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Comparing deliantra/server/common/map.C (file contents):
Revision 1.41 by root, Tue Dec 12 22:37:05 2006 UTC vs.
Revision 1.55 by root, Wed Dec 27 18:09:48 2006 UTC

19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
28#include <loader.h> 27#include <loader.h>
29#include <unistd.h> 28#include <unistd.h>
30 29
31#include "path.h" 30#include "path.h"
32
33 31
34/* 32/*
35 * Returns the maptile which has a name matching the given argument. 33 * Returns the maptile which has a name matching the given argument.
36 * return NULL if no match is found. 34 * return NULL if no match is found.
37 */ 35 */
38
39maptile * 36maptile *
40has_been_loaded (const char *name) 37has_been_loaded (const char *name)
41{ 38{
42 maptile *map;
43
44 if (!name || !*name) 39 if (!name || !*name)
45 return 0; 40 return 0;
46 for (map = first_map; map; map = map->next) 41
42 for_all_maps (map)
47 if (!strcmp (name, map->path)) 43 if (!strcmp (name, map->path))
48 break;
49 return (map); 44 return map;
45
46 return 0;
50} 47}
51 48
52/* 49/*
53 * This makes a path absolute outside the world of Crossfire. 50 * This makes a path absolute outside the world of Crossfire.
54 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 51 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
197 194
198void 195void
199dump_map (const maptile *m) 196dump_map (const maptile *m)
200{ 197{
201 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); 198 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
202 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); 199 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y);
203 200
204 if (m->msg != NULL) 201 if (m->msg != NULL)
205 LOG (llevError, "Message:\n%s", m->msg); 202 LOG (llevError, "Message:\n%s", m->msg);
206 203
207 if (m->maplore != NULL) 204 if (m->maplore != NULL)
221 */ 218 */
222 219
223void 220void
224dump_all_maps (void) 221dump_all_maps (void)
225{ 222{
226 maptile *m; 223 for_all_maps (m)
227
228 for (m = first_map; m != NULL; m = m->next)
229 {
230 dump_map (m); 224 dump_map (m);
231 }
232} 225}
233 226
234/* This rolls up wall, blocks_magic, blocks_view, etc, all into 227/* This rolls up wall, blocks_magic, blocks_view, etc, all into
235 * one function that just returns a P_.. value (see map.h) 228 * one function that just returns a P_.. value (see map.h)
236 * it will also do map translation for tiled maps, returning 229 * it will also do map translation for tiled maps, returning
240 * is needed. The case of not passing values is if we're just 233 * is needed. The case of not passing values is if we're just
241 * checking for the existence of something on those spaces, but 234 * checking for the existence of something on those spaces, but
242 * don't expect to insert/remove anything from those spaces. 235 * don't expect to insert/remove anything from those spaces.
243 */ 236 */
244int 237int
245get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 238get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
246{ 239{
247 sint16 newx, newy; 240 sint16 newx, newy;
248 int retval = 0; 241 int retval = 0;
249 maptile *mp; 242 maptile *mp;
250 243
251 if (out_of_map (oldmap, x, y))
252 return P_OUT_OF_MAP;
253 newx = x; 244 newx = x;
254 newy = y; 245 newy = y;
246
255 mp = get_map_from_coord (oldmap, &newx, &newy); 247 mp = get_map_from_coord (oldmap, &newx, &newy);
248
249 if (!mp)
250 return P_OUT_OF_MAP;
251
256 if (mp != oldmap) 252 if (mp != oldmap)
257 retval |= P_NEW_MAP; 253 retval |= P_NEW_MAP;
258 if (newmap)
259 *newmap = mp;
260 if (nx)
261 *nx = newx;
262 if (ny)
263 *ny = newy;
264 254
265 retval |= mp->spaces[newx + mp->width * newy].flags; 255 if (newmap) *newmap = mp;
256 if (nx) *nx = newx;
257 if (ny) *ny = newy;
266 258
267 return retval; 259 return retval | mp->at (newx, newy).flags ();
268} 260}
269 261
270/* 262/*
271 * Returns true if the given coordinate is blocked except by the 263 * Returns true if the given coordinate is blocked except by the
272 * object passed is not blocking. This is used with 264 * object passed is not blocking. This is used with
295 } 287 }
296 288
297 /* Save some cycles - instead of calling get_map_flags(), just get the value 289 /* Save some cycles - instead of calling get_map_flags(), just get the value
298 * directly. 290 * directly.
299 */ 291 */
300 mflags = m->spaces[sx + m->width * sy].flags; 292 mflags = m->at (sx, sy).flags ();
301 293
302 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 294 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
303 295
304 /* If space is currently not blocked by anything, no need to 296 /* If space is currently not blocked by anything, no need to
305 * go further. Not true for players - all sorts of special 297 * go further. Not true for players - all sorts of special
324 /* We basically go through the stack of objects, and if there is 316 /* We basically go through the stack of objects, and if there is
325 * some other object that has NO_PASS or FLAG_ALIVE set, return 317 * some other object that has NO_PASS or FLAG_ALIVE set, return
326 * true. If we get through the entire stack, that must mean 318 * true. If we get through the entire stack, that must mean
327 * ob is blocking it, so return 0. 319 * ob is blocking it, so return 0.
328 */ 320 */
329 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 321 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
330 { 322 {
331 323
332 /* This must be before the checks below. Code for inventory checkers. */ 324 /* This must be before the checks below. Code for inventory checkers. */
333 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 325 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
334 { 326 {
398 * 390 *
399 * Note this used to be arch_blocked, but with new movement 391 * Note this used to be arch_blocked, but with new movement
400 * code, we need to have actual object to check its move_type 392 * code, we need to have actual object to check its move_type
401 * against the move_block values. 393 * against the move_block values.
402 */ 394 */
403
404int 395int
405ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) 396ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
406{ 397{
407 archetype *tmp; 398 archetype *tmp;
408 int flag; 399 int flag;
414 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 405 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
415 if (flag & P_OUT_OF_MAP) 406 if (flag & P_OUT_OF_MAP)
416 return P_OUT_OF_MAP; 407 return P_OUT_OF_MAP;
417 408
418 /* don't have object, so don't know what types would block */ 409 /* don't have object, so don't know what types would block */
419 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 410 return m1->at (sx, sy).move_block;
420 } 411 }
421 412
422 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 413 for (tmp = ob->arch; tmp; tmp = tmp->more)
423 { 414 {
424 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 415 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
425 416
426 if (flag & P_OUT_OF_MAP) 417 if (flag & P_OUT_OF_MAP)
427 return P_OUT_OF_MAP; 418 return P_OUT_OF_MAP;
428 if (flag & P_IS_ALIVE) 419 if (flag & P_IS_ALIVE)
429 return P_IS_ALIVE; 420 return P_IS_ALIVE;
430 421
422 mapspace &ms = m1->at (sx, sy);
423
424
431 /* find_first_free_spot() calls this function. However, often 425 /* find_first_free_spot() calls this function. However, often
432 * ob doesn't have any move type (when used to place exits) 426 * ob doesn't have any move type (when used to place exits)
433 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 427 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
434 */ 428 */
435 429
436 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 430 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
437 continue; 431 continue;
438 432
439 /* Note it is intentional that we check ob - the movement type of the 433 /* Note it is intentional that we check ob - the movement type of the
440 * head of the object should correspond for the entire object. 434 * head of the object should correspond for the entire object.
441 */ 435 */
442 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 436 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
443 return AB_NO_PASS; 437 return P_NO_PASS;
444
445 } 438 }
439
446 return 0; 440 return 0;
447} 441}
448 442
449/* When the map is loaded, load_object does not actually insert objects 443/* When the map is loaded, load_object does not actually insert objects
450 * into inventory, but just links them. What this does is go through 444 * into inventory, but just links them. What this does is go through
477 * for objects whose arch says they are multipart yet according to the 471 * for objects whose arch says they are multipart yet according to the
478 * info we have, they only have the head (as would be expected when 472 * info we have, they only have the head (as would be expected when
479 * they are saved). We do have to look for the old maps that did save 473 * they are saved). We do have to look for the old maps that did save
480 * the more sections and not re-add sections for them. 474 * the more sections and not re-add sections for them.
481 */ 475 */
482
483static void 476static void
484link_multipart_objects (maptile *m) 477link_multipart_objects (maptile *m)
485{ 478{
486 int x, y; 479 int x, y;
487 object *tmp, *op, *last, *above; 480 object *tmp, *op, *last, *above;
488 archetype *at; 481 archetype *at;
489 482
490 for (x = 0; x < MAP_WIDTH (m); x++) 483 for (x = 0; x < m->width; x++)
491 for (y = 0; y < MAP_HEIGHT (m); y++) 484 for (y = 0; y < m->height; y++)
492 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) 485 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
493 { 486 {
494 above = tmp->above; 487 above = tmp->above;
495 488
496 /* already multipart - don't do anything more */ 489 /* already multipart - don't do anything more */
497 if (tmp->head || tmp->more) 490 if (tmp->head || tmp->more)
547 { 540 {
548 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 541 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
549 continue; 542 continue;
550 } 543 }
551 544
552
553 switch (i) 545 switch (i)
554 { 546 {
555 case LL_NORMAL: 547 case LL_NORMAL:
556 /* if we are loading an overlay, put the floors on the bottom */ 548 /* if we are loading an overlay, put the floors on the bottom */
557 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 549 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
582 { 574 {
583 for (j = 0; j < m->height; j++) 575 for (j = 0; j < m->height; j++)
584 { 576 {
585 unique = 0; 577 unique = 0;
586 /* check for unique items, or unique squares */ 578 /* check for unique items, or unique squares */
587 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 579 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
588 { 580 {
589 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) 581 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
590 unique = 1; 582 unique = 1;
591 583
592 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) 584 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
603 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 595 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
604 * and we only save the head of multi part objects - this is needed 596 * and we only save the head of multi part objects - this is needed
605 * in order to do map tiling properly. 597 * in order to do map tiling properly.
606 */ 598 */
607void 599void
608save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag) 600save_objects (maptile *m, object_freezer &fp, object_freezer &fp2, int flag)
609{ 601{
610 int i, j = 0, unique = 0; 602 int i, j = 0, unique = 0;
611 object *op; 603 object *op;
612 604
613 /* first pass - save one-part objects */ 605 /* first pass - save one-part objects */
614 for (i = 0; i < MAP_WIDTH (m); i++) 606 for (i = 0; i < m->width; i++)
615 for (j = 0; j < MAP_HEIGHT (m); j++) 607 for (j = 0; j < m->height; j++)
616 { 608 {
617 unique = 0; 609 unique = 0;
610
618 for (op = get_map_ob (m, i, j); op; op = op->above) 611 for (op = m->at (i, j).bot; op; op = op->above)
619 { 612 {
620 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 613 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
621 unique = 1; 614 unique = 1;
622 615
623 if (op->type == PLAYER) 616 if (!op->can_map_save ())
624 {
625 LOG (llevDebug, "Player on map that is being saved\n");
626 continue;
627 }
628
629 if (op->head || op->owner)
630 continue; 617 continue;
631 618
632 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 619 if (unique || op->flag [FLAG_UNIQUE])
633 save_object (fp2, op, 3); 620 save_object (fp2, op, 1);
634 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 621 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
635 save_object (fp, op, 3); 622 save_object (fp, op, 1);
636 623 }
637 } /* for this space */ 624 }
638 } /* for this j */
639} 625}
640 626
641maptile::maptile () 627maptile::maptile ()
642{ 628{
643 in_memory = MAP_SWAPPED; 629 in_memory = MAP_SWAPPED;
630
644 /* The maps used to pick up default x and y values from the 631 /* The maps used to pick up default x and y values from the
645 * map archetype. Mimic that behaviour. 632 * map archetype. Mimic that behaviour.
646 */ 633 */
647 MAP_WIDTH (this) = 16; 634 width = 16;
648 MAP_HEIGHT (this) = 16; 635 height = 16;
649 MAP_RESET_TIMEOUT (this) = 0; 636 reset_timeout = 0;
650 MAP_TIMEOUT (this) = 300; 637 timeout = 300;
651 MAP_ENTER_X (this) = 0; 638 enter_x = 0;
652 MAP_ENTER_Y (this) = 0; 639 enter_y = 0;
653 /*set part to -1 indicating conversion to weather map not yet done */ 640 /*set part to -1 indicating conversion to weather map not yet done */
654 MAP_WORLDPARTX (this) = -1; 641 worldpartx = -1;
655 MAP_WORLDPARTY (this) = -1; 642 worldparty = -1;
643}
644
645void
646maptile::link ()
647{
648 next = first_map;
649 first_map = this;
650}
651
652void
653maptile::unlink ()
654{
655 if (first_map == this)
656 first_map = next;
657 else
658 {
659 for_all_maps (m)
660 if (m->next = this)
661 {
662 m->next = next;
663 return;
664 }
665
666 LOG (llevError, "maptile::unlink() map not on list: %s\n", path);
667 }
656} 668}
657 669
658/* 670/*
659 * Allocates, initialises, and returns a pointer to a maptile. 671 * Allocates, initialises, and returns a pointer to a maptile.
660 * Modified to no longer take a path option which was not being 672 * Modified to no longer take a path option which was not being
661 * used anyways. MSW 2001-07-01 673 * used anyways. MSW 2001-07-01
662 */ 674 */
663maptile * 675maptile *
664get_linked_map (void) 676get_linked_map (void)
665{ 677{
666 maptile *mp, *map = new maptile; 678 maptile *map = new maptile;
667 679 map->link ();
668 for (mp = first_map; mp && mp->next; mp = mp->next);
669
670 if (mp == NULL)
671 first_map = map;
672 else
673 mp->next = map;
674
675 return map; 680 return map;
676} 681}
677 682
678/* 683/*
679 * Allocates the arrays contained in a maptile. 684 * Allocates the arrays contained in a maptile.
690 * that is their poor assumption. 695 * that is their poor assumption.
691 */ 696 */
692 if (spaces) 697 if (spaces)
693 { 698 {
694 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path); 699 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
695 free (spaces); 700 sfree (spaces, size ());
696 } 701 }
697 702
698 spaces = (MapSpace *) 703 spaces = salloc0<mapspace> (size ());
699 calloc (1, width * height * sizeof (MapSpace));
700
701 if (!spaces)
702 fatal (OUT_OF_MEMORY);
703} 704}
704 705
705/* Create and returns a map of the specific size. Used 706/* Create and returns a map of the specific size. Used
706 * in random map code and the editor. 707 * in random map code and the editor.
707 */ 708 */
708maptile * 709maptile *
709get_empty_map (int sizex, int sizey) 710get_empty_map (int sizex, int sizey)
710{ 711{
711 maptile *m = get_linked_map (); 712 maptile *m = get_linked_map ();
712 713
713 m->width = sizex; 714 m->width = sizex;
714 m->height = sizey; 715 m->height = sizey;
715 m->in_memory = MAP_SWAPPED; 716 m->in_memory = MAP_SWAPPED;
717
716 m->allocate (); 718 m->allocate ();
717 719
718 return m; 720 return m;
719} 721}
720 722
721/* Takes a string from a map definition and outputs a pointer to the array of shopitems 723/* Takes a string from a map definition and outputs a pointer to the array of shopitems
722 * corresponding to that string. Memory is allocated for this, it must be freed 724 * corresponding to that string. Memory is allocated for this, it must be freed
723 * at a later date. 725 * at a later date.
724 * Called by parse_map_headers below. 726 * Called by parse_map_headers below.
725 */ 727 */
726
727static shopitems * 728static shopitems *
728parse_shop_string (const char *input_string) 729parse_shop_string (const char *input_string)
729{ 730{
730 char *shop_string, *p, *q, *next_semicolon, *next_colon; 731 char *shop_string, *p, *q, *next_semicolon, *next_colon;
731 shopitems *items = NULL; 732 shopitems *items = NULL;
732 int i = 0, number_of_entries = 0; 733 int i = 0, number_of_entries = 0;
733 const typedata *current_type; 734 const typedata *current_type;
734 735
735 shop_string = strdup_local (input_string); 736 shop_string = strdup (input_string);
736 p = shop_string; 737 p = shop_string;
737 /* first we'll count the entries, we'll need that for allocating the array shortly */ 738 /* first we'll count the entries, we'll need that for allocating the array shortly */
738 while (p) 739 while (p)
739 { 740 {
740 p = strchr (p, ';'); 741 p = strchr (p, ';');
741 number_of_entries++; 742 number_of_entries++;
742 if (p) 743 if (p)
743 p++; 744 p++;
744 } 745 }
746
745 p = shop_string; 747 p = shop_string;
746 strip_endline (p); 748 strip_endline (p);
747 items = new shopitems[number_of_entries + 1]; 749 items = new shopitems[number_of_entries + 1];
748 for (i = 0; i < number_of_entries; i++) 750 for (i = 0; i < number_of_entries; i++)
749 { 751 {
750 if (!p) 752 if (!p)
751 { 753 {
752 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 754 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
753 break; 755 break;
754 } 756 }
757
755 next_semicolon = strchr (p, ';'); 758 next_semicolon = strchr (p, ';');
756 next_colon = strchr (p, ':'); 759 next_colon = strchr (p, ':');
757 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 760 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
758 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 761 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
759 items[i].strength = atoi (strchr (p, ':') + 1); 762 items[i].strength = atoi (strchr (p, ':') + 1);
786 * the next entry while we're at it, better print a warning 789 * the next entry while we're at it, better print a warning
787 */ 790 */
788 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 791 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
789 } 792 }
790 } 793 }
794
791 items[i].index = number_of_entries; 795 items[i].index = number_of_entries;
792 if (next_semicolon) 796 if (next_semicolon)
793 p = ++next_semicolon; 797 p = ++next_semicolon;
794 else 798 else
795 p = NULL; 799 p = NULL;
796 } 800 }
801
797 free (shop_string); 802 free (shop_string);
798 return items; 803 return items;
799} 804}
800 805
801/* opposite of parse string, this puts the string that was originally fed in to 806/* opposite of parse string, this puts the string that was originally fed in to
810 for (i = 0; i < m->shopitems[0].index; i++) 815 for (i = 0; i < m->shopitems[0].index; i++)
811 { 816 {
812 if (m->shopitems[i].typenum) 817 if (m->shopitems[i].typenum)
813 { 818 {
814 if (m->shopitems[i].strength) 819 if (m->shopitems[i].strength)
815 {
816 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 820 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
817 }
818 else 821 else
819 sprintf (tmp, "%s;", m->shopitems[i].name); 822 sprintf (tmp, "%s;", m->shopitems[i].name);
820 } 823 }
821 else 824 else
822 { 825 {
823 if (m->shopitems[i].strength) 826 if (m->shopitems[i].strength)
824 {
825 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 827 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
826 }
827 else 828 else
828 sprintf (tmp, "*"); 829 sprintf (tmp, "*");
829 } 830 }
831
830 strcat (output_string, tmp); 832 strcat (output_string, tmp);
831 } 833 }
832} 834}
833 835
834/* This loads the header information of the map. The header 836/* This loads the header information of the map. The header
926 * with nothing between). There is no reason in those cases to 928 * with nothing between). There is no reason in those cases to
927 * keep the empty message. Also, msgbuf contains garbage data 929 * keep the empty message. Also, msgbuf contains garbage data
928 * when msgpos is zero, so copying it results in crashes 930 * when msgpos is zero, so copying it results in crashes
929 */ 931 */
930 if (msgpos != 0) 932 if (msgpos != 0)
931 m->msg = strdup_local (msgbuf); 933 m->msg = strdup (msgbuf);
932 } 934 }
933 else if (!strcmp (key, "maplore")) 935 else if (!strcmp (key, "maplore"))
934 { 936 {
935 while (fgets (buf, HUGE_BUF, fp) != NULL) 937 while (fgets (buf, HUGE_BUF, fp) != NULL)
936 { 938 {
942 strcpy (maplorebuf + maplorepos, buf); 944 strcpy (maplorebuf + maplorepos, buf);
943 maplorepos += strlen (buf); 945 maplorepos += strlen (buf);
944 } 946 }
945 } 947 }
946 if (maplorepos != 0) 948 if (maplorepos != 0)
947 m->maplore = strdup_local (maplorebuf); 949 m->maplore = strdup (maplorebuf);
948 } 950 }
949 else if (!strcmp (key, "end")) 951 else if (!strcmp (key, "end"))
950 { 952 {
951 break; 953 break;
952 } 954 }
961 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); 963 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
962 } 964 }
963 else if (!strcmp (key, "name")) 965 else if (!strcmp (key, "name"))
964 { 966 {
965 *end = 0; 967 *end = 0;
966 m->name = strdup_local (value); 968 m->name = strdup (value);
967 } 969 }
968 /* first strcmp value on these are old names supported 970 /* first strcmp value on these are old names supported
969 * for compatibility reasons. The new values (second) are 971 * for compatibility reasons. The new values (second) are
970 * what really should be used. 972 * what really should be used.
971 */ 973 */
1009 else if (!strcmp (key, "shopmax")) 1011 else if (!strcmp (key, "shopmax"))
1010 m->shopmax = atol (value); 1012 m->shopmax = atol (value);
1011 else if (!strcmp (key, "shoprace")) 1013 else if (!strcmp (key, "shoprace"))
1012 { 1014 {
1013 *end = 0; 1015 *end = 0;
1014 m->shoprace = strdup_local (value); 1016 m->shoprace = strdup (value);
1015 } 1017 }
1016 else if (!strcmp (key, "outdoor")) 1018 else if (!strcmp (key, "outdoor"))
1017 m->outdoor = atoi (value); 1019 m->outdoor = atoi (value);
1018 else if (!strcmp (key, "temp")) 1020 else if (!strcmp (key, "temp"))
1019 m->temp = atoi (value); 1021 m->temp = atoi (value);
1069 } 1071 }
1070 1072
1071 if (editor) 1073 if (editor)
1072 { 1074 {
1073 /* Use the value as in the file. */ 1075 /* Use the value as in the file. */
1074 m->tile_path[tile - 1] = strdup_local (value); 1076 m->tile_path[tile - 1] = strdup (value);
1075 } 1077 }
1076 else if (path != NULL) 1078 else if (path != NULL)
1077 { 1079 {
1078 /* Use the normalized value. */ 1080 /* Use the normalized value. */
1079 m->tile_path[tile - 1] = strdup_local (path); 1081 m->tile_path[tile - 1] = strdup (path);
1080 } 1082 }
1081 } /* end if tile direction (in)valid */ 1083 } /* end if tile direction (in)valid */
1082 } 1084 }
1083 else 1085 else
1084 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); 1086 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1102 * MAP_BLOCK, in which case we block on this load. This happens in all 1104 * MAP_BLOCK, in which case we block on this load. This happens in all
1103 * cases, no matter if this flag is set or not. 1105 * cases, no matter if this flag is set or not.
1104 * MAP_STYLE: style map - don't add active objects, don't add to server 1106 * MAP_STYLE: style map - don't add active objects, don't add to server
1105 * managed map list. 1107 * managed map list.
1106 */ 1108 */
1107
1108maptile * 1109maptile *
1109load_original_map (const char *filename, int flags) 1110load_original_map (const char *filename, int flags)
1110{ 1111{
1111 maptile *m; 1112 maptile *m;
1112 char pathname[MAX_BUF]; 1113 char pathname[MAX_BUF];
1130 strcpy (m->path, filename); 1131 strcpy (m->path, filename);
1131 if (load_map_header (thawer, m)) 1132 if (load_map_header (thawer, m))
1132 { 1133 {
1133 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); 1134 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1134 delete_map (m); 1135 delete_map (m);
1135 return NULL; 1136 return 0;
1136 } 1137 }
1137 1138
1138 m->allocate (); 1139 m->allocate ();
1139 1140
1140 m->in_memory = MAP_LOADING; 1141 m->in_memory = MAP_LOADING;
1141 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); 1142 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1142 1143
1143 m->in_memory = MAP_IN_MEMORY; 1144 m->in_memory = MAP_IN_MEMORY;
1144 if (!MAP_DIFFICULTY (m)) 1145 if (!m->difficulty)
1145 MAP_DIFFICULTY (m) = calculate_difficulty (m); 1146 m->difficulty = calculate_difficulty (m);
1146 set_map_reset_time (m); 1147 set_map_reset_time (m);
1147 m->instantiate (); 1148 m->instantiate ();
1148 return (m); 1149 return (m);
1149} 1150}
1150 1151
1151/* 1152/*
1152 * Loads a map, which has been loaded earlier, from file. 1153 * Loads a map, which has been loaded earlier, from file.
1153 * Return the map object we load into (this can change from the passed 1154 * Return the map object we load into (this can change from the passed
1154 * option if we can't find the original map) 1155 * option if we can't find the original map)
1155 */ 1156 */
1156
1157static maptile * 1157static maptile *
1158load_temporary_map (maptile *m) 1158load_temporary_map (maptile *m)
1159{ 1159{
1160 char buf[MAX_BUF]; 1160 char buf[MAX_BUF];
1161 1161
1205/* 1205/*
1206 * Loads a map, which has been loaded earlier, from file. 1206 * Loads a map, which has been loaded earlier, from file.
1207 * Return the map object we load into (this can change from the passed 1207 * Return the map object we load into (this can change from the passed
1208 * option if we can't find the original map) 1208 * option if we can't find the original map)
1209 */ 1209 */
1210
1211maptile * 1210maptile *
1212load_overlay_map (const char *filename, maptile *m) 1211load_overlay_map (const char *filename, maptile *m)
1213{ 1212{
1214 char pathname[MAX_BUF]; 1213 char pathname[MAX_BUF];
1215 1214
1223 if (load_map_header (thawer, m)) 1222 if (load_map_header (thawer, m))
1224 { 1223 {
1225 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); 1224 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1226 delete_map (m); 1225 delete_map (m);
1227 m = load_original_map (m->path, 0); 1226 m = load_original_map (m->path, 0);
1228 return NULL; 1227 return 0;
1229 } 1228 }
1230 /*m->allocate ();*/ 1229 /*m->allocate ();*/
1231 1230
1232 m->in_memory = MAP_LOADING; 1231 m->in_memory = MAP_LOADING;
1233 load_objects (m, thawer, MAP_OVERLAY); 1232 load_objects (m, thawer, MAP_OVERLAY);
1245delete_unique_items (maptile *m) 1244delete_unique_items (maptile *m)
1246{ 1245{
1247 int i, j, unique; 1246 int i, j, unique;
1248 object *op, *next; 1247 object *op, *next;
1249 1248
1250 for (i = 0; i < MAP_WIDTH (m); i++) 1249 for (i = 0; i < m->width; i++)
1251 for (j = 0; j < MAP_HEIGHT (m); j++) 1250 for (j = 0; j < m->height; j++)
1252 { 1251 {
1253 unique = 0; 1252 unique = 0;
1254 1253
1255 for (op = get_map_ob (m, i, j); op; op = next) 1254 for (op = GET_MAP_OB (m, i, j); op; op = next)
1256 { 1255 {
1257 next = op->above; 1256 next = op->above;
1258 1257
1259 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1258 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1260 unique = 1; 1259 unique = 1;
1261 1260
1262 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 1261 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1263 { 1262 {
1264 clean_object (op); 1263 op->destroy_inv (false);
1265
1266 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1267 remove_button_link (op);
1268
1269 op->destroy (); 1264 op->destroy ();
1270 } 1265 }
1271 } 1266 }
1272 } 1267 }
1273} 1268}
1274 1269
1275
1276/* 1270/*
1277 * Loads unique objects from file(s) into the map which is in memory 1271 * Loads unique objects from file(s) into the map which is in memory
1278 * m is the map to load unique items into. 1272 * m is the map to load unique items into.
1279 */ 1273 */
1280static void 1274static void
1299 return; 1293 return;
1300 1294
1301 m->in_memory = MAP_LOADING; 1295 m->in_memory = MAP_LOADING;
1302 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1296 if (m->tmpname == NULL) /* if we have loaded unique items from */
1303 delete_unique_items (m); /* original map before, don't duplicate them */ 1297 delete_unique_items (m); /* original map before, don't duplicate them */
1298
1304 load_objects (m, thawer, 0); 1299 load_objects (m, thawer, 0);
1305 1300
1306 m->in_memory = MAP_IN_MEMORY; 1301 m->in_memory = MAP_IN_MEMORY;
1307} 1302}
1308
1309 1303
1310/* 1304/*
1311 * Saves a map to file. If flag is set, it is saved into the same 1305 * Saves a map to file. If flag is set, it is saved into the same
1312 * file it was (originally) loaded from. Otherwise a temporary 1306 * file it was (originally) loaded from. Otherwise a temporary
1313 * filename will be genarated, and the file will be stored there. 1307 * filename will be genarated, and the file will be stored there.
1314 * The temporary filename will be stored in the maptileure. 1308 * The temporary filename will be stored in the maptileure.
1315 * If the map is unique, we also save to the filename in the map 1309 * If the map is unique, we also save to the filename in the map
1316 * (this should have been updated when first loaded) 1310 * (this should have been updated when first loaded)
1317 */ 1311 */
1318
1319int 1312int
1320new_save_map (maptile *m, int flag) 1313new_save_map (maptile *m, int flag)
1321{ 1314{
1322 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; 1315 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1323 int i; 1316 int i;
1343 make_path_to_file (filename); 1336 make_path_to_file (filename);
1344 } 1337 }
1345 else 1338 else
1346 { 1339 {
1347 if (!m->tmpname) 1340 if (!m->tmpname)
1348 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1341 m->tmpname = tempnam (settings.tmpdir, NULL);
1349 1342
1350 strcpy (filename, m->tmpname); 1343 strcpy (filename, m->tmpname);
1351 } 1344 }
1352 1345
1353 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1346 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1455 freezer.save (filename); 1448 freezer.save (filename);
1456 1449
1457 return 0; 1450 return 0;
1458} 1451}
1459 1452
1460
1461/*
1462 * Remove and free all objects in the inventory of the given object.
1463 * object.c ?
1464 */
1465
1466void
1467clean_object (object *op)
1468{
1469 object *tmp, *next;
1470
1471 for (tmp = op->inv; tmp; tmp = next)
1472 {
1473 next = tmp->below;
1474
1475 clean_object (tmp);
1476 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1477 remove_button_link (tmp);
1478
1479 tmp->destroy ();
1480 }
1481}
1482
1483/* 1453/*
1484 * Remove and free all objects in the given map. 1454 * Remove and free all objects in the given map.
1485 */ 1455 */
1486
1487void 1456void
1488free_all_objects (maptile *m) 1457free_all_objects (maptile *m)
1489{ 1458{
1490 int i, j; 1459 if (!m->spaces)
1491 object *op; 1460 return;
1492 1461
1493 for (i = 0; i < MAP_WIDTH (m); i++) 1462 for (int i = 0; i < m->width; i++)
1494 for (j = 0; j < MAP_HEIGHT (m); j++) 1463 for (int j = 0; j < m->height; j++)
1495 { 1464 {
1496 object *previous_obj = NULL; 1465 mapspace &ms = m->at (i, j);
1497 1466
1498 while ((op = GET_MAP_OB (m, i, j)) != NULL) 1467 while (object *op = ms.bot)
1499 { 1468 {
1500 if (op == previous_obj)
1501 {
1502 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1503 break;
1504 }
1505
1506 previous_obj = op;
1507
1508 if (op->head != NULL) 1469 if (op->head)
1509 op = op->head; 1470 op = op->head;
1510 1471
1511 /* If the map isn't in memory, free_object will remove and 1472 op->destroy_inv (false);
1512 * free objects in op's inventory. So let it do the job.
1513 */
1514 if (m->in_memory == MAP_IN_MEMORY)
1515 clean_object (op);
1516
1517 op->destroy (); 1473 op->destroy ();
1518 } 1474 }
1519 } 1475 }
1520} 1476}
1521 1477
1522/* 1478/*
1523 * Frees everything allocated by the given maptileure. 1479 * Frees everything allocated by the given maptileure.
1524 * don't free tmpname - our caller is left to do that 1480 * don't free tmpname - our caller is left to do that
1525 */ 1481 */
1526
1527void 1482void
1528free_map (maptile *m, int flag) 1483free_map (maptile *m, int flag)
1529{ 1484{
1530 int i; 1485 if (!m->in_memory) //TODO: makes no sense to me?
1531
1532 if (!m->in_memory)
1533 {
1534 LOG (llevError, "Trying to free freed map.\n");
1535 return; 1486 return;
1536 } 1487
1488 m->in_memory = MAP_SAVING;
1489
1490 // TODO: use new/delete
1491
1537 if (flag && m->spaces) 1492 if (flag && m->spaces)
1538 free_all_objects (m); 1493 free_all_objects (m);
1539 if (m->name) 1494
1540 FREE_AND_CLEAR (m->name); 1495 sfree (m->spaces, m->size ()), m->spaces = 0;
1541 if (m->spaces) 1496
1542 FREE_AND_CLEAR (m->spaces); 1497 free (m->name), m->name = 0;
1543 if (m->msg) 1498 free (m->msg), m->msg = 0;
1544 FREE_AND_CLEAR (m->msg); 1499 free (m->maplore), m->maplore = 0;
1545 if (m->maplore) 1500 free (m->shoprace), m->shoprace = 0;
1546 FREE_AND_CLEAR (m->maplore); 1501 delete [] m->shopitems, m->shopitems = 0;
1547 if (m->shopitems) 1502
1548 delete[]m->shopitems;
1549 m->shopitems = 0;
1550 if (m->shoprace)
1551 FREE_AND_CLEAR (m->shoprace);
1552 if (m->buttons) 1503 if (m->buttons)
1553 free_objectlinkpt (m->buttons); 1504 free_objectlinkpt (m->buttons), m->buttons = 0;
1554 m->buttons = NULL; 1505
1555 for (i = 0; i < 4; i++) 1506 for (int i = 0; i < 4; i++)
1556 { 1507 free (m->tile_path[i]), m->tile_path[i] = 0;
1557 if (m->tile_path[i]) 1508
1558 FREE_AND_CLEAR (m->tile_path[i]);
1559 m->tile_map[i] = NULL;
1560 }
1561 m->in_memory = MAP_SWAPPED; 1509 m->in_memory = MAP_SWAPPED;
1562} 1510}
1563 1511
1564/* 1512maptile::~maptile ()
1565 * function: vanish maptile 1513{
1566 * m : pointer to maptile, if NULL no action 1514 assert (destroyed ());
1567 * this deletes all the data on the map (freeing pointers) 1515}
1568 * and then removes this map from the global linked list of maps. 1516
1517void
1518maptile::do_destroy ()
1519{
1520 attachable::do_destroy ();
1521
1522 unlink ();
1523
1524 free_map (this, 1);
1525 free (tmpname), tmpname = 0;
1526
1527 /* We need to look through all the maps and see if any maps
1528 * are pointing at this one for tiling information. Since
1529 * tiling can be asymetric, we just can not look to see which
1530 * maps this map tiles with and clears those.
1569 */ 1531 */
1532 //TODO: non-euclidean-tiling MUST GO
1533 for_all_maps (m)
1534 for (int i = 0; i < 4; i++)
1535 if (m->tile_map[i] == this)
1536 m->tile_map[i] = 0;
1537}
1570 1538
1539//TODO: must go
1571void 1540void
1572delete_map (maptile *m) 1541delete_map (maptile *m)
1573{ 1542{
1574 maptile *tmp, *last;
1575 int i;
1576
1577 if (!m) 1543 if (m)
1578 return; 1544 m->destroy ();
1579
1580 m->clear ();
1581
1582 if (m->in_memory == MAP_IN_MEMORY)
1583 {
1584 /* change to MAP_SAVING, even though we are not,
1585 * so that remove_ob doesn't do as much work.
1586 */
1587 m->in_memory = MAP_SAVING;
1588 free_map (m, 1);
1589 }
1590 /* move this out of free_map, since tmpname can still be needed if
1591 * the map is swapped out.
1592 */
1593 if (m->tmpname)
1594 {
1595 free (m->tmpname);
1596 m->tmpname = NULL;
1597 }
1598 last = NULL;
1599 /* We need to look through all the maps and see if any maps
1600 * are pointing at this one for tiling information. Since
1601 * tiling can be assymetric, we just can not look to see which
1602 * maps this map tiles with and clears those.
1603 */
1604 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1605 {
1606 if (tmp->next == m)
1607 last = tmp;
1608
1609 /* This should hopefully get unrolled on a decent compiler */
1610 for (i = 0; i < 4; i++)
1611 if (tmp->tile_map[i] == m)
1612 tmp->tile_map[i] = NULL;
1613 }
1614
1615 /* If last is null, then this should be the first map in the list */
1616 if (!last)
1617 {
1618 if (m == first_map)
1619 first_map = m->next;
1620 else
1621 /* m->path is a static char, so should hopefully still have
1622 * some useful data in it.
1623 */
1624 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1625 }
1626 else
1627 last->next = m->next;
1628
1629 delete m;
1630} 1545}
1631
1632
1633 1546
1634/* 1547/*
1635 * Makes sure the given map is loaded and swapped in. 1548 * Makes sure the given map is loaded and swapped in.
1636 * name is path name of the map. 1549 * name is path name of the map.
1637 * flags meaning: 1550 * flags meaning:
1640 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1553 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1641 * dont do any more name translation on it. 1554 * dont do any more name translation on it.
1642 * 1555 *
1643 * Returns a pointer to the given map. 1556 * Returns a pointer to the given map.
1644 */ 1557 */
1645
1646maptile * 1558maptile *
1647ready_map_name (const char *name, int flags) 1559ready_map_name (const char *name, int flags)
1648{ 1560{
1649 maptile *m;
1650
1651 if (!name) 1561 if (!name)
1652 return (NULL); 1562 return 0;
1653 1563
1654 /* Have we been at this level before? */ 1564 /* Have we been at this level before? */
1655 m = has_been_loaded (name); 1565 maptile *m = has_been_loaded (name);
1656 1566
1657 /* Map is good to go, so just return it */ 1567 /* Map is good to go, so just return it */
1658 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) 1568 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1659 {
1660 return m; 1569 return m;
1661 }
1662 1570
1663 /* unique maps always get loaded from their original location, and never 1571 /* unique maps always get loaded from their original location, and never
1664 * a temp location. Likewise, if map_flush is set, or we have never loaded 1572 * a temp location. Likewise, if map_flush is set, or we have never loaded
1665 * this map, load it now. I removed the reset checking from here - 1573 * this map, load it now. I removed the reset checking from here -
1666 * it seems the probability of a player trying to enter a map that should 1574 * it seems the probability of a player trying to enter a map that should
1668 * a bit cleaner (and players probably shouldn't rely on exact timing for 1576 * a bit cleaner (and players probably shouldn't rely on exact timing for
1669 * resets in any case - if they really care, they should use the 'maps command. 1577 * resets in any case - if they really care, they should use the 'maps command.
1670 */ 1578 */
1671 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) 1579 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1672 { 1580 {
1673
1674 /* first visit or time to reset */ 1581 /* first visit or time to reset */
1675 if (m) 1582 if (m)
1676 { 1583 {
1677 clean_tmp_map (m); /* Doesn't make much difference */ 1584 clean_tmp_map (m); /* Doesn't make much difference */
1678 delete_map (m); 1585 delete_map (m);
1682 if (flags & MAP_PLAYER_UNIQUE) 1589 if (flags & MAP_PLAYER_UNIQUE)
1683 LOG (llevDebug, "Trying to load map %s.\n", name); 1590 LOG (llevDebug, "Trying to load map %s.\n", name);
1684 else 1591 else
1685 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name)); 1592 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1686 1593
1687 //eval_pv ("$x = Event::time", 1);//D
1688 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE)))) 1594 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1689 return (NULL); 1595 return (NULL);
1690 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1691 1596
1692 fix_auto_apply (m); /* Chests which open as default */ 1597 fix_auto_apply (m); /* Chests which open as default */
1693 1598
1694 /* If a player unique map, no extra unique object file to load. 1599 /* If a player unique map, no extra unique object file to load.
1695 * if from the editor, likewise. 1600 * if from the editor, likewise.
1765 int x, y, i; 1670 int x, y, i;
1766 long monster_cnt = 0; 1671 long monster_cnt = 0;
1767 double avgexp = 0; 1672 double avgexp = 0;
1768 sint64 total_exp = 0; 1673 sint64 total_exp = 0;
1769 1674
1770 if (MAP_DIFFICULTY (m)) 1675 if (m->difficulty)
1771 { 1676 {
1772 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1677 LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty);
1773 return MAP_DIFFICULTY (m); 1678 return m->difficulty;
1774 } 1679 }
1775 1680
1776 for (x = 0; x < MAP_WIDTH (m); x++) 1681 for (x = 0; x < m->width; x++)
1777 for (y = 0; y < MAP_HEIGHT (m); y++) 1682 for (y = 0; y < m->height; y++)
1778 for (op = get_map_ob (m, x, y); op != NULL; op = op->above) 1683 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1779 { 1684 {
1780 if (QUERY_FLAG (op, FLAG_MONSTER)) 1685 if (QUERY_FLAG (op, FLAG_MONSTER))
1781 { 1686 {
1782 total_exp += op->stats.exp; 1687 total_exp += op->stats.exp;
1783 monster_cnt++; 1688 monster_cnt++;
1831 if (first_map->in_memory == MAP_SAVING) 1736 if (first_map->in_memory == MAP_SAVING)
1832 first_map->in_memory = MAP_IN_MEMORY; 1737 first_map->in_memory = MAP_IN_MEMORY;
1833 delete_map (first_map); 1738 delete_map (first_map);
1834 real_maps++; 1739 real_maps++;
1835 } 1740 }
1741
1836 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps); 1742 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1837} 1743}
1838 1744
1839/* change_map_light() - used to change map light level (darkness) 1745/* change_map_light() - used to change map light level (darkness)
1840 * up or down. Returns true if successful. It should now be 1746 * up or down. Returns true if successful. It should now be
1876 /* All clients need to get re-updated for the change */ 1782 /* All clients need to get re-updated for the change */
1877 update_all_map_los (m); 1783 update_all_map_los (m);
1878 return 1; 1784 return 1;
1879} 1785}
1880 1786
1881
1882/* 1787/*
1883 * This function updates various attributes about a specific space 1788 * This function updates various attributes about a specific space
1884 * on the map (what it looks like, whether it blocks magic, 1789 * on the map (what it looks like, whether it blocks magic,
1885 * has a living creatures, prevents people from passing 1790 * has a living creatures, prevents people from passing
1886 * through, etc) 1791 * through, etc)
1887 */ 1792 */
1888void 1793void
1889update_position (maptile *m, int x, int y) 1794mapspace::update_ ()
1890{ 1795{
1891 object *tmp, *last = NULL; 1796 object *tmp, *last = 0;
1892 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1797 uint8 flags = 0, light = 0, anywhere = 0;
1893 New_Face *top, *floor, *middle; 1798 New_Face *top, *floor, *middle;
1894 object *top_obj, *floor_obj, *middle_obj; 1799 object *top_obj, *floor_obj, *middle_obj;
1895 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1800 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1896 1801
1897 oldflags = GET_MAP_FLAGS (m, x, y);
1898 if (!(oldflags & P_NEED_UPDATE))
1899 {
1900 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1901 return;
1902 }
1903
1904 middle = blank_face; 1802 middle = blank_face;
1905 top = blank_face; 1803 top = blank_face;
1906 floor = blank_face; 1804 floor = blank_face;
1907 1805
1908 middle_obj = NULL; 1806 middle_obj = 0;
1909 top_obj = NULL; 1807 top_obj = 0;
1910 floor_obj = NULL; 1808 floor_obj = 0;
1911 1809
1912 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1810 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1913 { 1811 {
1914
1915 /* This could be made additive I guess (two lights better than 1812 /* This could be made additive I guess (two lights better than
1916 * one). But if so, it shouldn't be a simple additive - 2 1813 * one). But if so, it shouldn't be a simple additive - 2
1917 * light bulbs do not illuminate twice as far as once since 1814 * light bulbs do not illuminate twice as far as once since
1918 * it is a disapation factor that is squared (or is it cubed?) 1815 * it is a dissapation factor that is cubed.
1919 */ 1816 */
1920 if (tmp->glow_radius > light) 1817 if (tmp->glow_radius > light)
1921 light = tmp->glow_radius; 1818 light = tmp->glow_radius;
1922 1819
1923 /* This call is needed in order to update objects the player 1820 /* This call is needed in order to update objects the player
1961 { 1858 {
1962 middle = tmp->face; 1859 middle = tmp->face;
1963 middle_obj = tmp; 1860 middle_obj = tmp;
1964 } 1861 }
1965 } 1862 }
1863
1966 if (tmp == tmp->above) 1864 if (tmp == tmp->above)
1967 { 1865 {
1968 LOG (llevError, "Error in structure of map\n"); 1866 LOG (llevError, "Error in structure of map\n");
1969 exit (-1); 1867 exit (-1);
1970 } 1868 }
1971 1869
1972 move_slow |= tmp->move_slow; 1870 move_slow |= tmp->move_slow;
1973 move_block |= tmp->move_block; 1871 move_block |= tmp->move_block;
1974 move_on |= tmp->move_on; 1872 move_on |= tmp->move_on;
1975 move_off |= tmp->move_off; 1873 move_off |= tmp->move_off;
1976 move_allow |= tmp->move_allow; 1874 move_allow |= tmp->move_allow;
1977 1875
1978 if (QUERY_FLAG (tmp, FLAG_ALIVE))
1979 flags |= P_IS_ALIVE;
1980 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
1981 flags |= P_NO_MAGIC;
1982 if (QUERY_FLAG (tmp, FLAG_DAMNED))
1983 flags |= P_NO_CLERIC;
1984 if (tmp->type == SAFE_GROUND)
1985 flags |= P_SAFE;
1986
1987 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1876 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
1988 flags |= P_BLOCKSVIEW; 1877 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
1989 } /* for stack of objects */ 1878 if (tmp->type == PLAYER) flags |= P_PLAYER;
1990 1879 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1991 /* we don't want to rely on this function to have accurate flags, but 1880 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
1992 * since we're already doing the work, we calculate them here. 1881 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
1993 * if they don't match, logic is broken someplace.
1994 */
1995 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
1996 { 1882 }
1997 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1883
1998 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1884 this->light = light;
1999 } 1885 this->flags_ = flags;
2000 SET_MAP_FLAGS (m, x, y, flags); 1886 this->move_block = move_block & ~move_allow;
2001 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1887 this->move_on = move_on;
2002 SET_MAP_MOVE_ON (m, x, y, move_on); 1888 this->move_off = move_off;
2003 SET_MAP_MOVE_OFF (m, x, y, move_off); 1889 this->move_slow = move_slow;
2004 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
2005 1890
2006 /* At this point, we have a floor face (if there is a floor), 1891 /* At this point, we have a floor face (if there is a floor),
2007 * and the floor is set - we are not going to touch it at 1892 * and the floor is set - we are not going to touch it at
2008 * this point. 1893 * this point.
2009 * middle contains the highest visibility face. 1894 * middle contains the highest visibility face.
2063 break; 1948 break;
2064 } 1949 }
2065 } 1950 }
2066 } 1951 }
2067 } 1952 }
1953
2068 if (middle == floor) 1954 if (middle == floor)
2069 middle = blank_face; 1955 middle = blank_face;
1956
2070 if (top == middle) 1957 if (top == middle)
2071 middle = blank_face; 1958 middle = blank_face;
2072 SET_MAP_FACE (m, x, y, top, 0);
2073 if (top != blank_face)
2074 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2075 else
2076 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2077 SET_MAP_FACE (m, x, y, middle, 1);
2078 if (middle != blank_face)
2079 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2080 else
2081 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2082 SET_MAP_FACE (m, x, y, floor, 2);
2083 if (floor != blank_face)
2084 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2085 else
2086 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2087 SET_MAP_LIGHT (m, x, y, light);
2088}
2089 1959
1960 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1961 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1962 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1963}
2090 1964
2091void 1965void
2092set_map_reset_time (maptile *map) 1966set_map_reset_time (maptile *map)
2093{ 1967{
2094 int timeout; 1968 int timeout = map->reset_timeout;
2095 1969
2096 timeout = MAP_RESET_TIMEOUT (map);
2097 if (timeout <= 0) 1970 if (timeout <= 0)
2098 timeout = MAP_DEFAULTRESET; 1971 timeout = MAP_DEFAULTRESET;
2099 if (timeout >= MAP_MAXRESET) 1972 if (timeout >= MAP_MAXRESET)
2100 timeout = MAP_MAXRESET; 1973 timeout = MAP_MAXRESET;
2101 MAP_WHEN_RESET (map) = seconds () + timeout; 1974
1975 map->reset_time = time (0) + timeout;
2102} 1976}
2103 1977
2104/* this updates the orig_map->tile_map[tile_num] value after loading 1978/* this updates the orig_map->tile_map[tile_num] value after loading
2105 * the map. It also takes care of linking back the freshly loaded 1979 * the map. It also takes care of linking back the freshly loaded
2106 * maps tile_map values if it tiles back to this one. It returns 1980 * maps tile_map values if it tiles back to this one. It returns
2134 * 2008 *
2135 */ 2009 */
2136int 2010int
2137out_of_map (maptile *m, int x, int y) 2011out_of_map (maptile *m, int x, int y)
2138{ 2012{
2139
2140 /* If we get passed a null map, this is obviously the 2013 /* If we get passed a null map, this is obviously the
2141 * case. This generally shouldn't happen, but if the 2014 * case. This generally shouldn't happen, but if the
2142 * map loads fail below, it could happen. 2015 * map loads fail below, it could happen.
2143 */ 2016 */
2144 if (!m) 2017 if (!m)
2146 2019
2147 if (x < 0) 2020 if (x < 0)
2148 { 2021 {
2149 if (!m->tile_path[3]) 2022 if (!m->tile_path[3])
2150 return 1; 2023 return 1;
2024
2151 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2025 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2152 {
2153 load_and_link_tiled_map (m, 3); 2026 load_and_link_tiled_map (m, 3);
2154 } 2027
2155 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 2028 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y));
2156 } 2029 }
2157 if (x >= MAP_WIDTH (m)) 2030
2031 if (x >= m->width)
2158 { 2032 {
2159 if (!m->tile_path[1]) 2033 if (!m->tile_path[1])
2160 return 1; 2034 return 1;
2035
2161 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2036 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2162 {
2163 load_and_link_tiled_map (m, 1); 2037 load_and_link_tiled_map (m, 1);
2164 } 2038
2165 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 2039 return (out_of_map (m->tile_map[1], x - m->width, y));
2166 } 2040 }
2041
2167 if (y < 0) 2042 if (y < 0)
2168 { 2043 {
2169 if (!m->tile_path[0]) 2044 if (!m->tile_path[0])
2170 return 1; 2045 return 1;
2046
2171 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2047 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2172 {
2173 load_and_link_tiled_map (m, 0); 2048 load_and_link_tiled_map (m, 0);
2174 } 2049
2175 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 2050 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height));
2176 } 2051 }
2177 if (y >= MAP_HEIGHT (m)) 2052
2053 if (y >= m->height)
2178 { 2054 {
2179 if (!m->tile_path[2]) 2055 if (!m->tile_path[2])
2180 return 1; 2056 return 1;
2057
2181 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2058 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2182 {
2183 load_and_link_tiled_map (m, 2); 2059 load_and_link_tiled_map (m, 2);
2184 } 2060
2185 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 2061 return (out_of_map (m->tile_map[2], x, y - m->height));
2186 } 2062 }
2187 2063
2188 /* Simple case - coordinates are within this local 2064 /* Simple case - coordinates are within this local
2189 * map. 2065 * map.
2190 */ 2066 */
2204{ 2080{
2205 2081
2206 if (*x < 0) 2082 if (*x < 0)
2207 { 2083 {
2208 if (!m->tile_path[3]) 2084 if (!m->tile_path[3])
2209 return NULL; 2085 return 0;
2210 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2086 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2211 load_and_link_tiled_map (m, 3); 2087 load_and_link_tiled_map (m, 3);
2212 2088
2213 *x += MAP_WIDTH (m->tile_map[3]); 2089 *x += m->tile_map[3]->width;
2214 return (get_map_from_coord (m->tile_map[3], x, y)); 2090 return (get_map_from_coord (m->tile_map[3], x, y));
2215 } 2091 }
2216 if (*x >= MAP_WIDTH (m)) 2092
2093 if (*x >= m->width)
2217 { 2094 {
2218 if (!m->tile_path[1]) 2095 if (!m->tile_path[1])
2219 return NULL; 2096 return 0;
2097
2220 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2098 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2221 load_and_link_tiled_map (m, 1); 2099 load_and_link_tiled_map (m, 1);
2222 2100
2223 *x -= MAP_WIDTH (m); 2101 *x -= m->width;
2224 return (get_map_from_coord (m->tile_map[1], x, y)); 2102 return (get_map_from_coord (m->tile_map[1], x, y));
2225 } 2103 }
2104
2226 if (*y < 0) 2105 if (*y < 0)
2227 { 2106 {
2228 if (!m->tile_path[0]) 2107 if (!m->tile_path[0])
2229 return NULL; 2108 return 0;
2109
2230 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2110 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2231 load_and_link_tiled_map (m, 0); 2111 load_and_link_tiled_map (m, 0);
2232 2112
2233 *y += MAP_HEIGHT (m->tile_map[0]); 2113 *y += m->tile_map[0]->height;
2234 return (get_map_from_coord (m->tile_map[0], x, y)); 2114 return (get_map_from_coord (m->tile_map[0], x, y));
2235 } 2115 }
2236 if (*y >= MAP_HEIGHT (m)) 2116
2117 if (*y >= m->height)
2237 { 2118 {
2238 if (!m->tile_path[2]) 2119 if (!m->tile_path[2])
2239 return NULL; 2120 return 0;
2121
2240 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2122 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2241 load_and_link_tiled_map (m, 2); 2123 load_and_link_tiled_map (m, 2);
2242 2124
2243 *y -= MAP_HEIGHT (m); 2125 *y -= m->height;
2244 return (get_map_from_coord (m->tile_map[2], x, y)); 2126 return (get_map_from_coord (m->tile_map[2], x, y));
2245 } 2127 }
2246 2128
2247 /* Simple case - coordinates are within this local 2129 /* Simple case - coordinates are within this local
2248 * map. 2130 * map.
2268 2150
2269 } 2151 }
2270 else if (map1->tile_map[0] == map2) 2152 else if (map1->tile_map[0] == map2)
2271 { /* up */ 2153 { /* up */
2272 *dx = 0; 2154 *dx = 0;
2273 *dy = -MAP_HEIGHT (map2); 2155 *dy = -map2->height;
2274 } 2156 }
2275 else if (map1->tile_map[1] == map2) 2157 else if (map1->tile_map[1] == map2)
2276 { /* right */ 2158 { /* right */
2277 *dx = MAP_WIDTH (map1); 2159 *dx = map1->width;
2278 *dy = 0; 2160 *dy = 0;
2279 } 2161 }
2280 else if (map1->tile_map[2] == map2) 2162 else if (map1->tile_map[2] == map2)
2281 { /* down */ 2163 { /* down */
2282 *dx = 0; 2164 *dx = 0;
2283 *dy = MAP_HEIGHT (map1); 2165 *dy = map1->height;
2284 } 2166 }
2285 else if (map1->tile_map[3] == map2) 2167 else if (map1->tile_map[3] == map2)
2286 { /* left */ 2168 { /* left */
2287 *dx = -MAP_WIDTH (map2); 2169 *dx = -map2->width;
2288 *dy = 0; 2170 *dy = 0;
2289 2171
2290 } 2172 }
2291 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 2173 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2292 { /* up right */ 2174 { /* up right */
2293 *dx = MAP_WIDTH (map1->tile_map[0]); 2175 *dx = map1->tile_map[0]->width;
2294 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2176 *dy = -map1->tile_map[0]->height;
2295 } 2177 }
2296 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 2178 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2297 { /* up left */ 2179 { /* up left */
2298 *dx = -MAP_WIDTH (map2); 2180 *dx = -map2->width;
2299 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2181 *dy = -map1->tile_map[0]->height;
2300 } 2182 }
2301 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 2183 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2302 { /* right up */ 2184 { /* right up */
2303 *dx = MAP_WIDTH (map1); 2185 *dx = map1->width;
2304 *dy = -MAP_HEIGHT (map2); 2186 *dy = -map2->height;
2305 } 2187 }
2306 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 2188 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2307 { /* right down */ 2189 { /* right down */
2308 *dx = MAP_WIDTH (map1); 2190 *dx = map1->width;
2309 *dy = MAP_HEIGHT (map1->tile_map[1]); 2191 *dy = map1->tile_map[1]->height;
2310 } 2192 }
2311 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 2193 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2312 { /* down right */ 2194 { /* down right */
2313 *dx = MAP_WIDTH (map1->tile_map[2]); 2195 *dx = map1->tile_map[2]->width;
2314 *dy = MAP_HEIGHT (map1); 2196 *dy = map1->height;
2315 } 2197 }
2316 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 2198 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2317 { /* down left */ 2199 { /* down left */
2318 *dx = -MAP_WIDTH (map2); 2200 *dx = -map2->width;
2319 *dy = MAP_HEIGHT (map1); 2201 *dy = map1->height;
2320 } 2202 }
2321 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 2203 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2322 { /* left up */ 2204 { /* left up */
2323 *dx = -MAP_WIDTH (map1->tile_map[3]); 2205 *dx = -map1->tile_map[3]->width;
2324 *dy = -MAP_HEIGHT (map2); 2206 *dy = -map2->height;
2325 } 2207 }
2326 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 2208 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2327 { /* left down */ 2209 { /* left down */
2328 *dx = -MAP_WIDTH (map1->tile_map[3]); 2210 *dx = -map1->tile_map[3]->width;
2329 *dy = MAP_HEIGHT (map1->tile_map[3]); 2211 *dy = map1->tile_map[3]->height;
2330 2212
2331 } 2213 }
2332 else 2214 else
2333 { /* not "adjacent" enough */ 2215 { /* not "adjacent" enough */
2334 return 0; 2216 return 0;
2459{ 2341{
2460 int dx, dy; 2342 int dx, dy;
2461 2343
2462 return adjacent_map (op1->map, op2->map, &dx, &dy); 2344 return adjacent_map (op1->map, op2->map, &dx, &dy);
2463} 2345}
2346
2347object *
2348maptile::insert (object *op, int x, int y, object *originator, int flags)
2349{
2350 if (!op->flag [FLAG_REMOVED])
2351 op->remove ();
2352
2353 return insert_ob_in_map_at (op, this, originator, flags, x, y);
2354}
2355

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