… | |
… | |
90 | |
90 | |
91 | /* If space is currently not blocked by anything, no need to |
91 | /* If space is currently not blocked by anything, no need to |
92 | * go further. Not true for players - all sorts of special |
92 | * go further. Not true for players - all sorts of special |
93 | * things we need to do for players. |
93 | * things we need to do for players. |
94 | */ |
94 | */ |
95 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
95 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && blocked == 0) |
96 | return 0; |
96 | return 0; |
97 | |
97 | |
98 | /* if there isn't anything alive on this space, and this space isn't |
98 | /* if there isn't anything alive on this space, and this space isn't |
99 | * otherwise blocked, we can return now. Only if there is a living |
99 | * otherwise blocked, we can return now. Only if there is a living |
100 | * creature do we need to investigate if it is part of this creature |
100 | * creature do we need to investigate if it is part of this creature |