1 | |
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2 | /* |
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3 | * static char *rcsid_map_c = |
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4 | * "$Id: map.C,v 1.29 2006/09/10 16:00:23 root Exp $"; |
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5 | */ |
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6 | |
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7 | /* |
1 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
9 | |
3 | |
10 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
22 | |
16 | |
23 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 | |
20 | |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
28 | */ |
22 | */ |
29 | |
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30 | |
23 | |
31 | #include <global.h> |
24 | #include <global.h> |
32 | #include <funcpoint.h> |
25 | #include <funcpoint.h> |
33 | |
26 | |
34 | #include <loader.h> |
27 | #include <loader.h> |
35 | #ifndef WIN32 /* ---win32 exclude header */ |
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36 | # include <unistd.h> |
28 | #include <unistd.h> |
37 | #endif /* win32 */ |
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38 | |
29 | |
39 | #include "path.h" |
30 | #include "path.h" |
40 | |
31 | |
41 | |
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42 | extern int nrofallocobjects, nroffreeobjects; |
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43 | |
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44 | /* |
32 | /* |
45 | * Returns the mapstruct which has a name matching the given argument. |
33 | * Returns the maptile which has a name matching the given argument. |
46 | * return NULL if no match is found. |
34 | * return NULL if no match is found. |
47 | */ |
35 | */ |
48 | |
36 | maptile * |
49 | mapstruct * |
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50 | has_been_loaded (const char *name) |
37 | has_been_loaded (const char *name) |
51 | { |
38 | { |
52 | mapstruct *map; |
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53 | |
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54 | if (!name || !*name) |
39 | if (!name || !*name) |
55 | return 0; |
40 | return 0; |
56 | for (map = first_map; map; map = map->next) |
41 | |
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42 | for_all_maps (map) |
57 | if (!strcmp (name, map->path)) |
43 | if (!strcmp (name, map->path)) |
58 | break; |
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59 | return (map); |
44 | return map; |
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45 | |
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46 | return 0; |
60 | } |
47 | } |
61 | |
48 | |
62 | /* |
49 | /* |
63 | * This makes a path absolute outside the world of Crossfire. |
50 | * This makes a path absolute outside the world of Crossfire. |
64 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
51 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
… | |
… | |
165 | int |
152 | int |
166 | check_path (const char *name, int prepend_dir) |
153 | check_path (const char *name, int prepend_dir) |
167 | { |
154 | { |
168 | char buf[MAX_BUF]; |
155 | char buf[MAX_BUF]; |
169 | |
156 | |
170 | #ifndef WIN32 |
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171 | char *endbuf; |
157 | char *endbuf; |
172 | struct stat statbuf; |
158 | struct stat statbuf; |
173 | int mode = 0; |
159 | int mode = 0; |
174 | #endif |
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175 | |
160 | |
176 | if (prepend_dir) |
161 | if (prepend_dir) |
177 | strcpy (buf, create_pathname (name)); |
162 | strcpy (buf, create_pathname (name)); |
178 | else |
163 | else |
179 | strcpy (buf, name); |
164 | strcpy (buf, name); |
180 | #ifdef WIN32 /* ***win32: check this sucker in windows style. */ |
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181 | return (_access (buf, 0)); |
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182 | #else |
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183 | |
165 | |
184 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
166 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
185 | * this method should be equivalant and is clearer. |
167 | * this method should be equivalant and is clearer. |
186 | * Can not use strcat because we need to cycle through |
168 | * Can not use strcat because we need to cycle through |
187 | * all the names. |
169 | * all the names. |
… | |
… | |
200 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
182 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
201 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
183 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
202 | mode |= 2; |
184 | mode |= 2; |
203 | |
185 | |
204 | return (mode); |
186 | return (mode); |
205 | #endif |
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206 | } |
187 | } |
207 | |
188 | |
208 | /* |
189 | /* |
209 | * Prints out debug-information about a map. |
190 | * Prints out debug-information about a map. |
210 | * Dumping these at llevError doesn't seem right, but is |
191 | * Dumping these at llevError doesn't seem right, but is |
211 | * necessary to make sure the information is in fact logged. |
192 | * necessary to make sure the information is in fact logged. |
212 | */ |
193 | */ |
213 | |
194 | |
214 | void |
195 | void |
215 | dump_map (const mapstruct *m) |
196 | dump_map (const maptile *m) |
216 | { |
197 | { |
217 | LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); |
198 | LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); |
218 | LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); |
199 | LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y); |
219 | |
200 | |
220 | if (m->msg != NULL) |
201 | if (m->msg != NULL) |
221 | LOG (llevError, "Message:\n%s", m->msg); |
202 | LOG (llevError, "Message:\n%s", m->msg); |
222 | |
203 | |
223 | if (m->maplore != NULL) |
204 | if (m->maplore != NULL) |
… | |
… | |
237 | */ |
218 | */ |
238 | |
219 | |
239 | void |
220 | void |
240 | dump_all_maps (void) |
221 | dump_all_maps (void) |
241 | { |
222 | { |
242 | mapstruct *m; |
223 | for_all_maps (m) |
243 | |
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244 | for (m = first_map; m != NULL; m = m->next) |
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245 | { |
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246 | dump_map (m); |
224 | dump_map (m); |
247 | } |
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248 | } |
225 | } |
249 | |
226 | |
250 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
227 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
251 | * one function that just returns a P_.. value (see map.h) |
228 | * one function that just returns a P_.. value (see map.h) |
252 | * it will also do map translation for tiled maps, returning |
229 | * it will also do map translation for tiled maps, returning |
… | |
… | |
256 | * is needed. The case of not passing values is if we're just |
233 | * is needed. The case of not passing values is if we're just |
257 | * checking for the existence of something on those spaces, but |
234 | * checking for the existence of something on those spaces, but |
258 | * don't expect to insert/remove anything from those spaces. |
235 | * don't expect to insert/remove anything from those spaces. |
259 | */ |
236 | */ |
260 | int |
237 | int |
261 | get_map_flags (mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) |
238 | get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) |
262 | { |
239 | { |
263 | sint16 newx, newy; |
240 | sint16 newx, newy; |
264 | int retval = 0; |
241 | int retval = 0; |
265 | mapstruct *mp; |
242 | maptile *mp; |
266 | |
243 | |
267 | if (out_of_map (oldmap, x, y)) |
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268 | return P_OUT_OF_MAP; |
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269 | newx = x; |
244 | newx = x; |
270 | newy = y; |
245 | newy = y; |
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246 | |
271 | mp = get_map_from_coord (oldmap, &newx, &newy); |
247 | mp = get_map_from_coord (oldmap, &newx, &newy); |
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248 | |
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249 | if (!mp) |
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250 | return P_OUT_OF_MAP; |
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251 | |
272 | if (mp != oldmap) |
252 | if (mp != oldmap) |
273 | retval |= P_NEW_MAP; |
253 | retval |= P_NEW_MAP; |
274 | if (newmap) |
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275 | *newmap = mp; |
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276 | if (nx) |
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277 | *nx = newx; |
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278 | if (ny) |
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279 | *ny = newy; |
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280 | |
254 | |
281 | retval |= mp->spaces[newx + mp->width * newy].flags; |
255 | if (newmap) *newmap = mp; |
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256 | if (nx) *nx = newx; |
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257 | if (ny) *ny = newy; |
282 | |
258 | |
283 | return retval; |
259 | return retval | mp->at (newx, newy).flags (); |
284 | } |
260 | } |
285 | |
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286 | |
261 | |
287 | /* |
262 | /* |
288 | * Returns true if the given coordinate is blocked except by the |
263 | * Returns true if the given coordinate is blocked except by the |
289 | * object passed is not blocking. This is used with |
264 | * object passed is not blocking. This is used with |
290 | * multipart monsters - if we want to see if a 2x2 monster |
265 | * multipart monsters - if we want to see if a 2x2 monster |
… | |
… | |
294 | * monster. |
269 | * monster. |
295 | * m, x, y are the target map/coordinates - needed for map tiling. |
270 | * m, x, y are the target map/coordinates - needed for map tiling. |
296 | * the coordinates & map passed in should have been updated for tiling |
271 | * the coordinates & map passed in should have been updated for tiling |
297 | * by the caller. |
272 | * by the caller. |
298 | */ |
273 | */ |
299 | |
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300 | int |
274 | int |
301 | blocked_link (object *ob, mapstruct *m, int sx, int sy) |
275 | blocked_link (object *ob, maptile *m, int sx, int sy) |
302 | { |
276 | { |
303 | object *tmp; |
277 | object *tmp; |
304 | int mflags, blocked; |
278 | int mflags, blocked; |
305 | |
279 | |
306 | /* Make sure the coordinates are valid - they should be, as caller should |
280 | /* Make sure the coordinates are valid - they should be, as caller should |
… | |
… | |
313 | } |
287 | } |
314 | |
288 | |
315 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
289 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
316 | * directly. |
290 | * directly. |
317 | */ |
291 | */ |
318 | mflags = m->spaces[sx + m->width * sy].flags; |
292 | mflags = m->at (sx, sy).flags (); |
319 | |
293 | |
320 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
294 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
321 | |
295 | |
322 | /* If space is currently not blocked by anything, no need to |
296 | /* If space is currently not blocked by anything, no need to |
323 | * go further. Not true for players - all sorts of special |
297 | * go further. Not true for players - all sorts of special |
… | |
… | |
342 | /* We basically go through the stack of objects, and if there is |
316 | /* We basically go through the stack of objects, and if there is |
343 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
317 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
344 | * true. If we get through the entire stack, that must mean |
318 | * true. If we get through the entire stack, that must mean |
345 | * ob is blocking it, so return 0. |
319 | * ob is blocking it, so return 0. |
346 | */ |
320 | */ |
347 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) |
321 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
348 | { |
322 | { |
349 | |
323 | |
350 | /* This must be before the checks below. Code for inventory checkers. */ |
324 | /* This must be before the checks below. Code for inventory checkers. */ |
351 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
325 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
352 | { |
326 | { |
… | |
… | |
416 | * |
390 | * |
417 | * Note this used to be arch_blocked, but with new movement |
391 | * Note this used to be arch_blocked, but with new movement |
418 | * code, we need to have actual object to check its move_type |
392 | * code, we need to have actual object to check its move_type |
419 | * against the move_block values. |
393 | * against the move_block values. |
420 | */ |
394 | */ |
421 | |
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422 | int |
395 | int |
423 | ob_blocked (const object *ob, mapstruct *m, sint16 x, sint16 y) |
396 | ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) |
424 | { |
397 | { |
425 | archetype *tmp; |
398 | archetype *tmp; |
426 | int flag; |
399 | int flag; |
427 | mapstruct *m1; |
400 | maptile *m1; |
428 | sint16 sx, sy; |
401 | sint16 sx, sy; |
429 | |
402 | |
430 | if (ob == NULL) |
403 | if (ob == NULL) |
431 | { |
404 | { |
432 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
405 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
433 | if (flag & P_OUT_OF_MAP) |
406 | if (flag & P_OUT_OF_MAP) |
434 | return P_OUT_OF_MAP; |
407 | return P_OUT_OF_MAP; |
435 | |
408 | |
436 | /* don't have object, so don't know what types would block */ |
409 | /* don't have object, so don't know what types would block */ |
437 | return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); |
410 | return m1->at (sx, sy).move_block; |
438 | } |
411 | } |
439 | |
412 | |
440 | for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) |
413 | for (tmp = ob->arch; tmp; tmp = tmp->more) |
441 | { |
414 | { |
442 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
415 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
443 | |
416 | |
444 | if (flag & P_OUT_OF_MAP) |
417 | if (flag & P_OUT_OF_MAP) |
445 | return P_OUT_OF_MAP; |
418 | return P_OUT_OF_MAP; |
446 | if (flag & P_IS_ALIVE) |
419 | if (flag & P_IS_ALIVE) |
447 | return P_IS_ALIVE; |
420 | return P_IS_ALIVE; |
448 | |
421 | |
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422 | mapspace &ms = m1->at (sx, sy); |
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423 | |
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424 | |
449 | /* find_first_free_spot() calls this function. However, often |
425 | /* find_first_free_spot() calls this function. However, often |
450 | * ob doesn't have any move type (when used to place exits) |
426 | * ob doesn't have any move type (when used to place exits) |
451 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
427 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
452 | */ |
428 | */ |
453 | |
429 | |
454 | if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) |
430 | if (ob->move_type == 0 && ms.move_block != MOVE_ALL) |
455 | continue; |
431 | continue; |
456 | |
432 | |
457 | /* Note it is intentional that we check ob - the movement type of the |
433 | /* Note it is intentional that we check ob - the movement type of the |
458 | * head of the object should correspond for the entire object. |
434 | * head of the object should correspond for the entire object. |
459 | */ |
435 | */ |
460 | if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) |
436 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
461 | return AB_NO_PASS; |
437 | return P_NO_PASS; |
462 | |
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463 | } |
438 | } |
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439 | |
464 | return 0; |
440 | return 0; |
465 | } |
441 | } |
466 | |
442 | |
467 | /* When the map is loaded, load_object does not actually insert objects |
443 | /* When the map is loaded, load_object does not actually insert objects |
468 | * into inventory, but just links them. What this does is go through |
444 | * into inventory, but just links them. What this does is go through |
… | |
… | |
495 | * for objects whose arch says they are multipart yet according to the |
471 | * for objects whose arch says they are multipart yet according to the |
496 | * info we have, they only have the head (as would be expected when |
472 | * info we have, they only have the head (as would be expected when |
497 | * they are saved). We do have to look for the old maps that did save |
473 | * they are saved). We do have to look for the old maps that did save |
498 | * the more sections and not re-add sections for them. |
474 | * the more sections and not re-add sections for them. |
499 | */ |
475 | */ |
500 | |
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501 | static void |
476 | static void |
502 | link_multipart_objects (mapstruct *m) |
477 | link_multipart_objects (maptile *m) |
503 | { |
478 | { |
504 | int x, y; |
479 | int x, y; |
505 | object *tmp, *op, *last, *above; |
480 | object *tmp, *op, *last, *above; |
506 | archetype *at; |
481 | archetype *at; |
507 | |
482 | |
508 | for (x = 0; x < MAP_WIDTH (m); x++) |
483 | for (x = 0; x < m->width; x++) |
509 | for (y = 0; y < MAP_HEIGHT (m); y++) |
484 | for (y = 0; y < m->height; y++) |
510 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) |
485 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above) |
511 | { |
486 | { |
512 | above = tmp->above; |
487 | above = tmp->above; |
513 | |
488 | |
514 | /* already multipart - don't do anything more */ |
489 | /* already multipart - don't do anything more */ |
515 | if (tmp->head || tmp->more) |
490 | if (tmp->head || tmp->more) |
… | |
… | |
544 | * Loads (ands parses) the objects into a given map from the specified |
519 | * Loads (ands parses) the objects into a given map from the specified |
545 | * file pointer. |
520 | * file pointer. |
546 | * mapflags is the same as we get with load_original_map |
521 | * mapflags is the same as we get with load_original_map |
547 | */ |
522 | */ |
548 | void |
523 | void |
549 | load_objects (mapstruct *m, object_thawer & fp, int mapflags) |
524 | load_objects (maptile *m, object_thawer & fp, int mapflags) |
550 | { |
525 | { |
551 | int i, j; |
526 | int i, j; |
552 | int unique; |
527 | int unique; |
553 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
528 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
554 | |
529 | |
555 | op = get_object (); |
530 | op = object::create (); |
556 | op->map = m; /* To handle buttons correctly */ |
531 | op->map = m; /* To handle buttons correctly */ |
557 | |
532 | |
558 | while ((i = load_object (fp, op, mapflags))) |
533 | while ((i = load_object (fp, op, mapflags))) |
559 | { |
534 | { |
560 | /* if the archetype for the object is null, means that we |
535 | /* if the archetype for the object is null, means that we |
… | |
… | |
565 | { |
540 | { |
566 | LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); |
541 | LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); |
567 | continue; |
542 | continue; |
568 | } |
543 | } |
569 | |
544 | |
570 | |
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571 | switch (i) |
545 | switch (i) |
572 | { |
546 | { |
573 | case LL_NORMAL: |
547 | case LL_NORMAL: |
574 | /* if we are loading an overlay, put the floors on the bottom */ |
548 | /* if we are loading an overlay, put the floors on the bottom */ |
575 | if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) |
549 | if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) |
576 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); |
550 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); |
577 | else |
551 | else |
578 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
552 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
579 | |
553 | |
580 | if (op->inv) |
554 | if (op->inv) |
581 | sum_weight (op); |
555 | sum_weight (op); |
582 | |
556 | |
583 | prev = op, last_more = op; |
557 | prev = op, last_more = op; |
584 | break; |
558 | break; |
585 | |
559 | |
586 | case LL_MORE: |
560 | case LL_MORE: |
587 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
561 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
588 | op->head = prev, last_more->more = op, last_more = op; |
562 | op->head = prev, last_more->more = op, last_more = op; |
589 | break; |
563 | break; |
590 | } |
564 | } |
591 | |
565 | |
592 | if (mapflags & MAP_STYLE) |
566 | if (mapflags & MAP_STYLE) |
593 | remove_from_active_list (op); |
567 | remove_from_active_list (op); |
594 | |
568 | |
595 | op = get_object (); |
569 | op = object::create (); |
596 | op->map = m; |
570 | op->map = m; |
597 | } |
571 | } |
598 | |
572 | |
599 | for (i = 0; i < m->width; i++) |
573 | for (i = 0; i < m->width; i++) |
600 | { |
574 | { |
601 | for (j = 0; j < m->height; j++) |
575 | for (j = 0; j < m->height; j++) |
602 | { |
576 | { |
603 | unique = 0; |
577 | unique = 0; |
604 | /* check for unique items, or unique squares */ |
578 | /* check for unique items, or unique squares */ |
605 | for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) |
579 | for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above) |
606 | { |
580 | { |
607 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
581 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
608 | unique = 1; |
582 | unique = 1; |
|
|
583 | |
609 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
584 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
610 | SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); |
585 | SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); |
611 | } |
586 | } |
612 | } |
587 | } |
613 | } |
588 | } |
614 | |
589 | |
615 | free_object (op); |
590 | op->destroy (); |
616 | link_multipart_objects (m); |
591 | link_multipart_objects (m); |
617 | } |
592 | } |
618 | |
593 | |
619 | /* This saves all the objects on the map in a non destructive fashion. |
594 | /* This saves all the objects on the map in a non destructive fashion. |
620 | * Modified by MSW 2001-07-01 to do in a single pass - reduces code, |
595 | * Modified by MSW 2001-07-01 to do in a single pass - reduces code, |
621 | * and we only save the head of multi part objects - this is needed |
596 | * and we only save the head of multi part objects - this is needed |
622 | * in order to do map tiling properly. |
597 | * in order to do map tiling properly. |
623 | */ |
598 | */ |
624 | void |
599 | void |
625 | save_objects (mapstruct *m, object_freezer & fp, object_freezer & fp2, int flag) |
600 | save_objects (maptile *m, object_freezer &fp, object_freezer &fp2, int flag) |
626 | { |
601 | { |
627 | int i, j = 0, unique = 0; |
602 | int i, j = 0, unique = 0; |
628 | object *op; |
603 | object *op; |
629 | |
604 | |
630 | /* first pass - save one-part objects */ |
605 | /* first pass - save one-part objects */ |
631 | for (i = 0; i < MAP_WIDTH (m); i++) |
606 | for (i = 0; i < m->width; i++) |
632 | for (j = 0; j < MAP_HEIGHT (m); j++) |
607 | for (j = 0; j < m->height; j++) |
633 | { |
608 | { |
634 | unique = 0; |
609 | unique = 0; |
|
|
610 | |
635 | for (op = get_map_ob (m, i, j); op; op = op->above) |
611 | for (op = m->at (i, j).bot; op; op = op->above) |
636 | { |
612 | { |
637 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
613 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
638 | unique = 1; |
614 | unique = 1; |
639 | |
615 | |
640 | if (op->type == PLAYER) |
616 | if (!op->can_map_save ()) |
641 | { |
|
|
642 | LOG (llevDebug, "Player on map that is being saved\n"); |
|
|
643 | continue; |
|
|
644 | } |
|
|
645 | |
|
|
646 | if (op->head || op->owner) |
|
|
647 | continue; |
617 | continue; |
648 | |
618 | |
649 | if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) |
619 | if (unique || op->flag [FLAG_UNIQUE]) |
650 | save_object (fp2, op, 3); |
620 | save_object (fp2, op, 1); |
651 | else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) |
621 | else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID]))) |
652 | save_object (fp, op, 3); |
622 | save_object (fp, op, 1); |
653 | |
623 | } |
654 | } /* for this space */ |
624 | } |
655 | } /* for this j */ |
|
|
656 | } |
625 | } |
657 | |
626 | |
658 | /* |
627 | maptile::maptile () |
659 | * Allocates, initialises, and returns a pointer to a mapstruct. |
|
|
660 | * Modified to no longer take a path option which was not being |
|
|
661 | * used anyways. MSW 2001-07-01 |
|
|
662 | */ |
|
|
663 | |
|
|
664 | mapstruct * |
|
|
665 | get_linked_map (void) |
|
|
666 | { |
628 | { |
667 | mapstruct *map = new mapstruct; |
|
|
668 | mapstruct *mp; |
|
|
669 | |
|
|
670 | for (mp = first_map; mp != NULL && mp->next != NULL; mp = mp->next); |
|
|
671 | if (mp == NULL) |
|
|
672 | first_map = map; |
|
|
673 | else |
|
|
674 | mp->next = map; |
|
|
675 | |
|
|
676 | map->in_memory = MAP_SWAPPED; |
629 | in_memory = MAP_SWAPPED; |
|
|
630 | |
677 | /* The maps used to pick up default x and y values from the |
631 | /* The maps used to pick up default x and y values from the |
678 | * map archetype. Mimic that behaviour. |
632 | * map archetype. Mimic that behaviour. |
679 | */ |
633 | */ |
680 | MAP_WIDTH (map) = 16; |
634 | width = 16; |
681 | MAP_HEIGHT (map) = 16; |
635 | height = 16; |
682 | MAP_RESET_TIMEOUT (map) = 0; |
636 | reset_timeout = 0; |
683 | MAP_TIMEOUT (map) = 300; |
637 | timeout = 300; |
684 | MAP_ENTER_X (map) = 0; |
638 | enter_x = 0; |
685 | MAP_ENTER_Y (map) = 0; |
639 | enter_y = 0; |
686 | /*set part to -1 indicating conversion to weather map not yet done */ |
640 | /*set part to -1 indicating conversion to weather map not yet done */ |
687 | MAP_WORLDPARTX (map) = -1; |
641 | worldpartx = -1; |
688 | MAP_WORLDPARTY (map) = -1; |
642 | worldparty = -1; |
|
|
643 | } |
|
|
644 | |
|
|
645 | void |
|
|
646 | maptile::link () |
|
|
647 | { |
|
|
648 | next = first_map; |
|
|
649 | first_map = this; |
|
|
650 | } |
|
|
651 | |
|
|
652 | void |
|
|
653 | maptile::unlink () |
|
|
654 | { |
|
|
655 | if (first_map == this) |
|
|
656 | first_map = next; |
|
|
657 | else |
|
|
658 | for_all_maps (m) |
|
|
659 | if (m->next = this) |
|
|
660 | { |
|
|
661 | m->next = next; |
|
|
662 | break; |
|
|
663 | } |
|
|
664 | } |
|
|
665 | |
|
|
666 | /* |
|
|
667 | * Allocates, initialises, and returns a pointer to a maptile. |
|
|
668 | * Modified to no longer take a path option which was not being |
|
|
669 | * used anyways. MSW 2001-07-01 |
|
|
670 | */ |
|
|
671 | maptile * |
|
|
672 | get_linked_map (void) |
|
|
673 | { |
|
|
674 | maptile *map = new maptile; |
|
|
675 | map->link (); |
689 | return map; |
676 | return map; |
690 | } |
677 | } |
691 | |
678 | |
692 | /* |
679 | /* |
693 | * Allocates the arrays contained in a mapstruct. |
680 | * Allocates the arrays contained in a maptile. |
694 | * This basically allocates the dynamic array of spaces for the |
681 | * This basically allocates the dynamic array of spaces for the |
695 | * map. |
682 | * map. |
696 | */ |
683 | */ |
697 | |
|
|
698 | void |
684 | void |
699 | allocate_map (mapstruct *m) |
685 | maptile::allocate () |
700 | { |
686 | { |
701 | m->in_memory = MAP_IN_MEMORY; |
687 | in_memory = MAP_IN_MEMORY; |
|
|
688 | |
702 | /* Log this condition and free the storage. We could I suppose |
689 | /* Log this condition and free the storage. We could I suppose |
703 | * realloc, but if the caller is presuming the data will be intact, |
690 | * realloc, but if the caller is presuming the data will be intact, |
704 | * that is their poor assumption. |
691 | * that is their poor assumption. |
705 | */ |
692 | */ |
706 | if (m->spaces) |
693 | if (spaces) |
707 | { |
694 | { |
708 | LOG (llevError, "allocate_map called with already allocated map (%s)\n", m->path); |
695 | LOG (llevError, "allocate_map called with already allocated map (%s)\n", path); |
709 | free (m->spaces); |
696 | sfree (spaces, size ()); |
710 | } |
697 | } |
711 | |
698 | |
712 | m->spaces = (MapSpace *) calloc (1, MAP_WIDTH (m) * MAP_HEIGHT (m) * sizeof (MapSpace)); |
699 | spaces = salloc0<mapspace> (size ()); |
713 | |
|
|
714 | if (m->spaces == NULL) |
|
|
715 | fatal (OUT_OF_MEMORY); |
|
|
716 | } |
700 | } |
717 | |
701 | |
718 | /* Create and returns a map of the specific size. Used |
702 | /* Create and returns a map of the specific size. Used |
719 | * in random map code and the editor. |
703 | * in random map code and the editor. |
720 | */ |
704 | */ |
721 | mapstruct * |
705 | maptile * |
722 | get_empty_map (int sizex, int sizey) |
706 | get_empty_map (int sizex, int sizey) |
723 | { |
707 | { |
724 | mapstruct *m = get_linked_map (); |
708 | maptile *m = get_linked_map (); |
725 | |
709 | |
726 | m->width = sizex; |
710 | m->width = sizex; |
727 | m->height = sizey; |
711 | m->height = sizey; |
728 | m->in_memory = MAP_SWAPPED; |
712 | m->in_memory = MAP_SWAPPED; |
729 | allocate_map (m); |
713 | m->allocate (); |
|
|
714 | |
730 | return m; |
715 | return m; |
731 | } |
716 | } |
732 | |
717 | |
733 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
718 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
734 | * corresponding to that string. Memory is allocated for this, it must be freed |
719 | * corresponding to that string. Memory is allocated for this, it must be freed |
… | |
… | |
742 | char *shop_string, *p, *q, *next_semicolon, *next_colon; |
727 | char *shop_string, *p, *q, *next_semicolon, *next_colon; |
743 | shopitems *items = NULL; |
728 | shopitems *items = NULL; |
744 | int i = 0, number_of_entries = 0; |
729 | int i = 0, number_of_entries = 0; |
745 | const typedata *current_type; |
730 | const typedata *current_type; |
746 | |
731 | |
747 | shop_string = strdup_local (input_string); |
732 | shop_string = strdup (input_string); |
748 | p = shop_string; |
733 | p = shop_string; |
749 | /* first we'll count the entries, we'll need that for allocating the array shortly */ |
734 | /* first we'll count the entries, we'll need that for allocating the array shortly */ |
750 | while (p) |
735 | while (p) |
751 | { |
736 | { |
752 | p = strchr (p, ';'); |
737 | p = strchr (p, ';'); |
753 | number_of_entries++; |
738 | number_of_entries++; |
754 | if (p) |
739 | if (p) |
755 | p++; |
740 | p++; |
756 | } |
741 | } |
|
|
742 | |
757 | p = shop_string; |
743 | p = shop_string; |
758 | strip_endline (p); |
744 | strip_endline (p); |
759 | items = new shopitems[number_of_entries + 1]; |
745 | items = new shopitems[number_of_entries + 1]; |
760 | for (i = 0; i < number_of_entries; i++) |
746 | for (i = 0; i < number_of_entries; i++) |
761 | { |
747 | { |
762 | if (!p) |
748 | if (!p) |
763 | { |
749 | { |
764 | LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); |
750 | LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); |
765 | break; |
751 | break; |
766 | } |
752 | } |
|
|
753 | |
767 | next_semicolon = strchr (p, ';'); |
754 | next_semicolon = strchr (p, ';'); |
768 | next_colon = strchr (p, ':'); |
755 | next_colon = strchr (p, ':'); |
769 | /* if there is a stregth specified, figure out what it is, we'll need it soon. */ |
756 | /* if there is a stregth specified, figure out what it is, we'll need it soon. */ |
770 | if (next_colon && (!next_semicolon || next_colon < next_semicolon)) |
757 | if (next_colon && (!next_semicolon || next_colon < next_semicolon)) |
771 | items[i].strength = atoi (strchr (p, ':') + 1); |
758 | items[i].strength = atoi (strchr (p, ':') + 1); |
… | |
… | |
798 | * the next entry while we're at it, better print a warning |
785 | * the next entry while we're at it, better print a warning |
799 | */ |
786 | */ |
800 | LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); |
787 | LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); |
801 | } |
788 | } |
802 | } |
789 | } |
|
|
790 | |
803 | items[i].index = number_of_entries; |
791 | items[i].index = number_of_entries; |
804 | if (next_semicolon) |
792 | if (next_semicolon) |
805 | p = ++next_semicolon; |
793 | p = ++next_semicolon; |
806 | else |
794 | else |
807 | p = NULL; |
795 | p = NULL; |
808 | } |
796 | } |
|
|
797 | |
809 | free (shop_string); |
798 | free (shop_string); |
810 | return items; |
799 | return items; |
811 | } |
800 | } |
812 | |
801 | |
813 | /* opposite of parse string, this puts the string that was originally fed in to |
802 | /* opposite of parse string, this puts the string that was originally fed in to |
814 | * the map (or something equivilent) into output_string. */ |
803 | * the map (or something equivilent) into output_string. */ |
815 | static void |
804 | static void |
816 | print_shop_string (mapstruct *m, char *output_string) |
805 | print_shop_string (maptile *m, char *output_string) |
817 | { |
806 | { |
818 | int i; |
807 | int i; |
819 | char tmp[MAX_BUF]; |
808 | char tmp[MAX_BUF]; |
820 | |
809 | |
821 | strcpy (output_string, ""); |
810 | strcpy (output_string, ""); |
822 | for (i = 0; i < m->shopitems[0].index; i++) |
811 | for (i = 0; i < m->shopitems[0].index; i++) |
823 | { |
812 | { |
824 | if (m->shopitems[i].typenum) |
813 | if (m->shopitems[i].typenum) |
825 | { |
814 | { |
826 | if (m->shopitems[i].strength) |
815 | if (m->shopitems[i].strength) |
827 | { |
|
|
828 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
816 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
829 | } |
|
|
830 | else |
817 | else |
831 | sprintf (tmp, "%s;", m->shopitems[i].name); |
818 | sprintf (tmp, "%s;", m->shopitems[i].name); |
832 | } |
819 | } |
833 | else |
820 | else |
834 | { |
821 | { |
835 | if (m->shopitems[i].strength) |
822 | if (m->shopitems[i].strength) |
836 | { |
|
|
837 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
823 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
838 | } |
|
|
839 | else |
824 | else |
840 | sprintf (tmp, "*"); |
825 | sprintf (tmp, "*"); |
841 | } |
826 | } |
|
|
827 | |
842 | strcat (output_string, tmp); |
828 | strcat (output_string, tmp); |
843 | } |
829 | } |
844 | } |
830 | } |
845 | |
831 | |
846 | /* This loads the header information of the map. The header |
832 | /* This loads the header information of the map. The header |
… | |
… | |
855 | * MSW 2001-07-01 |
841 | * MSW 2001-07-01 |
856 | * return 0 on success, 1 on failure. |
842 | * return 0 on success, 1 on failure. |
857 | */ |
843 | */ |
858 | |
844 | |
859 | static int |
845 | static int |
860 | load_map_header (object_thawer & fp, mapstruct *m) |
846 | load_map_header (object_thawer & fp, maptile *m) |
861 | { |
847 | { |
862 | char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; |
848 | char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; |
863 | int msgpos = 0; |
849 | int msgpos = 0; |
864 | int maplorepos = 0; |
850 | int maplorepos = 0; |
865 | |
851 | |
866 | while (fgets (buf, HUGE_BUF - 1, fp) != NULL) |
852 | while (fgets (buf, HUGE_BUF, fp) != NULL) |
867 | { |
853 | { |
868 | buf[HUGE_BUF - 1] = 0; |
854 | buf[HUGE_BUF - 1] = 0; |
869 | key = buf; |
855 | key = buf; |
|
|
856 | |
870 | while (isspace (*key)) |
857 | while (isspace (*key)) |
871 | key++; |
858 | key++; |
|
|
859 | |
872 | if (*key == 0) |
860 | if (*key == 0) |
873 | continue; /* empty line */ |
861 | continue; /* empty line */ |
|
|
862 | |
874 | value = strchr (key, ' '); |
863 | value = strchr (key, ' '); |
|
|
864 | |
875 | if (!value) |
865 | if (!value) |
876 | { |
866 | { |
877 | end = strchr (key, '\n'); |
867 | if ((end = strchr (key, '\n'))) |
878 | if (end != NULL) |
|
|
879 | { |
|
|
880 | *end = 0; |
868 | *end = 0; |
881 | } |
|
|
882 | } |
869 | } |
883 | else |
870 | else |
884 | { |
871 | { |
885 | *value = 0; |
872 | *value = 0; |
886 | value++; |
873 | value++; |
887 | end = strchr (value, '\n'); |
874 | end = strchr (value, '\n'); |
|
|
875 | |
888 | while (isspace (*value)) |
876 | while (isspace (*value)) |
889 | { |
877 | { |
890 | value++; |
878 | value++; |
|
|
879 | |
891 | if (*value == '\0' || value == end) |
880 | if (*value == '\0' || value == end) |
892 | { |
881 | { |
893 | /* Nothing but spaces. */ |
882 | /* Nothing but spaces. */ |
894 | value = NULL; |
883 | value = NULL; |
895 | break; |
884 | break; |
… | |
… | |
918 | * that use the parameter. |
907 | * that use the parameter. |
919 | */ |
908 | */ |
920 | |
909 | |
921 | if (!strcmp (key, "msg")) |
910 | if (!strcmp (key, "msg")) |
922 | { |
911 | { |
923 | while (fgets (buf, HUGE_BUF - 1, fp) != NULL) |
912 | while (fgets (buf, HUGE_BUF, fp) != NULL) |
924 | { |
913 | { |
925 | if (!strcmp (buf, "endmsg\n")) |
914 | if (!strcmp (buf, "endmsg\n")) |
926 | break; |
915 | break; |
927 | else |
916 | else |
928 | { |
917 | { |
… | |
… | |
935 | * with nothing between). There is no reason in those cases to |
924 | * with nothing between). There is no reason in those cases to |
936 | * keep the empty message. Also, msgbuf contains garbage data |
925 | * keep the empty message. Also, msgbuf contains garbage data |
937 | * when msgpos is zero, so copying it results in crashes |
926 | * when msgpos is zero, so copying it results in crashes |
938 | */ |
927 | */ |
939 | if (msgpos != 0) |
928 | if (msgpos != 0) |
940 | m->msg = strdup_local (msgbuf); |
929 | m->msg = strdup (msgbuf); |
941 | } |
930 | } |
942 | else if (!strcmp (key, "maplore")) |
931 | else if (!strcmp (key, "maplore")) |
943 | { |
932 | { |
944 | while (fgets (buf, HUGE_BUF - 1, fp) != NULL) |
933 | while (fgets (buf, HUGE_BUF, fp) != NULL) |
945 | { |
934 | { |
946 | if (!strcmp (buf, "endmaplore\n")) |
935 | if (!strcmp (buf, "endmaplore\n")) |
947 | break; |
936 | break; |
948 | else |
937 | else |
949 | { |
938 | { |
… | |
… | |
951 | strcpy (maplorebuf + maplorepos, buf); |
940 | strcpy (maplorebuf + maplorepos, buf); |
952 | maplorepos += strlen (buf); |
941 | maplorepos += strlen (buf); |
953 | } |
942 | } |
954 | } |
943 | } |
955 | if (maplorepos != 0) |
944 | if (maplorepos != 0) |
956 | m->maplore = strdup_local (maplorebuf); |
945 | m->maplore = strdup (maplorebuf); |
957 | } |
946 | } |
958 | else if (!strcmp (key, "end")) |
947 | else if (!strcmp (key, "end")) |
959 | { |
948 | { |
960 | break; |
949 | break; |
961 | } |
950 | } |
… | |
… | |
970 | LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); |
959 | LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); |
971 | } |
960 | } |
972 | else if (!strcmp (key, "name")) |
961 | else if (!strcmp (key, "name")) |
973 | { |
962 | { |
974 | *end = 0; |
963 | *end = 0; |
975 | m->name = strdup_local (value); |
964 | m->name = strdup (value); |
976 | } |
965 | } |
977 | /* first strcmp value on these are old names supported |
966 | /* first strcmp value on these are old names supported |
978 | * for compatibility reasons. The new values (second) are |
967 | * for compatibility reasons. The new values (second) are |
979 | * what really should be used. |
968 | * what really should be used. |
980 | */ |
969 | */ |
981 | else if (!strcmp (key, "oid")) |
970 | else if (!strcmp (key, "oid")) |
982 | { |
|
|
983 | fp.get (m, atoi (value)); |
971 | fp.get (m, atoi (value)); |
984 | } |
|
|
985 | else if (!strcmp (key, "attach")) |
972 | else if (!strcmp (key, "attach")) |
986 | { |
|
|
987 | m->attach = value; |
973 | m->attach = value; |
988 | } |
|
|
989 | else if (!strcmp (key, "hp") || !strcmp (key, "enter_x")) |
974 | else if (!strcmp (key, "hp") || !strcmp (key, "enter_x")) |
990 | { |
|
|
991 | m->enter_x = atoi (value); |
975 | m->enter_x = atoi (value); |
992 | } |
|
|
993 | else if (!strcmp (key, "sp") || !strcmp (key, "enter_y")) |
976 | else if (!strcmp (key, "sp") || !strcmp (key, "enter_y")) |
994 | { |
|
|
995 | m->enter_y = atoi (value); |
977 | m->enter_y = atoi (value); |
996 | } |
|
|
997 | else if (!strcmp (key, "x") || !strcmp (key, "width")) |
978 | else if (!strcmp (key, "x") || !strcmp (key, "width")) |
998 | { |
|
|
999 | m->width = atoi (value); |
979 | m->width = atoi (value); |
1000 | } |
|
|
1001 | else if (!strcmp (key, "y") || !strcmp (key, "height")) |
980 | else if (!strcmp (key, "y") || !strcmp (key, "height")) |
1002 | { |
|
|
1003 | m->height = atoi (value); |
981 | m->height = atoi (value); |
1004 | } |
|
|
1005 | else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout")) |
982 | else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout")) |
1006 | { |
|
|
1007 | m->reset_timeout = atoi (value); |
983 | m->reset_timeout = atoi (value); |
1008 | } |
|
|
1009 | else if (!strcmp (key, "value") || !strcmp (key, "swap_time")) |
984 | else if (!strcmp (key, "value") || !strcmp (key, "swap_time")) |
1010 | { |
|
|
1011 | m->timeout = atoi (value); |
985 | m->timeout = atoi (value); |
1012 | } |
|
|
1013 | else if (!strcmp (key, "level") || !strcmp (key, "difficulty")) |
986 | else if (!strcmp (key, "level") || !strcmp (key, "difficulty")) |
1014 | { |
987 | m->difficulty = clamp (atoi (value), 1, settings.max_level); |
1015 | m->difficulty = atoi (value); |
|
|
1016 | } |
|
|
1017 | else if (!strcmp (key, "invisible") || !strcmp (key, "darkness")) |
988 | else if (!strcmp (key, "invisible") || !strcmp (key, "darkness")) |
1018 | { |
|
|
1019 | m->darkness = atoi (value); |
989 | m->darkness = atoi (value); |
1020 | } |
|
|
1021 | else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime")) |
990 | else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime")) |
1022 | { |
|
|
1023 | m->fixed_resettime = atoi (value); |
991 | m->fixed_resettime = atoi (value); |
1024 | } |
|
|
1025 | else if (!strcmp (key, "unique")) |
992 | else if (!strcmp (key, "unique")) |
1026 | { |
|
|
1027 | m->unique = atoi (value); |
993 | m->unique = atoi (value); |
1028 | } |
|
|
1029 | else if (!strcmp (key, "template")) |
994 | else if (!strcmp (key, "template")) |
1030 | { |
|
|
1031 | m->templatemap = atoi (value); |
995 | m->templatemap = atoi (value); |
1032 | } |
|
|
1033 | else if (!strcmp (key, "region")) |
996 | else if (!strcmp (key, "region")) |
1034 | { |
|
|
1035 | m->region = get_region_by_name (value); |
997 | m->region = get_region_by_name (value); |
1036 | } |
|
|
1037 | else if (!strcmp (key, "shopitems")) |
998 | else if (!strcmp (key, "shopitems")) |
1038 | { |
999 | { |
1039 | *end = 0; |
1000 | *end = 0; |
1040 | m->shopitems = parse_shop_string (value); |
1001 | m->shopitems = parse_shop_string (value); |
1041 | } |
1002 | } |
1042 | else if (!strcmp (key, "shopgreed")) |
1003 | else if (!strcmp (key, "shopgreed")) |
1043 | { |
|
|
1044 | m->shopgreed = atof (value); |
1004 | m->shopgreed = atof (value); |
1045 | } |
|
|
1046 | else if (!strcmp (key, "shopmin")) |
1005 | else if (!strcmp (key, "shopmin")) |
1047 | { |
|
|
1048 | m->shopmin = atol (value); |
1006 | m->shopmin = atol (value); |
1049 | } |
|
|
1050 | else if (!strcmp (key, "shopmax")) |
1007 | else if (!strcmp (key, "shopmax")) |
1051 | { |
|
|
1052 | m->shopmax = atol (value); |
1008 | m->shopmax = atol (value); |
1053 | } |
|
|
1054 | else if (!strcmp (key, "shoprace")) |
1009 | else if (!strcmp (key, "shoprace")) |
1055 | { |
1010 | { |
1056 | *end = 0; |
1011 | *end = 0; |
1057 | m->shoprace = strdup_local (value); |
1012 | m->shoprace = strdup (value); |
1058 | } |
1013 | } |
1059 | else if (!strcmp (key, "outdoor")) |
1014 | else if (!strcmp (key, "outdoor")) |
1060 | { |
|
|
1061 | m->outdoor = atoi (value); |
1015 | m->outdoor = atoi (value); |
1062 | } |
|
|
1063 | else if (!strcmp (key, "temp")) |
1016 | else if (!strcmp (key, "temp")) |
1064 | { |
|
|
1065 | m->temp = atoi (value); |
1017 | m->temp = atoi (value); |
1066 | } |
|
|
1067 | else if (!strcmp (key, "pressure")) |
1018 | else if (!strcmp (key, "pressure")) |
1068 | { |
|
|
1069 | m->pressure = atoi (value); |
1019 | m->pressure = atoi (value); |
1070 | } |
|
|
1071 | else if (!strcmp (key, "humid")) |
1020 | else if (!strcmp (key, "humid")) |
1072 | { |
|
|
1073 | m->humid = atoi (value); |
1021 | m->humid = atoi (value); |
1074 | } |
|
|
1075 | else if (!strcmp (key, "windspeed")) |
1022 | else if (!strcmp (key, "windspeed")) |
1076 | { |
|
|
1077 | m->windspeed = atoi (value); |
1023 | m->windspeed = atoi (value); |
1078 | } |
|
|
1079 | else if (!strcmp (key, "winddir")) |
1024 | else if (!strcmp (key, "winddir")) |
1080 | { |
|
|
1081 | m->winddir = atoi (value); |
1025 | m->winddir = atoi (value); |
1082 | } |
|
|
1083 | else if (!strcmp (key, "sky")) |
1026 | else if (!strcmp (key, "sky")) |
1084 | { |
|
|
1085 | m->sky = atoi (value); |
1027 | m->sky = atoi (value); |
1086 | } |
|
|
1087 | else if (!strcmp (key, "nosmooth")) |
1028 | else if (!strcmp (key, "nosmooth")) |
1088 | { |
|
|
1089 | m->nosmooth = atoi (value); |
1029 | m->nosmooth = atoi (value); |
1090 | } |
|
|
1091 | else if (!strncmp (key, "tile_path_", 10)) |
1030 | else if (!strncmp (key, "tile_path_", 10)) |
1092 | { |
1031 | { |
1093 | int tile = atoi (key + 10); |
1032 | int tile = atoi (key + 10); |
1094 | |
1033 | |
1095 | if (tile < 1 || tile > 4) |
1034 | if (tile < 1 || tile > 4) |
… | |
… | |
1128 | } |
1067 | } |
1129 | |
1068 | |
1130 | if (editor) |
1069 | if (editor) |
1131 | { |
1070 | { |
1132 | /* Use the value as in the file. */ |
1071 | /* Use the value as in the file. */ |
1133 | m->tile_path[tile - 1] = strdup_local (value); |
1072 | m->tile_path[tile - 1] = strdup (value); |
1134 | } |
1073 | } |
1135 | else if (path != NULL) |
1074 | else if (path != NULL) |
1136 | { |
1075 | { |
1137 | /* Use the normalized value. */ |
1076 | /* Use the normalized value. */ |
1138 | m->tile_path[tile - 1] = strdup_local (path); |
1077 | m->tile_path[tile - 1] = strdup (path); |
1139 | } |
1078 | } |
1140 | } /* end if tile direction (in)valid */ |
1079 | } /* end if tile direction (in)valid */ |
1141 | } |
1080 | } |
1142 | else |
1081 | else |
1143 | { |
|
|
1144 | LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); |
1082 | LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); |
1145 | } |
|
|
1146 | } |
1083 | } |
|
|
1084 | |
1147 | if (!key || strcmp (key, "end")) |
1085 | if (!key || strcmp (key, "end")) |
1148 | { |
1086 | { |
1149 | LOG (llevError, "Got premature eof on map header!\n"); |
1087 | LOG (llevError, "Got premature eof on map header!\n"); |
1150 | return 1; |
1088 | return 1; |
1151 | } |
1089 | } |
|
|
1090 | |
1152 | return 0; |
1091 | return 0; |
1153 | } |
1092 | } |
1154 | |
1093 | |
1155 | /* |
1094 | /* |
1156 | * Opens the file "filename" and reads information about the map |
1095 | * Opens the file "filename" and reads information about the map |
1157 | * from the given file, and stores it in a newly allocated |
1096 | * from the given file, and stores it in a newly allocated |
1158 | * mapstruct. A pointer to this structure is returned, or NULL on failure. |
1097 | * maptile. A pointer to this structure is returned, or NULL on failure. |
1159 | * flags correspond to those in map.h. Main ones used are |
1098 | * flags correspond to those in map.h. Main ones used are |
1160 | * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and |
1099 | * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and |
1161 | * MAP_BLOCK, in which case we block on this load. This happens in all |
1100 | * MAP_BLOCK, in which case we block on this load. This happens in all |
1162 | * cases, no matter if this flag is set or not. |
1101 | * cases, no matter if this flag is set or not. |
1163 | * MAP_STYLE: style map - don't add active objects, don't add to server |
1102 | * MAP_STYLE: style map - don't add active objects, don't add to server |
1164 | * managed map list. |
1103 | * managed map list. |
1165 | */ |
1104 | */ |
1166 | |
1105 | maptile * |
1167 | mapstruct * |
|
|
1168 | load_original_map (const char *filename, int flags) |
1106 | load_original_map (const char *filename, int flags) |
1169 | { |
1107 | { |
1170 | mapstruct *m; |
1108 | maptile *m; |
1171 | char pathname[MAX_BUF]; |
1109 | char pathname[MAX_BUF]; |
1172 | |
1110 | |
1173 | if (flags & MAP_PLAYER_UNIQUE) |
1111 | if (flags & MAP_PLAYER_UNIQUE) |
1174 | strcpy (pathname, filename); |
1112 | strcpy (pathname, filename); |
1175 | else if (flags & MAP_OVERLAY) |
1113 | else if (flags & MAP_OVERLAY) |
… | |
… | |
1189 | strcpy (m->path, filename); |
1127 | strcpy (m->path, filename); |
1190 | if (load_map_header (thawer, m)) |
1128 | if (load_map_header (thawer, m)) |
1191 | { |
1129 | { |
1192 | LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); |
1130 | LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); |
1193 | delete_map (m); |
1131 | delete_map (m); |
1194 | return NULL; |
1132 | return 0; |
1195 | } |
1133 | } |
1196 | |
1134 | |
1197 | allocate_map (m); |
1135 | m->allocate (); |
1198 | |
1136 | |
1199 | m->in_memory = MAP_LOADING; |
1137 | m->in_memory = MAP_LOADING; |
1200 | load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); |
1138 | load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); |
1201 | |
1139 | |
1202 | m->in_memory = MAP_IN_MEMORY; |
1140 | m->in_memory = MAP_IN_MEMORY; |
1203 | if (!MAP_DIFFICULTY (m)) |
1141 | if (!m->difficulty) |
1204 | MAP_DIFFICULTY (m) = calculate_difficulty (m); |
1142 | m->difficulty = calculate_difficulty (m); |
1205 | set_map_reset_time (m); |
1143 | set_map_reset_time (m); |
1206 | m->instantiate (); |
1144 | m->instantiate (); |
1207 | return (m); |
1145 | return (m); |
1208 | } |
1146 | } |
1209 | |
1147 | |
1210 | /* |
1148 | /* |
1211 | * Loads a map, which has been loaded earlier, from file. |
1149 | * Loads a map, which has been loaded earlier, from file. |
1212 | * Return the map object we load into (this can change from the passed |
1150 | * Return the map object we load into (this can change from the passed |
1213 | * option if we can't find the original map) |
1151 | * option if we can't find the original map) |
1214 | */ |
1152 | */ |
1215 | |
|
|
1216 | static mapstruct * |
1153 | static maptile * |
1217 | load_temporary_map (mapstruct *m) |
1154 | load_temporary_map (maptile *m) |
1218 | { |
1155 | { |
1219 | char buf[MAX_BUF]; |
1156 | char buf[MAX_BUF]; |
1220 | |
1157 | |
1221 | if (!m->tmpname) |
1158 | if (!m->tmpname) |
1222 | { |
1159 | { |
… | |
… | |
1248 | LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname); |
1185 | LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname); |
1249 | delete_map (m); |
1186 | delete_map (m); |
1250 | m = load_original_map (m->path, 0); |
1187 | m = load_original_map (m->path, 0); |
1251 | return NULL; |
1188 | return NULL; |
1252 | } |
1189 | } |
|
|
1190 | |
1253 | allocate_map (m); |
1191 | m->allocate (); |
1254 | |
1192 | |
1255 | m->in_memory = MAP_LOADING; |
1193 | m->in_memory = MAP_LOADING; |
1256 | load_objects (m, thawer, 0); |
1194 | load_objects (m, thawer, 0); |
1257 | |
1195 | |
1258 | m->in_memory = MAP_IN_MEMORY; |
1196 | m->in_memory = MAP_IN_MEMORY; |
… | |
… | |
1263 | /* |
1201 | /* |
1264 | * Loads a map, which has been loaded earlier, from file. |
1202 | * Loads a map, which has been loaded earlier, from file. |
1265 | * Return the map object we load into (this can change from the passed |
1203 | * Return the map object we load into (this can change from the passed |
1266 | * option if we can't find the original map) |
1204 | * option if we can't find the original map) |
1267 | */ |
1205 | */ |
1268 | |
1206 | maptile * |
1269 | mapstruct * |
|
|
1270 | load_overlay_map (const char *filename, mapstruct *m) |
1207 | load_overlay_map (const char *filename, maptile *m) |
1271 | { |
1208 | { |
1272 | char pathname[MAX_BUF]; |
1209 | char pathname[MAX_BUF]; |
1273 | |
1210 | |
1274 | strcpy (pathname, create_overlay_pathname (filename)); |
1211 | strcpy (pathname, create_overlay_pathname (filename)); |
1275 | |
1212 | |
… | |
… | |
1281 | if (load_map_header (thawer, m)) |
1218 | if (load_map_header (thawer, m)) |
1282 | { |
1219 | { |
1283 | LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); |
1220 | LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); |
1284 | delete_map (m); |
1221 | delete_map (m); |
1285 | m = load_original_map (m->path, 0); |
1222 | m = load_original_map (m->path, 0); |
1286 | return NULL; |
1223 | return 0; |
1287 | } |
1224 | } |
1288 | /*allocate_map(m); */ |
1225 | /*m->allocate ();*/ |
1289 | |
1226 | |
1290 | m->in_memory = MAP_LOADING; |
1227 | m->in_memory = MAP_LOADING; |
1291 | load_objects (m, thawer, MAP_OVERLAY); |
1228 | load_objects (m, thawer, MAP_OVERLAY); |
1292 | |
1229 | |
1293 | m->in_memory = MAP_IN_MEMORY; |
1230 | m->in_memory = MAP_IN_MEMORY; |
… | |
… | |
1298 | * This is the start of unique map handling code |
1235 | * This is the start of unique map handling code |
1299 | *****************************************************************************/ |
1236 | *****************************************************************************/ |
1300 | |
1237 | |
1301 | /* This goes through map 'm' and removed any unique items on the map. */ |
1238 | /* This goes through map 'm' and removed any unique items on the map. */ |
1302 | static void |
1239 | static void |
1303 | delete_unique_items (mapstruct *m) |
1240 | delete_unique_items (maptile *m) |
1304 | { |
1241 | { |
1305 | int i, j, unique; |
1242 | int i, j, unique; |
1306 | object *op, *next; |
1243 | object *op, *next; |
1307 | |
1244 | |
1308 | for (i = 0; i < MAP_WIDTH (m); i++) |
1245 | for (i = 0; i < m->width; i++) |
1309 | for (j = 0; j < MAP_HEIGHT (m); j++) |
1246 | for (j = 0; j < m->height; j++) |
1310 | { |
1247 | { |
1311 | unique = 0; |
1248 | unique = 0; |
|
|
1249 | |
1312 | for (op = get_map_ob (m, i, j); op; op = next) |
1250 | for (op = GET_MAP_OB (m, i, j); op; op = next) |
1313 | { |
1251 | { |
1314 | next = op->above; |
1252 | next = op->above; |
|
|
1253 | |
1315 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
1254 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
1316 | unique = 1; |
1255 | unique = 1; |
|
|
1256 | |
1317 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
1257 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
1318 | { |
1258 | { |
1319 | clean_object (op); |
1259 | op->destroy_inv (false); |
1320 | if (QUERY_FLAG (op, FLAG_IS_LINKED)) |
1260 | op->destroy (); |
1321 | remove_button_link (op); |
|
|
1322 | remove_ob (op); |
|
|
1323 | free_object (op); |
|
|
1324 | } |
1261 | } |
1325 | } |
1262 | } |
1326 | } |
1263 | } |
1327 | } |
1264 | } |
1328 | |
1265 | |
1329 | |
|
|
1330 | /* |
1266 | /* |
1331 | * Loads unique objects from file(s) into the map which is in memory |
1267 | * Loads unique objects from file(s) into the map which is in memory |
1332 | * m is the map to load unique items into. |
1268 | * m is the map to load unique items into. |
1333 | */ |
1269 | */ |
1334 | static void |
1270 | static void |
1335 | load_unique_objects (mapstruct *m) |
1271 | load_unique_objects (maptile *m) |
1336 | { |
1272 | { |
1337 | int count; |
1273 | int count; |
1338 | char firstname[MAX_BUF]; |
1274 | char firstname[MAX_BUF]; |
1339 | |
1275 | |
1340 | for (count = 0; count < 10; count++) |
1276 | for (count = 0; count < 10; count++) |
… | |
… | |
1353 | return; |
1289 | return; |
1354 | |
1290 | |
1355 | m->in_memory = MAP_LOADING; |
1291 | m->in_memory = MAP_LOADING; |
1356 | if (m->tmpname == NULL) /* if we have loaded unique items from */ |
1292 | if (m->tmpname == NULL) /* if we have loaded unique items from */ |
1357 | delete_unique_items (m); /* original map before, don't duplicate them */ |
1293 | delete_unique_items (m); /* original map before, don't duplicate them */ |
|
|
1294 | |
1358 | load_objects (m, thawer, 0); |
1295 | load_objects (m, thawer, 0); |
1359 | |
1296 | |
1360 | m->in_memory = MAP_IN_MEMORY; |
1297 | m->in_memory = MAP_IN_MEMORY; |
1361 | } |
1298 | } |
1362 | |
|
|
1363 | |
1299 | |
1364 | /* |
1300 | /* |
1365 | * Saves a map to file. If flag is set, it is saved into the same |
1301 | * Saves a map to file. If flag is set, it is saved into the same |
1366 | * file it was (originally) loaded from. Otherwise a temporary |
1302 | * file it was (originally) loaded from. Otherwise a temporary |
1367 | * filename will be genarated, and the file will be stored there. |
1303 | * filename will be genarated, and the file will be stored there. |
1368 | * The temporary filename will be stored in the mapstructure. |
1304 | * The temporary filename will be stored in the maptileure. |
1369 | * If the map is unique, we also save to the filename in the map |
1305 | * If the map is unique, we also save to the filename in the map |
1370 | * (this should have been updated when first loaded) |
1306 | * (this should have been updated when first loaded) |
1371 | */ |
1307 | */ |
1372 | |
|
|
1373 | int |
1308 | int |
1374 | new_save_map (mapstruct *m, int flag) |
1309 | new_save_map (maptile *m, int flag) |
1375 | { |
1310 | { |
1376 | char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; |
1311 | char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; |
1377 | int i; |
1312 | int i; |
1378 | |
1313 | |
1379 | if (flag && !*m->path) |
1314 | if (flag && !*m->path) |
… | |
… | |
1397 | make_path_to_file (filename); |
1332 | make_path_to_file (filename); |
1398 | } |
1333 | } |
1399 | else |
1334 | else |
1400 | { |
1335 | { |
1401 | if (!m->tmpname) |
1336 | if (!m->tmpname) |
1402 | m->tmpname = tempnam_local (settings.tmpdir, NULL); |
1337 | m->tmpname = tempnam (settings.tmpdir, NULL); |
1403 | |
1338 | |
1404 | strcpy (filename, m->tmpname); |
1339 | strcpy (filename, m->tmpname); |
1405 | } |
1340 | } |
1406 | |
1341 | |
1407 | LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); |
1342 | LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); |
… | |
… | |
1431 | print_shop_string (m, shop); |
1366 | print_shop_string (m, shop); |
1432 | fprintf (freezer, "shopitems %s\n", shop); |
1367 | fprintf (freezer, "shopitems %s\n", shop); |
1433 | } |
1368 | } |
1434 | if (m->shopgreed) |
1369 | if (m->shopgreed) |
1435 | fprintf (freezer, "shopgreed %f\n", m->shopgreed); |
1370 | fprintf (freezer, "shopgreed %f\n", m->shopgreed); |
1436 | #ifndef WIN32 |
|
|
1437 | if (m->shopmin) |
1371 | if (m->shopmin) |
1438 | fprintf (freezer, "shopmin %llu\n", m->shopmin); |
1372 | fprintf (freezer, "shopmin %llu\n", m->shopmin); |
1439 | if (m->shopmax) |
1373 | if (m->shopmax) |
1440 | fprintf (freezer, "shopmax %llu\n", m->shopmax); |
1374 | fprintf (freezer, "shopmax %llu\n", m->shopmax); |
1441 | #else |
|
|
1442 | if (m->shopmin) |
|
|
1443 | fprintf (freezer, "shopmin %I64u\n", m->shopmin); |
|
|
1444 | if (m->shopmax) |
|
|
1445 | fprintf (freezer, "shopmax %I64u\n", m->shopmax); |
|
|
1446 | #endif |
|
|
1447 | if (m->shoprace) |
1375 | if (m->shoprace) |
1448 | fprintf (freezer, "shoprace %s\n", m->shoprace); |
1376 | fprintf (freezer, "shoprace %s\n", m->shoprace); |
1449 | if (m->darkness) |
1377 | if (m->darkness) |
1450 | fprintf (freezer, "darkness %d\n", m->darkness); |
1378 | fprintf (freezer, "darkness %d\n", m->darkness); |
1451 | if (m->width) |
1379 | if (m->width) |
… | |
… | |
1516 | freezer.save (filename); |
1444 | freezer.save (filename); |
1517 | |
1445 | |
1518 | return 0; |
1446 | return 0; |
1519 | } |
1447 | } |
1520 | |
1448 | |
1521 | |
|
|
1522 | /* |
|
|
1523 | * Remove and free all objects in the inventory of the given object. |
|
|
1524 | * object.c ? |
|
|
1525 | */ |
|
|
1526 | |
|
|
1527 | void |
|
|
1528 | clean_object (object *op) |
|
|
1529 | { |
|
|
1530 | object *tmp, *next; |
|
|
1531 | |
|
|
1532 | for (tmp = op->inv; tmp; tmp = next) |
|
|
1533 | { |
|
|
1534 | next = tmp->below; |
|
|
1535 | clean_object (tmp); |
|
|
1536 | if (QUERY_FLAG (tmp, FLAG_IS_LINKED)) |
|
|
1537 | remove_button_link (tmp); |
|
|
1538 | remove_ob (tmp); |
|
|
1539 | free_object (tmp); |
|
|
1540 | } |
|
|
1541 | } |
|
|
1542 | |
|
|
1543 | /* |
1449 | /* |
1544 | * Remove and free all objects in the given map. |
1450 | * Remove and free all objects in the given map. |
1545 | */ |
1451 | */ |
1546 | |
|
|
1547 | void |
1452 | void |
1548 | free_all_objects (mapstruct *m) |
1453 | free_all_objects (maptile *m) |
1549 | { |
1454 | { |
1550 | int i, j; |
1455 | if (!m->spaces) |
1551 | object *op; |
1456 | return; |
1552 | |
1457 | |
1553 | for (i = 0; i < MAP_WIDTH (m); i++) |
1458 | for (int i = 0; i < m->width; i++) |
1554 | for (j = 0; j < MAP_HEIGHT (m); j++) |
1459 | for (int j = 0; j < m->height; j++) |
1555 | { |
1460 | { |
1556 | object *previous_obj = NULL; |
1461 | mapspace &ms = m->at (i, j); |
1557 | |
1462 | |
1558 | while ((op = GET_MAP_OB (m, i, j)) != NULL) |
1463 | while (object *op = ms.bot) |
1559 | { |
1464 | { |
1560 | if (op == previous_obj) |
|
|
1561 | { |
|
|
1562 | LOG (llevDebug, "free_all_objects: Link error, bailing out.\n"); |
|
|
1563 | break; |
|
|
1564 | } |
|
|
1565 | previous_obj = op; |
|
|
1566 | if (op->head != NULL) |
1465 | if (op->head) |
1567 | op = op->head; |
1466 | op = op->head; |
1568 | |
1467 | |
1569 | /* If the map isn't in memory, free_object will remove and |
1468 | op->destroy_inv (false); |
1570 | * free objects in op's inventory. So let it do the job. |
1469 | op->destroy (); |
1571 | */ |
|
|
1572 | if (m->in_memory == MAP_IN_MEMORY) |
|
|
1573 | clean_object (op); |
|
|
1574 | remove_ob (op); |
|
|
1575 | free_object (op); |
|
|
1576 | } |
1470 | } |
1577 | } |
1471 | } |
1578 | } |
1472 | } |
1579 | |
1473 | |
1580 | /* |
1474 | /* |
1581 | * Frees everything allocated by the given mapstructure. |
1475 | * Frees everything allocated by the given maptileure. |
1582 | * don't free tmpname - our caller is left to do that |
1476 | * don't free tmpname - our caller is left to do that |
1583 | */ |
1477 | */ |
1584 | |
|
|
1585 | void |
1478 | void |
1586 | free_map (mapstruct *m, int flag) |
1479 | free_map (maptile *m, int flag) |
1587 | { |
1480 | { |
1588 | int i; |
1481 | if (!m->in_memory) //TODO: makes no sense to me? |
1589 | |
|
|
1590 | if (!m->in_memory) |
|
|
1591 | { |
|
|
1592 | LOG (llevError, "Trying to free freed map.\n"); |
|
|
1593 | return; |
1482 | return; |
1594 | } |
1483 | |
|
|
1484 | m->in_memory = MAP_SAVING; |
|
|
1485 | |
|
|
1486 | // TODO: use new/delete |
|
|
1487 | |
1595 | if (flag && m->spaces) |
1488 | if (flag && m->spaces) |
1596 | free_all_objects (m); |
1489 | free_all_objects (m); |
1597 | if (m->name) |
1490 | |
1598 | FREE_AND_CLEAR (m->name); |
1491 | sfree (m->spaces, m->size ()), m->spaces = 0; |
1599 | if (m->spaces) |
1492 | |
1600 | FREE_AND_CLEAR (m->spaces); |
1493 | free (m->name), m->name = 0; |
1601 | if (m->msg) |
1494 | free (m->msg), m->msg = 0; |
1602 | FREE_AND_CLEAR (m->msg); |
1495 | free (m->maplore), m->maplore = 0; |
1603 | if (m->maplore) |
1496 | free (m->shoprace), m->shoprace = 0; |
1604 | FREE_AND_CLEAR (m->maplore); |
1497 | delete [] m->shopitems, m->shopitems = 0; |
1605 | if (m->shopitems) |
1498 | |
1606 | delete[]m->shopitems; |
|
|
1607 | m->shopitems = 0; |
|
|
1608 | if (m->shoprace) |
|
|
1609 | FREE_AND_CLEAR (m->shoprace); |
|
|
1610 | if (m->buttons) |
1499 | if (m->buttons) |
1611 | free_objectlinkpt (m->buttons); |
1500 | free_objectlinkpt (m->buttons), m->buttons = 0; |
1612 | m->buttons = NULL; |
1501 | |
1613 | for (i = 0; i < 4; i++) |
1502 | for (int i = 0; i < 4; i++) |
1614 | { |
1503 | free (m->tile_path[i]), m->tile_path[i] = 0; |
1615 | if (m->tile_path[i]) |
1504 | |
1616 | FREE_AND_CLEAR (m->tile_path[i]); |
|
|
1617 | m->tile_map[i] = NULL; |
|
|
1618 | } |
|
|
1619 | m->in_memory = MAP_SWAPPED; |
1505 | m->in_memory = MAP_SWAPPED; |
1620 | } |
1506 | } |
1621 | |
1507 | |
1622 | /* |
1508 | maptile::~maptile () |
1623 | * function: vanish mapstruct |
1509 | { |
1624 | * m : pointer to mapstruct, if NULL no action |
1510 | assert (destroyed ()); |
1625 | * this deletes all the data on the map (freeing pointers) |
1511 | } |
1626 | * and then removes this map from the global linked list of maps. |
|
|
1627 | */ |
|
|
1628 | |
1512 | |
1629 | void |
1513 | void |
1630 | delete_map (mapstruct *m) |
1514 | maptile::do_destroy () |
1631 | { |
1515 | { |
1632 | mapstruct *tmp, *last; |
1516 | attachable::do_destroy (); |
1633 | int i; |
|
|
1634 | |
1517 | |
1635 | if (!m) |
1518 | unlink (); |
1636 | return; |
|
|
1637 | |
1519 | |
1638 | m->clear (); |
|
|
1639 | |
|
|
1640 | if (m->in_memory == MAP_IN_MEMORY) |
|
|
1641 | { |
|
|
1642 | /* change to MAP_SAVING, even though we are not, |
|
|
1643 | * so that remove_ob doesn't do as much work. |
|
|
1644 | */ |
|
|
1645 | m->in_memory = MAP_SAVING; |
|
|
1646 | free_map (m, 1); |
1520 | free_map (this, 1); |
1647 | } |
1521 | free (tmpname), tmpname = 0; |
1648 | /* move this out of free_map, since tmpname can still be needed if |
1522 | |
1649 | * the map is swapped out. |
|
|
1650 | */ |
|
|
1651 | if (m->tmpname) |
|
|
1652 | { |
|
|
1653 | free (m->tmpname); |
|
|
1654 | m->tmpname = NULL; |
|
|
1655 | } |
|
|
1656 | last = NULL; |
|
|
1657 | /* We need to look through all the maps and see if any maps |
1523 | /* We need to look through all the maps and see if any maps |
1658 | * are pointing at this one for tiling information. Since |
1524 | * are pointing at this one for tiling information. Since |
1659 | * tiling can be assymetric, we just can not look to see which |
1525 | * tiling can be asymetric, we just can not look to see which |
1660 | * maps this map tiles with and clears those. |
1526 | * maps this map tiles with and clears those. |
1661 | */ |
1527 | */ |
1662 | for (tmp = first_map; tmp != NULL; tmp = tmp->next) |
1528 | //TODO: non-euclidean-tiling MUST GO |
1663 | { |
1529 | for_all_maps (m) |
1664 | if (tmp->next == m) |
|
|
1665 | last = tmp; |
|
|
1666 | |
|
|
1667 | /* This should hopefully get unrolled on a decent compiler */ |
|
|
1668 | for (i = 0; i < 4; i++) |
1530 | for (int i = 0; i < 4; i++) |
1669 | if (tmp->tile_map[i] == m) |
1531 | if (m->tile_map[i] == this) |
1670 | tmp->tile_map[i] = NULL; |
1532 | m->tile_map[i] = 0; |
1671 | } |
|
|
1672 | |
|
|
1673 | /* If last is null, then this should be the first map in the list */ |
|
|
1674 | if (!last) |
|
|
1675 | { |
|
|
1676 | if (m == first_map) |
|
|
1677 | first_map = m->next; |
|
|
1678 | else |
|
|
1679 | /* m->path is a static char, so should hopefully still have |
|
|
1680 | * some useful data in it. |
|
|
1681 | */ |
|
|
1682 | LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path); |
|
|
1683 | } |
|
|
1684 | else |
|
|
1685 | last->next = m->next; |
|
|
1686 | |
|
|
1687 | delete m; |
|
|
1688 | } |
1533 | } |
1689 | |
1534 | |
1690 | |
1535 | //TODO: must go |
|
|
1536 | void |
|
|
1537 | delete_map (maptile *m) |
|
|
1538 | { |
|
|
1539 | if (m) |
|
|
1540 | m->destroy (); |
|
|
1541 | } |
1691 | |
1542 | |
1692 | /* |
1543 | /* |
1693 | * Makes sure the given map is loaded and swapped in. |
1544 | * Makes sure the given map is loaded and swapped in. |
1694 | * name is path name of the map. |
1545 | * name is path name of the map. |
1695 | * flags meaning: |
1546 | * flags meaning: |
… | |
… | |
1698 | * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. |
1549 | * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. |
1699 | * dont do any more name translation on it. |
1550 | * dont do any more name translation on it. |
1700 | * |
1551 | * |
1701 | * Returns a pointer to the given map. |
1552 | * Returns a pointer to the given map. |
1702 | */ |
1553 | */ |
1703 | |
1554 | maptile * |
1704 | mapstruct * |
|
|
1705 | ready_map_name (const char *name, int flags) |
1555 | ready_map_name (const char *name, int flags) |
1706 | { |
1556 | { |
1707 | mapstruct *m; |
|
|
1708 | |
|
|
1709 | if (!name) |
1557 | if (!name) |
1710 | return (NULL); |
1558 | return 0; |
1711 | |
1559 | |
1712 | /* Have we been at this level before? */ |
1560 | /* Have we been at this level before? */ |
1713 | m = has_been_loaded (name); |
1561 | maptile *m = has_been_loaded (name); |
1714 | |
1562 | |
1715 | /* Map is good to go, so just return it */ |
1563 | /* Map is good to go, so just return it */ |
1716 | if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) |
1564 | if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) |
1717 | { |
|
|
1718 | return m; |
1565 | return m; |
1719 | } |
|
|
1720 | |
1566 | |
1721 | /* unique maps always get loaded from their original location, and never |
1567 | /* unique maps always get loaded from their original location, and never |
1722 | * a temp location. Likewise, if map_flush is set, or we have never loaded |
1568 | * a temp location. Likewise, if map_flush is set, or we have never loaded |
1723 | * this map, load it now. I removed the reset checking from here - |
1569 | * this map, load it now. I removed the reset checking from here - |
1724 | * it seems the probability of a player trying to enter a map that should |
1570 | * it seems the probability of a player trying to enter a map that should |
… | |
… | |
1726 | * a bit cleaner (and players probably shouldn't rely on exact timing for |
1572 | * a bit cleaner (and players probably shouldn't rely on exact timing for |
1727 | * resets in any case - if they really care, they should use the 'maps command. |
1573 | * resets in any case - if they really care, they should use the 'maps command. |
1728 | */ |
1574 | */ |
1729 | if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) |
1575 | if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) |
1730 | { |
1576 | { |
1731 | |
|
|
1732 | /* first visit or time to reset */ |
1577 | /* first visit or time to reset */ |
1733 | if (m) |
1578 | if (m) |
1734 | { |
1579 | { |
1735 | clean_tmp_map (m); /* Doesn't make much difference */ |
1580 | clean_tmp_map (m); /* Doesn't make much difference */ |
1736 | delete_map (m); |
1581 | delete_map (m); |
… | |
… | |
1740 | if (flags & MAP_PLAYER_UNIQUE) |
1585 | if (flags & MAP_PLAYER_UNIQUE) |
1741 | LOG (llevDebug, "Trying to load map %s.\n", name); |
1586 | LOG (llevDebug, "Trying to load map %s.\n", name); |
1742 | else |
1587 | else |
1743 | LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name)); |
1588 | LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name)); |
1744 | |
1589 | |
1745 | //eval_pv ("$x = Event::time", 1);//D |
|
|
1746 | if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE)))) |
1590 | if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE)))) |
1747 | return (NULL); |
1591 | return (NULL); |
1748 | //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D |
|
|
1749 | |
1592 | |
1750 | fix_auto_apply (m); /* Chests which open as default */ |
1593 | fix_auto_apply (m); /* Chests which open as default */ |
1751 | |
1594 | |
1752 | /* If a player unique map, no extra unique object file to load. |
1595 | /* If a player unique map, no extra unique object file to load. |
1753 | * if from the editor, likewise. |
1596 | * if from the editor, likewise. |
… | |
… | |
1814 | * have a difficulty set than using this function - human calculation |
1657 | * have a difficulty set than using this function - human calculation |
1815 | * is much better than this functions guesswork. |
1658 | * is much better than this functions guesswork. |
1816 | */ |
1659 | */ |
1817 | |
1660 | |
1818 | int |
1661 | int |
1819 | calculate_difficulty (mapstruct *m) |
1662 | calculate_difficulty (maptile *m) |
1820 | { |
1663 | { |
1821 | object *op; |
1664 | object *op; |
1822 | archetype *at; |
1665 | archetype *at; |
1823 | int x, y, i; |
1666 | int x, y, i; |
1824 | long monster_cnt = 0; |
1667 | long monster_cnt = 0; |
1825 | double avgexp = 0; |
1668 | double avgexp = 0; |
1826 | sint64 total_exp = 0; |
1669 | sint64 total_exp = 0; |
1827 | |
1670 | |
1828 | if (MAP_DIFFICULTY (m)) |
1671 | if (m->difficulty) |
1829 | { |
1672 | { |
1830 | LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); |
1673 | LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty); |
1831 | return MAP_DIFFICULTY (m); |
1674 | return m->difficulty; |
1832 | } |
1675 | } |
1833 | |
1676 | |
1834 | for (x = 0; x < MAP_WIDTH (m); x++) |
1677 | for (x = 0; x < m->width; x++) |
1835 | for (y = 0; y < MAP_HEIGHT (m); y++) |
1678 | for (y = 0; y < m->height; y++) |
1836 | for (op = get_map_ob (m, x, y); op != NULL; op = op->above) |
1679 | for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above) |
1837 | { |
1680 | { |
1838 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1681 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1839 | { |
1682 | { |
1840 | total_exp += op->stats.exp; |
1683 | total_exp += op->stats.exp; |
1841 | monster_cnt++; |
1684 | monster_cnt++; |
… | |
… | |
1866 | |
1709 | |
1867 | return 1; |
1710 | return 1; |
1868 | } |
1711 | } |
1869 | |
1712 | |
1870 | void |
1713 | void |
1871 | clean_tmp_map (mapstruct *m) |
1714 | clean_tmp_map (maptile *m) |
1872 | { |
1715 | { |
1873 | if (m->tmpname == NULL) |
1716 | if (m->tmpname == NULL) |
1874 | return; |
1717 | return; |
1875 | INVOKE_MAP (CLEAN, m); |
1718 | INVOKE_MAP (CLEAN, m); |
1876 | (void) unlink (m->tmpname); |
1719 | (void) unlink (m->tmpname); |
… | |
… | |
1889 | if (first_map->in_memory == MAP_SAVING) |
1732 | if (first_map->in_memory == MAP_SAVING) |
1890 | first_map->in_memory = MAP_IN_MEMORY; |
1733 | first_map->in_memory = MAP_IN_MEMORY; |
1891 | delete_map (first_map); |
1734 | delete_map (first_map); |
1892 | real_maps++; |
1735 | real_maps++; |
1893 | } |
1736 | } |
|
|
1737 | |
1894 | LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps); |
1738 | LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps); |
1895 | } |
1739 | } |
1896 | |
1740 | |
1897 | /* change_map_light() - used to change map light level (darkness) |
1741 | /* change_map_light() - used to change map light level (darkness) |
1898 | * up or down. Returns true if successful. It should now be |
1742 | * up or down. Returns true if successful. It should now be |
… | |
… | |
1901 | * to maps than los. |
1745 | * to maps than los. |
1902 | * postive values make it darker, negative make it brighter |
1746 | * postive values make it darker, negative make it brighter |
1903 | */ |
1747 | */ |
1904 | |
1748 | |
1905 | int |
1749 | int |
1906 | change_map_light (mapstruct *m, int change) |
1750 | change_map_light (maptile *m, int change) |
1907 | { |
1751 | { |
1908 | int new_level = m->darkness + change; |
1752 | int new_level = m->darkness + change; |
1909 | |
1753 | |
1910 | /* Nothing to do */ |
1754 | /* Nothing to do */ |
1911 | if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) |
1755 | if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) |
… | |
… | |
1934 | /* All clients need to get re-updated for the change */ |
1778 | /* All clients need to get re-updated for the change */ |
1935 | update_all_map_los (m); |
1779 | update_all_map_los (m); |
1936 | return 1; |
1780 | return 1; |
1937 | } |
1781 | } |
1938 | |
1782 | |
1939 | |
|
|
1940 | /* |
1783 | /* |
1941 | * This function updates various attributes about a specific space |
1784 | * This function updates various attributes about a specific space |
1942 | * on the map (what it looks like, whether it blocks magic, |
1785 | * on the map (what it looks like, whether it blocks magic, |
1943 | * has a living creatures, prevents people from passing |
1786 | * has a living creatures, prevents people from passing |
1944 | * through, etc) |
1787 | * through, etc) |
1945 | */ |
1788 | */ |
1946 | void |
1789 | void |
1947 | update_position (mapstruct *m, int x, int y) |
1790 | mapspace::update_ () |
1948 | { |
1791 | { |
1949 | object *tmp, *last = NULL; |
1792 | object *tmp, *last = 0; |
1950 | uint8 flags = 0, oldflags, light = 0, anywhere = 0; |
1793 | uint8 flags = 0, light = 0, anywhere = 0; |
1951 | New_Face *top, *floor, *middle; |
1794 | New_Face *top, *floor, *middle; |
1952 | object *top_obj, *floor_obj, *middle_obj; |
1795 | object *top_obj, *floor_obj, *middle_obj; |
1953 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1796 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1954 | |
1797 | |
1955 | oldflags = GET_MAP_FLAGS (m, x, y); |
|
|
1956 | if (!(oldflags & P_NEED_UPDATE)) |
|
|
1957 | { |
|
|
1958 | LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y); |
|
|
1959 | return; |
|
|
1960 | } |
|
|
1961 | |
|
|
1962 | middle = blank_face; |
1798 | middle = blank_face; |
1963 | top = blank_face; |
1799 | top = blank_face; |
1964 | floor = blank_face; |
1800 | floor = blank_face; |
1965 | |
1801 | |
1966 | middle_obj = NULL; |
1802 | middle_obj = 0; |
1967 | top_obj = NULL; |
1803 | top_obj = 0; |
1968 | floor_obj = NULL; |
1804 | floor_obj = 0; |
1969 | |
1805 | |
1970 | for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) |
1806 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1971 | { |
1807 | { |
1972 | |
|
|
1973 | /* This could be made additive I guess (two lights better than |
1808 | /* This could be made additive I guess (two lights better than |
1974 | * one). But if so, it shouldn't be a simple additive - 2 |
1809 | * one). But if so, it shouldn't be a simple additive - 2 |
1975 | * light bulbs do not illuminate twice as far as once since |
1810 | * light bulbs do not illuminate twice as far as once since |
1976 | * it is a disapation factor that is squared (or is it cubed?) |
1811 | * it is a dissapation factor that is cubed. |
1977 | */ |
1812 | */ |
1978 | if (tmp->glow_radius > light) |
1813 | if (tmp->glow_radius > light) |
1979 | light = tmp->glow_radius; |
1814 | light = tmp->glow_radius; |
1980 | |
1815 | |
1981 | /* This call is needed in order to update objects the player |
1816 | /* This call is needed in order to update objects the player |
… | |
… | |
2019 | { |
1854 | { |
2020 | middle = tmp->face; |
1855 | middle = tmp->face; |
2021 | middle_obj = tmp; |
1856 | middle_obj = tmp; |
2022 | } |
1857 | } |
2023 | } |
1858 | } |
|
|
1859 | |
2024 | if (tmp == tmp->above) |
1860 | if (tmp == tmp->above) |
2025 | { |
1861 | { |
2026 | LOG (llevError, "Error in structure of map\n"); |
1862 | LOG (llevError, "Error in structure of map\n"); |
2027 | exit (-1); |
1863 | exit (-1); |
2028 | } |
1864 | } |
2029 | |
1865 | |
2030 | move_slow |= tmp->move_slow; |
1866 | move_slow |= tmp->move_slow; |
2031 | move_block |= tmp->move_block; |
1867 | move_block |= tmp->move_block; |
2032 | move_on |= tmp->move_on; |
1868 | move_on |= tmp->move_on; |
2033 | move_off |= tmp->move_off; |
1869 | move_off |= tmp->move_off; |
2034 | move_allow |= tmp->move_allow; |
1870 | move_allow |= tmp->move_allow; |
2035 | |
1871 | |
2036 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
|
|
2037 | flags |= P_IS_ALIVE; |
|
|
2038 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) |
|
|
2039 | flags |= P_NO_MAGIC; |
|
|
2040 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) |
|
|
2041 | flags |= P_NO_CLERIC; |
|
|
2042 | if (tmp->type == SAFE_GROUND) |
|
|
2043 | flags |= P_SAFE; |
|
|
2044 | |
|
|
2045 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) |
1872 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
2046 | flags |= P_BLOCKSVIEW; |
1873 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
2047 | } /* for stack of objects */ |
1874 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
2048 | |
1875 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
2049 | /* we don't want to rely on this function to have accurate flags, but |
1876 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
2050 | * since we're already doing the work, we calculate them here. |
1877 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
2051 | * if they don't match, logic is broken someplace. |
|
|
2052 | */ |
|
|
2053 | if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR))) |
|
|
2054 | { |
1878 | } |
2055 | LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", |
1879 | |
2056 | m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); |
1880 | this->light = light; |
2057 | } |
1881 | this->flags_ = flags; |
2058 | SET_MAP_FLAGS (m, x, y, flags); |
1882 | this->move_block = move_block & ~move_allow; |
2059 | SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); |
1883 | this->move_on = move_on; |
2060 | SET_MAP_MOVE_ON (m, x, y, move_on); |
1884 | this->move_off = move_off; |
2061 | SET_MAP_MOVE_OFF (m, x, y, move_off); |
1885 | this->move_slow = move_slow; |
2062 | SET_MAP_MOVE_SLOW (m, x, y, move_slow); |
|
|
2063 | |
1886 | |
2064 | /* At this point, we have a floor face (if there is a floor), |
1887 | /* At this point, we have a floor face (if there is a floor), |
2065 | * and the floor is set - we are not going to touch it at |
1888 | * and the floor is set - we are not going to touch it at |
2066 | * this point. |
1889 | * this point. |
2067 | * middle contains the highest visibility face. |
1890 | * middle contains the highest visibility face. |
… | |
… | |
2121 | break; |
1944 | break; |
2122 | } |
1945 | } |
2123 | } |
1946 | } |
2124 | } |
1947 | } |
2125 | } |
1948 | } |
|
|
1949 | |
2126 | if (middle == floor) |
1950 | if (middle == floor) |
2127 | middle = blank_face; |
1951 | middle = blank_face; |
|
|
1952 | |
2128 | if (top == middle) |
1953 | if (top == middle) |
2129 | middle = blank_face; |
1954 | middle = blank_face; |
2130 | SET_MAP_FACE (m, x, y, top, 0); |
|
|
2131 | if (top != blank_face) |
|
|
2132 | SET_MAP_FACE_OBJ (m, x, y, top_obj, 0); |
|
|
2133 | else |
|
|
2134 | SET_MAP_FACE_OBJ (m, x, y, NULL, 0); |
|
|
2135 | SET_MAP_FACE (m, x, y, middle, 1); |
|
|
2136 | if (middle != blank_face) |
|
|
2137 | SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1); |
|
|
2138 | else |
|
|
2139 | SET_MAP_FACE_OBJ (m, x, y, NULL, 1); |
|
|
2140 | SET_MAP_FACE (m, x, y, floor, 2); |
|
|
2141 | if (floor != blank_face) |
|
|
2142 | SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2); |
|
|
2143 | else |
|
|
2144 | SET_MAP_FACE_OBJ (m, x, y, NULL, 2); |
|
|
2145 | SET_MAP_LIGHT (m, x, y, light); |
|
|
2146 | } |
|
|
2147 | |
1955 | |
|
|
1956 | faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; |
|
|
1957 | faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; |
|
|
1958 | faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; |
|
|
1959 | } |
2148 | |
1960 | |
2149 | void |
1961 | void |
2150 | set_map_reset_time (mapstruct *map) |
1962 | set_map_reset_time (maptile *map) |
2151 | { |
1963 | { |
2152 | int timeout; |
1964 | int timeout; |
2153 | |
1965 | |
2154 | timeout = MAP_RESET_TIMEOUT (map); |
1966 | timeout = map->reset_timeout; |
2155 | if (timeout <= 0) |
1967 | if (timeout <= 0) |
2156 | timeout = MAP_DEFAULTRESET; |
1968 | timeout = MAP_DEFAULTRESET; |
2157 | if (timeout >= MAP_MAXRESET) |
1969 | if (timeout >= MAP_MAXRESET) |
2158 | timeout = MAP_MAXRESET; |
1970 | timeout = MAP_MAXRESET; |
2159 | MAP_WHEN_RESET (map) = seconds () + timeout; |
1971 | map->reset_time = time (0) + timeout; |
2160 | } |
1972 | } |
2161 | |
1973 | |
2162 | /* this updates the orig_map->tile_map[tile_num] value after loading |
1974 | /* this updates the orig_map->tile_map[tile_num] value after loading |
2163 | * the map. It also takes care of linking back the freshly loaded |
1975 | * the map. It also takes care of linking back the freshly loaded |
2164 | * maps tile_map values if it tiles back to this one. It returns |
1976 | * maps tile_map values if it tiles back to this one. It returns |
2165 | * the value of orig_map->tile_map[tile_num]. It really only does this |
1977 | * the value of orig_map->tile_map[tile_num]. It really only does this |
2166 | * so that it is easier for calling functions to verify success. |
1978 | * so that it is easier for calling functions to verify success. |
2167 | */ |
1979 | */ |
2168 | |
1980 | |
2169 | static mapstruct * |
1981 | static maptile * |
2170 | load_and_link_tiled_map (mapstruct *orig_map, int tile_num) |
1982 | load_and_link_tiled_map (maptile *orig_map, int tile_num) |
2171 | { |
1983 | { |
2172 | int dest_tile = (tile_num + 2) % 4; |
1984 | int dest_tile = (tile_num + 2) % 4; |
2173 | char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]); |
1985 | char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]); |
2174 | |
1986 | |
2175 | orig_map->tile_map[tile_num] = ready_map_name (path, 0); |
1987 | orig_map->tile_map[tile_num] = ready_map_name (path, 0); |
… | |
… | |
2190 | * tiled maps. |
2002 | * tiled maps. |
2191 | * |
2003 | * |
2192 | * |
2004 | * |
2193 | */ |
2005 | */ |
2194 | int |
2006 | int |
2195 | out_of_map (mapstruct *m, int x, int y) |
2007 | out_of_map (maptile *m, int x, int y) |
2196 | { |
2008 | { |
2197 | |
|
|
2198 | /* If we get passed a null map, this is obviously the |
2009 | /* If we get passed a null map, this is obviously the |
2199 | * case. This generally shouldn't happen, but if the |
2010 | * case. This generally shouldn't happen, but if the |
2200 | * map loads fail below, it could happen. |
2011 | * map loads fail below, it could happen. |
2201 | */ |
2012 | */ |
2202 | if (!m) |
2013 | if (!m) |
… | |
… | |
2204 | |
2015 | |
2205 | if (x < 0) |
2016 | if (x < 0) |
2206 | { |
2017 | { |
2207 | if (!m->tile_path[3]) |
2018 | if (!m->tile_path[3]) |
2208 | return 1; |
2019 | return 1; |
|
|
2020 | |
2209 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
2021 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
2210 | { |
|
|
2211 | load_and_link_tiled_map (m, 3); |
2022 | load_and_link_tiled_map (m, 3); |
2212 | } |
2023 | |
2213 | return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); |
2024 | return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y)); |
2214 | } |
2025 | } |
2215 | if (x >= MAP_WIDTH (m)) |
2026 | |
|
|
2027 | if (x >= m->width) |
2216 | { |
2028 | { |
2217 | if (!m->tile_path[1]) |
2029 | if (!m->tile_path[1]) |
2218 | return 1; |
2030 | return 1; |
|
|
2031 | |
2219 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
2032 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
2220 | { |
|
|
2221 | load_and_link_tiled_map (m, 1); |
2033 | load_and_link_tiled_map (m, 1); |
2222 | } |
2034 | |
2223 | return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); |
2035 | return (out_of_map (m->tile_map[1], x - m->width, y)); |
2224 | } |
2036 | } |
|
|
2037 | |
2225 | if (y < 0) |
2038 | if (y < 0) |
2226 | { |
2039 | { |
2227 | if (!m->tile_path[0]) |
2040 | if (!m->tile_path[0]) |
2228 | return 1; |
2041 | return 1; |
|
|
2042 | |
2229 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
2043 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
2230 | { |
|
|
2231 | load_and_link_tiled_map (m, 0); |
2044 | load_and_link_tiled_map (m, 0); |
2232 | } |
2045 | |
2233 | return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); |
2046 | return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height)); |
2234 | } |
2047 | } |
2235 | if (y >= MAP_HEIGHT (m)) |
2048 | |
|
|
2049 | if (y >= m->height) |
2236 | { |
2050 | { |
2237 | if (!m->tile_path[2]) |
2051 | if (!m->tile_path[2]) |
2238 | return 1; |
2052 | return 1; |
|
|
2053 | |
2239 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
2054 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
2240 | { |
|
|
2241 | load_and_link_tiled_map (m, 2); |
2055 | load_and_link_tiled_map (m, 2); |
2242 | } |
2056 | |
2243 | return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); |
2057 | return (out_of_map (m->tile_map[2], x, y - m->height)); |
2244 | } |
2058 | } |
2245 | |
2059 | |
2246 | /* Simple case - coordinates are within this local |
2060 | /* Simple case - coordinates are within this local |
2247 | * map. |
2061 | * map. |
2248 | */ |
2062 | */ |
… | |
… | |
2255 | * the map as that the coordinates are really on, and |
2069 | * the map as that the coordinates are really on, and |
2256 | * updates x and y to be the localized coordinates. |
2070 | * updates x and y to be the localized coordinates. |
2257 | * Using this is more efficient of calling out_of_map |
2071 | * Using this is more efficient of calling out_of_map |
2258 | * and then figuring out what the real map is |
2072 | * and then figuring out what the real map is |
2259 | */ |
2073 | */ |
2260 | mapstruct * |
2074 | maptile * |
2261 | get_map_from_coord (mapstruct *m, sint16 * x, sint16 * y) |
2075 | get_map_from_coord (maptile *m, sint16 * x, sint16 * y) |
2262 | { |
2076 | { |
2263 | |
2077 | |
2264 | if (*x < 0) |
2078 | if (*x < 0) |
2265 | { |
2079 | { |
2266 | if (!m->tile_path[3]) |
2080 | if (!m->tile_path[3]) |
2267 | return NULL; |
2081 | return 0; |
2268 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
2082 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
2269 | load_and_link_tiled_map (m, 3); |
2083 | load_and_link_tiled_map (m, 3); |
2270 | |
2084 | |
2271 | *x += MAP_WIDTH (m->tile_map[3]); |
2085 | *x += m->tile_map[3]->width; |
2272 | return (get_map_from_coord (m->tile_map[3], x, y)); |
2086 | return (get_map_from_coord (m->tile_map[3], x, y)); |
2273 | } |
2087 | } |
2274 | if (*x >= MAP_WIDTH (m)) |
2088 | |
|
|
2089 | if (*x >= m->width) |
2275 | { |
2090 | { |
2276 | if (!m->tile_path[1]) |
2091 | if (!m->tile_path[1]) |
2277 | return NULL; |
2092 | return 0; |
|
|
2093 | |
2278 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
2094 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
2279 | load_and_link_tiled_map (m, 1); |
2095 | load_and_link_tiled_map (m, 1); |
2280 | |
2096 | |
2281 | *x -= MAP_WIDTH (m); |
2097 | *x -= m->width; |
2282 | return (get_map_from_coord (m->tile_map[1], x, y)); |
2098 | return (get_map_from_coord (m->tile_map[1], x, y)); |
2283 | } |
2099 | } |
|
|
2100 | |
2284 | if (*y < 0) |
2101 | if (*y < 0) |
2285 | { |
2102 | { |
2286 | if (!m->tile_path[0]) |
2103 | if (!m->tile_path[0]) |
2287 | return NULL; |
2104 | return 0; |
|
|
2105 | |
2288 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
2106 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
2289 | load_and_link_tiled_map (m, 0); |
2107 | load_and_link_tiled_map (m, 0); |
2290 | |
2108 | |
2291 | *y += MAP_HEIGHT (m->tile_map[0]); |
2109 | *y += m->tile_map[0]->height; |
2292 | return (get_map_from_coord (m->tile_map[0], x, y)); |
2110 | return (get_map_from_coord (m->tile_map[0], x, y)); |
2293 | } |
2111 | } |
2294 | if (*y >= MAP_HEIGHT (m)) |
2112 | |
|
|
2113 | if (*y >= m->height) |
2295 | { |
2114 | { |
2296 | if (!m->tile_path[2]) |
2115 | if (!m->tile_path[2]) |
2297 | return NULL; |
2116 | return 0; |
|
|
2117 | |
2298 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
2118 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
2299 | load_and_link_tiled_map (m, 2); |
2119 | load_and_link_tiled_map (m, 2); |
2300 | |
2120 | |
2301 | *y -= MAP_HEIGHT (m); |
2121 | *y -= m->height; |
2302 | return (get_map_from_coord (m->tile_map[2], x, y)); |
2122 | return (get_map_from_coord (m->tile_map[2], x, y)); |
2303 | } |
2123 | } |
2304 | |
2124 | |
2305 | /* Simple case - coordinates are within this local |
2125 | /* Simple case - coordinates are within this local |
2306 | * map. |
2126 | * map. |
… | |
… | |
2312 | /** |
2132 | /** |
2313 | * Return whether map2 is adjacent to map1. If so, store the distance from |
2133 | * Return whether map2 is adjacent to map1. If so, store the distance from |
2314 | * map1 to map2 in dx/dy. |
2134 | * map1 to map2 in dx/dy. |
2315 | */ |
2135 | */ |
2316 | static int |
2136 | static int |
2317 | adjacent_map (const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) |
2137 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
2318 | { |
2138 | { |
2319 | if (!map1 || !map2) |
2139 | if (!map1 || !map2) |
2320 | return 0; |
2140 | return 0; |
2321 | |
2141 | |
2322 | if (map1 == map2) |
2142 | if (map1 == map2) |
… | |
… | |
2326 | |
2146 | |
2327 | } |
2147 | } |
2328 | else if (map1->tile_map[0] == map2) |
2148 | else if (map1->tile_map[0] == map2) |
2329 | { /* up */ |
2149 | { /* up */ |
2330 | *dx = 0; |
2150 | *dx = 0; |
2331 | *dy = -MAP_HEIGHT (map2); |
2151 | *dy = -map2->height; |
2332 | } |
2152 | } |
2333 | else if (map1->tile_map[1] == map2) |
2153 | else if (map1->tile_map[1] == map2) |
2334 | { /* right */ |
2154 | { /* right */ |
2335 | *dx = MAP_WIDTH (map1); |
2155 | *dx = map1->width; |
2336 | *dy = 0; |
2156 | *dy = 0; |
2337 | } |
2157 | } |
2338 | else if (map1->tile_map[2] == map2) |
2158 | else if (map1->tile_map[2] == map2) |
2339 | { /* down */ |
2159 | { /* down */ |
2340 | *dx = 0; |
2160 | *dx = 0; |
2341 | *dy = MAP_HEIGHT (map1); |
2161 | *dy = map1->height; |
2342 | } |
2162 | } |
2343 | else if (map1->tile_map[3] == map2) |
2163 | else if (map1->tile_map[3] == map2) |
2344 | { /* left */ |
2164 | { /* left */ |
2345 | *dx = -MAP_WIDTH (map2); |
2165 | *dx = -map2->width; |
2346 | *dy = 0; |
2166 | *dy = 0; |
2347 | |
2167 | |
2348 | } |
2168 | } |
2349 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) |
2169 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) |
2350 | { /* up right */ |
2170 | { /* up right */ |
2351 | *dx = MAP_WIDTH (map1->tile_map[0]); |
2171 | *dx = map1->tile_map[0]->width; |
2352 | *dy = -MAP_HEIGHT (map1->tile_map[0]); |
2172 | *dy = -map1->tile_map[0]->height; |
2353 | } |
2173 | } |
2354 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) |
2174 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) |
2355 | { /* up left */ |
2175 | { /* up left */ |
2356 | *dx = -MAP_WIDTH (map2); |
2176 | *dx = -map2->width; |
2357 | *dy = -MAP_HEIGHT (map1->tile_map[0]); |
2177 | *dy = -map1->tile_map[0]->height; |
2358 | } |
2178 | } |
2359 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) |
2179 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) |
2360 | { /* right up */ |
2180 | { /* right up */ |
2361 | *dx = MAP_WIDTH (map1); |
2181 | *dx = map1->width; |
2362 | *dy = -MAP_HEIGHT (map2); |
2182 | *dy = -map2->height; |
2363 | } |
2183 | } |
2364 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) |
2184 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) |
2365 | { /* right down */ |
2185 | { /* right down */ |
2366 | *dx = MAP_WIDTH (map1); |
2186 | *dx = map1->width; |
2367 | *dy = MAP_HEIGHT (map1->tile_map[1]); |
2187 | *dy = map1->tile_map[1]->height; |
2368 | } |
2188 | } |
2369 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) |
2189 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) |
2370 | { /* down right */ |
2190 | { /* down right */ |
2371 | *dx = MAP_WIDTH (map1->tile_map[2]); |
2191 | *dx = map1->tile_map[2]->width; |
2372 | *dy = MAP_HEIGHT (map1); |
2192 | *dy = map1->height; |
2373 | } |
2193 | } |
2374 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) |
2194 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) |
2375 | { /* down left */ |
2195 | { /* down left */ |
2376 | *dx = -MAP_WIDTH (map2); |
2196 | *dx = -map2->width; |
2377 | *dy = MAP_HEIGHT (map1); |
2197 | *dy = map1->height; |
2378 | } |
2198 | } |
2379 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) |
2199 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) |
2380 | { /* left up */ |
2200 | { /* left up */ |
2381 | *dx = -MAP_WIDTH (map1->tile_map[3]); |
2201 | *dx = -map1->tile_map[3]->width; |
2382 | *dy = -MAP_HEIGHT (map2); |
2202 | *dy = -map2->height; |
2383 | } |
2203 | } |
2384 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) |
2204 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) |
2385 | { /* left down */ |
2205 | { /* left down */ |
2386 | *dx = -MAP_WIDTH (map1->tile_map[3]); |
2206 | *dx = -map1->tile_map[3]->width; |
2387 | *dy = MAP_HEIGHT (map1->tile_map[3]); |
2207 | *dy = map1->tile_map[3]->height; |
2388 | |
2208 | |
2389 | } |
2209 | } |
2390 | else |
2210 | else |
2391 | { /* not "adjacent" enough */ |
2211 | { /* not "adjacent" enough */ |
2392 | return 0; |
2212 | return 0; |
… | |
… | |
2480 | * for something in the future. Also, since no object is pasted, the best |
2300 | * for something in the future. Also, since no object is pasted, the best |
2481 | * field of the rv_vector is set to NULL. |
2301 | * field of the rv_vector is set to NULL. |
2482 | */ |
2302 | */ |
2483 | |
2303 | |
2484 | void |
2304 | void |
2485 | get_rangevector_from_mapcoord (const mapstruct *m, int x, int y, const object *op2, rv_vector * retval, int flags) |
2305 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags) |
2486 | { |
2306 | { |
2487 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
2307 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
2488 | { |
2308 | { |
2489 | /* be conservative and fill in _some_ data */ |
2309 | /* be conservative and fill in _some_ data */ |
2490 | retval->distance = 100000; |
2310 | retval->distance = 100000; |
… | |
… | |
2517 | { |
2337 | { |
2518 | int dx, dy; |
2338 | int dx, dy; |
2519 | |
2339 | |
2520 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
2340 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
2521 | } |
2341 | } |
|
|
2342 | |
|
|
2343 | object * |
|
|
2344 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
|
|
2345 | { |
|
|
2346 | if (!op->flag [FLAG_REMOVED]) |
|
|
2347 | op->remove (); |
|
|
2348 | |
|
|
2349 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
|
|
2350 | } |
|
|
2351 | |