1038 | if (new_level < 0) |
|
|
1039 | darkness = 0; |
|
|
1040 | else if (new_level >= MAX_DARKNESS) |
|
|
1041 | darkness = MAX_DARKNESS; |
|
|
1042 | else |
|
|
1043 | darkness = new_level; |
|
|
1044 | |
997 | |
1045 | /* All clients need to get re-updated for the change */ |
998 | /* All clients need to get re-updated for the change */ |
1046 | update_all_map_los (this); |
999 | update_all_map_los (this); |
|
|
1000 | |
1047 | return 1; |
1001 | return 1; |
1048 | } |
1002 | } |
1049 | |
1003 | |
1050 | /* |
1004 | /* |
1051 | * This function updates various attributes about a specific space |
1005 | * This function updates various attributes about a specific space |
… | |
… | |
1054 | * through, etc) |
1008 | * through, etc) |
1055 | */ |
1009 | */ |
1056 | void |
1010 | void |
1057 | mapspace::update_ () |
1011 | mapspace::update_ () |
1058 | { |
1012 | { |
1059 | object *tmp, *last = 0; |
1013 | object *last = 0; |
1060 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1014 | uint8 flags = P_UPTODATE, anywhere = 0; |
|
|
1015 | sint8 light = 0; |
1061 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1016 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1062 | |
1017 | |
1063 | //object *middle = 0; |
1018 | //object *middle = 0; |
1064 | //object *top = 0; |
1019 | //object *top = 0; |
1065 | //object *floor = 0; |
1020 | //object *floor = 0; |
1066 | // this seems to generate better code than using locals, above |
1021 | // this seems to generate better code than using locals, above |
1067 | object *&top = faces_obj[0] = 0; |
1022 | object *&top = faces_obj[0] = 0; |
1068 | object *&middle = faces_obj[1] = 0; |
1023 | object *&middle = faces_obj[1] = 0; |
1069 | object *&floor = faces_obj[2] = 0; |
1024 | object *&floor = faces_obj[2] = 0; |
1070 | |
1025 | |
1071 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1026 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1072 | { |
1027 | { |
1073 | /* This could be made additive I guess (two lights better than |
1028 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1074 | * one). But if so, it shouldn't be a simple additive - 2 |
|
|
1075 | * light bulbs do not illuminate twice as far as once since |
|
|
1076 | * it is a dissapation factor that is cubed. |
|
|
1077 | */ |
|
|
1078 | light = max (light, tmp->glow_radius); |
1029 | light += tmp->glow_radius; |
1079 | |
1030 | |
1080 | /* This call is needed in order to update objects the player |
1031 | /* This call is needed in order to update objects the player |
1081 | * is standing in that have animations (ie, grass, fire, etc). |
1032 | * is standing in that have animations (ie, grass, fire, etc). |
1082 | * However, it also causes the look window to be re-drawn |
1033 | * However, it also causes the look window to be re-drawn |
1083 | * 3 times each time the player moves, because many of the |
1034 | * 3 times each time the player moves, because many of the |
… | |
… | |
1102 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1053 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1103 | { |
1054 | { |
1104 | middle = tmp; |
1055 | middle = tmp; |
1105 | anywhere = 1; |
1056 | anywhere = 1; |
1106 | } |
1057 | } |
|
|
1058 | |
1107 | /* Find the highest visible face around. If equal |
1059 | /* Find the highest visible face around. If equal |
1108 | * visibilities, we still want the one nearer to the |
1060 | * visibilities, we still want the one nearer to the |
1109 | * top |
1061 | * top |
1110 | */ |
1062 | */ |
1111 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
1063 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
… | |
… | |
1130 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1082 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1131 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1083 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1132 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1084 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1133 | } |
1085 | } |
1134 | |
1086 | |
1135 | this->light = light; |
1087 | this->light = min (light, MAX_LIGHT_RADIUS); |
1136 | this->flags_ = flags; |
1088 | this->flags_ = flags; |
1137 | this->move_block = move_block & ~move_allow; |
1089 | this->move_block = move_block & ~move_allow; |
1138 | this->move_on = move_on; |
1090 | this->move_on = move_on; |
1139 | this->move_off = move_off; |
1091 | this->move_off = move_off; |
1140 | this->move_slow = move_slow; |
1092 | this->move_slow = move_slow; |
… | |
… | |
1160 | * 1) top face is set, need middle to be set. |
1112 | * 1) top face is set, need middle to be set. |
1161 | * 2) middle is set, need to set top. |
1113 | * 2) middle is set, need to set top. |
1162 | * 3) neither middle or top is set - need to set both. |
1114 | * 3) neither middle or top is set - need to set both. |
1163 | */ |
1115 | */ |
1164 | |
1116 | |
1165 | for (tmp = last; tmp; tmp = tmp->below) |
1117 | for (object *tmp = last; tmp; tmp = tmp->below) |
1166 | { |
1118 | { |
1167 | /* Once we get to a floor, stop, since we already have a floor object */ |
1119 | /* Once we get to a floor, stop, since we already have a floor object */ |
1168 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1120 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1169 | break; |
1121 | break; |
1170 | |
1122 | |
… | |
… | |
1222 | vol += op->volume (); |
1174 | vol += op->volume (); |
1223 | |
1175 | |
1224 | return vol; |
1176 | return vol; |
1225 | } |
1177 | } |
1226 | |
1178 | |
1227 | bool |
1179 | maptile * |
1228 | maptile::tile_available (int dir, bool load) |
1180 | maptile::tile_available (int dir, bool load) |
1229 | { |
1181 | { |
1230 | if (!tile_path[dir]) |
1182 | if (tile_path[dir]) |
1231 | return 0; |
1183 | { |
1232 | |
|
|
1233 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1184 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1234 | return 1; |
1185 | return tile_map[dir]; |
1235 | |
1186 | |
1236 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1187 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1237 | return 1; |
1188 | return tile_map[dir]; |
|
|
1189 | } |
1238 | |
1190 | |
1239 | return 0; |
1191 | return 0; |
1240 | } |
1192 | } |
1241 | |
1193 | |
1242 | /* this returns TRUE if the coordinates (x,y) are out of |
1194 | /* this returns TRUE if the coordinates (x,y) are out of |
… | |
… | |
1548 | else |
1500 | else |
1549 | { |
1501 | { |
1550 | retval->distance_x += op2->x - x; |
1502 | retval->distance_x += op2->x - x; |
1551 | retval->distance_y += op2->y - y; |
1503 | retval->distance_y += op2->y - y; |
1552 | |
1504 | |
1553 | retval->part = NULL; |
1505 | retval->part = 0; |
1554 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1506 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1555 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1507 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1556 | } |
1508 | } |
1557 | } |
1509 | } |
1558 | |
1510 | |
1559 | /* Returns true of op1 and op2 are effectively on the same map |
1511 | /* Returns true of op1 and op2 are effectively on the same map |
… | |
… | |
1573 | } |
1525 | } |
1574 | |
1526 | |
1575 | object * |
1527 | object * |
1576 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1528 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1577 | { |
1529 | { |
1578 | if (!op->flag [FLAG_REMOVED]) |
|
|
1579 | op->remove (); |
|
|
1580 | |
|
|
1581 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1530 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1582 | } |
1531 | } |
1583 | |
1532 | |
1584 | region * |
1533 | region * |
1585 | maptile::region (int x, int y) const |
1534 | maptile::region (int x, int y) const |
… | |
… | |
1624 | maptile::play_sound (faceidx sound, int x, int y) const |
1573 | maptile::play_sound (faceidx sound, int x, int y) const |
1625 | { |
1574 | { |
1626 | if (!sound) |
1575 | if (!sound) |
1627 | return; |
1576 | return; |
1628 | |
1577 | |
|
|
1578 | for_all_players_on_map (pl, this) |
|
|
1579 | if (client *ns = pl->ns) |
|
|
1580 | { |
|
|
1581 | int dx = x - pl->ob->x; |
|
|
1582 | int dy = y - pl->ob->y; |
|
|
1583 | |
|
|
1584 | int distance = idistance (dx, dy); |
|
|
1585 | |
|
|
1586 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1587 | ns->play_sound (sound, dx, dy); |
|
|
1588 | } |
|
|
1589 | } |
|
|
1590 | |
|
|
1591 | void |
|
|
1592 | maptile::say_msg (const char *msg, int x, int y) const |
|
|
1593 | { |
1629 | for_all_players (pl) |
1594 | for_all_players (pl) |
1630 | if (pl->ob->map == this) |
|
|
1631 | if (client *ns = pl->ns) |
1595 | if (client *ns = pl->ns) |
1632 | { |
1596 | { |
1633 | int dx = x - pl->ob->x; |
1597 | int dx = x - pl->ob->x; |
1634 | int dy = y - pl->ob->y; |
1598 | int dy = y - pl->ob->y; |
1635 | |
1599 | |
1636 | int distance = idistance (dx, dy); |
1600 | int distance = idistance (dx, dy); |
1637 | |
1601 | |
1638 | if (distance <= MAX_SOUND_DISTANCE) |
1602 | if (distance <= MAX_SOUND_DISTANCE) |
1639 | ns->play_sound (sound, dx, dy); |
1603 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
1640 | } |
1604 | } |
1641 | } |
1605 | } |
1642 | |
1606 | |
|
|
1607 | static void |
|
|
1608 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
|
|
1609 | { |
|
|
1610 | // clip to map to the left |
|
|
1611 | if (x0 < 0) |
|
|
1612 | { |
|
|
1613 | if (maptile *tile = m->tile_available (TILE_LEFT, 1)) |
|
|
1614 | split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); |
|
|
1615 | |
|
|
1616 | if (x1 < 0) // entirely to the left |
|
|
1617 | return; |
|
|
1618 | |
|
|
1619 | x0 = 0; |
|
|
1620 | } |
|
|
1621 | |
|
|
1622 | // clip to map to the right |
|
|
1623 | if (x1 > m->width) |
|
|
1624 | { |
|
|
1625 | if (maptile *tile = m->tile_available (TILE_RIGHT, 1)) |
|
|
1626 | split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); |
|
|
1627 | |
|
|
1628 | if (x0 > m->width) // entirely to the right |
|
|
1629 | return; |
|
|
1630 | |
|
|
1631 | x1 = m->width; |
|
|
1632 | } |
|
|
1633 | |
|
|
1634 | // clip to map above |
|
|
1635 | if (y0 < 0) |
|
|
1636 | { |
|
|
1637 | if (maptile *tile = m->tile_available (TILE_UP, 1)) |
|
|
1638 | split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); |
|
|
1639 | |
|
|
1640 | if (y1 < 0) // entirely above |
|
|
1641 | return; |
|
|
1642 | |
|
|
1643 | y0 = 0; |
|
|
1644 | } |
|
|
1645 | |
|
|
1646 | // clip to map below |
|
|
1647 | if (y1 > m->height) |
|
|
1648 | { |
|
|
1649 | if (maptile *tile = m->tile_available (TILE_DOWN, 1)) |
|
|
1650 | split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); |
|
|
1651 | |
|
|
1652 | if (y0 > m->height) // entirely below |
|
|
1653 | return; |
|
|
1654 | |
|
|
1655 | y1 = m->height; |
|
|
1656 | } |
|
|
1657 | |
|
|
1658 | // if we get here, the rect is within the current map |
|
|
1659 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1660 | |
|
|
1661 | r->m = m; |
|
|
1662 | r->x0 = x0; |
|
|
1663 | r->y0 = y0; |
|
|
1664 | r->x1 = x1; |
|
|
1665 | r->y1 = y1; |
|
|
1666 | r->dx = dx; |
|
|
1667 | r->dy = dy; |
|
|
1668 | } |
|
|
1669 | |
|
|
1670 | maprect * |
|
|
1671 | maptile::split_to_tiles (int x0, int y0, int x1, int y1) |
|
|
1672 | { |
|
|
1673 | static dynbuf buf (sizeof (maprect) * 8, sizeof (maprect) * 8); |
|
|
1674 | buf.clear (); |
|
|
1675 | |
|
|
1676 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
|
|
1677 | |
|
|
1678 | // add end marker |
|
|
1679 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1680 | r->m = 0; |
|
|
1681 | |
|
|
1682 | return (maprect *)buf.linearise (); |
|
|
1683 | } |
|
|
1684 | |